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-rw-r--r--npc/re/jobs/novice/academy.txt56
1 files changed, 28 insertions, 28 deletions
diff --git a/npc/re/jobs/novice/academy.txt b/npc/re/jobs/novice/academy.txt
index 1b6576737..bee91f382 100644
--- a/npc/re/jobs/novice/academy.txt
+++ b/npc/re/jobs/novice/academy.txt
@@ -44,7 +44,7 @@
iz_int,18,26,0 script startpoint HIDDEN_WARP_NPC,1,1,{
OnTouch:
if (!izintspawn) {
- specialeffect(EF_ANGEL3, AREA, playerattached()); // On official it is some kind of Poring Angel, but I can't find it
+ specialeffect2(EF_ANGEL3); // On official it is some kind of Poring Angel, but I can't find it
navigateto("int_land", NAV_NONE, 1); // individual map name not required
izintspawn = 1;
}
@@ -135,11 +135,11 @@ int_land,58,69,5 script Sailor#int_land 4W_SAILOR,{
mes("[Sailor]");
mes("If you want to sail with us to Izlude, jump on board!");
getexp(600, 0);
- specialeffect(EF_HEAL2, AREA, playerattached());
+ specialeffect2(EF_HEAL2);
heal(9999, 0);
- specialeffect(EF_INCAGILITY, AREA, playerattached());
+ specialeffect2(EF_INCAGILITY);
sc_start(SC_INC_AGI, 240000, 10);
- specialeffect(EF_BLESSING, AREA, playerattached());
+ specialeffect2(EF_BLESSING);
sc_start(SC_BLESSING, 240000, 10);
next();
mes("[Sailor]");
@@ -212,11 +212,11 @@ int_land,78,103,5 script Captain Carocc#int_land 4_M_REINDEER,{
mes("It is hard, but you look tough enough for this task.");
if (questprogress(21001) == 1)
completequest(21001);
- specialeffect(EF_HEAL2, AREA, playerattached());
+ specialeffect2(EF_HEAL2);
heal(9999, 0);
- specialeffect(EF_INCAGILITY, AREA, playerattached());
+ specialeffect2(EF_INCAGILITY);
sc_start(SC_INC_AGI, 240000, 10);
- specialeffect(EF_BLESSING, AREA, playerattached());
+ specialeffect2(EF_BLESSING);
sc_start(SC_BLESSING, 240000, 10);
getexp(600, 0);
setquest(21002);
@@ -241,11 +241,11 @@ int_land,78,103,5 script Captain Carocc#int_land 4_M_REINDEER,{
close();
case 1:
mes("[Captain Carocc]");
- specialeffect(EF_HEAL2, AREA, playerattached());
+ specialeffect2(EF_HEAL2);
heal(9999, 0);
- specialeffect(EF_INCAGILITY, AREA, playerattached());
+ specialeffect2(EF_INCAGILITY);
sc_start(SC_INC_AGI, 240000, 10);
- specialeffect(EF_BLESSING, AREA, playerattached());
+ specialeffect2(EF_BLESSING);
sc_start(SC_BLESSING, 240000, 10);
mes("^4d4dffThe Ship^000000 anchored in the southwest. It will take you to Izlude.");
mes("Don't forget to ^4d4dffget some Lumber^000000 for the ship.");
@@ -2133,8 +2133,8 @@ iz_ac01,59,43,3 script Therapist#ac 4_M_6THPRIN1,{
mes("[Therapist]");
mes("Recovery ratio is very minimal...");
mes("It can help you avoid dying but won't give you much HP.");
- specialeffect(EF_BEGINSPELL6, AREA, playerattached());
- specialeffect(EF_SPELLBREAKER, AREA, playerattached());
