diff options
Diffstat (limited to 'npc/re/jobs/novice')
-rw-r--r-- | npc/re/jobs/novice/academy.txt | 178 | ||||
-rw-r--r-- | npc/re/jobs/novice/novice.txt | 38 |
2 files changed, 108 insertions, 108 deletions
diff --git a/npc/re/jobs/novice/academy.txt b/npc/re/jobs/novice/academy.txt index 4b970a86c..0d8f3a7e2 100644 --- a/npc/re/jobs/novice/academy.txt +++ b/npc/re/jobs/novice/academy.txt @@ -776,7 +776,7 @@ izlude,122,207,3 script Criatura Academy Staff#0 4_M_KHKYEL,3,3,{ mes "<NAVI>[the Academy building]<INFO>iz_ac01,100,39</INFO></NAVI>."; mes "Anybody can enroll, so take advantage of it."; next; - emotion e_gasp, 0, "Information Staff#"+strnpcinfo(2); + emotion e_gasp, 0, "Information Staff#"+strnpcinfo(NPC_NAME_HIDDEN); mes "[Information Staff]"; mes "Sorry to interrupt."; mes "But ^4d4dff if you need location info, please ask me.^000000"; @@ -798,7 +798,7 @@ izlude,122,207,3 script Criatura Academy Staff#0 4_M_KHKYEL,3,3,{ mes "If there are more adventurers like you, the future will be brighter."; mes "Hahahaha."; next; - emotion e_gasp, 0, "Information Staff#"+strnpcinfo(2); + emotion e_gasp, 0, "Information Staff#"+strnpcinfo(NPC_NAME_HIDDEN); mes "[Information Staff]"; mes "Sorry to interrupt."; mes "But ^4d4dff if you need location info, please ask me.^000000"; @@ -817,7 +817,7 @@ izlude,122,207,3 script Criatura Academy Staff#0 4_M_KHKYEL,3,3,{ mes "<NAVI>[the academy building]<INFO>iz_ac01,100,39</INFO></NAVI>."; mes "What is well, is well- isn't it?"; next; - emotion e_gasp, 0, "Information Staff#"+strnpcinfo(2); + emotion e_gasp, 0, "Information Staff#"+strnpcinfo(NPC_NAME_HIDDEN); mes "[Information Staff]"; mes "You are correct."; mes "Preperation is the key."; @@ -852,7 +852,7 @@ izlude,122,207,3 script Criatura Academy Staff#0 4_M_KHKYEL,3,3,{ mes "<NAVI>[the Academy building]<INFO>iz_ac01,100,39</INFO></NAVI>."; mes "Anybody can enroll, so take advantage of it."; next; - emotion e_gasp, 0, "Information Staff#"+strnpcinfo(2); + emotion e_gasp, 0, "Information Staff#"+strnpcinfo(NPC_NAME_HIDDEN); mes "[Information Staff]"; mes "Sorry to interrupt."; mes "But ^4d4dff if you need location info, please ask me.^000000"; @@ -874,7 +874,7 @@ izlude,122,207,3 script Criatura Academy Staff#0 4_M_KHKYEL,3,3,{ mes "If there are more adventurers like you, the future will be brighter."; mes "Hahahaha."; next; - emotion e_gasp, 0, "Information Staff#"+strnpcinfo(2); + emotion e_gasp, 0, "Information Staff#"+strnpcinfo(NPC_NAME_HIDDEN); mes "[Information Staff]"; mes "Sorry to interrupt."; mes "But ^4d4dff if you need location info, please ask me.^000000"; @@ -893,7 +893,7 @@ izlude,122,207,3 script Criatura Academy Staff#0 4_M_KHKYEL,3,3,{ mes "<NAVI>[the academy building]<INFO>iz_ac01,100,39</INFO></NAVI>."; mes "What is well, is well- isn't it?"; next; - emotion e_gasp, 0, "Information Staff#"+strnpcinfo(2); + emotion e_gasp, 0, "Information Staff#"+strnpcinfo(NPC_NAME_HIDDEN); mes "[Information Staff]"; mes "You are correct."; mes "Preperation is the key."; @@ -2108,19 +2108,19 @@ izlude,141,251,0 script Cultivated Red Plant#0 RED_PLANT,3,3,{ OnTouch: if (questprogress(7478) == 1 && !questprogress(7479)) - donpcevent "Cultivated Red Plant#"+strnpcinfo(2)+"::OnDisable"; + donpcevent "Cultivated Red Plant#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnDisable"; end; OnDisable: specialeffect EF_STEAL; - disablenpc "Cultivated Red Plant#"+strnpcinfo(2); + disablenpc "Cultivated Red Plant#"+strnpcinfo(NPC_NAME_HIDDEN); emotion e_gasp, 1; - emotion e_heh, 0, "Academy Student#"+strnpcinfo(2); + emotion e_heh, 0, "Academy