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-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Joseph
-//= Copyright (C) Euphy
-//= Copyright (C) Oshinoke
-//= Copyright (C) ultragunner
-//= Copyright (C) Muad_Dib
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Shadow Chaser Job Quest
-//================= Description ===========================================
-//= Job change Quest from Rogue / Stalker -> Shadow Chaser.
-//================= Current Version =======================================
-//= 1.3
-//=========================================================================
-
-morocc,156,70,3 script Girl#sc00 4_F_04,3,3,{
- mes "[Girl]";
- if (BaseJob == Job_Rogue) {
- if (job_sha == 0) {
- if (BaseLevel < 99 || JobLevel < 50) {
- mes "You're not ready.";
- close;
- }
- mes "Hey? Stop!";
- mes "Aren't you interested in hearing a funny story?";
- next;
- select("What story?");
- mes "[Girl]";
- mes "Have you been to the guild recently?";
- mes "Some interesting things have happened lately.";
- mes "Maybe new guests...";
- next;
- mes "[Girl]";
- mes "I heard it has to do with something called a Shadow Chaser.";
- mes "You should go and check it out.";
- next;
- mes "[Girl]";
- mes "Every time they visit us, they are on new missions.";
- mes "What missions are they doing I wonder?";
- job_sha = 1;
- close;
- } else if (job_sha == 1) {
- mes "If you have any interest... just go!";
- mes "Do you know where the guild is?";
- next;
- mes "[Girl]";
- mes "It is in a fortress under Pharos lighthouse.";
- mes "Sigh....";
- mes "You must visit there!";
- close;
- } else {
- mes "Wow, you look busy.";
- mes "Have you heard that there are visiters?";
- mes "They're on a treasure hunt!";
- next;
- mes "[Girl]";
- mes "It must be fun.";
- mes "I wanna try!";
- close;
- }
- }
- mes "Eh?";
- mes "I don't have anything for you...";
- close;
-OnTouch:
- if (BaseJob == Job_Rogue && BaseLevel > 98 && JobLevel > 49 && job_sha == 0) {
- mes "[Girl]";
- mes "Hey? Stop!";
- mes "Aren't you interested in hearing a funny story?";
- close;
- }
- end;
-}
-
-in_rogue,376,100,5 script Guild Member#sc01 4_M_ROGUE,{
- if (BaseJob == Job_Rogue) {
- if (job_sha < 2) {
- @job_sha = 0;
- OnDialogue:
- mes "[Vin]";
- mes "Ah? What's this?";
- mes "Lotte, you know what this means?";
- next;
- mes "[Lotte]";
- mes "Hmm '3847147298' this is the only thing I've used on...";
- mes "Then, why'd they use numbers to name the villages?";
- next;
- mes "[Lotte]";
- mes "Vin! This is crap!";
- next;
- mes "[Vin]";
- mes "What?";
- next;
- if (BaseLevel == 99) {
- mes "[Scary man]";
- mes "Hey there?";
- next;
- switch(select("Me?", "Sorry, I am busy...")) {
- case 1:
- mes "[Scary man]";
- mes "Yes! You there!";
- mes "Let me introduce myself to you.";
- mes "My name is Urupa.";
- mes "If you are interested, could you come over here?";
- if (@job_sha == 1) {
- job_sha = 1;
- @job_sha = 0;
- }
- close;
- case 2:
- mes "[Scary man]";
- mes "What? You're just going to give up like that?";
- mes "So disappointing...";
- close;
- }
- }
- mes "[Scary man]";
- mes "You are supposed to figure this one out!";
- mes "But you are still so... weak.";
- close;
- } else {
- mes "[Vin]";
- mes "Yes...";
- mes "Sooner or later I'll solve it myself if I dare to get the map...!";
- close;
- }
- } else if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
- mes "[Vin]";
- mes "Huh! This is a Shadow Chaser!";
- mes "How unbelievable!";
- mes "But it seems familiar doesn't it?";
- next;
- mes "[Vin]";
- mes "Hmm......";
- mes "..........";
- mes "Oh my! I can't remember...!";
- close;
- }
- mes "[Vin]";
- mes "Ah? Who's there?";
- mes "We are flooded with guests today...";
- close;
-}
-
-in_rogue,379,99,1 script Guild Member#sc02 4_F_ROGUE,{
- if (BaseJob == Job_Rogue) {
- if (job_sha < 2) {
- @job_sha = 1;
- doevent "Guild Member#sc01::OnDialogue";
- end;
- }
- mes "[Lotte]";
- mes "What?";
- mes "Damn...";
- next;
- mes "[Lotte]";
- mes "I just hate numbers!";
- close;
- } else if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
- mes "[Lotte]";
- mes "Wow!";
- mes "You are the one!";
- mes "Just extraordinary smart and emotionally advanced...";
- next;
- mes "[Lotte]";
- mes "SHADOW CHASER!";
- mes "Wow when could I become one.";
- close;
- }
- mes "[Lotte]";
- mes "I don't need anything.";
- close;
-}
-
-in_rogue,379,101,3 script Scary Man#sc03 1_M_SIGNROGUE,{
- if (job_sha == 0) {
- if (BaseJob == Job_Rogue && BaseLevel > 98 && JobLevel > 49) {
- mes "[Scary man]";
- mes "Oh you are so talented?";
- mes "Now I have one interesting quetion! Do you want it solved?";
- next;
- mes "[Urupa]";
- mes "My name is Urupa.";
- mes "If you have anything interesting just challenge it.";
- job_sha = 1;
- close;
- }
- mes "[Scary man]";
- mes "What's your business?";
- mes "I don't have anything to do with you.";
- mes "I don't care for people like you. I just deal with the extraordinary.";
- close;
- } else if (job_sha == 1) {
- mes "[Urupa]";
- mes "We give a quiz and nobody has yet to solve it.";
- mes "You want it to be solved?";
- mes "This is a code.";
- mes "Look at it.";
- next;
- mes "- The message is -";
- mes "- written in a cipher. -";
- mes "The mission seems to be to break the code...";
- next;
- mes "[Urupa]";
- mes "This is the code.";
- mes "It is just numbering a cipher to make the message make sense.";
- mes "For example...";
- next;
- callsub L_Code,1;
- mes "[Urupa]";
- mes "Now here's what needs to be to solved.";
- mes "Decipher the code and go where it tells you...";
- next;
- callsub L_Code,2;
- next;
- mes "[Urupa]";
- mes "So write this down!";
- mes "I expected that you would take this adventure!";
- job_sha = 2;
- setquest 7160;
- close;
- } else if (job_sha == 2) {
- mes "[Urupa]";
- mes "You want one more explanation?";
- mes "Or do you just want the code?";
- next;
- switch(select("More explanation.", "Get the code.")) {
- case 1:
- callsub L_Code,1;
- mes "[Urupa]";
- mes "Now it's up to you!";
- mes "So go! Go!";
- close;
- case 2:
- mes "[Urupa]";
- mes "Let me show you the code again...";
- next;
- callsub L_Code,2;
- close;
- }
- } else if (job_sha > 2 && job_sha < 31) {
- mes "[Urupa]";
- mes "Ok, have you solved it yet?";
- mes "Good luck!";
- close;
- } else if (job_sha == 31) {
- mes "[Urupa]";
- mes "You have just become a Shadow Chaser.";
- mes "The quizzes are for collecting the right people...";
- close;
- }
- mes "[Urupa]";
- mes "Nothing special?";
- mes "As you see... I am ok here!";
- close;
-L_Code:
- if (getarg(0) == 1) {
- mes "[Urupa]";
- mes "3511543433";
- mes "This means PAYON.";
- next;
- mes "[Urupa]";
- mes "The numbers have to be paired.";
- mes "3511543433";
- mes "35 11 54 34 33 breaks down into 5 pairs!";
- next;
- mes "[Urupa]";
- mes "So the pairs mean:";
- mes "35 - P, 11 - A,";
- mes "54 - Y, 34 - O, 33 - N.";
- next;
- mes "[Urupa]";
- mes "Here are the numbers all in a row.";
- mes "33, 34, 35!";
- mes "N , O , P ?";
- next;
- } else {
- mes "Here we go!";
- next;
- mes "^4d4dff";
- mes "43231114345243";
- mes "11441531241542";
- mes "2433";
- mes "3542343344154211";
- mes "^000000";
- next;
- mes "[Urupa]";
- mes "Could you do that?";
- mes "If you visit there, you might be surprised...";
- }
- return;
-}
-
-s_atelier,65,123,5 script Manager#sc04_prt 4_M_KHKYEL,{
- if (job_sha == 2) {
- mes "[Manager]";
- mes "Where's Max!?";
- mes "Damn, there're so many strangers around.";
- mes "Hey...";
- next;
- switch(select("Show the deciphered code!", "...")) {
- case 1:
- mes "[Manager]";
- mes "Wow, you deciphered it?";
- mes "So, what's the right answer?";
- next;
- input .@inputstr$;
- if (.@inputstr$ == "shadows atelier in prontera" || .@inputstr$ == "SHADOWS ATELIER IN PRONTERA") {
- mes "[Manager]";
- mes "Good.";
- mes "You just got it.";
- mes "Then why have you come over here?";
- next;
- select("The code says here's the one...");
- mes "[Manager]";
- mes "So you are the one.";
- mes "Could you wait for a sec'?";
- job_sha = 3;
- close;
- }
- mes "[Manager]";
- mes "Remember to put the code exactly as it should be deciphered.";
- mes "Maybe you should try again...";
- close;
- case 2:
- mes "[Manager]";
- mes "Only allowed for people involved....";
- mes "Could you ask the clerk at the shop?";
- close;
- }
- } else if (job_sha == 3) {
- mes "[Manager]";
- mes "Now let me introduce myself to you!";
- mes "I am Graham, the manager of this shadow gallery...";
- next;
- mes "[Graham]";
- mes "You may have already guessed.";
- mes "This is an additional facility for rogues.";
