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Diffstat (limited to 'npc/re/jobs/3-2/sura.txt')
-rw-r--r-- | npc/re/jobs/3-2/sura.txt | 887 |
1 files changed, 0 insertions, 887 deletions
diff --git a/npc/re/jobs/3-2/sura.txt b/npc/re/jobs/3-2/sura.txt deleted file mode 100644 index b28cb6fdd..000000000 --- a/npc/re/jobs/3-2/sura.txt +++ /dev/null @@ -1,887 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Euphy -//= Copyright (C) Joseph -//= Copyright (C) Masao -//= Copyright (C) Gepard -//= Copyright (C) Muad_Dib -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= Sura Job Quest -//================= Description =========================================== -//= Job change Quest from Monk / Champion -> Sura. -//================= Current Version ======================================= -//= 1.3 -//========================================================================= - -ve_in,237,125,0 script King Crab#job_shu 1_M_PAY_ELDER,{ - if (job_shu == 0) { - mes "[King Crab]"; - mes "Khh ha ha ha ha ha ha."; - mes "That little rookie was knocked out by my one blow!"; - next; - mes "[Sludge Worm]"; - mes "Those arrogant fellows deserve a bitter lesson."; - mes "How dare a little rookie attack you, boss!"; - next; - if (BaseJob != Job_Monk || BaseLevel < 99 || JobLevel < 50) { - mes "[King Crab]"; - mes "Khhha ha ha ha ha ha!!!!"; - mes "One more cup of beer, here!!!"; - mes "I will drink today!!!"; - next; - mes "[Sludge Worm]"; - mes "King Crab!!! I will follow you forever!!"; - close; - } - mes "[King Crab]"; - mes "Ha ha ha ha ha ha ha!!!!"; - next; - mes "[Sludge Worm]"; - mes "Hey! Right here!!! One more cup of beer!!!"; - mes "What are you doing? My boss's cup is already empty! Come quickly!"; - next; - mes "[Waitress]"; - mes "Yes, I will bring it right away."; - next; - mes "[Sludge Worm]"; - mes "Too slow!!! Who do you think my boss is? Huh!?"; - next; - mes "[Waitress]"; - mes "I... I'm really sorry, sir..."; - next; - mes "[King Crab]"; - mes "K k k k k. That's enough."; - mes "That cute girl seems to be scared of you!"; - mes "Hey lady~ We are not scary people~~"; - next; - mes "[Waitress]"; - mes "Aaaaaaaaaaak! Don't do this!!"; - next; - mes "- Bang -"; - donpcevent "???#bcmd::OnEnable"; - next; - mes "[???]"; - mes "Hey, there."; - mes "I've been watching you, making a ruckus like you own this place."; - next; - mes "[???]"; - mes "It's too noisy. So if you want to say that nonsense again, go home."; - next; - mes "[Sludge Worm]"; - mes "What?!"; - mes "I don't know who you are but you must've lost your mind!"; - mes "Do you have any idea who my boss is?!!"; - next; - mes "[Sludge Worm]"; - mes "This is the famous King Crab!!!"; - mes "Who can decimate entire armies with his fist!!!"; - next; - mes "[???]"; - mes "You do all the dirty things like your dirty face."; - mes "You're just a thug satisfying your desires."; - next; - mes "[King Crab]"; - mes "What?"; - mes "How dare you say those things?"; - mes "Just because you're a girl doesn't mean I'll just let it go."; - next; - mes "[Sludge Worm]"; - mes "Huh! The boss is really mad!"; - mes "I can beat you up with one blow..."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Hey! How dare you use violence against a lady!?"; - next; - mes "[???]"; - mes "Move back, you little thing..."; - next; - mes "[???]"; - mes "Oh, I'm glad to hear that."; - mes "I won't attack first because I'm in the middle of training."; - next; - mes "[King Crab & Sludge Worm]"; - mes "What?"; - next; - mes "[King Crab & Sludge Worm]"; - mes "Uhhhh?!"; - next; - mes "[King Crab & Sludge Worm]"; - mes "Aaaaaahhhhhhhhk!!!!!!!!"; - specialeffect EF_FIRESPLASHHIT,AREA,"King Crab#job_shu"; - specialeffect