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-rw-r--r--npc/re/jobs/novice/academy.txt46
1 files changed, 23 insertions, 23 deletions
diff --git a/npc/re/jobs/novice/academy.txt b/npc/re/jobs/novice/academy.txt
index bee91f382..853c124d9 100644
--- a/npc/re/jobs/novice/academy.txt
+++ b/npc/re/jobs/novice/academy.txt
@@ -44,7 +44,7 @@
iz_int,18,26,0 script startpoint HIDDEN_WARP_NPC,1,1,{
OnTouch:
if (!izintspawn) {
- specialeffect2(EF_ANGEL3); // On official it is some kind of Poring Angel, but I can't find it
+ specialeffect(EF_ANGEL3, AREA, playerattached()); // On official it is some kind of Poring Angel, but I can't find it
navigateto("int_land", NAV_NONE, 1); // individual map name not required
izintspawn = 1;
}
@@ -135,11 +135,11 @@ int_land,58,69,5 script Sailor#int_land 4W_SAILOR,{
mes("[Sailor]");
mes("If you want to sail with us to Izlude, jump on board!");
getexp(600, 0);
- specialeffect2(EF_HEAL2);
+ specialeffect(EF_HEAL2, AREA, playerattached());
heal(9999, 0);
- specialeffect2(EF_INCAGILITY);
+ specialeffect(EF_INCAGILITY, AREA, playerattached());
sc_start(SC_INC_AGI, 240000, 10);
- specialeffect2(EF_BLESSING);
+ specialeffect(EF_BLESSING, AREA, playerattached());
sc_start(SC_BLESSING, 240000, 10);
next();
mes("[Sailor]");
@@ -212,11 +212,11 @@ int_land,78,103,5 script Captain Carocc#int_land 4_M_REINDEER,{
mes("It is hard, but you look tough enough for this task.");
if (questprogress(21001) == 1)
completequest(21001);
- specialeffect2(EF_HEAL2);
+ specialeffect(EF_HEAL2, AREA, playerattached());
heal(9999, 0);
- specialeffect2(EF_INCAGILITY);
+ specialeffect(EF_INCAGILITY, AREA, playerattached());
sc_start(SC_INC_AGI, 240000, 10);
- specialeffect2(EF_BLESSING);
+ specialeffect(EF_BLESSING, AREA, playerattached());
sc_start(SC_BLESSING, 240000, 10);
getexp(600, 0);
setquest(21002);
@@ -241,11 +241,11 @@ int_land,78,103,5 script Captain Carocc#int_land 4_M_REINDEER,{
close();
case 1:
mes("[Captain Carocc]");
- specialeffect2(EF_HEAL2);
+ specialeffect(EF_HEAL2, AREA, playerattached());
heal(9999, 0);
- specialeffect2(EF_INCAGILITY);
+ specialeffect(EF_INCAGILITY, AREA, playerattached());
sc_start(SC_INC_AGI, 240000, 10);
- specialeffect2(EF_BLESSING);
+ specialeffect(EF_BLESSING, AREA, playerattached());
sc_start(SC_BLESSING, 240000, 10);
mes("^4d4dffThe Ship^000000 anchored in the southwest. It will take you to Izlude.");
mes("Don't forget to ^4d4dffget some Lumber^000000 for the ship.");
@@ -2133,8 +2133,8 @@ iz_ac01,59,43,3 script Therapist#ac 4_M_6THPRIN1,{
mes("[Therapist]");
mes("Recovery ratio is very minimal...");
mes("It can help you avoid dying but won't give you much HP.");
- specialeffect2(EF_BEGINSPELL6);
- specialeffect2(EF_SPELLBREAKER);
+ specialeffect(EF_BEGINSPELL6, AREA, playerattached());
+ specialeffect(EF_SPELLBREAKER, AREA, playerattached());
next();
mes("[Therapist]");
mes("Press ^4d4dffALT + S^000000 to open your Skill window to see your skills.");