- mes "We adopt things like art and other historical stuff.";
- next;
- mes "[Graham]";
- mes "These things are illegal.";
- mes "Such things you guys bring us from historical places...";
- mes "Ok.";
- next;
- mes "[Graham]";
- mes "So we've got to know things like...";
- mes "special codes and information where the treasures are.";
- next;
- mes "[Graham]";
- mes "We need you guys...";
- mes "So we've asked assistance from the Rogue guild.";
- next;
- select("Any other places you guys work?");
- mes "[Graham]";
- mes "Ah, yes...";
- mes "We are in Prontera, Juno, Rachel, and Lighthalzen.";
- mes "Ok?";
- next;
- mes "[Graham]";
- mes "Anyway....";
- mes "We all really want to know where the treasures are.";
- mes "So the code is to break into each of those places.";
- next;
- mes "[Graham]";
- mes "You seem like the right one.";
- mes "So I will give you the code.";
- mes "Please find the treasure!";
- next;
- switch(select("No way!", "I'll give it a try!")) {
- case 1:
- mes "[Graham]";
- mes "What the hell?";
- mes "If you are not going to help then I'll just find someone else.";
- job_sha = 4;
- close;
- case 2:
- mes "[Graham]";
- mes "You are so powerful!";
- mes "So here...";
- next;
- callsub L_Code,0;
- close;
- }
- } else if (job_sha == 4) {
- mes "[Graham]";
- mes "Are you interested in it now?";
- next;
- switch(select("Not at all.", "Hmm, I'll take it.")) {
- case 1:
- mes "[Graham]";
- mes "Damn it.";
- close;
- case 2:
- mes "[Graham]";
- mes "You are just so picky...";
- mes "Here...";
- next;
- callsub L_Code,0;
- close;
- }
- } else if (job_sha == 5) {
- mes "[Graham]";
- mes "Did you find something?";
- next;
- switch(select("I need an explanation.", "What's the code again?")) {
- case 1:
- mes "[Graham]";
- mes "You are so powerful!";
- next;
- callsub L_Code,1;
- mes "[Graham]";
- mes "Got it?";
- close;
- case 2:
- mes "[Graham]";
- mes "I've given you the code.";
- mes "So crazy...";
- mes "Don't you have a memo of it?";
- close;
- }
- } else if (job_sha == 6 || job_sha == 7) {
- mes "[Graham]";
- mes "Nothing special...?";
- mes "You've been to places...?";
- mes "There's definetely something.";
- next;
- mes "Graham seems to know something.";
- mes "I'd better go there again.";
- close;
- } else if (job_sha == 8) {
- mes "[Graham]";
- mes "So, any improvements?";
- next;
- select("Show him the key.");
- mes "[Graham]";
- mes "Deception!";
- mes "You are deceiving me!";
- next;
- mes "[Graham]";
- mes "This is all?";
- mes "Only one key.";
- mes "How deceptive!";
- mes "Just as I thought, it's a kind of treasure.";
- next;
- mes "[Graham]";
- mes "You just gave me a shock.";
- mes "Ok...";
- mes "The code is kept in galleries.";
- next;
- mes "[Graham]";
- mes "Ok there's more galleries than this one...";
- mes "Juno and Rachel have the codes...";
- next;
- mes "[Graham]";
- mes "This is just what I was guessing.";
- mes "The codes kept by other galleries aren't treasures at all...";
- next;
- mes "[Graham]";
- mes "Go to Rachel...";
- next;
- mes "[Graham]";
- mes "Find the gallery in Rachel...";
- mes "Tell 'em that you just came from Graham and ask for the code.";
- next;
- mes "[Graham]";
- mes "Ok?";
- mes "Then go there!";
- job_sha = 9;
- changequest 7165,7166;
- close;
- } else if (job_sha == 9) {
- mes "[Graham]";
- mes "There're four galleries...";
- mes "Prontera, Rachel, Juno, and Lighthalzen.";
- next;
- mes "[Graham]";
- mes "One of the codes kept by the galleries is already deciphered.";
- mes "It's just one key....";
- next;
- mes "[Graham]";
- mes "But here's what I am guessing.";
- mes "The codes are linked to each other.";
- mes "And the purpose is different for each one.";
- next;
- mes "[Graham]";
- mes "For example...";
- mes "If one is just a key then the others are things requiring the key.";
- next;
- mes "[Graham]";
- mes "The key must be for opening the box.";
- mes "Can you guess what's inside?";
- next;
- select("Umm, treasure?");
- mes "[Graham]";
- mes "YES.";
- mes "That's why we're here!";
- next;
- mes "[Graham]";
- mes "People think that we are just trading the stuff...";
- mes "But we are here for very special things.";
- next;
- mes "[Graham]";
- mes "Go to ^4d4dffRachel Gallery^000000 and get the code...";
- mes "They will support you if you explain everything.";
- mes "Ok?";
- close;
- } else if (job_sha > 9 && job_sha < 30) {
- mes "[Graham]";
- mes "How about everything?";
- mes "We are dying to know about the key.";
- mes "So you got support from the other galleries.";
- close;
- } else if (job_sha > 29) {
- mes "[Graham]";
- mes "Shadow Chaser!!";
- mes "Ah!";
- next;
- mes "[Graham]";
- mes "It's not intentionally decieving...";
- mes "Hahaha!!";
- next;
- mes "[Graham]";
- mes "Isn't it interesting?";
- mes "It's more than just taking exams.";
- mes "We got to know about you and figured out who you are.";
- next;
- mes "[Graham]";
- mes "How's my acting?";
- mes "It worked?";
- next;
- mes "[Graham]";
- mes "If you need anything just ask them what you want.";
- close;
- }
- mes "[Manager]";
- mes "Only allowed for people involved...";
- mes "Could you ask the clerk at the shop?";
- close;
-L_Code:
- mes "-note.";
- mes "^4d4dff 13 15 18 15 3 3 18 21 9 14^000000";
- mes "key : 0 -";
- next;
- select("These are just numbers...");
- mes "[Graham]";
- mes "The only difference from the one from the Rogue Guild is that you don't need to match them in pairs.";
- next;
- mes "[Graham]";
- mes "Also here's the keyword...";
- mes "This case is key 0.";
- next;
- mes "[Graham]";
- mes "Let's see. For example.";
- mes "13 15 18 15 3 3 18 21 9 14 =";
- mes "M O R O C C R U I N";
- next;
- mes "[Graham]";
- mes "Look at this... C = 3.";
- mes "C is the third letter right?";
- next;
- mes "[Graham]";
- mes "Do you get it?";
- mes "But this won't be given with keyword 0. When I give you the keyword you can figure it out for yourself.";
- next;
- if (getarg(0)) return;
- mes "[Graham]";
- mes "Now let's move on to the mission.";
- mes "Here's the cipher...";
- next;
- .@key01 = rand(3,5);
- .@a = 1 + .@key01;
- .@b = 2 + .@key01;
- .@d = 4 + .@key01;
- .@e = 5 + .@key01;
- .@f = 6 + .@key01;
- .@h = 8 + .@key01;
- .@i = 9 + .@key01;
- .@l = 12 + .@key01;
- .@n = 14 + .@key01;
- .@o = 15 + .@key01;
- .@r = 18 + .@key01;
- .@s = 19 + .@key01;
- .@t = 20 + .@key01;
- .@u = 21 + .@key01;
- mes "^4d4dff" + .@b + " " + .@l + " " + .@u + " " + .@e + " ";
- mes "" + .@f + " " + .@i + " " + .@r + " " + .@e + " ";
- mes "" + .@i + " " + .@n + " ";
- mes "" + .@t + " " + .@u + " " + .@r + " " + .@t + " " + .@l + " " + .@e + " ";
- mes "" + .@i + " " + .@s + " " + .@l + " " + .@a + " " + .@n + " " + .@d + " ";
- mes "" + .@t + " " + .@h + " " + .@i + " " + .@r + " " + .@d + " ";
- mes "" + .@f + " " + .@l + " " + .@o + " " + .@o + " " + .@r + " ";
- mes "key : " + .@key01 + ".";
- job_sha = 5;
- erasequest 7160;
- if (.@key01 == 3) setquest 7161;
- else if (.@key01 == 4) setquest 7162;
- else if (.@key01 == 5) setquest 7163;
- next;
- mes "[Graham]";
- mes "Just take it.";
- mes "I have a bad memory.";
- mes "You have all the information so you are on your own now.";
- next;
- mes "[Graham]";
- mes "Once you get something come over here.";
- next;
- mes "- You take the memo from Graham.";
- mes "Don't forget it! -";
- close;
-}
-
-s_atelier,168,65,5 script Manager#sc08_ra 4_M_DOCTOR,{
- if (job_sha < 10) {
- mes "[Manager]";
- mes "Who are you?";
- mes "This place isn't for you.";
- next;
- if (job_sha < 9) {
- mes "[Manager]";
- mes "What are they doing up there?";
- mes "Bleh...";
- close;
- }
- switch(select("Give me your password!", "I was sent by Graham.")) {
- case 1:
- mes "[Manager]";
- mes "You need my password?";
- mes "How much would you pay me?";
- next;
- mes "[Manager]";
- mes "10 million zeny?";
- mes "Ok I'll take that then!";
- next;
- mes "[Manager]";
- mes "Yeah right!";
- mes "Who the hell are you?";
- mes "How dare you just ask for my password?";
- close;
- case 2:
- mes "[Manager]";
- mes "Graham?";
- mes "Why?";
- next;
- if (countitem(Cheat_Key) == 0) {
- mes "You don't seem to have brought it here.";
- next;
- mes "[Manager]";
- mes "Are you mute?";
- mes "I don't know why Graham sent you here.";
- mes "Just go if you don't have any business here!";
- close;
- }
- mes "[Manager]";
- mes "So this key was sent by him.";
- next;
- select("No, I found it as the clue.");
- mes "[Manager]";
- mes "Ah?";
- mes "So doesn't that mean that one code could be exchanged as a treasure...?";
- next;
- select("Maybe.");