EF_FIRESPLASHHIT,AREA,"Sludge Worm#job_shu"; - next; - mes "- What is that amazing power? -"; - mes "- I've never seen this -"; - mes "- kind of skill before... -"; - next; - mes "[???]"; - mes "Well, the mood is spoiled..."; - next; - mes "[Waitress]"; - mes "Tha... Thank you so much..."; - mes "How can I repay you?"; - next; - mes "[???]"; - mes "It's not a big deal. It's okay."; - next; - mes "[Waitress]"; - mes "Are you going back to your lodging?"; - mes "If it's okay with you, can I deliver you a meal?"; - next; - mes "[???]"; - mes "Oh, you don't really need to."; - mes "Just a slice of bread and warm soup will be enough for me."; - mes "Then, I've got to say goodbye. Bye."; - donpcevent "???#bcmd::OnDisable"; - next; - mes "[Waitress]"; - mes "Bye..."; - mes "..."; - mes "....."; - mes "........(cheeks glowing)"; - job_shu = 1; - setquest 11155; - close; - } else { - if (strnpcinfo(0) == "King Crab#job_shu") { - mes "[King Crab]"; - mes "How come a little rookie knocked me out! Me! The great King Crab..."; - } else { - mes "[Sludge Worm]"; - mes "Boss... Are we really past our prime now?"; - mes "Sob... sob..."; - } - close; - } -} -ve_in,241,128,4 duplicate(King Crab#job_shu) Sludge Worm#job_shu 4_M_MINISTER - -ve_in,244,126,3 script Waitress#job_shu 1_F_04,{ - mes "[Waitress]"; - if (job_shu == 0) { - mes "Oh no~"; - mes "I hate those noisy and impolite customers!"; - mes "I hope there is someone who can scold them for me."; - close; - } else if (job_shu == 1) { - if (BaseJob == Job_Monk) { - mes "Oh dear~"; - mes "I really appreciate you, "+jobname(Class)+", for helping me a while ago."; - next; - } - mes "Ah, the person we saw before?"; - mes "She has been staying in this village for days,"; - mes "Isn't she so great?"; - next; - mes "[Waitress]"; - mes "Although she is a woman like me, she was so cool!"; - mes "Aaahh~ That beautiful and imposing figure..."; - next; - mes "[Waitress]"; - mes "Oh my!!"; - mes "I forgot to do something!"; - mes "I should cook right away and then bring the meal to the Inn. Aaahh~"; - next; - mes "[Waitress]"; - mes "If you still don't know where to stay, please use ^f57d7dthe Inn at the upper side of this building^000000."; - close; - } - mes "Now that the customers have become a little quiet."; - mes "Ahhhh, I feel better now!!"; - close; -} - -ve_in,240,131,0 script ???#bcmd 4_F_SURA,{ - end; -OnInit: - disablenpc "???#bcmd"; - end; -OnEnable: - enablenpc "???#bcmd"; - initnpctimer; - end; -OnDisable: - disablenpc "???#bcmd"; - stopnpctimer; - end; -OnTimer600000: - donpcevent "???#bcmd::OnDisable"; - stopnpctimer; - end; -} - -ve_in,97,149,0 script #Suraryokan HIDDEN_WARP_NPC,3,3,{ -OnTouch: - if (job_shu == 1) { - .@n$ = "["+strcharinfo(0)+"]"; - mes "[???]"; - mes "Who is it?!"; - next; - mes .@n$; - mes "I am the person who was at the pub a while ago."; - mes "I have something to ask."; - next; - mes "[???]"; - mes "Don't bother me, just go away!"; - next; - mes .@n$; - mes "Please, I just want to talk."; - next; - mes "[???]"; - mes "..."; - next; - mes .@n$; - mes "Don't ignore me, just talk to me."; - next; - mes .@n$; - mes "Just for a moment, isn't it okay?"; - next; - mes .@n$; - mes "I'm not here to hurt you."; - next; - mes .@n$; - mes "How could you treat someone who came to your door so badly?"; - next; - mes .@n$; - mes "You're going too far."; - next; - mes .@n$; - mes "After I saw you fighting..."; - next; - mes .@n$; - mes "I thought that you must have practiced martial arts and I came here to meet you."; - next; - mes .@n$; - mes "But seeing that you stood me up outside like this..."; - next; - mes .