diff options
Diffstat (limited to 'npc/re/jobs/novice/academy.txt')
-rw-r--r-- | npc/re/jobs/novice/academy.txt | 46 |
1 files changed, 23 insertions, 23 deletions
diff --git a/npc/re/jobs/novice/academy.txt b/npc/re/jobs/novice/academy.txt index bee91f382..853c124d9 100644 --- a/npc/re/jobs/novice/academy.txt +++ b/npc/re/jobs/novice/academy.txt @@ -44,7 +44,7 @@ iz_int,18,26,0 script startpoint HIDDEN_WARP_NPC,1,1,{ OnTouch: if (!izintspawn) { - specialeffect2(EF_ANGEL3); // On official it is some kind of Poring Angel, but I can't find it + specialeffect(EF_ANGEL3, AREA, playerattached()); // On official it is some kind of Poring Angel, but I can't find it navigateto("int_land", NAV_NONE, 1); // individual map name not required izintspawn = 1; } @@ -135,11 +135,11 @@ int_land,58,69,5 script Sailor#int_land 4W_SAILOR,{ mes("[Sailor]"); mes("If you want to sail with us to Izlude, jump on board!"); getexp(600, 0); - specialeffect2(EF_HEAL2); + specialeffect(EF_HEAL2, AREA, playerattached()); heal(9999, 0); - specialeffect2(EF_INCAGILITY); + specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start(SC_INC_AGI, 240000, 10); - specialeffect2(EF_BLESSING); + specialeffect(EF_BLESSING, AREA, playerattached()); sc_start(SC_BLESSING, 240000, 10); next(); mes("[Sailor]"); @@ -212,11 +212,11 @@ int_land,78,103,5 script Captain Carocc#int_land 4_M_REINDEER,{ mes("It is hard, but you look tough enough for this task."); if (questprogress(21001) == 1) completequest(21001); - specialeffect2(EF_HEAL2); + specialeffect(EF_HEAL2, AREA, playerattached()); heal(9999, 0); - specialeffect2(EF_INCAGILITY); + specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start(SC_INC_AGI, 240000, 10); - specialeffect2(EF_BLESSING); + specialeffect(EF_BLESSING, AREA, playerattached()); sc_start(SC_BLESSING, 240000, 10); getexp(600, 0); setquest(21002); @@ -241,11 +241,11 @@ int_land,78,103,5 script Captain Carocc#int_land 4_M_REINDEER,{ close(); case 1: mes("[Captain Carocc]"); - specialeffect2(EF_HEAL2); + specialeffect(EF_HEAL2, AREA, playerattached()); heal(9999, 0); - specialeffect2(EF_INCAGILITY); + specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start(SC_INC_AGI, 240000, 10); - specialeffect2(EF_BLESSING); + specialeffect(EF_BLESSING, AREA, playerattached()); sc_start(SC_BLESSING, 240000, 10); mes("^4d4dffThe Ship^000000 anchored in the southwest. It will take you to Izlude."); mes("Don't forget to ^4d4dffget some Lumber^000000 for the ship."); @@ -2133,8 +2133,8 @@ iz_ac01,59,43,3 script Therapist#ac 4_M_6THPRIN1,{ mes("[Therapist]"); mes("Recovery ratio is very minimal..."); mes("It can help you avoid dying but won't give you much HP."); - specialeffect2(EF_BEGINSPELL6); - specialeffect2(EF_SPELLBREAKER); + specialeffect(EF_BEGINSPELL6, AREA, playerattached()); + specialeffect(EF_SPELLBREAKER, AREA, playerattached()); next(); mes("[Therapist]"); mes("Press ^4d4dffALT + S^000000 to open your Skill window to see your