summaryrefslogtreecommitdiff
path: root/npc/re/jobs/novice
diff options
context:
space:
mode:
Diffstat (limited to 'npc/re/jobs/novice')
-rw-r--r--npc/re/jobs/novice/academy.txt178
-rw-r--r--npc/re/jobs/novice/novice.txt38
2 files changed, 108 insertions, 108 deletions
diff --git a/npc/re/jobs/novice/academy.txt b/npc/re/jobs/novice/academy.txt
index 4b970a86c..0d8f3a7e2 100644
--- a/npc/re/jobs/novice/academy.txt
+++ b/npc/re/jobs/novice/academy.txt
@@ -776,7 +776,7 @@ izlude,122,207,3 script Criatura Academy Staff#0 4_M_KHKYEL,3,3,{
mes "<NAVI>[the Academy building]<INFO>iz_ac01,100,39</INFO></NAVI>.";
mes "Anybody can enroll, so take advantage of it.";
next;
- emotion e_gasp, 0, "Information Staff#"+strnpcinfo(2);
+ emotion e_gasp, 0, "Information Staff#"+strnpcinfo(NPC_NAME_HIDDEN);
mes "[Information Staff]";
mes "Sorry to interrupt.";
mes "But ^4d4dff if you need location info, please ask me.^000000";
@@ -798,7 +798,7 @@ izlude,122,207,3 script Criatura Academy Staff#0 4_M_KHKYEL,3,3,{
mes "If there are more adventurers like you, the future will be brighter.";
mes "Hahahaha.";
next;
- emotion e_gasp, 0, "Information Staff#"+strnpcinfo(2);
+ emotion e_gasp, 0, "Information Staff#"+strnpcinfo(NPC_NAME_HIDDEN);
mes "[Information Staff]";
mes "Sorry to interrupt.";
mes "But ^4d4dff if you need location info, please ask me.^000000";
@@ -817,7 +817,7 @@ izlude,122,207,3 script Criatura Academy Staff#0 4_M_KHKYEL,3,3,{
mes "<NAVI>[the academy building]<INFO>iz_ac01,100,39</INFO></NAVI>.";
mes "What is well, is well- isn't it?";
next;
- emotion e_gasp, 0, "Information Staff#"+strnpcinfo(2);
+ emotion e_gasp, 0, "Information Staff#"+strnpcinfo(NPC_NAME_HIDDEN);
mes "[Information Staff]";
mes "You are correct.";
mes "Preperation is the key.";
@@ -852,7 +852,7 @@ izlude,122,207,3 script Criatura Academy Staff#0 4_M_KHKYEL,3,3,{
mes "<NAVI>[the Academy building]<INFO>iz_ac01,100,39</INFO></NAVI>.";
mes "Anybody can enroll, so take advantage of it.";
next;
- emotion e_gasp, 0, "Information Staff#"+strnpcinfo(2);
+ emotion e_gasp, 0, "Information Staff#"+strnpcinfo(NPC_NAME_HIDDEN);
mes "[Information Staff]";
mes "Sorry to interrupt.";
mes "But ^4d4dff if you need location info, please ask me.^000000";
@@ -874,7 +874,7 @@ izlude,122,207,3 script Criatura Academy Staff#0 4_M_KHKYEL,3,3,{
mes "If there are more adventurers like you, the future will be brighter.";
mes "Hahahaha.";
next;
- emotion e_gasp, 0, "Information Staff#"+strnpcinfo(2);
+ emotion e_gasp, 0, "Information Staff#"+strnpcinfo(NPC_NAME_HIDDEN);
mes "[Information Staff]";
mes "Sorry to interrupt.";
mes "But ^4d4dff if you need location info, please ask me.^000000";
@@ -893,7 +893,7 @@ izlude,122,207,3 script Criatura Academy Staff#0 4_M_KHKYEL,3,3,{
mes "<NAVI>[the academy building]<INFO>iz_ac01,100,39</INFO></NAVI>.";
mes "What is well, is well- isn't it?";
next;
- emotion e_gasp, 0, "Information Staff#"+strnpcinfo(2);
+ emotion e_gasp, 0, "Information Staff#"+strnpcinfo(NPC_NAME_HIDDEN);
mes "[Information Staff]";
mes "You are correct.";
mes "Preperation is the key.";
@@ -2108,19 +2108,19 @@ izlude,141,251,0 script Cultivated Red Plant#0 RED_PLANT,3,3,{
OnTouch:
if (questprogress(7478) == 1 && !questprogress(7479))
- donpcevent "Cultivated Red Plant#"+strnpcinfo(2)+"::OnDisable";
+ donpcevent "Cultivated Red Plant#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnDisable";
end;
OnDisable:
specialeffect EF_STEAL;
- disablenpc "Cultivated Red Plant#"+strnpcinfo(2);
+ disablenpc "Cultivated Red Plant#"+strnpcinfo(NPC_NAME_HIDDEN);
emotion e_gasp, 1;
- emotion e_heh, 0, "Academy Student#"+strnpcinfo(2);
