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-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Joseph
-//= Copyright (C) Euphy
-//= Copyright (C) Kisuka
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Renewal Novice Training Grounds
-//================= Description ===========================================
-//= A tutorial for new players starting at new_1-1 (53,111).
-//= This script was replaced by the Izlude Academy in 2012.
-//================= Current Version =======================================
-//= 1.5
-//=========================================================================
-
-//== Main NPCs =============================================
-- script Sprakki#newbe01::NvSprakkiA FAKE_NPC,{
- if (job_novice_q == 0) {
- mes "[Sprakki]";
- mes "Hello there! Welcome to the World of Ragnarok Online. My name is Sprakki and I'm in charge of giving you basic gameplay tips.";
- mes "Click on the [Next] button or press [Enter] to continue.";
- next;
- mes "[Sprakki]";
- mes "First you need to learn the very basics of controlling your character.";
- mes "All the basic ^4d4dffmoves, selection of items, and attacks^000000 use the ^4d4dff left click of the mouse^000000.";
- next;
- cutin "tutorial01",3;
- mes "-! Info !-";
- mes "Click on the ground to move the character.";
- mes "Attacking monsters and conversations with the people of this world can be done by simply clicking on them.";
- next;
- cutin "",255;
- mes "[Sprakki]";
- mes "First off, try moving around.";
- mes "Do you see that wooden bridge to the right?";
- next;
- mes "[Sprakki]";
- mes "Walk over that bridge and there's a castle used as the Training Center.";
- mes "I will be waiting for you inside of that Castle. Please come to the castle by yourself.";
- job_novice_q = 1;
- setquest 7117;
- next;
- cutin "tutorial02",3;
- mes "-! Info !-";
- mes "You've received a quest from Sprakki.";
- mes "You can check the contents of the quest in the Quest Info Window.";
- next;
- mes "[Sprakki]";
- mes "I will wait inside the Training Center across the bridge.";
- next;
- mes "-! Info !-";
- mes "You can open the Quest Info Window by pressing the ^4d4dffAlt + U^000000 keys at the same time.";
- next;
- cutin "",255;
- mes "[Sprakki]";
- mes "Have you checked the Quest Info Window?";
- mes "I'll be waiting in the castle across the bridge.";
- close2;
- cutin "",255;
- end;
- } else if (job_novice_q == 1) {
- mes "[Sprakki]";
- mes "I will be waiting for you across the Bridge to the east.";
- close;
- } else {
- mes "[Sprakki]";
- mes "Are you lost?";
- mes "Have you gone beyond the bridge to the east?";
- mes "I will guide you further after we meet in the Training Center.";
- close;
- }
-}
-new_1-1,53,114,3 duplicate(NvSprakkiA) Sprakki#nv1a 4_F_01
-new_2-1,53,114,3 duplicate(NvSprakkiA) Sprakki#nv2a 4_F_01
-new_3-1,53,114,3 duplicate(NvSprakkiA) Sprakki#nv3a 4_F_01
-new_4-1,53,114,3 duplicate(NvSprakkiA) Sprakki#nv4a 4_F_01
-new_5-1,53,114,3 duplicate(NvSprakkiA) Sprakki#nv5a 4_F_01
-
-- script Sprakki#newbe05::NvSprakkiB FAKE_NPC,{
- if (job_novice_q == 0) {
- mes "[Sprakki]";
- mes "Hello there! Welcome to the World of Ragnarok Online.";
- mes "My name is Sprakki and I'm in charge of giving you basic gameplay tips.";
- mes "Click on the [Next] button or press [Enter] key to continue.";
- next;
- mes "[Sprakki]";
- mes "First you need to learn the very basics of controlling your character.";
- mes "All the basic ^4d4dffmoves, selection of items, and attacks^000000 use the ^4d4dff left click of the mouse^000000.";
- next;
- cutin "tutorial01",3;
- mes "-! Info !-";
- mes "Click on the ground to move the character.";
- mes "Attacking monsters and conversations with the people of this world can be done by simply clicking on them.";
- next;
- cutin "",255;
- mes "[Sprakki]";
- mes "Well then, I will give you a quest to talk to me.";
- mes "After the conversation is over, talk to me again by left-clicking on me.";
- job_novice_q = 1;
- setquest 7117;
- next;
- cutin "tutorial02",3;
- mes "-! Info !-";
- mes "You've received a quest from Sprakki.";
- mes "You can check the contents of the quest in the Quest Info Window by pressing the ^4d4dffAlt + U^000000 keys at the same time.";
- next;
- cutin "",255;
- mes "[Sprakki]";
- mes "Have you checked the Quest Info Window?";
- mes "Well, talk to me again.";
- close;
- } else if (job_novice_q < 3) {
- if (job_novice_q == 1) {
- mes "[Sprakki]";
- mes "Great!";
- mes "Now you know how to move and talk to others, right?";
- job_novice_q = 2;
- getexp 600,5;
- completequest 7117;
- next;
- }
- mes "[Sprakki]";
- mes "The Training Center is prepared for novices just like you.";
- mes "You are going to be trained to get used to the basics of the Game.";
- next;
- mes "[Sprakki]";
- mes "Of course, this Training Process is optional, if you want to go straight to town, that's also fine.";
- mes "But, you will miss all the advantages you can get in the Training Center.";
- next;
- switch(select("Begin Training.", "Start the game right away.")) {
- case 1:
- mes "[Sprakki]";
- mes "I will guide you to the Novice Training Center.";
- mes "Inside, Instructor 'Brade' will be waiting to speak to you.";
- next;
- mes "[Sprakki]";
- mes "Instructor 'Brade' will help you afterwards.";
- mes "Please, Go see him.";
- setquest 7118;
- next;
- mes "^4d4dff- You received a quest 'Novice Training Ground -1' from Sprakki.";
- mes "Please check the Quest Info Window. -^000000";
- close2;
- savepoint strnpcinfo(NPC_MAP),100,100;
- warp strnpcinfo(NPC_MAP),100,100;
- end;
- case 2:
- nov_1st_cos = 0;
- nov_2nd_cos = 0;
- nov_3_swordman = 0;
- nov_3_archer = 0;
- nov_3_thief = 0;
- nov_3_magician = 0;
- nov_3_acolyte = 0;
- nov_3_merchant = 0;
- mes "[Sprakki]";
- mes "Ok, You want to start right away.";
- mes "Which Town do you want to start at?";
- next;
- .@select = select("Prontera", "Morroc", "Geffen", "Payon", "Alberta", "Izlude");
- mes "[Sprakki]";
- mes "I see.";
- mes "Go ahead and grow stronger! Look toward a brighter future ahead of you.";
- callfunc "F_NvErase";
- close2;
- switch(.@select) {
- case 1:
- savepoint "prontera",273,354;
- warp "prontera",273,354;
- break;
- case 2:
- savepoint "morocc",160,94;
- warp "morocc",160,94;
- break;
- case 3:
- savepoint "geffen",120,100;
- warp "geffen",120,100;
- break;
- case 4:
- savepoint "payon",70,100;
- warp "payon",70,100;
- break;
- case 5:
- savepoint "alberta",116,57;
- warp "alberta",116,57;
- break;
- case 6: // Old coordinates: (94,103)
- savepoint "izlude",128,98;
- warp "izlude",128,98;
- break;
- }
- end;
- }
- } else {
- mes "[Sprakki]";
- mes "These are the Novice Training Grounds.";
- mes "I will guide you to the Novice Training Center.";
- close2;
- savepoint strnpcinfo(NPC_MAP),100,100;
- warp strnpcinfo(NPC_MAP),100,100;
- end;
- }
-}
-new_1-2,100,29,4 duplicate(NvSprakkiB) Sprakki#nv1b 4_F_01
-new_2-2,100,29,4 duplicate(NvSprakkiB) Sprakki#nv2b 4_F_01
-new_3-2,100,29,4 duplicate(NvSprakkiB) Sprakki#nv3b 4_F_01
-new_4-2,100,29,4 duplicate(NvSprakkiB) Sprakki#nv4b 4_F_01
-new_5-2,100,29,4 duplicate(NvSprakkiB) Sprakki#nv5b 4_F_01
-
-- script Brade#newbe02::NvBradeA FAKE_NPC,{
- if (job_novice_q < 2) {
- mes "[Instructor Brade]";
- mes "Hello there! Welcome to the World of Ragnarok Online.";
- mes "You have participated on the previous Training Grounds.";
- mes "The Training Grounds have now come under new management.";
- next;
- mes "[Instructor Brade]";
- mes "I guess we will just have to start your training all over again.";
- next;
- mes "[Instructor Brade]";
- mes "My name is Instructor Brade and I'm in charge of giving you basic gameplay tips.";
- mes "Click on the [Next] button or press [Enter] to continue.";
- next;
- mes "[Instructor Brade]";
- mes "First you need to learn the very basics of controlling your character.";
- mes "All the basic ^4d4dff moves, selection of items, and attacks^000000 use the ^4d4dff left click of the mouse^000000.";
- next;
- cutin "tutorial01",3;
- mes "-! Info !-";
- mes "Click on the ground to move the character.";
- mes "Attacking monsters and conversations with the people of this world can be done by simply clicking on them.";
- next;
- cutin "",255;
- next;
- mes "[Instructor Brade]";
- mes "First off, try moving around.";
- mes "After moving around, talk to me again.";
- nov_1st_cos = 0;
- nov_2nd_cos = 0;
- nov_3_swordman = 0;
- nov_3_archer = 0;
- nov_3_thief = 0;
- nov_3_magician = 0;
- nov_3_acolyte = 0;
- nov_3_merchant = 0;
- treasure_alb = 0;
- job_novice_q = 2;
- setquest 7118;
- next;
- cutin "tutorial02",3;
- mes "-! Info !-";
- mes "You've received a quest from Instructor Brade.";
- mes "You can check the contents of the quest in the Quest Info Window.";
- next;
- mes "-! Info !-";
- mes "You can open the Quest Info Window by pressing the ^4d4dffAlt + U^000000keys at the same time.";
- next;
- cutin "",255;
- mes "[Instructor Brade]";
- mes "Have you checked the Quest Info Window?";
- mes "Well, talk to me again.";
- close;
- } else if (job_novice_q < 4) {
- if (job_novice_q == 2) {
- mes "[Instructor Brade]";
- mes "Great.";
- mes "You've completed the given quest successfully, so I will reward you with experience points.";
- job_novice_q = 3;
- getexp 900,10;
- completequest 7118;
- next;
- mes "[Instructor Brade]";
- mes "Experience Points you've earned from hunting or finishing quests can be checked by tracking the EXP Bar, located at upper-left side of the display.";
- next;
- mes "[Instructor Brade]";
- mes "Sigh... I will just talk roughly.";
- mes "...I just can't get used to 'politeness' you know.";
- mes "Don't look at me like that!";
- next;
- mes "[Instructor Brade]";
- mes "Ok look alive you maggot.";
- mes "Next up is items and equipment.";
- next;
- mes "[Instructor Brade]";
- mes "First, take these.";
- mes "These are very basic equipments and recovery potions.";
- } else {
- mes "[Instructor Brade]";
- mes "Uh... Where were we? Oh right, let's continue.";
- mes "It's about items and equipments.";
- next;
- mes "[Instructor Brade]";
- mes "Take these.";
- mes "Basic equipments and recovery potions.";
- }
- job_novice_q = 4;
- getitem Novice_Plate,1;
- getitem Novice_Hood,1;
- getitem Novice_Boots,1;
- getitem Novice_Egg_Cap,1;
- getitem Novice_Knife,1;
- getitem Novice_Guard,1;
- getitem Novice_Potion,300;
- setquest 7119;
- next;
- mes "[Instructor Brade]";
- mes "In the upper left Basic Info. Window, press the 'Item' icon to open the Item Window.";
- mes "The item window is divided into...";
- next;
- mes "[Instructor Brade]";
- mes "3 sections: consumable items, equipment and other items.";
- mes "If you want to use or equip items, just double-click on the item or drag them into the Equipment Window.";
- next;
- mes "[Instructor Brade]";
- mes "You can see detailed info. of each item by right-clicking on the item.";
- mes "Detailed information of the item will pop up.";
- next;
- cutin "tutorial04",3;
- mes "!- Info -!";
- mes "Right-click on an item to see detailed information about it.";
- next;
- mes "!- Info -!";
- mes "Right-click on other players to show the Community Menu and you can join a party, or request trade with a player etc.";
- next;
- cutin "",255;
- mes "[Instructor Brade]";
- mes "Why don't you equip the items I gave you earlier?";
- mes "^4d4dffDouble-Click^000000 on the item you want to equip. Let us continue after you are done gearing up.";
- next;
- cutin "tutorial03",3;
- mes "!- Info -!";
- mes "Items can be easily equipped or used by simply double-clicking on them.";
- mes "The Hot Key to open the Inventory Window is ALT + E.";
- next;
- mes "!- Info -!";
- mes "To check on the items that are currently equipped, use the Hot Key ALT + Q.";
- mes "Or, drag the item on to the item slot you want the item to be equipped.";
- next;
- mes "!- Info -!";
- mes "Equip all of the equipment given by Instructor Brade.";
- close2;
- cutin "",255;
- end;
- } else if (job_novice_q == 4) {
- if (isequipped(2414) + isequipped(2352) + isequipped(2510) + isequipped(2112) + isequipped(1243) < 4) {
- mes "[Instructor Brade]";
- mes "Try to put on at least 4 of the equipments I gave you.";
- mes "Put those shoes on, wear those clothes, and arm yourself with that weapon you maggot.";
- close;
- }
- mes "[Instructor Brade]";
- mes "You are all set.";
- mes "You are coming along just fine.";
- job_novice_q = 5;
- getexp 1200,15;
- getitem N_Fly_Wing,50;
- getitem N_Butterfly_Wing,20;
- completequest 7119;
- next;
- mes "[Instructor Brade]";
- mes "Here's some Fly Wings and Butterfly Wings as a reward.";
- mes "You don't need these in the Training Ground, but they will come in handy later.";
- next;
- mes "[Instructor Brade]";
- mes "Next, are Hot Keys.";
- mes "Press the ^4d4dffF12 key^000000 on your keyboard.";
- mes "A box with 9 slots will pop up.";
- next;
- mes "[Instructor Brade]";
- mes "Drag on the right corner of the Hot Key Window and you will be able to see the other pages of the Hot Key.";
- next;
- mes "[Instructor Brade]";
- mes "The F1 to F9 keys are the designated hotkeys.";
- mes "Just drag a skill or an item onto the Hot Key Window and press a corresponding key to use them right away.";
- next;
- cutin "tutorial05",3;
- mes "!- Info -!";
- mes "You can register a skill or an item to the Hot Key Window by just dragging them onto the Hot Key Slot.";
- next;
- mes "!- Info -!";
- mes "Registered Skills or Items can be used/equipped by just pressing the corresponding key.";
- next;
- mes "!- Info -!";
- mes "You can customize the Hot Key to use any keys you please as the Hot Key by changing the Shortcut configuration in the options menu.";
- next;
- mes "!- Info -!";
- mes "Register skills and items that you use often so that you can use them easily.";
- next;
- cutin "",255;
- mes "[Instructor Brade]";
- mes "The last part is how to use Skills.";
- mes "But before that, you need to learn something first.";
- next;
- mes "[Instructor Brade]";
- mes "Somewhere in this room, there's someone named ^4d4dffJinha^000000.";
- mes "Find Jinha and learn the ^4d4dff[First Aid]^000000 skill from him.";
- setquest 7120;
- next;
- mes "[Instructor Brade]";
- mes "Your lesson is after that.";
- mes "Go find Jinha and learn the [First Aid] Skill. Then come back to me.";
- close;
- } else if (job_novice_q == 5) {
- mes "[Instructor Brade]";
- mes "Somewhere in this room, there's someone named ^4d4dffJinha^000000.";
- mes "Find Jinha and learn the ^4d4dff[First Aid]^000000 skill from him.";
- close;
- } else if (job_novice_q == 6) {
- mes "[Instructor Brade]";
- mes "Now you've learned the [First Aid] Skill.";
- mes "Just as I told you before, by registering the First Aid Skill onto the Hot Key Window, you can use the skill fast and easy.";
- next;
- mes "[Instructor Brade]";
- mes "And that's it, that's all I can teach you.";
- mes "You see that exit to the west?";
- mes "Move on to the next room and there will be another instructor waiting for you.";
- next;
- mes "[Instructor Brade]";
- mes "We will be seeing each other soon enough.";
- mes "But for now, go to the room to the west and get more information.";
- next;
- mes "[Instructor Brade]";
- mes "You've come along fine this far.";
- mes "This is not much, but take this as a reward.";
- job_novice_q = 7;
- getitem N_Adventurers_Suit,1;
- completequest 7120;
- close;
- } else if (job_novice_q == 7) {
- mes "[Instructor Brade]";
- mes "Next step of the Training is done in the room west of here.";
- mes "If you are lost, I can send you there.";
- next;
- switch(select("I can get there by myself.", "Please, send me to the next room.")) {
- case 1:
- mes "[Instructor Brade]";
- mes "Good. That's the attitude you must have.";
- mes "You can't just lean on others to help you.";
- mes "Now, go ahead.";
- close;
- case 2:
- mes "[Instructor Brade]";
- mes "Oh well.";
- mes "I think it's better than seeing you lost and wandering about.";
- mes "Hahahaha...";
- close2;
- warp strnpcinfo(NPC_MAP),41,172;
- end;
- }
- } else {
- mes "[Instructor Brade]";
- mes "Aren't you done with the courses here?";
- mes "Or are you just lost?";
- next;
- switch(select("Send me to the Combat Training Ground.", "I want to go to town.")) {
- case 1:
- mes "[Instructor Brade]";
- mes "Sure.";
- mes "Be careful not to be lost again.";
- close2;
- warp "new_"+charat(strnpcinfo(NPC_MAP),4)+"-3",96,21;
- end;
- case 2:
- mes "[Instructor Brade]";
- mes "Town... Eh?";
