diff options
Diffstat (limited to 'npc/re/jobs')
-rw-r--r-- | npc/re/jobs/novice/supernovice_ex.txt | 1382 |
1 files changed, 691 insertions, 691 deletions
diff --git a/npc/re/jobs/novice/supernovice_ex.txt b/npc/re/jobs/novice/supernovice_ex.txt index 3abf8a669..ec23fea16 100644 --- a/npc/re/jobs/novice/supernovice_ex.txt +++ b/npc/re/jobs/novice/supernovice_ex.txt @@ -1,691 +1,691 @@ -//===== rAthena Script =======================================
-//= Expanded Super Novice Job Quest
-//===== By: ==================================================
-//= Euphy
-//===== Current Version: =====================================
-//= 1.1a
-//===== Compatible With: =====================================
-//= rAthena SVN
-//===== Description: =========================================
-//= Job Change quest for Expanded Super Novice class.
-//===== Additional Comments: =================================
-//= 1.0 All dialogue is custom, contains some incorrect behaviors.
-//= 1.1 Switched to a translated copy of the official script
-//= by Gennosuke Kouga, but vastly edited its content. [Euphy]
-//= 1.1a Replaced effect numerics with constants. [Euphy]
-//============================================================
-
-function script Esseray_Ex {
- if (BaseLevel > 98 && JobLevel > 98) {
- if (EXSUPNOV_Q > 0 && EXSUPNOV_Q < 6) {
- mes "[Esseray]";
- mes "A legend in the Novice world has disappeared to do something in Comodo.";
- mes "You should find him.";
- next;
- mes "[Esseray]";
- mes "He can guide you along";
- mes "the correct path...";
- close;
- }
- mes "[Esseray]";
- mes "Oh? Are you one of our Novice Society?";
- mes "You're looking good.";
- next;
- mes "[Esseray]";
- mes "You look full of energy...";
- mes "You seem strong enough to endure the test.";
- next;
- mes "[Esseray]";
- mes "I know a way to become stronger. Are you willing you try it?";
- next;
- if(select("No, I'm okay now.:I want to be stronger!") == 1) {
- mes "[Esseray]";
- mes "If you are satisfied with mediocrity, I can't help you.";
- mes "Live a normal life then.";
- close;
- }
- mes "[Esseray]";
- mes "Good!";
- mes "A legend in the Novice world has disappeared to do something in Comodo.";
- mes "You should find him.";
- next;
- setquest 5092;
- set EXSUPNOV_Q,1;
- mes "[Esseray]";
- mes "He can guide you along";
- mes "the correct path...";
- close;
- }
- else return;
-}
-
-beach_dun2,119,92,4 script Fishing Novice#sp2 567,{
- if (checkquest(5092) >= 0) {
- mes "[Fishing Novice]";
- mes "Sh --------- !!";
- mes "Be quiet please.";
- mes "You'll scare the fish.";
- next;
- select("Hmm... 'scuse me...");
- mes "[Fishing Novice]";
- mes "Aaaaaaak!!";
- mes "What are you doing?";
- mes "I told you be quiet!";
- mes "They're swimmin' away bacause of the noise~";
- next;
- mes "[Fishing Novice]";
- mes "(-- sh--aking --)";
- mes "Who... are you?";
- mes "Why are you disrupting my fishing?";
- next;
- select("I have a delivery from Esseray...");
- emotion e_hmm;
- mes "[Fishing Novice]";
- mes "What? Esseray? Esseray?";
- mes "Hmm! I know him...";
- mes "Esseray... Esseray... hmm.";
- next;
- emotion e_dots,1;
- emotion e_dots;
- mes "..................";
- next;
- emotion e_gasp;
- mes "[Fishing Novice]";
- mes "Ahhhh --- !! ----- Ahhhh ---!!";
- mes "Got it! --- Got it!";
- mes "^0000FFA member of Novice Society in Aldebaran.^000000";
- mes "Esseray, right? Wrong?";
- next;
- if(select("No he isn't:Yes, right") == 2) {
- mes "[Fishing Novice]";
- mes "Hu hu~ my sense is still alive...";
- next;
- mes "[Fishing Novice]";
- mes "So what do you want from me?";
- }
- else {
- mes "[Fishing Novice]";
- mes "What?! He isn't?";
- mes "Then where is Esseray from?";
- next;
- emotion e_dots,1;
- emotion e_dots;
- mes ".... .... .... ....";
- next;
- mes "[Fishing Novice]";
- mes "What -------- !!";
- mes "That isn't important, right?";
- next;
- mes "[Fishing Novice]";
- mes "Then -------- !!";
- mes "Why did you come here?";
- }
- next;
- mes "- You explain why you're here. -";
- next;
- emotion e_hmm;
- mes "[Fishing Novice]";
- mes "Hmm... it is an easy and hard question at the same time.";
- next;
- mes "- You hear a voice complaining about something. -";
- next;
- emotion e_an;
- mes "[Fishing Novice]";
- mes "Esseray! Such a son of a %@&$# spoiling my vacation...";
- next;
- mes "[Fishing Novice]";
- mes "Haaaaa~";
- mes "My poor life~";
- mes "Ahhh~ so many problems.";
- next;
- emotion e_what;
- mes "[Fishing Novice]";
- mes "Too ~ hard. Hey, little kid!";
- mes "What's your name?";
- next;
- select(strcharinfo(0)+", how about you?");
- mes "[Nodor]";
- mes "My name is Nodor! Nodor.";
- next;
- mes "[Nodor]";
- mes ".... .... .....";
- next;
- mes "[Nodor]";
- mes "Hey! I can see what you are thinking about in your face~";
- next;
- mes "[Nodor]";
- mes "Since my name is Nodor I've been made fun of my whole life.";
