diff options
Diffstat (limited to 'npc/re/jobs/3-2/shadow_chaser.txt')
-rw-r--r-- | npc/re/jobs/3-2/shadow_chaser.txt | 56 |
1 files changed, 28 insertions, 28 deletions
diff --git a/npc/re/jobs/3-2/shadow_chaser.txt b/npc/re/jobs/3-2/shadow_chaser.txt index 0a34ad1cb..04c0abc11 100644 --- a/npc/re/jobs/3-2/shadow_chaser.txt +++ b/npc/re/jobs/3-2/shadow_chaser.txt @@ -118,7 +118,7 @@ in_rogue,376,100,5 script Guild Member#sc01 4_M_ROGUE,{ mes "[Scary man]"; mes "Hey there?"; next; - switch(select("Me?:Sorry, I am busy...")) { + switch(select("Me?", "Sorry, I am busy...")) { case 1: mes "[Scary man]"; mes "Yes! You there!"; @@ -247,7 +247,7 @@ in_rogue,379,101,3 script Scary Man#sc03 1_M_SIGNROGUE,{ mes "You want one more explanation?"; mes "Or do you just want the code?"; next; - switch(select("More explanation.:Get the code.")) { + switch(select("More explanation.", "Get the code.")) { case 1: callsub L_Code,1; mes "[Urupa]"; @@ -321,7 +321,7 @@ s_atelier,65,123,5 script Manager#sc04_prt 4_M_KHKYEL,{ mes "Damn, there're so many strangers around."; mes "Hey..."; next; - switch(select("Show the deciphered code!:...")) { + switch(select("Show the deciphered code!", "...")) { case 1: mes "[Manager]"; mes "Wow, you deciphered it?"; @@ -390,7 +390,7 @@ s_atelier,65,123,5 script Manager#sc04_prt 4_M_KHKYEL,{ mes "So I will give you the code."; mes "Please find the treasure!"; next; - switch(select("No way!:I'll give it a try!")) { + switch(select("No way!", "I'll give it a try!")) { case 1: mes "[Graham]"; mes "What the hell?"; @@ -409,7 +409,7 @@ s_atelier,65,123,5 script Manager#sc04_prt 4_M_KHKYEL,{ mes "[Graham]"; mes "Are you interested in it now?"; next; - switch(select("Not at all.:Hmm, I'll take it.")) { + switch(select("Not at all.", "Hmm, I'll take it.")) { case 1: mes "[Graham]"; mes "Damn it."; @@ -426,7 +426,7 @@ s_atelier,65,123,5 script Manager#sc04_prt 4_M_KHKYEL,{ mes "[Graham]"; mes "Did you find something?"; next; - switch(select("I need an explanation.:What's the code again?")) { + switch(select("I need an explanation.", "What's the code again?")) { case 1: mes "[Graham]"; mes "You are so powerful!"; @@ -645,7 +645,7 @@ s_atelier,168,65,5 script Manager#sc08_ra 4_M_DOCTOR,{ mes "Bleh..."; close; } - switch(select("Give me your password!:I was sent by Graham.")) { + switch(select("Give me your password!", "I was sent by Graham.")) { case 1: mes "[Manager]"; mes "You need my password?"; @@ -719,7 +719,7 @@ s_atelier,168,65,5 script Manager#sc08_ra 4_M_DOCTOR,{ mes "What do you think?"; mes "RENNND / LNNWWND means one thing."; next; - switch(select("I think I got it.:I have no clue.")) { + switch(select("I think I got it.", "I have no clue.")) { case 1: callsub L_Code,7166; close; @@ -737,7 +737,7 @@ s_atelier,168,65,5 script Manager#sc08_ra 4_M_DOCTOR,{ mes "[Paul]"; mes "So did you get what it means?"; next; - switch(select("Yes!:No, I don't think so.")) { + switch(select("Yes!", "No, I don't think so.")) { case 1: callsub L_Code,7167; close; @@ -794,7 +794,7 @@ s_atelier,168,65,5 script Manager#sc08_ra 4_M_DOCTOR,{ mes "I am dying to wait for you."; mes "So what did you find out?"; next; - select("I found the