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Diffstat (limited to 'npc/re/jobs/3-2/shadow_chaser.txt')
-rw-r--r-- | npc/re/jobs/3-2/shadow_chaser.txt | 2506 |
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diff --git a/npc/re/jobs/3-2/shadow_chaser.txt b/npc/re/jobs/3-2/shadow_chaser.txt new file mode 100644 index 000000000..4f0fd02b6 --- /dev/null +++ b/npc/re/jobs/3-2/shadow_chaser.txt @@ -0,0 +1,2506 @@ +//===== rAthena Script ======================================= +//= Shadow Chaser Job Quest +//===== By: ================================================== +//= Muad_Dib +//===== Current Version: ===================================== +//= 1.3 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= [Official Conversion] +//= Job change Quest from Rogue / Stalker -> Shadow Chaser. +//===== Additional Comments: ================================= +//= 1.0 First Version. [ultragunner, Oshinoke] +//= 1.1 Standardized. [Euphy] +//= 1.2 Updated dialogue. [Joseph] +//= 1.3 Updated to official script. [Euphy] +//============================================================ + +morocc,156,70,3 script Girl#sc00 93,3,3,{ + mes "[Girl]"; + if (BaseJob == Job_Rogue) { + if (job_sha == 0) { + if (BaseLevel < 99 || JobLevel < 50) { + mes "You're not ready."; + close; + } + mes "Hey? Stop!"; + mes "Aren't you interested in hearing a funny story?"; + next; + select("What story?"); + mes "[Girl]"; + mes "Have you been to the guild recently?"; + mes "Some interesting things have happened lately."; + mes "Maybe new guests..."; + next; + mes "[Girl]"; + mes "I heard it has to do with something called a Shadow Chaser."; + mes "You should go and check it out."; + next; + mes "[Girl]"; + mes "Every time they visit us, they are on new missions."; + mes "What missions are they doing I wonder?"; + set job_sha,1; + close; + } else if (job_sha == 1) { + mes "If you have any interest... just go!"; + mes "Do you know where the guild is?"; + next; + mes "[Girl]"; + mes "It is in a fortress under Pharos lighthouse."; + mes "Sigh...."; + mes "You must visit there!"; + close; + } else { + mes "Wow, you look busy."; + mes "Have you heard that there are visiters?"; + mes "They're on a treasure hunt!"; + next; + mes "[Girl]"; + mes "It must be fun."; + mes "I wanna try!"; + close; + } + } + mes "Eh?"; + mes "I don't have anything for you..."; + close; +OnTouch: + if (BaseJob == Job_Rogue && BaseLevel > 98 && JobLevel > 49 && job_sha == 0) { + mes "[Girl]"; + mes "Hey? Stop!"; + mes "Aren't you interested in hearing a funny story?"; + close; + } + end; +} + +in_rogue,376,100,5 script Guild Member#sc01 828,{ + if (BaseJob == Job_Rogue) { + if (job_sha < 2) { + set @job_sha,0; + OnDialogue: + mes "[Vin]"; + mes "Ah? What's this?"; + mes "Lotte, you know what this means?"; + next; + mes "[Lotte]"; + mes "Hmm '3847147298' this is the only thing I've used on..."; + mes "Then, why'd they use numbers to name the villages?"; + next; + mes "[Lotte]"; + mes "Vin! This is crap!"; + next; + mes "[Vin]"; + mes "What?"; + next; + if (BaseLevel == 99) { + mes "[Scary man]"; + mes "Hey there?"; + next; + switch(select("Me?:Sorry, I am busy...")) { + case 1: + mes "[Scary man]"; + mes "Yes! You there!"; + mes "Let me introduce myself to you."; + mes "My name is Urupa."; + mes "If you are interested, could you come over here?"; + if (@job_sha == 1) { + set job_sha,1; + set @job_sha,0; + } + close; + case 2: + mes "[Scary man]"; + mes "What? You're just going to give up like that?"; + mes "So disappointing..."; + close; + } + } + mes "[Scary man]"; + mes "You are supposed to figure this one out!"; + mes "But you are still so... weak."; + close; + } else { + mes "[Vin]"; + mes "Yes..."; + mes "Sooner or later I'll solve it