diff options
Diffstat (limited to 'npc/re/jobs/3-2')
-rw-r--r-- | npc/re/jobs/3-2/genetic.txt | 34 | ||||
-rw-r--r-- | npc/re/jobs/3-2/minstrel.txt | 12 | ||||
-rw-r--r-- | npc/re/jobs/3-2/royal_guard.txt | 18 | ||||
-rw-r--r-- | npc/re/jobs/3-2/shadow_chaser.txt | 56 | ||||
-rw-r--r-- | npc/re/jobs/3-2/sorcerer.txt | 14 | ||||
-rw-r--r-- | npc/re/jobs/3-2/sura.txt | 10 | ||||
-rw-r--r-- | npc/re/jobs/3-2/wanderer.txt | 24 |
7 files changed, 84 insertions, 84 deletions
diff --git a/npc/re/jobs/3-2/genetic.txt b/npc/re/jobs/3-2/genetic.txt index 61d59c54a..f2c1ded47 100644 --- a/npc/re/jobs/3-2/genetic.txt +++ b/npc/re/jobs/3-2/genetic.txt @@ -70,7 +70,7 @@ alde_alche,35,186,5 script Alchemist Union Member 1_M_SIGNALCHE,{ mes "[Alchemist Union Member]"; mes "How's that sound? Do you want to meet a Geneticist?"; next; - switch(select("Of course, I want to meet a Geneticist.:I don't want to meet a Geneticist.")) { + switch(select("Of course, I want to meet a Geneticist.", "I don't want to meet a Geneticist.")) { case 1: mes "[Alchemist Union Member]"; mes "Wise choice!"; @@ -137,7 +137,7 @@ job3_gen01,25,58,3 script Devries#gen 4_LGTSCIENCE,{ mes "'Cause I'm from Rune-Midgart!"; mes "Have you ever been to Rune-Midgart? Everyone in Rune-Midgart speaks like this."; next; - switch(select("Impossible?!:I'm also from Rune-Midgart.")) { + switch(select("Impossible?!", "I'm also from Rune-Midgart.")) { case 1: mes "[Devries]"; mes "Impossible?"; @@ -273,7 +273,7 @@ job3_gen01,25,58,3 script Devries#gen 4_LGTSCIENCE,{ mes "Popo, have you heard of my research?"; mes "You came here because of that, am I right?"; next; - switch(select("No.:Yes.")) { + switch(select("No.", "Yes.")) { case 1: mes "[Devries]"; mes "Well, it's all over your face."; @@ -297,7 +297,7 @@ job3_gen01,25,58,3 script Devries#gen 4_LGTSCIENCE,{ mes "^FF0000If you become a Geneticist, you can't take the Alchemist's or Biochemist study course that you haven't investigated before.^000000"; mes "If that's all right for you, how about giving it a shot right now?."; next; - switch(select("I'll try later.:I want to become a Geneticist!")) { + switch(select("I'll try later.", "I want to become a Geneticist!")) { case 1: mes "[Devries]"; mes "Alright."; @@ -317,7 +317,7 @@ job3_gen01,25,58,3 script Devries#gen 4_LGTSCIENCE,{ mes "Popo!"; mes "Are you ready to give it a shot?"; next; - switch(select("No.:Yes!")) { + switch(select("No.", "Yes!")) { case 1: mes "[Devries]"; mes "You have to do your best! There is no easy way when looking for knowledge!"; @@ -402,7 +402,7 @@ job3_gen01,25,58,3 script Devries#gen 4_LGTSCIENCE,{ mes "[Devries]"; mes "Is there a problem?"; next; - switch(select("Nothing.:The experiment failed.")) { + switch(select("Nothing.", "The experiment failed.")) { case 1: mes "[Devries]"; mes "Better get started, or I'll start to scream!!!"; @@ -599,11 +599,11 @@ job3_gen01,83,72,3 script Delivery Box#generic HIDDEN_NPC,{ mes "- There's a big box. -"; if (job_gen == 2) { next; - switch(select("Open the box.:Check the address.:Do nothing.")) { + switch(select("Open the box.", "Check the address.", "Do nothing.")) { case 1: mes "- There are several cookie bags which are packed carefully in the box. -"; next; - switch(select("Take out a cookie bag.:Do nothing.")) { + switch(select("Take out a cookie bag.", "Do nothing.")) { case 1: mes "- You've taken out a cookie bag out of the box. -"; job_gen = 3; @@ -628,7 +628,7 @@ job3_gen01,12,56,3 script Plant Guide#generic HIDDEN_NPC,{ mes "<The Easiest Alchemy in the World>"; mes "Written by Bob Ross."; next; - switch(select("Animals:Plants:Minerals:Etc")) { + switch(select("Animals", "Plants", "Minerals", "Etc")) { case 1: mes "...Using animals in Alchemy can easily be practiced by anyone."; mes "You can put the animals that you want to use on the white tray, imagine the goal you want to make and then practice the alchemy."; @@ -667,7 +667,7 @@ function script Genetic_Job_Plant { if (!questprogress(getarg(0))) { mes "- "+getarg(2)+" -"; next; - switch(select("Use it as a material.:Do not use.")) { + switch(select("Use it as a material.", "Do not use.")) { case 1: if (getarg(3, 0)) .