- mes "[Manager]";
- mes "...........";
- mes "Hmm....";
- next;
- mes "[Manager]";
- mes "Hmm...";
- next;
- mes "- The manager seems -";
- mes "- to be thinking about -";
- mes "- something. Then he-";
- mes "- hands over a paper. -";
- next;
- mes "[Manager]";
- mes "No way.";
- mes "Here's the clue.";
- mes "Try to find it.";
- next;
- mes "[Manager]";
- mes "Anyway my name is Paul.";
- mes "...........";
- next;
- mes "[Paul]";
- mes "Naturally...";
- mes "I've already solved the clue.";
- next;
- mes "- Here's the paper that -";
- mes "- Paul handed over. -";
- next;
- mes "R-E-N-N-N-D";
- mes "L-N-N-W-W-N-D";
- next;
- mes "[Paul]";
- mes "Isn't it so simple?";
- mes "What do you think?";
- mes "RENNND / LNNWWND means one thing.";
- next;
- switch(select("I think I got it.", "I have no clue.")) {
- case 1:
- callsub L_Code,7166;
- close;
- case 2:
- mes "[Paul]";
- mes "What? You don't know it?";
- mes "Then you'd better think about it more.";
- mes "It's so easy.";
- job_sha = 10;
- changequest 7166,7167;
- close;
- }
- }
- } else if (job_sha == 10) {
- mes "[Paul]";
- mes "So did you get what it means?";
- next;
- switch(select("Yes!", "No, I don't think so.")) {
- case 1:
- callsub L_Code,7167;
- close;
- case 2:
- mes "[Paul]";
- mes "Is it that hard?";
- next;
- select("I can't do it...");
- mes "[Paul]";
- mes "No way.";
- mes "Can I give you a hint?";
- mes "Compass!";
- close;
- }
- } else if (job_sha > 10 && job_sha < 14) {
- mes "[Paul]";
- mes "I've already given you all the info you need.";
- next;
- mes "[Paul]";
- mes "I've given you one more clue.";
- mes "Isn't it enough?";
- next;
- mes "[Paul]";
- mes "As you and Graham mentioned.";
- mes "Go and find it out.";
- next;
- mes "[Paul]";
- mes "If you find real things like treasure,";
- mes "come back here.";
- close;
- } else if (job_sha > 13 && job_sha < 17) {
- mes "[Paul]";
- mes "You must find the right place.";
- mes "The word is RENNND";
- mes "It's refering the cave East - North - North - North from this Rachel.";
- next;
- mes "[Paul]";
- mes "L-N-N-W-W-N-D is also same.";
- mes "L is for Lighthalzen.";
- mes "Lighthalzen - North- North - West - West.";
- mes "That's the ice cave.";
- next;
- mes "[Paul]";
- mes "Is there any improvement!?";
- next;
- select("You need to investigate more?");
- mes "[Paul]";
- mes "Really? Ok...";
- mes "No way....";
- mes "We will expect a good result.";
- close;
- } else if (job_sha == 17) {
- mes "[Paul]";
- mes "I am dying to wait for you.";
- mes "So what did you find out?";
- next;
- select("I found the key.", "Hmm...");
- mes "- You hand over the 'Illusion Key' that you found in the ice cave. -";
- next;
- mes "[Paul]";
- mes "Illusion! Haha!";
- mes "After deception is illusion!";
- mes "So are you lying to me?";
- next;
- mes "[Paul]";
- mes "I can feel how Graham felt it...";
- mes "We don't dare to get that tiny key...";
- next;
- mes "[Paul]";
- mes "The young guy in Lighthalzen is quite challenging to deal with...";
- mes "So we'd better request assistance from Haled...";
- next;
- mes "[Paul]";
- mes "Hey...";
- mes "If you go to Juno...";
- mes "There's a gallery...";
- next;
- mes "[Paul]";
- mes "So could you ask him to get the password?";
- mes "Hmm...";
- next;
- mes "[Paul]";
- mes "I feel like the red hair guy in the main gallery is teasing me...";
- mes "Anyway...";
- mes "So I really like to know the password and the identity of the key...";
- next;
- mes "[Paul]";
- mes "If Haled isn't supportive...";
- mes "Tell him ^4d4dffI know what you did last summer!^000000";
- mes "You shouldn't be wrong...!?";
- job_sha = 18;
- changequest 7172,7173;
- close;
- } else if (job_sha == 18) {
- mes "[Paul]";
- mes "You could ask him to get the key...";
- mes "He will help you if you tell him something...";
- next;
- mes "[Paul]";
- mes "If Haled isn't supportive...";
- mes "Tell him ^4d4dffI know what you did last summer!^000000";
- close;
- } else if (job_sha > 18 && job_sha < 30) {
- mes "[Paul]";
- mes "So you are still looking for the treasure... right?";
- mes "I would look for it...";
- close;
- } else if (job_sha == 30) {
- mes "[Paul]";
- mes "Now I almost guessed what would happen later...";
- mes "It can't have happened!";
- next;
- mes "[Paul]";
- mes "Are you shocked?";
- mes "Don't think worse.";
- mes "You could get a good person.";
- mes "Hahaha...";
- close;
- }
- mes "[Paul]";
- mes "Do you need a painting tool?";
- mes "Then you can request that to the assistant.";
- mes "We always have it just in case.";
- close;
-L_Code:
- mes "[Paul]";
- mes "Really? Then I don't need to give you the answer.";
- mes "Could you interpret the meaning of each letter.";
- next;
- select("It's kinda the combination of places.");
- mes "[Paul]";
- mes "So?";
- next;
- select("E-N meaning East - North");
- mes "[Paul]";
- mes "Ok that's good enough.";
- mes "Then go and find out.";
- next;
- mes "[Paul]";
- mes "Memorize this.";
- mes "You might need it. It could be a clue for you.";
- next;
- mes "[Paul]";
- switch(rand(3)) {
- case 0:
- mes "[ S E E D ]";
- mes "S E E D?";
- job_sha = 11;
- changequest getarg(0),7168;
- break;
- case 1:
- mes "[ F O O T ]";
- mes "F O O T?";
- job_sha = 12;
- changequest getarg(0),7169;
- break;
- case 2:
- mes "[ C O L D ]";
- mes "C O L D?";
- job_sha = 13;
- changequest getarg(0),7170;
- break;
- }
- mes "I don't know what it really means, but it would be helpful to you to figure it out.";
- close;
-}
-
-s_atelier,167,129,3 script Manager#sc06_yuno 1_M_SIGNART,{
- if (job_sha < 19) {
- mes "[Manager]";
- mes "What?";
- mes "If you've come here for some money, you are wrong.";
- mes "This isn't a pawnshop.";
- if (job_sha < 18) close;
- next;
- select("You are... Haled?");
- mes "[Haled]";
- mes "Hmm? I'm the manager of this workplace in Juno. What's the matter?";
- next;
- mes "[Haled]";
- mes "Hmm. You were sent by Graham and Paul?";
- mes "I thought that you just came here to beg for money with fossil pieces.";
- next;
- mes "[Haled]";
- mes "It's a classic way that poor scholars use.";
- mes "Sometimes I buy good stuff so some people know that this is a pawnshop.";
- next;
- mes "[Haled]";
- mes "Let me hear your story.";
- next;
- mes "- You explain everything so far and show the key of arrogance. -";
- next;
- mes "[Haled]";
- mes "So...";
- mes "I totally understand.";
- mes "It's this key's location that";
- mes "shared the informaton!";
- next;
- mes "[Haled]";
- mes "Anyway. Two are keys and the treasure that I have to open with this key, what can I do?";
- next;
- mes "[Haled]";
- mes "We will investigate Juno's workplace, so give it to me?";
- next;
- mes "- Haled doesn't want to cooperate with you.";
- mes "Remember what Paul said. -";
- next;
- callsub L_Code;
- mes "[Haled]";
- mes "So what?";
- mes "He's a wild-eyed person.";
- mes "Did you just speak to me in a threatening tone?";
- job_sha = 19;
- close;
- } else if (job_sha == 19) {
- mes "[Haled]";
- mes "What?";
- mes "You want to talk with me?";
- mes "How about you just hand over that key to me?";
- next;
- callsub L_Code;
- mes "[Haled]";
- mes "What's wrong with you?";
- mes "Are you ok?";
- mes "Paul? What do you want to say?";
- job_sha = 19;
- close;
- } else if (job_sha == 20) {
- mes "[Haled]";
- mes "Got it.";
- mes "Ok.";
- mes "You need to know where the place with the code is?";
- next;
- mes "[Haled]";
- mes "I don't have a choice.";
- mes "Listen carefully to this poem.";
- next;
- mes "[Haled]";
- mes "^4d4dffThe end of thin root of life-giving water.";
- mes "It's all of tears and signs of living people.";
- mes "They are us but also not us.";
- mes "Residents of forgotten night";
- mes "play the waltz of despair^000000.";
- next;
- mes "[Haled]";
- mes "Do you know where it is?";
- mes "You know where it is right?";
- mes "It's only my opinion, but...";
- mes "It can't be possible...";
- next;
- mes "[Haled]";
- mes "Anyway, if you want to do it, go ahead.";
- mes "If you know what this poem means.";
- next;
- mes "[Haled]";
- mes "Of course, if you find something, you have to come back.";
- mes "Got it?";
- mes "I'm going to write it down so that you won't forget.";
- job_sha = 21;
- changequest 7173,7174;
- close;
- } else if (job_sha == 21) {
- mes "[Haled]";
- mes "I won't be surprised with whatever you find.";
- mes "You have to find the place that the poem speaks of.";
- next;
- mes "[Haled]";
- mes "^4d4dffThe end of thin root of life-giving water.";
- mes "It's all of tears and signs of living people.";
- mes "They are us but also not us.";