+ emotion e_heh, 0, "Academy Student#"+strnpcinfo(NPC_NAME_HIDDEN);
initnpctimer;
end;
OnTimer30000:
- enablenpc "Cultivated Red Plant#"+strnpcinfo(2);
+ enablenpc "Cultivated Red Plant#"+strnpcinfo(NPC_NAME_HIDDEN);
stopnpctimer;
end;
}
@@ -2138,8 +2138,8 @@ izlude,140,249,7 script Academy Student#0 4_M_NOV_RUMIN,{
close;
}
if (questprogress(7478) == 1 && !questprogress(7479)) {
- specialeffect EF_STEAL, AREA, "Cultivated Red Plant#"+strnpcinfo(2);
- donpcevent "Cultivated Red Plant#"+strnpcinfo(2)+"::OnDisable";
+ specialeffect EF_STEAL, AREA, "Cultivated Red Plant#"+strnpcinfo(NPC_NAME_HIDDEN);
+ donpcevent "Cultivated Red Plant#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnDisable";
emotion e_gasp, 1;
emotion e_heh;
mes "[Lumin]";
@@ -2200,7 +2200,7 @@ izlude,140,249,7 script Academy Student#0 4_M_NOV_RUMIN,{
next;
mes "[Lumin]";
mes "Ah... see it's growing back.";
- enablenpc "Cultivated Red Plant#"+strnpcinfo(2);
+ enablenpc "Cultivated Red Plant#"+strnpcinfo(NPC_NAME_HIDDEN);
close2;
} else {
if (Class == Job_Novice) {
@@ -3738,11 +3738,11 @@ iz_ac01,147,50,3 script Dacquoise#ac 4_COOK,{
mes "[Dacquoise]";
mes "I am Dacquoise, the pupil of the legendary chef of Rune Midgard, ^0000cdCharles Orleans^000000.";
next;
- emotion e_no1, 0, "Eclaire#"+strnpcinfo(2);
+ emotion e_no1, 0, "Eclaire#"+strnpcinfo(NPC_NAME_HIDDEN);
mes "[Eclaire]";
mes "And we are also club members of Sir Orleans' ^0000cdfan club- Loverleans^000000.";
next;
- emotion e_lv,"Mille Feuille#"+strnpcinfo(2);
+ emotion e_lv,"Mille Feuille#"+strnpcinfo(NPC_NAME_HIDDEN);
mes "[Mille Feuille]";
mes "Orlean belongs to all of us!";
next;
@@ -3765,7 +3765,7 @@ iz_ac01,147,50,3 script Dacquoise#ac 4_COOK,{
mes "[Eclaire]";
mes "You, do you want to know more about cooking?";
next;
- emotion e_lv, 0, "Mille Feuille#"+strnpcinfo(2);
+ emotion e_lv, 0, "Mille Feuille#"+strnpcinfo(NPC_NAME_HIDDEN);
mes "[Mille Feuille]";
mes "Will you exeprience the various spectrums of cooking?";
next;
@@ -3784,11 +3784,11 @@ iz_ac01,147,50,3 script Dacquoise#ac 4_COOK,{
mes "[Dacquoise]";
mes "Ok, we will be kind guides to the journey of cooking!!";
next;
- emotion e_no1, 0, "Eclaire#"+strnpcinfo(2);
+ emotion e_no1, 0, "Eclaire#"+strnpcinfo(NPC_NAME_HIDDEN);
mes "[Eclaire]";
mes "It's ok with me, asking me everthing you want to know.";
next;
- emotion e_lv, 0, "Mille Feuille#"+strnpcinfo(2);
+ emotion e_lv, 0, "Mille Feuille#"+strnpcinfo(NPC_NAME_HIDDEN);
mes "[Mille Feuille]";
mes "Kindness is our spice~";
next;
@@ -3848,18 +3848,18 @@ iz_ac01,147,50,3 script Dacquoise#ac 4_COOK,{
mes "[Dacquoise]";
mes "Right, cooking needs some preparation. This can also be divided into two catagories.";
next;
- emotion e_gasp,"Dacquoise#"+strnpcinfo(2);
+ emotion e_gasp,"Dacquoise#"+strnpcinfo(NPC_NAME_HIDDEN);
break;
case 3:
emotion e_an;
mes "[Dacquoise]";
mes "What is this? What a waste of time!";
next;
- emotion e_ag, 0, "Eclaire#"+strnpcinfo(2);
+ emotion e_ag, 0, "Eclaire#"+strnpcinfo(NPC_NAME_HIDDEN);
mes "[Eclaire]";
mes "I thought we were going to get more members!";
next;
- emotion e_lv, 0, "Mille Feuille#"+strnpcinfo(2);
+ emotion e_lv, 0, "Mille Feuille#"+strnpcinfo(NPC_NAME_HIDDEN);
mes "[Mille Feuille]";
mes "Never show up again!!";
close;
@@ -3924,11 +3924,11 @@ iz_ac01,147,50,3 script Dacquoise#ac 4_COOK,{
next;
mes "[Eclaire]";
mes "You have insulted us!";
- emotion e_ag, 0, "Eclaire#"+strnpcinfo(2);
+ emotion e_ag, 0, "Eclaire#"+strnpcinfo(NPC_NAME_HIDDEN);
next;
mes "[Mille Feuille]";
mes "Come back again, if you want to learn later~ I guess...";
- emotion e_dots, 0, "Mille Feuille#"+strnpcinfo(2);