@str$ = "some of the "; mes "- You've acquired "+.@str$+getarg(1)+". -"; @@ -717,7 +717,7 @@ job3_gen01,7,50,3 script Testing Table#gen CLEAR_NPC,{ if (job_gen == 7) { mes "- This is a testing table with a lot of equipment. I think I can study the combinations here with plants. -"; next; - if(select("Conduct an experiment.:Do not conduct an experiment.") == 2) { + if(select("Conduct an experiment.", "Do not conduct an experiment.") == 2) { mes "- It's not the time to start an experiment. -"; close; } @@ -729,14 +729,14 @@ job3_gen01,7,50,3 script Testing Table#gen CLEAR_NPC,{ } mes "What shall I do with these plant materials?"; next; - select("Break.:Smash into little pieces.:Crush."); + select("Break.", "Smash into little pieces.", "Crush."); while (1) { mes "What shall I do now?"; next; if (rand(2)) - select("Burn into Ashes.:Dip into distilled water.:Steam."); + select("Burn into Ashes.", "Dip into distilled water.", "Steam."); else - select("Put it into a Testing Flask and Shake.:Freeze.:Heat."); + select("Put it into a Testing Flask and Shake.", "Freeze.", "Heat."); if (!rand(7)) break; } mes "What shall I do now?"; @@ -744,7 +744,7 @@ job3_gen01,7,50,3 script Testing Table#gen CLEAR_NPC,{ select("Inject it into a testing seed."); mes "What kind of seed should I pick?"; next; - select("Testing Seed - Type A:Testing Seed - Type B:Testing Seed - Type C:Testing Seed - Type D"); + select("Testing Seed - Type A", "Testing Seed - Type B", "Testing Seed - Type C", "Testing Seed - Type D"); mes "I've put the prepared materials into the chosen testing seed."; next; mes "["+strcharinfo(0)+"]"; @@ -944,7 +944,7 @@ job3_gen01,91,48,3 script Demi Calberine#gen 4_F_SCIENCE,{ mes "Sigh, haven't you finished practicing?"; mes "Do you want to enter the spore pen?"; next; - switch(select("Yes.:No.")) { + switch(select("Yes.", "No.")) { case 1: mes "[Demi Calberine]"; mes "Have fun swinging your cart around~"; @@ -996,7 +996,7 @@ job3_gen01,18,39,3 script Warning#gen 2_BULLETIN_BOARD,{ mes "If you bully my spores, I'll scream!!!"; if (job_gen < 75) close; next; - switch(select("Get out of the pen.:Stay still.")) { + switch(select("Get out of the pen.", "Stay still.")) { case 1: mes "- I'd better get out before I get caught by Miss Devries. -"; close2; diff --git a/npc/re/jobs/3-2/minstrel.txt b/npc/re/jobs/3-2/minstrel.txt index eb39e4d68..a8cb2d61d 100644 --- a/npc/re/jobs/3-2/minstrel.txt +++ b/npc/re/jobs/3-2/minstrel.txt @@ -126,7 +126,7 @@ alberta,196,133,4 script Bard#job_min 4_M_BARD,{ mes "[Karian]"; mes "If you are interested, why don't help me find out where ^f57d7d'Maestro Song'^000000 is?"; next; - if(select("Ok.:No.") == 2) { + if(select("Ok.", "No.") == 2) { mes "["+strcharinfo(0)+"]"; mes "I'm not interested."; next; @@ -230,7 +230,7 @@ alberta,196,133,4 script Bard#job_min 4_M_BARD,{ mes "Whenever you want to see me, visit me."; mes "If you have time come by and have a chat with me."; next; - switch(select("Accept.:Refuse.")) { + switch(select("Accept.", "Refuse.")) { case 1: mes "[Minstrel Song]"; mes "Did you visit somewhere fun?"; @@ -521,7 +521,7 @@ hu_in01,361,103,3 script Tone-deaf person 4_M_CASMAN1,{ mes "- that such sounds could -"; mes "- be made from humans. -"; next; - if(select("You move to other side.:Keep listening.") == 1) + if(select("You move to other side.", "Keep listening.") == 1) close; mes "[Tone-deaf person]"; mes "Turuturu~"; @@ -1366,7 +1366,7 @@ function Choice; next; mes "-It's not easy to trust her-"; next; - if(select("I don't like this.:Take the kayak.") == 1) { + if(select("I don't like