- mes "In that case, I will send you to where the Kafra Employee is at.";
- mes "Use ^4d4dffKafra's Warp Service^000000 to go to town.";
- close2;
- warp strnpcinfo(NPC_MAP),41,172;
- end;
- }
- }
-}
-new_1-2,100,105,3 duplicate(NvBradeA) Brade#nv1a 4_M_JOB_KNIGHT1
-new_2-2,100,105,3 duplicate(NvBradeA) Brade#nv2a 4_M_JOB_KNIGHT1
-new_3-2,100,105,3 duplicate(NvBradeA) Brade#nv3a 4_M_JOB_KNIGHT1
-new_4-2,100,105,3 duplicate(NvBradeA) Brade#nv4a 4_M_JOB_KNIGHT1
-new_5-2,100,105,3 duplicate(NvBradeA) Brade#nv5a 4_M_JOB_KNIGHT1
-
-- script Jinha#newbe03::NvJinha FAKE_NPC,{
- if (job_novice_q < 5) {
- mes "[Jinha]";
- mes "What can I help you with?";
- mes "Hmm? You haven't followed the curriculum correctly.";
- next;
- mes "[Jinha]";
- mes "You have to see Instructor Brade first before me. I will send you to Instructor Brade.";
- close2;
- warp strnpcinfo(NPC_MAP),100,100;
- end;
- } else if (job_novice_q == 5) {
- if (getskilllv("NV_FIRSTAID") > 0) {
- mes "[Jinha]";
- mes "Hello!";
- mes "I am responsible for teaching you the [First Aid] skill.";
- mes "Instructor Brade asked you to learn it right?.";
- next;
- mes "[Jinha]";
- mes "Wow... ...it's amazing!";
- mes "You already know the First Aid Skill.";
- mes "There doesn't seem to be anything for me to teach you.";
- next;
- mes "[Jinha]";
- mes "Great. Was your instructor from the previous management Cecil?";
- mes "Well, you have learned First Aid, I can confirm that.";
- next;
- mes "[Jinha]";
- mes "Well, you can directly go to the next step of the course.";
- mes "Go back to Instructor Brade.";
- job_novice_q = 6;
- close;
- } else {
- mes "[Jinha]";
- mes "Hello!";
- mes "How can I help you?";
- next;
- select("I want to learn to use the [First Aid] Skill.");
- mes "[Jinha]";
- mes "That's right.";
- mes "First Aid is the skill used to convert SP into HP when you are in danger.";
- next;
- mes "[Jinha]";
- mes "It's recovery amount is small.";
- mes "Still, it will help you not to faint from a critical hit.";
- specialeffect(EF_BEGINSPELL6, AREA, playerattached());
- specialeffect(EF_SPELLBREAKER, AREA, playerattached());
- next;
- mes "[Jinha]";
- mes "You can open the Skill Window by pressing the ^4d4dffskill^000000 button in the Basic Window.";
- mes "Hot Key is ^4d4dffALT + S^000000.";
- mes "Why don't you try the skill?";
- skill "NV_FIRSTAID",1,0;
- skill_nov = 3; // Has future uses - do not remove! [Euphy]
- job_novice_q = 6;
- next;
- mes "[Jinha]";
- mes "Good, now you know how to use the First Aid Skill, you have to move on to the next step.";
- mes "Go back to Instructor Brade and show him what you've learned here.";
- close;
- }
- } else if (job_novice_q == 6) {
- mes "[Jinha]";
- mes "Didn't you learn the First Aid Skill already?";
- mes "Have it checked by Instructor Brade.";
- mes "If you don't know how to get to him, I will send you to him.";
- next;
- switch(select("I'm good by myself.", "Please, send me to him.")) {
- case 1:
- mes "[Jinha]";
- mes "Very Good!";
- mes "That's the right attitude!";
- mes "You will be a great adventurer in the future.";
- close;
- case 2:
- mes "[Jinha]";
- mes "I will send you to Instructor Brade.";
- close2;
- warp strnpcinfo(NPC_MAP),100,100;
- end;
- }
- } else {
- mes "[Jinha]";
- mes "What can I do for you?";
- mes "Next course will be continued in the West Room.";
- mes "Go on into the west room.";
- close;
- }
-}
-new_1-2,115,120,3 duplicate(NvJinha) Jinha#nv1 1_M_ORIENT01
-new_2-2,115,120,3 duplicate(NvJinha) Jinha#nv2 1_M_ORIENT01
-new_3-2,115,120,3 duplicate(NvJinha) Jinha#nv3 1_M_ORIENT01
-new_4-2,115,120,3 duplicate(NvJinha) Jinha#nv4 1_M_ORIENT01
-new_5-2,115,120,3 duplicate(NvJinha) Jinha#nv5 1_M_ORIENT01
-
-//== People/Services in Ragnarok ===========================
-- script Chocolat#newbe06::NvChocolat FAKE_NPC,{
- if (job_novice_q < 7) {
- mes "[Chocolat]";
- mes "Hmm? Strange.";
- mes "Let me see that Trainee ID for a sec.";
- next;
- if (job_novice_q < 2) {
- mes "[Chocolat]";
- mes "Oh, really...";
- mes "You have participated on the previous Training Grounds.";
- mes "The Training Grounds have now come under new management.";
- next;
- mes "[Chocolat]";
- mes "If you want to do the basic course,";
- mes "you should go back to Instructor Brade.";
- next;
- mes "[Chocolat]";
- mes "Or you can go ahead and start with theory training.";
- mes "What would you like to do?";
- next;
- switch(select("Send me to Basic Training.", "Start Theory Training.")) {
- case 1:
- mes "[Chocolat]";
- mes "Sure.";
- mes "I will send you to Instructor Brade.";
- mes "Instructor Brade will start your basic training.";
- close2;
- warp strnpcinfo(NPC_MAP),100,100;
- end;
- case 2:
- mes "[Chocolat]";
- mes "I will tell you about the people you will be seeing in Town.";
- mes "There are many kinds of people in town and some of them will be helpful to know.";
- next;
- mes "[Chocolat]";
- mes "There are a lot of people in town, but among them, these people are the most important to know.";
- next;
- mes "[Chocolat]";
- mes "They are [Kafra] Employee's standing right behind me and their rival company the [Cool Event Corp].";
- mes "When you visit a town for the first time, you should talk to the Information [Guide]";
- next;
- mes "[Chocolat]";
- mes "Well then, let's hear from each of them.";
- mes "Start by talking to the [Kafra] Employee.";
- job_novice_q = 8;
- setquest 7121;
- next;
- mes "^4d4dff- You've received a quest from Chocolat.";
- mes "Please check the quest information window. -^000000";
- close;
- }
- } else {
- mes "[Chocolat]";
- mes "You were still on the basic course.";
- mes "You should go back to Instructor Brade or Jinha.";
- next;
- mes "[Chocolat]";
- mes "If you don't know how to find them, I can send you to Instructor Brade, How about it?";
- next;
- switch(select("I will go myself.", "Will you do that for me?")) {
- case 1:
- mes "[Chocolat]";
- mes "Sure. Go out to the door to the right.";
- close;
- case 2:
- mes "[Chocolat]";
- mes "Sure.";
- mes "I will see you later.";
- close2;
- warp strnpcinfo(NPC_MAP),100,100;
- end;
- }
- }
- } else if (job_novice_q == 7) {
- mes "[Chocolat]";
- mes "I will tell you about the people you will be seeing in Town.";
- mes "There are many kinds of people in town and some of them will be helpful to know.";
- next;
- mes "[Chocolat]";
- mes "There are a lot of people in town, but among them, these people are the most important to know.";
- next;
- mes "[Chocolat]";
- mes "They are [Kafra] Employee's standing right behind me and their rival company the [Cool Event Corp].";
- mes "When you visit a town for the first time, you should talk to Information [Guide]";
- next;
- mes "[Chocolat]";
- mes "Well then, let's hear from each of them.";
- mes "Start by talking to the [Kafra] Employee.";
- job_novice_q = 8;
- setquest 7121;
- close;
- } else if (job_novice_q == 8) {
- mes "[Chocolat]";
- mes "Here, talk to these guys standing behind me.";
- mes "Start with the [Kafra] Employee behind me.";
- close;
- } else if (job_novice_q == 9) {
- mes "[Chocolat]";
- mes "You've learned a lot about Kafra service huh?";
- mes "From now on, you can use the Kafra Service.";
- next;
- mes "[Chocolat]";
- mes "During the Training Process, if you want to go straight to the town, you can use the Kafra Service to go there.";
- mes "But, once you leave the Training Center, you can never come back here.";
- next;
- mes "[Chocolat]";
- mes "Next is the Kafra's rival, [Cool Event Corp.] Staff!";
- mes "[Cool Event Corp.] Staff specialize in events.";
- mes "Well, why don't you talk to him yourself?";
- close;
- } else if (job_novice_q == 10) {
- mes "[Chocolat]";
- mes "After [Kafra] and [Cool Event Corp.], are the Information [Guide]'s.";
- mes "They can seem insignificant but they can help you greatly when the time comes.";
- next;
- mes "[Chocolat]";
- mes "I've brought the Information Guide from the City of Prontera.";
- mes "Ask him what he actually does in town.";
- close;
- } else if (job_novice_q == 11) {
- mes "[Chocolat]";
- mes "How was the explanation of the Information [Guide]?";
- mes "Last is about using [Inn]s.";
- mes "There's an Inn located in each town.";
- next;
- mes "[Chocolat]";
- mes "You can rest at Inns or Hotels for a small fee.";
- mes "Your HP and SP will be recovered completely by resting there.";
- mes "Can't hurt to use one, eh?";
- next;
- mes "[Chocolat]";
- mes "Besides these guys, there's many merchants selling various kind of items, so go check them out.";
- job_novice_q = 12;
- completequest 7121;
- getexp 1800,20;
- getitem Cargo_Free_Ticket,20;
- getitem Warp_Free_Ticket,30;
- next;
- mes "[Chocolat]";
- mes "You've completed all the quests I gave you.";
- mes "As the reward, I will give you Free Tickets for Kafra Storage and Teleport Service.";
- mes "They will come in handy.";
- next;
- mes "[Chocolat]";
- mes "That's all for me.";
- mes "Now, it's time for real combat!";
- next;
- mes "[Chocolat]";
- mes "Real Combat Training will be given by Instructor Brade. You met him earlier.";
- mes "I will send you to the Real Combat Training Field.";
- close2;
- .@map$ = "new_"+charat(strnpcinfo(NPC_MAP),4)+"-3";
- savepoint .@map$,96,21;
- warp .@map$,96,21;
- end;
- } else {
- mes "[Chocolat]";
- mes "Are you lost?";
- next;
- switch(select("No, just looking around", "Yes, send me to the Combat Training Field")) {
- case 1:
- mes "[Chocolat]";
- mes "Okay, come back to me if";
- mes "you need me to redirect you.";
- close;
- case 2:
- mes "[Chocolat]";
- mes "I will send you to the Real Combat Training Field.";
- close2;
- .@map$ = "new_"+charat(strnpcinfo(NPC_MAP),4)+"-3";
- savepoint .@map$,96,21;
- warp .@map$,96,21;
- end;
- }
- }
-}
-new_1-2,33,172,4 duplicate(NvChocolat) Chocolat#nv1 4W_KID
-new_2-2,33,172,4 duplicate(NvChocolat) Chocolat#nv2 4W_KID
-new_3-2,33,172,4 duplicate(NvChocolat) Chocolat#nv3 4W_KID
-new_4-2,33,172,4 duplicate(NvChocolat) Chocolat#nv4 4W_KID
-new_5-2,33,172,4 duplicate(NvChocolat) Chocolat#nv5 4W_KID
-
-- script Kafra Employee#newbe07::NvKafra FAKE_NPC,{
- if (job_novice_q < 8) {
- mes "[Kafra Employee]";
- mes "Hello.";
- mes "I don't think it's my turn yet.";
- mes "Please talk to 'Chocolat' first.";
- close;
- } else if (job_novice_q == 8) {
- mes "[Kafra Employee]";
- mes "Hello.";
- mes "I've been dispatched by the Kafra Head Office to help trainees.";
- mes "The Kafra Corporation is the world's largest company with a long and distinguished history on the Rune-Midgard continent.";
- mes "It's important for you adventurers to be close with us.";
- next;
- mes "[Kafra Employee]";
- mes "I will inform you about the Kafra Services which you will be using most frequently, [Save], [Storage] and [Teleport] Services.";
- next;
- mes "[Kafra Employee]";
- mes "When you talk to a Kafra Employee and ask for the Save Service,";
- mes "the location of where you will revive, after being defeated in battle, will be changed.";
- next;
- mes "[Kafra Employee]";
- mes "Your Respawn Point is always the last place where you have saved. Using a Butterfly Wing will return you to the place where you last saved.";
- mes "This service is free to use, so feel free to use the Save Service anytime you like.";
- next;
- callsub L_Services,2; //Storage
- next;
- callsub L_Services,3; //Teleport
- job_novice_q = 9;
- next;
- mes "[Kafra Employee]";
- mes "Do you want to hear another explanation?";
- next;
- while(1) {
- .@select = select("About Save", "About Storage", "About Teleport", "About Cart", "No More.");
- if (.@select == 5) {
- mes "[Kafra Employee]";
- mes "I hope you are satisfied with my explanation";
- mes "about the Kafra Service.";
- close;
- }
- callsub L_Services, .@select;
- next;
- }
- } else {
- mes "[Kafra Employee]";
- mes "Kafra Service at your service.";
- mes "What can I do for you?";
- next;
- mes "[Kafra Employee]";
- mes "Let me inform you before you use the Teleport Service.";
- mes "If you teleport to the village,";
- mes "^4d4dffyou can NEVER come back to the Novice Training Field.^000000";
- mes "So keep that in mind.";
- next;
- switch(select("Teleport Service", "About Kafra Service")) {
- case 1:
- mes "[Kafra Employee]";
- mes "So, you are going straight to town.";
- mes "Let me give you a brief introduction.";
- mes "^4d4dffProntera is the Capital City of the Rune-Midgarts Kingdom, and right next to it is Izlude^000000.";
- next;
- mes "[Kafra Employee]";
- mes "^4d4dffMorroc is the Desert City, you can change your job to Thief and Assassin^000000 here.";
- mes "^4d4dffPayon is the Village in the Mountains, and it is close to the Archer Village^000000.";
- mes "^4d4dffGeffen is the City of Magic. Go there if you want to become a Mage.^000000";
- next;
- mes "[Kafra Employee]";
- mes "^4d4dffAlberta is the Port City and there you can find the Merchant Guild^000000.";
- mes "Also, if you are trying to take a boat to go somewhere, you have to go through Alberta first.";
- mes "Select the town you want to teleport to.";
- next;
- switch(select("Prontera", "Morroc", "Payon", "Alberta", "Geffen")) {
- case 1:
- mes "[Kafra Employee]";
- mes "Rune-Midgarts' Capital, Prontera.";
- mes "I will send you to Prontera.";
- mes "May Freya bless you upon your journey.";
- callfunc "F_NvErase";
- close2;
- savepoint "prontera",117,72;
- warp "prontera",150,50;
- end;
- case 2:
- mes "[Kafra Employee]";
- mes "The Desert City, Morroc...";
- mes "It has lost it's former glory...";
- mes "Do not lose the dream in your heart right now.";
- callfunc "F_NvErase";
- close2;
- savepoint "morocc",150,99;
- warp "morocc",155,110;
- end;
- case 3:
- mes "[Kafra Employee]";
- mes "Hmm, you want to be an Archer?.";
- mes "Let's go to Payon.";
- mes "Let Freya bless you.";
- callfunc "F_NvErase";
- close2;
- savepoint "payon",70,100;
- warp "payon",166,67;
- end;
- case 4:
- mes "[Kafra Employee]";
- mes "The Port City, Alberta.";
- mes "Main city for all trades on the Rune-Midgard continent.";
- mes "If you want to experience other civilizations, you have to visit Alberta first.";
- callfunc "F_NvErase";
- close2;
- savepoint "alberta",30,232;
- warp "alberta",114,58;
- end;
- case 5:
- mes "[Kafra Employee]";
- mes "The City of Magic!";
- mes "Geffen Tower is looking nice standing in the middle of Geffen City.";
- mes "I will send you close to the Geffen fountain.";
- mes "May Goddess Freya bless you!.";
- callfunc "F_NvErase";
- close2;
- savepoint "geffen",119,37;
- warp "geffen",122,65;
- end;
- }
- case 2:
- mes "[Kafra Employee]";
- mes "I will explain about the Kafra Service.";
- mes "Which Service do you want to be";
- mes "informed about?";
- next;
- while(1) {
- .@select = select("About Save", "About Storage", "About Teleport", "About Cart", "No More.");
- if (.@select == 5) {
- mes "[Kafra Employee]";
- mes "I hope you are satisfied with my explanation";
- mes "about the Kafra Service.";
- close;
- }
- callsub L_Services, .@select;
- next;
- }
- }
- }
- end;
-
-L_Services:
- switch(getarg(0)) {
- case 1:
- mes "[Kafra Employee]";
- mes "When you are killed in a battle,";
- mes "you can revive in the location you saved with this service.";
- mes "If you save at a Kafra in each village";
- mes "You can revive in the village you saved.";
- next;
- mes "[Kafra Employee]";
- mes "Saved location is always where";
- mes "you saved last, and by using a Butterfly Wing,";
- mes "you can teleport directly to your saved point.";
- mes "So feel free to use this service.";
- break;
- case 2:
- mes "[Kafra Employee]";
- mes "Next is about using the Storage Service.";
- mes "You can store and retrieve your items in any town at your convenience.";
- next;
- mes "[Kafra Employee]";
- mes "It's unreasonable to carry all of your items with you when you don't need them right away.";
- mes "Please use our Storage and keep your items safe and secure.";
- next;
- mes "[Kafra Employee]";
- mes "Our convenient Storage Service";
- mes "is provided to our customers for a small fee which is different from town to town.";
- mes "However, you must be";
- mes "at least ^3355FFBasic Skill Level 6^000000";
- mes "to use the Storage.";
- next;
- mes "[Kafra Employee]";
- //mes "There are 3 different item sections of the Storage into which items are organized: Consumable, Equipment and Etc.";
- mes "There are 7 different item sections of the Storage into which items are organized: Consumable, Kafra (Item Mall), Armor, Weapons, Ammo, Cards, and Etc items.";
- next;
-
- // VIP System messages.