+ emotion e_dots, 0, "Mille Feuille#"+strnpcinfo(NPC_NAME_HIDDEN);
close2;
if(questprogress(14154) == 1)
erasequest 14154;
@@ -3951,12 +3951,12 @@ iz_ac01,147,50,3 script Dacquoise#ac 4_COOK,{
next;
mes "[Eclaire]";
mes "Go hunting after eating this. You will feel your power enhanced.";
- emotion e_no1, 0, "Eclaire#"+strnpcinfo(2);
+ emotion e_no1, 0, "Eclaire#"+strnpcinfo(NPC_NAME_HIDDEN);
next;
mes "[Mille Feuille]";
mes "If you really want to cook, go and see ^0000ffSir. Charles Orleans at the basement of Prontera castle^000000!!";
mes "Kya... Sir Orleans!!";
- emotion e_lv, 0, "Mille Feuille#"+strnpcinfo(2);
+ emotion e_lv, 0, "Mille Feuille#"+strnpcinfo(NPC_NAME_HIDDEN);
close2;
delitem Clover, 1; // Clover
delitem Green_Herb, 1; // Green_Herb
@@ -3973,11 +3973,11 @@ iz_ac01,147,50,3 script Dacquoise#ac 4_COOK,{
next;
mes "[Eclaire]";
mes "Try this. It will make you run like you are a flying bee.";
- emotion e_no1, 0, "Eclaire#"+strnpcinfo(2);
+ emotion e_no1, 0, "Eclaire#"+strnpcinfo(NPC_NAME_HIDDEN);
next;
mes "[Mille Feuille]";
mes "If you really want to cook, go and see ^0000ffSir. Charles Orleans at the basement of Prontera castle^000000!! You must be attracted by him!!";
- emotion e_lv, 0, "Mille Feuille#"+strnpcinfo(2);
+ emotion e_lv, 0, "Mille Feuille#"+strnpcinfo(NPC_NAME_HIDDEN);
close2;
delitem Apple, 1; // Apple
delitem Carrot, 2; // Carrot
@@ -3993,11 +3993,11 @@ iz_ac01,147,50,3 script Dacquoise#ac 4_COOK,{
next;
mes "[Eclaire]";
mes "Can you feel unknown power coursing through your veins? You're eating it!";
- emotion e_no1, 0, "Eclaire#"+strnpcinfo(2);
+ emotion e_no1, 0, "Eclaire#"+strnpcinfo(NPC_NAME_HIDDEN);
next;
mes "[Mille Feuille]";
mes "If you are really curious about the cooking, go seek Sir. Charles Orleans at the basement of Prontera Castle.";
- emotion e_lv, 0, "Mille Feuille#"+strnpcinfo(2);
+ emotion e_lv, 0, "Mille Feuille#"+strnpcinfo(NPC_NAME_HIDDEN);
close2;
delitem Jellopy, 1; // Jellopy
delitem Fluff, 1; // Fluff
@@ -4015,12 +4015,12 @@ iz_ac01,147,50,3 script Dacquoise#ac 4_COOK,{
mes "[Eclaire]";
mes "If you eat this. You will never miss your target!";
mes "In fact, never miss the target for level 1!";
- emotion e_no1, 0, "Eclaire#"+strnpcinfo(2);
+ emotion e_no1, 0, "Eclaire#"+strnpcinfo(NPC_NAME_HIDDEN);
next;
mes "[Mille Feuille]";
mes "Go and see Sir. Charles Orleans at the basement of Prontera castle!!";
mes "You can learn real cooking from him!";
- emotion e_lv, 0, "Mille Feuille#"+strnpcinfo(2);
+ emotion e_lv, 0, "Mille Feuille#"+strnpcinfo(NPC_NAME_HIDDEN);
close2;
delitem Apple, 1; // Apple
delitem Clover, 1; // Clover
@@ -4056,14 +4056,14 @@ iz_ac01,147,50,3 script Dacquoise#ac 4_COOK,{
mes "[Dacquoise]";
mes "Why are you saying you will make them?";
next;
- emotion e_hmm, 0, "Mille Feuille#"+strnpcinfo(2);
+ emotion e_hmm, 0, "Mille Feuille#"+strnpcinfo(NPC_NAME_HIDDEN);
mes "[Mille Feuille]";
mes "Ah, Why not?";
next;
mes "[Dacquoise]";
mes "I am the leader of this flame cooking trio chefs!";
next;
- emotion e_omg, 0, "Eclaire#"+strnpcinfo(2);
+ emotion e_omg, 0, "Eclaire#"+strnpcinfo(NPC_NAME_HIDDEN);
mes "[Eclaire]";
mes "What?!! When was that decided?";
next;
@@ -4071,11 +4071,11 @@ iz_ac01,147,50,3 script Dacquoise#ac 4_COOK,{
mes "[Dacquoise]";
mes "Is there anyone who is older than me?";
next;
- emotion e_omg, 0, "Eclaire#"+strnpcinfo(2);
+ emotion e_omg, 0, "Eclaire#"+strnpcinfo(NPC_NAME_HIDDEN);
mes "[Eclaire]";
mes "Age! There is nothing I can do with it.";
next;
- emotion e_ok,"Mille Feuille#"+strnpcinfo(2);
+ emotion e_ok,"Mille Feuille#"+strnpcinfo(NPC_NAME_HIDDEN);