this.", "Take the kayak.") == 1) { mes "[Karian]"; mes "I never ride airships ever..."; donpcevent "Karian#cmd5::OnDisable"; @@ -1645,7 +1645,7 @@ OnTouch: mes "[Karian]"; mes "Will you join me?"; next; - switch(select("Refuse.:Accept.")) { + switch(select("Refuse.", "Accept.")) { case 1: mes "[Karian]"; mes "Come on~Come on~"; @@ -1902,7 +1902,7 @@ prt_in,94,172,4 script Karian#job_min3 4_M_MINSTREL1,{ getitem Green_Apple_Ring,1; close; } else if (job_min > 99) { - switch(select("Talk.:Leave.")) { + switch(select("Talk.", "Leave.")) { case 1: mes "[Maestro Song]"; mes "The name 'Karian'?"; diff --git a/npc/re/jobs/3-2/royal_guard.txt b/npc/re/jobs/3-2/royal_guard.txt index 09618e2bb..a1dff376d 100644 --- a/npc/re/jobs/3-2/royal_guard.txt +++ b/npc/re/jobs/3-2/royal_guard.txt @@ -82,11 +82,11 @@ prt_castle,48,161,3 script Middle-aged Gentleman#rg 1_M_LIBRARYMASTER,{ mes "[Middle-aged Gentleman]"; mes "You're a curious one. Who are you? What do you want?"; next; - select("Just looking around!:This is my office!:Who am I? Who are you?"); + select("Just looking around!", "This is my office!", "Who am I? Who are you?"); mes "[Middle-aged Gentleman]"; mes "Do you want to argue with me? Do you know who I am?"; next; - if(select("Not really, who are you?:Sorry, I won't hurt your feelings.") == 2) { + if(select("Not really, who are you?", "Sorry, I won't hurt your feelings.") == 2) { mes "["+strcharinfo(0)+"]"; mes "Sorry. I had to be sure. I didn't know that you are from the royal palace."; next; @@ -126,7 +126,7 @@ prt_castle,48,161,3 script Middle-aged Gentleman#rg 1_M_LIBRARYMASTER,{ mes "[Heinrich]"; mes "BUT!! I want to believe you..."; next; - switch(select("I want to know more.:Stop talking.")) { + switch(select("I want to know more.", "Stop talking.")) { case 1: mes "[Heinrich]"; mes "You are impetuous."; @@ -164,7 +164,7 @@ prt_castle,48,161,3 script Middle-aged Gentleman#rg 1_M_LIBRARYMASTER,{ mes "Really?"; mes "Good. You might have the wrong idea about what a Royal Guard is. So, in your opinion, what do you think is the key to being a Royal Guard?"; next; - select("Decision and Bravery:Calm Judgment:Sharp wisdom:Benevolent spirit"); + select("Decision and Bravery", "Calm Judgment", "Sharp wisdom", "Benevolent spirit"); mes "[Heinrich]"; mes "Good choice."; mes "Actually, the other 3 are also needed to have the Royal Guard spirit, friend."; @@ -195,7 +195,7 @@ prt_castle,48,161,3 script Middle-aged Gentleman#rg 1_M_LIBRARYMASTER,{ mes "[Heinrich]"; mes "If you want to hear more story, you have to show me your similar attitude."; next; - if(select("That's an unfair demand.:I will try.") == 1) { + if(select("That's an unfair demand.", "I will try.") == 1) { mes "[Heinrich]"; mes "Good idea, it would better to find something more worthy."; close; @@ -279,7 +279,7 @@ prt_castle,48,161,3 script Middle-aged Gentleman#rg 1_M_LIBRARYMASTER,{ mes "[Heinrich]"; mes "Now I can't tell you why the trace is there."; next; - if(select("Interesting. Can I go there?:Seems really dangerous.") == 2) { + if(select("Interesting. Can I go there?", "Seems really dangerous.") == 2) { mes "[Heinrich]"; mes "Good idea, that's useless work to explore there."; close; @@ -417,7 +417,7 @@ glast_01,240,366,5 script Memory of King Schmidtz CLEAR_NPC,{ mes "[Memory of King Schmidtz]"; mes "I'm planning to accept you as a member of the Royal Guard to continue their lost traditions. Are you ready to do it?"; next; - if(select("Sure, of course:Not yet") == 2) { + if(select("Sure, of course", "Not yet") == 2) { mes "[Memory of King Schmidtz]"; mes "Umm, maybe Heinrich had wrong judgement."; close; @@ -425,7 +425,7 @@ glast_01,240,366,5 script Memory of King Schmidtz CLEAR_NPC,{ mes "[Memory of King Schmidtz]"; mes "If so, I will proceed to making you a Royal Guard."; next; - if(select("Great.:Not yet.") == 2) { + if(select("Great.", "Not yet.") == 2) { mes "[Memory of King Schmidtz]"; mes "Perhaps Heinrich had the wrong image of you."; close; @@ -519,7 +519,7 @@ OnTouch: sec_in02,12,43,3 script sorcereryal 1_M_LIBRARYMASTER,1,1,{ callfunc "F_GM_NPC"; - switch(select("Royal Guard:Rune Knight:Sorcerer")) { + switch(select("Royal Guard", "Rune Knight", "Sorcerer")) { case 1: mes "1~5"; input .