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-rw-r--r--npc/re/jobs/3-2/minstrel.txt791
1 files changed, 90 insertions, 701 deletions
diff --git a/npc/re/jobs/3-2/minstrel.txt b/npc/re/jobs/3-2/minstrel.txt
index 0516e85be..0347345da 100644
--- a/npc/re/jobs/3-2/minstrel.txt
+++ b/npc/re/jobs/3-2/minstrel.txt
@@ -4,7 +4,7 @@
//= Masao
//= Credits: Muad_Dib
//===== Current Version: =====================================
-//= 1.1
+//= 1.2
//===== Compatible With: =====================================
//= Any rAthena SVN
//===== Description: =========================================
@@ -12,7 +12,8 @@
//= Job change Quest from Bard / Clown -> Minstrel.
//===== Additional Comments: =================================
//= 1.0 First Version.
-//= 1.1 Fix the checking of requirements before job change to Minstel - [JayPee]
+//= 1.1 Fix the checking of requirements before job change to Minstel [JayPee]
+//= 1.2 Optimized. [Euphy]
//============================================================
alberta,196,133,4 script Bard#job_min 486,{
@@ -521,12 +522,7 @@ hu_in01,361,103,3 script Tone-deaf person 995,{
mes "- that such sounds could -";
mes "- be made from humans. -";
next;
- switch(select("You move to other side.:Keep listening.")){
- case 1:
- close;
- case 2:
- break;
- }
+ if(select("You move to other side.:Keep listening.")==1) close;
mes "[Tone-deaf person]";
mes "Turuturu~";
mes "Dadada~";
@@ -537,17 +533,10 @@ hu_in01,361,103,3 script Tone-deaf person 995,{
mes "Lalala...";
mes "......!!";
next;
- if (Class == Job_Bard || Class == Job_Baby_Bard){
- mes "[Tone-deaf person]";
- mes "Hum!! Hey you, you were listening to my song.";
- mes "You look like a Bard, how about you sing for me as rewarding my song?";
- next;
- }else{
- mes "[Tone-deaf person]";
- mes "Hum!! Hey you, you were listening to my song.";
- mes "You look like a Clown, how about you sing for me as rewarding my song?";
- next;
- }
+ mes "[Tone-deaf person]";
+ mes "Hum!! Hey you, you were listening to my song.";
+ mes "You look like a "+((Class == Job_Bard || Class == Job_Baby_Bard)?"Bard":"Clown")+", how about you sing for me as rewarding my song?";
+ next;
mes "["+strcharinfo(0)+"]";
mes "What?!";
next;
@@ -740,7 +729,7 @@ hu_in01,361,103,3 script Tone-deaf person 995,{
tha_scene01,140,200,0 script min_receipt 139,3,3,{
OnTouch:
- if (job_min == 10){
+ if (job_min == 10 || (job_min == 11 && countitem(6271) < 1)){
mes "-There is a piece of paper on the ground.-";
next;
mes "["+strcharinfo(0)+"]";
@@ -770,44 +759,12 @@ OnTouch:
mes "[Karian]";
mes "Juno's store...";
mes "Let's go to Juno...";
- set job_min,11;
- changequest 11143,11144;
+ if (job_min == 10) {
+ set job_min,11;
+ changequest 11143,11144;
+ }
donpcevent "Karian#cmd1::OnDisable";
close;
- }else if (job_min == 11){
- if (countitem(6271) < 1){
- mes "-There is a piece of paper on the ground.-";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "What is this?";
- next;
- mes "[Karian]";
- mes "What does it say?";
- donpcevent "Karian#cmd1::OnEnable";
- next;
