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Diffstat (limited to 'npc/re/jobs/repair.txt')
-rw-r--r-- | npc/re/jobs/repair.txt | 291 |
1 files changed, 0 insertions, 291 deletions
diff --git a/npc/re/jobs/repair.txt b/npc/re/jobs/repair.txt deleted file mode 100644 index 2dae1bcaf..000000000 --- a/npc/re/jobs/repair.txt +++ /dev/null @@ -1,291 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2013-2015 Hercules Dev Team -//= Copyright (C) Kisuka -//= Copyright (C) Euphy -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= Job Repairs -//================= Description =========================================== -//= Removes potentially conflicting job data. -//================= Current Version ======================================= -//= 1.2 -//========================================================================= - -prt_in,38,104,4 script Valerie 4_F_VALKYRIE,{ - if (checkweight(Knife,1) == 0) { - mes "I think you have too many items. Let's try it again after you take some out."; - close; - } - if (MaxWeight - Weight < 1000) { - mes "You're overweight with items so I don't think we can proceed any further. Challenge me after you've taken some items off."; - close; - } - mes "[Valerie]"; - mes "I am Valerie; I help those with abnormalities. I am friends with Valkyrie."; - next; - mes "[Valerie]"; - mes "If both abnormalities disappear then we must start the test over from scratch. What would you like to do?"; - next; - switch(select("I don't have any abnormalities", "I think my body has some abnormalities")) { - case 1: - mes "[Valerie]"; - mes "That's a relief. Then please take care."; - close; - case 2: - mes "[Valerie]"; - mes "Are you sure you want to intialize it and start over?"; - next; - if(select("Nope", "Yes, I want to start completely over") == 1) { - mes "[Valerie]"; - mes "I understand. I'll see you next time"; - close; - } - mes "[Valerie]"; - mes "All items related to the existing conditions will disappear. Are you okay with this?"; - next; - if(select("Nope", "Yes, I want to start completely over.") == 1) { - mes "[Valerie]"; - mes "I understand. I'll see you next time."; - close; - } - mes "[Valerie]"; - mes "It seems that there are a sea of people who seemed to be cursed of not being able to get a significant other after going through with this. Are you still okay with this? "; - next; - if(select("Nope", "I still want to intialize.") == 1) { - mes "[Valerie]"; - mes "I understand. I will see you next time."; - close; - } - mes "[Valerie]"; - mes "In extreme cases, some become crippled and can get ulcers. Do you still want to intilize former processes?"; - next; - if(select("Nope", "Please intilize the former processes") == 1) { - mes "[Valerie]"; - mes "I understand. I will see you next time"; - close; - } - specialeffect2 EF_INVENOM; - progressbar "0xffff00",3; - - // Warlock - quest items - if (isequipped(2796) || isequipped(2797)) { - mes "[Valerie]"; - mes "Please unequip the Magical Stone or Magical Stone Ring and try again."; - close; - } - if (countitem(Magical_Stone) || countitem(Magical_Stone_)) { - if (isequipped(2796) || isequipped(2797)) { - mes "[Valerie]"; - mes "Please talk to me after your replace all Magical Stones."; - close; - } - setarray .