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Diffstat (limited to 'npc/re/jobs/novice/academy.txt')
-rw-r--r--npc/re/jobs/novice/academy.txt72
1 files changed, 36 insertions, 36 deletions
diff --git a/npc/re/jobs/novice/academy.txt b/npc/re/jobs/novice/academy.txt
index 0d8f3a7e2..f7539087f 100644
--- a/npc/re/jobs/novice/academy.txt
+++ b/npc/re/jobs/novice/academy.txt
@@ -165,8 +165,8 @@ iz_int,91,81,3 script Lumin#iz_int 4_M_NOV_RUMIN,{
mes ".....";
next;
select("Should I introduce myself?", "My name is ~!");
- mes "["+strcharinfo(0)+"]";
- mes "I am "+strcharinfo(0)+"!";
+ mes "["+strcharinfo(PC_NAME)+"]";
+ mes "I am "+strcharinfo(PC_NAME)+"!";
next;
mes "[Lu]";
mes ".....";
@@ -203,7 +203,7 @@ izlude,198,213,3 script Captain Carocc#iz 4_M_REINDEER,5,5,{
if (questprogress(4269) == 2) {
if (questprogress(7471) == 2 || questprogress(7472) > 0) {
mes "[Carocc]";
- mes "Oh, "+strcharinfo(0)+"!";
+ mes "Oh, "+strcharinfo(PC_NAME)+"!";
mes "Why are you here at the wharf?";
mes "I guess you are doing well at the academy.";
next;
@@ -367,7 +367,7 @@ izlude,198,213,3 script Captain Carocc#iz 4_M_REINDEER,5,5,{
close;
} else {
mes "[Carocc]";
- mes "Oh, " + strcharinfo(0) + "!";
+ mes "Oh, " + strcharinfo(PC_NAME) + "!";
mes "Still being dilligent?";
mes "I've been busy, also.";
mes "I was reparing the ship.";
@@ -1211,7 +1211,7 @@ izlude,120,207,4 script Information Staff#0 8W_SOLDIER,{
mes "I am OK with 6 to 4.";
cutin "nov_lumin02.bmp", 2;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "This guy...";
next;
}
@@ -1219,7 +1219,7 @@ izlude,120,207,4 script Information Staff#0 8W_SOLDIER,{
mes "[Information Staff]";
mes "Ahhh, you two calm down.";
mes "Lumin took them all.";
- mes ""+ strcharinfo(0) + " I will give you one set separately.";
+ mes ""+ strcharinfo(PC_NAME) + " I will give you one set separately.";
next;
mes "[Information Staff]";
mes "Think of the reason, it was my fault to leave one person's but sent both of you.";
@@ -1517,7 +1517,7 @@ izlude,179,75,3 script Airship#iz 4_BULLETIN_BOARD2,3,3,{
cutin "nov_lumin02.bmp", 2;
next;
cutin "", 255;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Are you even listening to me?!";
setquest 7475;
viewpoint 2,179,75,1,0xFF0000;
@@ -1660,7 +1660,7 @@ izlude,207,167,3 script Arena#iz 4_BULLETIN_BOARD2,3,3,{
cutin "nov_lumin02.bmp", 2;
next;
cutin "", 255;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Are you even listening to me?!";
setquest 7476;
viewpoint 2,207,167,3,0xFF0000;
@@ -1811,7 +1811,7 @@ izlude,45,94,3 script Bulletin Board#iz 4_BULLETIN_BOARD2,3,3,{
cutin "nov_lumin02.bmp", 2;
next;
cutin "", 255;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Are you even listening to me?!";
setquest 7477;
viewpoint 2,45,94,2,0xFF0000;
@@ -2427,7 +2427,7 @@ iz_ac01,100,39,5 script Academy Receptionist#1 4_F_01,{
if (questprogress(4269) == 2) {
mes "[Receptionist]";
- mes "Hello, " + strcharinfo(0) +".";
+ mes "Hello, " + strcharinfo(PC_NAME) +".";
mes "How are you today?";
mes "I am in charge guiding you here in the Academy.";
} else {
@@ -2451,7 +2451,7 @@ iz_ac01,100,39,5 script Academy Receptionist#1 4_F_01,{
close;
}
mes "[Receptionist]";
- mes "Let me see... Your name is... " + strcharinfo(0) + ".";
+ mes "Let me see... Your name is... " + strcharinfo(PC_NAME) + ".";
mes "I will make a new registration for you.";
mes "You can choose the course freely and each course has individual features.";
next;
@@ -3731,8 +3731,8 @@ iz_ac01,147,50,3 script Dacquoise#ac 4_COOK,{
mes "[Dacquoise]";
mes "What's your name stranger?";
next;
- mes "["+strcharinfo(0)+"]";
- mes ""+strcharinfo(0)+", hello.";
+ mes "["+strcharinfo(PC_NAME)+"]";
+ mes ""+strcharinfo(PC_NAME)+", hello.";
next;
emotion e_no1;
mes "[Dacquoise]";
@@ -4040,7 +4040,7 @@ iz_ac01,147,50,3 script Dacquoise#ac 4_COOK,{
mes "So what do you want to cook?";
next;
mes "[Mille Feuille]";
- mes "Oh? That kid is back again. "+strcharinfo(0)+" right? So what do you want?";
+ mes "Oh? That kid is back again. "+strcharinfo(PC_NAME)+" right? So what do you want?";