myself if I dare to get the map...!"; + close; + } + } else if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) { + mes "[Vin]"; + mes "Huh! This is a Shadow Chaser!"; + mes "How unbelievable!"; + mes "But it seems familiar doesn't it?"; + next; + mes "[Vin]"; + mes "Hmm......"; + mes ".........."; + mes "Oh my! I can't remember...!"; + close; + } + mes "[Vin]"; + mes "Ah? Who's there?"; + mes "We are flooded with guests today..."; + close; +} + +in_rogue,379,99,1 script Guild Member#sc02 747,{ + if (BaseJob == Job_Rogue) { + if (job_sha < 2) { + set @job_sha,1; + doevent "Guild Member#sc01::OnDialogue"; + end; + } + mes "[Lotte]"; + mes "What?"; + mes "Damn..."; + next; + mes "[Lotte]"; + mes "I just hate numbers!"; + close; + } else if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) { + mes "[Lotte]"; + mes "Wow!"; + mes "You are the one!"; + mes "Just extraordinary smart and emotionally advanced..."; + next; + mes "[Lotte]"; + mes "SHADOW CHASER!"; + mes "Wow when could I become one."; + close; + } + mes "[Lotte]"; + mes "I don't need anything."; + close; +} + +in_rogue,379,101,3 script Scary Man#sc03 810,{ + if (job_sha == 0) { + if (BaseJob == Job_Rogue && BaseLevel > 98 && JobLevel > 49) { + mes "[Scary man]"; + mes "Oh you are so talented?"; + mes "Now I have one interesting quetion! Do you want it solved?"; + next; + mes "[Urupa]"; + mes "My name is Urupa."; + mes "If you have anything interesting just challenge it."; + set job_sha,1; + close; + } + mes "[Scary man]"; + mes "What's your business?"; + mes "I don't have anything to do with you."; + mes "I don't care for people like you. I just deal with the extraordinary."; + close; + } else if (job_sha == 1) { + mes "[Urupa]"; + mes "We give a quiz and nobody has yet to solve it."; + mes "You want it to be solved?"; + mes "This is a code."; + mes "Look at it."; + next; + mes "- The message is -"; + mes "- written in a cipher. -"; + mes "The mission seems to be to break the code..."; + next; + mes "[Urupa]"; + mes "This is the code."; + mes "It is just numbering a cipher to make the message make sense."; + mes "For example..."; + next; + callsub L_Code,1; + mes "[Urupa]"; + mes "Now here's what needs to be to solved."; + mes "Decipher the code and go where it tells you..."; + next; + callsub L_Code,2; + next; + mes "[Urupa]"; + mes "So write this down!"; + mes "I expected that you would take this adventure!"; + set job_sha,2; + setquest 7160; + close; + } else if (job_sha == 2) { + mes "[Urupa]"; + mes "You want one more explanation?"; + mes "Or do you just want the code?"; + next; + switch(select("More explanation.:Get the code.")) { + case 1: + callsub L_Code,1; + mes "[Urupa]"; + mes "Now it's up to you!"; + mes "So go! Go!"; + close; + case 2: + mes "[Urupa]"; + mes "Let me show you the code again..."; + next; + callsub L_Code,2; + close; + } + } else if (job_sha > 2 && job_sha < 31) { + mes "[Urupa]"; + mes "Ok, have you solved it yet?"; + mes "Good luck!"; + close; + } else if (job_sha == 31) { + mes "[Urupa]"; + mes "You have just become a Shadow Chaser."; + mes "The quizzes are for collecting the right people..."; + close; + } + mes "[Urupa]"; + mes "Nothing special?"; + mes "As you see... I am ok here!"; + close; +L_Code: + if (getarg(0) == 1) { + mes "[Urupa]"; + mes "3511543433"; + mes "This means PAYON."; + next; + mes "[Urupa]"; + mes "The numbers have to be paired."; + mes "3511543433"; + mes "35 11 54 34 33 breaks down into 5 pairs!"; + next; + mes "[Urupa]"; + mes "So the pairs mean:"; + mes "35 - P, 11 - A,"; + mes "54 - Y, 34 - O, 33 - N."; + next; + mes "[Urupa]"; + mes "Here are the numbers all in a row."; + mes "33, 34, 35!"; + mes "N , O , P ?"; + next; + } else { + mes "Here we go!"; + next; + mes "^4d4dff"; + mes "43231114345243"; + mes "11441531241542"; + mes "2433"; + mes "3542343344154211"; + mes "^000000"; + next; + mes "[Urupa]"; + mes "Could you do that?"; + mes "If you visit there, you might be surprised..."; + } + return; +} + +s_atelier,65,123,5 script Manager#sc04_prt 903,{ + if (job_sha == 2) { + mes "[Manager]"; + mes "Where's Max!?"; + mes "Damn, there're so many strangers around."; + mes "Hey..."; + next; + switch(select("Show the deciphered code!:...")) { + case 1: + mes "[Manager]"; + mes "Wow, you deciphered it?"; + mes "So, what's the right answer?"; + next; + input .@inputstr$; + if (.@inputstr$ == "shadows atelier in prontera" || .@inputstr$ == "SHADOWS ATELIER IN PRONTERA") { + mes "[Manager]"; + mes "Good."; + mes "You just got it."; + mes "Then why have you come over here?"; + next; + select("The code says here's the one..."); + mes "[Manager]"; + mes "So you are the one."; + mes "Could you wait for a sec'?"; + set job_sha,3; + close; + } + mes "[Manager]"; + mes "Remember to put the code exactly as it should be deciphered."; + mes "Maybe you should try again..."; + close; + case 2: + mes "[Manager]"; + mes "Only allowed for people involved...."; + mes "Could you ask the clerk at the shop?"; + close; + } + } else if (job_sha == 3) { + mes "[Manager]"; + mes "Now let me introduce myself to you!"; + mes "I am Graham, the manager of this shadow gallery..."; + next; + mes "[Graham]"; + mes "You may have already guessed."; + mes "This is an additional facility for rogues."; + mes "We adopt things like art and other historical stuff."; + next; + mes "[Graham]"; + mes "These things are illegal."; + mes "Such things you guys bring us from historical places..."; + mes "Ok."; + next; + mes "[Graham]"; + mes "So we've got to know things like..."; + mes "special codes and information where the treasures are."; + next; + mes "[Graham]"; + mes "We need you guys..."; + mes "So we've asked assistance from the Rogue guild."; + next; + select("Any other places you guys work?"); + mes "[Graham]"; + mes "Ah, yes..."; + mes "We are in Prontera, Juno, Rachel, and Lighthalzen."; + mes "Ok?"; + next; + mes "[Graham]"; + mes "Anyway...."; + mes "We all really want to know where the treasures are."; + mes "So the code is to break into each of those places."; + next; + mes "[Graham]"; + mes "You seem like the right one."; + mes "So I will give you the code."; + mes "Please find the treasure!"; + next; + switch(select("No way!:I'll give it a try!")) { + case 1: + mes "[Graham]"; + mes "What the hell?"; + mes "If you are not going to help then I'll just find someone else."; + set job_sha,4; + close; + case 2: + mes "[Graham]"; + mes "You are so powerful!"; + mes "So here..."; + next; + callsub L_Code,0; + close; + } + } else if (job_sha == 4) { + mes "[Graham]"; + mes "Are you interested in it now?"; + next; + switch(select("Not at all.:Hmm, I'll take it.")) { + case 1: + mes "[Graham]"; + mes "Damn it."; + close; + case 2: + mes "[Graham]"; + mes "You are just so picky..."; + mes "Here..."; + next; + callsub L_Code,0; + close; + } + } else if (job_sha == 5) { + mes "[Graham]"; + mes "Did you find something?"; + next; + switch(select("I need an explanation.:What's the code again?")) { + case 1: + mes "[Graham]"; + mes "You are so powerful!"; + next; + callsub L_Code,1; + mes "[Graham]"; + mes "Got it?"; + close; + case 2: + mes "[Graham]"; + mes "I've given you the code."; + mes "So crazy..."; + mes "Don't you have a memo of it?"; + close; + } + } else if (job_sha == 6 || job_sha == 7) { + mes "[Graham]"; + mes "Nothing special...?"; + mes "You've been to places...?"; + mes "There's definetely something."; + next; + mes "Graham seems to know something."; + mes "I'd