@items[0], 2796, 2797, 6152, 6151; //Magical_Stone,Magical_Stone_,Glittering_Crystal,Peice_Of_Great_Bradium - for(.@i = 0; .@i<4; ++.@i) { - if (countitem(.@items[.@i])) - delitem .@items[.@i], countitem(.@items[.@i]); - } - mes "[Valerie]"; - mes "You're carrying something that is unnecessary. I will sort it out for you."; - close; - } - - // Baby and third job characters meet no further conditions. - if (eaclass()&(EAJL_BABY|EAJL_THIRD)) { - mes "[Valerie]"; - mes "I don't think you should have any further business with me."; - close; - } - - // Rebirth - variable - if ((Class >= Job_Swordman && Class <= Job_Crusader2) && ADVJOB != 0) { - ADVJOB = 0; - mes "[Valerie]"; - mes "You're carrying big karma- You should erase it."; - next; - mes "[Valerie]"; - mes "Please talk to me again as there could be additional problems."; - close; - } - - // Second job - variable and quests - // callsub L_Second, "<variable>", <quest>; - if (Class == Job_Swordman) { - callsub L_Second, "KNIGHT_Q", 9012; - callsub L_Second, "CRUS_Q", 3015; - } else if (Class == Job_Archer) { - callsub L_Second, "HNTR_Q", 4013; - callsub L_Second, "BARD_Q", 3004; - callsub L_Second, "DANC_Q", 7006; - } else if (Class == Job_Mage) { - callsub L_Second, "WIZ_Q", 9018; - callsub L_Second, "SAGE_Q", 2052; - } else if (Class == Job_Merchant) { - callsub L_Second, "BSMITH_Q", 2016; - callsub L_Second, "ALCH_Q", 2040; - } else if (Class == Job_Thief) { - callsub L_Second, "ASSIN_Q", 8008; - callsub L_Second, "ROGUE_Q", 2027; - } else if (Class == Job_Acolyte) { - callsub L_Second, "PRIEST_Q", 8016; - callsub L_Second, "MONK_Q", 3032; - } - - // Third job - variable and quests - // callsub L_Third, "<variable>", <main quest>, <first quest>, <last quest>{, <additional quest>}; - if (BaseJob == Job_Assassin) - callsub L_Third, "job_3rd_gc", 7100, 7091, 7116; - else if (BaseJob == Job_Blacksmith) - callsub L_Third, "job__mechanic", 10101, 10090, 10101; - else if (BaseJob == Job_Hunter) - callsub L_Third, "job_ranger01", 8262, 8254, 8262; - else if (BaseJob == Job_Knight) - callsub L_Third, "job_rune_edq", 3219, 3200, 3220; - else if (BaseJob == Job_Priest) - callsub L_Third, "job_arch", 2191, 2187, 2191; - else if (BaseJob == Job_Wizard) - callsub L_Third, "job_wl", 11112, 11106, 11112; - else if (BaseJob == Job_Alchemist) - callsub L_Third, "job_gen", 2223, 2209, 2217, 2223; - else if (BaseJob == Job_Bard) - callsub L_Third, "job_min", 11154, 11135, 11154; - else if (BaseJob == Job_Crusader) - callsub L_Third, "job_royal", 0, 12090, 12094; - else if (BaseJob == Job_Dancer) - callsub L_Third, "job_wan", 2222, 2218, 2222; - else if (BaseJob == Job_Monk) - callsub L_Third, "job_shu", 11158, 11155, 11158; - else if (BaseJob == Job_Rogue) - callsub L_Third, "job_sha", 7180, 7160, 7180; - else if (BaseJob == Job_Sage) - callsub L_Third, "job_soc", 12098, 12096, 12098; - - mes "[Valerie]"; - mes "I don't think you should have any further business with me."; - close; - } - -L_Second: - if (getd(getarg(0)) != 0) { - setd getarg(0),0; - if (questprogress(getarg(1)) == 2) - erasequest getarg(1); - mes "[Valerie]"; - mes "I will help clear your problems for you that came from your former attempts."; - next; - mes "[Valerie]"; - mes "Please talk to me again as there could be additional problems."; - close; - } else - return; - -L_Third: - if (getd(getarg(0)) != 0) { - setd getarg(0),0; - if (getarg(1)) { - if (questprogress(getarg(1)) == 2) - erasequest getarg(1); - } - for(.