- mes "===================";
- mes "==photo exchange==";
- mes "======receipt======";
- mes "===================";
- mes "Name : Maestro Song";
- next;
- mes "- Bring this receipt and exchange it";
- mes "";
- mes "- Juno's store manager : Mr. Click.";
- next;
- mes "- Directions : Around Juno's plaza.";
- getitem 6271,1;
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Photo exchange receipt?";
- mes "How did he drop it...";
- next;
- mes "[Karian]";
- mes "Juno's store...";
- mes "Let's go to Juno...";
- donpcevent "Karian#cmd1::OnDisable";
- close;
- }
}
}
@@ -965,21 +922,21 @@ yuno,146,168,0 script Karian#cmd2 486,{
end;
OnInit:
- disablenpc "Karian#cmd2";
+ disablenpc strnpcinfo(0);
end;
OnEnable:
- enablenpc "Karian#cmd2";
+ enablenpc strnpcinfo(0);
initnpctimer;
end;
OnDisable:
- disablenpc "Karian#cmd2";
+ disablenpc strnpcinfo(0);
stopnpctimer;
end;
OnTimer100000:
- donpcevent "Karian#cmd2::OnDisable";
+ donpcevent strnpcinfo(0)+"::OnDisable";
stopnpctimer;
end;
}
@@ -1114,28 +1071,7 @@ OnTouch:
close;
}
-lighthalzen,160,124,6 script Karian#cmd3 486,{
- end;
-
-OnInit:
- disablenpc "Karian#cmd3";
- end;
-
-OnEnable:
- enablenpc "Karian#cmd3";
- initnpctimer;
- end;
-
-OnDisable:
- disablenpc "Karian#cmd3";
- stopnpctimer;
- end;
-
-OnTimer100000:
- donpcevent "Karian#cmd3::OnDisable";
- stopnpctimer;
- end;
-}
+lighthalzen,160,124,6 duplicate(Karian#cmd2) Karian#cmd3 486
ice_dun01,157,15,0 script Ice Cave Minstrel1 139,2,2,{
@@ -1401,31 +1337,10 @@ ra_in01,358,130,4 script Old Woman#job_min 979,{
close;
}
-ra_in01,357,128,0 script Karian#cmd4 486,{
- end;
-
-OnInit:
- disablenpc "Karian#cmd4";;
- end;
-
-OnEnable:
- enablenpc "Karian#cmd4";;
- initnpctimer;
- end;
-
-OnDisable:
- disablenpc "Karian#cmd4";;
- stopnpctimer;
- end;
-
-OnTimer100000:
- donpcevent "Karian#cmd4::OnDisable";
- stopnpctimer;
- end;
-}
+ra_in01,357,128,0 duplicate(Karian#cmd2) Karian#cmd4 486
ve_fild07,131,132,5 script =Notice=#job_min 837,{
-
+function Choice;
if (job_min == 16){
mes "===Notice===";
mes "Maestro Song, Go to Comodo by boat!";
@@ -1486,495 +1401,46 @@ ve_fild07,131,132,5 script =Notice=#job_min 837,{
mes "[Karian]";
mes "Ahhhh!!!!!!!!!!!!!!";
next;
- set .@rand,rand(7,9);
- if (.@rand == 7){
- switch(select("Throw the water out.:Row.:Dance.")){
- case 1:
- mes "[Karian]";
- mes "I'll row and you just throw the water out!!";
- next;
- break;
- case 2:
- mes "[Karian]";
- mes "The boat is sinking!!!";
- close;
- case 3:
- mes "[Karian]";
- mes "What the hell do you think you're doing?";
- close;
- }
- }else if (.@rand == 8){
- switch(select("Row.:Throw the water out.:Dance.")){
- case 1:
- mes "[Karian]";
- mes "The boat is sinking!!!";
- close;
- case 2:
- mes "[Karian]";
- mes "I'll row and you just throw the water out!!";
- next;
- break;
- case 3:
- mes "[Karian]";
- mes "What the hell do you think you're doing?";
- close;
- }
- }
- switch(select("Dance.:Row.:Throw the water out.")){
- case 1:
- mes "[Karian]";
- mes "What the hell do you think you're doing?";
- close;
- case 2:
- mes "[Karian]";