- mes "[Kafra Employee]";
- mes "There are a maximum of 600 Inventory Slots in Kafra Storage, meaning you can have up to 600 different kinds of items in Storage.";
- next;
-/*
- mes "[Kafra Employee]";
- mes "There are a maximum of 300 Inventory Slots in Kafra Storage, meaning you can have up to 300 different kinds of items in Storage.";
- next;
- mes "[Kafra Employee]";
- mes "If you have a Premium Subscription, the maximum Inventory Slots in Kafra Storage is 600!";
- mes "Remember though, that in the case of Equipment, each item takes up one Inventory Slot.";
- mes "The maximum number of items that can be placed in Kafra Storage is 30,000.";
- next;
-*/
-
- mes "[Kafra Employee]";
- mes "This Storage is shared by every character on one account.";
- mes "Storage Fees can be vary for each Town.";
- mes "So please keep that in mind when you are using our storage service.";
- break;
- case 3:
- mes "[Kafra Employee]";
- mes "We also provide you with a Teleport Service to make your trips easier when you are trying to move a long distance.";
- next;
- mes "[Kafra Employee]";
- mes "With our veteran teleporter's skill,";
- mes "your trip will be safer and more comfortable.";
- mes "Oh and remember that the places you can teleport to vary from town to town.";
- next;
- mes "[Kafra Employee]";
- mes "This is all for your never ending";
- mes "support. We are working hard to";
- mes "repay our dept to our customers.";
- break;
- case 4:
- mes "[Kafra Employee]";
- mes "The Kafra corporation provides Cart rental services";
- mes "to customers engaged in commercial business.";
- mes "Originally this cart rental service had been only provided";
- mes "by the merchant guild in Alberta";
- next;
- mes "[Kafra Employee]";
- mes "However, since we took over this service";
- mes "our merchant customers have been able to rent carts from almost anywhere.";
- mes "The cart rental service is available only for job classes engaged in commercial business";
- mes "such as ^4d4dffMerchants, Blacksmiths, Alchemists, and Super Novices^000000.";
- next;
- mes "[Kafra Employee]";
- mes "Of course you should learn the 'Pushcart' skill beforehand,";
- mes "otherwise you will not be able to rent a cart from us.";
- mes "The rental fee varies by town,";
- mes "please keep that in mind.";
- break;
- }
- return;
-}
-new_1-2,30,176,4 duplicate(NvKafra) Kafra Employee#nv1 4_F_KAFRA1
-new_2-2,30,176,4 duplicate(NvKafra) Kafra Employee#nv2 4_F_KAFRA1
-new_3-2,30,176,4 duplicate(NvKafra) Kafra Employee#nv3 4_F_KAFRA1
-new_4-2,30,176,4 duplicate(NvKafra) Kafra Employee#nv4 4_F_KAFRA1
-new_5-2,30,176,4 duplicate(NvKafra) Kafra Employee#nv5 4_F_KAFRA1
-
-- script Cool Event Corp. Staff::NvCool FAKE_NPC,{
- if (job_novice_q < 9) {
- mes "[Cool Event Corp. Staff]";
- mes "This is not my turn.";
- mes "have you finished talking to the Kafra Employee yet?";
- close;
- } else if (job_novice_q == 9) {
- mes "[Cool Event Corp. Staff]";
- mes "Hello.";
- mes "We are working hard to provide events on Rune-Midgard similar to the Kafra services.";
- next;
- mes "[Cool Event Corp. Staff]";
- mes "Our staff is here to support you with [storage], [save] and [teleport service].";
- next;
- mes "[Cool Event Corp. Staff]";
- mes "If there's no Kafra around you, we're around to help you.";
- next;
- mes "[Cool Event Corp. Staff]";
- mes "We are working hard on a network of Events to make your life better.";
- mes "I hope that you can meet our staff in Alberta.";
- next;
- mes "[Cool Event Corp. Staff]";
- mes "Who knows, we might meet outside of this academy.";
- next;
- mes "[Cool Event Corp. Staff]";
- mes "Mostly all of us wear red coats in the places that the Kafra Employee's don't work in.";
- job_novice_q = 10;
- close;
- } else {
- mes "[Cool Event Corp. Staff]";
- mes "Most of our services are similar to those of the Kafra Corporation.";
- close;
- }
-}
-new_1-2,33,176,4 duplicate(NvCool) Cool Event Corp. Staff::NvCool1 4_M_ZONDAMAN
-new_2-2,33,176,4 duplicate(NvCool) Cool Event Corp. Staff::NvCool2 4_M_ZONDAMAN
-new_3-2,33,176,4 duplicate(NvCool) Cool Event Corp. Staff::NvCool3 4_M_ZONDAMAN
-new_4-2,33,176,4 duplicate(NvCool) Cool Event Corp. Staff::NvCool4 4_M_ZONDAMAN
-new_5-2,33,176,4 duplicate(NvCool) Cool Event Corp. Staff::NvCool5 4_M_ZONDAMAN
-
-- script Guide::NvGuide FAKE_NPC,{
- if (job_novice_q < 10) {
- mes "[Guide]";
- mes "It ain't my turn yet.";
- mes "Listen to Chocolat.";
- close;
- } else if (job_novice_q == 10) {
- mes "[Guide]";
- mes "Guides are in each town to guide you to useful places.";
- mes "Ask us where you want to go and we'll mark your mini maps with a ^4d4dff+^000000.";
- mes "Don't hesitate to ask us questions.";
- next;
- mes "[Guide]";
- mes "We all don't look the same in every town but our roles are the same.";
- mes "Take note of this whenever you go to a new town.";
- next;
- mes "[Guide]";
- mes "If you want to go to your first town, you can ask the Kafra Employee to the left.";
- mes "You can move there with the Teleport Service.";
- job_novice_q = 11;
- close;
- } else {
- mes "[Guide]";
- mes "What can I help you with?";
- mes "Need me to explain what I do again?";
- next;
- switch(select("Yes, I need an explanation.", "Nope.")) {
- case 1:
- mes "[Guide]";
- mes "Guides are in each town to guide you to useful places in each town.";
- mes "Ask us where you want to go and we'll mark your mini maps with a ^4d4dff+^000000.";
- mes "Don't hesitate to ask us questions.";
- next;
- mes "[Guide]";
- mes "We all don't look the same in every town but our roles are the same.";
- mes "Take note of this whenever you go to a new town.";
- next;
- mes "[Guide]";
- mes "If you want to go to your first town, you can ask the Kafra Employee to the left.";
- mes "You can move there with the Teleport Service.";
- close;
- case 2:
- mes "[Guide]";
- mes "Ok well talk to Chocolat if you're done talking with us.";
- close;
- }
- }
-}
-new_1-2,36,176,4 duplicate(NvGuide) Guide#nv1 8W_SOLDIER
-new_2-2,36,176,4 duplicate(NvGuide) Guide#nv2 8W_SOLDIER
-new_3-2,36,176,4 duplicate(NvGuide) Guide#nv3 8W_SOLDIER
-new_4-2,36,176,4 duplicate(NvGuide) Guide#nv4 8W_SOLDIER
-new_5-2,36,176,4 duplicate(NvGuide) Guide#nv5 8W_SOLDIER
-
-//== Real Combat Training ==================================
-- script Brade#newbe04::NvBradeB FAKE_NPC,{
- if (job_novice_q < 12) {
- if (job_novice_q < 2) {
- mes "[Brade]";
- mes "You have participated on the previous Training Grounds.";
- mes "The Training Grounds have now come under new management.";
- next;
- mes "[Brade]";
- mes "Do you want to do the basic course,";
- mes "or do you just want to go through from here?";
- next;
- switch(select("Send me to Basic Training.", "I'll start from here.")) {
- case 1:
- mes "[Brade]";
- mes "Ok. I'll send you to the basic course.";
- close2;
- warp "new_"+charat(strnpcinfo(NPC_MAP),4)+"-2",100,100;
- end;
- case 2:
- mes "[Brade]";
- mes "Then we will start your training.";
- mes "I'll write down the registration form.";
- job_novice_q = 12;
- close;
- }
- } else {
- mes "[Brade]";
- mes "I think you came back from theory training course,";
- mes "can I send you back to there or do you just want to go through from here?";
- next;
- switch(select("Send me back to Chocolat.", "I'll start from here.")) {
- case 1:
- mes "[Brade]";
- mes "Ok. I'll send you to Chocolat.";
- close2;
- warp "new_"+charat(strnpcinfo(NPC_MAP),4)+"-2",41,172;
- end;
- case 2:
- mes "[Brade]";
- mes "Then we will start your training.";
- mes "I'll write down the registration form.";
- job_novice_q = 12;
- close;
- }
- }
- } else if (job_novice_q == 12) {
- mes "[Brade]";
- mes "Welcome.";
- mes "Now this is real practice.";
- mes "We can practice real battle here.";
- next;
- mes "[Brade]";
- mes "As I explained the first time, we can click on the monsters.";
- mes "One attack per click.";
- next;
- mes "[Brade]";
- mes "For convenience,";
- mes "^4d4dffIf you hold down the Ctrl key,^000000 while attacking, you will automatically attack.";
- next;
- mes "[Brade]";
- mes "You can also set this mode before battle by typing ^4d4dff[ /nc ]^000000.";
- next;
- mes "[Brade]";
- mes "Then, let's go Poring hunting.";
- mes "Please hunt 'Poring's on Level 1 of the training grounds.";
- job_novice_q = 13;
- setquest 7122;
- getitem Novice_Potion,100;
- savepoint strnpcinfo(NPC_MAP),96,21;
- next;
- mes "^4d4dff- You've received a quest from Instructor Brade.";
- mes "Please check the quest information window. -^000000";
- close2;
- } else if (job_novice_q < 15) {
- if (job_novice_q == 13) {
- if (questprogress(7122,HUNTING) == 2) {
- mes "[Brade]";
- mes "You can see it is not so hard, huh?";
- mes "Nice job.";
- job_novice_q = 14;
- getitem N_Cutter,1;
- getexp 3000,30;
- completequest 7122;
- next;
- } else {
- mes "[Brade]";
- mes "Kill enough Porings.";
- mes "Porings are easy to deal with, so cheer up.";
- mes "Try again.";
- npcskill "AL_HEAL",11,99,60;
- close;
- }
- }
- mes "[Brade]";
- mes "Now all of the courses are almost done.";
- mes "You are a Novice, and you can't get any jobs yet.";
- next;
- mes "[Brade]";
- mes "If you acquire all of basic skills with JOB Level 10, you can change your job.";
- next;
- mes "[Brade]";
- mes "The first Job classes are defined into 6 classes.";
- next;
- mes "[Brade]";
- mes "The 6 basic jobs are";
- mes "Swordman, Thief,";
- mes "Acolyte, Mage,";
- mes "Archer and Merchant.";
- next;
- mes "[Brade]";
- mes "Let's experience the basic 6 jobs, Swordman, Thief, Acolyte, Mage, Archer and Merchant and see what those jobs can do.";
- next;
- mes "[Brade]";
- mes "Behind me, there are people dispatched from each of the basic Job Guilds.";
- mes "These people will give you instruction manuals that allow you to experience some limited skills of each job.";
- next;
- mes "[Brade]";
- mes "Equip a manual of the job which you want to experience, and you will be able to use some basic skills of that corresponding job.";
- mes "Try those skills and decide which job to choose.";
- job_novice_q = 15;
- close;
- } else {
- mes "[Brade]";
- mes "Have you tried the skills in the Manuals?";
- mes "If you want to hear information about each job, talk to the people dispatched by the Job Guilds.";
- next;
- mes "[Brade]";
- mes "I think you've learned enough, do you want to quit and go to your first town?";
- next;
- switch(select("I will stay little longer.", "I want to quit and go to the town.")) {
- case 1:
- mes "[Brade]";
- mes "It's ok to stay here and practice until you think you are ready.";
- next;
- mes "[Brade]";
- mes "Try using the job manuals to find out the characteristics of each job's skills.";
- mes "I will restore your HP and SP... Keep it up.";
- npcskill "AL_HEAL",11,99,60;
- percentheal 0,100;
- close;
- case 2:
- mes "[Brade]";
- mes "Looks like you are ready.";
- mes "I guess you have made up your mind, huh?";
- mes "Well, where do you want to go?";
- next;
- switch(select("Prontera", "Morroc", "Payon", "Alberta", "Geffen", "Cancel")) {
- case 1:
- mes "[Brade]";
- mes "Prontera, the Capital city of the Rune-Midgarts Kingdom.";
- mes "Take care and god bless you on your journey.";
- callfunc "F_NvErase";
- close2;
- savepoint "prontera",117,72;
- warp "prontera",150,50;
- end;
- case 2:
- mes "[Brade]";
- mes "The Desert Town, Morroc...";
- mes "There's lots of hidden stories within that town.";
- mes "Take care.";
- callfunc "F_NvErase";
- close2;
- savepoint "morocc",150,99;
- warp "morocc",155,110;
- end;
- case 3:
- mes "[Brade]";
- mes "You've selected Payon.";
- mes "God bless you.";
- callfunc "F_NvErase";
- close2;
- savepoint "payon",70,100;
- warp "payon",166,67;
- end;
- case 4:
- mes "[Brade]";
- mes "Alberta, the Port City.";
- mes "It's the main hub of all trades.";
- mes "If you want to meet with other civilizations, you have to go to Alberta first.";
- mes "Well then, god bless you on your soul.";
- callfunc "F_NvErase";
- close2;
- savepoint "alberta",30,232;
- warp "alberta",114,58;
- end;
- case 5:
- mes "[Brade]";
- mes "Geffen, the City of Magic.";
- mes "Geffen Tower in the middle of the city is nice.";
- mes "I will send you near the Geffen fountain.";
- mes "May Goddess Freya bless you.";
- callfunc "F_NvErase";
- close2;
- savepoint "geffen",119,37;
- warp "geffen",122,65;
- end;
- case 6:
- mes "[Brade]";
- mes "Yeah... Think with prudence.";
- mes "...Meet up with the people from each guild.";
- close;
- }
- }
- }
-}
-new_1-3,96,30,4 duplicate(NvBradeB) Brade#nv1b 4_M_JOB_KNIGHT1
-new_2-3,96,30,4 duplicate(NvBradeB) Brade#nv2b 4_M_JOB_KNIGHT1
-new_3-3,96,30,4 duplicate(NvBradeB) Brade#nv3b 4_M_JOB_KNIGHT1
-new_4-3,96,30,4 duplicate(NvBradeB) Brade#nv4b 4_M_JOB_KNIGHT1
-new_5-3,96,30,4 duplicate(NvBradeB) Brade#nv5b 4_M_JOB_KNIGHT1
-
-- script Swordman Guide#newbe10::NvSwordman FAKE_NPC,{
- if (job_novice_q < 15) {
- mes "[Swordman Guildsman]";
- mes "I won't help you until you finish Brade's instructions.";
- close;
- }
- mes "[Swordman Guildsman]";
- mes "Can I help you?";
- next;
- switch(select("About Swordman Class.", "Job change to Swordman.", "Got any quests?", "Cancel.")) {
- case 1:
- mes "[Swordman Guildsman]";
- mes "Literally, Swordman means one, who";
- mes "is specialized in wielding swords.";
- mes "But they can also choose to use spears if they so choose.";
- next;
- mes "[Swordman Guildsman]";
- mes "We possesses strong physical strength.";
- mes "So naturally we can equip heavy armors and weapons.";
