diff options
Diffstat (limited to 'npc/re/jobs/repair.txt')
-rw-r--r-- | npc/re/jobs/repair.txt | 46 |
1 files changed, 2 insertions, 44 deletions
diff --git a/npc/re/jobs/repair.txt b/npc/re/jobs/repair.txt index f1587f55a..184f7071f 100644 --- a/npc/re/jobs/repair.txt +++ b/npc/re/jobs/repair.txt @@ -3,58 +3,16 @@ //===== By: ================================================== //= Euphy //===== Current Version: ===================================== -//= 1.1 +//= 1.2 //===== Description: ========================================= //= [Official Conversion] //= Removes potentially conflicting job data. //===== Additional Comments: ================================= //= 1.0 First version. //= 1.1 Added GM management function. [Euphy] +//= 1.2 Removed pointless comment. [Kisuka] //============================================================ -/* -rAthena -> official job variable conversion -------------------------------------------- - -Knight: KNIGHT_Q -> job_knight_q -Priest: PRIEST_Q -> job_priest_q -Wizard: WIZ_Q -> job_wizard_q -Blacksmith: BSMITH_Q -> job_black -Assassin: ASSIN_Q -> job_assasin -Hunter: HNTR_Q -> job_hunter -Crusader: CRUS_Q -> job_crusader_q -Monk: MONK_Q -> job_monk -Sage: SAGE_Q -> job_sage_q -Alchemist: ALCH_Q -> job_alchemist_q -Rogue: ROGUE_Q -> job_rogue -Bard: BARD_Q -> job_bard_q -Dancer: DANC_Q -> job_dancer - -Rebirth: ADVJOB -> job_karma - -Rune Knight: job_rune_edq -Arch Bishop: job_arch -Warlock: job_wl -Mechanic: job__mechanic -> job_mechanic -Guillotine Cross: job_3rd_gc -Ranger: job_ranger01 -Royal Guard: job_royal -> job_roy -Sura: job_shu -Sorcerer: job_soc -Geneticist: job_gen -Shadow Chaser: job_sha -> job_3rd_sc -Minstrel: job_min -Wanderer: job_wan - -Gunslinger: GUNS_Q -> hg_gun -Ninja: NINJ_Q -> hg_nin -Taekwon: TK_Q -> job_taekwon -Star Gladiator: STGL_Q -> job_star -Soul Linker: SOUL_Q -> job_linker -Super Novice: SUPNOV_Q -> job_super -Expanded Super Novice: EXSUPNOV_Q -> job_super2 -*/ - prt_in,38,104,4 script Valerie 4_F_VALKYRIE,{ if (checkweight(1201,1) == 0) { mes "I think you have too many items. Let's try it again after you take some out."; |