+ specialeffect2(EF_BEGINSPELL6);
+ specialeffect2(EF_SPELLBREAKER);
next();
mes("[Therapist]");
mes("Press ^4d4dffALT + S^000000 to open your Skill window to see your skills.");
@@ -2317,7 +2317,7 @@ izlude,140,249,7 script Academy Student#0 4_M_NOV_RUMIN,{
close();
}
if (questprogress(7478) == 1 && !questprogress(7479)) {
- specialeffect(EF_STEAL, AREA, getnpcid(0, "Cultivated Red Plant#"+strnpcinfo(NPC_NAME_HIDDEN)));
+ specialeffect(EF_STEAL, AREA, "Cultivated Red Plant#"+strnpcinfo(NPC_NAME_HIDDEN));
donpcevent("Cultivated Red Plant#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnDisable");
emotion(e_gasp, 1);
emotion(e_heh);
@@ -3318,7 +3318,7 @@ iz_ac01,36,52,3 script Odd Novice#ac 4_M_SIT_NOVICE,{
mes("[Odd Novice]");
mes("OK. Where should I start?");
mes("First, Bash!");
- specialeffect(EF_BASH, AREA, playerattached());
+ specialeffect2(EF_BASH);
next();
mes("[Odd Novice]");
mes("Hehehe.. Surprised?");
@@ -3327,13 +3327,13 @@ iz_ac01,36,52,3 script Odd Novice#ac 4_M_SIT_NOVICE,{
next();
mes("[Odd Novice]");
mes("Looks like you were surprised!");
- specialeffect(EF_BLESSING, AREA, playerattached());
+ specialeffect2(EF_BLESSING);
next();
mes("[Odd Novice]");
mes("Just keep calm");
mes("and have a potion");
mes("But that's not the last of it.");
- specialeffect(EF_STEAL, AREA, playerattached());
+ specialeffect2(EF_STEAL);
next();
mes("[Odd Novice]");
mes("I have stolen one thread of your hair.");
@@ -5664,7 +5664,7 @@ izlude,95,146,5 script Mom#iz 4_F_CAVE1,{
mes("^0000cd[Come to me, honey~]^000000");
next();
enablenpc("Etinifni#"+strnpcinfo(NPC_NAME_HIDDEN));
- specialeffect(EF_PORTAL, AREA, getnpcid(0, "Etinifni#"+strnpcinfo(NPC_NAME_HIDDEN)));
+ specialeffect(EF_PORTAL, AREA, "Etinifni#"+strnpcinfo(NPC_NAME_HIDDEN));
mes("[Etinifni]");
mes("What's up? Where am I?");
next();
@@ -5750,7 +5750,7 @@ izlude,99,138,3 script Romantic Male#iz 4_M_SITDOWN,{
mes("[Romantic Male]");
mes("Are you lifting up our good old memories renting my wedding dress and your tuxedo!! It will strenghthen our relationship, won't it?");
next();
- specialeffect(EF_HEARTCASTING, AREA, getnpcid(0, "Romantic Female#"+strnpcinfo(NPC_NAME_HIDDEN)));
+ specialeffect(EF_HEARTCASTING, AREA, "Romantic Female#"+strnpcinfo(NPC_NAME_HIDDEN));
emotion(e_kis, 0, "Romantic Female#"+strnpcinfo(NPC_NAME_HIDDEN));
mes("[Romantic Male]");
mes("Honey~~ I love you!! Sweetheart~");
@@ -5784,7 +5784,7 @@ izlude,97,138,5 script Romantic Female#iz 4_F_SITDOWN,{
mes("[Romantic Female]");
mes("You are tired of sitting, aren't you?");
next();
- specialeffect(EF_HEARTCASTING, AREA, getnpcid(0, "Romantic Female#"+strnpcinfo(NPC_NAME_HIDDEN)));
+ specialeffect(EF_HEARTCASTING, AREA, "Romantic Female#"+strnpcinfo(NPC_NAME_HIDDEN));
