diff options
Diffstat (limited to 'npc/re/jobs/novice/novice.txt')
-rw-r--r-- | npc/re/jobs/novice/novice.txt | 82 |
1 files changed, 41 insertions, 41 deletions
diff --git a/npc/re/jobs/novice/novice.txt b/npc/re/jobs/novice/novice.txt index 7ec6bc156..4d8ff77f4 100644 --- a/npc/re/jobs/novice/novice.txt +++ b/npc/re/jobs/novice/novice.txt @@ -316,13 +316,13 @@ new_5-2,100,29,4 duplicate(NvSprakkiB) Sprakki#nv5b 4_F_01 mes "Basic equipments and recovery potions."; } job_novice_q = 4; - getitem 2352,1; //Novice_Plate - getitem 2510,1; //Novice_Hood - getitem 2414,1; //Novice_Boots - getitem 5055,1; //Novice_Egg_Cap - getitem 1243,1; //Novice_Knife - getitem 2112,1; //Novice_Guard - getitem 569,300; //Novice_Potion + getitem Novice_Plate,1; + getitem Novice_Hood,1; + getitem Novice_Boots,1; + getitem Novice_Egg_Cap,1; + getitem Novice_Knife,1; + getitem Novice_Guard,1; + getitem Novice_Potion,300; setquest 7119; next; mes "[Instructor Brade]"; @@ -375,8 +375,8 @@ new_5-2,100,29,4 duplicate(NvSprakkiB) Sprakki#nv5b 4_F_01 mes "You are coming along just fine."; job_novice_q = 5; getexp 1200,15; - getitem 12323,50; //N_Fly_Wing - getitem 12324,20; //N_Butterfly_Wing + getitem N_Fly_Wing,50; + getitem N_Butterfly_Wing,20; completequest 7119; next; mes "[Instructor Brade]"; @@ -445,7 +445,7 @@ new_5-2,100,29,4 duplicate(NvSprakkiB) Sprakki#nv5b 4_F_01 mes "You've come along fine this far."; mes "This is not much, but take this as a reward."; job_novice_q = 7; - getitem 2393,1; //N_Adventurer's_Suit + getitem N_Adventurer's_Suit,1; completequest 7120; close; } else if (job_novice_q == 7) { @@ -730,8 +730,8 @@ new_5-2,115,120,3 duplicate(NvJinha) Jinha#nv5 1_M_ORIENT01 job_novice_q = 12; completequest 7121; getexp 1800,20; - getitem 7059,20; //Cargo_Free_Ticket - getitem 7060,30; //Warp_Free_Ticket + getitem Cargo_Free_Ticket,20; + getitem Warp_Free_Ticket,30; next; mes "[Chocolat]"; mes "You've completed all the quests I gave you."; @@ -1183,7 +1183,7 @@ new_5-2,36,176,4 duplicate(NvGuide) Guide#nv5 8W_SOLDIER mes "Please hunt 'Poring's on Level 1 of the training grounds."; job_novice_q = 13; setquest 7122; - getitem 569,100; //Novice_Potion + getitem Novice_Potion,100; savepoint strnpcinfo(4),96,21; next; mes "^4d4dff- You've received a quest from Instructor Brade."; @@ -1196,7 +1196,7 @@ new_5-2,36,176,4 duplicate(NvGuide) Guide#nv5 8W_SOLDIER mes "You can see it is not so hard, huh?"; mes "Nice job."; job_novice_q = 14; - getitem 13040,1; //N_Cutter + getitem N_Cutter,1; getexp 3000,30; completequest 7122; next; @@ -1368,7 +1368,7 @@ new_5-3,96,30,4 duplicate(NvBradeB) Brade#nv5b 4_M_JOB_KNIGHT1 mes "As a Swordman you can advance to a ^8E2323Knight^000000 or ^8E2323Crusader^000000 class as your 2nd class profession."; mes "And just recently third professions have been discovered."; next; - if (isequipped(2819) || countitem(2819)) { + if (isequipped(2819) || countitem(Swordman_Manual)) { mes "[Swordman Guildsman]"; mes "Try the Swordman skills listed in the manual."; mes "Open your skill menu by pressing Alt + S"; @@ -1386,7 +1386,7 @@ new_5-3,96,30,4 duplicate(NvBradeB) Brade#nv5b 4_M_JOB_KNIGHT1 mes "I'll just take any manuals from any other classes you have."; next; callfunc "F_NvErase"; - getitem 2819,1; //Swordman_Manual + getitem Swordman_Manual,1; next; mes "[Swordman Guildsman]"; mes "After equipping the Manual, open your Skill menu by pressing ALT+S."; @@ -1452,7 +1452,7 @@ new_5-3,96,30,4 duplicate(NvBradeB) Brade#nv5b 4_M_JOB_KNIGHT1 mes "I think that you're