- mes "Residents of forgotten night";
- mes "play the waltz of despair^000000.";
- next;
- mes "[Haled]";
- mes "Of course, if you find something, you have to come back.";
- mes "Got it?";
- close;
- } else if (job_sha > 21 && job_sha < 25) {
- mes "[Haled]";
- mes "How's it going?";
- mes "If you find something, you have to come back.";
- mes "Don't go to Graham or Paul.";
- close;
- } else if (job_sha == 25) {
- mes "[Haled]";
- mes "Did you find something?";
- next;
- select("Show the key of pleasure.");
- if (countitem(Mirth_Key)) {
- mes "[Haled]";
- mes "Ha..........akkk.";
- mes "Another key?";
- mes "Is it the only key?!";
- next;
- mes "[Haled]";
- mes "Then... do I have to ask help from the young man from Lighthalzen?";
- mes "...........";
- mes "Ah...";
- next;
- mes "[Haled]";
- mes "I have no choice.";
- mes "Go to Lighthalzen with the three keys.";
- mes "Meet Vicente who is master of the store in Lighthalzen and tell him everything.";
- next;
- mes "[Haled]";
- mes "I told you that the old man is persistant and he ruins everything.";
- next;
- mes "[Haled]";
- mes "You have to have all your facts straight to send information to the guild.";
- mes "First you have to work together in one accord.";
- next;
- mes "[Haled]";
- mes "The thing you find can belong to the workplace.";
- mes "It can be shared.";
- next;
- mes "[Haled]";
- mes "I thought that it was a very simple thing.";
- mes "We couldn't share that stuff together.";
- next;
- mes "[Haled]";
- mes "All of the information that I got from workplace are key.";
- mes "There must be something to use three key with.";
- next;
- mes "[Haled]";
- mes "Anyway it has to do with deceit and pleasure...";
- mes "Is it teasing me...";
- next;
- mes "[Haled]";
- mes "Ok. Let me finish.";
- mes "Go to Vicente in Lighthalzen.";
- job_sha = 26;
- changequest 7176,7177;
- close;
- }
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "I'm sorry.";
- mes "I found one more key but I didn't bring it.";
- mes "I'll bring it soon.";
- close;
- } else if (job_sha == 26) {
- mes "[Haled]";
- mes "Shadow workplace in Lighthalzen.";
- mes "The manager's name is Vicente.";
- mes "Tell him everything and get one last information.";
- close;
- } else if (job_sha > 26 && job_sha < 30) {
- mes "[Haled]";
- mes "Hey, you!";
- mes "Was Vicente helpful to you?";
- mes "You have something important...";
- mes "So you have to find out what is it.";
- next;
- mes "[Haled]";
- mes "Keep trying.";
- close;
- } else if (job_sha == 30) {
- mes "[Haled]";
- mes "Hey, you!";
- mes "What's going on?";
- mes "What? Shadow Chaser?";
- next;
- mes "[Haled]";
- mes "Did I know that fact?";
- mes "Sure. I heard a little bit before";
- mes "I used to do work like this.";
- next;
- mes "[Haled]";
- mes "It's an honor for me to pick a person who belongs to us.";
- mes "Just accept that. You are going to be a good Shadow Chaser.";
- close;
- }
- mes "[Haled]";
- mes "I like your face.";
- mes "We don't have any special thing.";
- mes "An assistant sells some paint and tool.";
- close;
-L_Code:
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Paul said...";
- next;
- input .@inputstr$;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Paul said...";
- mes "'"+.@inputstr$+"' .";
- next;
- if (.@inputstr$ == "I know what you did last summer!") {
- mes "[Haled]";
- mes "Ekk... He...";
- mes "Knew everything...";
- mes "Hmm...";
- mes "I can help.";
- mes "I will cooperate.";
- next;
- mes "[Haled]";
- mes "I need some time to collect my thoughts.";
- mes "Wait for me a bit.";
- job_sha = 20;
- close;
- }
- return;
-}
-
-s_atelier,25,75,3 script Manager#sc10_lgt 4_M_HUMAN_02,{
- if (job_sha < 26) {
- mes "[Manager]";
- mes "You are?";
- mes "Sorry, but we don't trade old art goods.";
- mes "If you neeed something, then ask an assistant.";
- close;
- } else if (job_sha == 26) {
- mes "[Vicente]";
- mes "Welcome.";
- mes "I've been waiting for you.";
- next;
- select("For me?");
- mes "[Vicente]";
- mes "I wondered when you would visit.";
- mes "I've been waiting a long time for you.";
- mes "Huhu...";
- next;
- mes "[Vicente]";
- mes "How were Graham,Paul and Haled?";
- mes "They are not easy people to deal with huh?";
- next;
- select("You know everything?");
- mes "[Vicente]";
- mes "Sure.";
- mes "They ignore me because they think that I'm too young.";
- mes "As if they were all perfect. HahahaHah...";
- next;
- mes "[Vicente]";
- mes "Did you bring all of the keys?";
- mes "There should be three.";
- mes "You came here to find out how to use them I assume, right?";
- next;
- select("Yeah, you're right!");
- mes "[Vicente]";
- mes "You don't have to be surprised.";
- mes "I can't find how long it took for those three men to investigate before.";
- mes "I already finished my work.";
- next;
- mes "[Vicente]";
- mes "When I went to the final location I found a stone statue.";
- mes "But it needs to have key.";
- next;
- mes "[Vicente]";
- mes "Even Three.";
- mes " ";
- mes "(Vicente smiles)";
- next;
- mes "[Vicente]";
- mes "At first, the information that was given from the guild means only one thing.";
- mes "Because of the saying that they respect the right of our possessions,";
- mes "we shared our information.";
- next;
- mes "[Vicente]";
- mes "So we had to wait for it.";
- mes "I thought the last man would never give it to me...";
- next;
- mes "[Vicente]";
- mes "They thought I wanted to have the treasure for myself.";
- mes "So that's why I've just been waiting for you.";
- next;
- mes "[Vicente]";
- mes "Then let's make a point!";
- mes "Do you know thanatos tower?";
- next;
- switch(select("Sure.", "The tower of death?")) {
- case 1:
- mes "[Vicente]";
- mes "You know that.";
- mes "Then you can understand easily.";
- next;
- break;
- case 2:
- mes "[Vicente]";
- mes "Yes, that tower in northen Juno.";
- mes "There are huge monsters there.";
- next;
- break;
- }
- mes "[Vicente]";
- mes "You told me that you went to the final place with the information?";
- mes "That's the Thanatos Tower.";
- next;
- mes "[Vicente]";
- mes "Fortunately, the location is the 1st floor of that tower.";
- mes "So I'm going to tell what you have to do.";
- next;
- mes "[Vicente]";
- mes "At the 1st floor of thanatos tower, there are members from the Rekenber Corporation.";
- mes "Go north from their desk...";
- next;
- mes "[Vicente]";
- mes "And you can find stairs and a location where light comes out of.";
- mes "That's the location of the information that I have.";
- next;
- mes "[Vicente]";
- mes "Now you know the location you have to go to with the three keys.";
- mes "Find out the secret of the stone statue.";
- next;
- mes "[Vicente]";
- mes "You can't imagine what kind of things you might find.";
- mes "That's the final destination of all of the keys.";
- job_sha = 27;
- changequest 7177,7178;
- next;
- mes "[Vicente]";
- mes "Good luck.";
- close;
- } else if (job_sha == 27) {
- mes "[Vicente]";
- mes "Listen carefully.";
- mes "The location you need to find is";
- mes "north from middle of thanatos 1st floor.";
- mes "You can find stairs and a location where light comes out.";
- next;
- mes "[Vicente]";
- mes "If you find something, come back here.";
- mes "Actually, I want to get the key from you, but...";
- next;
- mes "[Vicente]";
- mes "I just respect your opinion.";
- mes "If you find something, come back here. Got it?";
- close;
- } else if (job_sha == 28) {
- mes "[Vicente]";
- mes "You are back?";
- mes "Find anything?";
- next;
- switch(select("Throw the brush.", "Grab him by the collar.", "Drop the brush.")) {
- case 1:
- mes "[Vicente]";
- mes "Hey, what are you doing?";
- mes "This brush...";
- mes "Is this the treasure hidden in the Thanatos Tower?";
- next;
- mes "Vicente looks surprised after taking a look at it.";
- next;
- break;
- case 2:
- mes "[Vicente]";
- mes "What's wrong with you?";
- mes "You can tell me more details?";
- next;
- mes "Vincente looks surpised after taking a look at it.";
- next;
- mes "[Vicente]";
- mes "Is this the treasure hidden in the Thanatos Tower?";
- next;
- break;
- case 3:
- mes "[Vicente]";
- mes "What the matter?";
- mes "Are you ok?";
- next;
- mes "Vicente looks at me with a surprised face.";
- next;
- select("Point at the brush.");
- mes "[Vicente]";
- mes "Is this the treasure hidden in the Thanatos Tower?";
- next;
- mes "Vincente looks surpised after taking a look at it.";
- next;
- break;
- }
- mes "[Vicente]";
- mes "Haha!!";
- mes "Ahahahaha!!!!!";
- mes "I got it now!";
- mes "Congratulations.";