better go there again."; + close; + } else if (job_sha == 8) { + mes "[Graham]"; + mes "So, any improvements?"; + next; + select("Show him the key."); + mes "[Graham]"; + mes "Deception!"; + mes "You are deceiving me!"; + next; + mes "[Graham]"; + mes "This is all?"; + mes "Only one key."; + mes "How deceptive!"; + mes "Just as I thought, it's a kind of treasure."; + next; + mes "[Graham]"; + mes "You just gave me a shock."; + mes "Ok..."; + mes "The code is kept in galleries."; + next; + mes "[Graham]"; + mes "Ok there's more galleries than this one..."; + mes "Juno and Rachel have the codes..."; + next; + mes "[Graham]"; + mes "This is just what I was guessing."; + mes "The codes kept by other galleries aren't treasures at all..."; + next; + mes "[Graham]"; + mes "Go to Rachel..."; + next; + mes "[Graham]"; + mes "Find the gallery in Rachel..."; + mes "Tell 'em that you just came from Graham and ask for the code."; + next; + mes "[Graham]"; + mes "Ok?"; + mes "Then go there!"; + set job_sha,9; + changequest 7165,7166; + close; + } else if (job_sha == 9) { + mes "[Graham]"; + mes "There're four galleries..."; + mes "Prontera, Rachel, Juno, and Lighthalzen."; + next; + mes "[Graham]"; + mes "One of the codes kept by the galleries is already deciphered."; + mes "It's just one key...."; + next; + mes "[Graham]"; + mes "But here's what I am guessing."; + mes "The codes are linked to each other."; + mes "And the purpose is different for each one."; + next; + mes "[Graham]"; + mes "For example..."; + mes "If one is just a key then the others are things requiring the key."; + next; + mes "[Graham]"; + mes "The key must be for opening the box."; + mes "Can you guess what's inside?"; + next; + select("Umm, treasure?"); + mes "[Graham]"; + mes "YES."; + mes "That's why we're here!"; + next; + mes "[Graham]"; + mes "People think that we are just trading the stuff..."; + mes "But we are here for very special things."; + next; + mes "[Graham]"; + mes "Go to ^4d4dffRachel Gallery^000000 and get the code..."; + mes "They will support you if you explain everything."; + mes "Ok?"; + close; + } else if (job_sha > 9 && job_sha < 30) { + mes "[Graham]"; + mes "How about everything?"; + mes "We are dying to know about the key."; + mes "So you got support from the other galleries."; + close; + } else if (job_sha > 29) { + mes "[Graham]"; + mes "Shadow Chaser!!"; + mes "Ah!"; + next; + mes "[Graham]"; + mes "It's not intentionally decieving..."; + mes "Hahaha!!"; + next; + mes "[Graham]"; + mes "Isn't it interesting?"; + mes "It's more than just taking exams."; + mes "We got to know about you and figured out who you are."; + next; + mes "[Graham]"; + mes "How's my acting?"; + mes "It worked?"; + next; + mes "[Graham]"; + mes "If you need anything just ask them what you want."; + close; + } + mes "[Manager]"; + mes "Only allowed for people involved..."; + mes "Could you ask the clerk at the shop?"; + close; +L_Code: + mes "-note."; + mes "^4d4dff 13 15 18 15 3 3 18 21 9 14^000000"; + mes "key : 0 -"; + next; + select("These are just numbers..."); + mes "[Graham]"; + mes "The only difference from the one from the Rogue Guild is that you don't need to match them in pairs."; + next; + mes "[Graham]"; + mes "Also here's the keyword..."; + mes "This case is key 0."; + next; + mes "[Graham]"; + mes "Let's see. For example."; + mes "13 15 18 15 3 3 18 21 9 14 ="; + mes "M O R O C C R U I N"; + next; + mes "[Graham]"; + mes "Look at this... C = 3."; + mes "C is the third letter right?"; + next; + mes "[Graham]"; + mes "Do you get it?"; + mes "But this won't be given with keyword 0. When I give you the keyword you can figure it out for yourself."; + next; + if (getarg(0)) return; + mes "[Graham]"; + mes "Now let's move on to the mission."; + mes "Here's the cipher..."; + next; + set .