emotion(e_kis, 0, "Romantic Female#"+strnpcinfo(NPC_NAME_HIDDEN));
mes("[Romantic Female]");
mes("My sweetheart!!! I love you!!!");
@@ -5792,7 +5792,7 @@ izlude,97,138,5 script Romantic Female#iz 4_F_SITDOWN,{
mes("[Romantic Male]");
mes("Yes, thank you for sharing your SP! You are also tired, aren't you?");
next();
- specialeffect(EF_HEARTCASTING, AREA, getnpcid(0, "Romantic Male#"+strnpcinfo(NPC_NAME_HIDDEN)));
+ specialeffect(EF_HEARTCASTING, AREA, "Romantic Male#"+strnpcinfo(NPC_NAME_HIDDEN));
emotion(e_kis2, 0, "Romantic Male#"+strnpcinfo(NPC_NAME_HIDDEN));
mes("[Romantic Male]");
mes("My sweetheart!! I love you!!!");
@@ -8482,7 +8482,7 @@ iz_ac02,70,85,5 script Arang#ac 4_F_TAEKWON,{
cutin("arang03", 0);
next();
mes("Suddenly, you see Arang's foot flying towards you.");
- specialeffect(EF_TRIPLEATTACK, AREA, playerattached());
+ specialeffect2(EF_TRIPLEATTACK);
emotion(e_wah, 1);
next();
cutin("", 255);
@@ -11927,8 +11927,8 @@ iz_ac02,62,139,3 script Lumin#ac 4_M_NOV_RUMIN,{
next();
cutin("", 255);
mes("Lumin changing clothes piece by piece.");
- specialeffect(EF_SPHERE, AREA, playerattached());
- specialeffect(EF_SPHERE, AREA, playerattached());
+ specialeffect2(EF_SPHERE);
+ specialeffect2(EF_SPHERE);
classchange(4_M_THIEF_RUMIN, 0);
next();
cutin("thf_lumin01", 2);
@@ -11941,8 +11941,8 @@ iz_ac02,62,139,3 script Lumin#ac 4_M_NOV_RUMIN,{
mes("Forget what you saw today, as I have to introduce to the way of Thief Guild as many people as possible.");
cutin("thf_lumin05", 2);
close2();
- specialeffect(EF_SPHERE, AREA, playerattached());
- specialeffect(EF_SPHERE, AREA, playerattached());
+ specialeffect2(EF_SPHERE);
+ specialeffect2(EF_SPHERE);
classchange(4_M_NOV_RUMIN, 0);
cutin("", 255);
end;
@@ -13775,7 +13775,7 @@ izlude,96,125,7 script Enchanter Mounds#iz 4_CAT_SAILOR2,{
mes("[Mounds]");
mes("One! Two! Three!");
next();
- specialeffect(EF_SANCTUARY, AREA, playerattached());
+ specialeffect2(EF_SANCTUARY);
completequest(5158);
delitem(Cotton_Shirt, 1); // Cotton_Shirt
getitem(Cotton_Shirt_, 1); // Cotton_Shirt_
@@ -14036,7 +14036,7 @@ izlude,108,139,7 script Enchanter Almond J#iz 4_CAT_SAILOR3,{
mes("[Almond J]");
mes("Now!! Start the first hidden enchant!! Start!!!!!");
next();
- specialeffect(EF_REPAIRWEAPON, AREA, playerattached());
+ specialeffect2(EF_REPAIRWEAPON);
progressbar "ffff00", 2;
completequest(5159);
delequip .@part;
@@ -14169,7 +14169,7 @@ izlude,108,139,7 script Enchanter Almond J#iz 4_CAT_SAILOR3,{
mes("[Almond J]");
mes("It is a good weapon Then!! Let's start the hidden enchant!!");
next();
- specialeffect(EF_REPAIRWEAPON, AREA, playerattached());
+ specialeffect2(EF_REPAIRWEAPON);
progressbar "ffff00", 3;
delequip .@part;
getitem2(.@equip,1,1,.@equip_refine,0,.@equip_card[0],.@equip_card[1],.@enchant1,.@enchant2);