good enough to be a Swordman."; mes "I'll give you some potions as a reward."; completequest 7123; - getitem 569,200; //Novice_Potion + getitem Novice_Potion,200; getexp 5000,100; close; } else { @@ -1509,7 +1509,7 @@ new_5-3,97,41,3 duplicate(NvSwordman) Swordman Guide#nv5 4_F_JOB_KNIGHT mes "[Prontera Acolyte]"; mes "^8E2323As an Acolyte, you can upgrade your future job to Priest or Monk^8E2323."; next; - if (isequipped(2821) || countitem(2821)) { + if (isequipped(2821) || countitem(Acolyte_Manual)) { mes "[Prontera Acolyte]"; mes "Try the Acolyte Skills with the manual you have. It will help you understand the job easier."; mes "Open your Skill Tree by pressing ^4d4dffAlt + S^000000 and minimize the window by pressing the ^4d4dff'-'^000000 button on the top right corner of the window to see the available skills."; @@ -1526,7 +1526,7 @@ new_5-3,97,41,3 duplicate(NvSwordman) Swordman Guide#nv5 4_F_JOB_KNIGHT mes "I will take away those other job's manuals while you study this one."; next; callfunc "F_NvErase"; - getitem 2821,1; //Acolyte_Manual + getitem Acolyte_Manual,1; next; mes "[Prontera Acolyte]"; mes "Make sure to equip the Skill Manual by double-clicking it in the Inventory Window."; @@ -1604,7 +1604,7 @@ new_5-3,101,41,3 duplicate(NvAcolyte) Acolyte Guide#nv5 4_F_SISTER mes "[Thief Guild Member]"; mes "Thieves can change their jobs to ^8E2323Assassins^000000 or ^8E2323Rogues^000000."; next; - if (isequipped(2820) || countitem(2820)) { + if (isequipped(2820) || countitem(Thief_Manual)) { mes "[Thief Guild Member]"; mes "The class manual can help you understand what it is to be a Thief by using the skills that are essential to all Thieves."; close; @@ -1620,7 +1620,7 @@ new_5-3,101,41,3 duplicate(NvAcolyte) Acolyte Guide#nv5 4_F_SISTER mes "I'll just take the other class manuals while I'm at it."; next; callfunc "F_NvErase"; - getitem 2820,1; //Thief_Manual + getitem Thief_Manual,1; next; mes "[Thief Guild Member]"; mes "Make sure to equip the Skill Manual by double-clicking it in the Inventory Window."; @@ -1681,7 +1681,7 @@ new_5-3,101,41,3 duplicate(NvAcolyte) Acolyte Guide#nv5 4_F_SISTER mes "You are very strong."; mes "These are not many but let me give you a reward for your effort."; completequest 7127; - getitem 12323,50; //N_Fly_Wing + getitem N_Fly_Wing,50; getexp 5000,100; close; } else { @@ -1743,7 +1743,7 @@ new_5-3,105,41,3 duplicate(NvThief) Thief Guide#nv5 2_M_THIEFMASTER mes "^8E2323Merchants can transform to a Blacksmith"; mes "^8E2323or an Alchemist^000000 as their second job."; next; - if (isequipped(2823) || countitem(2823)) { + if (isequipped(2823) || countitem(Merchant_Manual)) { mes "[Merchant Guildsman]"; mes "I think you should test Merchant skills before you decide what to do."; close; @@ -1758,7 +1758,7 @@ new_5-3,105,41,3 duplicate(NvThief) Thief Guide#nv5 2_M_THIEFMASTER mes "I will take other job manuals from you while I'm at it."; next; callfunc "F_NvErase"; - getitem 2823,1; //Merchant_Manual + getitem Merchant_Manual,1; next; mes "[Merchant Guildsman]"; mes "Make sure to equip the Skill Manual by double-clicking it in the Inventory Window."; @@ -1829,7 +1829,7 @@ new_5-3,105,41,3 duplicate(NvThief) Thief Guide#nv5 2_M_THIEFMASTER mes "Alright! What about Phracon?"; mes "Phracon is a metallic element which you can use for refining weapons."; completequest 7126; - getitem 1010,7; //Phracon + getitem Phracon,7; getexp 5000,100; close; } else { @@ -1900,7 +1900,7 @@ new_5-3,109,41,3 duplicate(NvMerchant) Merchant Guide#nv5 4W_M_01 