- mes "Most weapon classes, except for bows and rods,";
- mes "are equippable by our class.";
- next;
- mes "[Swordman Guildsman]";
- mes "The only weakness of the Swordman class is that they cannot use magic spells.";
- mes "But we've compensated for that by using elemental weapons.";
- next;
- mes "[Swordman Guildsman]";
- mes "The merits of being a Swordman is the enormous amount of HP we have.";
- mes "Most of us can bear the grunt of our enemies' attacks with relative ease.";
- next;
- mes "[Swordman Guildsman]";
- mes "And we are unrivaled when it comes to one-on-one melee combat.";
- next;
- mes "[Swordman Guildsman]";
- mes "Anyone who chooses to be a Swordman will likely play the role of the tank. It is our duty to protect the weak.";
- next;
- mes "[Swordman Guildsman]";
- mes "As a Swordman you can advance to a ^8E2323Knight^000000 or ^8E2323Crusader^000000 class as your 2nd class profession.";
- mes "And just recently third professions have been discovered.";
- next;
- if (isequipped(2819) || countitem(Swordman_Manual)) {
- mes "[Swordman Guildsman]";
- mes "Try the Swordman skills listed in the manual.";
- mes "Open your skill menu by pressing Alt + S";
- mes "Make sure it is in list mode by clicking the minimize button on the top right corner of the Skill Menu.";
- close;
- }
- mes "[Swordman Guildsman]";
- mes "If you're interested in being a Swordman, I'll offer you this manual.";
- mes "Do you want to try the skills of a Swordman?";
- next;
- switch(select("I'll try the Swordman skills.", "No thanks.")) {
- case 1:
- mes "[Swordman Guildsman]";
- mes "Here is the Swordman manual.";
- mes "I'll just take any manuals from any other classes you have.";
- next;
- callfunc "F_NvErase";
- getitem Swordman_Manual,1;
- next;
- mes "[Swordman Guildsman]";
- mes "After equipping the Manual, open your Skill menu by pressing ALT+S.";
- mes "Make sure to minimize your Skill tree by clicking the '-' button on the top right corner of the Skill Tree Window.";
- close;
- case 2:
- mes "[Swordman Guildsman]";
- mes "Hum. Do you think so?";
- mes "Ok, I agree with you. Choosing a job is very important in our lives.";
- mes "Just talk to me whenever you want to experience Swordman skills.";
- close;
- }
- case 2:
- mes "[Swordman Guildsman]";
- mes "Do you really want to change your job to Swordman?";
- mes "If you want to be a Swordman, I'll send you to the Swordman Association immediately.";
- next;
- mes "[Swordman Guildsman]";
- mes "I think you have enough job levels, of course, right?";
- mes "Do you want to stop your training now and go to the Swordman Association?";
- next;
- switch(select("I'll consider it again.", "I'll go to the Swordman Association.")) {
- case 1:
- mes "[Swordman Guildsman]";
- mes "Please try enough instruction manuals from each job class and consider it carefully.";
- mes "Of course, you're always welcomed.";
- close;
- case 2:
- mes "[Swordman Guildsman]";
- mes "I see.";
- mes "Then I'll end your training process and send you to the Swordman Guild.";
- callfunc "F_NvErase",1;
- close2;
- savepoint "izlude",128,98; // Old coordinates: (95,104)
- warp "izlude_in",74,167;
- end;
- }
- case 3:
- .@quest = questprogress(7123);
- if (!.@quest) {
- mes "[Swordman Guildsman]";
- mes "You want me to give you a quest?";
- mes "Umm. Let me see.";
- mes "Ok! Hunt a couple of Picky monsters around here?";
- next;
- mes "^4d4dffYou received a hunting request from a staff of the Swordman Guild.";
- mes "You can check the contents of the quest from the quest information window.^000000";
- setquest 7123;
- next;
- mes "[Swordman Guildsman]";
- mes "Use the 'Bash' skill in the Swordman manual.";
- mes "Open your Skill Tree by pressing ^4d4dffAlt + S^000000 and minimize the window by pressing the ^4d4dff'-'^000000 button on the top right corner of the window to see the available Swordman skills.";
- next;
- mes "[Swordman Guildsman]";
- mes "Talk to Trainer Brutus if you want to fight stronger monsters.";
- mes "I'll wait for you here.";
- mes "Wish you a good luck.";
- close;
- } else if (.@quest == 1) {
- if (questprogress(7123,HUNTING) == 2) {
- mes "[Swordman Guildsman]";
- mes "Great.";
- mes "I think that you're good enough to be a Swordman.";
- mes "I'll give you some potions as a reward.";
- completequest 7123;
- getitem Novice_Potion,200;
- getexp 5000,100;
- close;
- } else {
- mes "[Swordman Guildsman]";
- mes "Hunt two Picky monsters.";
- mes "You can find them in the more difficult training grounds by talking to Trainer Brutus.";
- close;
- }
- } else if (.@quest == 2) {
- mes "[Swordman Guildsman]";
- mes "I think you finished that quest already, right?";
- mes "You'll experience more of these quests as you grow as an adventurer in the world.";
- next;
- mes "[Swordman Guildsman]";
- mes "Your training is now complete.";
- mes "If you choose to become a Swordman I wish you good luck.";
- close;
- } else {
- mes "[Swordman Guildsman]";
- mes "I'm sorry but I don't have any quests to give you right now.";
- close;
- }
- case 4:
- mes "[Swordman Guildsman]";
- mes "If you have any questions about the Swordman class, please ask me.";
- mes "The Swordman Guild is waiting for novices like you.";
- close;
- }
-}
-new_1-3,97,41,3 duplicate(NvSwordman) Swordman Guide#nv1 4_F_JOB_KNIGHT
-new_2-3,97,41,3 duplicate(NvSwordman) Swordman Guide#nv2 4_F_JOB_KNIGHT
-new_3-3,97,41,3 duplicate(NvSwordman) Swordman Guide#nv3 4_F_JOB_KNIGHT
-new_4-3,97,41,3 duplicate(NvSwordman) Swordman Guide#nv4 4_F_JOB_KNIGHT
-new_5-3,97,41,3 duplicate(NvSwordman) Swordman Guide#nv5 4_F_JOB_KNIGHT
-
-- script Acolyte Guide#newbe10::NvAcolyte FAKE_NPC,{
- if (job_novice_q < 15) {
- mes "[Prontera Acolyte]";
- mes "You look like you are not done with Instructor Brade's lessons.";
- close;
- }
- mes "[Prontera Acolyte]";
- mes "What can I do for you?";
- next;
- switch(select("What is an Acolyte?", "Job change to Acolyte.", "Cancel")) {
- case 1:
- mes "[Prontera Acolyte]";
- mes "An Acolyte is someone who worships the goddess Freya sacrificing themselves to help others.";
- next;
- mes "[Prontera Acolyte]";
- mes "Acolytes use supportive skills to make combat easier.";
- mes "It is essential to have an Acolyte in any successful party.";
- next;
- mes "[Prontera Acolyte]";
- mes "^8E2323As an Acolyte, you can upgrade your future job to Priest or Monk^8E2323.";
- next;
- if (isequipped(2821) || countitem(Acolyte_Manual)) {
- mes "[Prontera Acolyte]";
- mes "Try the Acolyte Skills with the manual you have. It will help you understand the job easier.";
- mes "Open your Skill Tree by pressing ^4d4dffAlt + S^000000 and minimize the window by pressing the ^4d4dff'-'^000000 button on the top right corner of the window to see the available skills.";
- close;
- }
- mes "[Prontera Acolyte]";
- mes "If you want, I can give you a skill manual to experience what it is like to be an Acolyte.";
- mes "Would you like to experience the skills of an Acolyte?";
- next;
- switch(select("Yes, please.", "No, I'm not interested.")) {
- case 1:
- mes "[Prontera Acolyte]";
- mes "Here you go, the instruction manual of an Acolyte.";
- mes "I will take away those other job's manuals while you study this one.";
- next;
- callfunc "F_NvErase";
- getitem Acolyte_Manual,1;
- next;
- mes "[Prontera Acolyte]";
- mes "Make sure to equip the Skill Manual by double-clicking it in the Inventory Window.";
- mes "Open your Skill Tree by pressing ^4d4dffAlt + S^000000 and minimize the window by pressing the ^4d4dff'-'^000000 button on the top right corner of the window to see the available skills.";
- close;
- case 2:
- mes "[Prontera Acolyte]";
- mes "Hum. Do you think so.";
- mes "Ok, I agree with you. Choosing a job is very important in our life.";
- mes "Just talk to me whenever you want to know about Acolytes.";
- close;
- }
- case 2:
- mes "[Prontera Acolyte]";
- mes "Do you really want to become an Acolyte?";
- mes "If you do, I will send you to Prontera's Sanctuary.";
- next;
- mes "[Prontera Acolyte]";
- mes "Of course, I assume you have enough job levels to become an Acolyte right?";
- mes "Would you like to quit the Training Process and go to the Prontera's Sanctuary?";
- next;
- switch(select("Let me reconsider.", "I will go to the Sanctuary.")) {
- case 1:
- mes "[Prontera Acolyte]";
- mes "You should try out each job's manuals.";
- mes "Go through them thoroughly and decide carefully.";
- mes "Of course, I will welcome you anytime.";
- close;
- case 2:
- mes "[Prontera Acolyte]";
- mes "That's great.";
- mes "Then I will completely end the Training Process and send you to Prontera's Sanctuary.";
- callfunc "F_NvErase",1;
- close2;
- savepoint "prontera",117,72;
- warp "prt_church",172,19;
- end;
- }
- case 3:
- mes "[Prontera Acolyte]";
- mes "If you have any questions about Acolytes, please ask me anytime.";
- mes "Our God, Odin awaits adventurers like you.";
- close;
- }
-}
-new_1-3,101,41,3 duplicate(NvAcolyte) Acolyte Guide#nv1 4_F_SISTER
-new_2-3,101,41,3 duplicate(NvAcolyte) Acolyte Guide#nv2 4_F_SISTER
-new_3-3,101,41,3 duplicate(NvAcolyte) Acolyte Guide#nv3 4_F_SISTER
-new_4-3,101,41,3 duplicate(NvAcolyte) Acolyte Guide#nv4 4_F_SISTER
-new_5-3,101,41,3 duplicate(NvAcolyte) Acolyte Guide#nv5 4_F_SISTER
-
-- script Thief Guide#newbe10::NvThief FAKE_NPC,{
- if (job_novice_q < 15) {
- mes "[Thief Guild Member]";
- mes "You look like you are not done with Instructor Brade's lessons.";
- close;
- }
- mes "[Thief Guild Member]";
- mes "How can I help you?";
- next;
- switch(select("About the Thief Class.", "I want to be a Thief.", "Got any Quests?", "Cancel.")) {
- case 1:
- mes "[Thief Guild Member]";
- mes "Thieves are experts at using Dagger class weapons.";
- mes "They strike quickly and easily evade attacks from their enemies.";
- next;
- mes "[Thief Guild Member]";
- mes "Thieves can learn skills that allow them to hide from their enemies or steal items from monsters.";
- mes "They are also feared for their use of poison, which slowly weakens their enemies.";
- next;
- mes "[Thief Guild Member]";
- mes "In jeopardy, or in the case that thieves do not want to reveal themselves,";
- mes "they can even use their skill to hide themselves easily.";
- next;
- mes "[Thief Guild Member]";
- mes "Thieves can change their jobs to ^8E2323Assassins^000000 or ^8E2323Rogues^000000.";
- next;
- if (isequipped(2820) || countitem(Thief_Manual)) {
- mes "[Thief Guild Member]";
- mes "The class manual can help you understand what it is to be a Thief by using the skills that are essential to all Thieves.";
- close;
- }
- mes "[Thief Guild Member]";
- mes "If you want, I'll give you a Thief skill manual.";
- mes "Would you like to experience the skills of a Thief?";
- next;
- switch(select("Yes, I would.", "No, I don't.")) {
- case 1:
- mes "[Thief Guild Member]";
- mes "Here, please take the Thief manual.";
- mes "I'll just take the other class manuals while I'm at it.";
- next;
- callfunc "F_NvErase";
- getitem Thief_Manual,1;
- next;
- mes "[Thief Guild Member]";
- mes "Make sure to equip the Skill Manual by double-clicking it in the Inventory Window.";
- mes "Open your Skill Tree by pressing ^4d4dffAlt + S^000000 and minimize the window by pressing the ^4d4dff'-'^000000 button on the top right corner of the window to see the available skills.";
- close;
- case 2:
- mes "[Thief Guild Member]";
- mes "Oh, are you sure?";
- mes "Class selection is very important so please consider it carefully.";
- mes "If you want to ask about Thieves, please talk to me any time.";
- close;
- }
- case 2:
- mes "[Thief Guild Member]";
- mes "Do you really want to be a Thief?";
- mes "If so, I will send you to the Thief Guild immediately.";
- next;
- mes "[Thief Guild Member]";
- mes "You already reached the required job level, didn't you?";
- mes "Do you want to finish the Novice training and go to the Thief Guild?";
- next;
- switch(select("Let me consider it again.", "Yes, I do.")) {
- case 1:
- mes "[Thief Guild Member]";
- mes "Have you tried all of the class manuals yet?";
- mes "If you're undecided what job to take on I suggest you try talking to all the Guides first.";
- close;
- case 2:
- mes "[Thief Guild Member]";
- mes "Ok, I see.";
- mes "Welcome. Then your Novice training is totally complete and you will be sent to the Thief Guild immediately.";
- callfunc "F_NvErase",1;
- close2;
- savepoint "morocc",150,99;
- warp "moc_prydb1",99,185;
- end;
- }
- case 3:
- .@quest = questprogress(7127);
- if (!.@quest) {
- mes "[Thief Guild Member]";
- mes "Quests?";
- mes "Hmm, what will be good for you?";
- mes "How about hunting some Willows.";
- next;
- mes "[Thief Guild Member]";
- mes "You can't cheat this so make sure to kill 5 Willows. When you're done come and talk to me again.";
- mes "If you talk to Trainer Brutus, he can send you to a more difficult training ground where there are Willows to hunt.";
- setquest 7127;
- next;
- mes "[Thief Guild Member]";
- mes "If you equip the Thief manual, you can have the effect of the skill, Double Attack.";
- mes "Double Attack and Hide are the main skills of the Thief.";
- close;
- } else if (.@quest == 1) {
- if (questprogress(7127,HUNTING) == 2) {
- mes "[Thief Guild Member]";
- mes "You are very strong.";
- mes "These are not many but let me give you a reward for your effort.";
- completequest 7127;
- getitem N_Fly_Wing,50;
- getexp 5000,100;
- close;
- } else {
- mes "[Thief Guild Member]";
- mes "Hunt 5 Willows and then come talk to me to finish your quest.";