Student#"+strnpcinfo(NPC_NAME_HIDDEN); initnpctimer; end; OnTimer30000: - enablenpc "Cultivated Red Plant#"+strnpcinfo(2); + enablenpc "Cultivated Red Plant#"+strnpcinfo(NPC_NAME_HIDDEN); stopnpctimer; end; } @@ -2138,8 +2138,8 @@ izlude,140,249,7 script Academy Student#0 4_M_NOV_RUMIN,{ close; } if (questprogress(7478) == 1 && !questprogress(7479)) { - specialeffect EF_STEAL, AREA, "Cultivated Red Plant#"+strnpcinfo(2); - donpcevent "Cultivated Red Plant#"+strnpcinfo(2)+"::OnDisable"; + specialeffect EF_STEAL, AREA, "Cultivated Red Plant#"+strnpcinfo(NPC_NAME_HIDDEN); + donpcevent "Cultivated Red Plant#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnDisable"; emotion e_gasp, 1; emotion e_heh; mes "[Lumin]"; @@ -2200,7 +2200,7 @@ izlude,140,249,7 script Academy Student#0 4_M_NOV_RUMIN,{ next; mes "[Lumin]"; mes "Ah... see it's growing back."; - enablenpc "Cultivated Red Plant#"+strnpcinfo(2); + enablenpc "Cultivated Red Plant#"+strnpcinfo(NPC_NAME_HIDDEN); close2; } else { if (Class == Job_Novice) { @@ -3738,11 +3738,11 @@ iz_ac01,147,50,3 script Dacquoise#ac 4_COOK,{ mes "[Dacquoise]"; mes "I am Dacquoise, the pupil of the legendary chef of Rune Midgard, ^0000cdCharles Orleans^000000."; next; - emotion e_no1, 0, "Eclaire#"+strnpcinfo(2); + emotion e_no1, 0, "Eclaire#"+strnpcinfo(NPC_NAME_HIDDEN); mes "[Eclaire]"; mes "And we are also club members of Sir Orleans' ^0000cdfan club- Loverleans^000000."; next; - emotion e_lv,"Mille Feuille#"+strnpcinfo(2); + emotion e_lv,"Mille Feuille#"+strnpcinfo(NPC_NAME_HIDDEN); mes "[Mille Feuille]"; mes "Orlean belongs to all of us!"; next; @@ -3765,7 +3765,7 @@ iz_ac01,147,50,3 script Dacquoise#ac 4_COOK,{ mes "[Eclaire]"; mes "You, do you want to know more about cooking?"; next; - emotion e_lv, 0, "Mille Feuille#"+strnpcinfo(2); + emotion e_lv, 0, "Mille Feuille#"+strnpcinfo(NPC_NAME_HIDDEN); mes "[Mille Feuille]"; mes "Will you exeprience the various spectrums of cooking?"; next; @@ -3784,11 +3784,11 @@ iz_ac01,147,50,3 script Dacquoise#ac 4_COOK,{ mes "[Dacquoise]"; mes "Ok, we will be kind guides to the journey of cooking!!"; next; - emotion e_no1, 0, "Eclaire#"+strnpcinfo(2); + emotion e_no1, 0, "Eclaire#"+strnpcinfo(NPC_NAME_HIDDEN); mes "[Eclaire]"; mes "It's ok with me, asking me everthing you want to know."; next; - emotion e_lv, 0, "Mille Feuille#"+strnpcinfo(2); + emotion e_lv, 0, "Mille Feuille#"+strnpcinfo(NPC_NAME_HIDDEN); mes "[Mille Feuille]"; mes "Kindness is our spice~"; next; @@ -3848,18 +3848,18 @@ iz_ac01,147,50,3 script Dacquoise#ac 4_COOK,{ mes "[Dacquoise]"; mes "Right, cooking needs some preparation. This can also be divided into two catagories."; next; - emotion e_gasp,"Dacquoise#"+strnpcinfo(2); + emotion e_gasp,"Dacquoise#"+strnpcinfo(NPC_NAME_HIDDEN); break; case 3: emotion e_an; mes "[Dacquoise]"; mes "What is this? What a waste of time!"; next; - emotion e_ag, 0, "Eclaire#"+strnpcinfo(2); + emotion e_ag, 0, "Eclaire#"+strnpcinfo(NPC_NAME_HIDDEN); mes "[Eclaire]"; mes "I thought we were going to get more members!"; next; - emotion e_lv, 0, "Mille Feuille#"+strnpcinfo(2); + emotion e_lv, 0, "Mille Feuille#"+strnpcinfo(NPC_NAME_HIDDEN); mes "[Mille Feuille]"; mes "Never show up again!!"; close; @@ -3924,11 +3924,11 @@ iz_ac01,147,50,3 script Dacquoise#ac 4_COOK,{ next; mes "[Eclaire]"; mes "You have insulted us!"; - emotion e_ag, 0, "Eclaire#"+strnpcinfo(2); + emotion e_ag, 0, "Eclaire#"+strnpcinfo(NPC_NAME_HIDDEN); next; mes "[Mille Feuille]"; mes "Come back again, if you want to learn later~ I guess..."; - emotion e_dots, 0, "Mille Feuille#"+strnpcinfo(2); + emotion e_dots, 0, "Mille