- mes "Condor and Odor...";
- mes "Don't try to fool me.";
- next;
- changequest 5092,5093;
- mes "[Nodor]";
- mes "Whatever the reason is... you are here!";
- mes "Let's get together to go further.";
- mes "Come again after a while~";
- next;
- mes "- Talk to him again. -";
- close;
- }
- else if (checkquest(5093) >= 0) {
- mes "[Nodor]";
- mes "Emmhmm ----- !!";
- next;
- mes "- Nodor gives you a suspicious look. -";
- next;
- mes "[Nodor]";
- mes "Didn't you know that the ^0000FFSuper Novice^000000 was excellent?";
- next;
- mes "- Nodor asks with confidence. -";
- next;
- mes "[Nodor]";
- mes "Hey! Super Novice~";
- mes "Do you know who I am?";
- next;
- select("What are you talking about?!");
- mes "[Nodor]";
- mes "Heh...";
- mes "You've got a lot of nerve, don't you?";
- next;
- select("... ..... ...");
- mes "- This guy is a weirdo. -";
- next;
- mes "[Nodor]";
- mes "Hey! Super Novice ~";
- mes "I will make you stronger!";
- mes "So will you believe what I tell you?";
- next;
- if(select("I won't follow you.:Why not? kehehe~") == 1) {
- mes "[Nodor]";
- mes "Refusing? Don't you want to be strong?";
- mes "I'd love to do nothing too.";
- mes "Just let me fish if you want to go.";
- close;
- }
- mes "[Nodor]";
- mes "Emmhmm~ Do I sound harsh?";
- mes "Hmm, I can't help using such words.";
- next;
- mes "[Nodor]";
- mes "Don't sweat it.";
- mes "It's no problem for me to teach you to be stronger.";
- next;
- mes "[Nodor]";
- mes "Great~!";
- mes "What is your issue?";
- mes "You don't know how to be stronger. Right?";
- next;
- select("Yes, I can't get stronger.");
- emotion e_hmm;
- mes "[Nodor]";
- mes "Hhhmmm ~!";
- mes "There's a way to do it...";
- mes "It is dangerous, but I can";
- mes "tell you how.";
- next;
- mes "[Nodor]";
- mes "I'll only do this on one condition. You do not ask anything and you do everything I tell you!";
- mes "How about it?";
- mes "Are you willing to do this?";
- next;
- if(select("No, I will not!:Let's do this!") == 1) {
- mes "[Nodor]";
- mes "To be strong is the only way to live!";
- mes "Do you want to be a weakling forever?";
- next;
- mes "[Nodor]";
- mes "I will give you a tip.";
- mes "You can't always be right.";
- mes "Sometimes you need to check your ego and listen to others.";
- emotion e_an;
- close;
- }
- mes "[Nodor]";
- mes "All right --------- !!";
- mes "Your passion will make you stronger.";
- mes "You calm?";
- next;
- mes "[Nodor]";
- mes "What I want you to do is...";
- mes "Hunt 1,000 monsters.";
- next;
- mes "[Nodor]";
- mes "Do you know what this is for?";
- next;
- setarray .@Monsters$[0],"Poring","Lunatic","Fabre","Picky";
- set .@i, rand(4);
- changequest 5093,5094+.@i;
- mes "[Nodor]";
- mes "You know what a ^FF0000"+.@Monsters$[.@i]+"^000000 monster is, right?";
- next;
- mes "[Nodor]";
- mes "Hunt 1,000!";
- mes "Do not say you can't do this!";
- mes "I know that's a lot of monsters, but they're so weak!";
- next;
- select("Are you kidding me?");
- mes "[Nodor]";
- mes "Huh huh~!";
- mes "Rembember, no questions!";
- mes "Don't come back until you've hunted 1,000.";
- close;
- }
- else if (checkquest(5094) >= 0 || checkquest(5095) >= 0 || checkquest(5096) >= 0 || checkquest(5097) >= 0) {
- mes "["+strcharinfo(0)+"]";
- mes "Hey, Nodor!";
- next;
- emotion e_omg;
- mes "[Nodor]";
- mes "Oh my god!";
- mes "So frightened... let me see?";
- next;
- if (checkquest(5094,HUNTING) != 2 && checkquest(5095,HUNTING) != 2 && checkquest(5096,HUNTING) != 2 && checkquest(5097,HUNTING) != 2) {
- mes "[Nodor]";
- mes "Hey! Super Novice!";
- mes "Didn't I say to hunt 1,000?";
- mes "Don't come back until you have.";
- close;
- }
- mes "[Nodor]";
- mes "Have you hunted all 1,000 already?";
- next;
- mes "[Nodor]";
- mes "You are better than I thought.";
- mes "Anyway, what was the monster that I told you to hunt?";
- next;
- set .@i, select("Poring:Lunatic:Fabre:Picky:Baphomet")-1;
- if (.@i == 4) {
- mes "[Nodor]";
- mes "Heheh? Can you seriously hunt Baphomet alone?";
- mes "Don't tell a lie!! I will hit you!!";
- close;
- }
- if (checkquest(5094+.@i,HUNTING) != 2) {
- mes "[Nodor]";
- mes "Don't tell a lie!";
- mes "I didn't tell you to hunt this!";
- close;
- }
- changequest 5094+.@i,5098;
- emotion e_heh;
- mes "[Nodor]";
- mes "keheheheheheh~";
- next;
- mes "[Nodor]";
- mes "You annoyed me so I made you do this task...";
- next;
- mes "[Nodor]";
- mes "Wow! You actually hunted all 1,000?";
- mes "I guess I can't question your passion to be stronger.";
- next;
- mes "[Nodor]";
- mes "Okay! So far so good.";
- mes "I will let you know how to overcome your strength deficiencies.";
- close;
- }
- else if (checkquest(5098) >= 0) {
- if (rand(10) != 1) {
- mes "[Nodor]";
- mes "Oh! You already came here?";
- mes "Didn't you say you have something to handle?";
- mes "You have enough passion but...";