mes "Besides Hunters, Archers can transform to a Bard, if they are male."; mes "They can transform to a Dancer, if they are female^000000."; next; - if (isequipped(2822) || countitem(2822)) { + if (isequipped(2822) || countitem(Archer_Manual)) { mes "[Archer Guildsman]"; mes "I think you should test Archer skills before you decide what to do."; mes "I can provide you our test skill manual."; @@ -1917,7 +1917,7 @@ new_5-3,109,41,3 duplicate(NvMerchant) Merchant Guide#nv5 4W_M_01 mes "I will take the other job manuals from you while you test the Archer manual out."; next; callfunc "F_NvErase"; - getitem 2822,1; //Archer_Manual + getitem Archer_Manual,1; next; mes "[Archer Guildsman]"; mes "Make sure to equip the Skill Manual by double-clicking it in the Inventory Window."; @@ -2003,7 +2003,7 @@ new_5-3,113,41,3 duplicate(NvArcher) Archer Guide#nv5 4_F_JOB_HUNTER mes "^8E2323Mages can transform to Wizards"; mes "^8E2323or Sages as their second job^000000."; next; - if (isequipped(2824) || countitem(2824)) { + if (isequipped(2824) || countitem(Mage_Manual)) { mes "[Mage Guild Member]"; mes "I think you should test Mage skills before you decide what to do."; mes "I can provide you with our test skill registration form."; @@ -2020,7 +2020,7 @@ new_5-3,113,41,3 duplicate(NvArcher) Archer Guide#nv5 4_F_JOB_HUNTER mes "I will take the other job registration forms and manuals from you."; next; callfunc "F_NvErase"; - getitem 2824,1; //Mage_Manual + getitem Mage_Manual,1; next; mes "[Mage Guild Member]"; mes "After equipping the Manual, open your Skill menu by pressing ALT+S."; @@ -2083,7 +2083,7 @@ new_5-3,113,41,3 duplicate(NvArcher) Archer Guide#nv5 4_F_JOB_HUNTER mes "Alright. I will give something..."; mes "Here are Novice Butterfly Wings, please take them."; completequest 7124; - getitem 12324,30; //N_Butterfly_Wing + getitem N_Butterfly_Wing,30; getexp 5000,100; close; } else { @@ -2457,13 +2457,13 @@ function script F_NvErase { if (questprogress(7127)) erasequest 7127; } nude; - setarray .@manuals[0],countitem(2819),countitem(2820),countitem(2821),countitem(2822),countitem(2823),countitem(2824); - if (.@manuals[0]) delitem 2819,.@manuals[0]; //Swordman_Manual - if (.@manuals[1]) delitem 2820,.@manuals[1]; //Thief_Manual - if (.@manuals[2]) delitem 2821,.@manuals[2]; //Acolyte_Manual - if (.@manuals[3]) delitem 2822,.@manuals[3]; //Archer_Manual - if (.@manuals[4]) delitem 2823,.@manuals[4]; //Merchant_Manual - if (.@manuals[5]) delitem 2824,.@manuals[5]; //Mage_Manual + setarray .@manuals[0],countitem(Swordman_Manual),countitem(Thief_Manual),countitem(Acolyte_Manual),countitem(Archer_Manual),countitem(Merchant_Manual),countitem(Mage_Manual); + if (.@manuals[0]) delitem Swordman_Manual,.@manuals[0]; + if (.@manuals[1]) delitem Thief_Manual,.@manuals[1]; + if (.@manuals[2]) delitem Acolyte_Manual,.@manuals[2]; + if (.@manuals[3]) delitem Archer_Manual,.@manuals[3]; + if (.@manuals[4]) delitem Merchant_Manual,.@manuals[4]; + if (.@manuals[5]) delitem Mage_Manual,.@manuals[5]; return; } @@ -2607,10 +2607,10 @@ L_Supplies: mes "[Hanson]"; mes "Free tickets for Kafra storage and transportation can be used for Kafra storage and teleport services."; nov_3_swordman = 40; - getitem 7059,20; //Cargo_Free_Ticket - getitem 7060,30; //Warp_Free_Ticket - getitem 2393,1; //N_Adventurer's_Suit - getitem 13040,1; //N_Cutter + getitem Cargo_Free_Ticket,20; + getitem Warp_Free_Ticket,30; + getitem N_Adventurer's_Suit,1; + getitem N_Cutter,1; next; mes "[Hanson]"; mes "You will now"; |