- mes "The boat is sinking!!!";
- close;
- case 3:
- mes "[Karian]";
- mes "I'll row and you just throw the water out!!";
- next;
- break;
- }
- set .@rand,rand(7,9);
- if (.@rand == 7){
- switch(select("Throw the water out.:Row.:Dance.")){
- case 1:
- mes "[Karian]";
- mes "I'll row and you just throw the water out!!";
- next;
- break;
- case 2:
- mes "[Karian]";
- mes "The boat is sinking!!!";
- close;
- case 3:
- mes "[Karian]";
- mes "What the hell do you think you're doing?";
- close;
- }
- }else if (.@rand == 8){
- switch(select("Row.:Throw the water out.:Sleep.")){
- case 1:
- mes "[Karian]";
- mes "The boat is sinking!!!";
- close;
- case 2:
- mes "[Karian]";
- mes "I'll row and you just throw the water out!!";
- next;
- break;
- case 3:
- mes "[Karian]";
- mes "What the hell do you think you're doing?";
- close;
- }
- }
- switch(select("Sleep.:Row.:Throw the water out.")){
- case 1:
- mes "[Karian]";
- mes "What the hell do you think you're doing?";
- close;
- case 2:
- mes "[Karian]";
- mes "The boat is sinking!!!";
- close;
- case 3:
- mes "[Karian]";
- mes "I'll row and you just throw the water out!!";
- next;
- break;
- }
- set .@rand,rand(7,9);
- if (.@rand == 7){
- switch(select("Throw the water out.:Row.:Sleep.")){
- case 1:
- mes "[Karian]";
- mes "I'll row and you just throw the water out!!";
- next;
- break;
- case 2:
- mes "[Karian]";
- mes "The boat is sinking!!!";
- close;
- case 3:
- mes "[Karian]";
- mes "What the hell do you think you're doing?";
- close;
- }
- }else if (.@rand == 8){
- switch(select("Row.:Throw the water out.:Sing.")){
- case 1:
- mes "[Karian]";
- mes "The boat is sinking!!!";
- close;
- case 2:
- mes "[Karian]";
- mes "I'll row and you just throw the water out!!";
- next;
- break;
- case 3:
- mes "[Karian]";
- mes "What the hell do you think you're doing?";
- close;
- }
- }
- switch(select("Sing.:Row.:Throw the water out.")){
- case 1:
- mes "[Karian]";
- mes "What the hell do you think you're doing?";
- close;
- case 2:
- mes "[Karian]";
- mes "The boat is sinking!!!";
- close;
- case 3:
- mes "[Karian]";
- mes "I'll row and you just throw the water out!!";
- next;
- break;
- }
- set .@rand,rand(7,9);
- if (.@rand == 7){
- switch(select("Throw the water out.:Row.:Have some water.")){
- case 1:
- mes "[Karian]";
- mes "I'll row and you just throw the water out!!";
- next;
- break;
- case 2:
- mes "[Karian]";
- mes "The boat is sinking!!!";
- close;
- case 3:
- mes "[Karian]";
- mes "What the hell do you think you're doing?";
- close;
- }
- }else if (.@rand == 8){
- switch(select("Row.:Throw the water out.:Have some water.")){
- case 1:
- mes "[Karian]";
- mes "The boat is sinking!!!";
- close;
- case 2:
- mes "[Karian]";
- mes "I'll row and you just throw the water out!!";
- next;
- break;
- case 3:
- mes "[Karian]";
- mes "What the hell do you think you're doing?";
- close;
- }
- }
- switch(select("Have some water.:Row.:Throw the water out.")){
- case 1:
- mes "[Karian]";
- mes "What the hell do you think you're doing?";
- close;
- case 2:
- mes "[Karian]";
- mes "The boat is sinking!!!";
- close;
- case 3:
- mes "[Karian]";
- mes "I'll row and you just throw the water out!!";
- next;
- break;
- }
- set .@rand,rand(7,9);
- if (.@rand == 7){
- switch(select("Throw the water out.:Row.:Shout 'Viva'.")){
- case 1:
- mes "[Karian]";
- mes "I'll row and you just throw the water out!!";
- next;
- break;
- case 2:
- mes "[Karian]";
- mes "The boat is sinking!!!";
- close;
- case 3:
- mes "[Karian]";
- mes "What the hell do you think you're doing?";
- close;
- }
- }else if (.@rand == 8){
- switch(select("Row.:Throw the water out.:Shout 'Viva'.")){
- case 1:
- mes "[Karian]";
- mes "The boat is sinking!!!";
- close;
- case 2:
- mes "[Karian]";
- mes "I'll row and you just throw the water out!!";
- next;
- break;
- case 3:
- mes "[Karian]";
- mes "What the hell do you think you're doing?";
- close;
- }
- }
- switch(select("Shout 'Viva'.:Row.:Throw the water out.")){
- case 1:
- mes "[Karian]";
- mes "What the hell do you think you're doing?";
- close;
- case 2:
- mes "[Karian]";
- mes "The boat is sinking!!!";
- close;
- case 3:
- mes "[Karian]";
- mes "I'll row and you just throw the water out!!";
- next;
- break;
- }
- set .@rand,rand(7,9);
- if (.@rand == 7){
- switch(select("Throw the water out.:Row.:Go fishing.")){
- case 1:
- mes "[Karian]";
- mes "I'll row and you just throw the water out!!";
- next;
- break;
- case 2:
- mes "[Karian]";
- mes "The boat is sinking!!!";
- close;
- case 3:
- mes "[Karian]";
- mes "What the hell do you think you're doing?";
- close;
- }
- }else if (.@rand == 8){
- switch(select("Row.:Throw the water out.:Go fishing.")){
- case 1:
- mes "[Karian]";
- mes "The boat is sinking!!!";
- close;
- case 2:
- mes "[Karian]";
- mes "I'll row and you just throw the water out!!";
- next;
- break;
- case 3:
- mes "[Karian]";
- mes "What the hell do you think you're doing?";
- close;
- }
- }
- switch(select("Go fishing.:Row.:Throw the water out.")){
- case 1:
- mes "[Karian]";
- mes "What the hell do you think you're doing?";
- close;
- case 2:
- mes "[Karian]";
- mes "The boat is sinking!!!";
- close;
- case 3:
- mes "[Karian]";
- mes "I'll row and you just throw the water out!!";
- next;
- break;
- }
- set .@rand,rand(7,9);
- if (.@rand == 7){
- switch(select("Throw the water out.:Row.:Listen to my song.")){
- case 1:
- mes "[Karian]";
- mes "I'll row and you just throw the water out!!";
- next;
- break;
- case 2:
- mes "[Karian]";
- mes "The boat is sinking!!!";
- close;
- case 3:
- mes "[Karian]";
- mes "What the hell do you think you're doing?";
- close;
- }
- }else if (.@rand == 8){
- switch(select("Row.:Throw the water out.:Listen to my song.")){
- case 1:
- mes "[Karian]";
- mes "The boat is sinking!!!";
- close;
- case 2:
- mes "[Karian]";
- mes "I'll row and you just throw the water out!!";
- next;
- break;
- case 3:
- mes "[Karian]";
- mes "What the hell do you think you're doing?";
- close;
- }
- }
- switch(select("Listen to my song.:Row.:Throw the water out.")){
- case 1:
- mes "[Karian]";