- mes "you need to learn patience.";
- close;
- }
- emotion e_gg;
- mes "[Nodor]";
- mes "Hhhhhhhhhh~";
- next;
- mes "[Nodor]";
- mes "Oh sorry! Sorry!";
- mes "I got a letter from my brother a long time ago, will you read my letter for your information?";
- next;
- if(select("Yes, I will:No, I won't") == 2) {
- mes "[Nodor]";
- mes "You should read more!";
- next;
- }
- else {
- mes "["+strcharinfo(0)+"]";
- mes "Tsk*... Ok...";
- next;
- }
- mes "- He throws a bundled letter at you. -";
- next;
- mes "Dear Bro. Nodor,";
- mes " ";
- mes "Hey Bro, it's your brother Nudor. How have you been? The reason I'm writing this letter is...";
- mes "I need money for food. You've got so much money, so help me out.";
- next;
- mes "If you don't... Remember last time you %$&*@*&%$...";
- mes "- The letter is crumpled, so you can't read more. -";
- mes "I'm still in the Schwaltzvalt Republic.";
- mes "~ Nudor";
- next;
- mes "- You get an uneasy feeling from reading this letter. -";
- next;
- mes "[Nodor]";
- mes "Hu~u~";
- mes "Hmm, I only have one brother and he's always asking for money.";
- mes "It's got to be my fame... T_T";
- next;
- mes "- Now you really have an uneasy feeling. -";
- next;
- changequest 5098,5099;
- mes "[Nodor]";
- mes "Hey- Super Novice "+strcharinfo(0)+"!";
- next;
- mes "[Nodor]";
- mes "You can give some to my bro. He's up in the airship.";
- close;
- }
- else if (checkquest(5099) >= 0) {
- mes "[Nodor]";
- mes "Have you visited already?";
- next;
- select("How much money shoud I give?");
- mes "[Nodor]";
- mes "Oh, you didn't go there yet?";
- mes "Give him a little, ya~";
- next;
- mes "[Nodor]";
- mes "100,000 zeny is okay~";
- mes "1,000,000 zeny is okay~";
- mes "10,000,000 zeny is okay~";
- close;
- }
- else if (checkquest(5100) >= 0) {
- if (EXSUPNOV_Q_ == 3) set .@str$,"300,000";
- else if (EXSUPNOV_Q_ == 4) set .@str$,"1,000,000";
- else set .@str$,"100,000";
- mes "[Nodor]";
- mes "Hey, have you gone there?";
- mes "I got another message from my bro.";
- next;
- mes "Bro, someone gave me...";
- mes .@str$+" Zeny.";
- mes "You do care about me...";
- mes "~ Nudor";
- next;
- select("He seemed so hungry...");
- mes "[Nodor]";
- mes "By the way...";
- mes .@str$+" Zeny is so little considering my celebrity status, don't you think?";
- next;
- select("Eh.....");
- mes "[Nodor]";
- mes "Anyway~";
- mes .@str$+" Zeny...";
- mes "Don't you think you gave him too little? My reputation is gonna take a hit now.";
- next;
- select("Hey...");
- mes "[Nodor]";
- mes "Wow, you've got my point already?";
- next;
- mes "[Nodor]";
- mes "I think you are right.";
- mes "This test is about your ability to open someone else's sympathy.";
- next;
- mes "[Nodor]";
- mes "I mean your consuming habit and your gut...";
- mes "Hahahaha!";
- next;
- select("Hey, that's not my...");
- mes "[Nodor]";
- mes "Hmm? Ah...";
- mes "I almost forgot to tell";
- mes "you how to exceed your limit,";
- mes "didn't I?";
- next;
- mes "[Nodor]";
- mes "Eh-hem! I was not just killing time after I sent you!!";
- next;
- emotion e_omg;
- mes "[Nodor]";
- mes "What the? --- ah? --- !!";
- next;
- select("??????");
- emotion e_swt;
- mes "[Nodor]";
- mes "Watch out!! A bunch of Golems are running after us!";
- mes "We... have to run...!!!";
- next;
- emotion e_omg,1;
- if(select("What?!:Um?") == 2) {
- mes "- You look around, and -";
- mes "- there is nothing behind you. -";
- mes "- When you are about to doubt... -";
- }
- else {
- mes "- You ask Nodor once -";
- mes "- again in your fright... -";
- }
- next;
- if (SkillPoint) {
- mes "[Nodor]";
- mes "You've still got some skill points that aren't used up.";
- mes "I can't make you stronger until you use those points.";
- close;
- }
- specialeffect2 EF_LORD;
- specialeffect2 EF_SIGHTRASHER;
- specialeffect2 EF_STORMGUST;
- erasequest 5100;
- mes "[Nodor]";
- mes "Haha ------------- !!";
- mes "----- uhhahaha----- !!";
- mes "------------ yay -- !!";
- next;
- nude;
- callfunc "F_ClearJobVar"; // -- Clears all job variables for the current player
- jobchange roclass(eaclass()|EAJL_THIRD);
- set EXSUPNOV_Q,5;
- emotion e_heh;
- mes "[Nodor]";
- mes "Puhahahahahahahahahahah!!";
- mes "Good! You scared yet?";
- next;
- select("... ... ...");
- emotion e_dots,1;
- emotion e_sry;
- mes "[Nodor]";
- mes "Sorry for scaring you!";
- mes "I think our duty and mission as Novices is to make days joyful.";
- next;
- mes "[Nodor]";
- mes "Well then, don't you feel something just changed?";
- mes "Feel your body lighter than before...?";
- mes "Or more powerful?";
- next;
- select("...? ...? ...?");
- emotion e_what,1;
- mes "[Nodor]";
- mes "Oh--- My--- (tut,tut,tut)!!";
- next;
- emotion e_hmm;
- mes "[Nodor]";
- mes "Mr. Sieu Ngu --";
- mes "Not to be mean, but";
- mes "you are a little dull...";
- mes "Don't you feel different now?";