@input; diff --git a/npc/re/jobs/3-2/shadow_chaser.txt b/npc/re/jobs/3-2/shadow_chaser.txt index 0a34ad1cb..04c0abc11 100644 --- a/npc/re/jobs/3-2/shadow_chaser.txt +++ b/npc/re/jobs/3-2/shadow_chaser.txt @@ -118,7 +118,7 @@ in_rogue,376,100,5 script Guild Member#sc01 4_M_ROGUE,{ mes "[Scary man]"; mes "Hey there?"; next; - switch(select("Me?:Sorry, I am busy...")) { + switch(select("Me?", "Sorry, I am busy...")) { case 1: mes "[Scary man]"; mes "Yes! You there!"; @@ -247,7 +247,7 @@ in_rogue,379,101,3 script Scary Man#sc03 1_M_SIGNROGUE,{ mes "You want one more explanation?"; mes "Or do you just want the code?"; next; - switch(select("More explanation.:Get the code.")) { + switch(select("More explanation.", "Get the code.")) { case 1: callsub L_Code,1; mes "[Urupa]"; @@ -321,7 +321,7 @@ s_atelier,65,123,5 script Manager#sc04_prt 4_M_KHKYEL,{ mes "Damn, there're so many strangers around."; mes "Hey..."; next; - switch(select("Show the deciphered code!:...")) { + switch(select("Show the deciphered code!", "...")) { case 1: mes "[Manager]"; mes "Wow, you deciphered it?"; @@ -390,7 +390,7 @@ s_atelier,65,123,5 script Manager#sc04_prt 4_M_KHKYEL,{ mes "So I will give you the code."; mes "Please find the treasure!"; next; - switch(select("No way!:I'll give it a try!")) { + switch(select("No way!", "I'll give it a try!")) { case 1: mes "[Graham]"; mes "What the hell?"; @@ -409,7 +409,7 @@ s_atelier,65,123,5 script Manager#sc04_prt 4_M_KHKYEL,{ mes "[Graham]"; mes "Are you interested in it now?"; next; - switch(select("Not at all.:Hmm, I'll take it.")) { + switch(select("Not at all.", "Hmm, I'll take it.")) { case 1: mes "[Graham]"; mes "Damn it."; @@ -426,7 +426,7 @@ s_atelier,65,123,5 script Manager#sc04_prt 4_M_KHKYEL,{ mes "[Graham]"; mes "Did you find something?"; next; - switch(select("I need an explanation.:What's the code again?")) { + switch(select("I need an explanation.", "What's the code again?")) { case 1: mes "[Graham]"; mes "You are so powerful!"; @@ -645,7 +645,7 @@ s_atelier,168,65,5 script Manager#sc08_ra 4_M_DOCTOR,{ mes "Bleh..."; close; } - switch(select("Give me your password!:I was sent by Graham.")) { + switch(select("Give me your password!", "I was sent by Graham.")) { case 1: mes "[Manager]"; mes "You need my password?"; @@ -719,7 +719,7 @@ s_atelier,168,65,5 script Manager#sc08_ra 4_M_DOCTOR,{ mes "What do you think?"; mes "RENNND / LNNWWND means one thing."; next; - switch(select("I think I got it.:I have no clue.")) { + switch(select("I think I got it.", "I have no clue.")) { case 1: callsub L_Code,7166; close; @@ -737,7 +737,7 @@ s_atelier,168,65,5 script Manager#sc08_ra 4_M_DOCTOR,{ mes "[Paul]"; mes "So did you get what it means?"; next; - switch(select("Yes!:No, I don't think so.")) { + switch(select("Yes!", "No, I don't think so.")) { case 1: callsub L_Code,7167; close; @@ -794,7 +794,7 @@ s_atelier,168,65,5 script Manager#sc08_ra 4_M_DOCTOR,{ mes "I am dying to wait for you."; mes "So what did you find out?"; next; - select("I found the key.:Hmm..."); + select("I found the key.", "Hmm..."); mes "- You hand over the 'Illusion Key' that you found in the ice cave. -"; next; mes "[Paul]"; @@ -1205,7 +1205,7 @@ s_atelier,25,75,3 script Manager#sc10_lgt 4_M_HUMAN_02,{ mes "Then let's make a point!"; mes "Do you know thanatos tower?"; next; - switch(select("Sure.:The tower of death?")) { + switch(select("Sure.", "The tower of death?")) { case 1: mes "[Vicente]"; mes "You know that."; @@ -1268,7 +1268,7 @@ s_atelier,25,75,3 script Manager#sc10_lgt 