@key01, rand(3,5); + set .@a, 1 + .@key01; + set .@b, 2 + .@key01; + set .@d, 4 + .@key01; + set .@e, 5 + .@key01; + set .@f, 6 + .@key01; + set .@h, 8 + .@key01; + set .@i, 9 + .@key01; + set .@l, 12 + .@key01; + set .@n, 14 + .@key01; + set .@o, 15 + .@key01; + set .@r, 18 + .@key01; + set .@s, 19 + .@key01; + set .@t, 20 + .@key01; + set .@u, 21 + .@key01; + mes "^4d4dff" + .@b + " " + .@l + " " + .@u + " " + .@e + " "; + mes "" + .@f + " " + .@i + " " + .@r + " " + .@e + " "; + mes "" + .@i + " " + .@n + " "; + mes "" + .@t + " " + .@u + " " + .@r + " " + .@t + " " + .@l + " " + .@e + " "; + mes "" + .@i + " " + .@s + " " + .@l + " " + .@a + " " + .@n + " " + .@d + " "; + mes "" + .@t + " " + .@h + " " + .@i + " " + .@r + " " + .@d + " "; + mes "" + .@f + " " + .@l + " " + .@o + " " + .@o + " " + .@r + " "; + mes "key : " + .@key01 + "."; + set job_sha,5; + erasequest 7160; + if (.@key01 == 3) setquest 7161; + else if (.@key01 == 4) setquest 7162; + else if (.@key01 == 5) setquest 7163; + next; + mes "[Graham]"; + mes "Just take it."; + mes "I have a bad memory."; + mes "You have all the information so you are on your own now."; + next; + mes "[Graham]"; + mes "Once you get something come over here."; + next; + mes "- You take the memo from Graham."; + mes "Don't forget it! -"; + close; +} + +s_atelier,168,65,5 script Manager#sc08_ra 923,{ + if (job_sha < 10) { + mes "[Manager]"; + mes "Who are you?"; + mes "This place isn't for you."; + next; + if (job_sha < 9) { + mes "[Manager]"; + mes "What are they doing up there?"; + mes "Bleh..."; + close; + } + switch(select("Give me your password!:I was sent by Graham.")) { + case 1: + mes "[Manager]"; + mes "You need my password?"; + mes "How much would you pay me?"; + next; + mes "[Manager]"; + mes "10 million zeny?"; + mes "Ok I'll take that then!"; + next; + mes "[Manager]"; + mes "Yeah right!"; + mes "Who the hell are you?"; + mes "How dare you just ask for my password?"; + close; + case 2: + mes "[Manager]"; + mes "Graham?"; + mes "Why?"; + next; + if (countitem(6266) == 0) { + mes "You don't seem to have brought it here."; + next; + mes "[Manager]"; + mes "Are you mute?"; + mes "I don't know why Graham sent you here."; + mes "Just go if you don't have any business here!"; + close; + } + mes "[Manager]"; + mes "So this key was sent by him."; + next; + select("No, I found it as the clue."); + mes "[Manager]"; + mes "Ah?"; + mes "So doesn't that mean that one code could be exchanged as a treasure...?"; + next; + select("Maybe."); + mes "[Manager]"; + mes "..........."; + mes "Hmm...."; + next; + mes "[Manager]"; + mes "Hmm..."; + next; + mes "- The manager seems -"; + mes "- to be thinking about -"; + mes "- something. Then he-"; + mes "- hands over a paper. -"; + next; + mes "[Manager]"; + mes "No way."; + mes "Here's the clue."; + mes "Try to find it."; + next; + mes "[Manager]"; + mes "Anyway my name is Paul."; + mes "..........."; + next; + mes "[Paul]"; + mes "Naturally..."; + mes "I've already solved the clue."; + next; + mes "- Here's the paper that -"; + mes "- Paul handed over. -"; + next; + mes "R-E-N-N-N-D"; + mes "L-N-N-W-W-N-D"; + next; + mes "[Paul]"; + mes "Isn't it so simple?"; + mes "What do you think?"; + mes "RENNND / LNNWWND means one thing."; + next; + switch(select("I think I got it.:I have no clue.")) { + case 1: + callsub L_Code,7166; + close; + case 2: + mes "[Paul]"; + mes "What? You don't know it?"; + mes "Then you'd better think about it more."; + mes "It's so easy."; + set job_sha,10; + changequest 7166,7167; + close; + } + } + } else if (job_sha == 10) { + mes "[Paul]"; + mes "So did you get what it