mes "[Mille Feuille]";
mes "Just because you're one year older, you want to automatically be rejected. Anyone have an objection?";
next;
@@ -4202,11 +4202,11 @@ iz_ac01,147,50,3 script Dacquoise#ac 4_COOK,{
mes "[Dacquoise]";
mes "I am Dacquoise, the pupil of the legendary chef of Rune Midgard, ^0000cdCharles Orleans^000000.";
next;
- emotion e_no1, 0, "Eclaire#"+strnpcinfo(2);
+ emotion e_no1, 0, "Eclaire#"+strnpcinfo(NPC_NAME_HIDDEN);
mes "[Eclaire]";
mes "Steaks not only increase stats but also recover both your HP and SP.";
next;
- emotion e_lv, 0, "Mille Feuille#"+strnpcinfo(2);
+ emotion e_lv, 0, "Mille Feuille#"+strnpcinfo(NPC_NAME_HIDDEN);
mes "[Mille Feuille]";
mes "If you really want to cook, go and see^0000cd Sir. Charles Orleans at the basement of Prontera castle^000000!! You must be attracted by him!!";
close;
@@ -4474,7 +4474,7 @@ iz_ac01,59,83,3 script Battle Instructor#08 4_M_NOV_HUNT,{
mes "Ok, I'll send you to the West field of Izlude.";
mes "Be sure you know how to get back.";
close2;
- warp "prt_fild"+strnpcinfo(2), 344, 213;
+ warp "prt_fild"+strnpcinfo(NPC_NAME_HIDDEN), 344, 213;
end;
case 3:
mes "[Battle Instructor Subino]";
@@ -5484,15 +5484,15 @@ izlude,95,146,5 script Mom#iz 4_F_CAVE1,{
mes "[Mom]";
mes "^0000cd[Come to me, honey~]^000000";
next;
- enablenpc "Etinifni#"+strnpcinfo(2);
- specialeffect EF_PORTAL, AREA, "Etinifni#"+strnpcinfo(2);
+ enablenpc "Etinifni#"+strnpcinfo(NPC_NAME_HIDDEN);
+ specialeffect EF_PORTAL, AREA, "Etinifni#"+strnpcinfo(NPC_NAME_HIDDEN);
mes "[Etinifni]";
mes "What's up? Where am I?";
next;
mes "[Mom]";
mes "Here!";
next;
- emotion e_ag, 0, "Etinifni#"+strnpcinfo(2);
+ emotion e_ag, 0, "Etinifni#"+strnpcinfo(NPC_NAME_HIDDEN);
mes "[Etinifni]";
mes "Ah... Again!! I have been out hunting Orcs.";
next;
@@ -5505,12 +5505,12 @@ izlude,95,146,5 script Mom#iz 4_F_CAVE1,{
mes "[Mom]";
mes "What? This moron?!";
next;
- emotion e_sigh, 0, "Etinifni#"+strnpcinfo(2);
+ emotion e_sigh, 0, "Etinifni#"+strnpcinfo(NPC_NAME_HIDDEN);
mes "[Etinifni]";
mes "OK. I will do it.";
next;
- disablenpc "Etinifni#"+strnpcinfo(2);
- emotion e_sob, 0, "Dad#"+strnpcinfo(2);
+ disablenpc "Etinifni#"+strnpcinfo(NPC_NAME_HIDDEN);
+ emotion e_sob, 0, "Dad#"+strnpcinfo(NPC_NAME_HIDDEN);
mes "[Dad]";
mes "I am sorry... Dad has no power over your mom.";
close;
@@ -5549,7 +5549,7 @@ izlude,97,144,1 script Etinifni#iz 4_M_DEWBOY,{
close;
OnInit:
- disablenpc "Etinifni#"+strnpcinfo(2);
+ disablenpc "Etinifni#"+strnpcinfo(NPC_NAME_HIDDEN);
end;
}
@@ -5571,8 +5571,8 @@ izlude,99,138,3 script Romantic Male#iz 4_M_SITDOWN,{
mes "[Romantic Male]";
mes "Are you lifting up our good old memories renting my wedding dress and your tuxedo!! It will strenghthen our relationship, won't it?";
next;
- specialeffect EF_HEARTCASTING, AREA, "Romantic Female#"+strnpcinfo(2);
- emotion e_kis, 0, "Romantic Female#"+strnpcinfo(2);
+ specialeffect EF_HEARTCASTING, AREA, "Romantic Female#"+strnpcinfo(NPC_NAME_HIDDEN);
+ emotion e_kis, 0, "Romantic Female#"+strnpcinfo(NPC_NAME_HIDDEN);
mes "[Romantic Male]";
mes "Honey~~ I love you!! Sweetheart~";
next;
@@ -5592,7 +5592,7 @@ izlude,97,138,5 script Romantic Female#iz 4_F_SITDOWN,{
mes "[Romantic Female]";
mes "Shout like this when I miss you, honey!!";
next;
- emotion e_lv, 0, "Romantic Female#"+strnpcinfo(2);
+ emotion e_lv, 0, "Romantic Female#"+strnpcinfo(NPC_NAME_HIDDEN);
mes "[Romantic Female]";
mes "^0000cd[I miss you.]^000000";
next;
@@ -5605,20 +5605,20 @@ izlude,97,138,5 script Romantic Female#iz 4_F_SITDOWN,{
mes "[Romantic Female]";
mes "You are tired of sitting, aren't you?";
next;
