diff options
Diffstat (limited to 'npc/re/jobs/3-2/shadow_chaser.txt')
-rw-r--r-- | npc/re/jobs/3-2/shadow_chaser.txt | 116 |
1 files changed, 58 insertions, 58 deletions
diff --git a/npc/re/jobs/3-2/shadow_chaser.txt b/npc/re/jobs/3-2/shadow_chaser.txt index fc95e1dc4..e51517446 100644 --- a/npc/re/jobs/3-2/shadow_chaser.txt +++ b/npc/re/jobs/3-2/shadow_chaser.txt @@ -38,7 +38,7 @@ morocc,156,70,3 script Girl#sc00 4_F_04,3,3,{ mes "[Girl]"; mes "Every time they visit us, they are on new missions."; mes "What missions are they doing I wonder?"; - set job_sha,1; + job_sha = 1; close; } else if (job_sha == 1) { mes "If you have any interest... just go!"; @@ -76,7 +76,7 @@ OnTouch: in_rogue,376,100,5 script Guild Member#sc01 4_M_ROGUE,{ if (BaseJob == Job_Rogue) { if (job_sha < 2) { - set @job_sha,0; + @job_sha = 0; OnDialogue: mes "[Vin]"; mes "Ah? What's this?"; @@ -104,8 +104,8 @@ in_rogue,376,100,5 script Guild Member#sc01 4_M_ROGUE,{ mes "My name is Urupa."; mes "If you are interested, could you come over here?"; if (@job_sha == 1) { - set job_sha,1; - set @job_sha,0; + job_sha = 1; + @job_sha = 0; } close; case 2: @@ -146,7 +146,7 @@ in_rogue,376,100,5 script Guild Member#sc01 4_M_ROGUE,{ in_rogue,379,99,1 script Guild Member#sc02 4_F_ROGUE,{ if (BaseJob == Job_Rogue) { if (job_sha < 2) { - set @job_sha,1; + @job_sha = 1; doevent "Guild Member#sc01::OnDialogue"; end; } @@ -183,7 +183,7 @@ in_rogue,379,101,3 script Scary Man#sc03 1_M_SIGNROGUE,{ mes "[Urupa]"; mes "My name is Urupa."; mes "If you have anything interesting just challenge it."; - set job_sha,1; + job_sha = 1; close; } mes "[Scary man]"; @@ -217,7 +217,7 @@ in_rogue,379,101,3 script Scary Man#sc03 1_M_SIGNROGUE,{ mes "[Urupa]"; mes "So write this down!"; mes "I expected that you would take this adventure!"; - set job_sha,2; + job_sha = 2; setquest 7160; close; } else if (job_sha == 2) { @@ -316,7 +316,7 @@ s_atelier,65,123,5 script Manager#sc04_prt 4_M_KHKYEL,{ mes "[Manager]"; mes "So you are the one."; mes "Could you wait for a sec'?"; - set job_sha,3; + job_sha = 3; close; } mes "[Manager]"; @@ -373,7 +373,7 @@ s_atelier,65,123,5 script Manager#sc04_prt 4_M_KHKYEL,{ mes "[Graham]"; mes "What the hell?"; mes "If you are not going to help then I'll just find someone else."; - set job_sha,4; + job_sha = 4; close; case 2: mes "[Graham]"; @@ -467,7 +467,7 @@ s_atelier,65,123,5 script Manager#sc04_prt 4_M_KHKYEL,{ mes "[Graham]"; mes "Ok?"; mes "Then go there!"; - set job_sha,9; + job_sha = 9; changequest 7165,7166; close; } else if (job_sha == 9) { @@ -569,21 +569,21 @@ L_Code: mes "Now let's move on to the mission."; mes "Here's the cipher..."; next; - set .@key01, rand(3,5); - set .@a, 1 + .@key01; - set .@b, 2 + .@key01; - set .@d, 4 + .@key01; - set .@e, 5 + .@key01; - set .@f, 6 + .@key01; - set .@h, 8 + .@key01; - set .@i, 9 + .@key01; - set .@l, 12 + .@key01; - set .@n, 14 + .@key01; - set .@o, 15 + .@key01; - set .@r, 18 + .@key01; - set .@s, 19 + .@key01; - set .@t, 20 + .@key01; - set .@u, 21 + .@key01; + .@key01 = rand(3,5); + .@a = 1 + .@key01; + .@b = 2 + .@key01; + .@d = 4 + .@key01; + .@e = 5 + .@key01; + .@f = 6 + .