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Diffstat (limited to 'npc/re/jobs/novice/novice.txt')
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diff --git a/npc/re/jobs/novice/novice.txt b/npc/re/jobs/novice/novice.txt deleted file mode 100644 index 18ba3fbe1..000000000 --- a/npc/re/jobs/novice/novice.txt +++ /dev/null @@ -1,3420 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Joseph -//= Copyright (C) Euphy -//= Copyright (C) Kisuka -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= Renewal Novice Training Grounds -//================= Description =========================================== -//= A tutorial for new players starting at new_1-1 (53,111). -//= This script was replaced by the Izlude Academy in 2012. -//================= Current Version ======================================= -//= 1.5 -//========================================================================= - -//== Main NPCs ============================================= -- script Sprakki#newbe01::NvSprakkiA FAKE_NPC,{ - if (job_novice_q == 0) { - mes "[Sprakki]"; - mes "Hello there! Welcome to the World of Ragnarok Online. My name is Sprakki and I'm in charge of giving you basic gameplay tips."; - mes "Click on the [Next] button or press [Enter] to continue."; - next; - mes "[Sprakki]"; - mes "First you need to learn the very basics of controlling your character."; - mes "All the basic ^4d4dffmoves, selection of items, and attacks^000000 use the ^4d4dff left click of the mouse^000000."; - next; - cutin "tutorial01",3; - mes "-! Info !-"; - mes "Click on the ground to move the character."; - mes "Attacking monsters and conversations with the people of this world can be done by simply clicking on them."; - next; - cutin "",255; - mes "[Sprakki]"; - mes "First off, try moving around."; - mes "Do you see that wooden bridge to the right?"; - next; - mes "[Sprakki]"; - mes "Walk over that bridge and there's a castle used as the Training Center."; - mes "I will be waiting for you inside of that Castle. Please come to the castle by yourself."; - job_novice_q = 1; - setquest 7117; - next; - cutin "tutorial02",3; - mes "-! Info !-"; - mes "You've received a quest from Sprakki."; - mes "You can check the contents of the quest in the Quest Info Window."; - next; - mes "[Sprakki]"; - mes "I will wait inside the Training Center across the bridge."; - next; - mes "-! Info !-"; - mes "You can open the Quest Info Window by pressing the ^4d4dffAlt + U^000000 keys at the same time."; - next; - cutin "",255; - mes "[Sprakki]"; - mes "Have you checked the Quest Info Window?"; - mes "I'll be waiting in the castle across the bridge."; - close2; - cutin "",255; - end; - } else if (job_novice_q == 1) { - mes "[Sprakki]"; - mes "I will be waiting for you across the Bridge to the east."; - close; - } else { - mes "[Sprakki]"; - mes "Are you lost?"; - mes "Have you gone beyond the bridge to the east?"; - mes "I will guide you further after we meet in the Training Center."; - close; - } -} -new_1-1,53,114,3 duplicate(NvSprakkiA) Sprakki#nv1a 4_F_01 -new_2-1,53,114,3 duplicate(NvSprakkiA) Sprakki#nv2a 4_F_01 -new_3-1,53,114,3 duplicate(NvSprakkiA) Sprakki#nv3a 4_F_01 -new_4-1,53,114,3 duplicate(NvSprakkiA) Sprakki#nv4a 4_F_01 -new_5-1,53,114,3 duplicate(NvSprakkiA) Sprakki#nv5a 4_F_01 - -- script Sprakki#newbe05::NvSprakkiB FAKE_NPC,{ - if (job_novice_q == 0) { - mes "[Sprakki]"; - mes "Hello there! Welcome to the World of Ragnarok Online."; - mes "My name is Sprakki and I'm in charge of giving you basic gameplay tips."; - mes "Click on the [Next] button or press [Enter] key to continue."; - next; - mes "[Sprakki]"; - mes "First you need to learn the very basics of controlling your character."; - mes "All the basic ^4d4dffmoves, selection of items, and attacks^000000 use the ^4d4dff left click of the mouse^000000."; - next; - cutin "tutorial01",3; - mes "-! Info !-"; - mes "Click on the ground to move the character."; - mes "Attacking monsters and conversations with the people of this world can be done by simply clicking on them."; - next; - cutin "",255; - mes "[Sprakki]"; - mes "Well then, I will give you a quest to talk to me."; - mes "After the conversation is over, talk to me again by left-clicking on me."; - job_novice_q = 1; - setquest 7117; - next; - cutin "tutorial02",3; - mes "-! Info !-"; - mes "You've received a quest from Sprakki."; - mes "You can check the contents of the quest in the Quest Info Window by pressing the ^4d4dffAlt + U^000000 keys at the same time."; - next; - cutin "",255; - mes "[Sprakki]"; - mes "Have you checked the Quest Info Window?"; - mes "Well, talk to me again."; - close; - } else if (job_novice_q < 3) { - if (job_novice_q == 1) { - mes "[Sprakki]"; - mes "Great!"; - mes "Now you know how to move and talk to others, right?"; - job_novice_q = 2; - getexp 600,5; - completequest 7117; - next; - } - mes "[Sprakki]"; - mes "The Training Center is prepared for novices just like you."; - mes "You are going to be trained to get used to the basics of the Game."; - next; - mes "[Sprakki]"; - mes "Of course, this Training Process is optional, if you want to go straight to town, that's also fine."; - mes "But, you will miss all the advantages you can get in the Training Center."; - next; - switch(select("Begin Training.", "Start the game right away.")) { - case 1: - mes "[Sprakki]"; - mes "I will guide you to the Novice Training Center."; - mes "Inside, Instructor 'Brade' will be waiting to speak to you."; - next; - mes "[Sprakki]"; - mes "Instructor 'Brade' will help you afterwards."; - mes "Please, Go see him."; - setquest 7118; - next; - mes "^4d4dff- You received a quest 'Novice Training Ground -1' from Sprakki."; - mes "Please check the Quest Info Window. -^000000"; - close2; - savepoint strnpcinfo(NPC_MAP),100,100; - warp strnpcinfo(NPC_MAP),100,100; - end; - case 2: - nov_1st_cos = 0; - nov_2nd_cos = 0; - nov_3_swordman = 0; - nov_3_archer = 0; - nov_3_thief = 0; - nov_3_magician = 0; - nov_3_acolyte = 0; - nov_3_merchant = 0; - mes "[Sprakki]"; - mes "Ok, You want to start right away."; - mes "Which Town do you want to start at?"; - next; - .@select = select("Prontera", "Morroc", "Geffen", "Payon", "Alberta", "Izlude"); - mes "[Sprakki]"; - mes "I see."; - mes "Go ahead and grow stronger! Look toward a brighter future ahead of you."; - callfunc "F_NvErase"; - close2; - switch(.@select) { - case 1: - savepoint "prontera",273,354; - warp "prontera",273,354; - break; - case 2: - savepoint "morocc",160,94; - warp "morocc",160,94; - break; - case 3: - savepoint "geffen",120,100; - warp "geffen",120,100; - break; - case 4: - savepoint "payon",70,100; - warp "payon",70,100; - break; - case 5: - savepoint "alberta",116,57; - warp "alberta",116,57; - break; - case 6: // Old coordinates: (94,103) - savepoint "izlude",128,98; - warp "izlude",128,98; - break; - } - end; - } - } else { - mes "[Sprakki]"; - mes "These are the Novice Training Grounds."; - mes "I will guide you to the Novice Training Center."; - close2; - savepoint strnpcinfo(NPC_MAP),100,100; - warp strnpcinfo(NPC_MAP),100,100; - end; - } -} -new_1-2,100,29,4 duplicate(NvSprakkiB) Sprakki#nv1b 4_F_01 -new_2-2,100,29,4 duplicate(NvSprakkiB) Sprakki#nv2b 4_F_01 -new_3-2,100,29,4 duplicate(NvSprakkiB) Sprakki#nv3b 4_F_01 -new_4-2,100,29,4 duplicate(NvSprakkiB) Sprakki#nv4b 4_F_01 -new_5-2,100,29,4 duplicate(NvSprakkiB) Sprakki#nv5b 4_F_01 - -- script Brade#newbe02::NvBradeA FAKE_NPC,{ - if (job_novice_q < 2) { - mes "[Instructor Brade]"; - mes "Hello there! Welcome to the World of Ragnarok Online."; - mes "You have participated on the previous Training Grounds."; - mes "The Training Grounds have now come under new management."; - next; - mes "[Instructor Brade]"; - mes "I guess we will just have to start your training all over again."; - next; - mes "[Instructor Brade]"; - mes "My name is Instructor Brade and I'm in charge of giving you basic gameplay tips."; - mes "Click on the [Next] button or press [Enter] to continue."; - next; - mes "[Instructor Brade]"; - mes "First you need to learn the very basics of controlling your character."; - mes "All the basic ^4d4dff moves, selection of items, and attacks^000000 use the ^4d4dff left click of the mouse^000000."; - next; - cutin "tutorial01",3; - mes "-! Info !-"; - mes "Click on the ground to move the character."; - mes "Attacking monsters and conversations with the people of this world can be done by simply clicking on them."; - next; - cutin "",255; - next; - mes "[Instructor Brade]"; - mes "First off, try moving around."; - mes "After moving around, talk to me again."; - nov_1st_cos = 0; - nov_2nd_cos = 0; - nov_3_swordman = 0; - nov_3_archer = 0; - nov_3_thief = 0; - nov_3_magician = 0; - nov_3_acolyte = 0; - nov_3_merchant = 0; - treasure_alb = 0; - job_novice_q = 2; - setquest 7118; - next; - cutin "tutorial02",3; - mes "-! Info !-"; - mes "You've received a quest from Instructor Brade."; - mes "You can check the contents of the quest in the Quest Info Window."; - next; - mes "-! Info !-"; - mes "You can open the Quest Info Window by pressing the ^4d4dffAlt + U^000000keys at the same time."; - next; - cutin "",255; - mes "[Instructor Brade]"; - mes "Have you checked the Quest Info Window?"; - mes "Well, talk to me again."; - close; - } else if (job_novice_q < 4) { - if (job_novice_q == 2) { - mes "[Instructor Brade]"; - mes "Great."; - mes "You've completed the given quest successfully, so I will reward you with experience points."; - job_novice_q = 3; - getexp 900,10; - completequest 7118; - next; - mes "[Instructor Brade]"; - mes "Experience Points you've earned from hunting or finishing quests can be checked by tracking the EXP Bar, located at upper-left side of the display."; - next; - mes "[Instructor Brade]"; - mes "Sigh... I will just talk roughly."; - mes "...I just can't get used to 'politeness' you know."; - mes "Don't look at me like that!"; - next; - mes "[Instructor Brade]"; - mes "Ok look alive you maggot."; - mes "Next up is items and equipment."; - next; - mes "[Instructor Brade]"; - mes "First, take these."; - mes "These are very basic equipments and recovery potions."; - } else { - mes "[Instructor Brade]"; - mes "Uh... Where were we? Oh right, let's continue."; - mes "It's about items and equipments."; - next; - mes "[Instructor Brade]"; - mes "Take these."; - mes "Basic equipments and recovery potions."; - } - job_novice_q = 4; - getitem Novice_Plate,1; - getitem Novice_Hood,1; - getitem Novice_Boots,1; - getitem Novice_Egg_Cap,1; - getitem Novice_Knife,1; - getitem Novice_Guard,1; - getitem Novice_Potion,300; - setquest 7119; - next; - mes "[Instructor Brade]"; - mes "In the upper left Basic Info. Window, press the 'Item' icon to open the Item Window."; - mes "The item window is divided into..."; - next; - mes "[Instructor Brade]"; - mes "3 sections: consumable items, equipment and other items."; - mes "If you want to use or equip items, just double-click on the item or drag them into the Equipment Window."; - next; - mes "[Instructor Brade]"; - mes "You can see detailed info. of each item by right-clicking on the item."; - mes "Detailed information of the item will pop up."; - next; - cutin "tutorial04",3; - mes "!- Info -!"; - mes "Right-click on an item to see detailed information about it."; - next; - mes "!- Info -!"; - mes "Right-click on other players to show the Community Menu and you can join a party, or request trade with a player etc."; - next; - cutin "",255; - mes "[Instructor Brade]"; - mes "Why don't you equip the items I gave you earlier?"; - mes "^4d4dffDouble-Click^000000 on the item you want to equip. Let us continue after you are done gearing up."; - next; - cutin "tutorial03",3; - mes "!- Info -!"; - mes "Items can be easily equipped or used by simply double-clicking on them."; - mes "The Hot Key to open the Inventory Window is ALT + E."; - next; - mes "!- Info -!"; - mes "To check on the items that are currently equipped, use the Hot Key ALT + Q."; - mes "Or, drag the item on to the item slot you want the item to be equipped."; - next; - mes "!- Info -!"; - mes "Equip all of the equipment given by Instructor Brade."; - close2; - cutin "",255; - end; - } else if (job_novice_q == 4) { - if (isequipped(2414) + isequipped(2352) + isequipped(2510) + isequipped(2112) + isequipped(1243) < 4) { - mes "[Instructor Brade]"; - mes "Try to put on at least 4 of the equipments I gave you."; - mes "Put those shoes on, wear those clothes, and arm yourself with that weapon you maggot."; - close; - } - mes "[Instructor Brade]"; - mes "You are all set."; - mes "You are coming along just fine."; - job_novice_q = 5; - getexp 1200,15; - getitem N_Fly_Wing,50; - getitem N_Butterfly_Wing,20; - completequest 7119; - next; - mes "[Instructor Brade]"; - mes "Here's some Fly Wings and Butterfly Wings as a reward."; - mes "You don't need these in the Training Ground, but they will come in handy later."; - next; - mes "[Instructor Brade]"; - mes "Next, are Hot Keys."; - mes "Press the ^4d4dffF12 key^000000 on your keyboard."; - mes "A box with 9 slots will pop up."; - next; - mes "[Instructor Brade]"; - mes "Drag on the right corner of the Hot Key Window and you will be able to see the other pages of the Hot Key."; - next; - mes "[Instructor Brade]"; - mes "The F1 to F9 keys are the designated hotkeys."; - mes "Just drag a skill or an item onto the Hot Key Window and press a corresponding key to use them right away."; - next; - cutin "tutorial05",3; - mes "!- Info -!"; - mes "You can register a skill or an item to the Hot Key Window by just dragging them onto the Hot Key Slot."; - next; - mes "!- Info -!"; - mes "Registered Skills or Items can be used/equipped by just pressing the corresponding key."; - next; - mes "!- Info -!"; - mes "You can customize the Hot Key to use any keys you please as the Hot Key by changing the Shortcut configuration in the options menu."; - next; - mes "!