@i = getarg(2); .@i<=getarg(3); ++.@i) { - if (questprogress(.@i)) - erasequest .@i; - } - if (getarg(4,0)) { - if (questprogress(getarg(4))) - erasequest getarg(4); - } - mes "[Valerie]"; - mes "I will help clear your problems for you that came from your former attempts."; - next; - mes "[Valerie]"; - mes "Please talk to me again as there could be additional problems."; - close; - } else - return; -} - -- script Valerie#sign FAKE_NPC,{ - mes "^ff00ffI couldn't pay the office rent so I am temporarily relocating to the building across from the Prontera Refinery.^000000"; - mes " "; - mes "^ff00ffValerie^000000"; - close; -} -in_moc_16,17,33,4 duplicate(Valerie#sign) Valerie#asn 2_BULLETIN_BOARD -ein_in01,13,28,4 duplicate(Valerie#sign) Valerie#bls 2_BULLETIN_BOARD -hu_in01,386,377,4 duplicate(Valerie#sign) Valerie#hnt 2_BULLETIN_BOARD -prt_in,88,108,4 duplicate(Valerie#sign) Valerie#knt 2_BULLETIN_BOARD -prt_church,19,36,4 duplicate(Valerie#sign) Valerie#prst 2_BULLETIN_BOARD -gef_tower,110,30,4 duplicate(Valerie#sign) Valerie#wiz 2_BULLETIN_BOARD -comodo,215,155,4 duplicate(Valerie#sign) Valerie#danc 2_BULLETIN_BOARD -prt_castle,45,167,4 duplicate(Valerie#sign) Valerie#cru 2_BULLETIN_BOARD -prt_monk,59,253,4 duplicate(Valerie#sign) Valerie#mnk 2_BULLETIN_BOARD -moc_ruins,90,104,4 duplicate(Valerie#sign) Valerie#rg 2_BULLETIN_BOARD -yuno_in02,43,62,4 duplicate(Valerie#sign) Valerie#sag 2_BULLETIN_BOARD -prt_church,103,86,4 duplicate(Valerie#sign) Valerie#arch 2_BULLETIN_BOARD -que_job01,75,92,4 duplicate(Valerie#sign) Valerie#gc 2_BULLETIN_BOARD -yuno,129,150,4 duplicate(Valerie#sign) Valerie#mech 2_BULLETIN_BOARD -tur_dun01,159,40,4 duplicate(Valerie#sign) Valerie#ran 2_BULLETIN_BOARD -prt_in,167,24,4 duplicate(Valerie#sign) Valerie#rk 2_BULLETIN_BOARD -spl_in02,81,102,4 duplicate(Valerie#sign) Valerie#wl 2_BULLETIN_BOARD -alde_alche,38,181,4 duplicate(Valerie#sign) Valerie#alche 2_BULLETIN_BOARD -alberta,198,129,4 duplicate(Valerie#sign) Valerie#min 2_BULLETIN_BOARD -in_rogue,376,104,4 duplicate(Valerie#sign) Valerie#sc 2_BULLETIN_BOARD -ve_in,244,122,4 duplicate(Valerie#sign) Valerie#shu 2_BULLETIN_BOARD -xmas,166,209,4 duplicate(Valerie#sign) Valerie#wan 2_BULLETIN_BOARD - -sec_in02,12,40,5 script Job Repair 1_M_LIBRARYMASTER,1,1,{ - callfunc "F_GM_NPC"; - mes "Please input your password."; - next; - if (callfunc("F_GM_NPC","1854",1) == 1) { - job_arch = 100; - job_3rd_gc = 100; - job__mechanic = 100; - job_ranger01 = 100; - job_rune_edq = 100; - job_wl = 100; - job_gen = 100; - job_min = 100; - job_royal = 100; - job_sha = 100; - job_soc = 100; - job_shu = 100; - job_wan = 100; - KNIGHT_Q = 100; - PRIEST_Q = 100; - WIZ_Q = 100; - BSMITH_Q = 100; - ASSIN_Q = 100; - HNTR_Q = 100; - CRUS_Q = 100; - MONK_Q = 100; - SAGE_Q = 100; - ALCH_Q = 100; - ROGUE_Q = 100; - BARD_Q = 100; - DANC_Q = 100; - ADVJOB = 15; - } - close; -} |