- next;
- if(select("What are you talking about?:I got it!") == 1) {
- mes "[Nodor]";
- mes "Eh--- right, you are dull, aren't you?";
- mes "You already exceeded your limit.";
- next;
- mes "[Nodor]";
- mes "You can be stronger than before.";
- mes "Wasn't it your dream?";
- next;
- }
- mes "[Nodor]";
- mes "Ok~!";
- mes "Now march to the world and live as a Novice and enjoy your free, happy life!";
- mes "That's it!";
- close;
- }
- else if (EXSUPNOV_Q == 5) {
- mes "[Nodor]";
- mes "(Pouting) ------------- !!";
- mes "So you're finally back.";
- next;
- mes "[Nodor]";
- mes "To celebrate this new Novice comrade, I've prepared some equipment to give you --";
- next;
- mes "[Nodor]";
- mes "Don't forget to make sure that you have enough ^FF0000inventory^000000 to take these items from me.";
- mes "And don't say I didn't warn you either.";
- next;
- if(select("Yes, let me check my inventory.:I'm good, show me.") == 1) {
- mes "[Nodor]";
- mes "Well, well!";
- mes "You know! Have no regrets.";
- close;
- }
- mes "[Nodor]";
- mes "There are what I used to wear when I was younger,";
- mes "but they are still good.";
- if (EXSUPNOV_Q_ == 3) getitem 2522,1; // Undershirt
- else if (EXSUPNOV_Q_ == 4) {
- getitem 2628,1; // Novice Armlet [1]
- getitem 2113,1; // Novice Shield [1]
- getitem 2416,1; // Novice Shoes [1]
- getitem 5119,1; // Super Novice Hat [1]
- getitem 2512,1; // Novice Manteau [1]
- getitem 2340,1; // Novice Breastplate [1]
- }
- else getitem 2340,1; // Novice Breastplate [1]
- next;
- select("Second-hand stuff, huh?");
- mes "[Nodor]";
- mes "Give them back to me.";
- mes "How can you react like that when I offer you my possessions?";
- next;
- mes "[Nodor]";
- mes "I...";
- mes "I can't take back what I already gave away.";
- next;
- mes "[Nodor]";
- mes "Now I am going to say greetings again.";
- next;
- specialeffect2 EF_RECOVERY;
- mes "[Nodor]";
- mes "Let Super Novice "+strcharinfo(0)+" be blessed with the Super Novice Guardian!";
- set EXSUPNOV_Q,6;
- close;
- }
- else if (EXSUPNOV_Q > 5) {
- mes "[Nodor]";
- mes "Don't forget that you are a Novice.";
- mes "Be a Novice always!";
- mes "The aim of life is to have a nice and normal time!";
- close;
- }
- mes "[Fishing Novice]";
- mes "Hush!";
- mes "Please be quiet because you'll";
- mes "scare all the fish away.";
- close;
-}
-
-airplane,33,47,5 script Nudor#sp2 729,{
- if (checkquest(5099) >= 0) {
- mes "[Nudor]";
- mes "Ahhh~ I have no money to buy any food.";
- mes "I'm hungry, but I have no idea when Brother is coming...";
- next;
- select("Hey, are you... Mr. Nudor?");
- mes "[Nudor]";
- mes "Eeeeeh?! Who wants to know?";
- mes "Do I know you?";
- next;
- mes "- You explain to Nudor why you have come to see him. -";
- next;
- mes "[Nudor]";
- mes "Aha! You've come to give me some pocket money in place of my bro~";
- next;
- mes "[Nudor]";
- mes "Wowowow~~ How much did he give you?";
- next;
- mes "- Nudor stares with twinkling -";
- mes "- eyes, holding out his hands. -";
- mes "- How much do you want to give? -";
- next;
- set .@i, select("I have no money:Give 100,000 Zeny:Give 300,000 Zeny:Give 1,000,000 Zeny:Give all the money you have");
- mes "[Nudor]";
- if (.@i == 1) {
- mes "- crying -";
- mes "I hate Nodor --- !";
- mes "I hate you too --- !";
- close2;
- warp "airplane",70,93;
- end;
- }
- else if (.@i < 5) {
- switch(.@i) {
- case 2: set .@str$,"100,000"; set .@n,100000; break;
- case 3: set .@str$,"300,000"; set .@n,300000; break;
- case 4: set .@str$,"1,000,000"; set .@n,1000000; break;
- }
- mes "Lovely~~ Did he give you "+.@str$+" Zeny? That's pretty much!";
- next;
- if (Zeny < .@n) {
- mes "[Nudor]";
- mes "What? But where is "+.@str$+" Zeny?";
- close;
- }
- }
- else {
- mes "Oh... oh my gosh, are you really giving me all the Zeny you have? Really?";
- next;
- if(select("No, not really...:Give it all") == 1) {
- mes "[Nudor]";
- mes "Pshaw! How disappointing!";
- close;
- }
- if (!Zeny) {
- mes "[Nudor]";
- mes "Eh? But you don't have any money. You're so poor, huh?";
- close;
- }
- set .@n,Zeny;
- }
- mes "[Nudor]";
- mes "Woa~!! "+.@n+" Zeny! This helped me so much~ Tehee~";
- mes "I can't believe it...";
- changequest 5099,5100;
- set Zeny, Zeny - .@n;
- if (.@i < 5) set EXSUPNOV_Q_, .@i;
- else {
- if (.@n > 1000000) set EXSUPNOV_Q_,4;
- else if (.@n > 300000) set EX_SUPNOV_Q_,3;
- else set EXSUPNOV_Q_,2;
- }
- next;
- mes "[Nudor]";
- if (Sex) mes "Did you know? You're really handsome~";
- else mes "I need to tell you, you are really... really~ beautiful.";
- next;
- mes "[Nudor]";
- mes "- You feel like you're being -";
- mes "- tricked, so go back to Nodor. -";
- close;
- }
- else if (checkquest(5100) >= 0) {
- mes "[Nudor]";
- mes "I cannot believe that my bro sent me money... I love it~";
- next;
- mes "[Nudor]";
- mes "Ooooops!";
- mes strcharinfo(0)+", hush --- !!";