- Info -!"; - mes "Register skills and items that you use often so that you can use them easily."; - next; - cutin "",255; - mes "[Instructor Brade]"; - mes "The last part is how to use Skills."; - mes "But before that, you need to learn something first."; - next; - mes "[Instructor Brade]"; - mes "Somewhere in this room, there's someone named ^4d4dffJinha^000000."; - mes "Find Jinha and learn the ^4d4dff[First Aid]^000000 skill from him."; - setquest 7120; - next; - mes "[Instructor Brade]"; - mes "Your lesson is after that."; - mes "Go find Jinha and learn the [First Aid] Skill. Then come back to me."; - close; - } else if (job_novice_q == 5) { - mes "[Instructor Brade]"; - mes "Somewhere in this room, there's someone named ^4d4dffJinha^000000."; - mes "Find Jinha and learn the ^4d4dff[First Aid]^000000 skill from him."; - close; - } else if (job_novice_q == 6) { - mes "[Instructor Brade]"; - mes "Now you've learned the [First Aid] Skill."; - mes "Just as I told you before, by registering the First Aid Skill onto the Hot Key Window, you can use the skill fast and easy."; - next; - mes "[Instructor Brade]"; - mes "And that's it, that's all I can teach you."; - mes "You see that exit to the west?"; - mes "Move on to the next room and there will be another instructor waiting for you."; - next; - mes "[Instructor Brade]"; - mes "We will be seeing each other soon enough."; - mes "But for now, go to the room to the west and get more information."; - next; - mes "[Instructor Brade]"; - mes "You've come along fine this far."; - mes "This is not much, but take this as a reward."; - job_novice_q = 7; - getitem N_Adventurers_Suit,1; - completequest 7120; - close; - } else if (job_novice_q == 7) { - mes "[Instructor Brade]"; - mes "Next step of the Training is done in the room west of here."; - mes "If you are lost, I can send you there."; - next; - switch(select("I can get there by myself.", "Please, send me to the next room.")) { - case 1: - mes "[Instructor Brade]"; - mes "Good. That's the attitude you must have."; - mes "You can't just lean on others to help you."; - mes "Now, go ahead."; - close; - case 2: - mes "[Instructor Brade]"; - mes "Oh well."; - mes "I think it's better than seeing you lost and wandering about."; - mes "Hahahaha..."; - close2; - warp strnpcinfo(NPC_MAP),41,172; - end; - } - } else { - mes "[Instructor Brade]"; - mes "Aren't you done with the courses here?"; - mes "Or are you just lost?"; - next; - switch(select("Send me to the Combat Training Ground.", "I want to go to town.")) { - case 1: - mes "[Instructor Brade]"; - mes "Sure."; - mes "Be careful not to be lost again."; - close2; - warp "new_"+charat(strnpcinfo(NPC_MAP),4)+"-3",96,21; - end; - case 2: - mes "[Instructor Brade]"; - mes "Town... Eh?"; - mes "In that case, I will send you to where the Kafra Employee is at."; - mes "Use ^4d4dffKafra's Warp Service^000000 to go to town."; - close2; - warp strnpcinfo(NPC_MAP),41,172; - end; - } - } -} -new_1-2,100,105,3 duplicate(NvBradeA) Brade#nv1a 4_M_JOB_KNIGHT1 -new_2-2,100,105,3 duplicate(NvBradeA) Brade#nv2a 4_M_JOB_KNIGHT1 -new_3-2,100,105,3 duplicate(NvBradeA) Brade#nv3a 4_M_JOB_KNIGHT1 -new_4-2,100,105,3 duplicate(NvBradeA) Brade#nv4a 4_M_JOB_KNIGHT1 -new_5-2,100,105,3 duplicate(NvBradeA) Brade#nv5a 4_M_JOB_KNIGHT1 - -- script Jinha#newbe03::NvJinha FAKE_NPC,{ - if (job_novice_q < 5) { - mes "[Jinha]"; - mes "What can I help you with?"; - mes "Hmm? You haven't followed the curriculum correctly."; - next; - mes "[Jinha]"; - mes "You have to see Instructor Brade first before me. I will send you to Instructor Brade."; - close2; - warp strnpcinfo(NPC_MAP),100,100; - end; - } else if (job_novice_q == 5) { - if (getskilllv("NV_FIRSTAID") > 0) { - mes "[Jinha]"; - mes "Hello!"; - mes "I am responsible for teaching you the [First Aid] skill."; - mes "Instructor Brade asked you to learn it right?."; - next; - mes "[Jinha]"; - mes "Wow... ...it's amazing!"; - mes "You already know the First Aid Skill."; - mes "There doesn't seem to be anything for me to teach you."; - next; - mes "[Jinha]"; - mes "Great. Was your instructor from the previous management Cecil?"; - mes "Well, you have learned First Aid, I can confirm that."; - next; - mes "[Jinha]"; - mes "Well, you can directly go to the next step of the course."; - mes "Go back to Instructor Brade."; - job_novice_q = 6; - close; - } else { - mes "[Jinha]"; - mes "Hello!"; - mes "How can I help you?"; - next; - select("I want to learn to use the [First Aid] Skill."); - mes "[Jinha]"; - mes "That's right."; - mes "First Aid is the skill used to convert SP into HP when you are in danger."; - next; - mes "[Jinha]"; - mes "It's recovery amount is small."; - mes "Still, it will help you not to faint from a critical hit."; - specialeffect(EF_BEGINSPELL6, AREA, playerattached()); - specialeffect(EF_SPELLBREAKER, AREA, playerattached()); - next; - mes "[Jinha]"; - mes "You can open the Skill Window by pressing the ^4d4dffskill^000000 button in the Basic Window."; - mes "Hot Key is ^4d4dffALT + S^000000."; - mes "Why don't you try the skill?"; - skill "NV_FIRSTAID",1,0; - skill_nov = 3; // Has future uses - do not remove! [Euphy] - job_novice_q = 6; - next; - mes "[Jinha]"; - mes "Good, now you know how to use the First Aid Skill, you have to move on to the next step."; - mes "Go back to Instructor Brade and show him what you've learned here."; - close; - } - } else if (job_novice_q == 6) { - mes "[Jinha]"; - mes "Didn't you learn the First Aid Skill already?"; - mes "Have it checked by Instructor Brade."; - mes "If you don't know how to get to him, I will send you to him."; - next; - switch(select("I'm good by myself.", "Please, send me to him.")) { - case 1: - mes "[Jinha]"; - mes "Very Good!"; - mes "That's the right attitude!"; - mes "You will be a great adventurer in the future."; - close; - case 2: - mes "[Jinha]"; - mes "I will send you to Instructor Brade."; - close2; - warp strnpcinfo(NPC_MAP),100,100; - end; - } - } else { - mes "[Jinha]"; - mes "What can I do for you?"; - mes "Next course will be continued in the West Room."; - mes "Go on into the west room."; - close; - } -} -new_1-2,115,120,3 duplicate(NvJinha) Jinha#nv1 1_M_ORIENT01 -new_2-2,115,120,3 duplicate(NvJinha) Jinha#nv2 1_M_ORIENT01 -new_3-2,115,120,3 duplicate(NvJinha) Jinha#nv3 1_M_ORIENT01 -new_4-2,115,120,3 duplicate(NvJinha) Jinha#nv4 1_M_ORIENT01 -new_5-2,115,120,3 duplicate(NvJinha) Jinha#nv5 1_M_ORIENT01 - -//== People/Services in Ragnarok =========================== -- script Chocolat#newbe06::NvChocolat FAKE_NPC,{ - if (job_novice_q < 7) { - mes "[Chocolat]"; - mes "Hmm? Strange."; - mes "Let me see that Trainee ID for a sec."; - next; - if (job_novice_q < 2) { - mes "[Chocolat]"; - mes "Oh, really..."; - mes "You have participated on the previous Training Grounds."; - mes "The Training Grounds have now come under new management."; - next; - mes "[Chocolat]"; - mes "If you want to do the basic course,"; - mes "you should go back to Instructor Brade."; - next; - mes "[Chocolat]"; - mes "Or you can go ahead and start with theory training."; - mes "What would you like to do?"; - next; - switch(select("Send me to Basic Training.", "Start Theory Training.")) { - case 1: - mes "[Chocolat]"; - mes "Sure."; - mes "I will send you to Instructor Brade."; - mes "Instructor Brade will start your basic training."; - close2; - warp strnpcinfo(NPC_MAP),100,100; - end; - case 2: - mes "[Chocolat]"; - mes "I will tell you about the people you will be seeing in Town."; - mes "There are many kinds of people in town and some of them will be helpful to know."; - next; - mes "[Chocolat]"; - mes "There are a lot of people in town, but among them, these people are the most important to know."; - next; - mes "[Chocolat]"; - mes "They are [Kafra] Employee's standing right behind me and their rival company the [Cool Event Corp]."; - mes "When you visit a town for the first time, you should talk to the Information [Guide]"; - next; - mes "[Chocolat]"; - mes "Well then, let's hear from each of them."; - mes "Start by talking to the [Kafra] Employee."; - job_novice_q = 8; - setquest 7121; - next; - mes "^4d4dff- You've received a quest from Chocolat."; - mes "Please check the quest information window. -^000000"; - close; - } - } else { - mes "[Chocolat]"; - mes "You were still on the basic course."; - mes "You should go back to Instructor Brade or Jinha."; - next; - mes "[Chocolat]"; - mes "If you don't know how to find them, I can send you to Instructor Brade, How about it?"; - next; - switch(select("I will go myself.", "Will you do that for me?")) { - case 1: - mes "[Chocolat]"; - mes "Sure. Go out to the door to the right."; - close; - case 2: - mes "[Chocolat]"; - mes "Sure."; - mes "I will see you later."; - close2; - warp strnpcinfo(NPC_MAP),100,100; - end; - } - } - } else if (job_novice_q == 7) { - mes "[Chocolat]"; - mes "I will tell you about the people you will be seeing in Town."; - mes "There are many kinds of people in town and some of them will be helpful to know."; - next; - mes "[Chocolat]"; - mes "There are a lot of people in town, but among them, these people are the most important to know."; - next; - mes "[Chocolat]"; - mes "They are [Kafra] Employee's standing right behind me and their rival company the [Cool Event Corp]."; - mes "When you visit a town for the first time, you should talk to Information [Guide]"; - next; - mes "[Chocolat]"; - mes "Well then, let's hear from each of them."; - mes "Start by talking to the [Kafra] Employee."; - job_novice_q = 8; - setquest 7121; - close; - } else if (job_novice_q == 8) { - mes "[Chocolat]"; - mes "Here, talk to these guys standing behind me."; - mes "Start with the [Kafra] Employee behind me."; - close; - } else if (job_novice_q == 9) { - mes "[Chocolat]"; - mes "You've learned a lot about Kafra service huh?"; - mes "From now on, you can use the Kafra Service."; - next; - mes "[Chocolat]"; - mes "During the Training Process, if you want to go straight to the town, you can use the Kafra Service to go there."; - mes "But, once you leave the Training Center, you can never come back here."; - next; - mes "[Chocolat]"; - mes "Next is the Kafra's rival, [Cool Event Corp.] Staff!"; - mes "[Cool Event Corp.] Staff specialize in events."; - mes "Well, why don't you talk to him yourself?"; - close; - } else if (job_novice_q == 10) { - mes "[Chocolat]"; - mes "After [Kafra] and [Cool Event Corp.], are the Information [Guide]'s."; - mes "They can seem insignificant but they can help you greatly when the time comes."; - next; - mes "[Chocolat]"; - mes "I've brought the Information Guide from the City of Prontera."; - mes "Ask him what he actually does in town."; - close; - } else if (job_novice_q == 11) { - mes "[Chocolat]"; - mes "How was the explanation of the Information [Guide]?"; - mes "Last is about using [Inn]s."; - mes "There's an Inn located in each town."; - next; - mes "[Chocolat]"; - mes "You can rest at Inns or Hotels for a small fee."; - mes "Your HP and SP will be recovered completely by resting there."; - mes "Can't hurt to use one, eh?"; - next; - mes "[Chocolat]"; - mes "Besides these guys, there's many merchants selling various kind of items, so go check them out."; - job_novice_q = 12; - completequest 7121; - getexp 1800,20; - getitem Cargo_Free_Ticket,20; - getitem Warp_Free_Ticket,30; - next; - mes "[Chocolat]"; - mes "You've completed all the quests I gave you."; - mes "As the reward, I will give you Free Tickets for Kafra Storage and Teleport Service."; - mes "They will come in handy."; - next; - mes "[Chocolat]"; - mes "That's all for me."; - mes "Now, it's time for real combat!"; - next; - mes "[Chocolat]"; - mes "Real Combat Training will be given by Instructor Brade. You met him earlier."; - mes "I will send you to the Real Combat Training Field."; - close2; - .@map$ = "new_"+charat(strnpcinfo(NPC_MAP),4)+"-3"; - savepoint .@map$,96,21; - warp .@map$,96,21; - end; - } else { - mes "[Chocolat]"; - mes "Are you lost?"; - next; - switch(select("No, just looking around", "Yes, send me to the Combat Training Field")) { - case 1: - mes "[Chocolat]"; - mes "Okay, come back to me if"; - mes "you need me to redirect you."; - close; - case 2: - mes "[Chocolat]"; - mes "I will send you to the Real Combat Training Field."; - close2; - .@map$ = "new_"+charat(strnpcinfo(NPC_MAP),4)+"-3"; - savepoint .@map$,96,21; - warp .@map$,96,21; - end; - } - } -} -new_1-2,33,172,4 duplicate(NvChocolat) Chocolat#nv1 4W_KID -new_2-2,33,172,4 duplicate(NvChocolat) Chocolat#nv2 4W_KID -new_3-2,33,172,4 duplicate(NvChocolat) Chocolat#nv3 4W_KID -new_4-2,33,172,4 duplicate(NvChocolat) Chocolat#nv4 4W_KID -new_5-2,33,172,4 duplicate(NvChocolat) Chocolat#nv5 4W_KID - -- script Kafra Employee#newbe07::NvKafra FAKE_NPC,{ - if (job_novice_q < 8) { - mes "[Kafra Employee]"; - mes "Hello."; - mes "I don't think it's my turn yet."; - mes "Please talk to 'Chocolat' first."; - close; - } else if (job_novice_q == 8) { - mes "[Kafra Employee]"; - mes "Hello."; - mes "I've been dispatched by the Kafra Head Office to help trainees."; - mes "The Kafra Corporation is the world's largest company with a long and distinguished history on the Rune-Midgard continent."; - mes "It's important for you adventurers to be close with us."; - next; - mes "[Kafra Employee]"; - mes "I will inform you about the Kafra Services which you will be using most frequently, [Save], [Storage] and [Teleport] Services."; - next; - mes "[Kafra Employee]"; - mes "When you talk to a Kafra Employee and ask for the Save Service,"; - mes "the location of where you will revive, after being defeated in battle, will be changed."; - next; - mes "[Kafra Employee]"; - mes "Your Respawn Point is always the last place where you have saved. Using a Butterfly Wing will return you to the place where you last saved."; - mes "This service is free to use, so feel free to use the Save Service anytime you like."; - next; - callsub L_Services,2; //Storage - next; - callsub L_Services,3; //Teleport - job_novice_q = 9; - next; - mes "[Kafra Employee]"; - mes "Do you want to hear another explanation?"; - next; - while(1) { - .@select = select("About Save", "About Storage", "About Teleport", "About Cart", "No More."); - if (.@select == 5) { - mes "[Kafra Employee]"; - mes "I hope you are satisfied with my explanation"; - mes "about the Kafra Service."; - close; - } - callsub L_Services, .