- next;
- mes "[Vicente]";
- mes "It's treasure.";
- mes "You found a big treasure!";
- mes "Talk to me for bit, won't you?";
- next;
- mes "[Vicente]";
- mes "There is someone who has been waiting for you.";
- mes "He's been waiting for someone to bring this brush back.";
- mes "Let's go inside.";
- job_sha = 29;
- erasequest 7179;
- close;
- } else if (job_sha == 29 || job_sha == 30) {
- mes "[Vicente]";
- mes "I'm going to listen to your story.";
- close;
- }
- mes "[Vicente]";
- mes "I'm expecting your work from now on.";
- mes "You must be a good Shadow Chaser.";
- mes "I'm sure of it.";
- close;
-}
-
-s_atelier,73,65,3 script Vicente#sc12_lgt 4_M_HUMAN_02,{
- mes "[Vicente]";
- if (job_sha < 29) {
- mes "If you don't have anything special to do here, you'd better leave.";
- mes "No trespassing.";
- close;
- } else if (job_sha == 29) {
- mes "This way.";
- mes "He's been waiting for you a while.";
- mes "Not me, Dumk.";
- close;
- } else if (job_sha == 30) {
- mes "Dumk wants to have you as a Shadow Chaser.";
- mes "Big news right?";
- close;
- } else if (job_sha == 31) {
- mes "I'm expecting your work from now on.";
- mes "You must be a good Shadow Chaser.";
- mes "I'm sure of it.";
- close;
- }
- mes "I don't have any special reason to visit here.";
- mes "An assistant sells tools and paint.";
- close;
-}
-
-s_atelier,70,66,4 script Dumk#sc13_lgh 4_M_SHADOWCHASER,{
- if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
- mes "[Dumk]";
- mes "What is it?";
- mes "Have you been enjoying your new skills?";
- next;
- mes "[Dumk]";
- mes "If you want to improve your skills, you have to seek out new uses for paint.";
- next;
- mes "[Dumk]";
- mes "Don't forget.";
- mes "We are Shadow Chasers.";
- mes "Huhu...";
- mes "HuhuHuhu...";
- close;
- }
- if (checkweight(Knife,4) == 0) {
- mes "- You can't continue on in this quest because you are overweight. -";
- close;
- }
- if (hascashmount()) {
- mes "[Dumk]";
- mes "Who is this guy? Why should he sit in front of me so high?";
- mes "Although I do not know why you riding on it, but here is in door,";
- mes "That is no danger to rely on animals to escape, so you please get down!";
- close;
- }
- if (BaseJob == Job_Rogue) {
- if (job_sha < 29) {
- mes "[Dumk]";
- mes "Vicente. No Soliciting.";
- next;
- mes "[Vicente]";
- mes "A solicitor?";
- mes "I don't think so. He's our colleage.";
- next;
- mes "[Dumk]";
- mes "...Ah?";
- close;
- }
- if (BaseLevel < 99 || JobLevel < 50 || SkillPoint != 0) {
- mes "[Dumk]";
- mes "You are still green!";
- mes "Did you expect that you can learn the dark arts with your ability?";
- mes "You are wrong!";
- next;
- mes "[Vicente]";
- mes "Haha...";
- mes "Please, understand. Dumk has very bad communication skills.";
- mes "Even doesn't talk to anyone who isn't a high enough level.";
- next;
- mes "[Vicente]";
- mes "And as person who isn't not ready.";
- mes "^4d4dffYou maybe are not ready for him^000000.";
- next;
- mes "[Dumk]";
- mes "You talk too much.";
- mes "Heh.";
- next;
- mes "[Vicente]";
- mes "- He is pleased. -";
- mes "Hey.";
- mes "He could be ashamed.";
- close;
- }
- if (job_sha == 29) {
- mes "[Dumk]";
- mes "It's you? You are the one who found the brush?";
- next;
- select("Show the brush to him.");
- if (countitem(Master_Brush)) {
- mes "[Dumk]";
- mes "That's it.";
- mes "Did you find it by yourself?";
- next;
- switch(select("Yes.", "With my friends")) {
- case 1:
- mes "[Dumk]";
- mes "Hmm...";
- mes "You have a high ability.";
- mes "Breaking the codes should have been tough.";
- mes "But it wasn't for you.";
- next;
- break;
- case 2:
- mes "[Dumk]";
- mes "Hmm...";
- mes "That's your other skill.";
- mes "People who have no friends must be lonely.";
- next;
- mes "[Dumk]";
- mes "To us, relationships are very important.";
- mes "You get more people, you get more help.";
- next;
- break;
- }
- mes "[Dumk]";
- mes "It's time to introduce myself.";
- mes "I'm Dumk.";
- next;
- select("You are...");
- mes "[Vicente]";
- mes "Chicken! How about the chicken for this supper?";
- next;
- mes "[Dumk]";
- mes "Why chicken?";
- mes "Why are you interrupting?";
- mes "You wanna be fired?";
- next;
- mes "[Vicente]";
- mes "Sorry...";
- mes " ";
- mes "(He turns to you and says it's taboo to talk about chicken.)";
- next;
- mes "[Dumk]";
- mes "Anyway, let's make a point.";
- mes "You.";
- mes "Will you yield to the will of the brush?";
- next;
- select("Yield to? What?");
- mes "[Dumk]";
- mes "This brush was used by the master.";
- mes "Paintings by him have mysterious power.";
- next;
- mes "[Dumk]";
- mes "I can't tell you the root of the power.";
- mes "Someday you will find out.";
- mes "He sublimates power through the medium of his paintings.";
- next;
- select("I don't get it...?");
- mes "[Dumk]";
- mes "We walk in darkness without moonlight.";
- mes "And find out our shining days are over.";
- next;
- mes "[Dumk]";
- mes "We follow to other shadows";
- mes "and we can be real";
- mes "Shadow Chasers!";
- next;
- select("What are you talking about?");
- mes "[Vicente]";
- mes "He suggests that you become a Shadow Chaser.";
- next;
- mes "[Vicente]";
- mes "In our guild, there is a special group that have unique skills.";
- mes "They are Shadow Chasers.";
- mes "They usually hide ther figure and they think they are different from others.";
- next;
- mes "[Dumk]";
- mes "Don't be so sarcastic, Vicente!";
- mes "I told you.";
- mes "You are qualified to be a Shadow Chaser!";
- next;
- mes "[Dumk]";
- mes "Give that brush to me.";
- mes "I need it again.";
- mes "I'm so thirsty.";
- mes "Wait a minute.";
- delitem Master_Brush,1;
- job_sha = 30;
- close;
- }
- mes "[Dumk]";
- mes "Let me see...";
- mes "Did you bring the brush?";
- next;
- mes "[Dumk]";
- mes "What are you doing?";
- mes "Show me the brush?";
- mes "You didn't bring it?";
- mes "You are not very careful...";
- close;
- } else if (job_sha == 30) {
- mes "[Dumk]";
- mes "So, do you want me to keep talking about Shadow Chasers?";
- next;
- switch(select("What is a Shadow Chaser?", "Change me to Shadow Chaser.", "I'll come back later.")) {
- case 1:
- mes "[Dumk]";
- mes "Most spells are exclusively for Wizards and their kind.";
- mes "But Knight has since been able to use a kind of magic with things called Runes.";
- next;
- mes "[Dumk]";
- mes "So we tried finding a medium for spells that suit our characteristics.";
- next;
- mes "[Dumk]";
- mes "So finally...";
- mes "We found paint!";
- next;
- mes "[Dumk]";
- mes "Paint gives us lots of feelings.";
- mes "We can feel peaceful and happy or it can give us feelings of sorrow and fear.";
- next;
- mes "[Dumk]";
- mes "We use that to harness the different emotions of people and exploit them when they're most vulnerable.";
- next;
- mes "[Dumk]";
- mes "The effects on our enemies are similar to that of magic spells.";
- next;
- mes "[Dumk]";
- mes "For instance, this power could be used to create blackholes to make your enemies vanish.";
- next;
- mes "[Dumk]";
- mes "So if you want to have that power then you must have artistry.";
- next;
- mes "[Dumk]";
- mes "You have to be a trendsetter when it comes to fashion!";
- mes "The ability to understand art!";
- mes "You should have everything.";
- next;
- select("Then what is the Master Brush?");
- mes "[Dumk]";
- mes "Ah?";
- mes "That was a brush who was a master of dark arts.";
- mes "Now we are looking for someone who can be a Shadow Chaser.";
- next;
- mes "[Dumk]";
- mes "This is a kind of game.";
- mes "If there is someone who wants to become a Shadow Chaser,";
- mes "we just start the process to find this brush.";
- next;
- mes "[Dumk]";
- mes "We put the codes to make sure that you can think outside of the box.";
- mes "Did you have fun?";
- close;
- case 2:
- mes "[Dumk]";
- mes "You decided!";
- mes "As your case, you can master the art of psychological warfare using paint!";
- mes "The art created is beautiful but dangerous.";
- next;
- mes "[Dumk]";
- mes "We use paint as a medium for spells.";
- mes "We use that to harness the different emotions of people and exploit them when they're most vulnerable.";
- next;
- mes "[Dumk]";
- mes "For instance, this power could be used to create black holes to make your enemies vanish.";
- next;
- mes "[Dumk]";
- mes "So if you want to have that power then you must have artistry.";
- next;
- mes "[Dumk]";
- mes "You have to be a trendsetter when it comes to fashion!";
- mes "The ability to understand art!";
- mes "You should have everything.";
- next;