- next;
- mes "[Nudor]";
- mes "Don't tell Nodor about this~~";
- close;
- }
- mes "[Nudor]";
- mes "Ahhh~ I have no money to buy any food.";
- mes "I'm hungry, but I have no idea when Brother is coming...";
- close;
-}
\ No newline at end of file +//===== rAthena Script ======================================= +//= Expanded Super Novice Job Quest +//===== By: ================================================== +//= Euphy +//===== Current Version: ===================================== +//= 1.1a +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= Job Change quest for Expanded Super Novice class. +//===== Additional Comments: ================================= +//= 1.0 All dialogue is custom, contains some incorrect behaviors. +//= 1.1 Switched to a translated copy of the official script +//= by Gennosuke Kouga, but vastly edited its content. [Euphy] +//= 1.1a Replaced effect numerics with constants. [Euphy] +//============================================================ + +function script Esseray_Ex { + if (BaseLevel > 98 && JobLevel > 98) { + if (EXSUPNOV_Q > 0 && EXSUPNOV_Q < 6) { + mes "[Esseray]"; + mes "A legend in the Novice world has disappeared to do something in Comodo."; + mes "You should find him."; + next; + mes "[Esseray]"; + mes "He can guide you along"; + mes "the correct path..."; + close; + } + mes "[Esseray]"; + mes "Oh? Are you one of our Novice Society?"; + mes "You're looking good."; + next; + mes "[Esseray]"; + mes "You look full of energy..."; + mes "You seem strong enough to endure the test."; + next; + mes "[Esseray]"; + mes "I know a way to become stronger. Are you willing you try it?"; + next; + if(select("No, I'm okay now.:I want to be stronger!") == 1) { + mes "[Esseray]"; + mes "If you are satisfied with mediocrity, I can't help you."; + mes "Live a normal life then."; + close; + } + mes "[Esseray]"; + mes "Good!"; + mes "A legend in the Novice world has disappeared to do something in Comodo."; + mes "You should find him."; + next; + setquest 5092; + set EXSUPNOV_Q,1; + mes "[Esseray]"; + mes "He can guide you along"; + mes "the correct path..."; + close; + } + else return; +} + +beach_dun2,119,92,4 script Fishing Novice#sp2 567,{ + if (checkquest(5092) >= 0) { + mes "[Fishing Novice]"; + mes "Sh --------- !!"; + mes "Be quiet please."; + mes "You'll scare the fish."; + next; + select("Hmm... 'scuse me..."); + mes "[Fishing Novice]"; + mes "Aaaaaaak!!"; + mes "What are you doing?"; + mes "I told you be quiet!"; + mes "They're swimmin' away bacause of the noise~"; + next; + mes "[Fishing Novice]"; + mes "(-- sh--aking --)"; + mes "Who... are you?"; + mes "Why are you disrupting my fishing?"; + next; + select("I have a delivery from Esseray..."); + emotion e_hmm; + mes "[Fishing Novice]"; + mes "What? Esseray? Esseray?"; + mes "Hmm! I know him..."; + mes "Esseray... Esseray... hmm."; + next; + emotion e_dots,1; + emotion e_dots; + mes ".................."; + next; + emotion e_gasp; + mes "[Fishing Novice]"; + mes "Ahhhh --- !! ----- Ahhhh ---!!"; + mes "Got it! --- Got it!"; + mes "^0000FFA member of Novice Society in Aldebaran.^000000"; + mes "Esseray, right? Wrong?"; + next; + if(select("No he isn't:Yes, right") == 2) { + mes "[Fishing Novice]"; + mes "Hu hu~ my sense is still alive..."; + next; + mes "[Fishing Novice]"; + mes "So what do you want from me?"; + } + else { + mes "[Fishing Novice]"; + mes "What?! He isn't?"; + mes "Then where is Esseray from?"; + next; + emotion e_dots,1; + emotion e_dots; + mes ".... .... .... ...."; + next; + mes "[Fishing Novice]"; + mes "What -------- !!"; + mes "That isn't important, right?"; + next; + mes "[Fishing Novice]"; + mes "Then -------- !!"; + mes "Why did you come here?"; + } + next; + mes "- You explain why you're here. -"; + next; + emotion e_hmm; + mes "[Fishing Novice]"; + mes "Hmm... it is an easy and hard question at the same time."; + next; + mes "- You hear a voice complaining about something. -"; + next; + emotion e_an; + mes "[Fishing Novice]"; + mes "Esseray! Such a son of a %@&$# spoiling my vacation..."; + next; + mes "[Fishing Novice]"; + mes "Haaaaa~"; + mes "My poor life~"; + mes "Ahhh~ so many problems."; + next; + emotion e_what; + mes "[Fishing Novice]"; + mes "Too ~ hard. Hey, little kid!"; + mes "What's your name?"; + next; + select(strcharinfo(0)+", how about you?"); + mes "[Nodor]"; + mes "My name is Nodor! Nodor."; + next; + mes "[Nodor]"; + mes ".... .... ....."; + next; + mes "[Nodor]"; + mes "Hey! I can see what you are thinking about in your face~"; + next; + mes "[Nodor]"; + mes "Since my name is Nodor I've been made fun of my whole life."; + mes "Condor and Odor..."; + mes "Don't try to fool me."; + next; + changequest 5092,5093; + mes "[Nodor]"; + mes "Whatever the reason is... you are here!"; + mes "Let's get together to go further."; + mes "Come