@select; - next; - } - } else { - mes "[Kafra Employee]"; - mes "Kafra Service at your service."; - mes "What can I do for you?"; - next; - mes "[Kafra Employee]"; - mes "Let me inform you before you use the Teleport Service."; - mes "If you teleport to the village,"; - mes "^4d4dffyou can NEVER come back to the Novice Training Field.^000000"; - mes "So keep that in mind."; - next; - switch(select("Teleport Service", "About Kafra Service")) { - case 1: - mes "[Kafra Employee]"; - mes "So, you are going straight to town."; - mes "Let me give you a brief introduction."; - mes "^4d4dffProntera is the Capital City of the Rune-Midgarts Kingdom, and right next to it is Izlude^000000."; - next; - mes "[Kafra Employee]"; - mes "^4d4dffMorroc is the Desert City, you can change your job to Thief and Assassin^000000 here."; - mes "^4d4dffPayon is the Village in the Mountains, and it is close to the Archer Village^000000."; - mes "^4d4dffGeffen is the City of Magic. Go there if you want to become a Mage.^000000"; - next; - mes "[Kafra Employee]"; - mes "^4d4dffAlberta is the Port City and there you can find the Merchant Guild^000000."; - mes "Also, if you are trying to take a boat to go somewhere, you have to go through Alberta first."; - mes "Select the town you want to teleport to."; - next; - switch(select("Prontera", "Morroc", "Payon", "Alberta", "Geffen")) { - case 1: - mes "[Kafra Employee]"; - mes "Rune-Midgarts' Capital, Prontera."; - mes "I will send you to Prontera."; - mes "May Freya bless you upon your journey."; - callfunc "F_NvErase"; - close2; - savepoint "prontera",117,72; - warp "prontera",150,50; - end; - case 2: - mes "[Kafra Employee]"; - mes "The Desert City, Morroc..."; - mes "It has lost it's former glory..."; - mes "Do not lose the dream in your heart right now."; - callfunc "F_NvErase"; - close2; - savepoint "morocc",150,99; - warp "morocc",155,110; - end; - case 3: - mes "[Kafra Employee]"; - mes "Hmm, you want to be an Archer?."; - mes "Let's go to Payon."; - mes "Let Freya bless you."; - callfunc "F_NvErase"; - close2; - savepoint "payon",70,100; - warp "payon",166,67; - end; - case 4: - mes "[Kafra Employee]"; - mes "The Port City, Alberta."; - mes "Main city for all trades on the Rune-Midgard continent."; - mes "If you want to experience other civilizations, you have to visit Alberta first."; - callfunc "F_NvErase"; - close2; - savepoint "alberta",30,232; - warp "alberta",114,58; - end; - case 5: - mes "[Kafra Employee]"; - mes "The City of Magic!"; - mes "Geffen Tower is looking nice standing in the middle of Geffen City."; - mes "I will send you close to the Geffen fountain."; - mes "May Goddess Freya bless you!."; - callfunc "F_NvErase"; - close2; - savepoint "geffen",119,37; - warp "geffen",122,65; - end; - } - case 2: - mes "[Kafra Employee]"; - mes "I will explain about the Kafra Service."; - mes "Which Service do you want to be"; - mes "informed about?"; - next; - while(1) { - .@select = select("About Save", "About Storage", "About Teleport", "About Cart", "No More."); - if (.@select == 5) { - mes "[Kafra Employee]"; - mes "I hope you are satisfied with my explanation"; - mes "about the Kafra Service."; - close; - } - callsub L_Services, .@select; - next; - } - } - } - end; - -L_Services: - switch(getarg(0)) { - case 1: - mes "[Kafra Employee]"; - mes "When you are killed in a battle,"; - mes "you can revive in the location you saved with this service."; - mes "If you save at a Kafra in each village"; - mes "You can revive in the village you saved."; - next; - mes "[Kafra Employee]"; - mes "Saved location is always where"; - mes "you saved last, and by using a Butterfly Wing,"; - mes "you can teleport directly to your saved point."; - mes "So feel free to use this service."; - break; - case 2: - mes "[Kafra Employee]"; - mes "Next is about using the Storage Service."; - mes "You can store and retrieve your items in any town at your convenience."; - next; - mes "[Kafra Employee]"; - mes "It's unreasonable to carry all of your items with you when you don't need them right away."; - mes "Please use our Storage and keep your items safe and secure."; - next; - mes "[Kafra Employee]"; - mes "Our convenient Storage Service"; - mes "is provided to our customers for a small fee which is different from town to town."; - mes "However, you must be"; - mes "at least ^3355FFBasic Skill Level 6^000000"; - mes "to use the Storage."; - next; - mes "[Kafra Employee]"; - //mes "There are 3 different item sections of the Storage into which items are organized: Consumable, Equipment and Etc."; - mes "There are 7 different item sections of the Storage into which items are organized: Consumable, Kafra (Item Mall), Armor, Weapons, Ammo, Cards, and Etc items."; - next; - - // VIP System messages. - mes "[Kafra Employee]"; - mes "There are a maximum of 600 Inventory Slots in Kafra Storage, meaning you can have up to 600 different kinds of items in Storage."; - next; -/* - mes "[Kafra Employee]"; - mes "There are a maximum of 300 Inventory Slots in Kafra Storage, meaning you can have up to 300 different kinds of items in Storage."; - next; - mes "[Kafra Employee]"; - mes "If you have a Premium Subscription, the maximum Inventory Slots in Kafra Storage is 600!"; - mes "Remember though, that in the case of Equipment, each item takes up one Inventory Slot."; - mes "The maximum number of items that can be placed in Kafra Storage is 30,000."; - next; -*/ - - mes "[Kafra Employee]"; - mes "This Storage is shared by every character on one account."; - mes "Storage Fees can be vary for each Town."; - mes "So please keep that in mind when you are using our storage service."; - break; - case 3: - mes "[Kafra Employee]"; - mes "We also provide you with a Teleport Service to make your trips easier when you are trying to move a long distance."; - next; - mes "[Kafra Employee]"; - mes "With our veteran teleporter's skill,"; - mes "your trip will be safer and more comfortable."; - mes "Oh and remember that the places you can teleport to vary from town to town."; - next; - mes "[Kafra Employee]"; - mes "This is all for your never ending"; - mes "support. We are working hard to"; - mes "repay our dept to our customers."; - break; - case 4: - mes "[Kafra Employee]"; - mes "The Kafra corporation provides Cart rental services"; - mes "to customers engaged in commercial business."; - mes "Originally this cart rental service had been only provided"; - mes "by the merchant guild in Alberta"; - next; - mes "[Kafra Employee]"; - mes "However, since we took over this service"; - mes "our merchant customers have been able to rent carts from almost anywhere."; - mes "The cart rental service is available only for job classes engaged in commercial business"; - mes "such as ^4d4dffMerchants, Blacksmiths, Alchemists, and Super Novices^000000."; - next; - mes "[Kafra Employee]"; - mes "Of course you should learn the 'Pushcart' skill beforehand,"; - mes "otherwise you will not be able to rent a cart from us."; - mes "The rental fee varies by town,"; - mes "please keep that in mind."; - break; - } - return; -} -new_1-2,30,176,4 duplicate(NvKafra) Kafra Employee#nv1 4_F_KAFRA1 -new_2-2,30,176,4 duplicate(NvKafra) Kafra Employee#nv2 4_F_KAFRA1 -new_3-2,30,176,4 duplicate(NvKafra) Kafra Employee#nv3 4_F_KAFRA1 -new_4-2,30,176,4 duplicate(NvKafra) Kafra Employee#nv4 4_F_KAFRA1 -new_5-2,30,176,4 duplicate(NvKafra) Kafra Employee#nv5 4_F_KAFRA1 - -- script Cool Event Corp. Staff::NvCool FAKE_NPC,{ - if (job_novice_q < 9) { - mes "[Cool Event Corp. Staff]"; - mes "This is not my turn."; - mes "have you finished talking to the Kafra Employee yet?"; - close; - } else if (job_novice_q == 9) { - mes "[Cool Event Corp. Staff]"; - mes "Hello."; - mes "We are working hard to provide events on Rune-Midgard similar to the Kafra services."; - next; - mes "[Cool Event Corp. Staff]"; - mes "Our staff is here to support you with [storage], [save] and [teleport service]."; - next; - mes "[Cool Event Corp. Staff]"; - mes "If there's no Kafra around you, we're around to help you."; - next; - mes "[Cool Event Corp. Staff]"; - mes "We are working hard on a network of Events to make your life better."; - mes "I hope that you can meet our staff in Alberta."; - next; - mes "[Cool Event Corp. Staff]"; - mes "Who knows, we might meet outside of this academy."; - next; - mes "[Cool Event Corp. Staff]"; - mes "Mostly all of us wear red coats in the places that the Kafra Employee's don't work in."; - job_novice_q = 10; - close; - } else { - mes "[Cool Event Corp. Staff]"; - mes "Most of our services are similar to those of the Kafra Corporation."; - close; - } -} -new_1-2,33,176,4 duplicate(NvCool) Cool Event Corp. Staff::NvCool1 4_M_ZONDAMAN -new_2-2,33,176,4 duplicate(NvCool) Cool Event Corp. Staff::NvCool2 4_M_ZONDAMAN -new_3-2,33,176,4 duplicate(NvCool) Cool Event Corp. Staff::NvCool3 4_M_ZONDAMAN -new_4-2,33,176,4 duplicate(NvCool) Cool Event Corp. Staff::NvCool4 4_M_ZONDAMAN -new_5-2,33,176,4 duplicate(NvCool) Cool Event Corp. Staff::NvCool5 4_M_ZONDAMAN - -- script Guide::NvGuide FAKE_NPC,{ - if (job_novice_q < 10) { - mes "[Guide]"; - mes "It ain't my turn yet."; - mes "Listen to Chocolat."; - close; - } else if (job_novice_q == 10) { - mes "[Guide]"; - mes "Guides are in each town to guide you to useful places."; - mes "Ask us where you want to go and we'll mark your mini maps with a ^4d4dff+^000000."; - mes "Don't hesitate to ask us questions."; - next; - mes "[Guide]"; - mes "We all don't look the same in every town but our roles are the same."; - mes "Take note of this whenever you go to a new town."; - next; - mes "[Guide]"; - mes "If you want to go to your first town, you can ask the Kafra Employee to the left."; - mes "You can move there with the Teleport Service."; - job_novice_q = 11; - close; - } else { - mes "[Guide]"; - mes "What can I help you with?"; - mes "Need me to explain what I do again?"; - next; - switch(select("Yes, I need an explanation.", "Nope.")) { - case 1: - mes "[Guide]"; - mes "Guides are in each town to guide you to useful places in each town."; - mes "Ask us where you want to go and we'll mark your mini maps with a ^4d4dff+^000000."; - mes "Don't hesitate to ask us questions."; - next; - mes "[Guide]"; - mes "We all don't look the same in every town but our roles are the same."; - mes "Take note of this whenever you go to a new town."; - next; - mes "[Guide]"; - mes "If you want to go to your first town, you can ask the Kafra Employee to the left."; - mes "You can move there with the Teleport Service."; - close; - case 2: - mes "[Guide]"; - mes "Ok well talk to Chocolat if you're done talking with us."; - close; - } - } -} -new_1-2,36,176,4 duplicate(NvGuide) Guide#nv1 8W_SOLDIER -new_2-2,36,176,4 duplicate(NvGuide) Guide#nv2 8W_SOLDIER -new_3-2,36,176,4 duplicate(NvGuide) Guide#nv3 8W_SOLDIER -new_4-2,36,176,4 duplicate(NvGuide) Guide#nv4 8W_SOLDIER -new_5-2,36,176,4 duplicate(NvGuide) Guide#nv5 8W_SOLDIER - -//== Real Combat Training ================================== -- script Brade#newbe04::NvBradeB FAKE_NPC,{ - if (job_novice_q < 12) { - if (job_novice_q < 2) { - mes "[Brade]"; - mes "You have participated on the previous Training Grounds."; - mes "The Training Grounds have now come under new management."; - next; - mes "[Brade]"; - mes "Do you want to do the basic course,"; - mes "or do you just want to go through from here?"; - next; - switch(select("Send me to Basic Training.", "I'll start from here.")) { - case 1: - mes "[Brade]"; - mes "Ok. I'll send you to the basic course."; - close2; - warp "new_"+charat(strnpcinfo(NPC_MAP),4)+"-2",100,100; - end; - case 2: - mes "[Brade]"; - mes "Then we will start your training."; - mes "I'll write down the registration form."; - job_novice_q = 12; - close; - } - } else { - mes "[Brade]"; - mes "I think you came back from theory training course,"; - mes "can I send you back to there or do you just want to go through from here?"; - next; - switch(select("Send me back to Chocolat.", "I'll start from here.")) { - case 1: - mes "[Brade]"; - mes "Ok. I'll send you to Chocolat."; - close2; - warp "new_"+charat(strnpcinfo(NPC_MAP),4)+"-2",41,172; - end; - case 2: - mes "[Brade]"; - mes "Then we will start your training."; - mes "I'll write down the registration form."; - job_novice_q = 12; - close; - } - } - } else if (job_novice_q == 12) { - mes "[Brade]"; - mes "Welcome."; - mes "Now this is real practice."; - mes "We can practice real battle here."; - next; - mes "[Brade]"; - mes "As I explained the first time, we can click on the monsters."; - mes "One attack per click."; - next; - mes "[Brade]"; - mes "For convenience,"; - mes "^4d4dffIf you hold down the Ctrl key,^000000 while attacking, you will automatically attack."; - next; - mes "[Brade]"; - mes "You can also set this mode before battle by typing ^4d4dff[ /nc ]^000000."; - next; - mes "[Brade]"; - mes "Then, let's go Poring hunting."; - mes "Please hunt 'Poring's on Level 1 of the training grounds."; - job_novice_q = 13; - setquest 7122; - getitem Novice_Potion,100; - savepoint strnpcinfo(NPC_MAP),96,21; - next; - mes "^4d4dff- You've received a quest from Instructor Brade."; - mes "Please check the quest information window. -^000000"; - close2; - } else if (job_novice_q < 15) { - if (job_novice_q == 13) { - if (questprogress(7122,HUNTING) == 2) { - mes "[Brade]"; - mes "You can see it is not so hard, huh?"; - mes "Nice job."; - job_novice_q = 14; - getitem N_Cutter,1; - getexp 3000,30; - completequest 7122; - next; - } else { - mes "[Brade]"; - mes "Kill enough Porings."; - mes "Porings are easy to deal with, so cheer up."; - mes "Try again."; - npcskill "AL_HEAL",11,99,60; - close; - } - } - mes "[Brade]"; - mes "Now all of the courses are almost done."; - mes "You are a Novice, and you can't get any jobs yet."; - next; - mes "[Brade]"; - mes "If you acquire all of basic skills with JOB Level 10, you can change your job."; - next; - mes "[Brade]"; - mes "The first Job classes are defined into 6 classes."; - next; - mes "[Brade]"; - mes "The 6 basic jobs are"; - mes "Swordman, Thief,"; - mes "Acolyte, Mage,"; - mes "Archer and Merchant."; - next; - mes "[Brade]"; - mes "Let's experience the basic 6 jobs, Swordman, Thief, Acolyte, Mage, Archer and Merchant and see what those jobs can