next;
} else {
mes "[Dacquoise]";
@@ -5041,14 +5041,14 @@ new_1-3,99,169,3 script Friendly Poring#ac 4_PORING,{
mes "Steady on now guv'na...";
mes "What did you do to Unskilled Poring!?!? Novice!!!!!!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I used the unripe apples that you gave me, then they turned into eggs.";
next;
emotion e_sob, 0, "Friendly Poring#ac";
mes "[Poring]";
mes "Oh, guess I didn't expect they'd be turned into pets so easily!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Yeah, don't worry, I'll make sure to";
mes "give them a good home.";
completequest 2296;
@@ -5297,7 +5297,7 @@ iz_ac01,95,46,5 script Kafra Guide Trainer#ac 4_F_KAFRA1,{
mes "Please check your accumulated customer points~!";
} else {
mes "[Kafra Guide Trainer]";
- mes ""+strcharinfo(0)+", your accummulated points are "+RESRVPTS+" points.";
+ mes ""+strcharinfo(PC_NAME)+", your accummulated points are "+RESRVPTS+" points.";
next;
mes "[Kafra Guide Trainer]";
mes "You can exchange your";
@@ -7917,11 +7917,11 @@ iz_ac02,131,82,4 script Lusa's Desk#ac CLEAR_NPC,{
next;
}
} else if (.@gun_quest_01 == 1) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I am already doing this task currently. Lusa said if I ever wanted to abondon the assignment that I should talk to her.";
next;
} else if (.@gun_quest_01 == 2) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I have already completed this assignment. I should talk to Lusa for my reward.";
next;
}
@@ -7938,11 +7938,11 @@ iz_ac02,131,82,4 script Lusa's Desk#ac CLEAR_NPC,{
next;
}
} else if (.@gun_quest_02 == 1) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I am already doing this task currently. Lusa said if I ever wanted to abondon the assignment that I should talk to her.";
next;
} else if (.@gun_quest_02 == 2) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I have already completed this assignment. I should talk to Lusa for my reward.";
next;
}
@@ -7959,11 +7959,11 @@ iz_ac02,131,82,4 script Lusa's Desk#ac CLEAR_NPC,{
next;
}
} else if (.@gun_quest_03 == 1) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I am already doing this task currently. Lusa said if I ever wanted to abondon the assignment that I should talk to her.";
next;
} else if (.@gun_quest_03 == 2) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I have already completed this assignment. I should talk to Lusa for my reward.";
next;
}
@@ -7980,11 +7980,11 @@ iz_ac02,131,82,4 script Lusa's Desk#ac CLEAR_NPC,{
next;
}
} else if (.@gun_quest_04 == 1) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I am already doing this task currently. Lusa said if I ever wanted to abondon the assignment that I should talk to her.";
next;
} else if (.@gun_quest_04 == 2) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I have already completed this assignment. I should talk to Lusa for my reward.";
next;
}
@@ -9528,7 +9528,7 @@ iz_ac02,50,169,3 script Salim Hamid#ac 1_M_MERCHANT,{
} else {
cutin "aca_salim02",2;
mes "[Salim Hamid]";
- mes "Hahaha. "+strcharinfo(0)+" you have completed the Merchant theory course at the Criatura Academy.";
+ mes "Hahaha. "+strcharinfo(PC_NAME)+" you have completed the Merchant theory course at the Criatura Academy.";
next;
mes "[Salim Hamid]";
mes "When you want to test the other battle skills in the Merchant's Manual,";
@@ -9538,7 +9538,7 @@ iz_ac02,50,169,3 script Salim Hamid#ac 1_M_MERCHANT,{
mes "You can fully experience the battle related practice through him.";
next;
mes "[Salim Hamid]";
- mes "The guide for the next course "+strcharinfo(0)+" will be serviced when you reach job level 10. Good luck.";
+ mes "The guide for the next course "+strcharinfo(PC_NAME)+" will be serviced when you reach job level 10. Good luck.";
close2;
cutin "", 255;
end;
@@ -9603,14 +9603,14 @@ iz_ac02,50,169,3 script Salim Hamid#ac 1_M_MERCHANT,{
cutin "aca_salim01.bmp", 2;
mes "[Salim Hamid]";
mes "Ummm~ Your name is...";
- mes "^0000ff"+ strcharinfo(0) +"^000000...... right?";