@n$; - mes "You must be advanced in martial arts..."; - next; - mes "[???]"; - mes "How persistent..."; - next; - mes "[???]"; - mes "What the hell do you want?"; - job_shu = 2; - close; - } - end; -} - -ve_in,98,159,0 script Fighter#job_shu 4_F_SURA,{ - if (job_shu < 2) { - mes "[Fighter]"; - mes "Ahhhh~ I'm so tired."; - mes "Training is so tough and I have a long way to go!"; - close; - } else if (job_shu == 2) { - mes "["+strcharinfo(0)+"]"; - mes "I want to know about the skill you used a while ago."; - next; - mes "[???]"; - mes "..."; - mes "......"; - mes "........."; - mes "............ A rookie like you doesn't need to know."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Rookie?!"; - mes "I have steadily practiced martial arts."; - mes "I am confident that I will never lose."; - next; - mes "[???]"; - mes "So you can beat me, too?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "No..."; - mes "I guess that's too much..."; - mes "Frankly speaking, I was quite amazed by you."; - next; - mes "["+strcharinfo(0)+"]"; - mes "I had thought that I was strong enough but after seeing you fight, I realized that I was full of conceit."; - next; - mes "[???]"; - mes "Huuuh~ No matter how strong you are,"; - mes "you cannot avoid reaching for your true limit."; - next; - mes "["+strcharinfo(0)+"]"; - mes "You are just the person that I expected."; - next; - mes "["+strcharinfo(0)+"]"; - mes "I think you would know"; - mes "how to overcome this limitation."; - next; - mes "[???]"; - mes "Stop it."; - next; - mes "["+strcharinfo(0)+"]"; - mes "What? Why?"; - next; - mes "[???]"; - mes "Are you a human?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "What?"; - mes "Of course, I am a human."; - next; - mes "[???]"; - mes "To become stronger is too hard for a mere human."; - mes "If you want to, just buy better equipment."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Then, what are you?"; - mes "You mean you're not a human being?"; - next; - mes "[???]"; - mes "To overstep the limit..."; - mes "is impossible for a human."; - mes "It's a ghost's way..."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Ghost?"; - next; - mes "[???]"; - mes "I gave up being a human after I chose this way."; - mes "The way to become a Sura abandoning divine protection."; - next; - mes "[???]"; - mes "You won't even have time to take a rest if you choose this way."; - mes "You'll become a puppet for war..."; - next; - switch(select("But I still want to know more.", "Well, I quit then.")) { - case 1: - mes "[???]"; - mes "Aren't you an idiot?"; - mes "Why are you so happy about becoming a ghost?"; - next; - mes "[???]"; - mes "You'll regret it, so just be satisfied with your present life."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Well, now that I've met you, I won't live my life this way anymore!"; - next; - mes "[???]"; - mes "Hah... you're really making me tired."; - next; - mes "[???]"; - mes "Okay, then^f57d7d go and kill 100 Desert Wolves.^000000"; - mes "After that, I'll think about it again."; - job_shu = 3; - changequest 11155,11156; - close; - case 2: - mes "[???]"; - mes "Well, good choice."; - mes "You don't need to look for trouble."; - close; - } - } else if (job_shu == 3) { - if (questprogress(11156,HUNTING) == 2) { - mes "[???]"; - mes "Wow~"; - mes "Did you really kill all those wolves?"; - mes "I figured you'd have given up."; - next; - mes "[???]"; - mes "A woman's word is her bond!!"; - mes "A promise is a promise."; - next; - mes "[???]"; - mes "Go to ^f57d7dEl Mes Gorge Southeast of Juno^000000."; - mes "My colleague ^f57d7dBuddy^000000 will be training himself near the center of that area."; - next; - mes "[Bruno]"; - mes "Tell him that 'Bruno' sent you there and after that, just suit yourself."; - job_shu = 4; - changequest 11156,11157; - close; - } - mes "[???]"; - mes "Hah... you're really making me tired."; - next; - mes "[???]"; - mes "Okay, then^f57d7d go and kill 100 Desert Wolves.