- specialeffect EF_HEARTCASTING, AREA, "Romantic Female#"+strnpcinfo(2);
- emotion e_kis, 0, "Romantic Female#"+strnpcinfo(2);
+ specialeffect EF_HEARTCASTING, AREA, "Romantic Female#"+strnpcinfo(NPC_NAME_HIDDEN);
+ emotion e_kis, 0, "Romantic Female#"+strnpcinfo(NPC_NAME_HIDDEN);
mes "[Romantic Female]";
mes "My sweetheart!!! I love you!!!";
next;
mes "[Romantic Male]";
mes "Yes, thank you for sharing your SP! You are also tired, aren't you?";
next;
- specialeffect EF_HEARTCASTING, AREA, "Romantic Male#"+strnpcinfo(2);
- emotion e_kis2, 0, "Romantic Male#"+strnpcinfo(2);
+ specialeffect EF_HEARTCASTING, AREA, "Romantic Male#"+strnpcinfo(NPC_NAME_HIDDEN);
+ emotion e_kis2, 0, "Romantic Male#"+strnpcinfo(NPC_NAME_HIDDEN);
mes "[Romantic Male]";
mes "My sweetheart!! I love you!!!";
next;
- emotion e_lv, 0, "Romantic Female#"+strnpcinfo(2);
+ emotion e_lv, 0, "Romantic Female#"+strnpcinfo(NPC_NAME_HIDDEN);
mes "[Romantic Female]";
mes "Kia~ You are Coolest!!!";
close;
@@ -6151,7 +6151,7 @@ iz_ac01,159,32,3 script Hungry Trainee#ac 4_M_SIT_NOVICE,{
mes "Wonder when my order will get taken... it's already been an hour...";
mes "Look at the helpers lingering on the side...";
next;
- emotion e_an, 0, "Scholarship Trainee#"+strnpcinfo(2);
+ emotion e_an, 0, "Scholarship Trainee#"+strnpcinfo(NPC_NAME_HIDDEN);
mes "[Scholarship Trainee]";
mes "Ugh... this guy...";
mes "I already told you eight hundred times! It's buffet style! Ah!";
@@ -11750,7 +11750,7 @@ iz_ac02,62,139,3 script Lumin#ac 4_M_NOV_RUMIN,{
mes "Lumin changing clothes piece by piece.";
specialeffect2 EF_SPHERE;
specialeffect2 EF_SPHERE;
- classchange "Lumin#"+strnpcinfo(2), 4_M_THIEF_RUMIN;
+ classchange "Lumin#"+strnpcinfo(NPC_NAME_HIDDEN), 4_M_THIEF_RUMIN;
next;
cutin "thf_lumin01.bmp", 2;
mes "[Lumin]";
@@ -11764,7 +11764,7 @@ iz_ac02,62,139,3 script Lumin#ac 4_M_NOV_RUMIN,{
close2;
specialeffect2 EF_SPHERE;
specialeffect2 EF_SPHERE;
- classchange "Lumin#"+strnpcinfo(2), 4_M_NOV_RUMIN;
+ classchange "Lumin#"+strnpcinfo(NPC_NAME_HIDDEN), 4_M_NOV_RUMIN;
cutin "", 255;
end;
}
@@ -11786,25 +11786,25 @@ iz_ac02,1,1,0 script #nbacStone01 CLEAR_NPC,{
end;
OnInit:
- donpcevent "#"+strnpcinfo(2)+"::OnSpawn";
+ donpcevent "#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnSpawn";
end;
OnReset:
- killmonster strnpcinfo(4),"#"+strnpcinfo(2)+"::OnMyMobDead";
- donpcevent "#"+strnpcinfo(2)+"::OnSpawn";
+ killmonster strnpcinfo(NPC_MAP),"#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnMyMobDead";
+ donpcevent "#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnSpawn";
end;
OnMyMobDead:
- .@dead_num = mobcount(""+strnpcinfo(4)+"", "#"+strnpcinfo(2)+"::OnMyMobDead");
+ .@dead_num = mobcount(""+strnpcinfo(NPC_MAP)+"", "#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnMyMobDead");
if (.@dead_num < 1)
- donpcevent "#"+strnpcinfo(2)+"::OnSpawn";
+ donpcevent "#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnSpawn";
end;
OnSpawn:
- monster strnpcinfo(4),59,143,"Poring",R_PORING,1,"#"+strnpcinfo(2)+"::OnMyMobDead";
- monster strnpcinfo(4),60,143,"Poring",R_PORING,1,"#"+strnpcinfo(2)+"::OnMyMobDead";
- monster strnpcinfo(4),61,143,"Poring",R_PORING,1,"#"+strnpcinfo(2)+"::OnMyMobDead";
- monster strnpcinfo(4),62,143,"Poring",R_PORING,1,"#"+strnpcinfo(2)+"::OnMyMobDead";
+ monster strnpcinfo(NPC_MAP),59,143,"Poring",R_PORING,1,"#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnMyMobDead";
+ monster strnpcinfo(NPC_MAP),60,143,"Poring",R_PORING,1,"#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnMyMobDead";
+ monster strnpcinfo(NPC_MAP),61,143,"Poring",R_PORING,1,"#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnMyMobDead";