means?"; + next; + switch(select("Yes!:No, I don't think so.")) { + case 1: + callsub L_Code,7167; + close; + case 2: + mes "[Paul]"; + mes "Is it that hard?"; + next; + select("I can't do it..."); + mes "[Paul]"; + mes "No way."; + mes "Can I give you a hint?"; + mes "Compass!"; + close; + } + } else if (job_sha > 10 && job_sha < 14) { + mes "[Paul]"; + mes "I've already given you all the info you need."; + next; + mes "[Paul]"; + mes "I've given you one more clue."; + mes "Isn't it enough?"; + next; + mes "[Paul]"; + mes "As you and Graham mentioned."; + mes "Go and find it out."; + next; + mes "[Paul]"; + mes "If you find real things like treasure,"; + mes "come back here."; + close; + } else if (job_sha > 13 && job_sha < 17) { + mes "[Paul]"; + mes "You must find the right place."; + mes "The word is RENNND"; + mes "It's refering the cave East - North - North - North from this Rachel."; + next; + mes "[Paul]"; + mes "L-N-N-W-W-N-D is also same."; + mes "L is for Lighthalzen."; + mes "Lighthalzen - North- North - West - West."; + mes "That's the ice cave."; + next; + mes "[Paul]"; + mes "Is there any improvement!?"; + next; + select("You need to investigate more?"); + mes "[Paul]"; + mes "Really? Ok..."; + mes "No way...."; + mes "We will expect a good result."; + close; + } else if (job_sha == 17) { + mes "[Paul]"; + mes "I am dying to wait for you."; + mes "So what did you find out?"; + next; + select("I found the key.:Hmm..."); + mes "- You hand over the 'Illusion Key' that you found in the ice cave. -"; + next; + mes "[Paul]"; + mes "Illusion! Haha!"; + mes "After deception is illusion!"; + mes "So are you lying to me?"; + next; + mes "[Paul]"; + mes "I can feel how Graham felt it..."; + mes "We don't dare to get that tiny key..."; + next; + mes "[Paul]"; + mes "The young guy in Lighthalzen is quite challenging to deal with..."; + mes "So we'd better request assistance from Haled..."; + next; + mes "[Paul]"; + mes "Hey..."; + mes "If you go to Juno..."; + mes "There's a gallery..."; + next; + mes "[Paul]"; + mes "So could you ask him to get the password?"; + mes "Hmm..."; + next; + mes "[Paul]"; + mes "I feel like the red hair guy in the main gallery is teasing me..."; + mes "Anyway..."; + mes "So I really like to know the password and the identity of the key..."; + next; + mes "[Paul]"; + mes "If Haled isn't supportive..."; + mes "Tell him ^4d4dffI know what you did last summer!^000000"; + mes "You shouldn't be wrong...!?"; + set job_sha,18; + changequest 7172,7173; + close; + } else if (job_sha == 18) { + mes "[Paul]"; + mes "You could ask him to get the key..."; + mes "He will help you if you tell him something..."; + next; + mes "[Paul]"; + mes "If Haled isn't supportive..."; + mes "Tell him ^4d4dffI know what you did last summer!^000000"; + close; + } else if (job_sha > 18 && job_sha < 30) { + mes "[Paul]"; + mes "So you are still looking for the treasure... right?"; + mes "I would look for it..."; + close; + } else if (job_sha == 30) { + mes "[Paul]"; + mes "Now I almost guessed what would happen later..."; + mes "It can't have happened!"; + next; + mes "[Paul]"; + mes "Are you shocked?"; + mes "Don't think worse."; + mes "You could get a good person."; + mes "Hahaha..."; + close; + } + mes "[Paul]"; + mes "Do you need a painting tool?"; + mes "Then you can request that to the assistant."; + mes "We always have it just in case."; + close; +L_Code: + mes "[Paul]"; + mes "Really? Then I don't need to give you the answer."; + mes "Could you interpret the meaning of each letter."; + next; + select("It's kinda the combination of places."); + mes "[Paul]"; + mes "So?"; + next; + select("E-N meaning East - North"); + mes "[Paul]"; + mes "Ok that's good enough."; + mes "Then go and find