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+//===== rAthena Script =======================================
+//= Clothes Dyer
+//===== By: ==================================================
+//= Usnul
+//===== Current Version: =====================================
+//= 2.5
+//===== Compatible With: =====================================
+//= rAthena 1.0+
+//===== Description: =========================================
+//= Clothes dyer with standard palletes
+//===== Additional Comments: =================================
+//= Fully working
+//= 2.1 Shortened some labels to make this script loading,
+//= Added Black+White Colors desc [Lupus]
+//= 2.1a - added adv classes + baby class support [Lupus]
+//= 2.2 - Spell checked. [Nexon]
+//= 2.3 - Fixed dis $hit! [Poki#3]
+//= 2.4 - Disabled cloth dyeing since it's not implemented
+// on official servers and cause your client to crash
+// [Playtester]
+//= 2.5 - Optimized. [Euphy]
+//============================================================
+
+prt_in,284,168,2 script Dyer Ginedin Rephere 55,{
+function Dyes;
+
+ set .@EnableDyes,1; // Disable (set to 0) if palettes cause errors [see note v2.4]
+
+ set .n$,"[Dyer Ginedin Rephere]";
+ mes .n$;
+ mes "11... 12... Mmm... good. I think I'll be able to finish before tonight's party. Oh! I didn't notice you were here!";
+ while(1) {
+ next;
+ mes .n$;
+ mes "How may I assist you?";
+ next;
+ switch(select("- Talk:- Dye Clothing:- Price List:- ^777777Cancel^000000")) {
+ case 1:
+ mes .n$;
+ mes "Life may have gotten a bit better, but when I look at all of the orders I've received... Whew!";
+ mes "It seems that the young women of Rune Midgard must be very well off these days.";
+ next;
+ mes .n$;
+ mes "Not that I think that they are indulging in anything luxurious, mind you.";
+ mes "I don't think there is anything wrong with the pursuit of beauty and being fashionable.";
+ next;
+ mes .n$;
+ mes "For us humans, who have no colorful fur or decorative scales, clothes are one of the few ways we have to display our personality, style, and beauty.";
+ next;
+ mes .n$;
+ mes "Haha... When I think about it, I really feel that my job is worthwhile. I believe that I provide a service that the people desire.";
+ next;
+ mes .n$;
+ mes "Can you feel it too? The energy that is released when rough fabric and leather are brought to life with color?.....";
+ next;
+ mes .n$;
+ mes "Although the process is very tedious and time consuming, the joy and happiness I feel when a dress is finished more than makes up for all of the hard work!!";
+ break;
+ case 2:
+ mes .n$;
+ if (!.@EnableDyes) {
+ mes "Sorry, I'm too busy with other jobs to dye your clothes."; break; }
+ mes "Oh... you need my work? Well... okay, sounds good.";
+ next;
+ mes .n$;
+ mes "Please choose a color";
+ mes "that suits you.";
+ next;
+ set .@eac, eaclass();
+ switch(roclass(eaclass()&EAJ_UPPERMASK)) {
+
+ // Dyes(<color value>,<dye number>{,...});
+ // Colors: [1]Orange, [2]Violet, [3]Red, [4]Black, [5]Green, [6]Blue, [7]White, [8]Yellow
+