key.:Hmm..."); + select("I found the key.", "Hmm..."); mes "- You hand over the 'Illusion Key' that you found in the ice cave. -"; next; mes "[Paul]"; @@ -1205,7 +1205,7 @@ s_atelier,25,75,3 script Manager#sc10_lgt 4_M_HUMAN_02,{ mes "Then let's make a point!"; mes "Do you know thanatos tower?"; next; - switch(select("Sure.:The tower of death?")) { + switch(select("Sure.", "The tower of death?")) { case 1: mes "[Vicente]"; mes "You know that."; @@ -1268,7 +1268,7 @@ s_atelier,25,75,3 script Manager#sc10_lgt 4_M_HUMAN_02,{ mes "You are back?"; mes "Find anything?"; next; - switch(select("Throw the brush.:Grab him by the collar.:Drop the brush.")) { + switch(select("Throw the brush.", "Grab him by the collar.", "Drop the brush.")) { case 1: mes "[Vicente]"; mes "Hey, what are you doing?"; @@ -1435,7 +1435,7 @@ s_atelier,70,66,4 script Dumk#sc13_lgh 4_M_SHADOWCHASER,{ mes "That's it."; mes "Did you find it by yourself?"; next; - switch(select("Yes.:With my friends")) { + switch(select("Yes.", "With my friends")) { case 1: mes "[Dumk]"; mes "Hmm..."; @@ -1536,7 +1536,7 @@ s_atelier,70,66,4 script Dumk#sc13_lgh 4_M_SHADOWCHASER,{ mes "[Dumk]"; mes "So, do you want me to keep talking about Shadow Chasers?"; next; - switch(select("What is a Shadow Chaser?:Change me to Shadow Chaser.:I'll come back later.")) { + switch(select("What is a Shadow Chaser?", "Change me to Shadow Chaser.", "I'll come back later.")) { case 1: mes "[Dumk]"; mes "Most spells are exclusively for Wizards and their kind."; @@ -1949,7 +1949,7 @@ job3_sha01,22,78,0 script ????#keybox01 CLEAR_NPC,{ mes "It's a small box made of a hard turtle's shell."; mes "The middle of it..."; next; - select("Touch the middle.:Push the middle."); + select("Touch the middle.", "Push the middle."); mes "When you touch it, something comes out!"; next; setarray .@Codes1$[1],"EFDFJWF","FGEGKXG","GHFHLYH","HIGIMZI","IJHJNAJ","JKIKOBK","KLJLPCL","LMKMQDM"; @@ -2005,7 +2005,7 @@ job3_sha01,22,78,0 script ????#keybox01 CLEAR_NPC,{ } mes "You don't have to stay in here."; next; - if(select("Go outside.:Stay here.") == 1) + if(select("Go outside.", "Stay here.") == 1) warp "tur_dun03",40,201; close; } @@ -2040,7 +2040,7 @@ job3_sha01,25,28,0 script ????#keybox02 CLEAR_NPC,{ mes "I got "+.@Words$[.@i]+"."; mes "Now I have to convert it into a number..."; next; - switch(select("Input the answer.:I can't get it.")) { + switch(select("Input the answer.", "I can't get it.")) { case 1: input .@input; if (.@input == .@numbers[.@i]) { @@ -2130,11 +2130,11 @@ job3_sha01,73,80,0 script ????#keybox03 CLEAR_NPC,{ mes "For what?"; next; while(1) { - switch(select("Turn the roof.:Turn the house.:Turn the handle.")) { + switch(select("Turn the roof.", "Turn the house.", "Turn the handle.")) { case 1: mes "You turn the roof."; next; - switch(select("Shake the roof.:Shake the house.")) { + switch(select("Shake the roof.", "Shake the house.")) { case 1: mes "Even though you shake the roof but"; mes "nothing happens."; @@ -2159,7 +2159,7 @@ job3_sha01,73,80,0 script ????