@@ -3318,7 +3318,7 @@ iz_ac01,36,52,3 script Odd Novice#ac 4_M_SIT_NOVICE,{
mes("[Odd Novice]");
mes("OK. Where should I start?");
mes("First, Bash!");
- specialeffect2(EF_BASH);
+ specialeffect(EF_BASH, AREA, playerattached());
next();
mes("[Odd Novice]");
mes("Hehehe.. Surprised?");
@@ -3327,13 +3327,13 @@ iz_ac01,36,52,3 script Odd Novice#ac 4_M_SIT_NOVICE,{
next();
mes("[Odd Novice]");
mes("Looks like you were surprised!");
- specialeffect2(EF_BLESSING);
+ specialeffect(EF_BLESSING, AREA, playerattached());
next();
mes("[Odd Novice]");
mes("Just keep calm");
mes("and have a potion");
mes("But that's not the last of it.");
- specialeffect2(EF_STEAL);
+ specialeffect(EF_STEAL, AREA, playerattached());
next();
mes("[Odd Novice]");
mes("I have stolen one thread of your hair.");
@@ -8482,7 +8482,7 @@ iz_ac02,70,85,5 script Arang#ac 4_F_TAEKWON,{
cutin("arang03", 0);
next();
mes("Suddenly, you see Arang's foot flying towards you.");
- specialeffect2(EF_TRIPLEATTACK);
+ specialeffect(EF_TRIPLEATTACK, AREA, playerattached());
emotion(e_wah, 1);
next();
cutin("", 255);
@@ -11927,8 +11927,8 @@ iz_ac02,62,139,3 script Lumin#ac 4_M_NOV_RUMIN,{
next();
cutin("", 255);
mes("Lumin changing clothes piece by piece.");
- specialeffect2(EF_SPHERE);
- specialeffect2(EF_SPHERE);
+ specialeffect(EF_SPHERE, AREA, playerattached());
+ specialeffect(EF_SPHERE, AREA, playerattached());
classchange(4_M_THIEF_RUMIN, 0);
next();
cutin("thf_lumin01", 2);
@@ -11941,8 +11941,8 @@ iz_ac02,62,139,3 script Lumin#ac 4_M_NOV_RUMIN,{
mes("Forget what you saw today, as I have to introduce to the way of Thief Guild as many people as possible.");
cutin("thf_lumin05", 2);
close2();
- specialeffect2(EF_SPHERE);
- specialeffect2(EF_SPHERE);
+ specialeffect(EF_SPHERE, AREA, playerattached());
+ specialeffect(EF_SPHERE, AREA, playerattached());
classchange(4_M_NOV_RUMIN, 0);
cutin("", 255);
end;
@@ -13775,7 +13775,7 @@ izlude,96,125,7 script Enchanter Mounds#iz 4_CAT_SAILOR2,{
mes("[Mounds]");
mes("One! Two! Three!");
next();
- specialeffect2(EF_SANCTUARY);
+ specialeffect(EF_SANCTUARY, AREA, playerattached());
completequest(5158);
delitem(Cotton_Shirt, 1); // Cotton_Shirt
getitem(Cotton_Shirt_, 1); // Cotton_Shirt_
@@ -14036,7 +14036,7 @@ izlude,108,139,7 script Enchanter Almond J#iz 4_CAT_SAILOR3,{
mes("[Almond J]");
mes("Now!! Start the first hidden enchant!! Start!!!!!");
next();
- specialeffect2(EF_REPAIRWEAPON);
+ specialeffect(EF_REPAIRWEAPON, AREA, playerattached());
progressbar "ffff00", 2;
completequest(5159);
delequip .@part;
@@ -14169,7 +14169,7 @@ izlude,108,139,7 script Enchanter Almond J#iz 4_CAT_SAILOR3,{
mes("[Almond J]");
mes("It is a good weapon Then!! Let's start the hidden enchant!!");
next();
- specialeffect2(EF_REPAIRWEAPON);
+ specialeffect(EF_REPAIRWEAPON, AREA, playerattached());
progressbar "ffff00", 3;
delequip .@part;
getitem2(.@equip,1,1,.@equip_refine,0,.@equip_card[0],.@equip_card[1],.@enchant1,.@enchant2);