Feuille#"+strnpcinfo(NPC_NAME_HIDDEN); close2; if(questprogress(14154) == 1) erasequest 14154; @@ -3951,12 +3951,12 @@ iz_ac01,147,50,3 script Dacquoise#ac 4_COOK,{ next; mes "[Eclaire]"; mes "Go hunting after eating this. You will feel your power enhanced."; - emotion e_no1, 0, "Eclaire#"+strnpcinfo(2); + emotion e_no1, 0, "Eclaire#"+strnpcinfo(NPC_NAME_HIDDEN); next; mes "[Mille Feuille]"; mes "If you really want to cook, go and see ^0000ffSir. Charles Orleans at the basement of Prontera castle^000000!!"; mes "Kya... Sir Orleans!!"; - emotion e_lv, 0, "Mille Feuille#"+strnpcinfo(2); + emotion e_lv, 0, "Mille Feuille#"+strnpcinfo(NPC_NAME_HIDDEN); close2; delitem Clover, 1; // Clover delitem Green_Herb, 1; // Green_Herb @@ -3973,11 +3973,11 @@ iz_ac01,147,50,3 script Dacquoise#ac 4_COOK,{ next; mes "[Eclaire]"; mes "Try this. It will make you run like you are a flying bee."; - emotion e_no1, 0, "Eclaire#"+strnpcinfo(2); + emotion e_no1, 0, "Eclaire#"+strnpcinfo(NPC_NAME_HIDDEN); next; mes "[Mille Feuille]"; mes "If you really want to cook, go and see ^0000ffSir. Charles Orleans at the basement of Prontera castle^000000!! You must be attracted by him!!"; - emotion e_lv, 0, "Mille Feuille#"+strnpcinfo(2); + emotion e_lv, 0, "Mille Feuille#"+strnpcinfo(NPC_NAME_HIDDEN); close2; delitem Apple, 1; // Apple delitem Carrot, 2; // Carrot @@ -3993,11 +3993,11 @@ iz_ac01,147,50,3 script Dacquoise#ac 4_COOK,{ next; mes "[Eclaire]"; mes "Can you feel unknown power coursing through your veins? You're eating it!"; - emotion e_no1, 0, "Eclaire#"+strnpcinfo(2); + emotion e_no1, 0, "Eclaire#"+strnpcinfo(NPC_NAME_HIDDEN); next; mes "[Mille Feuille]"; mes "If you are really curious about the cooking, go seek Sir. Charles Orleans at the basement of Prontera Castle."; - emotion e_lv, 0, "Mille Feuille#"+strnpcinfo(2); + emotion e_lv, 0, "Mille Feuille#"+strnpcinfo(NPC_NAME_HIDDEN); close2; delitem Jellopy, 1; // Jellopy delitem Fluff, 1; // Fluff @@ -4015,12 +4015,12 @@ iz_ac01,147,50,3 script Dacquoise#ac 4_COOK,{ mes "[Eclaire]"; mes "If you eat this. You will never miss your target!"; mes "In fact, never miss the target for level 1!"; - emotion e_no1, 0, "Eclaire#"+strnpcinfo(2); + emotion e_no1, 0, "Eclaire#"+strnpcinfo(NPC_NAME_HIDDEN); next; mes "[Mille Feuille]"; mes "Go and see Sir. Charles Orleans at the basement of Prontera castle!!"; mes "You can learn real cooking from him!"; - emotion e_lv, 0, "Mille Feuille#"+strnpcinfo(2); + emotion e_lv, 0, "Mille Feuille#"+strnpcinfo(NPC_NAME_HIDDEN); close2; delitem Apple, 1; // Apple delitem Clover, 1; // Clover @@ -4056,14 +4056,14 @@ iz_ac01,147,50,3 script Dacquoise#ac 4_COOK,{ mes "[Dacquoise]"; mes "Why are you saying you will make them?"; next; - emotion e_hmm, 0, "Mille Feuille#"+strnpcinfo(2); + emotion e_hmm, 0, "Mille Feuille#"+strnpcinfo(NPC_NAME_HIDDEN); mes "[Mille Feuille]"; mes "Ah, Why not?"; next; mes "[Dacquoise]"; mes "I am the leader of this flame cooking trio chefs!"; next; - emotion e_omg, 0, "Eclaire#"+strnpcinfo(2); + emotion e_omg, 0, "Eclaire#"+strnpcinfo(NPC_NAME_HIDDEN); mes "[Eclaire]"; mes "What?!! When was that decided?"; next; @@ -4071,11 +4071,11 @@ iz_ac01,147,50,3 script Dacquoise#ac 4_COOK,{ mes "[Dacquoise]"; mes "Is there anyone who is older than me?"; next; - emotion e_omg, 0, "Eclaire#"+strnpcinfo(2); + emotion e_omg, 0, "Eclaire#"+strnpcinfo(NPC_NAME_HIDDEN); mes "[Eclaire]"; mes "Age! There is nothing I can do with it."; next; - emotion e_ok,"Mille Feuille#"+strnpcinfo(2); + emotion e_ok,"Mille Feuille#"+strnpcinfo(NPC_NAME_HIDDEN); mes "[Mille Feuille]"; mes "Just because you're