again after a while~"; + next; + mes "- Talk to him again. -"; + close; + } + else if (checkquest(5093) >= 0) { + mes "[Nodor]"; + mes "Emmhmm ----- !!"; + next; + mes "- Nodor gives you a suspicious look. -"; + next; + mes "[Nodor]"; + mes "Didn't you know that the ^0000FFSuper Novice^000000 was excellent?"; + next; + mes "- Nodor asks with confidence. -"; + next; + mes "[Nodor]"; + mes "Hey! Super Novice~"; + mes "Do you know who I am?"; + next; + select("What are you talking about?!"); + mes "[Nodor]"; + mes "Heh..."; + mes "You've got a lot of nerve, don't you?"; + next; + select("... ..... ..."); + mes "- This guy is a weirdo. -"; + next; + mes "[Nodor]"; + mes "Hey! Super Novice ~"; + mes "I will make you stronger!"; + mes "So will you believe what I tell you?"; + next; + if(select("I won't follow you.:Why not? kehehe~") == 1) { + mes "[Nodor]"; + mes "Refusing? Don't you want to be strong?"; + mes "I'd love to do nothing too."; + mes "Just let me fish if you want to go."; + close; + } + mes "[Nodor]"; + mes "Emmhmm~ Do I sound harsh?"; + mes "Hmm, I can't help using such words."; + next; + mes "[Nodor]"; + mes "Don't sweat it."; + mes "It's no problem for me to teach you to be stronger."; + next; + mes "[Nodor]"; + mes "Great~!"; + mes "What is your issue?"; + mes "You don't know how to be stronger. Right?"; + next; + select("Yes, I can't get stronger."); + emotion e_hmm; + mes "[Nodor]"; + mes "Hhhmmm ~!"; + mes "There's a way to do it..."; + mes "It is dangerous, but I can"; + mes "tell you how."; + next; + mes "[Nodor]"; + mes "I'll only do this on one condition. You do not ask anything and you do everything I tell you!"; + mes "How about it?"; + mes "Are you willing to do this?"; + next; + if(select("No, I will not!:Let's do this!") == 1) { + mes "[Nodor]"; + mes "To be strong is the only way to live!"; + mes "Do you want to be a weakling forever?"; + next; + mes "[Nodor]"; + mes "I will give you a tip."; + mes "You can't always be right."; + mes "Sometimes you need to check your ego and listen to others."; + emotion e_an; + close; + } + mes "[Nodor]"; + mes "All right --------- !!"; + mes "Your passion will make you stronger."; + mes "You calm?"; + next; + mes "[Nodor]"; + mes "What I want you to do is..."; + mes "Hunt 1,000 monsters."; + next; + mes "[Nodor]"; + mes "Do you know what this is for?"; + next; + setarray .@Monsters$[0],"Poring","Lunatic","Fabre","Picky"; + set .@i, rand(4); + changequest 5093,5094+.@i; + mes "[Nodor]"; + mes "You know what a ^FF0000"+.@Monsters$[.@i]+"^000000 monster is, right?"; + next; + mes "[Nodor]"; + mes "Hunt 1,000!"; + mes "Do not say you can't do this!"; + mes "I know that's a lot of monsters, but they're so weak!"; + next; + select("Are you kidding me?"); + mes "[Nodor]"; + mes "Huh huh~!"; + mes "Rembember, no questions!"; + mes "Don't come back until you've hunted 1,000."; + close; + } + else if (checkquest(5094) >= 0 || checkquest(5095) >= 0 || checkquest(5096) >= 0 || checkquest(5097) >= 0) { + mes "["+strcharinfo(0)+"]"; + mes "Hey, Nodor!"; + next; + emotion e_omg; + mes "[Nodor]"; + mes "Oh my god!"; + mes "So frightened... let me see?"; + next; + if (checkquest(5094,HUNTING) != 2 && checkquest(5095,HUNTING) != 2 && checkquest(5096,HUNTING) != 2 && checkquest(5097,HUNTING) != 2) { + mes "[Nodor]"; + mes "Hey! Super Novice!"; + mes "Didn't I say to hunt 1,000?"; + mes "Don't come back until you have."; + close; + } + mes "[Nodor]"; + mes "Have you hunted all 1,000 already?"; + next; + mes "[Nodor]"; + mes "You are better than I thought."; + mes "Anyway, what was the monster that I told you to hunt?"; + next; + set .@i, select("Poring:Lunatic:Fabre:Picky:Baphomet")-1; + if (.@i == 4) { + mes "[Nodor]"; + mes "Heheh? Can you seriously hunt Baphomet alone?"; + mes "Don't tell a lie!! I will hit you!!"; + close; + } + if (checkquest(5094+.@i,HUNTING) != 2) { + mes "[Nodor]"; + mes "Don't tell a lie!"; + mes "I didn't tell you to hunt this!"; + close; + } + changequest 5094+.@i,5098; + emotion e_heh; + mes "[Nodor]"; + mes "keheheheheheh~"; + next; + mes "[Nodor]"; + mes "You annoyed me so I made you do this task..."; + next; + mes "[Nodor]"; + mes "Wow! You actually hunted all 1,000?"; + mes "I guess I can't question your passion to be stronger."; + next; + mes "[Nodor]"; + mes "Okay! So far so good."; + mes "I will let you know how to overcome your strength deficiencies."; + close; + } + else if (checkquest(5098) >= 0) { + if (rand(10) != 1) { + mes "[Nodor]"; + mes "Oh! You already came here?"; + mes "Didn't you say you have something to handle?"; + mes "You have enough passion but..."; + mes "you need to learn patience."; + close; + } + emotion e_gg; + mes "[Nodor]"; + mes "Hhhhhhhhhh~"; + next; + mes "[Nodor]"; + mes "Oh sorry! Sorry!"; + mes "I got a letter from my brother a long time ago, will you read