4_M_HUMAN_02,{ mes "You are back?"; mes "Find anything?"; next; - switch(select("Throw the brush.:Grab him by the collar.:Drop the brush.")) { + switch(select("Throw the brush.", "Grab him by the collar.", "Drop the brush.")) { case 1: mes "[Vicente]"; mes "Hey, what are you doing?"; @@ -1435,7 +1435,7 @@ s_atelier,70,66,4 script Dumk#sc13_lgh 4_M_SHADOWCHASER,{ mes "That's it."; mes "Did you find it by yourself?"; next; - switch(select("Yes.:With my friends")) { + switch(select("Yes.", "With my friends")) { case 1: mes "[Dumk]"; mes "Hmm..."; @@ -1536,7 +1536,7 @@ s_atelier,70,66,4 script Dumk#sc13_lgh 4_M_SHADOWCHASER,{ mes "[Dumk]"; mes "So, do you want me to keep talking about Shadow Chasers?"; next; - switch(select("What is a Shadow Chaser?:Change me to Shadow Chaser.:I'll come back later.")) { + switch(select("What is a Shadow Chaser?", "Change me to Shadow Chaser.", "I'll come back later.")) { case 1: mes "[Dumk]"; mes "Most spells are exclusively for Wizards and their kind."; @@ -1949,7 +1949,7 @@ job3_sha01,22,78,0 script ????#keybox01 CLEAR_NPC,{ mes "It's a small box made of a hard turtle's shell."; mes "The middle of it..."; next; - select("Touch the middle.:Push the middle."); + select("Touch the middle.", "Push the middle."); mes "When you touch it, something comes out!"; next; setarray .@Codes1$[1],"EFDFJWF","FGEGKXG","GHFHLYH","HIGIMZI","IJHJNAJ","JKIKOBK","KLJLPCL","LMKMQDM"; @@ -2005,7 +2005,7 @@ job3_sha01,22,78,0 script ????#keybox01 CLEAR_NPC,{ } mes "You don't have to stay in here."; next; - if(select("Go outside.:Stay here.") == 1) + if(select("Go outside.", "Stay here.") == 1) warp "tur_dun03",40,201; close; } @@ -2040,7 +2040,7 @@ job3_sha01,25,28,0 script ????#keybox02 CLEAR_NPC,{ mes "I got "+.@Words$[.@i]+"."; mes "Now I have to convert it into a number..."; next; - switch(select("Input the answer.:I can't get it.")) { + switch(select("Input the answer.", "I can't get it.")) { case 1: input .@input; if (.@input == .@numbers[.@i]) { @@ -2130,11 +2130,11 @@ job3_sha01,73,80,0 script ????#keybox03 CLEAR_NPC,{ mes "For what?"; next; while(1) { - switch(select("Turn the roof.:Turn the house.:Turn the handle.")) { + switch(select("Turn the roof.", "Turn the house.", "Turn the handle.")) { case 1: mes "You turn the roof."; next; - switch(select("Shake the roof.:Shake the house.")) { + switch(select("Shake the roof.", "Shake the house.")) { case 1: mes "Even though you shake the roof but"; mes "nothing happens."; @@ -2159,7 +2159,7 @@ job3_sha01,73,80,0 script ????#keybox03 CLEAR_NPC,{ case 2: mes "You grab the whole house and turn it."; next; - switch(select("Shake up and down.:Shake back and forth.:Turn 'round and 'round and shake.:Roll it upside down.")) { + switch(select("Shake up and down.", "Shake back and forth.", "Turn 'round and 'round and shake.", "Roll it upside down.")) { case 1: case 2: mes "Nothing happens."; @@ -2293,7 +2293,7 @@ s_atelier,29,119,3 script Max#sc05_prt 4W_M_01,{ mes "You are a member of the Rogue guild!"; mes "What can I help you with?"; next; - .@i = select("I need a make-up brush.:I need a paint brush.:Nothing."); + .@i = select("I need a make-up brush.", "I need a paint brush.", "Nothing."); mes "[Max]"; if (.@i == 1) setarray .@i[1],Makeover_Brush,1,10,100000; else if (.@i == 2) setarray .@i[1],Paint_Brush,2,30,200000; @@ -2335,7 +2335,7 @@ s_atelier,29,119,3 script Max#sc05_prt 4W_M_01,{ } mes "We sell all art related things here~"; next; - switch(select("Paint!?:Where's the manager?")) { + switch(select("Paint!?", "Where's the manager?")) { case 1: mes "[Max]"; mes "You are asking for paint?"; @@ -2358,7 +2358,7 @@ s_atelier,136,70,3 script Titika#sc09_ra 4_F_CHILD,{ mes "You are in a guild."; mes "What can I help you with?"; next; - .@i = select("Make a new make-up brush.:Make a new paint brush.:Nothing."); + .