+ monster strnpcinfo(NPC_MAP),62,143,"Poring",R_PORING,1,"#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnMyMobDead";
end;
}
@@ -11818,25 +11818,25 @@ iz_ac02,1,1,0 script #nbacStone02 CLEAR_NPC,{
end;
OnInit:
- donpcevent "#"+strnpcinfo(2)+"::OnSpawn";
+ donpcevent "#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnSpawn";
end;
OnReset:
- killmonster strnpcinfo(4),"#"+strnpcinfo(2)+"::OnMyMobDead";
- donpcevent "#"+strnpcinfo(2)+"::OnSpawn";
+ killmonster strnpcinfo(NPC_MAP),"#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnMyMobDead";
+ donpcevent "#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnSpawn";
end;
OnMyMobDead:
- .@dead_num = mobcount(""+strnpcinfo(4)+"", "#"+strnpcinfo(2)+"::OnMyMobDead");
+ .@dead_num = mobcount(""+strnpcinfo(NPC_MAP)+"", "#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnMyMobDead");
if (.@dead_num < 1)
- donpcevent "#"+strnpcinfo(2)+"::OnSpawn";
+ donpcevent "#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnSpawn";
end;
OnSpawn:
- monster strnpcinfo(4),59,137,"Poring",R_PORING,1,"#"+strnpcinfo(2)+"::OnMyMobDead";
- monster strnpcinfo(4),60,137,"Poring",R_PORING,1,"#"+strnpcinfo(2)+"::OnMyMobDead";
- monster strnpcinfo(4),61,137,"Poring",R_PORING,1,"#"+strnpcinfo(2)+"::OnMyMobDead";
- monster strnpcinfo(4),62,137,"Poring",R_PORING,1,"#"+strnpcinfo(2)+"::OnMyMobDead";
+ monster strnpcinfo(NPC_MAP),59,137,"Poring",R_PORING,1,"#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnMyMobDead";
+ monster strnpcinfo(NPC_MAP),60,137,"Poring",R_PORING,1,"#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnMyMobDead";
+ monster strnpcinfo(NPC_MAP),61,137,"Poring",R_PORING,1,"#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnMyMobDead";
+ monster strnpcinfo(NPC_MAP),62,137,"Poring",R_PORING,1,"#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnMyMobDead";
end;
}
@@ -11850,25 +11850,25 @@ iz_ac02,1,1,0 script #nbacStone03 CLEAR_NPC,{
end;
OnInit:
- donpcevent "#"+strnpcinfo(2)+"::OnSpawn";
+ donpcevent "#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnSpawn";
end;
OnReset:
- killmonster strnpcinfo(4),"#"+strnpcinfo(2)+"::OnMyMobDead";
- donpcevent "#"+strnpcinfo(2)+"::OnSpawn";
+ killmonster strnpcinfo(NPC_MAP),"#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnMyMobDead";
+ donpcevent "#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnSpawn";
end;
OnMyMobDead:
- .@dead_num = mobcount(""+strnpcinfo(4)+"", "#"+strnpcinfo(2)+"::OnMyMobDead");
+ .@dead_num = mobcount(""+strnpcinfo(NPC_MAP)+"", "#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnMyMobDead");
if (.@dead_num < 1)
- donpcevent "#"+strnpcinfo(2)+"::OnSpawn";
+ donpcevent "#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnSpawn";
end;
OnSpawn:
- monster strnpcinfo(4),59,131,"Poring",R_PORING,1,"#"+strnpcinfo(2)+"::OnMyMobDead";
- monster strnpcinfo(4),60,131,"Poring",R_PORING,1,"#"+strnpcinfo(2)+"::OnMyMobDead";
- monster strnpcinfo(4),61,131,"Poring",R_PORING,1,"#"+strnpcinfo(2)+"::OnMyMobDead";
- monster strnpcinfo(4),62,131,"Poring",R_PORING,1,"#"+strnpcinfo(2)+"::OnMyMobDead";
+ monster strnpcinfo(NPC_MAP),59,131,"Poring",R_PORING,1,"#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnMyMobDead";
+ monster strnpcinfo(NPC_MAP),60,131,"Poring",R_PORING,1,"#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnMyMobDead";
+ monster strnpcinfo(NPC_MAP),61,131,"Poring",R_PORING,1,"#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnMyMobDead";
+ monster strnpcinfo(NPC_MAP),62,131,"Poring",R_PORING,1,"#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnMyMobDead";
end;
}