- mes "[Dumk]";
- mes "You performed your duties diligently and found the brush.";
- mes "So you are qualified to be a Shadow Chaser.";
- next;
- mes "[Dumk]";
- mes "Congratulations.";
- mes "Welcome to your new life.";
- jobchange roclass(eaclass()|EAJL_THIRD);
- getitem Makeover_Brush,1;
- getitem Paint_Brush,1;
- job_sha = 32;
- getitem Green_Apple_Ring,1;
- getitem Shadow_Handicraft,1;
- next;
- mes "[Dumk]";
- mes "It's a fashionable uniform.";
- mes "It uses patterns of leopard and feathers";
- mes "The fashion world will be shocked.";
- next;
- mes "[Dumk]";
- mes "This shadow peacock I designed myself.";
- mes "It's too hard to create something that absorbs my art sense.";
- mes "Then about this part...";
- next;
- mes "Dumk keeps talking about fashion, art sense, paint and feeling.";
- mes "He's obviously in his own world.";
- next;
- select("About this brush...");
- mes "[Vicente]";
- mes "Ah, I'll expain.";
- mes "We need tools for painting.";
- next;
- mes "[Vicente]";
- mes "The make-up brush is used for face painting.";
- mes "You can get paint from the workplace.";
- next;
- mes "[Vicente]";
- mes "The paint brush is used for painting big spaces.";
- mes "You can get paint from the workplace too.";
- next;
- mes "[Vicente]";
- mes "Don't you remember the location of the workplace?";
- mes "Juno, Prontera, Rachel and Lighthalzen.";
- next;
- mes "[Vicente]";
- mes "If you need paint, go to an assistant.";
- mes "^4d4dffIf you don't have any tools, you can use skill needed paints.^000000";
- next;
- mes "[Vicente]";
- mes "Congratulations to be our person.";
- close;
- case 3:
- mes "[Dumk]";
- mes "What?";
- mes "Why not?";
- mes "You don't want to be a Shadow Chaser?";
- mes "I can teach you so much about painting.";
- next;
- mes "[Dumk]";
- mes "You really won't understand until you become one.";
- next;
- mes "[Dumk]";
- mes "Don't you want to learn how to harness a power stronger than what you know?";
- mes "....";
- next;
- mes "Dumk seemed to be dissapointed because I didn't answer him.";
- close;
- }
- }
- }
- mes "[Dumk]";
- mes "..........";
- mes "Heh.";
- next;
- mes "[Vicente]";
- mes "I'm sorry.";
- mes "He is not interested in other people.";
- mes "But you can't enter this space.";
- mes "You can get tools at the store.";
- close;
-}
-
-//== Flames ================================================
-tur_dun03,38,209,1 script Blue Flame#sc_f01 4_NFWISP,{
- if (job_sha == 5) {
- mes "A blue flame is roaring.";
- mes "The deciphered code means...";
- next;
- input .@inputstr$;
- .@dap01$ = "blue fire in turtle island third floor";
- .@dap02$ = "BLUE FIRE IN TURTLE ISLAND THIRD FLOOR";
- if (.@inputstr$ != .@dap01$ && .@inputstr$ != .@dap02$) {
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "What was it?";
- mes "I guess I have to make sure I don't use any capital letters.";
- close;
- }
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "^4d4dff"+.@inputstr$+"^000000";
- mes "It's clearly pointing to this.";
- next;
- mes "You just murmur the sentence when the flame begins growing.";
- next;
- mes "[Unknown voice]";
- mes "Hm? Someone is coming?";
- mes "You are the one who wants to have my treasure?";
- mes "But your limitation is over.";
- next;
- mes "The flame is talking.";
- mes "The voice is snake-like.";
- mes "In the middle of blue flame, there are two marble eyes.";
- next;
- select("Pick it up.");
- mes "[Unknown voice]";
- mes "You are in a hurry.";
- mes "Hahaha, humans usually do things like that.";
- mes "They can't see the truth.";
- next;
- mes "[Unknown voice]";
- mes "How about you?";
- mes "I don't expect that you will do harm to this blue flame.";
- mes "It's the only one with two...";
- next;
- select("Who are you?");
- mes "[Shadow of Deception]";
- mes "Me? I'm a deception.";
- mes "I sneer at people who are stupid.";
- mes "I laugh behind their backs.";
- mes "HahaHaha...";
- next;
- mes "The Blue Flame is growning and rolling.";
- mes "They seem to be related.";
- job_sha = 6;
- setquest 7164;
- if (questprogress(7161)) erasequest 7161;
- if (questprogress(7162)) erasequest 7162;
- if (questprogress(7163)) erasequest 7163;
- close;
- } else if (job_sha == 6) {
- if (questprogress(7164,HUNTING) == 2) {
- mes "It looks like the blue flame is under the limitation.";
- mes "You can't feel that rolling effect of a spell like before.";
- next;
- select("Pick up the marbles.");
- mes "When you pick them up, you can feel that your weight is lightened.";
- job_sha = 7;
- erasequest 7164;
- close2;
- warp "job3_sha01",22,82;
- end;
- }
- mes "The flame is still rolling with a strong spell.";
- mes "You have to cut the relation with it.";
- close;
- } else if (job_sha == 7) {
- mes "It looks like the blue flame is under the limitation.";
- mes "You can't feel that rolling effect of a spell like before.";
- next;
- select("Pick up the marbles.");
- mes "When you pick it up, you can feel that your weight is lightened.";
- close2;
- warp "job3_sha01",22,82;
- end;
- }
- mes "The flame is rolling.";
- close;
-}
-
-ice_dun02,206,223,1 script Red Flame#sc_f02 4_NFWISP,{
- if (job_sha < 11) {
- mes "An unknown red flame is roaring.";
- close;
- } else if (job_sha > 10 && job_sha < 14) {
- mes "The red flame is roaring.";
- mes "It changed to a woman in black.";
- next;
- mes "[Woman in black]";
- mes "Can you hear me?";
- mes "Huhu.";
- mes "Can you see me?";
- next;
- mes "[Woman in black]";
- mes "You are the chosen one?";
- mes "You can know that.";
- mes "There is a soul that is the same as me.";
- next;
- mes "[Woman in black]";
- mes "I'm a shadow.";
- mes "A wandering shadow.";
- mes "Sad soul.";
- mes "A shadow of illusion without truth.";
- next;
- mes "[Shadow of Illusion]";
- mes "What do you want?";
- mes "Do you want treasure?";
- mes "Then pick it up.";
- mes "Tear my soul and";
- mes "show the truth.";
- job_sha += 3;
- setquest 7171;
- close;
- } else if (job_sha == 14 || job_sha == 15 || job_sha == 16) {
- if (questprogress(7171,HUNTING) == 2) {
- mes "You can't feel the soul from the flame.";
- mes "When you go closer, you can't see well because of darkness.";
- close2;
- warp "job3_sha01",22,33;
- end;
- }
- mes "[Shadow of Illusion]";
- mes "Huhu.";
- mes "What's wrong?";
- mes "You couldn't find the half of my soul?";
- mes "Huhu...";
- next;
- mes "[Shadow of Illusion]";
- mes "Ah, hurry and give me rest.";
- mes "I want to die softly.";
- mes "I want to give up the phony life.";
- next;
- mes "[Shadow of Illusion]";
- mes "Huhu...";
- mes "When the false shadow is gone, you can see the truth.";
- mes "Please, tear the false to dazzle who are blind...";
- mes "Without any trace...";
- close;
- }
- mes "The flame is rolling.";
- mes "You can't see well because of the light of ice.";
- close;
-}
-
-niflheim,230,276,1 script Red Flame#sc_f03 4_NFWISP,{
- if (job_sha < 21) {
- mes "That's a mysterious flame.";
- mes "It looks like cursing.";
- mes "Go away form that.";
- close;
- }
- else if (job_sha == 21) {
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "The poem that Haled told me was pointing to Niflheim.";
- mes "There is a flame that looks like the one from turtle island and ice dungeon.";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "The end of living tree's roots.";
- mes "Tears of all living people.";
- mes "Sign of all dead people.";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "They are us but also not us.";
- next;
- mes "[Someone's voice]";
- mes "They are us but also not us.";
- next;
- mes "[Someone's voice]";
- mes "Residents of the night forgotten...";
- next;
- select("Who is playing that?");
- mes "[Someone's voice]";
- mes "Who is playing the waltz of desperation?";
- mes ".....";
- next;
- mes "[Someone's voice]";
- mes "Ha...";
- mes "You came here to dig the secret of death.";
- mes "Can you play the waltz of death for me?";
- next;
- mes "[Someone's voice]";
- mes "I don't to be subject to restraint";
- mes "and be with sign of dead people.";
- next;
- mes "[Shadow of Pleasure]";
- mes "I'm a shadow.";
- mes "I show that best of the pleasure in this world.";
- mes "Illusions such that you don't want to be awaken from the dream.";
- next;
- mes "[Shadow of Pleasure]";
- mes "The soul got tangled by cold chains";
- mes "I can't see the dream";
- mes "and the shadow lost the pleasure that will be lasting forever.";
- next;
- mes "[Shadow of Pleasure]";
- mes "Please, help me.";
- mes "Give me two hands to";
- mes "escape from here!";
- next;
- mes "[Shadow of Pleasure]";