- mes "What the hell do you think you're doing?";
- close;
- case 2:
- mes "[Karian]";
- mes "The boat is sinking!!!";
- close;
- case 3:
- mes "[Karian]";
- mes "I'll row and you just throw the water out!!";
- next;
- break;
- }
- set .@rand,rand(7,9);
- if (.@rand == 7){
- switch(select("Throw the water out.:Row.:Pray.")){
- case 1:
- mes "[Karian]";
- mes "I'll row and you just throw the water out!!";
- next;
- break;
- case 2:
- mes "[Karian]";
- mes "The boat is sinking!!!";
- close;
- case 3:
- mes "[Karian]";
- mes "What the hell do you think you're doing?";
- close;
- }
- }else if (.@rand == 8){
- switch(select("Row.:Throw the water out.:Pray.")){
- case 1:
- mes "[Karian]";
- mes "The boat is sinking!!!";
- close;
- case 2:
- mes "[Karian]";
- mes "I'll row and you just throw the water out!!";
- next;
- break;
- case 3:
- mes "[Karian]";
- mes "What the hell do you think you're doing?";
- close;
- }
- }
- switch(select("Pray.:Row.:Throw the water out.")){
- case 1:
- mes "[Karian]";
- mes "What the hell do you think you're doing?";
- close;
- case 2:
- mes "[Karian]";
- mes "The boat is sinking!!!";
- close;
- case 3:
- mes "[Karian]";
- mes "I'll row and you just throw the water out!!";
- next;
- break;
- }
- set .@rand,rand(7,9);
- if (.@rand == 7){
- switch(select("Throw the water out.:Row.:Eat some food.")){
- case 1:
- mes "[Karian]";
- mes "I'll row and you just throw the water out!!";
- next;
- break;
- case 2:
- mes "[Karian]";
- mes "The boat is sinking!!!";
- close;
- case 3:
- mes "[Karian]";
- mes "What the hell do you think you're doing?";
- close;
- }
- }else if (.@rand == 8){
- switch(select("Row.:Throw the water out.:Eat some food.")){
- case 1:
- mes "[Karian]";
- mes "The boat is sinking!!!";
- close;
- case 2:
- mes "[Karian]";
- mes "I'll row and you just throw the water out!!";
- next;
- break;
- case 3:
- mes "[Karian]";
- mes "What the hell do you think you're doing?";
- close;
- }
- }
- switch(select("Eat some food.:Row.:Throw the water out.")){
- case 1:
- mes "[Karian]";
- mes "What the hell do you think you're doing?";
- close;
- case 2:
- mes "[Karian]";
- mes "The boat is sinking!!!";
- case 3:
- mes "[Karian]";
- mes "I'll row and you just throw the water out!!";
- next;
- break;
- }
- set .@rand,rand(7,9);
- if (.@rand == 7){
- switch(select("Throw the water out.:Row.:Give up.")){
- case 1:
- mes "[Karian]";
- mes "I'll row and you just throw the water out!!";
- next;
- break;
- case 2:
- mes "[Karian]";
- mes "The boat is sinking!!!";
- close;
- case 3:
- mes "[Karian]";
- mes "What the hell do you think you're doing?";
- close;
- }
- }else if (.@rand == 8){
- switch(select("Row.:Throw the water out.:Give up.")){
- case 1:
- mes "[Karian]";
- mes "The boat is sinking!!!";
- close;
- case 2:
- mes "[Karian]";
- mes "I'll row and you just throw the water out!!";
- next;
- break;
- case 3:
- mes "[Karian]";
- mes "What the hell do you think you're doing?";
- close;
- }
- }
- switch(select("Give up.:Row.:Throw the water out.")){
- case 1:
- mes "[Karian]";