- close;
- }
- } else if (.@quest == 2) {
- mes "[Thief Guild Member]";
- mes "I think you finished that quest already, right?";
- mes "You'll experience more of these quests as you grow as an adventurer in the world.";
- next;
- mes "[Thief Guild Member]";
- mes "Your training is now complete.";
- mes "If you choose to become a Thief I wish you good luck.";
- close;
- } else {
- mes "[Thief Guild Member]";
- mes "I'm sorry but I don't have any quests to give you right now.";
- close;
- }
- case 4:
- mes "[Thief Guild Member]";
- mes "If you have something to ask about the Thief job, feel free to ask me.";
- close;
- }
-}
-new_1-3,105,41,3 duplicate(NvThief) Thief Guide#nv1 2_M_THIEFMASTER
-new_2-3,105,41,3 duplicate(NvThief) Thief Guide#nv2 2_M_THIEFMASTER
-new_3-3,105,41,3 duplicate(NvThief) Thief Guide#nv3 2_M_THIEFMASTER
-new_4-3,105,41,3 duplicate(NvThief) Thief Guide#nv4 2_M_THIEFMASTER
-new_5-3,105,41,3 duplicate(NvThief) Thief Guide#nv5 2_M_THIEFMASTER
-
-- script Merchant Guide#newbe10::NvMerchant FAKE_NPC,{
- if (job_novice_q < 15) {
- mes "[Merchant Guildsman]";
- mes "You are still in the process of training with sir Brad.";
- close;
- }
- mes "[Merchant Guildsman]";
- mes "What can I help you with?";
- next;
- switch(select("Tell me about Merchants", "I want to be a Merchant.", "Give me a Quest.", "Cancel")) {
- case 1:
- mes "[Merchant Guildsman]";
- mes "Merchant? Simply put, he sells goods and makes money.";
- mes "That's the main focus for any Merchant.";
- next;
- mes "[Merchant Guildsman]";
- mes "We have special skills for making money.";
- mes "We can buy goods at a lower price";
- mes "and sell them at a higher price.";
- next;
- mes "[Merchant Guildsman]";
- mes "Also Merchants can have Carts";
- mes "that we can store lots of items in.";
- next;
- mes "[Merchant Guildsman]";
- mes "^8E2323Merchants can transform to a Blacksmith";
- mes "^8E2323or an Alchemist^000000 as their second job.";
- next;
- if (isequipped(2823) || countitem(Merchant_Manual)) {
- mes "[Merchant Guildsman]";
- mes "I think you should test Merchant skills before you decide what to do.";
- close;
- }
- mes "[Merchant Guildsman]";
- mes "Do you want to see what it's like to be a Merchant?";
- next;
- switch(select("I want to test Merchant skills.", "I don't want to test it.")) {
- case 1:
- mes "[Merchant Guildsman]";
- mes "Here is the Merchant skill manual.";
- mes "I will take other job manuals from you while I'm at it.";
- next;
- callfunc "F_NvErase";
- getitem Merchant_Manual,1;
- next;
- mes "[Merchant Guildsman]";
- mes "Make sure to equip the Skill Manual by double-clicking it in the Inventory Window.";
- mes "Open your Skill Tree by pressing ^4d4dffAlt + S^000000 and minimize the window by pressing the ^4d4dff'-'^000000 button on the top right corner of the window to see the available skills.";
- close;
- case 2:
- mes "[Merchant Guildsman]";
- mes "Hum. Do you think so.";
- mes "Ok, I agree with you. Choosing job is very important in our life.";
- mes "Just talk to me whenever you want to experience Merchant skills.";
- close;
- }
- case 2:
- mes "[Merchant Guildsman]";
- mes "You want to be a Merchant?";
- mes "Ok, then, I will send you to the Merchant Guild's union right away.";
- next;
- mes "[Merchant Guildsman]";
- mes "Wait, have you checked your Job level?";
- mes "Do you want to complete your Novice training and go straight to the Merchant Guild's union?";
- next;
- switch(select("I will think about it again.", "Yes, I want to go to the Merchant Guild's union")) {
- case 1:
- mes "[Merchant Guildsman]";
- mes "Ok, I hope you consider being a Merchant.";
- mes "We are always welcome to have you!";
- close;
- case 2:
- mes "[Merchant Guildsman]";
- mes "That's great.";
- mes "Then I will end the Training Process and send you to the Merchant Guild's union immediately.";
- callfunc "F_NvErase",1;
- close2;
- savepoint "alberta",30,232;
- warp "alberta_in",62,44;
- end;
- }
- case 3:
- .@quest = questprogress(7126);
- if (!.@quest) {
- mes "[Merchant Guildsman]";
- mes "Huh? Quest??";
- mes "Humm... What would be suited for you...?";
- mes "Ok, then bring me ^5d5dff300 zeny^000000 by selling some of your items to the Potato Merchant.";
- next;
- mes "[Merchant Guildsman]";
- mes "If you equipped the Merchant manual you have the ability to use the 'Overcharge' and 'Discount' skills.";
- setquest 7126;
- next;
- mes "[Merchant Guildsman]";
- mes "I will wait for you here.";
- mes "Good luck!";
- close;
- } else if (.@quest == 1) {
- if (Zeny >= 300) {
- mes "[Merchant Guildsman]";
- mes "Excellent!";
- mes "Zeny is the currency of Rune-Midgard.";
- mes "You can make zeny by selling loot as well as through making smart business decisions.";
- next;
- mes "[Merchant Guildsman]";
- mes "We can use extremely powerful skills with zeny!";
- mes "Mammonite! That is our ultimate attack skill!!";
- mes "We basically paste money on the weapon and then strike the enemy. Death by Zeny! Nyahahahaha!";
- next;
- mes "[Merchant Guildsman]";
- mes "By the way, you have done an excellent job. So, I should give you something... What would be good?";
- mes "Alright! What about Phracon?";
- mes "Phracon is a metallic element which you can use for refining weapons.";
- completequest 7126;
- getitem Phracon,7;
- getexp 5000,100;
- close;
- } else {
- mes "[Merchant Guildsman]";
- mes "Zeny is the currency of Rune-Midgard.";
- mes "You can make zeny by selling loot as well as through making smart business decisions.";
- next;
- mes "[Merchant Guildsman]";
- mes "You can get loot by killing monsters. After hunting monsters, you can sell those loot to make a profit!";
- mes "What a valuable job it is! Isn't it?";
- next;
- mes "[Merchant Guildsman]";
- mes "Why don't you try to be a Merchant? Making money is not easy but it will be a great experience!";
- close;
- }
- } else if (.@quest == 2) {
- mes "[Merchant Guildsman]";
- mes "You have already completed the quest.";
- mes "Once you enter the main world, you can get various exciting quests there!";
- next;
- mes "[Merchant Guildsman]";
- mes "I think you're strong enough now to change your job right? Hahahaha don't waste too much time here Novice.";
- close;
- } else {
- mes "[Merchant Guildsman]";
- mes "I'm sorry but I don't have any quests to give you right now.";
- close;
- }
- case 4:
- mes "[Merchant Guildsman]";
- mes "If you have any questions about Merchants, feel free to ask me.";
- mes "I think you could be a rich Merchant. AhHahaha.";
- close;
- }
-}
-new_1-3,109,41,3 duplicate(NvMerchant) Merchant Guide#nv1 4W_M_01
-new_2-3,109,41,3 duplicate(NvMerchant) Merchant Guide#nv2 4W_M_01
-new_3-3,109,41,3 duplicate(NvMerchant) Merchant Guide#nv3 4W_M_01
-new_4-3,109,41,3 duplicate(NvMerchant) Merchant Guide#nv4 4W_M_01
-new_5-3,109,41,3 duplicate(NvMerchant) Merchant Guide#nv5 4W_M_01
-
-- script Archer Guide#newbe10::NvArcher FAKE_NPC,{
- if (job_novice_q < 15) {
- mes "[Archer Guildsman]";
- mes "You are still in the process of training with sir Brade.";
- close;
- }
- mes "[Archer Guildsman]";
- mes "What can I help you with?";
- next;
- switch(select("Tell me about Archers", "I want to be an Archer", "Cancel")) {
- case 1:
- mes "[Archer Guildsman]";
- mes "Archers have specialized skills by using a Bow and have a variety of powerful skills.";
- mes "Archers are good at staying back and picking off their targets.";
- next;
- mes "[Archer Guildsman]";
- mes "Archers don't have great";
- mes "vitality so they have to keep";
- mes "their distance from enemies.";
- next;
- mes "[Archer Guildsman]";
- mes "On the other hand, Archers are attentive and have incredibly accurate eyes.";
- mes "So once they are ready to attack, they can kill enemies before they're even aware of their presence.";
- next;
- mes "[Archer Guildsman]";
- mes "^8E2323Archers can transform to many second jobs like a Hunter.";
- mes "Besides Hunters, Archers can transform to a Bard, if they are male.";
- mes "They can transform to a Dancer, if they are female^000000.";
- next;
- if (isequipped(2822) || countitem(Archer_Manual)) {
- mes "[Archer Guildsman]";
- mes "I think you should test Archer skills before you decide what to do.";
- mes "I can provide you our test skill manual.";
- close;
- }
- mes "[Archer Guildsman]";
- mes "Do you want to register to test skill experience?";
- mes "Would like to test Archer skills?";
- next;
- switch(select("I want to test Archer skills.", "I don't want to test it.")) {
- case 1:
- mes "[Archer Guildsman]";
- mes "Here is the Archer manual.";
- mes "I will take the other job manuals from you while you test the Archer manual out.";
- next;
- callfunc "F_NvErase";
- getitem Archer_Manual,1;
- next;
- mes "[Archer Guildsman]";
- mes "Make sure to equip the Skill Manual by double-clicking it in the Inventory Window.";
- mes "Open your Skill Tree by pressing ^4d4dffAlt + S^000000 and minimize the window by pressing the ^4d4dff'-'^000000 button on the top right corner of the window to see the available skills.";
- close;
- case 2:
- mes "[Archer Guildsman]";
- mes "Hum. Do you think so.";
- mes "Ok, I agree with you. Choosing a job is very important in our life.";
- mes "Just talk to me whenever you want to experience Archer skills.";
- close;
- }
- case 2:
- mes "[Archer Guildsman]";
- mes "You want to be an Archer?";
- mes "Ok, then, I will send you to the Archer Guild right away.";
- next;
- mes "[Archer Guildsman]";
- mes "Wait, have you checked your Job level?";
- mes "Do you want to complete the Novice training arena and go to the Archer Guild right now?";
- next;
- switch(select("I will think about it again.", "Yes, I want to go to the Archer Guilds union")) {
- case 1:
- mes "[Archer Guildsman]";
- mes "Test out all the jobs if you have to but choose Archer because we're the best.";
- mes "We are always welcome to have you!";
- close;
- case 2:
- mes "[Archer Guildsman]";
- mes "That's great.";
- mes "Then I will completely end the Training Process and send you to the Archer Guild.";
- callfunc "F_NvErase",1;
- close2;
- savepoint "payon",256,242;
- warp "payon_in02",64,65;
- end;
- }
- case 3:
- mes "[Archer Guildsman]";
- mes "If you have any questions about Archers, feel free to ask me.";
- mes "I think you could be a strong Archer young Novice.";
- close;
- }
-}
-new_1-3,113,41,3 duplicate(NvArcher) Archer Guide#nv1 4_F_JOB_HUNTER
-new_2-3,113,41,3 duplicate(NvArcher) Archer Guide#nv2 4_F_JOB_HUNTER
-new_3-3,113,41,3 duplicate(NvArcher) Archer Guide#nv3 4_F_JOB_HUNTER
-new_4-3,113,41,3 duplicate(NvArcher) Archer Guide#nv4 4_F_JOB_HUNTER
-new_5-3,113,41,3 duplicate(NvArcher) Archer Guide#nv5 4_F_JOB_HUNTER
-
-- script Mage Guide#newbe10::NvMage FAKE_NPC,{
- if (job_novice_q < 15) {
- mes "[Mage Guild Member]";
- mes "You are still in the process of training with Instructor Brade.";
- close;
- }
- mes "[Mage Guild Member]";
- mes "What can I help you with?";
- next;
- switch(select("Tell me about Mages", "I want to be a Mage", "Give me a Quest", "Cancel")) {
- case 1:
- mes "[Mage Guild Member]";
- mes "Mages are those who can use magic when they need to protect their friends.";
- mes "Mages can curse enemies using the elements of fire, water, earth and thunder magic.";
- next;
- mes "[Mage Guild Member]";
- mes "However they cannot equip other weapons but staffs and books.";
- mes "Because they are too delicate";
- mes "to carry heavy weapons.";
- next;
- mes "[Mage Guild Member]";
- mes "But they can cover this weakness";
- mes "by their remarkable magic skills.";
- mes "That is why many people want";
- mes "to become a Mage!";
- next;
- mes "[Mage Guild Member]";
- mes "Mages have to be in their guild for guild's power and honor.";
- mes "This is one of reasons why Mages are popular in any parties and guilds.";
- mes "Why don't you become a Mage?";
- next;
- mes "[Mage Guild Member]";
- mes "^8E2323Mages can transform to Wizards";
- mes "^8E2323or Sages as their second job^000000.";
- next;
- if (isequipped(2824) || countitem(Mage_Manual)) {
- mes "[Mage Guild Member]";
- mes "I think you should test Mage skills before you decide what to do.";
- mes "I can provide you with our test skill registration form.";
- close;
- }
- mes "[Mage Guild Member]";
- mes "Do you want to register to experience how it is to be a Mage?";
- mes "Would you like to test Mage skills?";
- next;
- switch(select("I want to test Mage skills.", "I don't want to test it.")) {
- case 1:
- mes "[Mage Guild Member]";
- mes "Here is the Mage Manual.";
- mes "I will take the other job registration forms and manuals from you.";
- next;
- callfunc "F_NvErase";
- getitem Mage_Manual,1;
- next;
- mes "[Mage Guild Member]";
- mes "After equipping the Manual, open your Skill menu by pressing ALT+S.";
- mes "Make sure to minimize your Skill tree by clicking the '-' button on the top right corner of the Skill Tree Window.";
- close;
- case 2:
- mes "[Mage Guild Member]";
- mes "Hum. Do you think so.";
- mes "Ok, I agree with you. Choosing a job is very important in our life.";
- mes "Just talk to me whenever you want to experience Mage skills.";
- close;
- }
- case 2:
- mes "[Mage Guild Member]";
- mes "You want to be a Mage?";
- mes "Ok, then, I will send you to the Mage Guild union in Geffen right away.";
- next;
- mes "[Mage Guild Member]";
- mes "Wait, have you checked your Job level?";
- mes "Do you want to complete your Novice training and go straight to the Mage Guild's union?";