@key01; + .@h = 8 + .@key01; + .@i = 9 + .@key01; + .@l = 12 + .@key01; + .@n = 14 + .@key01; + .@o = 15 + .@key01; + .@r = 18 + .@key01; + .@s = 19 + .@key01; + .@t = 20 + .@key01; + .@u = 21 + .@key01; mes "^4d4dff" + .@b + " " + .@l + " " + .@u + " " + .@e + " "; mes "" + .@f + " " + .@i + " " + .@r + " " + .@e + " "; mes "" + .@i + " " + .@n + " "; @@ -592,7 +592,7 @@ L_Code: mes "" + .@t + " " + .@h + " " + .@i + " " + .@r + " " + .@d + " "; mes "" + .@f + " " + .@l + " " + .@o + " " + .@o + " " + .@r + " "; mes "key : " + .@key01 + "."; - set job_sha,5; + job_sha = 5; erasequest 7160; if (.@key01 == 3) setquest 7161; else if (.@key01 == 4) setquest 7162; @@ -706,7 +706,7 @@ s_atelier,168,65,5 script Manager#sc08_ra 4_M_DOCTOR,{ mes "What? You don't know it?"; mes "Then you'd better think about it more."; mes "It's so easy."; - set job_sha,10; + job_sha = 10; changequest 7166,7167; close; } @@ -806,7 +806,7 @@ s_atelier,168,65,5 script Manager#sc08_ra 4_M_DOCTOR,{ mes "If Haled isn't supportive..."; mes "Tell him ^4d4dffI know what you did last summer!^000000"; mes "You shouldn't be wrong...!?"; - set job_sha,18; + job_sha = 18; changequest 7172,7173; close; } else if (job_sha == 18) { @@ -863,19 +863,19 @@ L_Code: case 0: mes "[ S E E D ]"; mes "S E E D?"; - set job_sha,11; + job_sha = 11; changequest getarg(0),7168; break; case 1: mes "[ F O O T ]"; mes "F O O T?"; - set job_sha,12; + job_sha = 12; changequest getarg(0),7169; break; case 2: mes "[ C O L D ]"; mes "C O L D?"; - set job_sha,13; + job_sha = 13; changequest getarg(0),7170; break; } @@ -928,7 +928,7 @@ s_atelier,167,129,3 script Manager#sc06_yuno 1_M_SIGNART,{ mes "So what?"; mes "He's a wild-eyed person."; mes "Did you just speak to me in a threatening tone?"; - set job_sha,19; + job_sha = 19; close; } else if (job_sha == 19) { mes "[Haled]"; @@ -941,7 +941,7 @@ s_atelier,167,129,3 script Manager#sc06_yuno 1_M_SIGNART,{ mes "What's wrong with you?"; mes "Are you ok?"; mes "Paul? What do you want to say?"; - set job_sha,19; + job_sha = 19; close; } else if (job_sha == 20) { mes "[Haled]"; @@ -974,7 +974,7 @@ s_atelier,167,129,3 script Manager#sc06_yuno 1_M_SIGNART,{ mes "Of course, if you find something, you have to come back."; mes "Got it?"; mes "I'm going to write it down so that you won't forget."; - set job_sha,21; + job_sha = 21; changequest 7173,7174; close; } else if (job_sha == 21) { @@ -1046,7 +1046,7 @@ s_atelier,167,129,3 script Manager#sc06_yuno 1_M_SIGNART,{ mes "[Haled]"; mes "Ok. Let me finish."; mes "Go to Vicente in Lighthalzen."; - set job_sha,26; + job_sha = 26; changequest 7176,7177; close; } @@ -1112,7 +1112,7 @@ L_Code: mes "[Haled]"; mes "I need some time to collect my thoughts."; mes "Wait for me a bit."; - set job_sha,20; + job_sha = 20; close; } return; @@ -1220,7 +1220,7 @@ s_atelier,25,75,3 script Manager#sc10_lgt 4_M_HUMAN_02,{ mes "[Vicente]"; mes "You can't imagine what kind of things you might find."; mes "That's the final destination of all of the keys."; - set job_sha,27; + job_sha = 27; changequest 7177,7178; next; mes "[Vicente]"; @@ -1297,7 +1297,7 @@ s_atelier,25,75,3 script Manager#sc10_lgt 