^000000"; - mes "Then I'll think about it again."; - close; - } else if (job_shu == 4) { - mes "[Bruno]"; - mes "Go to ^f57d7dEl Mes Gorge Southeast of Juno^000000."; - mes "My colleague ^f57d7dBuddy^000000 will be training himself near the center of that area."; - next; - mes "[Bruno]"; - mes "Tell him that 'Bruno' sent you there and after that, just suit yourself."; - close; - } else if (job_shu == 100) { - mes "[Bruno]"; - mes "Hey~ !"; - mes "How are you doing?"; - next; - mes "[Bruno]"; - mes "Don't you have any presents for your teacher?"; - close; - } - mes "[Bruno]"; - mes "I recommend you to reconsider being a Sura."; - mes "Sura is strong and cool, but that's not all."; - next; - mes "[Bruno]"; - mes "Me?"; - mes "If I need to choose a job again, I will definitely choose Sura."; - close; -} - -yuno_fild07,254,176,7 script Buddy#job_shu 4_M_MONK,{ - if (job_shu < 4) { - mes "[Buddy]"; - mes "Haaap!!! Haaaap!!! Whoo!! Haahhp!!!"; - next; - mes "[Buddy]"; - mes "I don't know why you're here but please don't stand behind me unless you want to die."; - close; - } else if (job_shu == 4) { - mes "[Buddy]"; - mes "Haaap!!! Haaaap!!! Whoo!! Haahhp!!!"; - next; - mes "[Buddy]"; - mes "I don't know why you're here but please don't stand behind me unless you want to die."; - next; - mes "["+strcharinfo(0)+"]"; - mes "'Bruno' sent me here."; - next; - mes "[Buddy]"; - mes "Ah! My colleague introduced me to you!"; - mes "Anyway, why are you here to see me?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "I asked Bruno about her strength, and she recommended me to you."; - next; - mes "[Buddy]"; - mes "That difficult girl... no, just kidding."; - mes "You must be a special person for her to send you to me."; - next; - mes "[Buddy]"; - mes "Well, I can't answer your question because I'm in the process of self-training, so I will take you to our master."; - next; - mes "[Buddy]"; - mes "My master doesn't like noise, so please ^f57d7dwait in the living room silently.^000000"; - next; - mes "[Buddy]"; - mes "This way..."; - job_shu = 5; - changequest 11157,11158; - close2; - warp "sword_1-1",215,244; - end; - } else if (job_shu == 100) { - mes "[Buddy]"; - mes "Ah, long time no see, "+strcharinfo(0)+"."; - mes "Are you here to meet my master?"; - next; - switch(select("Yes", "No")) { - case 1: - mes "[Buddy]"; - mes "I'll take you right away."; - close2; - warp "sword_1-1",216,168; - end; - case 2: - mes "[Buddy]"; - mes "Then, why are you here?"; - mes "You are not here to see me, aren't you?"; - close; - } - } - mes "[Buddy]"; - mes strcharinfo(0)+", didn't you meet the master yet?"; - next; - mes "[Buddy]"; - mes "My master doesn't like noise, so please ^f57d7dwait in the living room silently.^000000"; - next; - mes "[Buddy]"; - mes "This way..."; - close2; - warp "sword_1-1",215,244; - end; -} - -sword_1-1,223,243,4 script Drawing Room 4_M_MONK,{ - end; -OnInit: - waitingroom "Drawing Room",20,"Drawing Room::OnStartArena",1; - enablewaitingroomevent; - end; -OnStartArena: - warpwaitingpc "sword_2-1",223,205; - donpcevent "Buddy#Sura_Salon::OnEnable"; - disablewaitingroomevent; - end; -OnEnable: - enablewaitingroomevent; - end; -OnDisable: - disablewaitingroomevent; - end; -} - -sword_1-1,223,243,4 script Buddy#job_shu_Salong 4_M_MONK,{ - mes "[Buddy]"; - mes "My master doesn't like noise, so please ^f57d7dwait in the living room silently.