@i = select("Make a new make-up brush.", "Make a new paint brush.", "Nothing."); mes "[Titika]"; if (.@i == 1) setarray .@i[1],6121,1,10,100000; else if (.@i == 2) setarray .@i[1],6122,2,30,200000; @@ -2388,7 +2388,7 @@ s_atelier,136,70,3 script Titika#sc09_ra 4_F_CHILD,{ } mes "This is the Shadow Chaser workplace~"; next; - switch(select("Where is the paint?:Where is the manager?")) { + switch(select("Where is the paint?", "Where is the manager?")) { case 1: mes "[Titika]"; mes "You mean paint?"; @@ -2408,7 +2408,7 @@ s_atelier,124,128,3 script RimiGX#sc07_yuno 4_F_LGTGIRL,{ if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) { mes "What are you looking for?"; next; - .@i = select("Make a new blush for make-up.:Make a new blush for painting.:Nothing."); + .@i = select("Make a new blush for make-up.", "Make a new blush for painting.", "Nothing."); mes "[RimiGX]"; if (.@i == 1) setarray .@i[1],6121,1,10,100000; else if (.@i == 2) setarray .@i[1],6122,2,30,200000; @@ -2437,7 +2437,7 @@ s_atelier,124,128,3 script RimiGX#sc07_yuno 4_F_LGTGIRL,{ } mes "It's the shadow workplace~"; next; - switch(select("Where is the paint?:Where is the manager?")) { + switch(select("Where is the paint?", "Where is the manager?")) { case 1: mes "[RimiGX]"; mes "Paint?"; @@ -2457,7 +2457,7 @@ s_atelier,26,68,3 script Vito#sc11_lgt 4_M_KHMAN,{ if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) { mes "What are you looking for?"; next; - .@i = select("Make a new blush for make-up.:Make a new blush for painting.:Nothing."); + .@i = select("Make a new blush for make-up.", "Make a new blush for painting.", "Nothing."); mes "[Vito]"; if (.@i == 1) setarray .@i[1],6121,1,10,100000; else if (.@i == 2) setarray .@i[1],6122,2,30,200000; @@ -2487,7 +2487,7 @@ s_atelier,26,68,3 script Vito#sc11_lgt 4_M_KHMAN,{ } mes "It's the shadow workplace."; next; - switch(select("Where is the paint?:Where is the manager?")) { + switch(select("Where is the paint?", "Where is the manager?")) { case 1: mes "[Vito]"; mes "Paint?"; diff --git a/npc/re/jobs/3-2/sorcerer.txt b/npc/re/jobs/3-2/sorcerer.txt index 0c12d82f0..ff9faf500 100644 --- a/npc/re/jobs/3-2/sorcerer.txt +++ b/npc/re/jobs/3-2/sorcerer.txt @@ -62,7 +62,7 @@ gef_tower,102,34,5 script Merito 2_M_SAGE_B,{ mes "[Merito]"; mes "What made you want to be a sorcerer?"; next; - if(select("The spirit of fire led me here.:The spirit of water led me here.:The spirit of earth led me here:The spirit of meat led me here.") == 4) { + if(select("The spirit of fire led me here.", "The spirit of water led me here.", "The spirit of earth led me here", "The spirit of meat led me here.") == 4) { mes "[Merito]"; mes "That kind of spirit doesn't exist!"; close; @@ -74,7 +74,7 @@ gef_tower,102,34,5 script Merito 2_M_SAGE_B,{ mes "[Merito]"; mes "Hmm... Then first, can you write down your name on this list?"; next; - if(select("Write name.:I won't.") == 2) { + if(select("Write name.", "I won't.") == 2) { mes "[Merito]"; mes "Well, okay. See you again when you get a chance."; close; @@ -93,7 +93,7 @@ gef_tower,102,34,5 script Merito 2_M_SAGE_B,{ mes "[Merito]"; mes "[" + strcharinfo(0) + "], can you handle magic skillfully?"; next; - if(select("Yes, I can.:No, I'm not really good at it.") == 2) { + if(select("Yes, I can.", "No, I'm not really good at it.") == 2) { mes "[Merito]"; mes "What!? You don't know how to use magic?"; mes "What are you doing here then? Get out of here. Right now!"; @@ -103,7 +103,7 @@ gef_tower,102,34,5 script Merito 2_M_SAGE_B,{ mes "Okay, that should be obvious."; mes "Of course, Sorcerers use magic, too. But, do you know the main difference Sorcerers have from other magical jobs?"; next; - switch(select("They know how to sing.:They're all old fogies.:They can deal with the spirits.")) { + switch(select("They know how to sing.", "They're all old fogies.", "They can deal with the spirits.")) { case 1: mes "[Merito]"; mes "Well maybe some but that's not the main difference."; @@ -127,7 +127,7 @@ gef_tower,102,34,5 script Merito 2_M_SAGE_B,{ mes "[Merito]"; mes "Well, it's all up to you. What are you going to do?"; next; - switch(select("I will take the test.:I'll do it later.")) { + switch(select("I will take the test.", "I'll do it later.")) { case 1: mes "[Merito]"; mes "Okay. "; @@ -190,7 +190,7 @@ gef_tower,113,161,5 script Karacas 4_M_SAGE_A,{ mes "[Karacas]"; mes "So, you are [" + strcharinfo(0) + "]... right?"; next; - if(select("Yes, I am.:No, I'm not!") == 2) { + if(select("Yes, I am.", "No, I'm not!") == 2) { mes "[Karacas]"; mes "Oh, there must be some mistake in the list, I think. Will you come again later?"; close; @@ -307,7 +307,7 @@ gef_tower,113,161,5 script Karacas 4_M_SAGE_A,{ mes "[Karacas]"; mes "Have any questions?"; next; - if(select("No.:Please explain it again.") == 2) { + if(select("No.", "Please explain it again.") == 2) { mes "[Karacas]"; mes "Haha, then can I have a cup of water for a minute? Please come and find me again later."; next; diff --git a/npc/re/jobs/3-2/sura.txt b/npc/re/jobs/3-2/sura.txt index 6a56f5665..b28cb6fdd 100644 --- a/npc/re/jobs/3-2/sura.txt +++ b/npc/re/jobs/3-2/sura.txt @@ -371,7 +371,7 @@ ve_in,98,159,0 script Fighter#job_shu 4_F_SURA,{ mes "You won't even have time to take a rest if you choose this way."; mes "You'll become a puppet for war..."; next; - switch(select("But I still want to know more.:Well, I quit then.")) { + switch(select("But I still want to know more.", "Well, I quit then.")) { case 1: mes "[???]"; mes "Aren't you an idiot?"; @@ -500,7 +500,7 @@ yuno_fild07,254,176,7 script Buddy#job_shu 4_M_MONK,{ mes "Ah, long time no see, "+strcharinfo(0)+"."; mes "Are you here to meet my master?"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Buddy]"; mes "I'll take you right away."; @@ -550,7 +550,7 @@ sword_1-1,223,243,4 script Buddy#job_shu_Salong 4_M_MONK,{ mes "[Buddy]"; mes "My master doesn't like noise, so please ^f57d7dwait in the living room silently.^000000"; next; - switch(select("Go to the living room.:Go outside.")) { + switch(select("Go to the living room.", "Go outside.")) { case 1: mes "[Buddy]"; mes "Please wait in the living room at the upper side."; @@ -704,7 +704,7 @@ sword_1-1,222,169,5 script Bruno#job_shu 4_F_SURA,{ mes "[Bruno]"; mes "Hey~ "+strcharinfo(0)+", what's up?"; next; - switch(select("Let's have conversation.:Go outside.")) { + switch(select("Let's have conversation.", "Go outside.")) { case 1: if (job_shu == 100) { mes "[Bruno]"; @@ -852,7 +852,7 @@ sword_1-1,223,167,2 script Master#job_shu 4_M_SURA,{ sword_2-1,1,2,0 script Button Girl#sura 1_F_01,{ callfunc "F_GM_NPC"; - switch(select("Turn on arena.:Turn off arena.:Turn on the living room.:Turn on Buddy.:Turn on Gara.:Turn off all.:Close")) { + switch(select("Turn on arena.", "Turn off arena.", "Turn on the living room.", "Turn on Buddy.", "Turn on Gara.", "Turn off all.", "Close")) { case 1: mes "Turn on arena."; donpcevent "Drawing Room::OnEnable"; diff --git a/npc/re/jobs/3-2/wanderer.txt b/npc/re/jobs/3-2/wanderer.txt index 105a43fd0..baad4b65a 100644 --- a/npc/re/jobs/3-2/wanderer.txt +++ b/npc/re/jobs/3-2/wanderer.txt @@ -62,7 +62,7 @@ xmas,162,209,5 script Aspiring Wanderer, Soy 4_F_06,{ mes "Many people are looking forward to meeting the best Wanderer in the world."; if (BaseJob != Job_Dancer || BaseLevel < 99) close; next; - select("Dancer Kim?:Wanderer?"); + select("Dancer Kim?", "Wanderer?"); emotion e_omg,0,"Aspiring Wanderer, Soy"; mes "[Soy]"; mes "What? You don't know the famous Wanderer, Dancer Kim?"; @@ -88,7 +88,7 @@ xmas,162,209,5 script Aspiring Wanderer, Soy 4_F_06,{ mes "[Mimi]"; mes "Just hang in there, Soy. Ha ha."; next; - switch(select("Where is the performance?:End the conversation.")) { + switch(select("Where is the performance?", "End the conversation.")) { case 1: mes "[Soy]"; mes "Right in front of the Christmas tree!"; @@ -150,7 +150,7 @@ xmas,132,143,5 script Performance Manager#wnd 4_M_06,{ next; while (1) { .