diff options
Diffstat (limited to 'npc/re/jobs/3-2/shadow_chaser.txt')
-rw-r--r-- | npc/re/jobs/3-2/shadow_chaser.txt | 62 |
1 files changed, 31 insertions, 31 deletions
diff --git a/npc/re/jobs/3-2/shadow_chaser.txt b/npc/re/jobs/3-2/shadow_chaser.txt index 04c0abc11..9cdd3f732 100644 --- a/npc/re/jobs/3-2/shadow_chaser.txt +++ b/npc/re/jobs/3-2/shadow_chaser.txt @@ -1072,7 +1072,7 @@ s_atelier,167,129,3 script Manager#sc06_yuno 1_M_SIGNART,{ changequest 7176,7177; close; } - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I'm sorry."; mes "I found one more key but I didn't bring it."; mes "I'll bring it soon."; @@ -1115,11 +1115,11 @@ s_atelier,167,129,3 script Manager#sc06_yuno 1_M_SIGNART,{ mes "An assistant sells some paint and tool."; close; L_Code: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Paul said..."; next; input .@inputstr$; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Paul said..."; mes "'"+.@inputstr$+"' ."; next; @@ -1698,12 +1698,12 @@ tur_dun03,38,209,1 script Blue Flame#sc_f01 4_NFWISP,{ .@dap01$ = "blue fire in turtle island third floor"; .@dap02$ = "BLUE FIRE IN TURTLE ISLAND THIRD FLOOR"; if (.@inputstr$ != .@dap01$ && .@inputstr$ != .@dap02$) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What was it?"; mes "I guess I have to make sure I don't use any capital letters."; close; } - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "^4d4dff"+.@inputstr$+"^000000"; mes "It's clearly pointing to this."; next; @@ -1846,16 +1846,16 @@ niflheim,230,276,1 script Red Flame#sc_f03 4_NFWISP,{ close; } else if (job_sha == 21) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "The poem that Haled told me was pointing to Niflheim."; mes "There is a flame that looks like the one from turtle island and ice dungeon."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "The end of living tree's roots."; mes "Tears of all living people."; mes "Sign of all dead people."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "They are us but also not us."; next; mes "[Someone's voice]"; @@ -1974,7 +1974,7 @@ job3_sha01,22,78,0 script ????#keybox01 CLEAR_NPC,{ mes "And "+.@Codes1$[.@i]+"."; next; select("What does it mean?"); - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Is it also code."; mes "It must be!"; mes "Ah, something is showing up again...?"; @@ -2030,13 +2030,13 @@ job3_sha01,25,28,0 script ????#keybox02 CLEAR_NPC,{ mes "When you touched that number, then it moved."; mes "You find the empty space."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I guess I have to put the number in the empty space..."; mes "I have two empty squares to put two numbers."; mes "What will it be good for?"; next; select("I think it's related with the word given by Paul."); - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I got "+.@Words$[.@i]+"."; mes "Now I have to convert it into a number..."; next; @@ -2049,12 +2049,12 @@ job3_sha01,25,28,0 script ????#keybox02 CLEAR_NPC,{ next; mes "You got the Key of Illusion."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "It's not a treasure."; mes "The Key of Illusion? Is it related with the Shadow of Illusion?"; mes "I got the Key of Deception after I handled Deception..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Anyway, Paul will be disappointed."; mes "Key again..."; mes "How can I escape from here...?"; @@ -2071,12 +2071,12 @@ job3_sha01,25,28,0 script ????#keybox02 CLEAR_NPC,{ mes "When you enter the number, it goes back to the first."; close; case 2: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hmm."; mes "I can't get it..."; mes "Is it the same code as the Prontera workplace...?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "According to that method..."; mes "A means 11 and B means 12."; close; @@ -2106,10 +2106,10 @@ job3_sha01,73,80,0 script ????#keybox03 CLEAR_NPC,{ mes " 19 8 1 11 5"; mes "-----------------"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I think it's another code."; } else { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Let me think again..."; mes "20 21 18 14"; mes "1 14 4 "; @@ -2117,14 +2117,14 @@ job3_sha01,73,80,0 script ????#keybox03 CLEAR_NPC,{ mes "..."; } next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "It's the same as before."; mes "There's no code, so 1 should be A."; mes "And the answer is..."; next; input .@inputstr$; if (.@inputstr$ == "turn and shake" || .@inputstr$ == "TURN AND SHAKE") { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Turn... Turn... and"; mes "Shake? Shake?"; mes "For what?"; @@ -2139,7 +2139,7 @@ job3_sha01,73,80,0 script ????#keybox03 CLEAR_NPC,{ mes "Even though you shake the roof but"; mes "nothing happens."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "That's not it."; mes "Hmm..."; next; @@ -2148,7 +2148,7 @@ job3_sha01,73,80,0 script ????#keybox03 CLEAR_NPC,{ mes "You tried to shake the house but"; mes "it doesn't do anything."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "It's wrong."; mes "Put it back"; mes "and try it again."; @@ -2165,7 +2165,7 @@ job3_sha01,73,80,0 script ????#keybox03 CLEAR_NPC,{ mes "Nothing happens."; mes "You think there is something inside, but it won't come out."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "That's not it."; mes "Hmm..."; next; @@ -2175,7 +2175,7 @@ job3_sha01,73,80,0 script ????#keybox03 CLEAR_NPC,{ mes "You can hear a noise,"; mes "but nothing's coming out."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "That's not it."; mes "Hmm..."; next; @@ -2189,7 +2189,7 @@ job3_sha01,73,80,0 script ????#keybox03 CLEAR_NPC,{ next; mes "- You got the Key of Pleasure. -"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What? A key again!"; mes "Haled will be disappointed."; mes "I better go back."; @@ -2203,14 +2203,14 @@ job3_sha01,73,80,0 script ????#keybox03 CLEAR_NPC,{ mes "You tried to turn the small handle"; mes "but it doesn't work."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What should I do now?"; next; break; } } } - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "..."+.@inputstr$+"...?"; if (job_sha == 23) { mes "What does that mean?"; @@ -2243,7 +2243,7 @@ job3_sha01,71,27,0 script ????#keybox04 CLEAR_NPC,{ next; select("Place the key in the holes."); if (countitem(Cheat_Key) && countitem(Virtual_Key) && countitem(Mirth_Key)) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "At first, Deception..."; mes "then Illusion..."; mes "and Pleasure..."; @@ -2260,23 +2260,23 @@ job3_sha01,71,27,0 script ????#keybox04 CLEAR_NPC,{ getitem Master_Brush,1; changequest 7178,7179; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What???"; mes "A brush!!!!"; mes "This isn't treasure!!!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ahahhah!!!!"; mes "*sniff*"; mes "It's not treasure!"; next; select("Now I'm pissed off."); - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "*Sigh*"; mes "Guess I should bring this to ^4d4dffVicente^000000!"; close; } - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I didn't bring all of the keys."; mes "How could I be so stupid?"; close; |