- mes "What the hell do you think you're doing?";
- close;
- case 2:
- mes "[Karian]";
- mes "The boat is sinking!!!";
- close;
- case 3:
- mes "[Karian]";
- mes "I'll row and you just throw the water out!!";
- next;
- break;
- }
+ set .@rand,rand(3);
+ if (.@rand == 1) Choice("Throw the water out.","Row.","Dance.");
+ else if (.@rand == 2) Choice("Row.","Throw the water out.","Dance.");
+ Choice("Dance.","Row.","Throw the water out.");
+ set .@rand,rand(3);
+ if (.@rand == 1) Choice("Throw the water out.","Row.","Dance.");
+ else if (.@rand == 2) Choice("Row.","Throw the water out.","Sleep.");
+ Choice("Sleep.","Row.","Throw the water out.");
+ set .@rand,rand(3);
+ if (.@rand == 1) Choice("Throw the water out.","Row.","Sleep.");
+ else if (.@rand == 2) Choice("Row.","Throw the water out.","Sing.");
+ Choice("Sing.","Row.","Throw the water out.");
+ set .@rand,rand(3);
+ if (.@rand == 1) Choice("Throw the water out.","Row.","Have some water.");
+ else if (.@rand == 2) Choice("Row.","Throw the water out.","Have some water.");
+ Choice("Have some water.","Row.","Throw the water out.");
+ set .@rand,rand(3);
+ if (.@rand == 1) Choice("Throw the water out.","Row.","Shout 'Viva'.");
+ else if (.@rand == 2) Choice("Row.","Throw the water out.","Shout 'Viva'.");
+ Choice("Shout 'Viva'.","Row.","Throw the water out.");
+ set .@rand,rand(3);
+ if (.@rand == 1) Choice("Throw the water out.","Row.","Go fishing.");
+ else if (.@rand == 2) Choice("Row.","Throw the water out.","Go fishing.");
+ Choice("Go fishing.","Row.","Throw the water out.");
+ set .@rand,rand(3);
+ if (.@rand == 1) Choice("Throw the water out.","Row.","Listen to my song.");
+ else if (.@rand == 2) Choice("Row.","Throw the water out.","Listen to my song.");
+ Choice("Listen to my song.","Row.","Throw the water out.");
+ set .@rand,rand(3);
+ if (.@rand == 1) Choice("Throw the water out.","Row.","Pray.");
+ else if (.@rand == 2) Choice("Row.","Throw the water out.","Pray.");
+ Choice("Pray.","Row.","Throw the water out.");
+ set .@rand,rand(3);
+ if (.@rand == 1) Choice("Throw the water out.","Row.","Eat some food.");
+ else if (.@rand == 2) Choice("Row.","Throw the water out.","Eat some food.");
+ Choice("Eat some food.","Row.","Throw the water out.");
+ set .@rand,rand(3);
+ if (.@rand == 1) Choice("Throw the water out.","Row.","Give up.");
+ else if (.@rand == 2) Choice("Row.","Throw the water out.","Give up.");
+ Choice("Give up.","Row.","Throw the water out.");
mes "-I've escaped from the-";
mes "-throes of death a-";
mes "-countless amount of times.-";
@@ -1989,6 +1455,19 @@ ve_fild07,131,132,5 script =Notice=#job_min 837,{
mes "Maestro Song, Go to Comodo by boat!";
mes "Be ambitious!";
close;
+
+function Choice {
+ set .@i$, getarg(select(getarg(0),getarg(1),getarg(2))-1);
+ mes "[Karian]";
+ if (.@i$ == "Throw the water out.") {
+ mes "I'll row and you just throw the water out!!";
+ next;
+ return;
+ }
+ if (.@i$ == "Row.") mes "The boat is sinking!!!";
+ else mes "What the hell do you think you're doing?";
+ close;
+}
}