one year older, you want to automatically be rejected. Anyone have an objection?"; next; @@ -4202,11 +4202,11 @@ iz_ac01,147,50,3 script Dacquoise#ac 4_COOK,{ mes "[Dacquoise]"; mes "I am Dacquoise, the pupil of the legendary chef of Rune Midgard, ^0000cdCharles Orleans^000000."; next; - emotion e_no1, 0, "Eclaire#"+strnpcinfo(2); + emotion e_no1, 0, "Eclaire#"+strnpcinfo(NPC_NAME_HIDDEN); mes "[Eclaire]"; mes "Steaks not only increase stats but also recover both your HP and SP."; next; - emotion e_lv, 0, "Mille Feuille#"+strnpcinfo(2); + emotion e_lv, 0, "Mille Feuille#"+strnpcinfo(NPC_NAME_HIDDEN); mes "[Mille Feuille]"; mes "If you really want to cook, go and see^0000cd Sir. Charles Orleans at the basement of Prontera castle^000000!! You must be attracted by him!!"; close; @@ -4474,7 +4474,7 @@ iz_ac01,59,83,3 script Battle Instructor#08 4_M_NOV_HUNT,{ mes "Ok, I'll send you to the West field of Izlude."; mes "Be sure you know how to get back."; close2; - warp "prt_fild"+strnpcinfo(2), 344, 213; + warp "prt_fild"+strnpcinfo(NPC_NAME_HIDDEN), 344, 213; end; case 3: mes "[Battle Instructor Subino]"; @@ -5484,15 +5484,15 @@ izlude,95,146,5 script Mom#iz 4_F_CAVE1,{ mes "[Mom]"; mes "^0000cd[Come to me, honey~]^000000"; next; - enablenpc "Etinifni#"+strnpcinfo(2); - specialeffect EF_PORTAL, AREA, "Etinifni#"+strnpcinfo(2); + enablenpc "Etinifni#"+strnpcinfo(NPC_NAME_HIDDEN); + specialeffect EF_PORTAL, AREA, "Etinifni#"+strnpcinfo(NPC_NAME_HIDDEN); mes "[Etinifni]"; mes "What's up? Where am I?"; next; mes "[Mom]"; mes "Here!"; next; - emotion e_ag, 0, "Etinifni#"+strnpcinfo(2); + emotion e_ag, 0, "Etinifni#"+strnpcinfo(NPC_NAME_HIDDEN); mes "[Etinifni]"; mes "Ah... Again!! I have been out hunting Orcs."; next; @@ -5505,12 +5505,12 @@ izlude,95,146,5 script Mom#iz 4_F_CAVE1,{ mes "[Mom]"; mes "What? This moron?!"; next; - emotion e_sigh, 0, "Etinifni#"+strnpcinfo(2); + emotion e_sigh, 0, "Etinifni#"+strnpcinfo(NPC_NAME_HIDDEN); mes "[Etinifni]"; mes "OK. I will do it."; next; - disablenpc "Etinifni#"+strnpcinfo(2); - emotion e_sob, 0, "Dad#"+strnpcinfo(2); + disablenpc "Etinifni#"+strnpcinfo(NPC_NAME_HIDDEN); + emotion e_sob, 0, "Dad#"+strnpcinfo(NPC_NAME_HIDDEN); mes "[Dad]"; mes "I am sorry... Dad has no power over your mom."; close; @@ -5549,7 +5549,7 @@ izlude,97,144,1 script Etinifni#iz 4_M_DEWBOY,{ close; OnInit: - disablenpc "Etinifni#"+strnpcinfo(2); + disablenpc "Etinifni#"+strnpcinfo(NPC_NAME_HIDDEN); end; } @@ -5571,8 +5571,8 @@ izlude,99,138,3 script Romantic Male#iz 4_M_SITDOWN,{ mes "[Romantic Male]"; mes "Are you lifting up our good old memories renting my wedding dress and your tuxedo!! It will strenghthen our relationship, won't it?"; next; - specialeffect EF_HEARTCASTING, AREA, "Romantic Female#"+strnpcinfo(2); - emotion e_kis, 0, "Romantic Female#"+strnpcinfo(2); + specialeffect EF_HEARTCASTING, AREA, "Romantic Female#"+strnpcinfo(NPC_NAME_HIDDEN); + emotion e_kis, 0, "Romantic Female#"+strnpcinfo(NPC_NAME_HIDDEN); mes "[Romantic Male]"; mes "Honey~~ I love you!! Sweetheart~"; next; @@ -5592,7 +5592,7 @@ izlude,97,138,5 script Romantic Female#iz 4_F_SITDOWN,{ mes "[Romantic Female]"; mes "Shout like this when I miss you, honey!!"; next; - emotion e_lv, 0, "Romantic Female#"+strnpcinfo(2); + emotion e_lv, 0, "Romantic Female#"+strnpcinfo(NPC_NAME_HIDDEN); mes "[Romantic Female]"; mes "^0000cd[I miss you.]