my letter for your information?"; + next; + if(select("Yes, I will:No, I won't") == 2) { + mes "[Nodor]"; + mes "You should read more!"; + next; + } + else { + mes "["+strcharinfo(0)+"]"; + mes "Tsk*... Ok..."; + next; + } + mes "- He throws a bundled letter at you. -"; + next; + mes "Dear Bro. Nodor,"; + mes " "; + mes "Hey Bro, it's your brother Nudor. How have you been? The reason I'm writing this letter is..."; + mes "I need money for food. You've got so much money, so help me out."; + next; + mes "If you don't... Remember last time you %$&*@*&%$..."; + mes "- The letter is crumpled, so you can't read more. -"; + mes "I'm still in the Schwaltzvalt Republic."; + mes "~ Nudor"; + next; + mes "- You get an uneasy feeling from reading this letter. -"; + next; + mes "[Nodor]"; + mes "Hu~u~"; + mes "Hmm, I only have one brother and he's always asking for money."; + mes "It's got to be my fame... T_T"; + next; + mes "- Now you really have an uneasy feeling. -"; + next; + changequest 5098,5099; + mes "[Nodor]"; + mes "Hey- Super Novice "+strcharinfo(0)+"!"; + next; + mes "[Nodor]"; + mes "You can give some to my bro. He's up in the airship."; + close; + } + else if (checkquest(5099) >= 0) { + mes "[Nodor]"; + mes "Have you visited already?"; + next; + select("How much money shoud I give?"); + mes "[Nodor]"; + mes "Oh, you didn't go there yet?"; + mes "Give him a little, ya~"; + next; + mes "[Nodor]"; + mes "100,000 zeny is okay~"; + mes "1,000,000 zeny is okay~"; + mes "10,000,000 zeny is okay~"; + close; + } + else if (checkquest(5100) >= 0) { + if (EXSUPNOV_Q_ == 3) set .@str$,"300,000"; + else if (EXSUPNOV_Q_ == 4) set .@str$,"1,000,000"; + else set .@str$,"100,000"; + mes "[Nodor]"; + mes "Hey, have you gone there?"; + mes "I got another message from my bro."; + next; + mes "Bro, someone gave me..."; + mes .@str$+" Zeny."; + mes "You do care about me..."; + mes "~ Nudor"; + next; + select("He seemed so hungry..."); + mes "[Nodor]"; + mes "By the way..."; + mes .@str$+" Zeny is so little considering my celebrity status, don't you think?"; + next; + select("Eh....."); + mes "[Nodor]"; + mes "Anyway~"; + mes .@str$+" Zeny..."; + mes "Don't you think you gave him too little? My reputation is gonna take a hit now."; + next; + select("Hey..."); + mes "[Nodor]"; + mes "Wow, you've got my point already?"; + next; + mes "[Nodor]"; + mes "I think you are right."; + mes "This test is about your ability to open someone else's sympathy."; + next; + mes "[Nodor]"; + mes "I mean your consuming habit and your gut..."; + mes "Hahahaha!"; + next; + select("Hey, that's not my..."); + mes "[Nodor]"; + mes "Hmm? Ah..."; + mes "I almost forgot to tell"; + mes "you how to exceed your limit,"; + mes "didn't I?"; + next; + mes "[Nodor]"; + mes "Eh-hem! I was not just killing time after I sent you!!"; + next; + emotion e_omg; + mes "[Nodor]"; + mes "What the? --- ah? --- !!"; + next; + select("??????"); + emotion e_swt; + mes "[Nodor]"; + mes "Watch out!! A bunch of Golems are running after us!"; + mes "We... have to run...!!!"; + next; + emotion e_omg,1; + if(select("What?!:Um?") == 2) { + mes "- You look around, and -"; + mes "- there is nothing behind you. -"; + mes "- When you are about to doubt... -"; + } + else { + mes "- You ask Nodor once -"; + mes "- again in your fright... -"; + } + next; + if (SkillPoint) { + mes "[Nodor]"; + mes "You've still got some skill points that aren't used up."; + mes "I can't make you stronger until you use those points."; + close; + } + specialeffect2 EF_LORD; + specialeffect2 EF_SIGHTRASHER; + specialeffect2 EF_STORMGUST; + erasequest 5100; + mes "[Nodor]"; + mes "Haha ------------- !!"; + mes "----- uhhahaha----- !!"; + mes "------------ yay -- !!"; + next; + nude; + callfunc "F_ClearJobVar"; // -- Clears all job variables for the current player + jobchange roclass(eaclass()|EAJL_THIRD); + set EXSUPNOV_Q,5; + emotion e_heh; + mes "[Nodor]"; + mes "Puhahahahahahahahahahah!!"; + mes "Good! You scared yet?"; + next; + select("... ... ..."); + emotion e_dots,1; + emotion e_sry; + mes "[Nodor]"; + mes "Sorry for scaring you!"; + mes "I think our duty and mission as Novices is to make days joyful."; + next; + mes "[Nodor]"; + mes "Well then, don't you feel something just changed?"; + mes "Feel your body lighter than before...?"; + mes "Or more powerful?"; + next; + select("...? ...? ...?"); + emotion e_what,1; + mes "[Nodor]"; + mes "Oh--- My--- (tut,tut,tut)!!"; + next; + emotion e_hmm; + mes "[Nodor]"; + mes "Mr. Sieu Ngu --"; + mes "Not to be mean, but"; + mes "you are a little dull..."; + mes "Don't you feel different now?"; + next; + if(select("What are you talking about?:I got it!") == 1) { + mes "[Nodor]"; + mes "Eh--- right, you are dull, aren't you?"; + mes "You already exceeded your limit."; + next; + mes "[Nodor]"; + mes "You can be stronger