out."; + next; + mes "[Paul]"; + mes "Memorize this."; + mes "You might need it. It could be a clue for you."; + next; + mes "[Paul]"; + switch(rand(3)) { + case 0: + mes "[ S E E D ]"; + mes "S E E D?"; + set job_sha,11; + changequest getarg(0),7168; + break; + case 1: + mes "[ F O O T ]"; + mes "F O O T?"; + set job_sha,12; + changequest getarg(0),7169; + break; + case 2: + mes "[ C O L D ]"; + mes "C O L D?"; + set job_sha,13; + changequest getarg(0),7170; + break; + } + mes "I don't know what it really means, but it would be helpful to you to figure it out."; + close; +} + +s_atelier,167,129,3 script Manager#sc06_yuno 806,{ + if (job_sha < 19) { + mes "[Manager]"; + mes "What?"; + mes "If you've come here for some money, you are wrong."; + mes "This isn't a pawnshop."; + if (job_sha < 18) close; + next; + select("You are... Haled?"); + mes "[Haled]"; + mes "Hmm? I'm the manager of this workplace in Juno. What's the matter?"; + next; + mes "[Haled]"; + mes "Hmm. You were sent by Graham and Paul?"; + mes "I thought that you just came here to beg for money with fossil pieces."; + next; + mes "[Haled]"; + mes "It's a classic way that poor scholars use."; + mes "Sometimes I buy good stuff so some people know that this is a pawnshop."; + next; + mes "[Haled]"; + mes "Let me hear your story."; + next; + mes "- You explain everything so far and show the key of arrogance. -"; + next; + mes "[Haled]"; + mes "So..."; + mes "I totally understand."; + mes "It's this key's location that"; + mes "shared the informaton!"; + next; + mes "[Haled]"; + mes "Anyway. Two are keys and the treasure that I have to open with this key, what can I do?"; + next; + mes "[Haled]"; + mes "We will investigate Juno's workplace, so give it to me?"; + next; + mes "- Haled doesn't want to cooperate with you."; + mes "Remember what Paul said. -"; + next; + callsub L_Code; + mes "[Haled]"; + mes "So what?"; + mes "He's a wild-eyed person."; + mes "Did you just speak to me in a threatening tone?"; + set job_sha,19; + close; + } else if (job_sha == 19) { + mes "[Haled]"; + mes "What?"; + mes "You want to talk with me?"; + mes "How about you just hand over that key to me?"; + next; + callsub L_Code; + mes "[Haled]"; + mes "What's wrong with you?"; + mes "Are you ok?"; + mes "Paul? What do you want to say?"; + set job_sha,19; + close; + } else if (job_sha == 20) { + mes "[Haled]"; + mes "Got it."; + mes "Ok."; + mes "You need to know where the place with the code is?"; + next; + mes "[Haled]"; + mes "I don't have a choice."; + mes "Listen carefully to this poem."; + next; + mes "[Haled]"; + mes "^4d4dffThe end of thin root of life-giving water."; + mes "It's all of tears and signs of living people."; + mes "They are us but also not us."; + mes "Residents of forgotten night"; + mes "play the waltz of despair^000000."; + next; + mes "[Haled]"; + mes "Do you know where it is?"; + mes "You know where it is right?"; + mes "It's only my opinion, but..."; + mes "It can't be possible..."; + next; + mes "[Haled]"; + mes "Anyway, if you want to do it, go ahead."; + mes "If you know what this poem means."; + next; + mes "[Haled]"; + mes "Of course, if you find something, you have to come back."; + mes "Got it?"; + mes "I'm going to write it down so that you won't forget."; + set job_sha,21; + changequest 7173,7174; + close; + } else if (job_sha == 21) { + mes "[Haled]"; + mes "I won't be surprised with whatever you find."; + mes "You have to find the place that the poem speaks of."; + next; + mes "[Haled]"; + mes "^4d4dffThe end of thin root of life-giving water."; + mes "It's all of tears and signs of living people."; + mes "They are us but also not us."; + mes "Residents of forgotten night"; + mes "play the waltz of