diff options
Diffstat (limited to 'npc/re/jobs/novice/academy.txt')
-rw-r--r-- | npc/re/jobs/novice/academy.txt | 72 |
1 files changed, 36 insertions, 36 deletions
diff --git a/npc/re/jobs/novice/academy.txt b/npc/re/jobs/novice/academy.txt index 0d8f3a7e2..f7539087f 100644 --- a/npc/re/jobs/novice/academy.txt +++ b/npc/re/jobs/novice/academy.txt @@ -165,8 +165,8 @@ iz_int,91,81,3 script Lumin#iz_int 4_M_NOV_RUMIN,{ mes "....."; next; select("Should I introduce myself?", "My name is ~!"); - mes "["+strcharinfo(0)+"]"; - mes "I am "+strcharinfo(0)+"!"; + mes "["+strcharinfo(PC_NAME)+"]"; + mes "I am "+strcharinfo(PC_NAME)+"!"; next; mes "[Lu]"; mes "....."; @@ -203,7 +203,7 @@ izlude,198,213,3 script Captain Carocc#iz 4_M_REINDEER,5,5,{ if (questprogress(4269) == 2) { if (questprogress(7471) == 2 || questprogress(7472) > 0) { mes "[Carocc]"; - mes "Oh, "+strcharinfo(0)+"!"; + mes "Oh, "+strcharinfo(PC_NAME)+"!"; mes "Why are you here at the wharf?"; mes "I guess you are doing well at the academy."; next; @@ -367,7 +367,7 @@ izlude,198,213,3 script Captain Carocc#iz 4_M_REINDEER,5,5,{ close; } else { mes "[Carocc]"; - mes "Oh, " + strcharinfo(0) + "!"; + mes "Oh, " + strcharinfo(PC_NAME) + "!"; mes "Still being dilligent?"; mes "I've been busy, also."; mes "I was reparing the ship."; @@ -1211,7 +1211,7 @@ izlude,120,207,4 script Information Staff#0 8W_SOLDIER,{ mes "I am OK with 6 to 4."; cutin "nov_lumin02.bmp", 2; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "This guy..."; next; } @@ -1219,7 +1219,7 @@ izlude,120,207,4 script Information Staff#0 8W_SOLDIER,{ mes "[Information Staff]"; mes "Ahhh, you two calm down."; mes "Lumin took them all."; - mes ""+ strcharinfo(0) + " I will give you one set separately."; + mes ""+ strcharinfo(PC_NAME) + " I will give you one set separately."; next; mes "[Information Staff]"; mes "Think of the reason, it was my fault to leave one person's but sent both of you."; @@ -1517,7 +1517,7 @@ izlude,179,75,3 script Airship#iz 4_BULLETIN_BOARD2,3,3,{ cutin "nov_lumin02.bmp", 2; next; cutin "", 255; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Are you even listening to me?!"; setquest 7475; viewpoint 2,179,75,1,0xFF0000; @@ -1660,7 +1660,7 @@ izlude,207,167,3 script Arena#iz 4_BULLETIN_BOARD2,3,3,{ cutin "nov_lumin02.bmp", 2; next; cutin "", 255; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Are you even listening to me?!"; setquest 7476; viewpoint 2,207,167,3,0xFF0000; @@ -1811,7 +1811,7 @@ izlude,45,94,3 script Bulletin Board#iz 4_BULLETIN_BOARD2,3,3,{ cutin "nov_lumin02.bmp", 2; next; cutin "", 255; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Are you even listening to me?!"; setquest 7477; viewpoint 2,45,94,2,0xFF0000; @@ -2427,7 +2427,7 @@ iz_ac01,100,39,5 script Academy Receptionist#1 4_F_01,{ if (questprogress(4269) == 2) { mes "[Receptionist]"; - mes "Hello, " + strcharinfo(0) +"."; + mes "Hello, " + strcharinfo(PC_NAME) +"."; mes "How are you today?"; mes "I am in charge guiding you here in the Academy."; } else { @@ -2451,7 +2451,7 @@ iz_ac01,100,39,5 script Academy Receptionist#1 4_F_01,{ close; } mes "[Receptionist]"; - mes "Let me see... Your name is... " + strcharinfo(0) + "."; + mes "Let me see... Your name is... " + strcharinfo(PC_NAME) + "."; mes "I will make a new registration for you."; mes "You can choose the course freely and each course has individual features."; next; @@ -3731,8 +3731,8 @@ iz_ac01,147,50,3 script Dacquoise#ac 4_COOK,{ mes "[Dacquoise]"; mes "What's your name stranger?"; next; - mes "["+strcharinfo(0)+"]"; - mes ""+strcharinfo(0)+", hello."; + mes "["+strcharinfo(PC_NAME)+"]"; + mes ""+strcharinfo(PC_NAME)+", hello."; next; emotion e_no1; mes "[Dacquoise]"; @@ -4040,7 +4040,7 @@ iz_ac01,147,50,3 script Dacquoise#ac 4_COOK,{ mes "So what do you want to cook?"; next; mes "[Mille Feuille]"; - mes "Oh? That kid is back again. "+strcharinfo(0)+" right? So what do you want?"; + mes "Oh? That kid is back again. "+strcharinfo(PC_NAME)+" right? So what do you want?"; next; } else { mes "[Dacquoise]"; @@ -5041,14 +5041,14 @@ new_1-3,99,169,3 script Friendly Poring#ac 4_PORING,{ mes "Steady on now guv'na..."; mes "What did you do to Unskilled Poring!?!? Novice!!!!!!