- mes "Can you stifle me with two hands?";
- mes "The other side of my senses";
- mes "gas for breath.";
- next;
- mes "[Shadow of Pleasure]";
- mes "That's the evidence that I live.";
- mes "That's the evidence that I cross over the line.";
- mes "With start of life";
- mes "the last pleasure.";
- next;
- mes "[Shadow of Pleasure]";
- mes "Show me the";
- mes "sweet death.";
- next;
- mes "The flame is dying.";
- mes "You should handle the shadow of pleasure.";
- job_sha = 22;
- erasequest 7174;
- setquest 7175;
- close;
- } else if (job_sha == 22) {
- if (questprogress(7175,HUNTING) == 2) {
- mes "You can't feel the soul from the flame.";
- mes "When you go closer, you can't see well because of darkness.";
- job_sha = 23;
- erasequest 7175;
- close2;
- warp "job3_sha01",73,87;
- end;
- }
- mes "You can feel a strong soul in the flame.";
- mes "You should handle the shadow of pleasure.";
- close;
- } else if (job_sha == 23 || job_sha == 24) {
- mes "You can't feel the soul from the flame.";
- mes "When you go closer, you can't see well because of darkness.";
- close2;
- warp "job3_sha01",73,87;
- end;
- }
- mes "There is a flame.";
- mes "You can't feel anything from it.";
- close;
-}
-
-//== Boxes =================================================
-job3_sha01,22,78,0 script ????#keybox01 CLEAR_NPC,{
- if (checkweight(Knife,1) == 0) {
- mes "- You can't continue on in this quest because you are overweight. -";
- close;
- }
- if (job_sha == 7) {
- mes "It's a small box made of a hard turtle's shell.";
- mes "The middle of it...";
- next;
- select("Touch the middle.", "Push the middle.");
- mes "When you touch it, something comes out!";
- next;
- setarray .@Codes1$[1],"EFDFJWF","FGEGKXG","GHFHLYH","HIGIMZI","IJHJNAJ","JKIKOBK","KLJLPCL","LMKMQDM";
- setarray .@Codes2$[1],"IPOFTUZ","JQPGUVA","KRQHVWB","LSRIWXC","MTSJXYD","NUTKYZE","OVULZAF","PWVMABG";
- .@i = rand(1,8);
- mes " ";
- mes " ";
- mes " DECEIVE";
- next;
- mes " ";
- mes " ";
- mes " "+.@i;
- next;
- mes "";
- mes "";
- mes " "+.@Codes1$[.@i];
- next;
- mes "It shows some letters and numbers.";
- mes " ";
- mes "Deceive.";
- mes "Then "+.@i+".";
- mes "And "+.@Codes1$[.@i]+".";
- next;
- select("What does it mean?");
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Is it also code.";
- mes "It must be!";
- mes "Ah, something is showing up again...?";
- next;
- mes "- You can see some letters on the turtle's shell. -";
- next;
- mes " ";
- mes "HONESTY";
- mes " ";
- mes "And also letters. They are blinking as if waiting for a code to be input.";
- next;
- input .@inputstr$;
- if (.@inputstr$ == .@Codes2$[.@i] || .@inputstr$ == strtolower(.@Codes2$[.@i])) {
- mes "When you put the correct answer in there,";
- mes "the box is opened.";
- mes "There is a small and fabulous key.";
- next;
- mes "- You get the Key of Deception. -";
- job_sha = 8;
- getitem Cheat_Key,1;
- setquest 7165;
- close;
- }
- mes "- You put the answer -";
- mes "- but it doesn't work. -";
- mes "- You have failed. -";
- close;
- }
- mes "You don't have to stay in here.";
- next;
- if(select("Go outside.", "Stay here.") == 1)
- warp "tur_dun03",40,201;
- close;
-}
-
-job3_sha01,25,28,0 script ????#keybox02 CLEAR_NPC,{
- if (checkweight(Knife,1) == 0) {
- mes "- You can't continue on in this quest because you are overweight. -";
- close;
- }
- setarray .@Words$[0],"SEED","FOOT","COLD";
- setarray .@numbers[0],24,25,20;
- .@i = job_sha-14;
- if (job_sha > 13 && job_sha < 17) {
- mes "There are lots of boxes.";
- mes "with sort of numbers.";
- next;
- mes " 1 2 3 4 5";
- mes " 6 7 8 9 0";
- mes " ";
- mes " [ ][ ] ";
- next;
- mes "When you touched that number, then it moved.";
- mes "You find the empty space.";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "I guess I have to put the number in the empty space...";
- mes "I have two empty squares to put two numbers.";
- mes "What will it be good for?";
- next;
- select("I think it's related with the word given by Paul.");
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "I got "+.@Words$[.@i]+".";
- mes "Now I have to convert it into a number...";
- next;
- switch(select("Input the answer.", "I can't get it.")) {
- case 1:
- input .@input;
- if (.@input == .@numbers[.@i]) {
- mes "You put 2 and "+(.@numbers[.@i]-20)+".";
- mes "The box opens and you get one key.";
- next;
- mes "You got the Key of Illusion.";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "It's not a treasure.";
- mes "The Key of Illusion? Is it related with the Shadow of Illusion?";
- mes "I got the Key of Deception after I handled Deception...";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Anyway, Paul will be disappointed.";
- mes "Key again...";
- mes "How can I escape from here...?";
- job_sha = 17;
- getitem Virtual_Key,1;
- erasequest 7171;
- changequest 7168+.@i,7172;
- next;
- mes "When I push the box, it shows the door to go outside.";
- close2;
- warp "ice_dun02",209,219;
- end;
- }
- mes "When you enter the number, it goes back to the first.";
- close;
- case 2:
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Hmm.";
- mes "I can't get it...";
- mes "Is it the same code as the Prontera workplace...?";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "According to that method...";
- mes "A means 11 and B means 12.";
- close;
- }
- }
- mes "It's a myterious box.";
- mes "When I push the box, it shows the door to go outside.";
- close2;
- warp "ice_dun02",209,219;
- end;
-}
-
-job3_sha01,73,80,0 script ????#keybox03 CLEAR_NPC,{
- if (checkweight(Knife,1) == 0) {
- mes "- You can't continue on in this quest because you are overweight. -";
- close;
- }
- if (job_sha == 23 || job_sha == 24) {
- if (job_sha == 23) {
- mes "There is a box that looks like a house.";
- mes "There's a small paper in the chimney.";
- next;
- mes "It says...";
- mes "-----------------";
- mes " 20 21 18 14";
- mes " 1 14 4";
- mes " 19 8 1 11 5";
- mes "-----------------";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "I think it's another code.";
- } else {
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Let me think again...";
- mes "20 21 18 14";
- mes "1 14 4 ";
- mes "19 8 1 11 5";
- mes "...";
- }
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "It's the same as before.";
- mes "There's no code, so 1 should be A.";
- mes "And the answer is...";
- next;
- input .@inputstr$;
- if (.@inputstr$ == "turn and shake" || .@inputstr$ == "TURN AND SHAKE") {
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Turn... Turn... and";
- mes "Shake? Shake?";
- mes "For what?";
- next;
- while(1) {
- switch(select("Turn the roof.", "Turn the house.", "Turn the handle.")) {
- case 1:
- mes "You turn the roof.";
- next;
- switch(select("Shake the roof.", "Shake the house.")) {
- case 1:
- mes "Even though you shake the roof but";
- mes "nothing happens.";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "That's not it.";
- mes "Hmm...";
- next;
- break;
- case 2:
- mes "You tried to shake the house but";
- mes "it doesn't do anything.";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "It's wrong.";
- mes "Put it back";
- mes "and try it again.";
- next;
- break;
- }
- break;
- case 2:
- mes "You grab the whole house and turn it.";
- next;
- switch(select("Shake up and down.", "Shake back and forth.", "Turn 'round and 'round and shake.", "Roll it upside down.")) {
- case 1:
- case 2:
- mes "Nothing happens.";
- mes "You think there is something inside, but it won't come out.";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "That's not it.";
- mes "Hmm...";
- next;
- break;
- case 3:
- mes "You shake it slowly.";
- mes "You can hear a noise,";
- mes "but nothing's coming out.";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "That's not it.";
- mes "Hmm...";
- next;
- break;
- case 4:
- mes "Rolling it upside down causes something inside to move.";
- next;
- mes "You shake it slowly.";
- mes "You can hear some noise.";
- mes "Something's coming out.";
- next;
- mes "- You got the Key of Pleasure. -";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "What? A key again!";
- mes "Haled will be disappointed.";
- mes "I better go back.";
- job_sha = 25;
- setquest 7176;
- getitem Mirth_Key,1;
- close;
- }
- break;
- case 3:
- mes "You tried to turn the small handle";
- mes "but it doesn't work.";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "What should I do now?";
- next;
- break;
- }
- }
- }
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "..."+.@inputstr$+"...?";
- if (job_sha == 23) {
- mes "What does that mean?";
