diff options
Diffstat (limited to 'npc/re/jobs/3-2/sura.txt')
-rw-r--r-- | npc/re/jobs/3-2/sura.txt | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/npc/re/jobs/3-2/sura.txt b/npc/re/jobs/3-2/sura.txt index 6a56f5665..b28cb6fdd 100644 --- a/npc/re/jobs/3-2/sura.txt +++ b/npc/re/jobs/3-2/sura.txt @@ -371,7 +371,7 @@ ve_in,98,159,0 script Fighter#job_shu 4_F_SURA,{ mes "You won't even have time to take a rest if you choose this way."; mes "You'll become a puppet for war..."; next; - switch(select("But I still want to know more.:Well, I quit then.")) { + switch(select("But I still want to know more.", "Well, I quit then.")) { case 1: mes "[???]"; mes "Aren't you an idiot?"; @@ -500,7 +500,7 @@ yuno_fild07,254,176,7 script Buddy#job_shu 4_M_MONK,{ mes "Ah, long time no see, "+strcharinfo(0)+"."; mes "Are you here to meet my master?"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Buddy]"; mes "I'll take you right away."; @@ -550,7 +550,7 @@ sword_1-1,223,243,4 script Buddy#job_shu_Salong 4_M_MONK,{ mes "[Buddy]"; mes "My master doesn't like noise, so please ^f57d7dwait in the living room silently.^000000"; next; - switch(select("Go to the living room.:Go outside.")) { + switch(select("Go to the living room.", "Go outside.")) { case 1: mes "[Buddy]"; mes "Please wait in the living room at the upper side."; @@ -704,7 +704,7 @@ sword_1-1,222,169,5 script Bruno#job_shu 4_F_SURA,{ mes "[Bruno]"; mes "Hey~ "+strcharinfo(0)+", what's up?"; next; - switch(select("Let's have conversation.:Go outside.")) { + switch(select("Let's have conversation.", "Go outside.")) { case 1: if (job_shu == 100) { mes "[Bruno]"; @@ -852,7 +852,7 @@ sword_1-1,223,167,2 script Master#job_shu 4_M_SURA,{ sword_2-1,1,2,0 script Button Girl#sura 1_F_01,{ callfunc "F_GM_NPC"; - switch(select("Turn on arena.:Turn off arena.:Turn on the living room.:Turn on Buddy.:Turn on Gara.:Turn off all.:Close")) { + switch(select("Turn on arena.", "Turn off arena.", "Turn on the living room.", "Turn on Buddy.", "Turn on Gara.", "Turn off all.", "Close")) { case 1: mes "Turn on arena."; donpcevent "Drawing Room::OnEnable"; |