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Diffstat (limited to 'npc/re/merchants/3rd_trader.txt')
-rw-r--r-- | npc/re/merchants/3rd_trader.txt | 294 |
1 files changed, 0 insertions, 294 deletions
diff --git a/npc/re/merchants/3rd_trader.txt b/npc/re/merchants/3rd_trader.txt deleted file mode 100644 index 642245943..000000000 --- a/npc/re/merchants/3rd_trader.txt +++ /dev/null @@ -1,294 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2020 Hercules Dev Team -//= Copyright (C) Euphy -//= Copyright (C) Mercurial -//= Copyright (C) Masao -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= 3rd Item Seller -//================= Description =========================================== -//= Sells some 3rd Job related items: -//= - Poison Herbs, Rune Stones, Rare Herbs, Points -//================= Current Version ======================================= -//= 1.6 -//========================================================================= - -//== Poison Herb Merchants (Guillotine Cross) ============== -- script ::phs FAKE_NPC,{ - if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 2000) { - mes "- Wait a minute !! -"; - mes "- Currently you're carrying -"; - mes "- too many items with you. -"; - mes "- Please try again -"; - mes "- after you lose some weight. -"; - close; - } - mes "[Poison Herb Merchant]"; - mes "I am the professional"; - mes "Poison Herb merchant."; - mes "Each Herb costs 4,000 zeny."; - mes "What would you like?"; - next; - .@i = select("Nerium", "Rantana", "Makulata", "Seratum", "Scopolia", "Amoena", "Poison Kit", "Cancel")-1; - mes "[Poison Herb Merchant]"; - if (.@i < 6) { - .@item = 7932+.@i; - .@price = 4000; - .@max = 2000; - .@max$ = "2,000"; - } else if (.@i == 6) { - .@item = 7931; - .@price = 5000; - .@max = 500; - .@max$ = "500"; - mes "Each Poison Kit costs 5,000 zeny."; - } else { - mes "Well, I see. Come back again~!"; - close; - } - mes "How many do you want?"; - mes "You can only buy a maximum of '"+.@max+"' ea."; - mes "Enter '0' if you want to cancel."; - next; - input(.@amount); - if (.@amount <= 0) { - mes "[Poison Herb Merchant]"; - mes "You've cancelled the trade."; - close; - } - if (.@amount > .@max) { - mes "[Poison Herb Merchant]"; - mes "The number must be less than "+.@max$+"!"; - close; - } - .@total = .@amount * .@price; - if (Zeny < .@total) { - mes "[Poison Herb Merchant]"; - mes "You don't have enough money."; - mes "Check how much money you have first."; - close; - } - Zeny -= .@total; - getitem .@item, .@amount; - mes "[Poison Herb Merchant]"; - mes "Thank you. Come back again~!"; - close; -} -job3_guil01,79,96,3 duplicate(phs) Poison Herb Merchant 4_F_YUNYANG -morocc,193,100,4 duplicate(phs) Poison Herb Merchant#moc 4_F_YUNYANG -lhz_in02,16,205,4 duplicate(phs) Poison Herb Merchant#lhz 4_F_YUNYANG - -//== Rune Stone Merchants (Rune Knight) ==================== -- script ::runesale FAKE_NPC,{ - if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 2000) { - mes "- Wait a minute !! -"; - mes "- Currently you're carrying -"; - mes "- too many items with you. -"; - mes "- Please try again -"; - mes "- after you lose some weight. -"; - close; - } - mes "[Rune Merchant]"; - mes "Hey, do you need Runes?!"; - mes "I sell all sorts of Rune Stones!"; - mes "What would you like?"; - next; - .@i = select("Buy high-quality Rune Stones.", "Buy ordinary Rune Stones."); - mes "[Rune Merchant]"; - if (.@i == 1) { - mes "High-quality Runes!"; - mes "They cost 2,500 zeny each!"; - .@item = 12734; //Runstone_Quality - .@price = 2500; - } else { - mes "Ordinary Rune Stones?"; - mes "They cost 1,000 zeny each!"; - .@item = 12737; //Runstone_Ordinary - .@price = 1000; - setarray .@rune[0],12737,1000; - } - mes "Tell me how many you want,"; - mes "and remember, you can only"; - mes "buy a maximum of '2000' ea."; - next; - input(.@amount); - if (.@amount <= 0) { - mes "[Rune Merchant]"; - mes "You're not buying? Please leave!"; - close; - } - if (.@amount > 2000) { - mes "[Rune Merchant]"; - mes "The number must be less than 2,000!"; - close; - } - .@total = .@amount * .@price; - if (Zeny < .@total) { - mes "[Rune Merchant]"; - mes "Zeny! Zeny!"; - mes "You don't have enough money."; - mes "Check how much money you have first."; - close; - } - if (!checkweight(.@item,.@amount)) { - mes "[Rune Merchant]"; - mes "It doesn't seem like you are able to carry it all, why are you trying it?!"; - close; - } - Zeny -= .@total; - getitem .@item, .