@@ -12008,7 +12008,7 @@ iz_ac02,156,169,5 script Acolyte Leader Alice#2 4_F_ACOLYTE,{
mes "[Alice Yisha]";
mes "Ask ^ff0000if you want to experience skills of an Acolyte, ask the sister next to you^000000.";
mes "Now I am reading an introductory skill.";
- emotion e_omg, 0, "A Nun#"+strnpcinfo(2);
+ emotion e_omg, 0, "A Nun#"+strnpcinfo(NPC_NAME_HIDDEN);
close2;
cutin "", 255;
end;
@@ -14080,15 +14080,15 @@ new_1-1,53,114,3 script Training Instructor#1a 4_F_03,{
mes "I will send you to Izlude.";
close2;
erasequest 7117, 7127;
- if (strnpcinfo(4) == "new_1-1" || strnpcinfo(4) == "new_1-2" || strnpcinfo(4) == "new_1-3" || strnpcinfo(4) == "new_1-4") {
+ if (strnpcinfo(NPC_MAP) == "new_1-1" || strnpcinfo(NPC_MAP) == "new_1-2" || strnpcinfo(NPC_MAP) == "new_1-3" || strnpcinfo(NPC_MAP) == "new_1-4") {
.@warp$ = "iz_int";
- } else if (strnpcinfo(4) == "new_2-1" || strnpcinfo(4) == "new_2-2" || strnpcinfo(4) == "new_2-3" || strnpcinfo(4) == "new_2-4") {
+ } else if (strnpcinfo(NPC_MAP) == "new_2-1" || strnpcinfo(NPC_MAP) == "new_2-2" || strnpcinfo(NPC_MAP) == "new_2-3" || strnpcinfo(NPC_MAP) == "new_2-4") {
.@warp$ = "iz_int01";
- } else if (strnpcinfo(4) == "new_3-1" || strnpcinfo(4) == "new_3-2" || strnpcinfo(4) == "new_3-3" || strnpcinfo(4) == "new_3-4") {
+ } else if (strnpcinfo(NPC_MAP) == "new_3-1" || strnpcinfo(NPC_MAP) == "new_3-2" || strnpcinfo(NPC_MAP) == "new_3-3" || strnpcinfo(NPC_MAP) == "new_3-4") {
.@warp$ = "iz_int02";
- } else if (strnpcinfo(4) == "new_4-1" || strnpcinfo(4) == "new_4-2" || strnpcinfo(4) == "new_4-3" || strnpcinfo(4) == "new_4-4") {
+ } else if (strnpcinfo(NPC_MAP) == "new_4-1" || strnpcinfo(NPC_MAP) == "new_4-2" || strnpcinfo(NPC_MAP) == "new_4-3" || strnpcinfo(NPC_MAP) == "new_4-4") {
.@warp$ = "iz_int03";
- } else if (strnpcinfo(4) == "new_5-1" || strnpcinfo(4) == "new_5-2" || strnpcinfo(4) == "new_5-3" || strnpcinfo(4) == "new_5-4") {
+ } else if (strnpcinfo(NPC_MAP) == "new_5-1" || strnpcinfo(NPC_MAP) == "new_5-2" || strnpcinfo(NPC_MAP) == "new_5-3" || strnpcinfo(NPC_MAP) == "new_5-4") {
.@warp$ = "iz_int04";
}
savepoint .@warp$, 98, 88;
diff --git a/npc/re/jobs/novice/novice.txt b/npc/re/jobs/novice/novice.txt
index fff0dbb13..a20bb81f8 100644
--- a/npc/re/jobs/novice/novice.txt
+++ b/npc/re/jobs/novice/novice.txt
@@ -163,8 +163,8 @@ new_5-1,53,114,3 duplicate(NvSprakkiA) Sprakki#nv5a 4_F_01
mes "^4d4dff- You received a quest 'Novice Training Ground -1' from Sprakki.";
mes "Please check the Quest Info Window. -^000000";
close2;
- savepoint strnpcinfo(4),100,100;
- warp strnpcinfo(4),100,100;
+ savepoint strnpcinfo(NPC_MAP),100,100;
+ warp strnpcinfo(NPC_MAP),100,100;
end;
case 2:
nov_1st_cos = 0;
@@ -218,8 +218,8 @@ new_5-1,53,114,3 duplicate(NvSprakkiA) Sprakki#nv5a 4_F_01
mes "These are the Novice Training Grounds.";
mes "I will guide you to the Novice Training Center.";
close2;
- savepoint strnpcinfo(4),100,100;
- warp strnpcinfo(4),100,100;
+ savepoint strnpcinfo(NPC_MAP),100,100;
+ warp strnpcinfo(NPC_MAP),100,100;
end;
}
}
@@ -466,7 +466,7 @@ new_5-2,100,29,4 duplicate(NvSprakkiB) Sprakki#nv5b 4_F_01
mes "I think it's better than seeing you lost and wandering about.";
mes "Hahahaha...";
close2;
- warp strnpcinfo(4),41,172;
+ warp strnpcinfo(NPC_MAP),41,172;
end;
}
} else {
@@ -480,7 +480,7 @@ new_5-2,100,29,4 duplicate(NvSprakkiB) Sprakki#nv5b 4_F_01
mes "Sure.";
mes "Be careful not to be lost again.";
close2;
- warp "new_"+charat(strnpcinfo(4),4)+"-3",96,21;
+ warp "new_"+charat(strnpcinfo(NPC_MAP),4)+"-3",96,21;
end;
case 2:
mes "[Instructor Brade]";
@@ -488,7 +488,7 @@ new_5-2,100,29,4 duplicate(NvSprakkiB) Sprakki#nv5b 4_F_01