+ mes "^0000ff"+ strcharinfo(PC_NAME) +"^000000...... right?";
next;
mes "[Salim Hamid]";
mes "First to observe the Merchant course, you need to have the Merchant mindset. A trader with less than 100 zeny could not be called a Merchant.";
next;
cutin "aca_salim02.bmp", 2;
mes "[Salim Hamid]";
- mes ""+ strcharinfo(0) +"^000000 come back to me with 100 Zeny in hand before the next class.";
+ mes ""+ strcharinfo(PC_NAME) +"^000000 come back to me with 100 Zeny in hand before the next class.";
next;
mes "[Salim Hamid]";
mes "Of course, that money won't be taken. It is only A test to see your basic mindset to being a Merchant. Good luck.";
@@ -9683,14 +9683,14 @@ iz_ac02,50,169,3 script Salim Hamid#ac 1_M_MERCHANT,{
next;
cutin "aca_salim02",2;
mes "[Salim Hamid]";
- mes "By any chance, "+strcharinfo(0)+" do you have mind to learn more about Merchants here?";
+ mes "By any chance, "+strcharinfo(PC_NAME)+" do you have mind to learn more about Merchants here?";
next;
if(select("I will look around at more jobs.", "Let me do it a little more.") == 1) {
mes "[Salim Hamid]";
mes "Yes, your open mind is good for you. As this academy has many other lecturers besides Merchants.";
next;
mes "[Salim Hamid]";
- mes "Whenever you feel like learning again, come back to me "+strcharinfo(0)+".";
+ mes "Whenever you feel like learning again, come back to me "+strcharinfo(PC_NAME)+".";
close2;
cutin "", 255;
end;
@@ -9726,7 +9726,7 @@ iz_ac02,50,169,3 script Salim Hamid#ac 1_M_MERCHANT,{
next;
if(select("I already know all of them.", "Please make another explanation.") == 1) {
mes "[Salim Hamid]";
- mes "Yes, you are "+strcharinfo(0)+" I am pleased to meet a quick-to-learn student like you. It also saves my time.";
+ mes "Yes, you are "+strcharinfo(PC_NAME)+" I am pleased to meet a quick-to-learn student like you. It also saves my time.";
next;
} else {
mes "[Salim Hamid]";
@@ -9788,7 +9788,7 @@ iz_ac02,50,169,3 script Salim Hamid#ac 1_M_MERCHANT,{
}
if (questprogress(12306) < 1) {
mes "[Salim Hamid]";
- mes "You came back again. "+strcharinfo(0)+" this time, shall we have a practical training by doing a simple errand?";
+ mes "You came back again. "+strcharinfo(PC_NAME)+" this time, shall we have a practical training by doing a simple errand?";
next;
mes "[Salim Hamid]";
mes "Can you see the noisy vending machine at the corner of this classroom? It was originally a soft drink vending machine but swallows coin very much...";
@@ -9927,7 +9927,7 @@ iz_ac02,53,171,3 script Steward Aydin#ac 4_M_MANAGER,{
mes "It is simple to use Overcharge and Discount.";
next;
mes "[Steward Aydin]";
- mes "These two skills are passive skills. If you become familiar with these, "+strcharinfo(0)+" these will automatically perform in trading with merchant NPC without your operation.";
+ mes "These two skills are passive skills. If you become familiar with these, "+strcharinfo(PC_NAME)+" these will automatically perform in trading with merchant NPC without your operation.";
next;
mes "[Steward Aydin]";
mes "Once you've learned Overcharge, when selling commodities to a merchant NPC, you can gain the sales money composed of the regular sales price plus additional money as per the Overcharge skill level.";
@@ -10017,7 +10017,7 @@ iz_ac02,52,136,3 script Guest Lecturer Mayssel#0 4_F_MAYSEL,{
mes "He is also one of the students in this class.";
next;
mes "[Mayssel]";
- mes "Hello " + strcharinfo(0) + "";
+ mes "Hello " + strcharinfo(PC_NAME) + "";
mes "I am Mayssel the section chief of the Veins section of the Assassin Guild.";
mes "I came here to give you some information about the Thief class.";
next;
@@ -10082,7 +10082,7 @@ iz_ac02,52,136,3 script Guest Lecturer Mayssel#0 4_F_MAYSEL,{
next;
mes "[Mayssel]";
mes "I see...";
- mes "" + strcharinfo(0) + " Sorry but you can learn about the Shadow Chaser class from them.";
+ mes "" + strcharinfo(PC_NAME) + " Sorry but you can learn about the Shadow Chaser class from them.";
cutin "gc_mayssel03.bmp", 1;
next;
cutin "gc_mayssel01.bmp", 1;