- job_sha = 24;
- } else
- mes "Again? I don't get it.";
- close;
- }
- mes "You don't have to stay in here.";
- mes "You put the box down and see that there is a door to go outside.";
- close2;
- warp "niflheim",230,270;
- end;
-}
-
-job3_sha01,71,27,0 script ????#keybox04 CLEAR_NPC,{
- if (checkweight(Knife,1) == 0) {
- mes "- You can't continue on in this quest because you are overweight. -";
- close;
- }
- if (job_sha == 27) {
- mes "There is a stone statue that looks";
- mes "like a small casket with a fabulous pattern around it.";
- next;
- mes "But you can't feel any power from it.";
- mes "You find three holes in there.";
- next;
- mes "Inscribed next to the holes is written";
- mes "deception, illusion and pleasure.";
- next;
- select("Place the key in the holes.");
- if (countitem(Cheat_Key) && countitem(Virtual_Key) && countitem(Mirth_Key)) {
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "At first, Deception...";
- mes "then Illusion...";
- mes "and Pleasure...";
- mes "Let me see.";
- next;
- mes "When you put the keys in";
- mes "something comes out.";
- next;
- mes "- You got a brush with a fabulous pattern on it. -";
- delitem Cheat_Key,1;
- delitem Virtual_Key,1;
- delitem Mirth_Key,1;
- job_sha = 28;
- getitem Master_Brush,1;
- changequest 7178,7179;
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "What???";
- mes "A brush!!!!";
- mes "This isn't treasure!!!";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Ahahhah!!!!";
- mes "*sniff*";
- mes "It's not treasure!";
- next;
- select("Now I'm pissed off.");
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "*Sigh*";
- mes "Guess I should bring this to ^4d4dffVicente^000000!";
- close;
- }
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "I didn't bring all of the keys.";
- mes "How could I be so stupid?";
- close;
- }
- mes "It's an empty stone statue.";
- close;
-}
-
-//== Brush Shops ===========================================
-s_atelier,29,119,3 script Max#sc05_prt 4W_M_01,{
- mes "[Max]";
- mes "Welcome~";
- if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
- mes "You are a member of the Rogue guild!";
- mes "What can I help you with?";
- next;
- .@i = select("I need a make-up brush.", "I need a paint brush.", "Nothing.");
- mes "[Max]";
- if (.@i == 1) setarray .@i[1],Makeover_Brush,1,10,100000;
- else if (.@i == 2) setarray .@i[1],Paint_Brush,2,30,200000;
- else {
- mes "If you need more";
- mes "just visit me!";
- close;
- }
- if (countitem(.@i[1])) {
- mes "Are you kidding me?";
- mes "You already have it?";
- mes "You don't need anything else.";
- next;
- mes "[Max]";
- mes "Visit later and use what you have!";
- close;
- }
- if (countitem(Bamboo_Cut) >= .@i[2] && countitem(Feather) >= .@i[3] && Zeny >= .@i[4]) {
- mes "Oh you brought all the things required.";
- mes "Hold on a bit.";
- next;
- mes "[Max]";
- mes "Here's what you need.";
- next;
- mes "[Max]";
- mes "Take it.";
- mes "Good luck!";
- delitem Bamboo_Cut,.@i[2];
- delitem Feather,.@i[3];
- Zeny -= .@i[4];
- getitem .@i[1],1; //Makeover_Brush,Paint_Brush
- close;
- }
- mes "Here's what you need to get a make-up brush.";
- mes .@i[2]+" Bamboo Cut,";
- mes .@i[3]+" Feather,";
- mes "and "+.@i[0]+"00,000 zeny.";
- close;
- }
- mes "We sell all art related things here~";
- next;
- switch(select("Paint!?", "Where's the manager?")) {
- case 1:
- mes "[Max]";
- mes "You are asking for paint?";
- mes "Could you just ask them to get the paint?~";
- close;
- case 2:
- mes "[Max]";
- mes "There's our manager.";
- mes "Right over there.";
- mes "**points**";
- mes "Are you blind?";
- close;
- }
-}
-
-s_atelier,136,70,3 script Titika#sc09_ra 4_F_CHILD,{
- mes "[Titika]";
- mes "Welcome.";
- if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
- mes "You are in a guild.";
- mes "What can I help you with?";
- next;
- .@i = select("Make a new make-up brush.", "Make a new paint brush.", "Nothing.");
- mes "[Titika]";
- if (.@i == 1) setarray .@i[1],6121,1,10,100000;
- else if (.@i == 2) setarray .@i[1],6122,2,30,200000;
- else {
- mes "Visit me again.";
- close;
- }
- if (countitem(.@i[1])) {
- mes "You already have a paint brush?";
- mes "I think it's enough...";
- close;
- }
- if (countitem(Bamboo_Cut) >= .@i[2] && countitem(Feather) >= .@i[3] && Zeny >= .@i[4]) {
- mes "You brought all the materials.";
- mes "I'll exchange it with the goods that I made.";
- delitem Bamboo_Cut,.@i[2];
- delitem Feather,.@i[3];
- Zeny -= .@i[4];
- getitem .@i[1],1; //Makeover_Brush,Paint_Brush
- close;
- }
- mes "To make a paint brush,";
- mes "you need "+.@i[2]+" Bamboo Cut,";
- mes .@i[3]+" Feathers,";
- mes "and "+.@i[0]+"00,000 zeny.";
- close;
- }
- mes "This is the Shadow Chaser workplace~";
- next;
- switch(select("Where is the paint?", "Where is the manager?")) {
- case 1:
- mes "[Titika]";
- mes "You mean paint?";
- mes "Talk to the assistant and ask about the paint tool.";
- close;
- case 2:
- mes "[Titika]";
- mes "My manager is inside of the workplace.";
- mes "If you visit him without a special reason, he will ignore you.";
- close;
- }
-}
-
-s_atelier,124,128,3 script RimiGX#sc07_yuno 4_F_LGTGIRL,{
- mes "[RimiGX]";
- mes "Welcome.";
- if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
- mes "What are you looking for?";
- next;
- .@i = select("Make a new blush for make-up.", "Make a new blush for painting.", "Nothing.");
- mes "[RimiGX]";
- if (.@i == 1) setarray .@i[1],6121,1,10,100000;
- else if (.@i == 2) setarray .@i[1],6122,2,30,200000;
- else {
- mes "Visit me again.";
- close;
- }
- if (countitem(.@i[1])) {
- mes "I can't offer extra stuff.";
- mes "Visit here when you lost stuff.";
- close;
- }
- if (countitem(Bamboo_Cut) >= .@i[2] && countitem(Feather) >= .@i[3] && Zeny >= .@i[4]) {
- mes "You brought stuff you need.";
- mes "It will be fast when I exchange the stuff made?";
- delitem Bamboo_Cut,.@i[2];
- delitem Feather,.@i[3];
- Zeny -= .@i[4];
- getitem .@i[1],1; //Makeover_Brush,Paint_Brush
- close;
- }
- mes "For blush to "+((.@i[0] == 1)?"make up":"paint");
- mes "you need "+.@i[2]+" Bamboo Cut,";
- mes .@i[3]+" Feather, and "+.@i[0]+"00,000 zeny.";
- close;
- }
- mes "It's the shadow workplace~";
- next;
- switch(select("Where is the paint?", "Where is the manager?")) {
- case 1:
- mes "[RimiGX]";
- mes "Paint?";
- mes "Ask an assistant who works over there.";
- close;
- case 2:
- mes "[RimiGX]";
- mes "Manager? He's in inside of the workplace.";
- mes "But when you visit him, you should have something to tell him....";
- close;
- }
-}
-
-s_atelier,26,68,3 script Vito#sc11_lgt 4_M_KHMAN,{
- mes "[Vito]";
- mes "Welcome.";
- if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
- mes "What are you looking for?";
- next;
- .@i = select("Make a new blush for make-up.", "Make a new blush for painting.", "Nothing.");
- mes "[Vito]";
- if (.@i == 1) setarray .@i[1],6121,1,10,100000;
- else if (.@i == 2) setarray .@i[1],6122,2,30,200000;
- else {
- mes "Whenever you need a blush, visit me.";
- mes "See you!";
- close;
- }
- if (countitem(.@i[1])) {
- mes "We offer only one blush to each person.";
- mes "We can't offer extra blushes.";
- close;
- }
- if (countitem(Bamboo_Cut) >= .@i[2] && countitem(Feather) >= .@i[3] && Zeny >= .@i[4]) {
- mes "You brought all what you need.";
- mes "I'm going to exchange the blush I made before.";
- delitem Bamboo_Cut,.@i[2];
- delitem Feather,.@i[3];
- Zeny -= .@i[4];
- getitem .@i[1],1; //Makeover_Brush,Paint_Brush
- close;
- }
- mes "For blush to "+((.@i[0] == 1)?"make up":"paint");
- mes "you need "+.@i[2]+" Bamboo Cut,";
- mes .@i[3]+" Feather, and "+.@i[0]+"00,000 zeny.";
- close;
- }
- mes "It's the shadow workplace.";
- next;
- switch(select("Where is the paint?", "Where is the manager?")) {
- case 1:
- mes "[Vito]";
- mes "Paint?";
- mes "Ask the assistant standing over there.";
- close;
- case 2:
- mes "[Vito]";
- mes "The man standing in front of the counter is the manager.";
- close;
- }
-}
-
-//== Warp Portal ===========================================
-tha_t01,149,228,0 script #shadowc02 WARPNPC,2,2,{
- end;
-OnTouch:
- mes "You can feel weird power.";
- if (BaseJob == Job_Rogue && job_sha == 27) {
- mes "You are getting dizzy.";
- close2;
- warp "job3_sha01",71,36;
- end;
- }
- mes "You don't know what it is.";
- close;
-}
-
-//== Quest Mob Spawn =======================================
-tur_dun03,0,0,0,0 monster Shadow of Deception 2076,1,1000,0,0
-ice_dun02,0,0,0,0 monster Shadow of Illusion 2077,1,1000,0,0
-niflheim,0,0,0,0 monster Shadow of Pleasure 2078,1,1000,0,0