do."; - next; - mes "[Brade]"; - mes "Behind me, there are people dispatched from each of the basic Job Guilds."; - mes "These people will give you instruction manuals that allow you to experience some limited skills of each job."; - next; - mes "[Brade]"; - mes "Equip a manual of the job which you want to experience, and you will be able to use some basic skills of that corresponding job."; - mes "Try those skills and decide which job to choose."; - job_novice_q = 15; - close; - } else { - mes "[Brade]"; - mes "Have you tried the skills in the Manuals?"; - mes "If you want to hear information about each job, talk to the people dispatched by the Job Guilds."; - next; - mes "[Brade]"; - mes "I think you've learned enough, do you want to quit and go to your first town?"; - next; - switch(select("I will stay little longer.", "I want to quit and go to the town.")) { - case 1: - mes "[Brade]"; - mes "It's ok to stay here and practice until you think you are ready."; - next; - mes "[Brade]"; - mes "Try using the job manuals to find out the characteristics of each job's skills."; - mes "I will restore your HP and SP... Keep it up."; - npcskill "AL_HEAL",11,99,60; - percentheal 0,100; - close; - case 2: - mes "[Brade]"; - mes "Looks like you are ready."; - mes "I guess you have made up your mind, huh?"; - mes "Well, where do you want to go?"; - next; - switch(select("Prontera", "Morroc", "Payon", "Alberta", "Geffen", "Cancel")) { - case 1: - mes "[Brade]"; - mes "Prontera, the Capital city of the Rune-Midgarts Kingdom."; - mes "Take care and god bless you on your journey."; - callfunc "F_NvErase"; - close2; - savepoint "prontera",117,72; - warp "prontera",150,50; - end; - case 2: - mes "[Brade]"; - mes "The Desert Town, Morroc..."; - mes "There's lots of hidden stories within that town."; - mes "Take care."; - callfunc "F_NvErase"; - close2; - savepoint "morocc",150,99; - warp "morocc",155,110; - end; - case 3: - mes "[Brade]"; - mes "You've selected Payon."; - mes "God bless you."; - callfunc "F_NvErase"; - close2; - savepoint "payon",70,100; - warp "payon",166,67; - end; - case 4: - mes "[Brade]"; - mes "Alberta, the Port City."; - mes "It's the main hub of all trades."; - mes "If you want to meet with other civilizations, you have to go to Alberta first."; - mes "Well then, god bless you on your soul."; - callfunc "F_NvErase"; - close2; - savepoint "alberta",30,232; - warp "alberta",114,58; - end; - case 5: - mes "[Brade]"; - mes "Geffen, the City of Magic."; - mes "Geffen Tower in the middle of the city is nice."; - mes "I will send you near the Geffen fountain."; - mes "May Goddess Freya bless you."; - callfunc "F_NvErase"; - close2; - savepoint "geffen",119,37; - warp "geffen",122,65; - end; - case 6: - mes "[Brade]"; - mes "Yeah... Think with prudence."; - mes "...Meet up with the people from each guild."; - close; - } - } - } -} -new_1-3,96,30,4 duplicate(NvBradeB) Brade#nv1b 4_M_JOB_KNIGHT1 -new_2-3,96,30,4 duplicate(NvBradeB) Brade#nv2b 4_M_JOB_KNIGHT1 -new_3-3,96,30,4 duplicate(NvBradeB) Brade#nv3b 4_M_JOB_KNIGHT1 -new_4-3,96,30,4 duplicate(NvBradeB) Brade#nv4b 4_M_JOB_KNIGHT1 -new_5-3,96,30,4 duplicate(NvBradeB) Brade#nv5b 4_M_JOB_KNIGHT1 - -- script Swordman Guide#newbe10::NvSwordman FAKE_NPC,{ - if (job_novice_q < 15) { - mes "[Swordman Guildsman]"; - mes "I won't help you until you finish Brade's instructions."; - close; - } - mes "[Swordman Guildsman]"; - mes "Can I help you?"; - next; - switch(select("About Swordman Class.", "Job change to Swordman.", "Got any quests?", "Cancel.")) { - case 1: - mes "[Swordman Guildsman]"; - mes "Literally, Swordman means one, who"; - mes "is specialized in wielding swords."; - mes "But they can also choose to use spears if they so choose."; - next; - mes "[Swordman Guildsman]"; - mes "We possesses strong physical strength."; - mes "So naturally we can equip heavy armors and weapons."; - mes "Most weapon classes, except for bows and rods,"; - mes "are equippable by our class."; - next; - mes "[Swordman Guildsman]"; - mes "The only weakness of the Swordman class is that they cannot use magic spells."; - mes "But we've compensated for that by using elemental weapons."; - next; - mes "[Swordman Guildsman]"; - mes "The merits of being a Swordman is the enormous amount of HP we have."; - mes "Most of us can bear the grunt of our enemies' attacks with relative ease."; - next; - mes "[Swordman Guildsman]"; - mes "And we are unrivaled when it comes to one-on-one melee combat."; - next; - mes "[Swordman Guildsman]"; - mes "Anyone who chooses to be a Swordman will likely play the role of the tank. It is our duty to protect the weak."; - next; - mes "[Swordman Guildsman]"; - mes "As a Swordman you can advance to a ^8E2323Knight^000000 or ^8E2323Crusader^000000 class as your 2nd class profession."; - mes "And just recently third professions have been discovered."; - next; - if (isequipped(2819) || countitem(Swordman_Manual)) { - mes "[Swordman Guildsman]"; - mes "Try the Swordman skills listed in the manual."; - mes "Open your skill menu by pressing Alt + S"; - mes "Make sure it is in list mode by clicking the minimize button on the top right corner of the Skill Menu."; - close; - } - mes "[Swordman Guildsman]"; - mes "If you're interested in being a Swordman, I'll offer you this manual."; - mes "Do you want to try the skills of a Swordman?"; - next; - switch(select("I'll try the Swordman skills.", "No thanks.")) { - case 1: - mes "[Swordman Guildsman]"; - mes "Here is the Swordman manual."; - mes "I'll just take any manuals from any other classes you have."; - next; - callfunc "F_NvErase"; - getitem Swordman_Manual,1; - next; - mes "[Swordman Guildsman]"; - mes "After equipping the Manual, open your Skill menu by pressing ALT+S."; - mes "Make sure to minimize your Skill tree by clicking the '-' button on the top right corner of the Skill Tree Window."; - close; - case 2: - mes "[Swordman Guildsman]"; - mes "Hum. Do you think so?"; - mes "Ok, I agree with you. Choosing a job is very important in our lives."; - mes "Just talk to me whenever you want to experience Swordman skills."; - close; - } - case 2: - mes "[Swordman Guildsman]"; - mes "Do you really want to change your job to Swordman?"; - mes "If you want to be a Swordman, I'll send you to the Swordman Association immediately."; - next; - mes "[Swordman Guildsman]"; - mes "I think you have enough job levels, of course, right?"; - mes "Do you want to stop your training now and go to the Swordman Association?"; - next; - switch(select("I'll consider it again.", "I'll go to the Swordman Association.")) { - case 1: - mes "[Swordman Guildsman]"; - mes "Please try enough instruction manuals from each job class and consider it carefully."; - mes "Of course, you're always welcomed."; - close; - case 2: - mes "[Swordman Guildsman]"; - mes "I see."; - mes "Then I'll end your training process and send you to the Swordman Guild."; - callfunc "F_NvErase",1; - close2; - savepoint "izlude",128,98; // Old coordinates: (95,104) - warp "izlude_in",74,167; - end; - } - case 3: - .@quest = questprogress(7123); - if (!.@quest) { - mes "[Swordman Guildsman]"; - mes "You want me to give you a quest?"; - mes "Umm. Let me see."; - mes "Ok! Hunt a couple of Picky monsters around here?"; - next; - mes "^4d4dffYou received a hunting request from a staff of the Swordman Guild."; - mes "You can check the contents of the quest from the quest information window.^000000"; - setquest 7123; - next; - mes "[Swordman Guildsman]"; - mes "Use the 'Bash' skill in the Swordman manual."; - mes "Open your Skill Tree by pressing ^4d4dffAlt + S^000000 and minimize the window by pressing the ^4d4dff'-'^000000 button on the top right corner of the window to see the available Swordman skills."; - next; - mes "[Swordman Guildsman]"; - mes "Talk to Trainer Brutus if you want to fight stronger monsters."; - mes "I'll wait for you here."; - mes "Wish you a good luck."; - close; - } else if (.@quest == 1) { - if (questprogress(7123,HUNTING) == 2) { - mes "[Swordman Guildsman]"; - mes "Great."; - mes "I think that you're good enough to be a Swordman."; - mes "I'll give you some potions as a reward."; - completequest 7123; - getitem Novice_Potion,200; - getexp 5000,100; - close; - } else { - mes "[Swordman Guildsman]"; - mes "Hunt two Picky monsters."; - mes "You can find them in the more difficult training grounds by talking to Trainer Brutus."; - close; - } - } else if (.@quest == 2) { - mes "[Swordman Guildsman]"; - mes "I think you finished that quest already, right?"; - mes "You'll experience more of these quests as you grow as an adventurer in the world."; - next; - mes "[Swordman Guildsman]"; - mes "Your training is now complete."; - mes "If you choose to become a Swordman I wish you good luck."; - close; - } else { - mes "[Swordman Guildsman]"; - mes "I'm sorry but I don't have any quests to give you right now."; - close; - } - case 4: - mes "[Swordman Guildsman]"; - mes "If you have any questions about the Swordman class, please ask me."; - mes "The Swordman Guild is waiting for novices like you."; - close; - } -} -new_1-3,97,41,3 duplicate(NvSwordman) Swordman Guide#nv1 4_F_JOB_KNIGHT -new_2-3,97,41,3 duplicate(NvSwordman) Swordman Guide#nv2 4_F_JOB_KNIGHT -new_3-3,97,41,3 duplicate(NvSwordman) Swordman Guide#nv3 4_F_JOB_KNIGHT -new_4-3,97,41,3 duplicate(NvSwordman) Swordman Guide#nv4 4_F_JOB_KNIGHT -new_5-3,97,41,3 duplicate(NvSwordman) Swordman Guide#nv5 4_F_JOB_KNIGHT - -- script Acolyte Guide#newbe10::NvAcolyte FAKE_NPC,{ - if (job_novice_q < 15) { - mes "[Prontera Acolyte]"; - mes "You look like you are not done with Instructor Brade's lessons."; - close; - } - mes "[Prontera Acolyte]"; - mes "What can I do for you?"; - next; - switch(select("What is an Acolyte?", "Job change to Acolyte.", "Cancel")) { - case 1: - mes "[Prontera Acolyte]"; - mes "An Acolyte is someone who worships the goddess Freya sacrificing themselves to help others."; - next; - mes "[Prontera Acolyte]"; - mes "Acolytes use supportive skills to make combat easier."; - mes "It is essential to have an Acolyte in any successful party."; - next; - mes "[Prontera Acolyte]"; - mes "^8E2323As an Acolyte, you can upgrade your future job to Priest or Monk^8E2323."; - next; - if (isequipped(2821) || countitem(Acolyte_Manual)) { - mes "[Prontera Acolyte]"; - mes "Try the Acolyte Skills with the manual you have. It will help you understand the job easier."; - mes "Open your Skill Tree by pressing ^4d4dffAlt + S^000000 and minimize the window by pressing the ^4d4dff'-'^000000 button on the top right corner of the window to see the available skills."; - close; - } - mes "[Prontera Acolyte]"; - mes "If you want, I can give you a skill manual to experience what it is like to be an Acolyte."; - mes "Would you like to experience the skills of an Acolyte?"; - next; - switch(select("Yes, please.", "No, I'm not interested.")) { - case 1: - mes "[Prontera Acolyte]"; - mes "Here you go, the instruction manual of an Acolyte."; - mes "I will take away those other job's manuals while you study this one."; - next; - callfunc "F_NvErase"; - getitem Acolyte_Manual,1; - next; - mes "[Prontera Acolyte]"; - mes "Make sure to equip the Skill Manual by double-clicking it in the Inventory Window."; - mes "Open your Skill Tree by pressing ^4d4dffAlt + S^000000 and minimize the window by pressing the ^4d4dff'-'^000000 button on the top right corner of the window to see the available skills."; - close; - case 2: - mes "[Prontera Acolyte]"; - mes "Hum. Do you think so."; - mes "Ok, I agree with you. Choosing a job is very important in our life."; - mes "Just talk to me whenever you want to know about Acolytes."; - close; - } - case 2: - mes "[Prontera Acolyte]"; - mes "Do you really want to become an Acolyte?"; - mes "If you do, I will send you to Prontera's Sanctuary."; - next; - mes "[Prontera Acolyte]"; - mes "Of course, I assume you have enough job levels to become an Acolyte right?"; - mes "Would you like to quit the Training Process and go to the Prontera's Sanctuary?"; - next; - switch(select("Let me reconsider.", "I will go to the Sanctuary.")) { - case 1: - mes "[Prontera Acolyte]"; - mes "You should try out each job's manuals."; - mes "Go through them thoroughly and decide carefully."; - mes "Of course, I will welcome you anytime."; - close; - case 2: - mes "[Prontera Acolyte]"; - mes "That's great."; - mes "Then I will completely end the Training Process and send you to Prontera's Sanctuary."; - callfunc "F_NvErase",1; - close2; - savepoint "prontera",117,72; - warp "prt_church",172,19; - end; - } - case 3: - mes "[Prontera Acolyte]"; - mes "If you have any questions about Acolytes, please ask me anytime."; - mes "Our God, Odin awaits adventurers like you."; - close; - } -} -new_1-3,101,41,3 duplicate(NvAcolyte) Acolyte Guide#nv1 4_F_SISTER -new_2-3,101,41,3 duplicate(NvAcolyte) Acolyte Guide#nv2 4_F_SISTER -new_3-3,101,41,3 duplicate(NvAcolyte) Acolyte Guide#nv3 4_F_SISTER -new_4-3,101,41,3 duplicate(NvAcolyte) Acolyte Guide#nv4 4_F_SISTER -new_5-3,101,41,3 duplicate(NvAcolyte) Acolyte Guide#nv5 4_F_SISTER - -- script Thief Guide#newbe10::NvThief FAKE_NPC,{ - if (job_novice_q < 15) { - mes "[Thief Guild Member]"; - mes "You look like you are not done with Instructor Brade's lessons."; - close; - } - mes "[Thief Guild Member]"; - mes "How can I help you?"; - next; - switch(select("About the Thief Class.", "I want to be a Thief.", "Got any Quests?", "Cancel.")) { - case 1: - mes "[Thief Guild Member]"; - mes "Thieves are experts at using Dagger class weapons."; - mes "They strike quickly and easily evade attacks from their enemies."; - next; - mes "[Thief Guild Member]"; - mes "Thieves can learn skills that allow them to hide from their enemies or steal items from monsters."; - mes "They are also feared for their use of poison, which slowly weakens their enemies."; - next; - mes "[Thief Guild Member]"; - mes "In jeopardy, or in the case that thieves do not want to reveal themselves,"; - mes "they can even use their skill to hide themselves easily."; - next; - mes "[Thief Guild Member]"; - mes "Thieves can change their jobs to ^8E2323Assassins^000000 or ^8E2323Rogues^000000."; - next; - if (isequipped(2820) || countitem(Thief_Manual)) { - mes "[Thief Guild Member]"; - mes "The class manual can help you understand what it is to be a Thief by using the skills that are essential to all Thieves."; - close; - } - mes "[Thief Guild Member]"; - mes "If you want, I'll give you a Thief skill manual."; - mes "Would you like to experience the skills of a Thief?"; - next; - switch(select("Yes, I would.", "No, I don't.")) { - case 1: - mes "[Thief Guild Member]"; - mes "Here, please take the Thief manual."; - mes "I'll just take the other class manuals while I'm at it."; - next; - callfunc "F_NvErase"; - getitem Thief_Manual,1; - next; - mes "[Thief Guild Member]"; - mes "Make sure to equip the Skill Manual by double-clicking it in the Inventory Window."; - mes "Open your Skill Tree by pressing ^4d4dffAlt + S^000000 and minimize the window by pressing the ^4d4dff'-'^000000 button on the top right corner of the window to see the available skills."; - close; - case 2: - mes "[Thief Guild Member]"; - mes "Oh, are you sure?"; - mes "Class selection is very important so please consider it carefully."; - mes "If you want to ask about Thieves, please talk to me any time."; - close; - } - case 2: - mes "[Thief Guild Member]"; - mes "Do you really want to be a Thief?"; - mes "If so, I will send you to the Thief Guild immediately."; - next; - mes "[Thief Guild Member]"; - mes "You already reached the required job level, didn't you?"; - mes "Do you want to finish the Novice training and go to the Thief Guild?"; - next; - switch(select("Let me consider it again.", "Yes, I do.")) { - case 1: - mes "[Thief Guild Member]"; - mes "Have you tried all of the class manuals yet?"; - mes "If you're undecided what job to take on I suggest you try talking to all the Guides first."; - close; - case 2: - mes "[Thief Guild Member]"; - mes "Ok, I see."; - mes "Welcome. Then your Novice training is totally complete and you will be sent to the Thief Guild immediately."; - callfunc "F_NvErase",1; - close2; - savepoint "morocc",150,99; - warp "moc_prydb1",99,185; - end; - } - case 3: - .