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-//===== Hercules Script ======================================
-//= Advanced Refiner
-//===== By: ==================================================
-//= Euphy
-//===== Current Version: =====================================
-//= 1.0
-//===== Description: =========================================
-//= [Official Conversion]
-//= Refiner that uses Enriched ores to increase upgrade success.
-//= After a conversation with Doddler, it's been established that
-//= the advanced refiner works similar the the "Bubble Gum" item.
-//= The success percentage is not "increased" however, if it fails
-//= You get a second try. This tries twice at the same time,
-//= effectively giving you a re-roll on your attempt.
-//===== Additional Comments: =================================
-//= 1.0 Added Malangdo Refiner "Holink". [Euphy]
-//============================================================
-
-malangdo,221,174,6 script Holink#mal_cash 4_CAT_ADV1,{
- disable_items;
- mes "[Holink]";
- mes "I am the meow~ Blacksmith Holink~";
- mes "Master of refining, Holink~";
- mes "I am the special cat Holink who learned from Morroc~";
- mes "My daughter is so proud of me, Holink~";
- mes "What should Holink~ refine today?";
- next;
- setarray .@position$[1],"Head","Body","Left Hand","Right Hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3";
- .@menu$ = "";
- for(.@i = 1; .@i<=10; ++.@i)
- .@menu$ = .@menu$+((getequipisequiped(.@i))?getequipname(.@i):.@position$[.@i]+"-[Empty]")+":";
- .@part = select(.@menu$);
- if (!getequipisequiped(.@part)) {
- mes "[Holink]";
- switch(.@part) {
- case 1:
- mes "My teacher Aragam said meow~";
- mes "There's no cure for stupidity...";
- break;
- case 2:
- mes "There's nothing to see here, meow!!";
- break;
- case 3:
- mes "Meow? What do you want me to do with this left hand...?";
- break;
- case 4:
- mes "Meow? What do you want me to do with this right hand...?";
- break;
- case 5:
- mes "Meow? You don't have anything on.";
- break;
- case 6:
- mes "Kyang~! Do not mess with my sensitive olfactory, meow~.";
- break;
- case 7:
- case 8:
- mes "Meow? Where is the accessory?";
- break;
- case 9:
- case 10:
- mes "Meow? You talking about the other head parts, meow?~";
- break;
- }
- close;
- }
- if (!getequipisenableref(.@part)) {
- mes "[Holink]";
- mes "Even Aragam can't refine such a thing, meow.";
- close;
- }
- if (getequiprefinerycnt(.@part) >= 10) {
- mes "[Holink]";
- mes "Meow~ Perfect refining. Did Aragam do this, meow?~";
- close;
- }
- mes "[Holink]";
- switch(getequipweaponlv(.@part)) {
- default:
- case 0: // Armor
- .@price = 15000;
- .@material = 7619; //Enriched_Elunium
- .@type$ = "armor";
- mes "You have chosen an armor, meow~";
- break;
- case 1: // Level 1 Weapon
- .@price = 500;
- .@material = 7620; //Enriched_Oridecon
- .@type$ = "weapon";
- mes "A level 1 weapon...?";
- break;
- case 2: // Level 2 Weapon
- .@price = 2000;
- .@material = 7620; //Enriched_Oridecon
- .@type$ = "weapon";
- mes "Meow, a level 2 weapon...?";
- break;
- case 3: // Level 3 Weapon
- .@price = 20000;
- .@material = 7620; //Enriched_Oridecon
- .@type$ = "weapon";
- mes "Meow Meow~~ A level 3 weapon~~";
- break;
- case 4: // Level 4 Weapon
- .@price = 50000;
- .@material = 7620; //Enriched_Oridecon
- .@type$ = "weapon";
- mes "Me-Meow!... A level 4 weapon...!";
- mes "I've only seen it twice while";
- mes "learning from Aragam... Me-Meow!!";
- break;
- }
- mes "You need ^ff9999"+getitemname(.@material)+"^000000 and ^ff9999"+.@price+"^000000 Zeny for this refine, meow~";
- mes "Want to continue, meow?~";
- next;
- if(select("Yes!!:No!!") == 2) {
- mes "[Holink]";
- mes "Kyack!!";
- mes "You don't belive in refine master Holink, meow?~";
- close;
- }
- if (getequippercentrefinery(.@part) < 100) {
- mes "[Holink]";
- mes "Meow!!";
- if (.@type$ == "armor")
- mes "This armor was already refined so many times, meow.";
- else {
- mes "Danger. Danger~";
- mes "This weapon was refined a lot, meow~";
- next;
- mes "[Holink]";
- }
- mes "You might break it if you continue";
- mes "to try refining this item further, meow.";
- next;
- mes "[Holink]";
- mes "Once the "+.@type$+" is broken, you can";
- mes "never use it again, meow. Not to mention... all current";
- mes "^ff0000cards and enchantments will vanish for sure^000000.";
- mes "You still want to try, meow~?";
- next;
- if(select("Yes, I do!!:Forget about it!!") == 2) {
- mes "[Holink]";
- mes "Meow! Wise choice, meow.";
- mes "But!!";
- mes "I am not happy to see you doubting the refine master Holink, meow~";
- close;
- }
- }
- if (countitem(.@material) == 0 || Zeny < .@price) {
- mes "[Holink]";
- mes "You don't have the ingredients.";
- mes "You need ^ff9999"+getitemname(.@material)+"^000000 and ^ff9999"+.@price+"^000000 Zeny, meow~";
- mes "Go get it, meow~";
- close;
- }
- delitem .@material,1;
- Zeny -= .@price;
- if (getequippercentrefinery(.@part) > rand(100) || getequippercentrefinery(.@part) > rand(100)) {
- successrefitem .@part;
- mes "[Holink]";
- mes "Me~ Me~ Meow! Fun fun refining~";
- next;
- emotion e_kis;
- mes "[Holink]";
- mes "Perfect!! Perfect, meow!!";
- mes "I am the disciple of the refining wizard Aragam~";
- mes "Holink!!";
- mes "Another day of successful refining, meow!!";
- close;
- }
- failedrefitem .@part;
- mes "[Holink]";
- mes "Meo~ Meow~ Kyaaak!!";
- next;
- switch(rand(1,5)) {
- case 1: emotion e_sob; break;
- case 2: emotion e_swt2; break;
- case 3: emotion e_wah; break;
- case 4: emotion e_hmm; break;
- case 5: emotion e_lv2; break;
- }
- mes "[Holink]";
- mes "Meow!! Aaaaakk~~!!!!";
- mes "Kyaaak!! I have failed, meow!!";
- next;
- mes "[Holink]";
- mes "......";
- mes "......";
- mes "All~ Everything~ Broken, meow...";
- next;
- mes "[Holink]";
- mes "Meow.... Master Aragam once said,";
- mes "learn from your failures...";
- mes "Human, this one failure will be the beginning of your success in the future.";
- close;
-}