#keybox03 CLEAR_NPC,{ case 2: mes "You grab the whole house and turn it."; next; - switch(select("Shake up and down.:Shake back and forth.:Turn 'round and 'round and shake.:Roll it upside down.")) { + switch(select("Shake up and down.", "Shake back and forth.", "Turn 'round and 'round and shake.", "Roll it upside down.")) { case 1: case 2: mes "Nothing happens."; @@ -2293,7 +2293,7 @@ s_atelier,29,119,3 script Max#sc05_prt 4W_M_01,{ mes "You are a member of the Rogue guild!"; mes "What can I help you with?"; next; - .@i = select("I need a make-up brush.:I need a paint brush.:Nothing."); + .@i = select("I need a make-up brush.", "I need a paint brush.", "Nothing."); mes "[Max]"; if (.@i == 1) setarray .@i[1],Makeover_Brush,1,10,100000; else if (.@i == 2) setarray .@i[1],Paint_Brush,2,30,200000; @@ -2335,7 +2335,7 @@ s_atelier,29,119,3 script Max#sc05_prt 4W_M_01,{ } mes "We sell all art related things here~"; next; - switch(select("Paint!?:Where's the manager?")) { + switch(select("Paint!?", "Where's the manager?")) { case 1: mes "[Max]"; mes "You are asking for paint?"; @@ -2358,7 +2358,7 @@ s_atelier,136,70,3 script Titika#sc09_ra 4_F_CHILD,{ mes "You are in a guild."; mes "What can I help you with?"; next; - .@i = select("Make a new make-up brush.:Make a new paint brush.:Nothing."); + .@i = select("Make a new make-up brush.", "Make a new paint brush.", "Nothing."); mes "[Titika]"; if (.@i == 1) setarray .@i[1],6121,1,10,100000; else if (.@i == 2) setarray .@i[1],6122,2,30,200000; @@ -2388,7 +2388,7 @@ s_atelier,136,70,3 script Titika#sc09_ra 4_F_CHILD,{ } mes "This is the Shadow Chaser workplace~"; next; - switch(select("Where is the paint?:Where is the manager?")) { + switch(select("Where is the paint?", "Where is the manager?")) { case 1: mes "[Titika]"; mes "You mean paint?"; @@ -2408,7 +2408,7 @@ s_atelier,124,128,3 script RimiGX#sc07_yuno 4_F_LGTGIRL,{ if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) { mes "What are you looking for?"; next; - .@i = select("Make a new blush for make-up.:Make a new blush for painting.:Nothing."); + .@i = select("Make a new blush for make-up.", "Make a new blush for painting.", "Nothing."); mes "[RimiGX]"; if (.@i == 1) setarray .@i[1],6121,1,10,100000; else if (.@i == 2) setarray .@i[1],6122,2,30,200000; @@ -2437,7 +2437,7 @@ s_atelier,124,128,3 script RimiGX#sc07_yuno 4_F_LGTGIRL,{ } mes "It's the shadow workplace~"; next; - switch(select("Where is the paint?:Where is the manager?")) { + switch(select("Where is the paint?", "Where is the manager?")) { case 1: mes "[RimiGX]"; mes "Paint?"; @@ -2457,7 +2457,7 @@ s_atelier,26,68,3 script Vito#sc11_lgt 4_M_KHMAN,{ if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) { mes "What are you looking for?"; next; - .@i = select("Make a new blush for make-up.:Make a new blush for painting.:Nothing."); + .@i = select("Make a new blush for make-up.", "Make a new blush for painting.", "Nothing."); mes "[Vito]"; if (.@i == 1) setarray .@i[1],6121,1,10,100000; else if (.@i == 2) setarray .@i[1],6122,2,30,200000; @@ -2487,7 +2487,7 @@ s_atelier,26,68,3 script Vito#sc11_lgt 4_M_KHMAN,{ } mes "It's the shadow workplace."; next; - switch(select("Where is the paint?:Where is the manager?")) { + switch(select("Where is the paint?", "Where is the manager?")) { case 1: mes "[Vito]"; mes "Paint?"; |