mes "In that case, I will send you to where the Kafra Employee is at.";
mes "Use ^4d4dffKafra's Warp Service^000000 to go to town.";
close2;
- warp strnpcinfo(4),41,172;
+ warp strnpcinfo(NPC_MAP),41,172;
end;
}
}
@@ -508,7 +508,7 @@ new_5-2,100,105,3 duplicate(NvBradeA) Brade#nv5a 4_M_JOB_KNIGHT1
mes "[Jinha]";
mes "You have to see Instructor Brade first before me. I will send you to Instructor Brade.";
close2;
- warp strnpcinfo(4),100,100;
+ warp strnpcinfo(NPC_MAP),100,100;
end;
} else if (job_novice_q == 5) {
if (getskilllv("NV_FIRSTAID") > 0) {
@@ -577,7 +577,7 @@ new_5-2,100,105,3 duplicate(NvBradeA) Brade#nv5a 4_M_JOB_KNIGHT1
mes "[Jinha]";
mes "I will send you to Instructor Brade.";
close2;
- warp strnpcinfo(4),100,100;
+ warp strnpcinfo(NPC_MAP),100,100;
end;
}
} else {
@@ -622,7 +622,7 @@ new_5-2,115,120,3 duplicate(NvJinha) Jinha#nv5 1_M_ORIENT01
mes "I will send you to Instructor Brade.";
mes "Instructor Brade will start your basic training.";
close2;
- warp strnpcinfo(4),100,100;
+ warp strnpcinfo(NPC_MAP),100,100;
end;
case 2:
mes "[Chocolat]";
@@ -664,7 +664,7 @@ new_5-2,115,120,3 duplicate(NvJinha) Jinha#nv5 1_M_ORIENT01
mes "Sure.";
mes "I will see you later.";
close2;
- warp strnpcinfo(4),100,100;
+ warp strnpcinfo(NPC_MAP),100,100;
end;
}
}
@@ -746,7 +746,7 @@ new_5-2,115,120,3 duplicate(NvJinha) Jinha#nv5 1_M_ORIENT01
mes "Real Combat Training will be given by Instructor Brade. You met him earlier.";
mes "I will send you to the Real Combat Training Field.";
close2;
- .@map$ = "new_"+charat(strnpcinfo(4),4)+"-3";
+ .@map$ = "new_"+charat(strnpcinfo(NPC_MAP),4)+"-3";
savepoint .@map$,96,21;
warp .@map$,96,21;
end;
@@ -764,7 +764,7 @@ new_5-2,115,120,3 duplicate(NvJinha) Jinha#nv5 1_M_ORIENT01
mes "[Chocolat]";
mes "I will send you to the Real Combat Training Field.";
close2;
- .@map$ = "new_"+charat(strnpcinfo(4),4)+"-3";
+ .@map$ = "new_"+charat(strnpcinfo(NPC_MAP),4)+"-3";
savepoint .@map$,96,21;
warp .@map$,96,21;
end;
@@ -1132,7 +1132,7 @@ new_5-2,36,176,4 duplicate(NvGuide) Guide#nv5 8W_SOLDIER
mes "[Brade]";
mes "Ok. I'll send you to the basic course.";
close2;
- warp "new_"+charat(strnpcinfo(4),4)+"-2",100,100;
+ warp "new_"+charat(strnpcinfo(NPC_MAP),4)+"-2",100,100;
end;
case 2:
mes "[Brade]";
@@ -1151,7 +1151,7 @@ new_5-2,36,176,4 duplicate(NvGuide) Guide#nv5 8W_SOLDIER
mes "[Brade]";
mes "Ok. I'll send you to Chocolat.";
close2;
- warp "new_"+charat(strnpcinfo(4),4)+"-2",41,172;
+ warp "new_"+charat(strnpcinfo(NPC_MAP),4)+"-2",41,172;
end;
case 2:
mes "[Brade]";
@@ -1184,7 +1184,7 @@ new_5-2,36,176,4 duplicate(NvGuide) Guide#nv5 8W_SOLDIER
job_novice_q = 13;
setquest 7122;
getitem Novice_Potion,100;
- savepoint strnpcinfo(4),96,21;
+ savepoint strnpcinfo(NPC_MAP),96,21;
next;
mes "^4d4dff- You've received a quest from Instructor Brade.";
mes "Please check the quest information window. -^000000";
@@ -2308,7 +2308,7 @@ new_5-3,97,50,4 duplicate(NvEden) Eden Group Officer#nv5 4_F_NOVICE,5,5
mes "I see, then let me guide you to another level. Which level do you want to go to?";
next;
for(.@i = 1; .@i<6; ++.@i) {
- if (!compare(strnpcinfo(2),"nv"+.@i))
+ if (!compare(strnpcinfo(NPC_NAME_HIDDEN),"nv"+.@i))
.@menu$ += "Send me to Level "+.@i;
.@menu$ += ":";
}
@@ -2439,8 +2439,8 @@ new_5-1,144,107,2 duplicate(NvGuardB) Guard#nv5b 8W_SOLDIER
mes "Well, I will let you out of here.";
mes "Go find the instructor, Brade.";
close2;
- savepoint strnpcinfo(4),100,100;
- warp strnpcinfo(4),100,100;
+ savepoint strnpcinfo(NPC_MAP),100,100;
+ warp strnpcinfo(NPC_MAP),100,100;
end;
}
new_1-2,161,182,5 duplicate(NvEdwin) Instructor#nv1 4_F_03