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I used the unripe apples that you gave me, then they turned into eggs."; next; emotion e_sob, 0, "Friendly Poring#ac"; mes "[Poring]"; mes "Oh, guess I didn't expect they'd be turned into pets so easily!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Yeah, don't worry, I'll make sure to"; mes "give them a good home."; completequest 2296; @@ -5297,7 +5297,7 @@ iz_ac01,95,46,5 script Kafra Guide Trainer#ac 4_F_KAFRA1,{ mes "Please check your accumulated customer points~!"; } else { mes "[Kafra Guide Trainer]"; - mes ""+strcharinfo(0)+", your accummulated points are "+RESRVPTS+" points."; + mes ""+strcharinfo(PC_NAME)+", your accummulated points are "+RESRVPTS+" points."; next; mes "[Kafra Guide Trainer]"; mes "You can exchange your"; @@ -7917,11 +7917,11 @@ iz_ac02,131,82,4 script Lusa's Desk#ac CLEAR_NPC,{ next; } } else if (.@gun_quest_01 == 1) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I am already doing this task currently. Lusa said if I ever wanted to abondon the assignment that I should talk to her."; next; } else if (.@gun_quest_01 == 2) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I have already completed this assignment. I should talk to Lusa for my reward."; next; } @@ -7938,11 +7938,11 @@ iz_ac02,131,82,4 script Lusa's Desk#ac CLEAR_NPC,{ next; } } else if (.@gun_quest_02 == 1) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I am already doing this task currently. Lusa said if I ever wanted to abondon the assignment that I should talk to her."; next; } else if (.@gun_quest_02 == 2) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I have already completed this assignment. I should talk to Lusa for my reward."; next; } @@ -7959,11 +7959,11 @@ iz_ac02,131,82,4 script Lusa's Desk#ac CLEAR_NPC,{ next; } } else if (.@gun_quest_03 == 1) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I am already doing this task currently. Lusa said if I ever wanted to abondon the assignment that I should talk to her."; next; } else if (.@gun_quest_03 == 2) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I have already completed this assignment. I should talk to Lusa for my reward."; next; } @@ -7980,11 +7980,11 @@ iz_ac02,131,82,4 script Lusa's Desk#ac CLEAR_NPC,{ next; } } else if (.@gun_quest_04 == 1) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I am already doing this task currently. Lusa said if I ever wanted to abondon the assignment that I should talk to her."; next; } else if (.@gun_quest_04 == 2) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I have already completed this assignment. I should talk to Lusa for my reward."; next; } @@ -9528,7 +9528,7 @@ iz_ac02,50,169,3 script Salim Hamid#ac 1_M_MERCHANT,{ } else { cutin "aca_salim02",2; mes "[Salim Hamid]"; - mes "Hahaha. "+strcharinfo(0)+" you have completed the Merchant theory course at the Criatura Academy."; + mes "Hahaha. "+strcharinfo(PC_NAME)+" you have completed the Merchant theory course at the Criatura Academy."; next; mes "[Salim Hamid]"; mes "When you want to test the other battle skills in the Merchant's Manual,"; @@ -9538,7 +9538,7 @@ iz_ac02,50,169,3 script Salim Hamid#ac 1_M_MERCHANT,{ mes "You can fully experience the battle related practice through him."; next; mes "[Salim Hamid]"; - mes "The guide for the next course "+strcharinfo(0)+" will be serviced when you reach job level 10. Good luck."; + mes "The guide for the next course "+strcharinfo(PC_NAME)+" will be serviced when you reach job level 10. Good luck."; close2; cutin "", 255; end; @@ -9603,14 +9603,14 @@ iz_ac02,50,169,3 script Salim Hamid#ac 1_M_MERCHANT,{ cutin "aca_salim01.bmp", 2; mes "[Salim Hamid]"; mes "Ummm~ Your name is..."; - mes "^0000ff"+ strcharinfo(0) +"^000000...... right?"; + mes "^0000ff"+ strcharinfo(PC_NAME) +"^000000...... right?"; next; mes "[Salim Hamid]"; mes "First to observe the Merchant course, you need to have the Merchant mindset. A trader with less than 100 zeny could not be called a Merchant."; next; cutin "aca_salim02.bmp", 2; mes "[Salim Hamid]"; - mes ""+ strcharinfo(0) +"^000000 come back to me with 100 Zeny in hand before the next class."; + mes ""+ strcharinfo(PC_NAME) +"^000000 come back to me with 100 Zeny in hand before the next class."; next; mes "[Salim Hamid]"; mes "Of course, that money won't be taken. It is only A test to see your basic mindset to being a Merchant. Good luck."; @@ -9683,14 +9683,14 @@ iz_ac02,50,169,3 script Salim Hamid#ac 1_M_MERCHANT,{ next; cutin "aca_salim02",2; mes "[Salim Hamid]"; - mes "By any chance, "+strcharinfo(0)+" do you have mind to learn more about Merchants here?"; + mes "By any chance, "+strcharinfo(PC_NAME)+" do you have mind to learn more about Merchants here?"; next; if(select("I will look around at more jobs.", "Let me do it a little more.") == 1) { mes "[Salim Hamid]"; mes "Yes, your open mind is good for you. As this academy has many other lecturers besides Merchants."; next; mes "[Salim Hamid]"; - mes "Whenever you feel like learning again, come back to me "+strcharinfo(0)+"."; + mes "Whenever you feel like learning again, come back to me "+strcharinfo(PC_NAME)+"."; close2; cutin "", 255; end; @@ -9726,7 +9726,7 @@ iz_ac02,50,169,3 script Salim Hamid#ac 1_M_MERCHANT,{ next; if(select("I already know all of them.", "Please make another explanation.") == 1) { mes "[Salim Hamid]"; - mes "Yes, you are "+strcharinfo(0)+" I am pleased to meet a quick-to-learn student like you. It also saves my time."; + mes "Yes, you are "+strcharinfo(PC_NAME)+" I am pleased to meet a quick-to-learn student like you. It also saves my time."; next; } else { mes "[Salim Hamid]"; @@ -9788,7 +9788,7 @@ iz_ac02,50,169,3 script Salim Hamid#ac 1_M_MERCHANT,{ } if (questprogress(12306) < 1) { mes "[Salim Hamid]"; - mes "You came back again. "+strcharinfo(0)+" this time, shall we have a practical training by doing a simple errand?"; + mes "You came back again. "+strcharinfo(PC_NAME)+" this time, shall we have a practical training by doing a simple errand?"; next; mes "[Salim Hamid]"; mes "Can you see the noisy vending machine at the corner of this classroom? It was originally a soft drink vending machine but swallows coin very much..."; @@ -9927,7 +9927,7 @@ iz_ac02,53,171,3 script Steward Aydin#ac 4_M_MANAGER,{ mes "It is simple to use Overcharge and Discount."; next; mes "[Steward Aydin]"; - mes "These two skills are passive skills. If you become familiar with these, "+strcharinfo(0)+" these will automatically perform in trading with merchant NPC without your operation."; + mes "These two skills are passive skills. If you become familiar with these, "+strcharinfo(PC_NAME)+" these will automatically perform in trading with merchant NPC without your operation."; next; mes "[Steward Aydin]"; mes "Once you've learned Overcharge, when selling commodities to a merchant NPC, you can gain the sales money composed of the regular sales price plus additional money as per the Overcharge skill level."; @@ -10017,7 +10017,7 @@ iz_ac02,52,136,3 script Guest Lecturer Mayssel#0 4_F_MAYSEL,{ mes "He is also one of the students in this class."; next; mes "[Mayssel]"; - mes "Hello " + strcharinfo(0) + ""; + mes "Hello " + strcharinfo(PC_NAME) + ""; mes "I am Mayssel the section chief of the Veins section of the Assassin Guild."; mes "I came here to give you some information about the Thief class."; next; @@ -10082,7 +10082,7 @@ iz_ac02,52,136,3 script Guest Lecturer Mayssel#0 4_F_MAYSEL,{ next; mes "[Mayssel]"; mes "I see..."; - mes "" + strcharinfo(0) + " Sorry but you can learn about the Shadow Chaser class from them."; + mes "" + strcharinfo(PC_NAME) + " Sorry but you can learn about the Shadow Chaser class from them."; cutin "gc_mayssel03.bmp", 1; next; cutin "gc_mayssel01.bmp", 1; |