- next;
- switch(select("I will think about it again.", "Yes, complete my training.")) {
- case 1:
- mes "[Mage Guild Member]";
- mes "Please test what Mage skills are all about before you decide.";
- mes "We are always welcome to have you!";
- close;
- case 2:
- mes "[Mage Guild Member]";
- mes "That's great.";
- mes "Then I will end the Training Process and send you to the Mage Guild union in Geffen right away.";
- callfunc "F_NvErase",1;
- close2;
- savepoint "geffen",119,37;
- warp "geffen_in",163,98;
- end;
- }
- case 3:
- .@quest = questprogress(7124);
- if (!.@quest) {
- mes "[Mage Guild Member]";
- mes "Huh? Quest?";
- mes "Hmm... What would be suited for you...?";
- mes "Would you like to hunt Lunatics by using Bolt skills?";
- next;
- mes "^4d4dffYou have received a Hunting quest from the Mage Guide.";
- mes "You can get more information about the quest from the quest window.^000000";
- setquest 7124;
- next;
- mes "[Mage Guild Member]";
- mes "You are able to use 'Fire Bolt' skill that is shown on the Mage manual.";
- mes "I will wait for you here.";
- mes "Good luck!";
- close;
- } else if (.@quest == 1) {
- if (questprogress(7124,HUNTING) == 2) {
- mes "[Mage Guild Member]";
- mes "You have done an excellent job.";
- mes "So, did you find any interests about Mages?";
- mes "Alright. I will give something...";
- mes "Here are Novice Butterfly Wings, please take them.";
- completequest 7124;
- getitem N_Butterfly_Wing,30;
- getexp 5000,100;
- close;
- } else {
- mes "[Mage Guild Member]";
- mes "The quest is that you have to";
- mes "hunt Lunatics and bring 5 clovers.";
- close;
- }
- } else if (.@quest == 2) {
- mes "[Mage Guild Member]";
- mes "You have already completed the quest.";
- mes "Once you enter the main world, you can get various exciting quests there!";
- next;
- mes "[Mage Guild Member]";
- mes "This should be enough for your training.";
- close;
- } else {
- mes "[Mage Guild Member]";
- mes "I'm sorry but I don't have any quests to give you right now.";
- close;
- }
- case 4:
- mes "[Mage Guild Member]";
- mes "If you have any questions about Mages, feel free to ask me.";
- mes "I think you could be a intelligent Mage...";
- close;
- }
-}
-new_1-3,117,41,3 duplicate(NvMage) Mage Guide#nv1 2_F_MAGICMASTER
-new_2-3,117,41,3 duplicate(NvMage) Mage Guide#nv2 2_F_MAGICMASTER
-new_3-3,117,41,3 duplicate(NvMage) Mage Guide#nv3 2_F_MAGICMASTER
-new_4-3,117,41,3 duplicate(NvMage) Mage Guide#nv4 2_F_MAGICMASTER
-new_5-3,117,41,3 duplicate(NvMage) Mage Guide#nv5 2_F_MAGICMASTER
-
-- script Bruce#nv::NvBruce FAKE_NPC,{
- mes "[Bruce]";
- mes "Hello?";
- mes "I'm here to guide you about extra jobs and special classes.";
- next;
- mes "[Bruce]";
- mes "For special classes, there are Taekwon Boy, Taekwon Girl, Ninja, Supernovice, Gunslinger.";
- mes "Which job description do you want to hear?";
- next;
- while(1) {
- switch(select("Taekwon", "Ninja", "Super Novice", "Gunslinger", "End the conversation.")) {
- case 1:
- mes "[Bruce]";
- mes "It's a job that usually uses a lot of kicking skills.";
- mes "It belongs to special class and later you can change your job into Taekwon Master which has much stronger attack skills.";
- next;
- mes "[Bruce]";
- mes "There is a secondary class to choose from called Soul Linker which also has strong attacks.";
- mes "You can decide that later when you get stronger.";
- next;
- break;
- case 2:
- mes "[Bruce]";
- mes "Ninja's specialty is rapid movement.";
- mes "They specialize in using throwing weapons.";
- next;
- mes "[Bruce]";
- mes "Ninjas are kind of a hybrid class that can use various dodge skills with the capability of both physical and magical attacks depending on their preference.";
- next;
- break;
- case 3:
- mes "[Bruce]";
- mes "The biggest attraction of the stronger Novice, called Super Novice, is their pull to mediocrity.";
- mes "They are the proverbial Jack-of-all-Trades but Master of none.";
- next;
- mes "[Bruce]";
- mes "Super Novices can learn most of the 1st job class skills.";
- mes "If you become a Super Novice, you cannot change your job, which is too bad, but you can grow as a very individual character.";
- next;
- break;
- case 4:
- mes "[Bruce]";
- mes "You can job change directly from Novice to a special class which is optimized for a long-distance attack with guns.";
- next;
- mes "[Bruce]";
- mes "Gunslingers use all kinds of guns made in 'Einbroch', the city of steel.";
- mes "I recommend this for those who want to become powerful sharpshooters.";
- next;
- break;
- case 5:
- mes "[Bruce]";
- mes "If you need more information,";
- mes "you can always go to ^2F4F4F'www.ragnarok.co.kr'^000000";
- close;
- }
- }
-}
-new_1-3,121,41,3 duplicate(NvBruce) Bruce#nv1 1_M_LIBRARYMASTER
-new_2-3,121,41,3 duplicate(NvBruce) Bruce#nv2 1_M_LIBRARYMASTER
-new_3-3,121,41,3 duplicate(NvBruce) Bruce#nv3 1_M_LIBRARYMASTER
-new_4-3,121,41,3 duplicate(NvBruce) Bruce#nv4 1_M_LIBRARYMASTER
-new_5-3,121,41,3 duplicate(NvBruce) Bruce#nv5 1_M_LIBRARYMASTER
-
-//== Eden Group Officer (iRO only) =========================
-/*
-- script Eden Group Officer::NvEden FAKE_NPC,{
- if (BaseLevel < 10) {
- mes "[Eden Group Officer]";
- mes "Hello, I am a representative of the Eden Group.";
- mes "We are here to assist adventurers in Rune Midgard.";
- next;
- mes "[Eden Group Officer]";
- mes "We have agents all over the world waiting to send you to our secret headquarters where you can get some useful quests.";
- next;
- mes "[Eden Group Officer]";
- mes "If you take our quests we even give you weapons and equipment so be sure to visit us once you are done with your training.";
- next;
- mes "[Eden Group Officer]";
- mes "Speak to me again once you have reached Base Level 10 and I will send you out of the training grounds.";
- mes "Have you taken the quests from all of the Guides yet?";
- close;
- }
- mes "[Eden Group Officer]";
- mes "Great! You are ready to take on the challenges of the world.";
- mes "What would you like to do?";
- next;
- switch(select("I want to leave the training grounds", "Tell me about the towns.", "Cancel")) {
- case 1:
- mes "[Eden Group Officer]";
- mes "Looks like you are ready.";
- mes "I guess you have made up your mind, huh?";
- next;
- mes "[Eden Group Officer]";
- mes "If you know what job you want to change to, you should ask the ^4A4AFFJob Guides^000000 to send you out of the training grounds.";
- mes "What town would you like to go to?";
- next;
- switch(select("Prontera", "Morocc", "Payon", "Alberta", "Geffen", "Cancel")) {
- case 1:
- mes "[Eden Group Officer]";
- mes "Prontera, the Capital city of the Rune-Midgarts Kingdom.";
- mes "Take care and may Freya bless you on your journey.";
- callsub S_Warp,"prontera",121,77,121,76;
- case 2:
- mes "[Eden Group Officer]";
- mes "The desert city of Morocc was recently destroyed.";
- mes "I will send you to the camp where the survivors are.";
- callsub S_Warp,"moc_ruins",71,157,70,158;
- case 3:
- mes "[Eden Group Officer]";
- mes "Just north of Payon you'll find the Archer Village.";
- mes "Good luck on your journeys.";
- callsub S_Warp,"payon",167,68,172,111;
- case 4:
- mes "[Eden Group Officer]";
- mes "Alberta, the Port City.";
- mes "It's the main hub of all trades.";
- mes "If you want to travel to other civilizations, Alberta is the only outlet.";
- callsub S_Warp,"alberta",115,57,116,58;
- case 5:
- mes "[Eden Group Officer]";
- mes "Geffen, is known as the Magical City of Rune Midgard.";
- mes "I will send you near the Fountains.";
- mes "Goddess Freya bless you.";
- callsub S_Warp,"geffen",118,36,128,66;
- case 6:
- mes "[Eden Group Officer]";
- mes "If you're still not sure what job you want, talk to the Job Guides for more help.";
- close;
- }
- case 2:
- mes "[Eden Group Officer]";
- mes "Prontera is the main capital of the Rune-Midgard Kingdom. Here you will find Merchants selling their items and is a favorite gathering point of adventurers.";
- next;
- mes "[Eden Group Officer]";
- mes "The Acolyte Guild is here at the Prontera Church located to the northwest. The Swordman Guild can be found at Izlude, a town just southeast of Prontera.";
- next;
- mes "[Eden Group Officer]";
- mes "Morocc is a city located in the desert that was recently destroyed due to an evil monster named Satan Morroc. The Thief Guild has been working to restore it to it's former glory.";
- next;
- mes "[Eden Group Officer]";
- mes "Payon is where the Archer Guild has made it's home. You can also find the Kafra Shop Employees selling their Item Mall items near the center of this city.";
- next;
- mes "[Eden Group Officer]";
- mes "Alberta is the trading hub of Rune Midgard. The Merchant Guild is located here and the docks have ships that will take you to different island cities.";
- next;
- mes "[Eden Group Officer]";
- mes "Geffen is known as the magical city of Rune Midgard. The Mage Guild is located here and research for new magic is always being conducted at their headquarters.";
- next;
- mes "[Eden Group Officer]";
- mes "If you wish to be sent directly to the Job Guilds, then speak to the Job Guides and tell them that you want to change your job.";
- close;
- case 3:
- close;
- }
-
-S_Warp:
- close2;
- callfunc "F_NvErase",1;
- savepoint getarg(0),getarg(1),getarg(2);
- warp getarg(0),getarg(3),getarg(4);
- end;
-
-OnTouch:
- emotion e_gasp;
- end;
-}
-new_1-3,97,50,4 duplicate(NvEden) Eden Group Officer#nv1 4_F_NOVICE,5,5
-new_2-3,97,50,4 duplicate(NvEden) Eden Group Officer#nv2 4_F_NOVICE,5,5
-new_3-3,97,50,4 duplicate(NvEden) Eden Group Officer#nv3 4_F_NOVICE,5,5
-new_4-3,97,50,4 duplicate(NvEden) Eden Group Officer#nv4 4_F_NOVICE,5,5
-new_5-3,97,50,4 duplicate(NvEden) Eden Group Officer#nv5 4_F_NOVICE,5,5
-*/
-
-//== Trainer ===============================================
-- script ::NvBrutus FAKE_NPC,{
- mes "[Trainer Brutus]";
- mes "These monsters are all weak and easy to kill. But be careful, a lot of them are aggressive and out for blood!";
- next;
- mes "[Trainer Brutus]";
- mes "If you think monsters here are too weak for you, I can send you to another training ground where the monsters are stronger than the ones over here.";
- next;
- mes "[Trainer Brutus]";
- mes "So would you like to try?";
- next;
- switch(select("Send me to another Level", "What monsters are there?", "Cancel")) {
- case 1:
- mes "[Trainer Brutus]";
- mes "I see, then let me guide you to another level. Which level do you want to go to?";
- next;
- for(.@i = 1; .@i<6; ++.@i) {
- if (!compare(strnpcinfo(NPC_NAME_HIDDEN),"nv"+.@i))
- .@menu$ += "Send me to Level "+.@i;
- .@menu$ += ":";
- }
- .@i = select(.@menu$+"Cancel");
- if (.@i < 7)
- warp "new_"+.@i+"-3",96,21;
- close;
- case 2:
- mes "[Trainer Brutus]";
- mes "You seem eager to fight.";
- mes "The monster levels increase with each level of the training grounds.";
- next;
- mes "[Trainer Brutus]";
- mes "Level 1 has the weakest monsters.";
- mes "There you'll find Porings, Drops, and Lunatics.";
- next;
- mes "[Trainer Brutus]";
- mes "Level 2 is more challenging.";
- mes "There you'll find Porings, Lunatics, Willows, and Chonchons.";
- next;
- mes "[Trainer Brutus]";
- mes "Level 3 is the same as Level 2.";
- mes "There you'll find Porings, Lunatics, Willows, and Chonchons.";
- next;
- mes "[Trainer Brutus]";
- mes "Level 4 has stronger monsters.";
- mes "There you'll find Willows, Hornets, Pickys, and Fabres.";
- next;
- mes "[Trainer Brutus]";
- mes "Level 5 is the same as Level 4.";
- mes "There you'll find Willows, Hornets, Pickys, and Fabres.";
- close;
- case 3:
- mes "[Trainer Brutus]";
- mes "Hmm...?";
- mes "Are you worried about going to more challenging places? That's understandable, since you're still a new adventurer. Good luck~";
- close;
- }
-}
-new_1-3,103,50,4 duplicate(NvBrutus) Level 1 Trainer#nv1 4_M_02
-new_2-3,103,50,4 duplicate(NvBrutus) Level 2 Trainer#nv2 4_M_02
-new_3-3,103,50,4 duplicate(NvBrutus) Level 3 Trainer#nv3 4_M_02
-new_4-3,103,50,4 duplicate(NvBrutus) Level 4 Trainer#nv4 4_M_02
-new_5-3,103,50,4 duplicate(NvBrutus) Level 5 Trainer#nv5 4_M_02
-
-//== Monster Spawns ========================================
-new_1-3,0,0,0,0 monster Poring 1002,20,0,0,0
-new_1-3,0,0,0,0 monster Drops 1113,10,0,0,0
-new_1-3,0,0,0,0 monster Lunatic 1063,20,0,0,0
-
-new_2-3,0,0,0,0 monster Chonchon 1011,10,0,0,0
-new_2-3,0,0,0,0 monster Lunatic 1063,15,0,0,0
-new_2-3,0,0,0,0 monster Willow 1010,10,0,0,0
-new_2-3,0,0,0,0 monster Poring 1002,15,0,0,0
-
-new_3-3,0,0,0,0 monster Chonchon 1011,10,0,0,0
-new_3-3,0,0,0,0 monster Lunatic 1063,15,0,0,0
-new_3-3,0,0,0,0 monster Willow 1010,10,0,0,0
-new_3-3,0,0,0,0 monster Poring 1002,5,0,0,0
-
-new_4-3,0,0,0,0 monster Hornet 1004,5,0,0,0
-new_4-3,0,0,0,0 monster Willow 1010,15,0,0,0
-new_4-3,0,0,0,0 monster Fabre 1184,5,0,0,0
-new_4-3,0,0,0,0 monster Picky 1049,15,0,0,0
-
-new_5-3,0,0,0,0 monster Hornet 1004,5,0,0,0
-new_5-3,0,0,0,0 monster Willow 1010,15,0,0,0
-new_5-3,0,0,0,0 monster Fabre 1184,5,0,0,0
-new_5-3,0,0,0,0 monster Picky 1049,15,0,0,0
-
-//== Potato Merchant =======================================
-- shop Potato Merchant#newbe09::NvPotato 4_F_04,516:-1
-
-new_1-3,100,50,3 duplicate(NvPotato) Potato Merchant#nv1 4_F_04
-new_2-3,100,50,3 duplicate(NvPotato) Potato Merchant#nv2 4_F_04
-new_3-3,100,50,3 duplicate(NvPotato) Potato Merchant#nv3 4_F_04
-new_4-3,100,50,3 duplicate(NvPotato) Potato Merchant#nv4 4_F_04
-new_5-3,100,50,3 duplicate(NvPotato) Potato Merchant#nv5 4_F_04
-