^000000"; next; @@ -5605,20 +5605,20 @@ izlude,97,138,5 script Romantic Female#iz 4_F_SITDOWN,{ mes "[Romantic Female]"; mes "You are tired of sitting, aren't you?"; next; - specialeffect EF_HEARTCASTING, AREA, "Romantic Female#"+strnpcinfo(2); - emotion e_kis, 0, "Romantic Female#"+strnpcinfo(2); + specialeffect EF_HEARTCASTING, AREA, "Romantic Female#"+strnpcinfo(NPC_NAME_HIDDEN); + emotion e_kis, 0, "Romantic Female#"+strnpcinfo(NPC_NAME_HIDDEN); mes "[Romantic Female]"; mes "My sweetheart!!! I love you!!!"; next; mes "[Romantic Male]"; mes "Yes, thank you for sharing your SP! You are also tired, aren't you?"; next; - specialeffect EF_HEARTCASTING, AREA, "Romantic Male#"+strnpcinfo(2); - emotion e_kis2, 0, "Romantic Male#"+strnpcinfo(2); + specialeffect EF_HEARTCASTING, AREA, "Romantic Male#"+strnpcinfo(NPC_NAME_HIDDEN); + emotion e_kis2, 0, "Romantic Male#"+strnpcinfo(NPC_NAME_HIDDEN); mes "[Romantic Male]"; mes "My sweetheart!! I love you!!!"; next; - emotion e_lv, 0, "Romantic Female#"+strnpcinfo(2); + emotion e_lv, 0, "Romantic Female#"+strnpcinfo(NPC_NAME_HIDDEN); mes "[Romantic Female]"; mes "Kia~ You are Coolest!!!"; close; @@ -6151,7 +6151,7 @@ iz_ac01,159,32,3 script Hungry Trainee#ac 4_M_SIT_NOVICE,{ mes "Wonder when my order will get taken... it's already been an hour..."; mes "Look at the helpers lingering on the side..."; next; - emotion e_an, 0, "Scholarship Trainee#"+strnpcinfo(2); + emotion e_an, 0, "Scholarship Trainee#"+strnpcinfo(NPC_NAME_HIDDEN); mes "[Scholarship Trainee]"; mes "Ugh... this guy..."; mes "I already told you eight hundred times! It's buffet style! Ah!"; @@ -11750,7 +11750,7 @@ iz_ac02,62,139,3 script Lumin#ac 4_M_NOV_RUMIN,{ mes "Lumin changing clothes piece by piece."; specialeffect2 EF_SPHERE; specialeffect2 EF_SPHERE; - classchange "Lumin#"+strnpcinfo(2), 4_M_THIEF_RUMIN; + classchange "Lumin#"+strnpcinfo(NPC_NAME_HIDDEN), 4_M_THIEF_RUMIN; next; cutin "thf_lumin01.bmp", 2; mes "[Lumin]"; @@ -11764,7 +11764,7 @@ iz_ac02,62,139,3 script Lumin#ac 4_M_NOV_RUMIN,{ close2; specialeffect2 EF_SPHERE; specialeffect2 EF_SPHERE; - classchange "Lumin#"+strnpcinfo(2), 4_M_NOV_RUMIN; + classchange "Lumin#"+strnpcinfo(NPC_NAME_HIDDEN), 4_M_NOV_RUMIN; cutin "", 255; end; } @@ -11786,25 +11786,25 @@ iz_ac02,1,1,0 script #nbacStone01 CLEAR_NPC,{ end; OnInit: - donpcevent "#"+strnpcinfo(2)+"::OnSpawn"; + donpcevent "#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnSpawn"; end; OnReset: - killmonster strnpcinfo(4),"#"+strnpcinfo(2)+"::OnMyMobDead"; - donpcevent "#"+strnpcinfo(2)+"::OnSpawn"; + killmonster strnpcinfo(NPC_MAP),"#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnMyMobDead"; + donpcevent "#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnSpawn"; end; OnMyMobDead: - .@dead_num = mobcount(""+strnpcinfo(4)+"", "#"+strnpcinfo(2)+"::OnMyMobDead"); + .@dead_num = mobcount(""+strnpcinfo(NPC_MAP)+"", "#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnMyMobDead"); if (.@dead_num < 1) - donpcevent "#"+strnpcinfo(2)+"::OnSpawn"; + donpcevent "#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnSpawn"; end; OnSpawn: - monster strnpcinfo(4),59,143,"Poring",R_PORING,1,"#"+strnpcinfo(2)+"::OnMyMobDead"; - monster strnpcinfo(4),60,143,"Poring",R_PORING,1,"#"+strnpcinfo(2)+"::OnMyMobDead"; - monster strnpcinfo(4),61,143,"Poring",R_PORING,1,"#"+strnpcinfo(2)+"::OnMyMobDead"; - monster strnpcinfo(4),62,143,"Poring",R_PORING,1,"#"+strnpcinfo(2)+"::OnMyMobDead"; + monster strnpcinfo(NPC_MAP),59,143,"Poring",R_PORING,1,"#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnMyMobDead"; + monster strnpcinfo(NPC_MAP),60,143,"Poring",R_PORING,1,"#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnMyMobDead"; + monster strnpcinfo(NPC_MAP),61,143,"Poring",R_PORING,1,"#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnMyMobDead"; + monster