@loop = 0; - switch(select("Sorry, I don't care.:What's the matter?:Why are you telling me this?")) { + switch(select("Sorry, I don't care.", "What's the matter?", "Why are you telling me this?")) { case 1: mes "[Performance Manager]"; mes "That's a bit harsh don't you think?"; @@ -177,7 +177,7 @@ xmas,132,143,5 script Performance Manager#wnd 4_M_06,{ } while (1) { .@loop = 0; - switch(select("Is there a problem?:Who do you mean?:It has nothing to do with me.")) { + switch(select("Is there a problem?", "Who do you mean?", "It has nothing to do with me.")) { case 1: mes "[Performance Manager]"; mes "How could they do that?"; @@ -209,7 +209,7 @@ xmas,132,143,5 script Performance Manager#wnd 4_M_06,{ } while (1) { .@loop = 0; - switch(select("Are you afraid of people?:The performers caused trouble?:Ignore him.")) { + switch(select("Are you afraid of people?", "The performers caused trouble?", "Ignore him.")) { case 1: mes "[Performance Manager]"; mes "Wouldn't you be afraid of all the eyes of people if you were me?"; @@ -267,7 +267,7 @@ xmas,132,143,5 script Performance Manager#wnd 4_M_06,{ mes "[Performance Manager]"; mes "Hey! Can you please go out and find the Maestro Guitar Song?"; next; - switch(select("Ah, okay.:Why should I do that?:I won't!")) { + switch(select("Ah, okay.", "Why should I do that?", "I won't!")) { case 1: break; case 2: @@ -331,7 +331,7 @@ comodo,140,86,5 script Cheerless Maestro 4_M_MINSTREL,{ mes "- You found a Maestro -"; mes "- singing a weird song. -"; next; - if(select("That's a weird song.:Ignore it.") == 2) { + if(select("That's a weird song.", "Ignore it.") == 2) { mes "- What a weird person, I better stay away. -"; close; } @@ -367,7 +367,7 @@ comodo,140,86,5 script Cheerless Maestro 4_M_MINSTREL,{ mes "So how about it? Isn't that a tempting offer to you?"; mes "I'm a really famous Maestro at the peak of my popularity. People are dying to work with me, but you are indifferent to me lady."; next; - select("Where is Dancer Kim?:Why'd you cancel the performance?"); + select("Where is Dancer Kim?", "Why'd you cancel the performance?"); mes "[Guitar Song]"; mes "Why are you asking me that question so suddenly?"; mes "Come on, let's just talk about a pleasant matter."; @@ -385,7 +385,7 @@ comodo,140,86,5 script Cheerless Maestro 4_M_MINSTREL,{ mes "[" + strcharinfo(0) + "]"; mes "(Would it be possible for me to make him tell me what happened with Nollio?)"; next; - switch(select("Use Dazzler:Use Lullaby:Use Lucky Luck")) { + switch(select("Use Dazzler", "Use Lullaby", "Use Lucky Luck")) { case 1: if (getskilllv("DC_UGLYDANCE") == 5 || rand(100) >= 80) { mes "- You get closer to Song's ear. -"; @@ -700,7 +700,7 @@ hu_in01,305,251,5 script Vacant Looking Lady#wnd 4_F_CAPEGIRL,{ mes "I think the life of Wanderer Dancer Kim is over now."; mes "Boo hoo hoo hoo!"; next; - if(select("Hey, don't give up.:I feel sorry for you.") == 2) { + if(select("Hey, don't give up.", "I feel sorry for you.") == 2) { mes "[Dancer Kim]"; mes "My life cannot get out of abyss now......"; close; @@ -722,7 +722,7 @@ hu_in01,305,251,5 script Vacant Looking Lady#wnd 4_F_CAPEGIRL,{ mes "But I get tired and give up easily."; mes "I think I am going to give up."; next; - if(select("Well, there's no other way.:Let's work together.") == 1) { + if(select("Well, there's no other way.", "Let's work together.") == 1) { mes "[Dancer Kim]"; mes "No dreams and no hope..."; close; @@ -779,7 +779,7 @@ hu_fild05,342,130,5 script Dancer Kim#fild 4_F_CAPEGIRL,{ mes "You need to defeat 50 Yellow Novus!"; mes "Are you ready?"; next; - if(select("No.:Yes.") == 1) { + if(select("No.", "Yes.") == 1) { mes "[Dancer Kim]"; mes "Hurry up before I lose interest!"; close; |