4_M_HUMAN_02,{ mes "There is someone who has been waiting for you."; mes "He's been waiting for someone to bring this brush back."; mes "Let's go inside."; - set job_sha,29; + job_sha = 29; erasequest 7179; close; } else if (job_sha == 29 || job_sha == 30) { @@ -1497,7 +1497,7 @@ s_atelier,70,66,4 script Dumk#sc13_lgh 4_M_SHADOWCHASER,{ mes "I'm so thirsty."; mes "Wait a minute."; delitem 6269,1; //Master_Brush - set job_sha,30; + job_sha = 30; close; } mes "[Dumk]"; @@ -1594,7 +1594,7 @@ s_atelier,70,66,4 script Dumk#sc13_lgh 4_M_SHADOWCHASER,{ jobchange roclass(eaclass()|EAJL_THIRD); getitem 6121,1; //Makeover_Brush getitem 6122,1; //Paint_Brush - set job_sha,32; + job_sha = 32; getitem 2795,1; //Green_Apple_Ring getitem 5750,1; //Shadow_Handicraft next; @@ -1674,8 +1674,8 @@ tur_dun03,38,209,1 script Blue Flame#sc_f01 4_NFWISP,{ mes "The deciphered code means..."; next; input .@inputstr$; - set .@dap01$, "blue fire in turtle island third floor"; - set .@dap02$, "BLUE FIRE IN TURTLE ISLAND THIRD FLOOR"; + .@dap01$ = "blue fire in turtle island third floor"; + .@dap02$ = "BLUE FIRE IN TURTLE ISLAND THIRD FLOOR"; if (.@inputstr$ != .@dap01$ && .@inputstr$ != .@dap02$) { mes "["+strcharinfo(0)+"]"; mes "What was it?"; @@ -1717,7 +1717,7 @@ tur_dun03,38,209,1 script Blue Flame#sc_f01 4_NFWISP,{ next; mes "The Blue Flame is growning and rolling."; mes "They seem to be related."; - set job_sha,6; + job_sha = 6; setquest 7164; if (questprogress(7161)) erasequest 7161; if (questprogress(7162)) erasequest 7162; @@ -1730,7 +1730,7 @@ tur_dun03,38,209,1 script Blue Flame#sc_f01 4_NFWISP,{ next; select("Pick up the marbles."); mes "When you pick them up, you can feel that your weight is lightened."; - set job_sha,7; + job_sha = 7; erasequest 7164; close2; warp "job3_sha01",22,82; @@ -1783,7 +1783,7 @@ ice_dun02,206,223,1 script Red Flame#sc_f02 4_NFWISP,{ mes "Then pick it up."; mes "Tear my soul and"; mes "show the truth."; - set job_sha, job_sha+3; + job_sha += 3; setquest 7171; close; } else if (job_sha == 14 || job_sha == 15 || job_sha == 16) { @@ -1889,7 +1889,7 @@ niflheim,230,276,1 script Red Flame#sc_f03 4_NFWISP,{ next; mes "The flame is dying."; mes "You should handle the shadow of pleasure."; - set job_sha,22; + job_sha = 22; erasequest 7174; setquest 7175; close; @@ -1897,7 +1897,7 @@ niflheim,230,276,1 script Red Flame#sc_f03 4_NFWISP,{ if (questprogress(7175,HUNTING) == 2) { mes "You can't feel the soul from the flame."; mes "When you go closer, you can't see well because of darkness."; - set job_sha,23; + job_sha = 23; erasequest 7175; close2; warp "job3_sha01",73,87; @@ -1934,7 +1934,7 @@ job3_sha01,22,78,0 script ????#keybox01 CLEAR_NPC,{ next; setarray .@Codes1$[1],"EFDFJWF","FGEGKXG","GHFHLYH","HIGIMZI","IJHJNAJ","JKIKOBK","KLJLPCL","LMKMQDM"; setarray .@Codes2$[1],"IPOFTUZ","JQPGUVA","KRQHVWB","LSRIWXC","MTSJXYD","NUTKYZE","OVULZAF","PWVMABG"; - set .@i, rand(1,8); + .@i = rand(1,8); mes " "; mes " "; mes " DECEIVE"; @@ -1973,7 +1973,7 @@ job3_sha01,22,78,0 script ????