@quest = questprogress(7127); - if (!.@quest) { - mes "[Thief Guild Member]"; - mes "Quests?"; - mes "Hmm, what will be good for you?"; - mes "How about hunting some Willows."; - next; - mes "[Thief Guild Member]"; - mes "You can't cheat this so make sure to kill 5 Willows. When you're done come and talk to me again."; - mes "If you talk to Trainer Brutus, he can send you to a more difficult training ground where there are Willows to hunt."; - setquest 7127; - next; - mes "[Thief Guild Member]"; - mes "If you equip the Thief manual, you can have the effect of the skill, Double Attack."; - mes "Double Attack and Hide are the main skills of the Thief."; - close; - } else if (.@quest == 1) { - if (questprogress(7127,HUNTING) == 2) { - mes "[Thief Guild Member]"; - mes "You are very strong."; - mes "These are not many but let me give you a reward for your effort."; - completequest 7127; - getitem N_Fly_Wing,50; - getexp 5000,100; - close; - } else { - mes "[Thief Guild Member]"; - mes "Hunt 5 Willows and then come talk to me to finish your quest."; - close; - } - } else if (.@quest == 2) { - mes "[Thief Guild Member]"; - mes "I think you finished that quest already, right?"; - mes "You'll experience more of these quests as you grow as an adventurer in the world."; - next; - mes "[Thief Guild Member]"; - mes "Your training is now complete."; - mes "If you choose to become a Thief I wish you good luck."; - close; - } else { - mes "[Thief Guild Member]"; - mes "I'm sorry but I don't have any quests to give you right now."; - close; - } - case 4: - mes "[Thief Guild Member]"; - mes "If you have something to ask about the Thief job, feel free to ask me."; - close; - } -} -new_1-3,105,41,3 duplicate(NvThief) Thief Guide#nv1 2_M_THIEFMASTER -new_2-3,105,41,3 duplicate(NvThief) Thief Guide#nv2 2_M_THIEFMASTER -new_3-3,105,41,3 duplicate(NvThief) Thief Guide#nv3 2_M_THIEFMASTER -new_4-3,105,41,3 duplicate(NvThief) Thief Guide#nv4 2_M_THIEFMASTER -new_5-3,105,41,3 duplicate(NvThief) Thief Guide#nv5 2_M_THIEFMASTER - -- script Merchant Guide#newbe10::NvMerchant FAKE_NPC,{ - if (job_novice_q < 15) { - mes "[Merchant Guildsman]"; - mes "You are still in the process of training with sir Brad."; - close; - } - mes "[Merchant Guildsman]"; - mes "What can I help you with?"; - next; - switch(select("Tell me about Merchants", "I want to be a Merchant.", "Give me a Quest.", "Cancel")) { - case 1: - mes "[Merchant Guildsman]"; - mes "Merchant? Simply put, he sells goods and makes money."; - mes "That's the main focus for any Merchant."; - next; - mes "[Merchant Guildsman]"; - mes "We have special skills for making money."; - mes "We can buy goods at a lower price"; - mes "and sell them at a higher price."; - next; - mes "[Merchant Guildsman]"; - mes "Also Merchants can have Carts"; - mes "that we can store lots of items in."; - next; - mes "[Merchant Guildsman]"; - mes "^8E2323Merchants can transform to a Blacksmith"; - mes "^8E2323or an Alchemist^000000 as their second job."; - next; - if (isequipped(2823) || countitem(Merchant_Manual)) { - mes "[Merchant Guildsman]"; - mes "I think you should test Merchant skills before you decide what to do."; - close; - } - mes "[Merchant Guildsman]"; - mes "Do you want to see what it's like to be a Merchant?"; - next; - switch(select("I want to test Merchant skills.", "I don't want to test it.")) { - case 1: - mes "[Merchant Guildsman]"; - mes "Here is the Merchant skill manual."; - mes "I will take other job manuals from you while I'm at it."; - next; - callfunc "F_NvErase"; - getitem Merchant_Manual,1; - next; - mes "[Merchant Guildsman]"; - mes "Make sure to equip the Skill Manual by double-clicking it in the Inventory Window."; - mes "Open your Skill Tree by pressing ^4d4dffAlt + S^000000 and minimize the window by pressing the ^4d4dff'-'^000000 button on the top right corner of the window to see the available skills."; - close; - case 2: - mes "[Merchant Guildsman]"; - mes "Hum. Do you think so."; - mes "Ok, I agree with you. Choosing job is very important in our life."; - mes "Just talk to me whenever you want to experience Merchant skills."; - close; - } - case 2: - mes "[Merchant Guildsman]"; - mes "You want to be a Merchant?"; - mes "Ok, then, I will send you to the Merchant Guild's union right away."; - next; - mes "[Merchant Guildsman]"; - mes "Wait, have you checked your Job level?"; - mes "Do you want to complete your Novice training and go straight to the Merchant Guild's union?"; - next; - switch(select("I will think about it again.", "Yes, I want to go to the Merchant Guild's union")) { - case 1: - mes "[Merchant Guildsman]"; - mes "Ok, I hope you consider being a Merchant."; - mes "We are always welcome to have you!"; - close; - case 2: - mes "[Merchant Guildsman]"; - mes "That's great."; - mes "Then I will end the Training Process and send you to the Merchant Guild's union immediately."; - callfunc "F_NvErase",1; - close2; - savepoint "alberta",30,232; - warp "alberta_in",62,44; - end; - } - case 3: - .@quest = questprogress(7126); - if (!.@quest) { - mes "[Merchant Guildsman]"; - mes "Huh? Quest??"; - mes "Humm... What would be suited for you...?"; - mes "Ok, then bring me ^5d5dff300 zeny^000000 by selling some of your items to the Potato Merchant."; - next; - mes "[Merchant Guildsman]"; - mes "If you equipped the Merchant manual you have the ability to use the 'Overcharge' and 'Discount' skills."; - setquest 7126; - next; - mes "[Merchant Guildsman]"; - mes "I will wait for you here."; - mes "Good luck!"; - close; - } else if (.@quest == 1) { - if (Zeny >= 300) { - mes "[Merchant Guildsman]"; - mes "Excellent!"; - mes "Zeny is the currency of Rune-Midgard."; - mes "You can make zeny by selling loot as well as through making smart business decisions."; - next; - mes "[Merchant Guildsman]"; - mes "We can use extremely powerful skills with zeny!"; - mes "Mammonite! That is our ultimate attack skill!!"; - mes "We basically paste money on the weapon and then strike the enemy. Death by Zeny! Nyahahahaha!"; - next; - mes "[Merchant Guildsman]"; - mes "By the way, you have done an excellent job. So, I should give you something... What would be good?"; - mes "Alright! What about Phracon?"; - mes "Phracon is a metallic element which you can use for refining weapons."; - completequest 7126; - getitem Phracon,7; - getexp 5000,100; - close; - } else { - mes "[Merchant Guildsman]"; - mes "Zeny is the currency of Rune-Midgard."; - mes "You can make zeny by selling loot as well as through making smart business decisions."; - next; - mes "[Merchant Guildsman]"; - mes "You can get loot by killing monsters. After hunting monsters, you can sell those loot to make a profit!"; - mes "What a valuable job it is! Isn't it?"; - next; - mes "[Merchant Guildsman]"; - mes "Why don't you try to be a Merchant? Making money is not easy but it will be a great experience!"; - close; - } - } else if (.@quest == 2) { - mes "[Merchant Guildsman]"; - mes "You have already completed the quest."; - mes "Once you enter the main world, you can get various exciting quests there!"; - next; - mes "[Merchant Guildsman]"; - mes "I think you're strong enough now to change your job right? Hahahaha don't waste too much time here Novice."; - close; - } else { - mes "[Merchant Guildsman]"; - mes "I'm sorry but I don't have any quests to give you right now."; - close; - } - case 4: - mes "[Merchant Guildsman]"; - mes "If you have any questions about Merchants, feel free to ask me."; - mes "I think you could be a rich Merchant. AhHahaha."; - close; - } -} -new_1-3,109,41,3 duplicate(NvMerchant) Merchant Guide#nv1 4W_M_01 -new_2-3,109,41,3 duplicate(NvMerchant) Merchant Guide#nv2 4W_M_01 -new_3-3,109,41,3 duplicate(NvMerchant) Merchant Guide#nv3 4W_M_01 -new_4-3,109,41,3 duplicate(NvMerchant) Merchant Guide#nv4 4W_M_01 -new_5-3,109,41,3 duplicate(NvMerchant) Merchant Guide#nv5 4W_M_01 - -- script Archer Guide#newbe10::NvArcher FAKE_NPC,{ - if (job_novice_q < 15) { - mes "[Archer Guildsman]"; - mes "You are still in the process of training with sir Brade."; - close; - } - mes "[Archer Guildsman]"; - mes "What can I help you with?"; - next; - switch(select("Tell me about Archers", "I want to be an Archer", "Cancel")) { - case 1: - mes "[Archer Guildsman]"; - mes "Archers have specialized skills by using a Bow and have a variety of powerful skills."; - mes "Archers are good at staying back and picking off their targets."; - next; - mes "[Archer Guildsman]"; - mes "Archers don't have great"; - mes "vitality so they have to keep"; - mes "their distance from enemies."; - next; - mes "[Archer Guildsman]"; - mes "On the other hand, Archers are attentive and have incredibly accurate eyes."; - mes "So once they are ready to attack, they can kill enemies before they're even aware of their presence."; - next; - mes "[Archer Guildsman]"; - mes "^8E2323Archers can transform to many second jobs like a Hunter."; - mes "Besides Hunters, Archers can transform to a Bard, if they are male."; - mes "They can transform to a Dancer, if they are female^000000."; - next; - if (isequipped(2822) || countitem(Archer_Manual)) { - mes "[Archer Guildsman]"; - mes "I think you should test Archer skills before you decide what to do."; - mes "I can provide you our test skill manual."; - close; - } - mes "[Archer Guildsman]"; - mes "Do you want to register to test skill experience?"; - mes "Would like to test Archer skills?"; - next; - switch(select("I want to test Archer skills.", "I don't want to test it.")) { - case 1: - mes "[Archer Guildsman]"; - mes "Here is the Archer manual."; - mes "I will take the other job manuals from you while you test the Archer manual out."; - next; - callfunc "F_NvErase"; - getitem Archer_Manual,1; - next; - mes "[Archer Guildsman]"; - mes "Make sure to equip the Skill Manual by double-clicking it in the Inventory Window."; - mes "Open your Skill Tree by pressing ^4d4dffAlt + S^000000 and minimize the window by pressing the ^4d4dff'-'^000000 button on the top right corner of the window to see the available skills."; - close; - case 2: - mes "[Archer Guildsman]"; - mes "Hum. Do you think so."; - mes "Ok, I agree with you. Choosing a job is very important in our life."; - mes "Just talk to me whenever you want to experience Archer skills."; - close; - } - case 2: - mes "[Archer Guildsman]"; - mes "You want to be an Archer?"; - mes "Ok, then, I will send you to the Archer Guild right away."; - next; - mes "[Archer Guildsman]"; - mes "Wait, have you checked your Job level?"; - mes "Do you want to complete the Novice training arena and go to the Archer Guild right now?"; - next; - switch(select("I will think about it again.", "Yes, I want to go to the Archer Guilds union")) { - case 1: - mes "[Archer Guildsman]"; - mes "Test out all the jobs if you have to but choose Archer because we're the best."; - mes "We are always welcome to have you!"; - close; - case 2: - mes "[Archer Guildsman]"; - mes "That's great."; - mes "Then I will completely end the Training Process and send you to the Archer Guild."; - callfunc "F_NvErase",1; - close2; - savepoint "payon",256,242; - warp "payon_in02",64,65; - end; - } - case 3: - mes "[Archer Guildsman]"; - mes "If you have any questions about Archers, feel free to ask me."; - mes "I think you could be a strong Archer young Novice."; - close; - } -} -new_1-3,113,41,3 duplicate(NvArcher) Archer Guide#nv1 4_F_JOB_HUNTER -new_2-3,113,41,3 duplicate(NvArcher) Archer Guide#nv2 4_F_JOB_HUNTER -new_3-3,113,41,3 duplicate(NvArcher) Archer Guide#nv3 4_F_JOB_HUNTER -new_4-3,113,41,3 duplicate(NvArcher) Archer Guide#nv4 4_F_JOB_HUNTER -new_5-3,113,41,3 duplicate(NvArcher) Archer Guide#nv5 4_F_JOB_HUNTER - -- script Mage Guide#newbe10::NvMage FAKE_NPC,{ - if (job_novice_q < 15) { - mes "[Mage Guild Member]"; - mes "You are still in the process of training with Instructor Brade."; - close; - } - mes "[Mage Guild Member]"; - mes "What can I help you with?"; - next; - switch(select("Tell me about Mages", "I want to be a Mage", "Give me a Quest", "Cancel")) { - case 1: - mes "[Mage Guild Member]"; - mes "Mages are those who can use magic when they