ve_fild07,129,132,5 script Karian#cmd5 486,{
@@ -2055,28 +1534,7 @@ OnTouch:
end;
}
-comodo,184,109,0 script Karian#cmd6 486,{
- end;
-
-OnInit:
- disablenpc "Karian#cmd6";
- end;
-
-OnEnable:
- enablenpc "Karian#cmd6";
- initnpctimer;
- end;
-
-OnDisable:
- disablenpc "Karian#cmd6";
- stopnpctimer;
- end;
-
-OnTimer100000:
- donpcevent "Karian#cmd6::OnDisable";
- stopnpctimer;
- end;
-}
+comodo,184,109,0 duplicate(Karian#cmd2) Karian#cmd6 486
comodo,192,119,0 script Kayak Master#job_min 98,{
@@ -2211,49 +1669,25 @@ OnTouch:
mes "We don't have anymore clues.";
next;
mes "[Karian]";
- mes "Hey! Let's go~~";
- donpcevent "Karian#cmd7::OnDisable";
- set job_min,21;
- changequest 11152,11153;
- close;
+ break;
case 2:
mes "["+strcharinfo(0)+"]";
mes "Ok that's not a bad idea...";
next;
mes "[Karian]";
mes "Ok!!!";
- mes "Hey! Let's go~~";
- donpcevent "Karian#cmd7::OnDisable";
- set job_min,21;
- changequest 11152,11153;
- close;
+ break;
}
+ mes "Hey! Let's go~~";
+ donpcevent "Karian#cmd7::OnDisable";
+ set job_min,21;
+ changequest 11152,11153;
+ close;
}
end;
}
-moc_fild16,204,231,0 script Karian#cmd7 486,{
- end;
-
-OnInit:
- disablenpc "Karian#cmd7";
- end;
-
-OnEnable:
- enablenpc "Karian#cmd7";
- initnpctimer;
- end;
-
-OnDisable:
- disablenpc "Karian#cmd7";
- stopnpctimer;
- end;
-
-OnTimer100000:
- donpcevent "Karian#cmd7::OnDisable";
- stopnpctimer;
- end;
-}
+moc_fild16,204,231,0 duplicate(Karian#cmd2) Karian#cmd7 486
aldebaran,140,130,0 script jmAldebaran Clock Tower 139,3,3,{
@@ -2321,28 +1755,7 @@ OnTouch:
end;
}
-aldebaran,142,128,2 script Karian#cmd8 486,{
- end;
-
-OnInit:
- disablenpc "Karian#cmd8";
- end;
-
-OnEnable:
- enablenpc "Karian#cmd8";
- initnpctimer;
- end;
-
-OnDisable:
- disablenpc "Karian#cmd8";
- stopnpctimer;
- end;
-
-OnTimer100000:
- donpcevent "Karian#cmd8::OnDisable";
- stopnpctimer;
- end;
-}
+aldebaran,142,128,2 duplicate(Karian#cmd2) Karian#cmd8 486
prontera,155,40,0 script jmprt1 139,2,2,{
@@ -2478,8 +1891,7 @@ OnTouch:
prt_in,94,172,4 script Karian#job_min3 480,{
-if(job_min >= 27)
-{
+if(job_min >= 27) {
if (job_min > 99){
switch(select("Talk.:Leave.")){
case 1:
@@ -2559,36 +1971,13 @@ if(job_min >= 27)
mes "[Maestro Song]";
mes "This is my present to you.";
next;
- if (Class == Job_Baby_Bard){
- mes "[Maestro Song]";
- mes "You are also my friend.";
- set job_min,100;
- jobchange Job_Baby_Minstrel;
- completequest 11154;
- getitem 5751,1;
- getitem 2795,1;
- close;
- }if (Class == Job_Bard){
- mes "[Maestro Song]";
- mes "You are also my friend.";
- set job_min,100;
- jobchange Job_Minstrel;
- completequest 11154;
- getitem 5751,1;
- getitem 2795,1;
- close;
- }else if (Class == Job_Clown){
- mes "[Maestro Song]";
- mes "You are also my friend.";
- set job_min,100;
- jobchange Job_Minstrel_T;
- completequest 11154;
- getitem 5751,1;
- getitem 2795,1;
- close;
- }
mes "[Maestro Song]";
- mes "Huh?";
+ mes "You are also my friend.";
+ set job_min,100;
+ jobchange roclass(eaclass()|EAJL_THIRD);
+ completequest 11154;
+ getitem 5751,1;
+ getitem 2795,1;
close;
}
}