diff options
Diffstat (limited to 'npc/re/merchants/advanced_refiner.txt')
-rw-r--r-- | npc/re/merchants/advanced_refiner.txt | 38 |
1 files changed, 19 insertions, 19 deletions
diff --git a/npc/re/merchants/advanced_refiner.txt b/npc/re/merchants/advanced_refiner.txt index ddd48b836..d637ace73 100644 --- a/npc/re/merchants/advanced_refiner.txt +++ b/npc/re/merchants/advanced_refiner.txt @@ -26,10 +26,10 @@ malangdo,221,174,6 script Holink#mal_cash 4_CAT_ADV1,{ mes "What should Holink~ refine today?"; next; setarray .@position$[1],"Head","Body","Left Hand","Right Hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3"; - set .@menu$,""; - for(set .@i,1; .@i<=10; set .@i,.@i+1) - set .@menu$, .@menu$+((getequipisequiped(.@i))?getequipname(.@i):.@position$[.@i]+"-[Empty]")+":"; - set .@part, select(.@menu$); + .@menu$ = ""; + for(.@i = 1; .@i<=10; ++.@i) + .@menu$ = .@menu$+((getequipisequiped(.@i))?getequipname(.@i):.@position$[.@i]+"-[Empty]")+":"; + .@part = select(.@menu$); if (!getequipisequiped(.@part)) { mes "[Holink]"; switch(.@part) { @@ -77,33 +77,33 @@ malangdo,221,174,6 script Holink#mal_cash 4_CAT_ADV1,{ switch(getequipweaponlv(.@part)) { default: case 0: // Armor - set .@price,15000; - set .@material,7619; //Enriched_Elunium - set .@type$,"armor"; + .@price = 15000; + .@material = 7619; //Enriched_Elunium + .@type$ = "armor"; mes "You have chosen an armor, meow~"; break; case 1: // Level 1 Weapon - set .@price,500; - set .@material,7620; //Enriched_Oridecon - set .@type$,"weapon"; + .@price = 500; + .@material = 7620; //Enriched_Oridecon + .@type$ = "weapon"; mes "A level 1 weapon...?"; break; case 2: // Level 2 Weapon - set .@price,2000; - set .@material,7620; //Enriched_Oridecon - set .@type$,"weapon"; + .@price = 2000; + .@material = 7620; //Enriched_Oridecon + .@type$ = "weapon"; mes "Meow, a level 2 weapon...?"; break; case 3: // Level 3 Weapon - set .@price,20000; - set .@material,7620; //Enriched_Oridecon - set .@type$,"weapon"; + .@price = 20000; + .@material = 7620; //Enriched_Oridecon + .@type$ = "weapon"; mes "Meow Meow~~ A level 3 weapon~~"; break; case 4: // Level 4 Weapon - set .@price,50000; - set .@material,7620; //Enriched_Oridecon - set .@type$,"weapon"; + .@price = 50000; + .@material = 7620; //Enriched_Oridecon + .@type$ = "weapon"; mes "Me-Meow!... A level 4 weapon...!"; mes "I've only seen it twice while"; mes "learning from Aragam... Me-Meow!!"; |