need to protect their friends."; - mes "Mages can curse enemies using the elements of fire, water, earth and thunder magic."; - next; - mes "[Mage Guild Member]"; - mes "However they cannot equip other weapons but staffs and books."; - mes "Because they are too delicate"; - mes "to carry heavy weapons."; - next; - mes "[Mage Guild Member]"; - mes "But they can cover this weakness"; - mes "by their remarkable magic skills."; - mes "That is why many people want"; - mes "to become a Mage!"; - next; - mes "[Mage Guild Member]"; - mes "Mages have to be in their guild for guild's power and honor."; - mes "This is one of reasons why Mages are popular in any parties and guilds."; - mes "Why don't you become a Mage?"; - next; - mes "[Mage Guild Member]"; - mes "^8E2323Mages can transform to Wizards"; - mes "^8E2323or Sages as their second job^000000."; - next; - if (isequipped(2824) || countitem(Mage_Manual)) { - mes "[Mage Guild Member]"; - mes "I think you should test Mage skills before you decide what to do."; - mes "I can provide you with our test skill registration form."; - close; - } - mes "[Mage Guild Member]"; - mes "Do you want to register to experience how it is to be a Mage?"; - mes "Would you like to test Mage skills?"; - next; - switch(select("I want to test Mage skills.", "I don't want to test it.")) { - case 1: - mes "[Mage Guild Member]"; - mes "Here is the Mage Manual."; - mes "I will take the other job registration forms and manuals from you."; - next; - callfunc "F_NvErase"; - getitem Mage_Manual,1; - next; - mes "[Mage Guild Member]"; - mes "After equipping the Manual, open your Skill menu by pressing ALT+S."; - mes "Make sure to minimize your Skill tree by clicking the '-' button on the top right corner of the Skill Tree Window."; - close; - case 2: - mes "[Mage Guild Member]"; - mes "Hum. Do you think so."; - mes "Ok, I agree with you. Choosing a job is very important in our life."; - mes "Just talk to me whenever you want to experience Mage skills."; - close; - } - case 2: - mes "[Mage Guild Member]"; - mes "You want to be a Mage?"; - mes "Ok, then, I will send you to the Mage Guild union in Geffen right away."; - next; - mes "[Mage Guild Member]"; - mes "Wait, have you checked your Job level?"; - mes "Do you want to complete your Novice training and go straight to the Mage Guild's union?"; - next; - switch(select("I will think about it again.", "Yes, complete my training.")) { - case 1: - mes "[Mage Guild Member]"; - mes "Please test what Mage skills are all about before you decide."; - mes "We are always welcome to have you!"; - close; - case 2: - mes "[Mage Guild Member]"; - mes "That's great."; - mes "Then I will end the Training Process and send you to the Mage Guild union in Geffen right away."; - callfunc "F_NvErase",1; - close2; - savepoint "geffen",119,37; - warp "geffen_in",163,98; - end; - } - case 3: - .@quest = questprogress(7124); - if (!.@quest) { - mes "[Mage Guild Member]"; - mes "Huh? Quest?"; - mes "Hmm... What would be suited for you...?"; - mes "Would you like to hunt Lunatics by using Bolt skills?"; - next; - mes "^4d4dffYou have received a Hunting quest from the Mage Guide."; - mes "You can get more information about the quest from the quest window.^000000"; - setquest 7124; - next; - mes "[Mage Guild Member]"; - mes "You are able to use 'Fire Bolt' skill that is shown on the Mage manual."; - mes "I will wait for you here."; - mes "Good luck!"; - close; - } else if (.@quest == 1) { - if (questprogress(7124,HUNTING) == 2) { - mes "[Mage Guild Member]"; - mes "You have done an excellent job."; - mes "So, did you find any interests about Mages?"; - mes "Alright. I will give something..."; - mes "Here are Novice Butterfly Wings, please take them."; - completequest 7124; - getitem N_Butterfly_Wing,30; - getexp 5000,100; - close; - } else { - mes "[Mage Guild Member]"; - mes "The quest is that you have to"; - mes "hunt Lunatics and bring 5 clovers."; - close; - } - } else if (.@quest == 2) { - mes "[Mage Guild Member]"; - mes "You have already completed the quest."; - mes "Once you enter the main world, you can get various exciting quests there!"; - next; - mes "[Mage Guild Member]"; - mes "This should be enough for your training."; - close; - } else { - mes "[Mage Guild Member]"; - mes "I'm sorry but I don't have any quests to give you right now."; - close; - } - case 4: - mes "[Mage Guild Member]"; - mes "If you have any questions about Mages, feel free to ask me."; - mes "I think you could be a intelligent Mage..."; - close; - } -} -new_1-3,117,41,3 duplicate(NvMage) Mage Guide#nv1 2_F_MAGICMASTER -new_2-3,117,41,3 duplicate(NvMage) Mage Guide#nv2 2_F_MAGICMASTER -new_3-3,117,41,3 duplicate(NvMage) Mage Guide#nv3 2_F_MAGICMASTER -new_4-3,117,41,3 duplicate(NvMage) Mage Guide#nv4 2_F_MAGICMASTER -new_5-3,117,41,3 duplicate(NvMage) Mage Guide#nv5 2_F_MAGICMASTER - -- script Bruce#nv::NvBruce FAKE_NPC,{ - mes "[Bruce]"; - mes "Hello?"; - mes "I'm here to guide you about extra jobs and special classes."; - next; - mes "[Bruce]"; - mes "For special classes, there are Taekwon Boy, Taekwon Girl, Ninja, Supernovice, Gunslinger."; - mes "Which job description do you want to hear?"; - next; - while(1) { - switch(select("Taekwon", "Ninja", "Super Novice", "Gunslinger", "End the conversation.")) { - case 1: - mes "[Bruce]"; - mes "It's a job that usually uses a lot of kicking skills."; - mes "It belongs to special class and later you can change your job into Taekwon Master which has much stronger attack skills."; - next; - mes "[Bruce]"; - mes "There is a secondary class to choose from called Soul Linker which also has strong attacks."; - mes "You can decide that later when you get stronger."; - next; - break; - case 2: - mes "[Bruce]"; - mes "Ninja's specialty is rapid movement."; - mes "They specialize in using throwing weapons."; - next; - mes "[Bruce]"; - mes "Ninjas are kind of a hybrid class that can use various dodge skills with the capability of both physical and magical attacks depending on their preference."; - next; - break; - case 3: - mes "[Bruce]"; - mes "The biggest attraction of the stronger Novice, called Super Novice, is their pull to mediocrity."; - mes "They are the proverbial Jack-of-all-Trades but Master of none."; - next; - mes "[Bruce]"; - mes "Super Novices can learn most of the 1st job class skills."; - mes "If you become a Super Novice, you cannot change your job, which is too bad, but you can grow as a very individual character."; - next; - break; - case 4: - mes "[Bruce]"; - mes "You can job change directly from Novice to a special class which is optimized for a long-distance attack with guns."; - next; - mes "[Bruce]"; - mes "Gunslingers use all kinds of guns made in 'Einbroch', the city of steel."; - mes "I recommend this for those who want to become powerful sharpshooters."; - next; - break; - case 5: - mes "[Bruce]"; - mes "If you need more information,"; - mes "you can always go to ^2F4F4F'www.ragnarok.co.kr'^000000"; - close; - } - } -} -new_1-3,121,41,3 duplicate(NvBruce) Bruce#nv1 1_M_LIBRARYMASTER -new_2-3,121,41,3 duplicate(NvBruce) Bruce#nv2 1_M_LIBRARYMASTER -new_3-3,121,41,3 duplicate(NvBruce) Bruce#nv3 1_M_LIBRARYMASTER -new_4-3,121,41,3 duplicate(NvBruce) Bruce#nv4 1_M_LIBRARYMASTER -new_5-3,121,41,3 duplicate(NvBruce) Bruce#nv5 1_M_LIBRARYMASTER - -//== Eden Group Officer (iRO only) ========================= -/* -- script Eden Group Officer::NvEden FAKE_NPC,{ - if (BaseLevel < 10) { - mes "[Eden Group Officer]"; - mes "Hello, I am a representative of the Eden Group."; - mes "We are here to assist adventurers in Rune Midgard."; - next; - mes "[Eden Group Officer]"; - mes "We have agents all over the world waiting to send you to our secret headquarters where you can get some useful quests."; - next; - mes "[Eden Group Officer]"; - mes "If you take our quests we even give you weapons and equipment so be sure to visit us once you are done with your training."; - next; - mes "[Eden Group Officer]"; - mes "Speak to me again once you have reached Base Level 10 and I will send you out of the training grounds."; - mes "Have you taken the quests from all of the Guides yet?"; - close; - } - mes "[Eden Group Officer]"; - mes "Great! You are ready to take on the challenges of the world."; - mes "What would you like to do?"; - next; - switch(select("I want to leave the training grounds", "Tell me about the towns.", "Cancel")) { - case 1: - mes "[Eden Group Officer]"; - mes "Looks like you are ready."; - mes "I guess you have made up your mind, huh?"; - next; - mes "[Eden Group Officer]"; - mes "If you know what job you want to change to, you should ask the ^4A4AFFJob Guides^000000 to send you out of the training grounds."; - mes "What town would you like to go to?"; - next; - switch(select("Prontera", "Morocc", "Payon", "Alberta", "Geffen", "Cancel")) { - case 1: - mes "[Eden Group Officer]"; - mes "Prontera, the Capital city of the Rune-Midgarts Kingdom."; - mes "Take care and may Freya bless you on your journey."; - callsub S_Warp,"prontera",121,77,121,76; - case 2: - mes "[Eden Group Officer]"; - mes "The desert city of Morocc was recently destroyed."; - mes "I will send you to the camp where the survivors are."; - callsub S_Warp,"moc_ruins",71,157,70,158; - case 3: - mes "[Eden Group Officer]"; - mes "Just north of Payon you'll find the Archer Village."; - mes "Good luck on your journeys."; - callsub S_Warp,"payon",167,68,172,111; - case 4: - mes "[Eden Group Officer]"; - mes "Alberta, the Port City."; - mes "It's the main hub of all trades."; - mes "If you want to travel to other civilizations, Alberta is the only outlet."; - callsub S_Warp,"alberta",115,57,116,58; - case 5: - mes "[Eden Group Officer]"; - mes "Geffen, is known as the Magical City of Rune Midgard."; - mes "I will send you near the Fountains."; - mes "Goddess Freya bless you."; - callsub S_Warp,"geffen",118,36,128,66; - case 6: - mes "[Eden Group Officer]"; - mes "If you're still not sure what job you want, talk to the Job Guides for more help."; - close; - } - case 2: - mes "[Eden Group Officer]"; - mes "Prontera is the main capital of the Rune-Midgard Kingdom. Here you will find Merchants selling their items and is a favorite gathering point of adventurers."; - next; - mes "[Eden Group Officer]"; - mes "The Acolyte Guild is here at the Prontera Church located to the northwest. The Swordman Guild can be found at Izlude, a town just southeast of Prontera."; - next; - mes "[Eden Group Officer]"; - mes "Morocc is a city located in the desert that was recently destroyed due to an evil monster named Satan Morroc. The Thief Guild has been working to restore it to it's former glory."; - next; - mes "[Eden Group Officer]"; - mes "Payon is where the Archer Guild has made it's home. You can also find the Kafra Shop Employees selling their Item Mall items near the center of this city."; - next; - mes "[Eden Group Officer]"; - mes "Alberta is the trading hub of Rune Midgard. The Merchant Guild is located here and the docks have ships that will take you to different island cities."; - next; - mes "[Eden Group Officer]"; - mes "Geffen is known as the magical city of Rune Midgard. The Mage Guild is located here and research for new magic is always being conducted at their headquarters."; - next; - mes "[Eden Group Officer]"; - mes "If you wish to be sent directly to the Job Guilds, then speak to the Job Guides and tell them that you want to change your job."; - close; - case 3: - close; - } - -S_Warp: - close2; - callfunc "F_NvErase",1; - savepoint getarg(0),getarg(1),getarg(2); - warp getarg(0),getarg(3),getarg(4); - end; - -OnTouch: - emotion e_gasp; - end; -} -new_1-3,97,50,4 duplicate(NvEden) Eden Group Officer#nv1 4_F_NOVICE,5,5 -new_2-3,97,50,4 duplicate(NvEden) Eden Group Officer#nv2 4_F_NOVICE,5,5 -new_3-3,97,50,4 duplicate(NvEden) Eden Group Officer#nv3 4_F_NOVICE,5,5 -new_4-3,97,50,4 duplicate(NvEden) Eden Group Officer#nv4 4_F_NOVICE,5,5 -new_5-3,97,50,4 duplicate(NvEden) Eden Group Officer#nv5 4_F_NOVICE,5,5 -*/ - -//== Trainer =============================================== -- script ::NvBrutus FAKE_NPC,{ - mes "[Trainer Brutus]"; - mes "These monsters are all weak and easy to kill. But be careful, a lot of them are aggressive and out for blood!"; - next; - mes "[Trainer Brutus]"; - mes "If you think monsters here are too weak for you, I can send you to another training ground where the monsters are stronger than the ones over here."; - next; - mes "[Trainer Brutus]"; - mes "So would you like to try?"; - next; - switch(select("Send me to another Level", "What monsters are there?", "Cancel")) { - case 1: - mes "[Trainer Brutus]"; - mes "I see, then let me guide you to another level. Which level do you want to go to?"; - next; - for(.@i = 1; .@i<6; ++.@i) { - if (!compare(strnpcinfo(NPC_NAME_HIDDEN),"nv"+.@i)) - .@menu$ += "Send me to Level "+.@i; - .@menu$ += ":"; - } - .@i = select(.@menu$+"Cancel"); - if (.@i < 7) - warp "new_"+.