^000000"; - next; - switch(select("Go to the living room.", "Go outside.")) { - case 1: - mes "[Buddy]"; - mes "Please wait in the living room at the upper side."; - close; - case 2: - mes "[Buddy]"; - mes "Then, see you again."; - close2; - warp "yuno_fild07",255,178; - end; - } -} - -sword_2-1,1,1,0 script Buddy#Sura_Salon 1_F_01,{ - end; -OnInit: - disablenpc "Buddy#Sura_Salon"; - end; -OnEnable: - enablenpc "Buddy#Sura_Salon"; - initnpctimer; - end; -OnReset: - killmonster "sword_2-1","Buddy#Sura_Salon::OnMyMobDead"; - end; -OnDisable: - disablenpc "Buddy#Sura_Salon"; - stopnpctimer; - end; -OnMyMobDead: - if (mobcount("sword_2-1","Buddy#Sura_Salon::OnMyMobDead") < 1) { - monster "sword_2-1",219,210,"Hallucination",1479,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",228,209,"Hallucination",1483,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",228,201,"Hallucination",1479,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",219,201,"Hallucination",1483,1,"Buddy#Sura_Salon::OnMyMobDead"; - } - end; -OnTimer3000: - mapannounce "sword_2-1","The master is now in the middle of training, and you need to wait in the living room around 5 minutes.",bc_map; - end; -OnTimer4000: - mapannounce "sword_2-1","Ah! You may have hallucinations in the living room, so please be careful.",bc_map; - end; -OnTimer5000: - mapannounce "sword_2-1","This is the policy of the master, so please don't feel unpleasant.",bc_map; - end; -OnTimer33000: - monster "sword_2-1",219,210,"Hallucination",1480,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",219,210,"It can't be true",1479,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",228,209,"Hallucination",1446,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",228,209,"Just Imagination",1483,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",228,201,"Hallucination",1480,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",228,201,"Illusion",1479,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",219,201,"Hallucination",1446,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",219,201,"Just Imagination",1483,1,"Buddy#Sura_Salon::OnMyMobDead"; - end; -OnTimer93000: - monster "sword_2-1",219,210,"Hallucination",1480,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",219,210,"Just Imagination",1479,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",228,209,"Hallucination",1446,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",228,209,"Hallucination",1483,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",228,201,"Hallucination",1480,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",219,201,"Hallucination",1446,1,"Buddy#Sura_Salon::OnMyMobDead"; - end; -OnTimer153000: - mapannounce "sword_2-1","If you're bored, may I bring you some magazines?",bc_map; - monster "sword_2-1",219,210,"Magazine",1478,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",219,210,"Magazine",1478,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",228,209,"Magazine",1478,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",228,209,"Magazine",1478,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",228,201,"Magazine",1478,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",228,201,"Magazine",1478,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",219,201,"Magazine",1478,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",219,201,"Magazine",1478,1,"Buddy#Sura_Salon::OnMyMobDead"; - end; -OnTimer213000: - monster "sword_2-1",219,210,"Hallucination",1480,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",219,210,"Never mind",1479,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",228,209,"Hallucination",1483,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",228,201,"Hallucination",1480,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",228,201,"Can you see