strnpcinfo(NPC_MAP),62,143,"Poring",R_PORING,1,"#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnMyMobDead"; end; } @@ -11818,25 +11818,25 @@ iz_ac02,1,1,0 script #nbacStone02 CLEAR_NPC,{ end; OnInit: - donpcevent "#"+strnpcinfo(2)+"::OnSpawn"; + donpcevent "#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnSpawn"; end; OnReset: - killmonster strnpcinfo(4),"#"+strnpcinfo(2)+"::OnMyMobDead"; - donpcevent "#"+strnpcinfo(2)+"::OnSpawn"; + killmonster strnpcinfo(NPC_MAP),"#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnMyMobDead"; + donpcevent "#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnSpawn"; end; OnMyMobDead: - .@dead_num = mobcount(""+strnpcinfo(4)+"", "#"+strnpcinfo(2)+"::OnMyMobDead"); + .@dead_num = mobcount(""+strnpcinfo(NPC_MAP)+"", "#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnMyMobDead"); if (.@dead_num < 1) - donpcevent "#"+strnpcinfo(2)+"::OnSpawn"; + donpcevent "#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnSpawn"; end; OnSpawn: - monster strnpcinfo(4),59,137,"Poring",R_PORING,1,"#"+strnpcinfo(2)+"::OnMyMobDead"; - monster strnpcinfo(4),60,137,"Poring",R_PORING,1,"#"+strnpcinfo(2)+"::OnMyMobDead"; - monster strnpcinfo(4),61,137,"Poring",R_PORING,1,"#"+strnpcinfo(2)+"::OnMyMobDead"; - monster strnpcinfo(4),62,137,"Poring",R_PORING,1,"#"+strnpcinfo(2)+"::OnMyMobDead"; + monster strnpcinfo(NPC_MAP),59,137,"Poring",R_PORING,1,"#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnMyMobDead"; + monster strnpcinfo(NPC_MAP),60,137,"Poring",R_PORING,1,"#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnMyMobDead"; + monster strnpcinfo(NPC_MAP),61,137,"Poring",R_PORING,1,"#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnMyMobDead"; + monster strnpcinfo(NPC_MAP),62,137,"Poring",R_PORING,1,"#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnMyMobDead"; end; } @@ -11850,25 +11850,25 @@ iz_ac02,1,1,0 script #nbacStone03 CLEAR_NPC,{ end; OnInit: - donpcevent "#"+strnpcinfo(2)+"::OnSpawn"; + donpcevent "#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnSpawn"; end; OnReset: - killmonster strnpcinfo(4),"#"+strnpcinfo(2)+"::OnMyMobDead"; - donpcevent "#"+strnpcinfo(2)+"::OnSpawn"; + killmonster strnpcinfo(NPC_MAP),"#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnMyMobDead"; + donpcevent "#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnSpawn"; end; OnMyMobDead: - .@dead_num = mobcount(""+strnpcinfo(4)+"", "#"+strnpcinfo(2)+"::OnMyMobDead"); + .@dead_num = mobcount(""+strnpcinfo(NPC_MAP)+"", "#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnMyMobDead"); if (.@dead_num < 1) - donpcevent "#"+strnpcinfo(2)+"::OnSpawn"; + donpcevent "#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnSpawn"; end; OnSpawn: - monster strnpcinfo(4),59,131,"Poring",R_PORING,1,"#"+strnpcinfo(2)+"::OnMyMobDead"; - monster strnpcinfo(4),60,131,"Poring",R_PORING,1,"#"+strnpcinfo(2)+"::OnMyMobDead"; - monster strnpcinfo(4),61,131,"Poring",R_PORING,1,"#"+strnpcinfo(2)+"::OnMyMobDead"; - monster strnpcinfo(4),62,131,"Poring",R_PORING,1,"#"+strnpcinfo(2)+"::OnMyMobDead"; + monster strnpcinfo(NPC_MAP),59,131,"Poring",R_PORING,1,"#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnMyMobDead"; + monster strnpcinfo(NPC_MAP),60,131,"Poring",R_PORING,1,"#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnMyMobDead"; + monster strnpcinfo(NPC_MAP),61,131,"Poring",R_PORING,1,"#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnMyMobDead"; + monster strnpcinfo(NPC_MAP),62,131,"Poring",R_PORING,1,"#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnMyMobDead"; end; } @@ -12008,7 +12008,7 @@ iz_ac02,156,169,5 script Acolyte Leader Alice#2 4_F_ACOLYTE,{ mes "[Alice Yisha]"; mes "Ask ^ff0000if you want to experience skills of an Acolyte, ask the sister next to you^000000."; mes "Now I am reading an introductory skill."; - emotion e_omg, 0, "A Nun#"+strnpcinfo(2); + emotion e_omg, 0, "A Nun#"+strnpcinfo(NPC_NAME_HIDDEN); close2; cutin "", 255; end; @@ -14080,15 +14080,15 @@ new_1-1,53,114,3 script Training Instructor#1a 4_F_03,{ mes "I will send you to Izlude."; close2; erasequest 7117, 7127; - if (strnpcinfo(4) == "new_1-1" || strnpcinfo(4) == "new_1-2" || strnpcinfo(4) == "new_1-3" || strnpcinfo(4) == "new_1-4") { + if (strnpcinfo(NPC_MAP) == "new_1-1" || strnpcinfo(NPC_MAP) == "new_1-2" || strnpcinfo(NPC_MAP) == "new_1-3" || strnpcinfo(NPC_MAP) == "new_1-4") { .@warp$ = "iz_int"; - } else if (strnpcinfo(4) == "new_2-1" || strnpcinfo(4) == "new_2-2" || strnpcinfo(4) == "new_2-3" || strnpcinfo(4) == "new_2-4") { + } else if (strnpcinfo(NPC_MAP) == "new_2-1" || strnpcinfo(NPC_MAP) == "new_2-2" || strnpcinfo(NPC_MAP) == "new_2-3" || strnpcinfo(NPC_MAP) == "new_2-4") { .@warp$ = "iz_int01"; - } else if (strnpcinfo(4) == "new_3-1" || strnpcinfo(4) == "new_3-2" || strnpcinfo(4) == "new_3-3" || strnpcinfo(4) == "new_3-4") { + } else if (strnpcinfo(NPC_MAP) == "new_3-1" || strnpcinfo(NPC_MAP) == "new_3-2" || strnpcinfo(NPC_MAP) == "new_3-3" || strnpcinfo(NPC_MAP) == "new_3-4") { .@warp$ = "iz_int02"; - } else if (strnpcinfo(4) == "new_4-1" || strnpcinfo(4) == "new_4-2" || strnpcinfo(4) == "new_4-3" || strnpcinfo(4) == "new_4-4") { + } else if (strnpcinfo(NPC_MAP) == "new_4-1" || strnpcinfo(NPC_MAP) == "new_4-2" || strnpcinfo(NPC_MAP) == "new_4-3" || strnpcinfo(NPC_MAP) == "new_4-4") { .@warp$ = "iz_int03"; - } else if (strnpcinfo(4) == "new_5-1" || strnpcinfo(4) == "new_5-2" || strnpcinfo(4) == "new_5-3" || strnpcinfo(4) == "new_5-4") { + } else if (strnpcinfo(NPC_MAP) == "new_5-1" || strnpcinfo(NPC_MAP) == "new_5-2" || strnpcinfo(NPC_MAP) == "new_5-3" || strnpcinfo(NPC_MAP) == "new_5-4") { .@warp$ = "iz_int04"; } savepoint .@warp$, 98, 88; diff --git a/npc/re/jobs/novice/novice.txt b/npc/re/jobs/novice/novice.txt index fff0dbb13..a20bb81f8 100644 --- a/npc/re/jobs/novice/novice.txt +++ b/npc/re/jobs/novice/novice.txt @@ -163,8 +163,8 @@ new_5-1,53,114,3 duplicate(NvSprakkiA) Sprakki#nv5a 4_F_01 mes "^4d4dff- You received a quest 'Novice Training Ground -1' from Sprakki."; mes "Please check the Quest Info Window. -^000000"; close2; - savepoint strnpcinfo(4),100,100; - warp strnpcinfo(4),100,100; + savepoint strnpcinfo(NPC_MAP),100,100; + warp strnpcinfo(NPC_MAP),100,100; end; case 2: nov_1st_cos = 0; @@ -218,8 +218,8 @@ new_5-1,53,114,3 duplicate(NvSprakkiA) Sprakki#nv5a 4_F_01 mes "These are the Novice Training Grounds."; mes "I will guide you to the Novice Training Center."; close2; - savepoint strnpcinfo(4),100,100; - warp strnpcinfo(4),100,100; + savepoint strnpcinfo(NPC_MAP),100,100; + warp strnpcinfo(NPC_MAP),100,100; end; } } @@ -466,7 +466,7 @@ new_5-2,100,29,4 duplicate(NvSprakkiB) Sprakki#nv5b 4_F_01 mes "I think it's better than seeing you lost and wandering about."; mes "Hahahaha..."; close2; - warp strnpcinfo(4),41,172; + warp strnpcinfo(NPC_MAP),41,172; end; } } else { @@ -480,7 +480,7 @@ new_5-2,100,29,4 duplicate(NvSprakkiB) Sprakki#nv5b 4_F_01 mes "Sure."; mes "Be careful not to be lost again."; close2; - warp "new_"+charat(strnpcinfo(4),4)+"-3",96,21; + warp "new_"+charat(strnpcinfo(NPC_MAP),4)+"-3",96,21; end; case 2: mes "[Instructor Brade]"; @@ -488,7 +488,7 @@ new_5-2,100,29,4 duplicate(NvSprakkiB) Sprakki#nv5b 4_F_01 mes "In