+ case Job_Novice: if (Sex) Dyes(4,1,6,2,5,3); else Dyes(6,1,3,2,5,3,4,4);
+ case Job_Swordman: if (Sex) Dyes(4,1,6,2,5,3); else Dyes(3,1,5,3,4,4);
+ case Job_Mage: if (Sex) Dyes(3,1,2,2,1,3,7,4); else Dyes(3,1,2,2,7,3,4,4);
+ case Job_Archer: if (Sex) Dyes(4,1,2,2,5,3); else Dyes(3,1,5,2,7,3,4,4);
+ case Job_Acolyte: if (Sex) Dyes(6,1,3,2,7,3,4,4); else Dyes(3,1,5,3,4,4);
+ case Job_Merchant: if (Sex) Dyes(4,1,6,2,5,3); else Dyes(2,1,5,3,4,4);
+ case Job_Thief: if (Sex) Dyes(5,1,3,2,7,4); else Dyes(3,1,7,3,4,4);
+ case Job_Knight: case Job_Crusader: if (Sex) Dyes(2,1,3,3,4,4); else Dyes(6,1,7,3,4,4);
+ case Job_Priest: case Job_Monk: if (Sex) Dyes(6,1,5,2,3,3,7,4); else Dyes(3,1,5,2,7,3,4,4);
+ case Job_Wizard: case Job_Sage: if (Sex) Dyes(6,1,5,3,4,4); else Dyes(3,1,6,2,7,3,5,4);
+ case Job_Blacksmith: case Job_Alchemist: if (Sex) Dyes(4,4,5,2,7,3); else Dyes(3,1,5,2,2,3,4,4);
+ case Job_Hunter: case Job_Bard: case Job_Dancer: if (Sex) Dyes(4,1,6,2,5,3); else Dyes(6,1,5,3,2,4);
+ case Job_Assassin: case Job_Rogue: if (Sex) Dyes(6,1); else Dyes(4,1,8,2,7,3);
+ case Job_SuperNovice: if (Sex) Dyes(2,1,6,2,5,3,4,4); else Dyes(6,1,3,2,5,3,4,4);
+ default:
+ mes "Wow, I've never seen clothes like that before! I'm sorry, but I don't think I can paint it.";
+ close; }
+ case 3:
+ mes .n$;
+ mes "Each color costs 10000z and 1 dye:";
+ mes " ";
+ mes " - ^FF4422Red^000000: Scarlet Dyestuffs";
+ mes " - ^D5A500Yellow^000000: Lemon Dyestuffs";
+ mes " - ^AA00AAViolet^000000: Violet Dyestuffs";
+ mes " - ^FF8800Orange^000000: Orange Dyestuffs";
+ mes " - ^4422FFBlue^000000: CobaltBlue Dyestuffs";
+ mes " - ^009500Green^000000: DarkGreen Dyestuffs";
+ mes " - Black: Black Dyestuffs";
+ mes " - White: White Dyestuffs";
+ break;
+ case 4:
+ goto L_End; } }
+L_End:
+ mes .n$;
+ mes "Make yourself at home. Even though I don't have time for you.";
+ close;
+
+function Dyes {
+ setarray .@DyeName$[0],"the default color","Orange","Violet","Red","Black","Green","Blue","White","Yellow";
+ setarray .@DyeItems[0],0,980,981,975,983,979,978,982,976;
+ set .@menu$,"- Default:";
+ for(set .@i,0; 1; set .@i,.@i+2) {
+ if (!getarg(.@i,0)) break;
+ set .@menu$, .@menu$+"- "+.@DyeName$[getarg(.@i)]+":"; }
+ set .@menu$, .@menu$+"- ^777777Cancel^000000";
+ set .@s, select(.@menu$)-1;
+ if (.@s==.@i-2) goto L_End;
+ mes .n$;
+ if (!.@s) {
+ mes "I can change your dye to";
+ mes "the default for free.";
+ mes "Are you sure?";
+ next;
+ if(select("Yes:No")==2) goto L_End;
+ mes .n$;
+ setlook 7,0;
+ mes "Your clothes have been dyed "+.@DyeName$[0]+".";
+ close; }
+ if (!countitem(.@DyeItems[getarg((.@s-1)*2)])) {
+ mes "For me to dye your clothes, I'll need the appropriate Dyestuffs. Please check my price list for the information.";
+ close; }
+ if (Zeny < 10000) {
+ mes "I'm sorry, but you don't have enough money.";
+ close; }
+ delitem .@DyeItems[getarg((.@s-1)*2)],1;
+ set Zeny, Zeny-10000;
+ setlook 7, ((.@s)?(getarg((.@s-1)*2+1)):0);
+ mes "Your clothes have been dyed "+((.@s)?.@DyeName$[getarg((.@s-1)*2)]:.@DyeName$[0])+".";
+ close; }
+} \ No newline at end of file