me?",1479,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",219,201,"Hallucination",1483,1,"Buddy#Sura_Salon::OnMyMobDead"; - end; -OnTimer273000: - monster "sword_2-1",219,210,"",1480,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",228,209,"Hallucination",1446,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",228,201,"Hallucination",1480,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",228,201,"Hallucination",1479,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",219,201,"Hallucination",1446,1,"Buddy#Sura_Salon::OnMyMobDead"; - monster "sword_2-1",219,201,"Hallucination",1483,1,"Buddy#Sura_Salon::OnMyMobDead"; - end; -OnTimer300000: - mapannounce "sword_2-1","The master has arrived. Soon I'll show you into the master's room.",bc_map; - end; -OnTimer303000: - donpcevent "Buddy#job_shuaneh::OnEnable"; - end; -OnTimer305000: - donpcevent "Buddy#Sura_Salon::OnReset"; - end; -OnTimer315000: - mapannounce "sword_2-1","Come on here.",bc_map; - donpcevent "Buddy#job_shuaneh::OnDisable"; - donpcevent "#Sura_garajjom::OnEnable"; - end; -OnTimer320000: - mapannounce "sword_2-1","I guess you're not ready to meet the master yet...",bc_map; - mapwarp "sword_2-1","yuno_fild07",255,178; - donpcevent "#Sura_garajjom::OnDisable"; - donpcevent "Drawing Room::OnEnable"; - donpcevent "Buddy#Sura_Salon::OnDisable"; - end; -} - -sword_2-1,223,205,7 script Buddy#job_shuaneh 4_M_MONK,{ - if (job_shu > 4) { - mes "I'll show you the way. This way."; - close2; - warp "sword_1-1",216,168; - donpcevent "Buddy#job_shuaneh::OnDisable"; - end; - } - mes "Why are you here?"; - close2; - warp "yuno_fild07",248,179; - end; -OnInit: -OnDisable: - disablenpc "Buddy#job_shuaneh"; - end; -OnEnable: - enablenpc "Buddy#job_shuaneh"; - end; -} - -sword_2-1,223,205,0 script #Sura_garajjom HIDDEN_WARP_NPC,10,10,{ -OnTouch: - warp "sword_1-1",216,168; - end; -OnInit: -OnDisable: - disablenpc "#Sura_garajjom"; - end; -OnEnable: - enablenpc "#Sura_garajjom"; - end; -} - -sword_1-1,222,169,5 script Bruno#job_shu 4_F_SURA,{ - if (job_shu > 4) { - mes "[Bruno]"; - mes "Hey~ "+strcharinfo(0)+", what's up?"; - next; - switch(select("Let's have conversation.", "Go outside.")) { - case 1: - if (job_shu == 100) { - mes "[Bruno]"; - mes "My master?"; - mes "He said he has put the world out of his mind and he is a ghost who gave up being a human but he seems to have a lingering desire for the world."; - next; - mes "[Bruno]"; - mes "Well, I am also a Sura but I still enjoy traveling and meeting many people~"; - next; - mes "[Bruno]"; - mes "In the old days, my master had one close friend but after becoming a Sura,"; - next; - mes "[Bruno]"; - mes "I heard that he wrote a letter to the friend that he had died."; - mes "Then he sometimes visits 'the place of memory' secretly."; - next; - mes "[Bruno]"; - mes "It would be better not saying that he died and just keep meeting his friend."; - mes "He's a bit of a stick-in-the-mud."; - next; - mes "[Bruno]"; - mes "But he is really cool and awesome."; - mes "Ho ho."; - next; - mes "[Bruno]"; - mes "The reason why I keep traveling is to find 'the precious friend' of my master and not to training myself more."; - next; - mes "[Bruno]"; - mes "I feel heavy-hearted when I see my master missing his friend..."; - mes "It's not... not just for my... master!"; - close; - } - mes "[Bruno]"; - mes "Wow~ I thought you would be knocked out before seeing my master but you are finally here now?"; - next; - mes "[Bruno]"; - mes "Anyway you are here now, so I am your immediate superior."; - next; - mes "[Bruno]"; - mes "We don't care about your age in our world!"; - close; - case 2: - mes "[Bruno]"; - mes "Come again whenever you want to~"; - mes "I will show you the training course of the dead~"; - close2; - warp "yuno_fild07",255,178; - end; - } - } - mes "[Bruno]"; - mes "What are you?"; - mes "How did you find this place!"; - mes "Go away!!!"; - close2; - warp "yuno_fild07",255,178; - end; -} - -sword_1-1,223,167,2 script Master#job_shu 4_M_SURA,{ - mes "[Master]"; - if (job_shu == 5) { - mes "You must have bright eyes to see that you finally came to this room."; - next; - mes "[Master]"; - if (SkillPoint != 0) { - mes "You can't become a Sura unless you use all your skill points."; - close; - } - if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 3500) { - mes "You seem to be heavily burdened. Please remove some of it."; - close; - } - if (BaseLevel < 99 || JobLevel < 50) { - mes "You don't seem to have reached the limit of a human, you still have far to go in order to become Sura."; - mes "Please go practice some more."; - close; - } - if (BaseJob != Job_Monk) { - mes "Hmm?"; - close; - } - mes "Of course~"; - mes "I have keen eyes."; - next; - mes "[Bruno]"; - mes "Master! This is a wolf fur coat."; - mes "Put it on when it's cold."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Ahhk! That is the wolf I... caught... Uhh."; - next; - mes "- Whack -"; - next; - mes "[Bruno]"; - mes "Ho ho ho~"; - mes "Do you have something to say, "+strcharinfo(0)+"?"; - mes "You became a member of our family, let's get along together ~"; - next; - mes "[Master]"; - mes "Right, I now accept you as my student, too."; - next; - mes "[Master]"; - mes "I think you already know it, but to live as a Sura will not be that easy."; - next; - mes "[Master]"; - mes "I also shut myself off from the world. If there comes a day when we go to the world again, it must be the day when the world needs ghosts for the wars."; - next; - mes "[Master]"; - mes "I hope those days will not come but... I'll willingly be the ghost and kill all enemies."; - next; - if (hascashmount()) { - mes "[Master]"; - mes "So... please get down from your riding pet!"; - mes "It is a loss of etiquette on this situation."; - close; - } - mes "[Master]"; - mes "You should train yourself steadily until that day."; - job_shu = 100; - jobchange roclass(eaclass()|EAJL_THIRD); - completequest 11158; - getitem Blazing_Soul,1; - getitem Green_Apple_Ring,1; - close; - } else if (job_shu > 5) { - mes "Once I was also an ordinary young man who traveled a lot and met many friends."; - next; - mes "[Master]"; - mes "However, as you might have felt, I finally faced my limitation."; - next; - mes "[Master]"; - mes "Sometimes I wondered 'should I have to give up everything to be more powerful...?'"; - next; - mes "[Master]"; - mes "But what's done is done..."; - close; - } - mes "This is not a place where you can stay."; - mes "Please go back."; - close2; - warp "yuno_fild07",255,178; - end; -} - -sword_2-1,1,2,0 script Button Girl#sura 1_F_01,{ - callfunc "F_GM_NPC"; - switch(select("Turn on arena.", "Turn off arena.", "Turn on the living room.", "Turn on Buddy.", "Turn on Gara.", "Turn off all.", "Close")) { - case 1: - mes "Turn on arena."; - donpcevent "Drawing Room::OnEnable"; - close; - case 2: - mes "Turn off arena."; - donpcevent "Drawing Room::OnDisable"; - close; - case 3: - mes "Turn on the living room."; - donpcevent "Buddy#Sura_Salon::OnEnable"; - close; - case 4: - mes "Turn on Buddy."; - donpcevent "Buddy#job_shuaneh::OnEnable"; - close; - case 5: - mes "Turn on Gara."; - donpcevent "#Sura_garajjom::OnEnable"; - close; - case 6: - mes "Turn off all."; - donpcevent "Drawing Room::OnDisable"; - donpcevent "Buddy#Sura_Salon::OnReset"; - donpcevent "Buddy#Sura_Salon::OnDisable"; - donpcevent "Buddy#job_shuaneh::OnDisable"; - donpcevent "#Sura_garajjom::OnDisable"; - close; - case 7: - close; - } -} |