@i+"-3",96,21; - close; - case 2: - mes "[Trainer Brutus]"; - mes "You seem eager to fight."; - mes "The monster levels increase with each level of the training grounds."; - next; - mes "[Trainer Brutus]"; - mes "Level 1 has the weakest monsters."; - mes "There you'll find Porings, Drops, and Lunatics."; - next; - mes "[Trainer Brutus]"; - mes "Level 2 is more challenging."; - mes "There you'll find Porings, Lunatics, Willows, and Chonchons."; - next; - mes "[Trainer Brutus]"; - mes "Level 3 is the same as Level 2."; - mes "There you'll find Porings, Lunatics, Willows, and Chonchons."; - next; - mes "[Trainer Brutus]"; - mes "Level 4 has stronger monsters."; - mes "There you'll find Willows, Hornets, Pickys, and Fabres."; - next; - mes "[Trainer Brutus]"; - mes "Level 5 is the same as Level 4."; - mes "There you'll find Willows, Hornets, Pickys, and Fabres."; - close; - case 3: - mes "[Trainer Brutus]"; - mes "Hmm...?"; - mes "Are you worried about going to more challenging places? That's understandable, since you're still a new adventurer. Good luck~"; - close; - } -} -new_1-3,103,50,4 duplicate(NvBrutus) Level 1 Trainer#nv1 4_M_02 -new_2-3,103,50,4 duplicate(NvBrutus) Level 2 Trainer#nv2 4_M_02 -new_3-3,103,50,4 duplicate(NvBrutus) Level 3 Trainer#nv3 4_M_02 -new_4-3,103,50,4 duplicate(NvBrutus) Level 4 Trainer#nv4 4_M_02 -new_5-3,103,50,4 duplicate(NvBrutus) Level 5 Trainer#nv5 4_M_02 - -//== Monster Spawns ======================================== -new_1-3,0,0,0,0 monster Poring 1002,20,0,0,0 -new_1-3,0,0,0,0 monster Drops 1113,10,0,0,0 -new_1-3,0,0,0,0 monster Lunatic 1063,20,0,0,0 - -new_2-3,0,0,0,0 monster Chonchon 1011,10,0,0,0 -new_2-3,0,0,0,0 monster Lunatic 1063,15,0,0,0 -new_2-3,0,0,0,0 monster Willow 1010,10,0,0,0 -new_2-3,0,0,0,0 monster Poring 1002,15,0,0,0 - -new_3-3,0,0,0,0 monster Chonchon 1011,10,0,0,0 -new_3-3,0,0,0,0 monster Lunatic 1063,15,0,0,0 -new_3-3,0,0,0,0 monster Willow 1010,10,0,0,0 -new_3-3,0,0,0,0 monster Poring 1002,5,0,0,0 - -new_4-3,0,0,0,0 monster Hornet 1004,5,0,0,0 -new_4-3,0,0,0,0 monster Willow 1010,15,0,0,0 -new_4-3,0,0,0,0 monster Fabre 1184,5,0,0,0 -new_4-3,0,0,0,0 monster Picky 1049,15,0,0,0 - -new_5-3,0,0,0,0 monster Hornet 1004,5,0,0,0 -new_5-3,0,0,0,0 monster Willow 1010,15,0,0,0 -new_5-3,0,0,0,0 monster Fabre 1184,5,0,0,0 -new_5-3,0,0,0,0 monster Picky 1049,15,0,0,0 - -//== Potato Merchant ======================================= -- shop Potato Merchant#newbe09::NvPotato 4_F_04,516:-1 - -new_1-3,100,50,3 duplicate(NvPotato) Potato Merchant#nv1 4_F_04 -new_2-3,100,50,3 duplicate(NvPotato) Potato Merchant#nv2 4_F_04 -new_3-3,100,50,3 duplicate(NvPotato) Potato Merchant#nv3 4_F_04 -new_4-3,100,50,3 duplicate(NvPotato) Potato Merchant#nv4 4_F_04 -new_5-3,100,50,3 duplicate(NvPotato) Potato Merchant#nv5 4_F_04 - -//== Random Stuff ========================================== -- script Bulletin Board::NvBulletin FAKE_NPC,{ - mes "^FF0000================================="; - mes " ^E40CAA[Welcome] ^CC0000to^FF9000Novice^7FFF00 Training^00FF00 Grounds^E40CAA [Welcome] "; - mes "^FF0000=================================^000000"; - close; -} -new_1-1,66,114,4 duplicate(NvBulletin) Bulletin Board#nv1 HIDDEN_NPC -new_2-1,66,114,4 duplicate(NvBulletin) Bulletin Board#nv2 HIDDEN_NPC -new_3-1,66,114,4 duplicate(NvBulletin) Bulletin Board#nv3 HIDDEN_NPC -new_4-1,66,114,4 duplicate(NvBulletin) Bulletin Board#nv4 HIDDEN_NPC -new_5-1,66,114,4 duplicate(NvBulletin) Bulletin Board#nv5 HIDDEN_NPC - -- script Guard::NvGuardA FAKE_NPC,{ - mes "[Training Grounds Guard]"; - mes "Welcome to the Training Grounds."; - mes "You are now in the outer court yard. Please go inside the castle to begin your training."; - close; -} -new_1-1,144,116,2 duplicate(NvGuardA) Guard#nv1a 8W_SOLDIER -new_2-1,144,116,2 duplicate(NvGuardA) Guard#nv2a 8W_SOLDIER -new_3-1,144,116,2 duplicate(NvGuardA) Guard#nv3a 8W_SOLDIER -new_4-1,144,116,2 duplicate(NvGuardA) Guard#nv4a 8W_SOLDIER -new_5-1,144,116,2 duplicate(NvGuardA) Guard#nv5a 8W_SOLDIER - -- script Guard::NvGuardB FAKE_NPC,{ - mes "[Training Grounds Guard]"; - if (rand(2)) { - mes "Come in! I would like to welcome you to the Training Grounds!"; - mes "In here, you can prepare yourself for your future adventures throughout the Ragnarok world!"; - } else { - mes "Go, Novice, go!"; - mes "Fight, and grow stronger! Look towards a brighter tomorrow!"; - } - close; -} -new_1-1,144,107,2 duplicate(NvGuardB) Guard#nv1b 8W_SOLDIER -new_2-1,144,107,2 duplicate(NvGuardB) Guard#nv2b 8W_SOLDIER -new_3-1,144,107,2 duplicate(NvGuardB) Guard#nv3b 8W_SOLDIER -new_4-1,144,107,2 duplicate(NvGuardB) Guard#nv4b 8W_SOLDIER -new_5-1,144,107,2 duplicate(NvGuardB) Guard#nv5b 8W_SOLDIER - -- script Instructor#Edwin::NvEdwin FAKE_NPC,{ - mes "[Edwin]"; - mes "Eh? Why are you still here?"; - mes "There are no more courses that you need to take."; - next; - mes "[Edwin]"; - mes "Well, I will let you out of here."; - mes "Go find the instructor, Brade."; - close2; - savepoint strnpcinfo(NPC_MAP),100,100; - warp strnpcinfo(NPC_MAP),100,100; - end; -} -new_1-2,161,182,5 duplicate(NvEdwin) Instructor#nv1 4_F_03 -new_2-2,161,182,5 duplicate(NvEdwin) Instructor#nv2 4_F_03 -new_3-2,161,182,5 duplicate(NvEdwin) Instructor#nv3 4_F_03 -new_4-2,161,182,5 duplicate(NvEdwin) Instructor#nv4 4_F_03 -new_5-2,161,182,5 duplicate(NvEdwin) Instructor#nv5 4_F_03 - -function script F_NvErase { - if (getarg(0,0)) { - if (questprogress(7123)) erasequest 7123; - if (questprogress(7124)) erasequest 7124; - if (questprogress(7126)) erasequest 7126; - if (questprogress(7127)) erasequest 7127; - } - nude; - setarray .@manuals[0],countitem(Swordman_Manual),countitem(Thief_Manual),countitem(Acolyte_Manual),countitem(Archer_Manual),countitem(Merchant_Manual),countitem(Mage_Manual); - if (.@manuals[0]) delitem Swordman_Manual,.@manuals[0]; - if (.@manuals[1]) delitem Thief_Manual,.@manuals[1]; - if (.@manuals[2]) delitem Acolyte_Manual,.@manuals[2]; - if (.@manuals[3]) delitem Archer_Manual,.@manuals[3]; - if (.@manuals[4]) delitem Merchant_Manual,.@manuals[4]; - if (.@manuals[5]) delitem Mage_Manual,.@manuals[5]; - return; -} - -//== Pre-Renewal Backwards Compatibility =================== -- script Final Tester::NvHanson FAKE_NPC,{ - if (nov_3_swordman < 40) { - mes "[Hanson]"; - mes "Eh? Weird?"; - next; - mes "[Hanson]"; - mes "The Training Grounds have come under new management..."; - mes "You seem to have come from the previous management."; - next; - mes "[Hanson]"; - mes "You may continue, you should have enough experience if you made it here."; - next; - mes "[Hanson]"; - mes "I will send you to any town that you'd like to go to."; - mes "Or do you have a favourite profession?"; - next; - switch(select("Choose Profession.", "Go to Towns.")) { - case 1: - mes "[Hanson]"; - mes "What profession would you like to perform?"; - next; - switch(select("Swordman", "Acolyte", "Thief", "Merchant", "Archer", "Mage")) { - case 1: - mes "[Hanson]"; - mes "That's a great choice!"; - mes "After you receive all the supplies, I will teleport you to the Swordman Association."; - next; - mes "[Hanson]"; - mes "The town you will be sent to is called Izlude which is a satellite of Prontera. The Swordman Association is located in the West of town. Please remember this."; - next; - callsub L_Supplies; - savepoint "izlude",128,98; // Old coordinates: (95,104) - warp "izlude_in",74,167; - end; - case 2: - mes "[Hanson]"; - mes "You have chosen"; - mes "to become an Acolyte."; - mes "You will be sent to"; - mes "the town of Prontera."; - next; - mes "[Hanson]"; - mes "The Prontera Sanctuary is located to the North-East in Prontera. Please remember this."; - next; - callsub L_Supplies; - savepoint "prontera",117,72; - warp "prt_church",172,19; - end; - case 3: - mes "[Hanson]"; - mes "You have chosen"; - mes "to become a Thief."; - mes "You will be sent to"; - mes "the town of Morroc."; - next; - mes "[Hanson]"; - mes "The Thief guild is in the underground 1st floor of a pyramid which is North-West of town. Please remember this."; - next; - callsub L_Supplies; - savepoint "morocc",150,99; - warp "moc_ruins",155,44; - end; - case 4: - mes "[Hanson]"; - mes "You have chosen"; - mes "to become a Merchant."; - mes "You will be sent to"; - mes "the town of Alberta."; - next; - callsub L_Supplies; - savepoint "alberta",30,232; - warp "alberta_in",62,44; - end; - case 5: - mes "[Hanson]"; - mes "You have chosen"; - mes "to become an Archer."; - mes "You will be sent to"; - mes "the town of Payon."; - next; - mes "[Hanson]"; - mes "The Archer Guild is located to the North-West in Payon. Please remember this."; - next; - callsub L_Supplies; - savepoint "payon",256,242; - warp "payon_in02",64,65; - end; - case 6: - mes "[Hanson]"; - mes "You have chosen"; - mes "to become a Mage."; - mes "You will be sent to"; - mes "the town of Geffen."; - next; - mes "[Hanson]"; - mes "The Mage Academy is located in the North-West in town. Please remember this."; - next; - callsub L_Supplies; - savepoint "geffen",119,37; - warp "geffen_in",163,98; - end; - } - case 2: - mes "[Hanson]"; - mes "To what town do you want to go?"; - next; - callsub L_Warp, select("Prontera", "Geffen", "Morroc", "Payon", "Alberta", "Never mind"); - end; - } - } else { - mes "[Hanson]"; - mes "You have received all the supplies."; - mes "To what town do you want to go?"; - next; - callsub L_Warp, select("Prontera", "Geffen", "Morroc", "Payon", "Alberta"); - end; - } - end; - -L_Supplies: - mes "[Hanson]"; - mes "Let me give you"; - mes "some supplies. Then"; - mes "you will transported"; - mes "to the chosen town."; - next; - mes "^660000List of Supplies^000000"; - mes "^00003320 Free Tickets for Kafra Storage^000000"; - mes "^00003330 Free Tickets for Kafra Transportation^000000"; - mes "^0000331 Novice Cutter^000000"; - mes "^0000331 Novice Adventurer's Suit^000000"; - next; - mes "[Hanson]"; - mes "Please check your inventory"; - mes "to see if you have received all the supplies listed. Let me briefly inform you about the items you've received."; - next; - mes "[Hanson]"; - mes "Free tickets for Kafra storage and transportation can be used for Kafra storage and teleport services."; - nov_3_swordman = 40; - getitem Cargo_Free_Ticket,20; - getitem Warp_Free_Ticket,30; - getitem N_Adventurers_Suit,1; - getitem N_Cutter,1; - next; - mes "[Hanson]"; - mes "You will now"; - mes "be teleported."; - mes "Good luck,"; - mes "^A62A2A"+strcharinfo(PC_NAME)+"^000000"; - mes "and farewell."; - close2; - return; - -L_Warp: - mes "[Hanson]"; - switch(getarg(0)) { - case 1: - mes "I will send you to Prontera, the Capital City."; - close2; - savepoint "prontera",117,72; - warp "prontera",150,50; - end; - case 2: - mes "I will send you to Geffen, the City of Magic."; - close2; - savepoint "geffen",119,37; - warp "geffen",122,65; - end; - case 3: - mes "I will send you to Morroc, the Desert Town."; - close2; - savepoint "morocc",150,99; - warp "morocc",155,110; - end; - case 4: - mes "I will send you to Payon, the Mountain Village."; - close2; - savepoint "payon",70,100; - warp "payon",166,67; - end; - case 5: - mes "I will send you to Alberta, the Port City."; - close2; - savepoint "alberta",30,232; - warp "alberta",114,58; - end; - case 6: - mes "[Hanson]"; - mes "Come back when you've made up your mind."; - close; - } -} -new_1-4,100,29,1 duplicate(NvHanson) Final Tester#nv1 1_ETC_01 -new_2-4,100,29,1 duplicate(NvHanson) Final Tester#nv2 1_ETC_01 -new_3-4,100,29,1 duplicate(NvHanson) Final Tester#nv3 1_ETC_01 -new_4-4,100,29,1 duplicate(NvHanson) Final Tester#nv4 1_ETC_01 -new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 - -//== Job Test ============================================== -- script Job Guide Lark::NvLark FAKE_NPC,{ - mes "[Lark]"; - mes "Have you decided what job you're going to choose?"; - next; - mes "[Lark]"; - mes "I've prepared a test to see what's the best job for you, according to your answers."; - next; - mes "[Lark]"; - mes "How about it?"; - mes "Would you like to take the test?"; - next; - .@loop = 1; - while(.@loop) { - switch(select("Take the test.", "What's the test for?", "No, thank you.")) { - case 1: - mes "[Lark]"; - mes "Great!"; - mes "Let's start the test~"; - next; - .@loop = 0; - break; - case 2: - mes "[Lark]"; - mes "I will ask you a few simple questions."; - mes "Through this test, we will check "+strcharinfo(PC_NAME)+"'s personality and propensity so that we can find the most appropriate job for you."; - next; - mes "[Lark]"; - mes "There are 3 different types of tests and a total of 30 questions."; - next; - mes "[Lark]"; - mes "What do you think? Will you take the test?"; - next; - break; - case 3: - mes "[Lark]"; - mes "If you haven't decided what job you want yet,"; - mes "I suggest that you take the test."; - close; - } - } - mes "[Lark]"; - mes "Let's start the first test."; - mes "Choose the answer that you like the most."; - mes "^FF0000There are 5 questions.^000000"; - next; - mes "[Lark]"; - mes "In the middle of the dark, you're walking on the streets of Prontera when you suddenly hear someone scream."; - next; - mes "'Aaaahh!! Don't hurt me ~'"; - next; - mes "You run to the place and see someone surrounded by punks. Because of your sudden appearance, the punks are surprised."; - mes "What would be your reaction in this situation?"; - next; - switch(select("Fight against the punks", "Cast Magic.", "Call for Guards.", "Throw rocks at them.")) { - case 1: - .@question_01$ = "You subdue them easily."; - ++.@swordman_p; - ++.@taekwon_p; - ++.@ninja_p; - break; - case 2: - .@question_01$ = "You cast a spell on them."; - ++.@magician_p; - break; - case 3: - .@question_01$ = "You call for help and Guards come to your aid."; - ++.@acolyte_p; - break; - case 4: - .@question_01$ = "You skillfully throw rocks at the punks."; - ++.@archer_p; - ++.@gunslinger_p; - break; - } - mes "[Lark]"; - mes .@question_01$+" You have destroyed the street punks."; - mes "After clearing up the mess, you approach the person who was being attacked."; - mes "Do you think the person who was surrounded by punks is a man or a woman?"; - next; - switch(select("Man", "Woman")) { - case 1: - .@question_02_01$ = "he"; - .@question_02_02$ = "son"; - break; - case 2: - .@question_02_01$ = "she"; - .@question_02_02$ = "daughter"; - break; - } - mes "[Lark]"; - mes "You find out that "+.@question_02_01$+" is the "+.@question_02_02$+" of a very rich family in Alberta and Punks attacked while "+.@question_02_01$+" was on an errand for the family."; - mes "What kind of errand was "+.@question_02_01$+" doing?"; - next; - switch(select("Delivering an important object", "Delivering a small souvenir", "Delivering a message")) { - case 1: - ++.@swordman_p; - ++.@archer_p; - ++.@magician_p; - break; - case 2: - ++.@thief_p; - ++.@taekwon_p; - break; - case 3: - ++.@acolyte_p; - break; - } - mes "[Lark]"; - mes "Thanks to your bravery, "+.@question_02_01$+" becomes your friend and decides to go on a trip."; - mes "Where are you going?"; - next; - switch(select("Capital city, Prontera", "Mountain city, Payon", "Port city, Alberta", "Magic city, Geffen", "Satelite city, Izlude", "Desert city, Morocc", "Industrial city, Einbroch", "World of natural life, Amatsu", "Garden city, Hugel")) { - case 1: - ++.@acolyte_p; - break; - case 2: - ++.@taekwon_p; - break; - case 3: - ++.@merchant_p; - break; - case 4: - ++.@magician_p; - break; - case 5: - ++.@swordman_p; - break; - case 6: - ++.