-//== Random Stuff ==========================================
-- script Bulletin Board::NvBulletin FAKE_NPC,{
- mes "^FF0000=================================";
- mes " ^E40CAA[Welcome] ^CC0000to^FF9000Novice^7FFF00 Training^00FF00 Grounds^E40CAA [Welcome] ";
- mes "^FF0000=================================^000000";
- close;
-}
-new_1-1,66,114,4 duplicate(NvBulletin) Bulletin Board#nv1 HIDDEN_NPC
-new_2-1,66,114,4 duplicate(NvBulletin) Bulletin Board#nv2 HIDDEN_NPC
-new_3-1,66,114,4 duplicate(NvBulletin) Bulletin Board#nv3 HIDDEN_NPC
-new_4-1,66,114,4 duplicate(NvBulletin) Bulletin Board#nv4 HIDDEN_NPC
-new_5-1,66,114,4 duplicate(NvBulletin) Bulletin Board#nv5 HIDDEN_NPC
-
-- script Guard::NvGuardA FAKE_NPC,{
- mes "[Training Grounds Guard]";
- mes "Welcome to the Training Grounds.";
- mes "You are now in the outer court yard. Please go inside the castle to begin your training.";
- close;
-}
-new_1-1,144,116,2 duplicate(NvGuardA) Guard#nv1a 8W_SOLDIER
-new_2-1,144,116,2 duplicate(NvGuardA) Guard#nv2a 8W_SOLDIER
-new_3-1,144,116,2 duplicate(NvGuardA) Guard#nv3a 8W_SOLDIER
-new_4-1,144,116,2 duplicate(NvGuardA) Guard#nv4a 8W_SOLDIER
-new_5-1,144,116,2 duplicate(NvGuardA) Guard#nv5a 8W_SOLDIER
-
-- script Guard::NvGuardB FAKE_NPC,{
- mes "[Training Grounds Guard]";
- if (rand(2)) {
- mes "Come in! I would like to welcome you to the Training Grounds!";
- mes "In here, you can prepare yourself for your future adventures throughout the Ragnarok world!";
- } else {
- mes "Go, Novice, go!";
- mes "Fight, and grow stronger! Look towards a brighter tomorrow!";
- }
- close;
-}
-new_1-1,144,107,2 duplicate(NvGuardB) Guard#nv1b 8W_SOLDIER
-new_2-1,144,107,2 duplicate(NvGuardB) Guard#nv2b 8W_SOLDIER
-new_3-1,144,107,2 duplicate(NvGuardB) Guard#nv3b 8W_SOLDIER
-new_4-1,144,107,2 duplicate(NvGuardB) Guard#nv4b 8W_SOLDIER
-new_5-1,144,107,2 duplicate(NvGuardB) Guard#nv5b 8W_SOLDIER
-
-- script Instructor#Edwin::NvEdwin FAKE_NPC,{
- mes "[Edwin]";
- mes "Eh? Why are you still here?";
- mes "There are no more courses that you need to take.";
- next;
- mes "[Edwin]";
- mes "Well, I will let you out of here.";
- mes "Go find the instructor, Brade.";
- close2;
- savepoint strnpcinfo(NPC_MAP),100,100;
- warp strnpcinfo(NPC_MAP),100,100;
- end;
-}
-new_1-2,161,182,5 duplicate(NvEdwin) Instructor#nv1 4_F_03
-new_2-2,161,182,5 duplicate(NvEdwin) Instructor#nv2 4_F_03
-new_3-2,161,182,5 duplicate(NvEdwin) Instructor#nv3 4_F_03
-new_4-2,161,182,5 duplicate(NvEdwin) Instructor#nv4 4_F_03
-new_5-2,161,182,5 duplicate(NvEdwin) Instructor#nv5 4_F_03
-
-function script F_NvErase {
- if (getarg(0,0)) {
- if (questprogress(7123)) erasequest 7123;
- if (questprogress(7124)) erasequest 7124;
- if (questprogress(7126)) erasequest 7126;
- if (questprogress(7127)) erasequest 7127;
- }
- nude;
- setarray .@manuals[0],countitem(Swordman_Manual),countitem(Thief_Manual),countitem(Acolyte_Manual),countitem(Archer_Manual),countitem(Merchant_Manual),countitem(Mage_Manual);
- if (.@manuals[0]) delitem Swordman_Manual,.@manuals[0];
- if (.@manuals[1]) delitem Thief_Manual,.@manuals[1];
- if (.@manuals[2]) delitem Acolyte_Manual,.@manuals[2];
- if (.@manuals[3]) delitem Archer_Manual,.@manuals[3];
- if (.@manuals[4]) delitem Merchant_Manual,.@manuals[4];
- if (.@manuals[5]) delitem Mage_Manual,.@manuals[5];
- return;
-}
-
-//== Pre-Renewal Backwards Compatibility ===================
-- script Final Tester::NvHanson FAKE_NPC,{
- if (nov_3_swordman < 40) {
- mes "[Hanson]";
- mes "Eh? Weird?";
- next;
- mes "[Hanson]";
- mes "The Training Grounds have come under new management...";
- mes "You seem to have come from the previous management.";
- next;
- mes "[Hanson]";
- mes "You may continue, you should have enough experience if you made it here.";
- next;
- mes "[Hanson]";
- mes "I will send you to any town that you'd like to go to.";
- mes "Or do you have a favourite profession?";
- next;
- switch(select("Choose Profession.", "Go to Towns.")) {
- case 1:
- mes "[Hanson]";
- mes "What profession would you like to perform?";
- next;
- switch(select("Swordman", "Acolyte", "Thief", "Merchant", "Archer", "Mage")) {
- case 1:
- mes "[Hanson]";
- mes "That's a great choice!";
- mes "After you receive all the supplies, I will teleport you to the Swordman Association.";
- next;
- mes "[Hanson]";
- mes "The town you will be sent to is called Izlude which is a satellite of Prontera. The Swordman Association is located in the West of town. Please remember this.";
- next;
- callsub L_Supplies;
- savepoint "izlude",128,98; // Old coordinates: (95,104)
- warp "izlude_in",74,167;
- end;
- case 2:
- mes "[Hanson]";
- mes "You have chosen";
- mes "to become an Acolyte.";
- mes "You will be sent to";
- mes "the town of Prontera.";
- next;
- mes "[Hanson]";
- mes "The Prontera Sanctuary is located to the North-East in Prontera. Please remember this.";
- next;
- callsub L_Supplies;
- savepoint "prontera",117,72;
- warp "prt_church",172,19;
- end;
- case 3:
- mes "[Hanson]";
- mes "You have chosen";
- mes "to become a Thief.";
- mes "You will be sent to";
- mes "the town of Morroc.";
- next;
- mes "[Hanson]";
- mes "The Thief guild is in the underground 1st floor of a pyramid which is North-West of town. Please remember this.";
- next;
- callsub L_Supplies;
- savepoint "morocc",150,99;
- warp "moc_ruins",155,44;
- end;
- case 4:
- mes "[Hanson]";
- mes "You have chosen";
- mes "to become a Merchant.";
- mes "You will be sent to";
- mes "the town of Alberta.";
- next;
- callsub L_Supplies;
- savepoint "alberta",30,232;
- warp "alberta_in",62,44;
- end;
- case 5:
- mes "[Hanson]";
- mes "You have chosen";
- mes "to become an Archer.";
- mes "You will be sent to";
- mes "the town of Payon.";
- next;
- mes "[Hanson]";
- mes "The Archer Guild is located to the North-West in Payon. Please remember this.";
- next;
- callsub L_Supplies;
- savepoint "payon",256,242;
- warp "payon_in02",64,65;
- end;
- case 6:
- mes "[Hanson]";
- mes "You have chosen";
- mes "to become a Mage.";
- mes "You will be sent to";
- mes "the town of Geffen.";
- next;
- mes "[Hanson]";
- mes "The Mage Academy is located in the North-West in town. Please remember this.";
- next;
- callsub L_Supplies;
- savepoint "geffen",119,37;
- warp "geffen_in",163,98;
- end;
- }
- case 2:
- mes "[Hanson]";
- mes "To what town do you want to go?";
- next;
- callsub L_Warp, select("Prontera", "Geffen", "Morroc", "Payon", "Alberta", "Never mind");
- end;
- }
- } else {
- mes "[Hanson]";
- mes "You have received all the supplies.";
- mes "To what town do you want to go?";
- next;
- callsub L_Warp, select("Prontera", "Geffen", "Morroc", "Payon", "Alberta");
- end;
- }
- end;
-
-L_Supplies:
- mes "[Hanson]";
- mes "Let me give you";
- mes "some supplies. Then";
- mes "you will transported";
- mes "to the chosen town.";
- next;
- mes "^660000List of Supplies^000000";
- mes "^00003320 Free Tickets for Kafra Storage^000000";
- mes "^00003330 Free Tickets for Kafra Transportation^000000";
- mes "^0000331 Novice Cutter^000000";
- mes "^0000331 Novice Adventurer's Suit^000000";
- next;
- mes "[Hanson]";
- mes "Please check your inventory";
- mes "to see if you have received all the supplies listed. Let me briefly inform you about the items you've received.";
- next;
- mes "[Hanson]";
- mes "Free tickets for Kafra storage and transportation can be used for Kafra storage and teleport services.";
- nov_3_swordman = 40;
- getitem Cargo_Free_Ticket,20;
- getitem Warp_Free_Ticket,30;
- getitem N_Adventurers_Suit,1;
- getitem N_Cutter,1;
- next;
- mes "[Hanson]";
- mes "You will now";
- mes "be teleported.";
- mes "Good luck,";
- mes "^A62A2A"+strcharinfo(PC_NAME)+"^000000";
- mes "and farewell.";
- close2;
- return;
-
-L_Warp:
- mes "[Hanson]";
- switch(getarg(0)) {
- case 1:
- mes "I will send you to Prontera, the Capital City.";
- close2;
- savepoint "prontera",117,72;
- warp "prontera",150,50;
- end;
- case 2:
- mes "I will send you to Geffen, the City of Magic.";
- close2;
- savepoint "geffen",119,37;
- warp "geffen",122,65;
- end;
- case 3:
- mes "I will send you to Morroc, the Desert Town.";
- close2;
- savepoint "morocc",150,99;
- warp "morocc",155,110;
- end;
- case 4:
- mes "I will send you to Payon, the Mountain Village.";
- close2;
- savepoint "payon",70,100;
- warp "payon",166,67;
- end;
- case 5:
- mes "I will send you to Alberta, the Port City.";
- close2;
- savepoint "alberta",30,232;
- warp "alberta",114,58;
- end;
- case 6:
- mes "[Hanson]";
- mes "Come back when you've made up your mind.";
- close;
- }
-}
-new_1-4,100,29,1 duplicate(NvHanson) Final Tester#nv1 1_ETC_01
-new_2-4,100,29,1 duplicate(NvHanson) Final Tester#nv2 1_ETC_01
-new_3-4,100,29,1 duplicate(NvHanson) Final Tester#nv3 1_ETC_01
-new_4-4,100,29,1 duplicate(NvHanson) Final Tester#nv4 1_ETC_01
-new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
-
-//== Job Test ==============================================
-- script Job Guide Lark::NvLark FAKE_NPC,{
- mes "[Lark]";
- mes "Have you decided what job you're going to choose?";
- next;
- mes "[Lark]";
- mes "I've prepared a test to see what's the best job for you, according to your answers.";
- next;
- mes "[Lark]";
- mes "How about it?";
- mes "Would you like to take the test?";
- next;
- .@loop = 1;
- while(.@loop) {
- switch(select("Take the test.", "What's the test for?", "No, thank you.")) {
- case 1:
- mes "[Lark]";
- mes "Great!";
- mes "Let's start the test~";
- next;
- .@loop = 0;
- break;
- case 2:
- mes "[Lark]";
- mes "I will ask you a few simple questions.";
- mes "Through this test, we will check "+strcharinfo(PC_NAME)+"'s personality and propensity so that we can find the most appropriate job for you.";
- next;
- mes "[Lark]";
- mes "There are 3 different types of tests and a total of 30 questions.";
- next;
- mes "[Lark]";
- mes "What do you think? Will you take the test?";
- next;
- break;
- case 3:
- mes "[Lark]";
- mes "If you haven't decided what job you want yet,";
- mes "I suggest that you take the test.";
- close;
- }
- }
- mes "[Lark]";
- mes "Let's start the first test.";
- mes "Choose the answer that you like the most.";
- mes "^FF0000There are 5 questions.^000000";
- next;
- mes "[Lark]";
- mes "In the middle of the dark, you're walking on the streets of Prontera when you suddenly hear someone scream.";
- next;
- mes "'Aaaahh!! Don't hurt me ~'";
- next;
- mes "You run to the place and see someone surrounded by punks. Because of your sudden appearance, the punks are surprised.";
- mes "What would be your reaction in this situation?";
- next;
- switch(select("Fight against the punks", "Cast Magic.", "Call for Guards.", "Throw rocks at them.")) {
- case 1:
- .@question_01$ = "You subdue them easily.";
- ++.@swordman_p;
- ++.@taekwon_p;
- ++.@ninja_p;
- break;
- case 2:
- .@question_01$ = "You cast a spell on them.";
- ++.@magician_p;
- break;
- case 3:
- .@question_01$ = "You call for help and Guards come to your aid.";
- ++.@acolyte_p;
- break;
- case 4:
- .@question_01$ = "You skillfully throw rocks at the punks.";
- ++.@archer_p;
- ++.@gunslinger_p;
- break;
- }
- mes "[Lark]";
- mes .@question_01$+" You have destroyed the street punks.";
- mes "After clearing up the mess, you approach the person who was being attacked.";
- mes "Do you think the person who was surrounded by punks is a man or a woman?";
- next;
- switch(select("Man", "Woman")) {
- case 1:
- .@question_02_01$ = "he";
- .@question_02_02$ = "son";
- break;
- case 2:
- .@question_02_01$ = "she";
- .@question_02_02$ = "daughter";
- break;
- }
- mes "[Lark]";
- mes "You find out that "+.@question_02_01$+" is the "+.@question_02_02$+" of a very rich family in Alberta and Punks attacked while "+.@question_02_01$+" was on an errand for the family.";
- mes "What kind of errand was "+.@question_02_01$+" doing?";
- next;
- switch(select("Delivering an important object", "Delivering a small souvenir", "Delivering a message")) {
- case 1:
- ++.@swordman_p;
- ++.@archer_p;
- ++.@magician_p;
- break;
- case 2:
- ++.@thief_p;
- ++.@taekwon_p;
- break;
- case 3:
- ++.@acolyte_p;
- break;
- }
- mes "[Lark]";
- mes "Thanks to your bravery, "+.@question_02_01$+" becomes your friend and decides to go on a trip.";
- mes "Where are you going?";
- next;
- switch(select("Capital city, Prontera", "Mountain city, Payon", "Port city, Alberta", "Magic city, Geffen", "Satelite city, Izlude", "Desert city, Morocc", "Industrial city, Einbroch", "World of natural life, Amatsu", "Garden city, Hugel")) {
- case 1:
- ++.@acolyte_p;
- break;
- case 2:
- ++.@taekwon_p;
- break;
- case 3:
- ++.@merchant_p;
- break;
- case 4:
- ++.@magician_p;
- break;
- case 5:
- ++.@swordman_p;
- break;
- case 6:
- ++.@thief_p;
- break;
- case 7:
- ++.@gunslinger_p;
- break;
- case 8:
- ++.@ninja_p;
- break;
- case 9:
- ++.@archer_p;
- break;
- }
- mes "[Lark]";
- mes "You're having a great time. Do you feel like something will be happening or not?";
- next;
- switch(select("Happening", "Not happening.")) {
- case 1:
- ++.@thief_p;
- ++.@swordman_p;
- ++.@ninja_p;
- ++.@taekwon_p;
- ++.@magician_p;
- ++.@thief_p;
- break;
- case 2:
- ++.@acolyte_p;
- ++.@merchant_p;
- ++.@gunslinger_p;
- break;
- }
- mes "[Lark]";
- mes "Let's go now for the second test. Choose the best answer in your own opinion.";
- mes "^FF0000There are 5 questions.^000000";
- next;
- switch(select("Study", "Exercise", "Service", "Violence")) {
- case 1:
- ++.@magician_p;
- break;
- case 2:
- ++.@thief_p;
- ++.@swordman_p;