#keybox01 CLEAR_NPC,{ mes "There is a small and fabulous key."; next; mes "- You get the Key of Deception. -"; - set job_sha,8; + job_sha = 8; getitem 6266,1; //Cheat_Key setquest 7165; close; @@ -1997,7 +1997,7 @@ job3_sha01,25,28,0 script ????#keybox02 CLEAR_NPC,{ } setarray .@Words$[0],"SEED","FOOT","COLD"; setarray .@numbers[0],24,25,20; - set .@i,job_sha-14; + .@i = job_sha-14; if (job_sha > 13 && job_sha < 17) { mes "There are lots of boxes."; mes "with sort of numbers."; @@ -2038,7 +2038,7 @@ job3_sha01,25,28,0 script ????#keybox02 CLEAR_NPC,{ mes "Anyway, Paul will be disappointed."; mes "Key again..."; mes "How can I escape from here...?"; - set job_sha,17; + job_sha = 17; getitem 6267,1; //Virtual_Key erasequest 7171; changequest 7168+.@i,7172; @@ -2173,7 +2173,7 @@ job3_sha01,73,80,0 script ????#keybox03 CLEAR_NPC,{ mes "What? A key again!"; mes "Haled will be disappointed."; mes "I better go back."; - set job_sha,25; + job_sha = 25; setquest 7176; getitem 6268,1; //Mirth_Key close; @@ -2194,7 +2194,7 @@ job3_sha01,73,80,0 script ????#keybox03 CLEAR_NPC,{ mes "..."+.@inputstr$+"...?"; if (job_sha == 23) { mes "What does that mean?"; - set job_sha,24; + job_sha = 24; } else mes "Again? I don't get it."; close; @@ -2236,7 +2236,7 @@ job3_sha01,71,27,0 script ????#keybox04 CLEAR_NPC,{ delitem 6266,1; //Cheat_Key delitem 6267,1; //Virtual_Key delitem 6268,1; //Mirth_Key - set job_sha,28; + job_sha = 28; getitem 6269,1; //Master_Brush changequest 7178,7179; next; @@ -2274,7 +2274,7 @@ s_atelier,29,119,3 script Max#sc05_prt 4W_M_01,{ mes "You are a member of the Rogue guild!"; mes "What can I help you with?"; next; - set .@i, select("I need a make-up brush.:I need a paint brush.:Nothing."); + .@i = select("I need a make-up brush.:I need a paint brush.:Nothing."); mes "[Max]"; if (.@i == 1) setarray .@i[1],6121,1,10,100000; else if (.@i == 2) setarray .@i[1],6122,2,30,200000; @@ -2339,7 +2339,7 @@ s_atelier,136,70,3 script Titika#sc09_ra 4_F_CHILD,{ mes "You are in a guild."; mes "What can I help you with?"; next; - set .@i, select("Make a new make-up brush.:Make a new paint brush.:Nothing."); + .@i = select("Make a new make-up brush.:Make a new paint brush.:Nothing."); mes "[Titika]"; if (.@i == 1) setarray .@i[1],6121,1,10,100000; else if (.@i == 2) setarray .@i[1],6122,2,30,200000; @@ -2389,7 +2389,7 @@ s_atelier,124,128,3 script RimiGX#sc07_yuno 4_F_LGTGIRL,{ if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) { mes "What are you looking for?"; next; - set .@i, select("Make a new blush for make-up.:Make a new blush for painting.:Nothing."); + .@i = select("Make a new blush for make-up.:Make a new blush for painting.:Nothing."); mes "[RimiGX]"; if (.@i == 1) setarray .@i[1],6121,1,10,100000; else if (.@i == 2) setarray .@i[1],6122,2,30,200000; @@ -2438,7 +2438,7 @@ s_atelier,26,68,3 script Vito#sc11_lgt 4_M_KHMAN,{ if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) { mes "What are you looking for?"; next; - set .@i, select("Make a new blush for make-up.:Make a new blush for painting.:Nothing."); + .@i = select("Make a new blush for make-up.:Make a new blush for painting.:Nothing."); mes "[Vito]"; if (.@i == 1) setarray .@i[1],6121,1,10,100000; else if (.@i == 2) setarray .@i[1],6122,2,30,200000; |