than before."; + mes "Wasn't it your dream?"; + next; + } + mes "[Nodor]"; + mes "Ok~!"; + mes "Now march to the world and live as a Novice and enjoy your free, happy life!"; + mes "That's it!"; + close; + } + else if (EXSUPNOV_Q == 5) { + mes "[Nodor]"; + mes "(Pouting) ------------- !!"; + mes "So you're finally back."; + next; + mes "[Nodor]"; + mes "To celebrate this new Novice comrade, I've prepared some equipment to give you --"; + next; + mes "[Nodor]"; + mes "Don't forget to make sure that you have enough ^FF0000inventory^000000 to take these items from me."; + mes "And don't say I didn't warn you either."; + next; + if(select("Yes, let me check my inventory.:I'm good, show me.") == 1) { + mes "[Nodor]"; + mes "Well, well!"; + mes "You know! Have no regrets."; + close; + } + mes "[Nodor]"; + mes "There are what I used to wear when I was younger,"; + mes "but they are still good."; + if (EXSUPNOV_Q_ == 3) getitem 2522,1; // Undershirt + else if (EXSUPNOV_Q_ == 4) { + getitem 2628,1; // Novice Armlet [1] + getitem 2113,1; // Novice Shield [1] + getitem 2416,1; // Novice Shoes [1] + getitem 5119,1; // Super Novice Hat [1] + getitem 2512,1; // Novice Manteau [1] + getitem 2340,1; // Novice Breastplate [1] + } + else getitem 2340,1; // Novice Breastplate [1] + next; + select("Second-hand stuff, huh?"); + mes "[Nodor]"; + mes "Give them back to me."; + mes "How can you react like that when I offer you my possessions?"; + next; + mes "[Nodor]"; + mes "I..."; + mes "I can't take back what I already gave away."; + next; + mes "[Nodor]"; + mes "Now I am going to say greetings again."; + next; + specialeffect2 EF_RECOVERY; + mes "[Nodor]"; + mes "Let Super Novice "+strcharinfo(0)+" be blessed with the Super Novice Guardian!"; + set EXSUPNOV_Q,6; + close; + } + else if (EXSUPNOV_Q > 5) { + mes "[Nodor]"; + mes "Don't forget that you are a Novice."; + mes "Be a Novice always!"; + mes "The aim of life is to have a nice and normal time!"; + close; + } + mes "[Fishing Novice]"; + mes "Hush!"; + mes "Please be quiet because you'll"; + mes "scare all the fish away."; + close; +} + +airplane,33,47,5 script Nudor#sp2 729,{ + if (checkquest(5099) >= 0) { + mes "[Nudor]"; + mes "Ahhh~ I have no money to buy any food."; + mes "I'm hungry, but I have no idea when Brother is coming..."; + next; + select("Hey, are you... Mr. Nudor?"); + mes "[Nudor]"; + mes "Eeeeeh?! Who wants to know?"; + mes "Do I know you?"; + next; + mes "- You explain to Nudor why you have come to see him. -"; + next; + mes "[Nudor]"; + mes "Aha! You've come to give me some pocket money in place of my bro~"; + next; + mes "[Nudor]"; + mes "Wowowow~~ How much did he give you?"; + next; + mes "- Nudor stares with twinkling -"; + mes "- eyes, holding out his hands. -"; + mes "- How much do you want to give? -"; + next; + set .@i, select("I have no money:Give 100,000 Zeny:Give 300,000 Zeny:Give 1,000,000 Zeny:Give all the money you have"); + mes "[Nudor]"; + if (.@i == 1) { + mes "- crying -"; + mes "I hate Nodor --- !"; + mes "I hate you too --- !"; + close2; + warp "airplane",70,93; + end; + } + else if (.@i < 5) { + switch(.@i) { + case 2: set .@str$,"100,000"; set .@n,100000; break; + case 3: set .@str$,"300,000"; set .@n,300000; break; + case 4: set .@str$,"1,000,000"; set .@n,1000000; break; + } + mes "Lovely~~ Did he give you "+.@str$+" Zeny? That's pretty much!"; + next; + if (Zeny < .@n) { + mes "[Nudor]"; + mes "What? But where is "+.@str$+" Zeny?"; + close; + } + } + else { + mes "Oh... oh my gosh, are you really giving me all the Zeny you have? Really?"; + next; + if(select("No, not really...:Give it all") == 1) { + mes "[Nudor]"; + mes "Pshaw! How disappointing!"; + close; + } + if (!Zeny) { + mes "[Nudor]"; + mes "Eh? But you don't have any money. You're so poor, huh?"; + close; + } + set .@n,Zeny; + } + mes "[Nudor]"; + mes "Woa~!! "+.@n+" Zeny! This helped me so much~ Tehee~"; + mes "I can't believe it..."; + changequest 5099,5100; + set Zeny, Zeny - .@n; + if (.@i < 5) set EXSUPNOV_Q_, .@i; + else { + if (.@n > 1000000) set EXSUPNOV_Q_,4; + else if (.@n > 300000) set EX_SUPNOV_Q_,3; + else set EXSUPNOV_Q_,2; + } + next; + mes "[Nudor]"; + if (Sex) mes "Did you know? You're really handsome~"; + else mes "I need to tell you, you are really... really~ beautiful."; + next; + mes "[Nudor]"; + mes "- You feel like you're being -"; + mes "- tricked, so go back to Nodor. -"; + close; + } + else if (checkquest(5100) >= 0) { + mes "[Nudor]"; + mes "I cannot believe that my bro sent me money... I love it~"; + next; + mes "[Nudor]"; + mes "Ooooops!"; + mes strcharinfo(0)+", hush --- !!"; + next; + mes "[Nudor]"; + mes "Don't tell Nodor about this~~"; + close; + } + mes "[Nudor]"; + mes "Ahhh~ I have no money to buy any food."; + mes "I'm hungry, but I have no idea when Brother is coming..."; + close; +} |