@thief_p; - break; - case 7: - ++.@gunslinger_p; - break; - case 8: - ++.@ninja_p; - break; - case 9: - ++.@archer_p; - break; - } - mes "[Lark]"; - mes "You're having a great time. Do you feel like something will be happening or not?"; - next; - switch(select("Happening", "Not happening.")) { - case 1: - ++.@thief_p; - ++.@swordman_p; - ++.@ninja_p; - ++.@taekwon_p; - ++.@magician_p; - ++.@thief_p; - break; - case 2: - ++.@acolyte_p; - ++.@merchant_p; - ++.@gunslinger_p; - break; - } - mes "[Lark]"; - mes "Let's go now for the second test. Choose the best answer in your own opinion."; - mes "^FF0000There are 5 questions.^000000"; - next; - switch(select("Study", "Exercise", "Service", "Violence")) { - case 1: - ++.@magician_p; - break; - case 2: - ++.@thief_p; - ++.@swordman_p; - ++.@taekwon_p; - break; - case 3: - ++.@acolyte_p; - break; - case 4: - ++.@thief_p; - ++.@ninja_p; - break; - } - switch(select("Change", "Preservation")) { - case 1: - ++.@magician_p; - break; - case 2: - ++.@acolyte_p; - break; - } - switch(select("Consumer", "Seller", "Producer")) { - case 1: - ++.@swordman_p; - ++.@thief_p; - ++.@acolyte_p; - ++.@archer_p; - ++.@gunslinger_p; - break; - case 2: - ++.@merchant_p; - break; - case 3: - ++.@magician_p; - break; - } - switch(select("Speed", "Caution")) { - case 1: - ++.@thief_p; - ++.@ninja_p; - break; - case 2: - ++.@archer_p; - ++.@gunslinger_p; - break; - } - switch(select("Theory", "Experience")) { - case 1: - ++.@magician_p; - break; - case 2: - ++.@swordman_p; - ++.@taekwon_p; - break; - } - mes "[Lark]"; - mes "Let's go now for the third test. Please answer (Yes) or (No) to each question."; - mes "^FF0000There are 20 questions.^000000"; - next; - mes "[Lark]"; - mes "Do you always pick up the money that you find on the ground?"; - next; - switch(select("Yes", "No")) { - case 1: - ++.@merchant_p; - ++.@ninja_p; - break; - case 2: - ++.@acolyte_p; - break; - } - mes "[Lark]"; - mes "If you had the same name as someone of the opposite sex, would that make you less attracted to them?"; - next; - switch(select("Yes", "No")) { - case 1: - ++.@ninja_p; - ++.@archer_p; - break; - case 2: - ++.@acolyte_p; - ++.@gunslinger_p; - break; - } - mes "[Lark]"; - mes "Do you like being able to carry a lot of items at once?"; - next; - switch(select("Yes", "No")) { - case 1: - ++.@swordman_p; - ++.@merchant_p; - break; - case 2: - ++.@magician_p; - ++.@taekwon_p; - break; - } - mes "[Lark]"; - mes "Do you like reading books?"; - next; - switch(select("Yes", "No")) { - case 1: - ++.@taekwon_p; - ++.@gunslinger_p; - break; - case 2: - ++.@ninja_p; - ++.@merchant_p; - break; - } - mes "[Lark]"; - mes "Do you read everything in a magazine?"; - next; - switch(select("Yes", "No")) { - case 1: - ++.@magician_p; - break; - case 2: - ++.@archer_p; - ++.@gunslinger_p; - break; - } - mes "[Lark]"; - mes "Do you take the time to worry about what you are wearing?"; - next; - switch(select("Yes", "No")) { - case 1: - ++.@merchant_p; - ++.@ninja_p; - break; - case 2: - ++.@swordman_p; - ++.@thief_p; - break; - } - mes "[Lark]"; - mes "Do you tell others what kind of fancy foods you've eaten recently?"; - next; - switch(select("Yes", "No")) { - case 1: - ++.@thief_p; - ++.@swordman_p; - break; - case 2: - ++.@acolyte_p; - ++.@taekwon_p; - break; - } - mes "[Lark]"; - mes "Do you write things down in a notebook often?"; - next; - switch(select("Yes", "No")) { - case 1: - ++.@magician_p; - ++.@merchant_p; - break; - case 2: - ++.@thief_p; - ++.@archer_p; - break; - } - mes "[Lark]"; - mes "Do you consider yourself attractive?"; - next; - switch(select("Yes", "No")) { - case 1: - ++.@ninja_p; - ++.@gunslinger_p; - break; - case 2: - ++.@acolyte_p; - ++.@swordman_p; - break; - } - mes "[Lark]"; - mes "Do you like being in areas where a lot of people gather?"; - next; - switch(select("Yes", "No")) { - case 1: - ++.@acolyte_p; - ++.@swordman_p; - break; - case 2: - ++.@archer_p; - ++.@ninja_p; - break; - } - mes "[Lark]"; - mes "Do you like the idea of living a single life?"; - next; - switch(select("Yes", "No")) { - case 1: - ++.@thief_p; - ++.@ninja_p; - break; - case 2: - ++.@acolyte_p; - break; - } - mes "[Lark]"; - mes "Do you like keeping your distance from others?"; - next; - switch(select("Yes", "No")) { - case 1: - ++.@gunslinger_p; - ++.@archer_p; - break; - case 2: - ++.@taekwon_p; - break; - } - mes "[Lark]"; - mes "Do you think that having a good hiding space is important in battle?"; - next; - switch(select("Yes", "No")) { - case 1: - ++.@magician_p; - ++.@gunslinger_p; - ++.@archer_p; - break; - case 2: - ++.@taekwon_p; - ++.@magician_p; - break; - } - mes "[Lark]"; - mes "Would you defend your friends even if you knew they were wrong?"; - next; - switch(select("Yes", "No")) { - case 1: - ++.@swordman_p; - break; - case 2: - ++.@thief_p; - ++.@ninja_p; - break; - } - mes "[Lark]"; - mes "Would you try to convince an enemy not to fight you with logic?"; - next; - switch(select("Yes", "No")) { - case 1: - ++.@archer_p; - ++.@merchant_p; - break; - case 2: - ++.@acolyte_p; - ++.@archer_p; - break; - } - mes "[Lark]"; - mes "Can you sit still in the same place for a long time?"; - next; - switch(select("Yes", "No")) { - case 1: - ++.@taekwon_p; - ++.@thief_p; - break; - case 2: - ++.@archer_p; - ++.@gunslinger_p; - break; - } - mes "[Lark]"; - mes "Do you think that you can take a punch straight to the gut from an Orc?"; - next; - switch(select("Yes", "No")) { - case 1: - ++.@swordman_p; - ++.@merchant_p; - break; - case 2: - ++.@magician_p; - ++.@thief_p; - break; - } - mes "[Lark]"; - mes "Do you make up nicknames for your friends?"; - next; - switch(select("Yes", "No")) { - case 1: - ++.@gunslinger_p; - ++.@archer_p; - break; - case 2: - ++.@acolyte_p; - ++.@gunslinger_p; - break; - } - mes "[Lark]"; - mes "Do you always have a plan B for various situations?"; - next; - switch(select("Yes", "No")) { - case 1: - ++.@thief_p; - ++.@gunslinger_p; - break; - case 2: - ++.@gunslinger_p; - ++.@merchant_p; - break; - } - mes "[Lark]"; - mes "When talking with other people, do you take time so that the others have time to think?"; - next; - switch(select("Yes", "No")) { - case 1: - ++.@magician_p; - break; - case 2: - ++.@ninja_p; - ++.@archer_p; - break; - } - - // Calculate player's job. - // In the official script, higher .@who_job value always wins in a tie. - setarray .@points[0], - .@swordman_p, .@magician_p, .@archer_p, .@merchant_p, .@thief_p, .@acolyte_p, .@taekwon_p, .@gunslinger_p, .@ninja_p; - .@max = .@points[0]; - for(.@i = 1; .@i<9; ++.@i) { - if (.@points[.@i] >= .@max) { - .@max = .@points[.@i]; - .@ele = .@i; - } - } - .@who_job = .@ele+1; // To match the official script's numbering. - - mes "[Lark]"; - mes "Thank you, have a long life."; - mes "The vocational aptitude assessment is finished."; - next; - mes "[Lark]"; - mes "... ... the result is an aggregate. ... ..."; - next; - mes "[Lark]"; - mes "Tabulation is complete."; - mes "'^0000FFSo^000000', if you press this button"; - mes "you can see the results."; - next; - switch(.@who_job) { - case 1: - .@job$ = "Swordman"; - mes "[Lark]"; - mes "...simple and straightforward..."; - mes "...strong beliefs can affect the world..."; - mes "...stands for hope that the people..."; - mes "...to protect loyalty."; - mes "...thrusting you ..."; - next; - break; - case 2: - .@job$ = "Wizard"; - mes "[Lark]"; - mes "...to understand all these things alone deulmyeo..."; - mes "...hard work and independent thinking..."; - mes "...type. Excellent judgement, naehyangjeok..."; - mes "...and analytical, with insight..."; - mes "...type : he observes everything..."; - next; - break; - case 3: - .@job$ = "Archer"; - mes "[Lark]"; - mes "...immeasurable, have many emotions..."; - mes "...to people who are trying to understand..."; - mes "...trying to understand the type to receive. Also,..."; - mes "...rejects mediocrity, and his true..."; - mes "...type of life to live. Impressionable..."; - mes "...rich and romantic ..."; - next; - break; - case 4: - .@job$ = "Merchant"; - mes "[Lark]"; - mes "...to identify people's sense of hearing..."; - mes "...outstanding determination and goals..."; - mes "...oriented and a strong type of responsibility..."; - mes "...seongchwiyok strong..."; - next; - break; - case 5: - .@job$ = "Thief"; - mes "[Lark]"; - mes "...always makes life fun and who wants..."; - mes "...always trying to find a new job..."; - mes "...contribution to the world,..."; - mes "...that type. Adventurer,..."; - mes "...optimistic."; - next; - break; - case 6: - .@job$ = "Acolyte"; - mes "[Lark]"; - mes "...mentality makes him warm and considerate for others..."; - mes "I know I have loved anyone,..."; - mes "...be of help to others and for others..."; - mes "...type of well-caring."; - mes "...always wants to help others."; - next; - break; - case 7: - .@job$ = "Taekwon Boy/Girl"; - mes "[Lark]"; - mes "...to believe with a stubborn conviction..."; - mes "...heart and spirit of the grassland is consistent: it..."; - mes "...make steps to move forward."; - mes "...type of comments or want to understand the beliefs..."; - mes "...that type of effort to correct through training,..."; - mes "...to have a sound mind..."; - next; - break; - case 8: - .@job$ = "Gunslinger"; - mes "[Lark]"; - mes "People often praised Justice."; - mes "Sometimes fear and confusion may exist..."; - mes "...that time, the definition of confusion..."; - mes "...to maintain the balance, you're carrying the burden..."; - mes "...for you ..."; - next; - break; - case 9: - .@job$ = "Ninja"; - mes "[Lark]"; - mes "...to avoid the type of self-aspiring..."; - mes "...married to a prominent goal and quietly avoiding..."; - mes "...step and their goals..."; - mes "...type of reaching your goal until they're complete..."; - mes "...I do not regret it as ..."; - next; - break; - default: - mes "[Lark]"; - mes "An error has occurred."; - close; - } - mes "[Lark]"; - mes "^8014EB"+.@job$+" is the job that suits you.^000000"; - next; - mes "[Lark]"; - mes "Well, "+.@job$+", you can choose among various career pathways."; - mes "Do you want to determine the job that suits you?"; - mes "Do you want to select a job?"; - next; - switch(select(.@job$+".", "Any other profession.")) { - case 1: - mes "[Lark]"; - mes "The Novice Training Center course is now shut down, "+.@job$+". Would you like to make this occupation your profession?"; - next; - if(select("I will think about it again.", "I'll choose the former.") == 1) { - mes "[Lark]"; - mes "You will receive a book corresponding to each job type."; - mes "Please have enough experience to determine carefully the job that suits you."; - close; - } - break; - case 2: - mes "[Lark]"; - mes "Quit now the Training Center Course. Would you like to make an occupation your career choice?"; - next; - if(select("I will think about it again.", "I still want to change my job.") == 1) { - mes "[Lark]"; - mes "Primer of each class would have received."; - mes "Have enough experience to determine looked carefully, please."; - close; - } - mes "[Lark]"; - mes "Yes, sir. Please select your desired job."; - next; - .@who_job = select("Swordman", "Wizard", "Archer", "Merchant", "Thief", "Acolyte", "Taekwon Boy/Girl", "Gunslinger", "Ninja", "I'll think again."); - if (.@who_job == 10) { - mes "[Lark]"; - mes "The Novice Training Center has a lot of sea experience, please pay attention along the way."; - close; - } - break; - } - callfunc "F_NvErase",1; - .@str$ = "^A62A2A'"+strcharinfo(PC_NAME)+"^000000'! Take care and may Freya bless you on your journey."; - switch(.@who_job) { - case 1: - mes "[Lark]"; - mes "We will send you"; - mes "to the swordman guild in Izlude, the Satelite city."; - mes .@str$; - mes "Good bye."; - close2; - savepoint "izlude",128,98; // Old coordinates: (95,104) - warp "izlude_in",74,167; - end; - case 2: - mes "[Lark]"; - mes "We will send you"; - mes "to the magician guild in Geffen, the Magical City."; - mes .@str$; - mes "Good bye."; - close2; - savepoint "geffen",119,37; - warp "geffen_in",163,98; - end; - case 3: - mes "[Lark]"; - mes "We will send you"; - mes "to the Archer Guild in Payon, the city of mountains."; - mes .@str$; - mes "Good bye."; - close2; - savepoint "payon",256,242; - warp "payon_in02",64,65; - end; - case 4: - mes "[Lark]"; - mes "We will send you"; - mes "to the merchant guild in Alberta, the Port City."; - mes .@str$; - mes "Good bye."; - close2; - savepoint "alberta",30,232; - warp "alberta_in",62,44; - end; - case 5: - mes "[Lark]"; - mes "We will send you"; - mes "to the thief guild in Morocc, the desert city."; - mes .@str$; - mes "Good bye."; - close2; - savepoint "morocc",150,99; - warp "moc_prydb1",99,185; - end; - case 6: - mes "[Lark]"; - mes "We will send you"; - mes "to the Prontera, the capital city of the Rune-Midgarts Kingdom."; - mes .@str$; - mes "Good bye."; - close2; - savepoint "prontera",117,72; - warp "prt_church",172,19; - end; - case 7: - mes "[Lark]"; - mes "We will send you"; - mes "to the Phoenix in Payon, the city of mountains."; - mes .@str$; - mes "Good bye."; - close2; - savepoint "payon",164,58; - warp "payon",163,141; - end; - case 8: - mes "[Lark]"; - mes "You will be sent to the flyship"; - mes "in Izlude, the Satelite city."; - mes "You can get on the flyship to go to Einbroch, the city of industries."; - mes .@str$; - mes "Good bye."; - close2; - savepoint "izlude",128,98; // Old coordinates: (95,104) - warp "izlude",128,67; - end; - case 9: - mes "[Lark]"; - mes "We will send you"; - mes "to the captain of the smuggling ship."; - mes "You can move to Amatsu"; - mes "with the captain's help."; - mes .@str$; - mes "Good bye."; - close2; - savepoint "alberta",117,56; - warp "alberta",171,132; - end; - default: - mes "[Lark]"; - mes "An error has occurred. If you keep having the same problem, please contact the local GM team."; - close; - } -} -new_1-3,106,50,4 duplicate(NvLark) Job Guide Lark#01 4_M_KID1 -new_2-3,106,50,4 duplicate(NvLark) Job Guide Lark#02 4_M_KID1 -new_3-3,106,50,4 duplicate(NvLark) Job Guide Lark#03 4_M_KID1 -new_4-3,106,50,4 duplicate(NvLark) Job Guide Lark#04 4_M_KID1 -new_5-3,106,50,4 duplicate(NvLark) Job Guide Lark#05 4_M_KID1 |