@amount; - mes "[Rune Merchant]"; - mes "Thank you."; - mes "Please come back again~!"; - close; -} -job3_rune01,90,62,3 duplicate(runesale) Rune Merchant#job3 4_M_YURI -prontera,168,228,3 duplicate(runesale) Rune Merchant#prt 4_M_YURI - -//== Rare Herb Merchants (Guillotine Cross) ================ -job3_guil01,91,93,3 script Rare Herb Collector 1_M_03,{ - if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 2000) { - mes "- Wait a minute !! -"; - mes "- Currently you're carrying -"; - mes "- too many items with you. -"; - mes "- Please try again -"; - mes "- after you lose some weight. -"; - close; - } - if (Class == Job_Guillotine_Cross || Class == Job_Guillotine_Cross_T || Class == Job_Baby_Cross) { - mes "[Rare Poison Herb Collector]"; - mes "I wander around the world and collect rare poison herbs. Recently, I started dealing in the herb called Izidor. If you are interested, you can buy them."; - next; - .@i = select("How can I buy them?", "Exchange it for Animal Blood", "Exchange it for a Bitter Herb", "Exchange it for a Deadly Noxious Herb", "Exchange it for a Frozen Rose", "Exchange it for Ment", "Exchange it for Hinalle")-2; - if (.@i == -1) { - mes "[Rare Poison Herb Collector]"; - mes "You can buy them for 10,000 zeny and one of these rare items, Animal Blood, Bitter Herb, Deadly Noxious Herb, Frozen Rose, Ment or an Hinalle."; - next; - mes "[Rare Poison Herb Collector]"; - mes "Why do I ask money? That's just to pay a little respect to a collector like me. Ha ha ha..."; - close; - } else { - setarray .@exchange[0],702,621,631,749,605,703; - .@item = .@exchange[.@i]; - .@price = 10000; - - mes "[Rare Poison Herb Collector]"; - mes "How many do you want?"; - mes "You can only buy a maximum of '2000' ea."; - mes "Enter '0' if you want to cancel."; - next; - input(.@amount); - if (.@amount <= 0) { - mes "[Rare Poison Herb Collector]"; - mes "You've cancelled the trade."; - close; - } - if (.@amount > 2000) { - mes "[Rare Poison Herb Collector]"; - mes "The number must be less than 2,000!"; - close; - } - .@total = .@amount * .@price; - if (countitem(.@item) < .@amount || Zeny < .@total) { - mes "[Rare Poison Herb Collector]"; - mes "Hey, come back when you have all the requirements for the exchange."; - close; - } - mes "[Rare Poison Herb Collector]"; - mes "Good. I've received the money and the special item."; - delitem .@item, .@amount; - Zeny -= .@total; - getitem Izidor, .@amount; - close; - } - } - mes "[Rare Poison Herb Collector]"; - mes "I wander around the world and collect rare poison herbs. But I don't feel like selling my herbs to a person like you... ha ha ha..."; - close; -} - -//== Point Merchants (Sorcerer) ============================ -- script ::pss FAKE_NPC,{ - if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 2000) { - mes "- Wait a minute !! -"; - mes "- Currently you're carrying -"; - mes "- too many items with you. -"; - mes "- Please try again -"; - mes "- after you lose some weight. -"; - close; - } - mes "[Point Merchant]"; - mes "Hello. I'm selling a catalyst called ^FF0000Points^000000 for Sorcerers. What would you like?"; - next; - .@i = select("Scarlet Points - 200z", "Lime Green Points - 200z", "Indigo Points - 200z", "Yellow Wish Points - 200z", "Cancel")-1; - mes "[Point Merchant]"; - if (.@i == 4) { - mes "You can't find the stuff you need?"; - close; - } - setarray .@itemid[0],6360,6363,6361,6362; - setarray .@color$[0],"Scarlet","Lime Green","Indigo","Yellow Wish"; - mes "You have chosen "+.@color$[.@i]+" Points."; - mes "How many do you want?"; - mes "If you want to cancel, enter 0."; - next; - input(.@amount); - mes "[Point Merchant]"; - if (.@amount <= 0) { - mes "You've cancelled the trade."; - close; - } - if (Zeny < .@amount*200) { - mes "You don't seem to have enough money."; - close; - } - if (!checkweight(.@itemid[.@i],.@amount)) { - mes "You don't have enough space in your inventory to buy this amount."; - close; - } - Zeny -= (.@amount*200); - getitem .@itemid[.@i],.@amount; - mes "Thank you very much. See you~!"; - close; -} -gef_tower,105,172,5 duplicate(pss) Point Merchant#Sorcerer 8_F_GIRL -prt_in,131,66,0 duplicate(pss) Point Merchant#Prontera 8_F_GIRL -alberta,105,52,7 duplicate(pss) Point Merchant#Alberta 8_F_GIRL -aldebaran,133,114,5 duplicate(pss) Point Merchant#Aldebaran 8_F_GIRL -comodo,193,159,5 duplicate(pss) Point Merchant#Comodo 8_F_GIRL -geffen,129,49,5 duplicate(pss) Point Merchant#Geffen 8_F_GIRL -izlude,138,163,5 duplicate(pss) Point Merchant#Izlude 8_F_GIRL // Old coordinates: izlude (135,121) -izlude_a,138,163,5 duplicate(pss) Point Merchant#Izlude_a 8_F_GIRL -izlude_b,138,163,5 duplicate(pss) Point Merchant#Izlude_b 8_F_GIRL -izlude_c,138,163,5 duplicate(pss) Point Merchant#Izlude_c 8_F_GIRL -izlude_d,138,163,5 duplicate(pss) Point Merchant#Izlude_d 8_F_GIRL -malangdo,214,163,5 duplicate(pss) Point Merchant#Malangdo 8_F_GIRL -mora,115,118,3 duplicate(pss) Point Merchant#Mora 8_F_GIRL -ra_in01,256,273,3 duplicate(pss) Point Merchant#Rachel 8_F_GIRL -veins,202,128,5 duplicate(pss) Point Merchant#Veins 8_F_GIRL -dicastes01,207,200,5 duplicate(pss) Point Merchant#Dicastes 8_F_GIRL -manuk,261,206,3 duplicate(pss) Point Merchant#Manuk 8_F_GIRL -splendide,207,160,5 duplicate(pss) Point Merchant#Splendide 8_F_GIRL -mid_camp,224,237,3 duplicate(pss) Point Merchant#Midgard 8_F_GIRL |