that case, I will send you to where the Kafra Employee is at."; mes "Use ^4d4dffKafra's Warp Service^000000 to go to town."; close2; - warp strnpcinfo(4),41,172; + warp strnpcinfo(NPC_MAP),41,172; end; } } @@ -508,7 +508,7 @@ new_5-2,100,105,3 duplicate(NvBradeA) Brade#nv5a 4_M_JOB_KNIGHT1 mes "[Jinha]"; mes "You have to see Instructor Brade first before me. I will send you to Instructor Brade."; close2; - warp strnpcinfo(4),100,100; + warp strnpcinfo(NPC_MAP),100,100; end; } else if (job_novice_q == 5) { if (getskilllv("NV_FIRSTAID") > 0) { @@ -577,7 +577,7 @@ new_5-2,100,105,3 duplicate(NvBradeA) Brade#nv5a 4_M_JOB_KNIGHT1 mes "[Jinha]"; mes "I will send you to Instructor Brade."; close2; - warp strnpcinfo(4),100,100; + warp strnpcinfo(NPC_MAP),100,100; end; } } else { @@ -622,7 +622,7 @@ new_5-2,115,120,3 duplicate(NvJinha) Jinha#nv5 1_M_ORIENT01 mes "I will send you to Instructor Brade."; mes "Instructor Brade will start your basic training."; close2; - warp strnpcinfo(4),100,100; + warp strnpcinfo(NPC_MAP),100,100; end; case 2: mes "[Chocolat]"; @@ -664,7 +664,7 @@ new_5-2,115,120,3 duplicate(NvJinha) Jinha#nv5 1_M_ORIENT01 mes "Sure."; mes "I will see you later."; close2; - warp strnpcinfo(4),100,100; + warp strnpcinfo(NPC_MAP),100,100; end; } } @@ -746,7 +746,7 @@ new_5-2,115,120,3 duplicate(NvJinha) Jinha#nv5 1_M_ORIENT01 mes "Real Combat Training will be given by Instructor Brade. You met him earlier."; mes "I will send you to the Real Combat Training Field."; close2; - .@map$ = "new_"+charat(strnpcinfo(4),4)+"-3"; + .@map$ = "new_"+charat(strnpcinfo(NPC_MAP),4)+"-3"; savepoint .@map$,96,21; warp .@map$,96,21; end; @@ -764,7 +764,7 @@ new_5-2,115,120,3 duplicate(NvJinha) Jinha#nv5 1_M_ORIENT01 mes "[Chocolat]"; mes "I will send you to the Real Combat Training Field."; close2; - .@map$ = "new_"+charat(strnpcinfo(4),4)+"-3"; + .@map$ = "new_"+charat(strnpcinfo(NPC_MAP),4)+"-3"; savepoint .@map$,96,21; warp .@map$,96,21; end; @@ -1132,7 +1132,7 @@ new_5-2,36,176,4 duplicate(NvGuide) Guide#nv5 8W_SOLDIER mes "[Brade]"; mes "Ok. I'll send you to the basic course."; close2; - warp "new_"+charat(strnpcinfo(4),4)+"-2",100,100; + warp "new_"+charat(strnpcinfo(NPC_MAP),4)+"-2",100,100; end; case 2: mes "[Brade]"; @@ -1151,7 +1151,7 @@ new_5-2,36,176,4 duplicate(NvGuide) Guide#nv5 8W_SOLDIER mes "[Brade]"; mes "Ok. I'll send you to Chocolat."; close2; - warp "new_"+charat(strnpcinfo(4),4)+"-2",41,172; + warp "new_"+charat(strnpcinfo(NPC_MAP),4)+"-2",41,172; end; case 2: mes "[Brade]"; @@ -1184,7 +1184,7 @@ new_5-2,36,176,4 duplicate(NvGuide) Guide#nv5 8W_SOLDIER job_novice_q = 13; setquest 7122; getitem Novice_Potion,100; - savepoint strnpcinfo(4),96,21; + savepoint strnpcinfo(NPC_MAP),96,21; next; mes "^4d4dff- You've received a quest from Instructor Brade."; mes "Please check the quest information window. -^000000"; @@ -2308,7 +2308,7 @@ new_5-3,97,50,4 duplicate(NvEden) Eden Group Officer#nv5 4_F_NOVICE,5,5 mes "I see, then let me guide you to another level. Which level do you want to go to?"; next; for(.@i = 1; .@i<6; ++.@i) { - if (!compare(strnpcinfo(2),"nv"+.@i)) + if (!compare(strnpcinfo(NPC_NAME_HIDDEN),"nv"+.@i)) .@menu$ += "Send me to Level "+.@i; .@menu$ += ":"; } @@ -2439,8 +2439,8 @@ new_5-1,144,107,2 duplicate(NvGuardB) Guard#nv5b 8W_SOLDIER mes "Well, I will let you out of here."; mes "Go find the instructor, Brade."; close2; - savepoint strnpcinfo(4),100,100; - warp strnpcinfo(4),100,100; + savepoint strnpcinfo(NPC_MAP),100,100; + warp strnpcinfo(NPC_MAP),100,100; end; } new_1-2,161,182,5 duplicate(NvEdwin) Instructor#nv1 4_F_03 |