skills."); @@ -3318,7 +3318,7 @@ iz_ac01,36,52,3 script Odd Novice#ac 4_M_SIT_NOVICE,{ mes("[Odd Novice]"); mes("OK. Where should I start?"); mes("First, Bash!"); - specialeffect2(EF_BASH); + specialeffect(EF_BASH, AREA, playerattached()); next(); mes("[Odd Novice]"); mes("Hehehe.. Surprised?"); @@ -3327,13 +3327,13 @@ iz_ac01,36,52,3 script Odd Novice#ac 4_M_SIT_NOVICE,{ next(); mes("[Odd Novice]"); mes("Looks like you were surprised!"); - specialeffect2(EF_BLESSING); + specialeffect(EF_BLESSING, AREA, playerattached()); next(); mes("[Odd Novice]"); mes("Just keep calm"); mes("and have a potion"); mes("But that's not the last of it."); - specialeffect2(EF_STEAL); + specialeffect(EF_STEAL, AREA, playerattached()); next(); mes("[Odd Novice]"); mes("I have stolen one thread of your hair."); @@ -8482,7 +8482,7 @@ iz_ac02,70,85,5 script Arang#ac 4_F_TAEKWON,{ cutin("arang03", 0); next(); mes("Suddenly, you see Arang's foot flying towards you."); - specialeffect2(EF_TRIPLEATTACK); + specialeffect(EF_TRIPLEATTACK, AREA, playerattached()); emotion(e_wah, 1); next(); cutin("", 255); @@ -11927,8 +11927,8 @@ iz_ac02,62,139,3 script Lumin#ac 4_M_NOV_RUMIN,{ next(); cutin("", 255); mes("Lumin changing clothes piece by piece."); - specialeffect2(EF_SPHERE); - specialeffect2(EF_SPHERE); + specialeffect(EF_SPHERE, AREA, playerattached()); + specialeffect(EF_SPHERE, AREA, playerattached()); classchange(4_M_THIEF_RUMIN, 0); next(); cutin("thf_lumin01", 2); @@ -11941,8 +11941,8 @@ iz_ac02,62,139,3 script Lumin#ac 4_M_NOV_RUMIN,{ mes("Forget what you saw today, as I have to introduce to the way of Thief Guild as many people as possible."); cutin("thf_lumin05", 2); close2(); - specialeffect2(EF_SPHERE); - specialeffect2(EF_SPHERE); + specialeffect(EF_SPHERE, AREA, playerattached()); + specialeffect(EF_SPHERE, AREA, playerattached()); classchange(4_M_NOV_RUMIN, 0); cutin("", 255); end; @@ -13775,7 +13775,7 @@ izlude,96,125,7 script Enchanter Mounds#iz 4_CAT_SAILOR2,{ mes("[Mounds]"); mes("One! Two! Three!"); next(); - specialeffect2(EF_SANCTUARY); + specialeffect(EF_SANCTUARY, AREA, playerattached()); completequest(5158); delitem(Cotton_Shirt, 1); // Cotton_Shirt getitem(Cotton_Shirt_, 1); // Cotton_Shirt_ @@ -14036,7 +14036,7 @@ izlude,108,139,7 script Enchanter Almond J#iz 4_CAT_SAILOR3,{ mes("[Almond J]"); mes("Now!! Start the first hidden enchant!! Start!!!!!"); next(); - specialeffect2(EF_REPAIRWEAPON); + specialeffect(EF_REPAIRWEAPON, AREA, playerattached()); progressbar "ffff00", 2; completequest(5159); delequip .@part; @@ -14169,7 +14169,7 @@ izlude,108,139,7 script Enchanter Almond J#iz 4_CAT_SAILOR3,{ mes("[Almond J]"); mes("It is a good weapon Then!! Let's start the hidden enchant!!"); next(); - specialeffect2(EF_REPAIRWEAPON); + specialeffect(EF_REPAIRWEAPON, AREA, playerattached()); progressbar "ffff00", 3; delequip .@part; getitem2(.@equip,1,1,.@equip_refine,0,.@equip_card[0],.@equip_card[1],.@enchant1,.@enchant2); |