- ++.@taekwon_p;
- break;
- case 3:
- ++.@acolyte_p;
- break;
- case 4:
- ++.@thief_p;
- ++.@ninja_p;
- break;
- }
- switch(select("Change", "Preservation")) {
- case 1:
- ++.@magician_p;
- break;
- case 2:
- ++.@acolyte_p;
- break;
- }
- switch(select("Consumer", "Seller", "Producer")) {
- case 1:
- ++.@swordman_p;
- ++.@thief_p;
- ++.@acolyte_p;
- ++.@archer_p;
- ++.@gunslinger_p;
- break;
- case 2:
- ++.@merchant_p;
- break;
- case 3:
- ++.@magician_p;
- break;
- }
- switch(select("Speed", "Caution")) {
- case 1:
- ++.@thief_p;
- ++.@ninja_p;
- break;
- case 2:
- ++.@archer_p;
- ++.@gunslinger_p;
- break;
- }
- switch(select("Theory", "Experience")) {
- case 1:
- ++.@magician_p;
- break;
- case 2:
- ++.@swordman_p;
- ++.@taekwon_p;
- break;
- }
- mes "[Lark]";
- mes "Let's go now for the third test. Please answer (Yes) or (No) to each question.";
- mes "^FF0000There are 20 questions.^000000";
- next;
- mes "[Lark]";
- mes "Do you always pick up the money that you find on the ground?";
- next;
- switch(select("Yes", "No")) {
- case 1:
- ++.@merchant_p;
- ++.@ninja_p;
- break;
- case 2:
- ++.@acolyte_p;
- break;
- }
- mes "[Lark]";
- mes "If you had the same name as someone of the opposite sex, would that make you less attracted to them?";
- next;
- switch(select("Yes", "No")) {
- case 1:
- ++.@ninja_p;
- ++.@archer_p;
- break;
- case 2:
- ++.@acolyte_p;
- ++.@gunslinger_p;
- break;
- }
- mes "[Lark]";
- mes "Do you like being able to carry a lot of items at once?";
- next;
- switch(select("Yes", "No")) {
- case 1:
- ++.@swordman_p;
- ++.@merchant_p;
- break;
- case 2:
- ++.@magician_p;
- ++.@taekwon_p;
- break;
- }
- mes "[Lark]";
- mes "Do you like reading books?";
- next;
- switch(select("Yes", "No")) {
- case 1:
- ++.@taekwon_p;
- ++.@gunslinger_p;
- break;
- case 2:
- ++.@ninja_p;
- ++.@merchant_p;
- break;
- }
- mes "[Lark]";
- mes "Do you read everything in a magazine?";
- next;
- switch(select("Yes", "No")) {
- case 1:
- ++.@magician_p;
- break;
- case 2:
- ++.@archer_p;
- ++.@gunslinger_p;
- break;
- }
- mes "[Lark]";
- mes "Do you take the time to worry about what you are wearing?";
- next;
- switch(select("Yes", "No")) {
- case 1:
- ++.@merchant_p;
- ++.@ninja_p;
- break;
- case 2:
- ++.@swordman_p;
- ++.@thief_p;
- break;
- }
- mes "[Lark]";
- mes "Do you tell others what kind of fancy foods you've eaten recently?";
- next;
- switch(select("Yes", "No")) {
- case 1:
- ++.@thief_p;
- ++.@swordman_p;
- break;
- case 2:
- ++.@acolyte_p;
- ++.@taekwon_p;
- break;
- }
- mes "[Lark]";
- mes "Do you write things down in a notebook often?";
- next;
- switch(select("Yes", "No")) {
- case 1:
- ++.@magician_p;
- ++.@merchant_p;
- break;
- case 2:
- ++.@thief_p;
- ++.@archer_p;
- break;
- }
- mes "[Lark]";
- mes "Do you consider yourself attractive?";
- next;
- switch(select("Yes", "No")) {
- case 1:
- ++.@ninja_p;
- ++.@gunslinger_p;
- break;
- case 2:
- ++.@acolyte_p;
- ++.@swordman_p;
- break;
- }
- mes "[Lark]";
- mes "Do you like being in areas where a lot of people gather?";
- next;
- switch(select("Yes", "No")) {
- case 1:
- ++.@acolyte_p;
- ++.@swordman_p;
- break;
- case 2:
- ++.@archer_p;
- ++.@ninja_p;
- break;
- }
- mes "[Lark]";
- mes "Do you like the idea of living a single life?";
- next;
- switch(select("Yes", "No")) {
- case 1:
- ++.@thief_p;
- ++.@ninja_p;
- break;
- case 2:
- ++.@acolyte_p;
- break;
- }
- mes "[Lark]";
- mes "Do you like keeping your distance from others?";
- next;
- switch(select("Yes", "No")) {
- case 1:
- ++.@gunslinger_p;
- ++.@archer_p;
- break;
- case 2:
- ++.@taekwon_p;
- break;
- }
- mes "[Lark]";
- mes "Do you think that having a good hiding space is important in battle?";
- next;
- switch(select("Yes", "No")) {
- case 1:
- ++.@magician_p;
- ++.@gunslinger_p;
- ++.@archer_p;
- break;
- case 2:
- ++.@taekwon_p;
- ++.@magician_p;
- break;
- }
- mes "[Lark]";
- mes "Would you defend your friends even if you knew they were wrong?";
- next;
- switch(select("Yes", "No")) {
- case 1:
- ++.@swordman_p;
- break;
- case 2:
- ++.@thief_p;
- ++.@ninja_p;
- break;
- }
- mes "[Lark]";
- mes "Would you try to convince an enemy not to fight you with logic?";
- next;
- switch(select("Yes", "No")) {
- case 1:
- ++.@archer_p;
- ++.@merchant_p;
- break;
- case 2:
- ++.@acolyte_p;
- ++.@archer_p;
- break;
- }
- mes "[Lark]";
- mes "Can you sit still in the same place for a long time?";
- next;
- switch(select("Yes", "No")) {
- case 1:
- ++.@taekwon_p;
- ++.@thief_p;
- break;
- case 2:
- ++.@archer_p;
- ++.@gunslinger_p;
- break;
- }
- mes "[Lark]";
- mes "Do you think that you can take a punch straight to the gut from an Orc?";
- next;
- switch(select("Yes", "No")) {
- case 1:
- ++.@swordman_p;
- ++.@merchant_p;
- break;
- case 2:
- ++.@magician_p;
- ++.@thief_p;
- break;
- }
- mes "[Lark]";
- mes "Do you make up nicknames for your friends?";
- next;
- switch(select("Yes", "No")) {
- case 1:
- ++.@gunslinger_p;
- ++.@archer_p;
- break;
- case 2:
- ++.@acolyte_p;
- ++.@gunslinger_p;
- break;
- }
- mes "[Lark]";
- mes "Do you always have a plan B for various situations?";
- next;
- switch(select("Yes", "No")) {
- case 1:
- ++.@thief_p;
- ++.@gunslinger_p;
- break;
- case 2:
- ++.@gunslinger_p;
- ++.@merchant_p;
- break;
- }
- mes "[Lark]";
- mes "When talking with other people, do you take time so that the others have time to think?";
- next;
- switch(select("Yes", "No")) {
- case 1:
- ++.@magician_p;
- break;
- case 2:
- ++.@ninja_p;
- ++.@archer_p;
- break;
- }
-
- // Calculate player's job.
- // In the official script, higher .@who_job value always wins in a tie.
- setarray .@points[0],
- .@swordman_p, .@magician_p, .@archer_p, .@merchant_p, .@thief_p, .@acolyte_p, .@taekwon_p, .@gunslinger_p, .@ninja_p;
- .@max = .@points[0];
- for(.@i = 1; .@i<9; ++.@i) {
- if (.@points[.@i] >= .@max) {
- .@max = .@points[.@i];
- .@ele = .@i;
- }
- }
- .@who_job = .@ele+1; // To match the official script's numbering.
-
- mes "[Lark]";
- mes "Thank you, have a long life.";
- mes "The vocational aptitude assessment is finished.";
- next;
- mes "[Lark]";
- mes "... ... the result is an aggregate. ... ...";
- next;
- mes "[Lark]";
- mes "Tabulation is complete.";
- mes "'^0000FFSo^000000', if you press this button";
- mes "you can see the results.";
- next;
- switch(.@who_job) {
- case 1:
- .@job$ = "Swordman";
- mes "[Lark]";
- mes "...simple and straightforward...";
- mes "...strong beliefs can affect the world...";
- mes "...stands for hope that the people...";
- mes "...to protect loyalty.";
- mes "...thrusting you ...";
- next;
- break;
- case 2:
- .@job$ = "Wizard";
- mes "[Lark]";
- mes "...to understand all these things alone deulmyeo...";
- mes "...hard work and independent thinking...";
- mes "...type. Excellent judgement, naehyangjeok...";
- mes "...and analytical, with insight...";
- mes "...type : he observes everything...";
- next;
- break;
- case 3:
- .@job$ = "Archer";
- mes "[Lark]";
- mes "...immeasurable, have many emotions...";
- mes "...to people who are trying to understand...";
- mes "...trying to understand the type to receive. Also,...";
- mes "...rejects mediocrity, and his true...";
- mes "...type of life to live. Impressionable...";
- mes "...rich and romantic ...";
- next;
- break;
- case 4:
- .@job$ = "Merchant";
- mes "[Lark]";
- mes "...to identify people's sense of hearing...";
- mes "...outstanding determination and goals...";
- mes "...oriented and a strong type of responsibility...";
- mes "...seongchwiyok strong...";
- next;
- break;
- case 5:
- .@job$ = "Thief";
- mes "[Lark]";
- mes "...always makes life fun and who wants...";
- mes "...always trying to find a new job...";
- mes "...contribution to the world,...";
- mes "...that type. Adventurer,...";
- mes "...optimistic.";
- next;
- break;
- case 6:
- .@job$ = "Acolyte";
- mes "[Lark]";
- mes "...mentality makes him warm and considerate for others...";
- mes "I know I have loved anyone,...";
- mes "...be of help to others and for others...";
- mes "...type of well-caring.";
- mes "...always wants to help others.";
- next;
- break;
- case 7:
- .@job$ = "Taekwon Boy/Girl";
- mes "[Lark]";
- mes "...to believe with a stubborn conviction...";
- mes "...heart and spirit of the grassland is consistent: it...";
- mes "...make steps to move forward.";
- mes "...type of comments or want to understand the beliefs...";
- mes "...that type of effort to correct through training,...";
- mes "...to have a sound mind...";
- next;
- break;
- case 8:
- .@job$ = "Gunslinger";
- mes "[Lark]";
- mes "People often praised Justice.";
- mes "Sometimes fear and confusion may exist...";
- mes "...that time, the definition of confusion...";
- mes "...to maintain the balance, you're carrying the burden...";
- mes "...for you ...";
- next;
- break;
- case 9:
- .@job$ = "Ninja";
- mes "[Lark]";
- mes "...to avoid the type of self-aspiring...";
- mes "...married to a prominent goal and quietly avoiding...";
- mes "...step and their goals...";
- mes "...type of reaching your goal until they're complete...";
- mes "...I do not regret it as ...";
- next;
- break;
- default:
- mes "[Lark]";
- mes "An error has occurred.";
- close;
- }
- mes "[Lark]";
- mes "^8014EB"+.@job$+" is the job that suits you.^000000";
- next;
- mes "[Lark]";
- mes "Well, "+.@job$+", you can choose among various career pathways.";
- mes "Do you want to determine the job that suits you?";
- mes "Do you want to select a job?";
- next;
- switch(select(.@job$+".", "Any other profession.")) {
- case 1:
- mes "[Lark]";
- mes "The Novice Training Center course is now shut down, "+.@job$+". Would you like to make this occupation your profession?";
- next;
- if(select("I will think about it again.", "I'll choose the former.") == 1) {
- mes "[Lark]";
- mes "You will receive a book corresponding to each job type.";
- mes "Please have enough experience to determine carefully the job that suits you.";
- close;
- }
- break;
- case 2:
- mes "[Lark]";
- mes "Quit now the Training Center Course. Would you like to make an occupation your career choice?";
- next;
- if(select("I will think about it again.", "I still want to change my job.") == 1) {
- mes "[Lark]";
- mes "Primer of each class would have received.";
- mes "Have enough experience to determine looked carefully, please.";
- close;
- }
- mes "[Lark]";
- mes "Yes, sir. Please select your desired job.";
- next;
- .@who_job = select("Swordman", "Wizard", "Archer", "Merchant", "Thief", "Acolyte", "Taekwon Boy/Girl", "Gunslinger", "Ninja", "I'll think again.");
- if (.@who_job == 10) {
- mes "[Lark]";
- mes "The Novice Training Center has a lot of sea experience, please pay attention along the way.";
- close;
- }
- break;
- }
- callfunc "F_NvErase",1;
- .@str$ = "^A62A2A'"+strcharinfo(PC_NAME)+"^000000'! Take care and may Freya bless you on your journey.";
- switch(.@who_job) {
- case 1:
- mes "[Lark]";
- mes "We will send you";
- mes "to the swordman guild in Izlude, the Satelite city.";
- mes .@str$;
- mes "Good bye.";
- close2;
- savepoint "izlude",128,98; // Old coordinates: (95,104)
- warp "izlude_in",74,167;
- end;
- case 2:
- mes "[Lark]";
- mes "We will send you";
- mes "to the magician guild in Geffen, the Magical City.";
- mes .@str$;
- mes "Good bye.";
- close2;
- savepoint "geffen",119,37;
- warp "geffen_in",163,98;
- end;
- case 3:
- mes "[Lark]";
- mes "We will send you";
- mes "to the Archer Guild in Payon, the city of mountains.";
- mes .@str$;
- mes "Good bye.";
- close2;
- savepoint "payon",256,242;
- warp "payon_in02",64,65;
- end;
- case 4:
- mes "[Lark]";
- mes "We will send you";
- mes "to the merchant guild in Alberta, the Port City.";
- mes .@str$;
- mes "Good bye.";
- close2;
- savepoint "alberta",30,232;
- warp "alberta_in",62,44;
- end;
- case 5:
- mes "[Lark]";
- mes "We will send you";
- mes "to the thief guild in Morocc, the desert city.";
- mes .@str$;
- mes "Good bye.";
- close2;
- savepoint "morocc",150,99;
- warp "moc_prydb1",99,185;
- end;
- case 6:
- mes "[Lark]";
- mes "We will send you";
- mes "to the Prontera, the capital city of the Rune-Midgarts Kingdom.";
- mes .@str$;
- mes "Good bye.";
- close2;
- savepoint "prontera",117,72;
- warp "prt_church",172,19;
- end;
- case 7:
- mes "[Lark]";
- mes "We will send you";
- mes "to the Phoenix in Payon, the city of mountains.";
- mes .@str$;
- mes "Good bye.";
- close2;
- savepoint "payon",164,58;
- warp "payon",163,141;
- end;
- case 8:
- mes "[Lark]";
- mes "You will be sent to the flyship";
- mes "in Izlude, the Satelite city.";
- mes "You can get on the flyship to go to Einbroch, the city of industries.";
- mes .@str$;
- mes "Good bye.";
- close2;
- savepoint "izlude",128,98; // Old coordinates: (95,104)
- warp "izlude",128,67;
- end;
- case 9:
- mes "[Lark]";
- mes "We will send you";
- mes "to the captain of the smuggling ship.";
- mes "You can move to Amatsu";
- mes "with the captain's help.";
- mes .@str$;
- mes "Good bye.";
- close2;
- savepoint "alberta",117,56;
- warp "alberta",171,132;
- end;
- default:
- mes "[Lark]";
- mes "An error has occurred. If you keep having the same problem, please contact the local GM team.";
- close;
- }
-}
-new_1-3,106,50,4 duplicate(NvLark) Job Guide Lark#01 4_M_KID1
-new_2-3,106,50,4 duplicate(NvLark) Job Guide Lark#02 4_M_KID1
-new_3-3,106,50,4 duplicate(NvLark) Job Guide Lark#03 4_M_KID1
-new_4-3,106,50,4 duplicate(NvLark) Job Guide Lark#04 4_M_KID1
-new_5-3,106,50,4 duplicate(NvLark) Job Guide Lark#05 4_M_KID1