despair^000000."; + next; + mes "[Haled]"; + mes "Of course, if you find something, you have to come back."; + mes "Got it?"; + close; + } else if (job_sha > 21 && job_sha < 25) { + mes "[Haled]"; + mes "How's it going?"; + mes "If you find something, you have to come back."; + mes "Don't go to Graham or Paul."; + close; + } else if (job_sha == 25) { + mes "[Haled]"; + mes "Did you find something?"; + next; + select("Show the key of pleasure."); + if (countitem(6268)) { + mes "[Haled]"; + mes "Ha..........akkk."; + mes "Another key?"; + mes "Is it the only key?!"; + next; + mes "[Haled]"; + mes "Then... do I have to ask help from the young man from Lighthalzen?"; + mes "..........."; + mes "Ah..."; + next; + mes "[Haled]"; + mes "I have no choice."; + mes "Go to Lighthalzen with the three keys."; + mes "Meet Vicente who is master of the store in Lighthalzen and tell him everything."; + next; + mes "[Haled]"; + mes "I told you that the old man is persistant and he ruins everything."; + next; + mes "[Haled]"; + mes "You have to have all your facts straight to send information to the guild."; + mes "First you have to work together in one accord."; + next; + mes "[Haled]"; + mes "The thing you find can belong to the workplace."; + mes "It can be shared."; + next; + mes "[Haled]"; + mes "I thought that it was a very simple thing."; + mes "We couldn't share that stuff together."; + next; + mes "[Haled]"; + mes "All of the information that I got from workplace are key."; + mes "There must be something to use three key with."; + next; + mes "[Haled]"; + mes "Anyway it has to do with deceit and pleasure..."; + mes "Is it teasing me..."; + next; + mes "[Haled]"; + mes "Ok. Let me finish."; + mes "Go to Vicente in Lighthalzen."; + set job_sha,26; + changequest 7176,7177; + close; + } + mes "["+strcharinfo(0)+"]"; + mes "I'm sorry."; + mes "I found one more key but I didn't bring it."; + mes "I'll bring it soon."; + close; + } else if (job_sha == 26) { + mes "[Haled]"; + mes "Shadow workplace in Lighthalzen."; + mes "The manager's name is Vicente."; + mes "Tell him everything and get one last information."; + close; + } else if (job_sha > 26 && job_sha < 30) { + mes "[Haled]"; + mes "Hey, you!"; + mes "Was Vicente helpful to you?"; + mes "You have something important..."; + mes "So you have to find out what is it."; + next; + mes "[Haled]"; + mes "Keep trying."; + close; + } else if (job_sha == 30) { + mes "[Haled]"; + mes "Hey, you!"; + mes "What's going on?"; + mes "What? Shadow Chaser?"; + next; + mes "[Haled]"; + mes "Did I know that fact?"; + mes "Sure. I heard a little bit before"; + mes "I used to do work like this."; + next; + mes "[Haled]"; + mes "It's an honor for me to pick a person who belongs to us."; + mes "Just accept that. You are going to be a good Shadow Chaser."; + close; + } + mes "[Haled]"; + mes "I like your face."; + mes "We don't have any special thing."; + mes "An assistant sells some paint and tool."; + close; +L_Code: + mes "["+strcharinfo(0)+"]"; + mes "Paul said..."; + next; + input .@inputstr$; + mes "["+strcharinfo(0)+"]"; + mes "Paul said..."; + mes "'"+.@inputstr$+"' ."; + next; + if (.@inputstr$ == "I know what you did last summer!") { + mes "[Haled]"; + mes "Ekk... He..."; + mes "Knew everything..."; + mes "Hmm..."; + mes "I can help."; + mes "I will cooperate."; + next; + mes "[Haled]"; + mes "I need some time to collect my thoughts."; + mes "Wait for me a bit."; + set job_sha,20; + close; + } + return; +} + +s_atelier,25,75,3 script Manager#sc10_lgt 899,{ + if (job_sha < 26) { + mes "[Manager]"; + mes "You are?"; + mes "Sorry, but we don't trade old art goods."; + mes "If you neeed something, then ask an assistant."; + close; + } else if (job_sha == 26) { + mes "[Vicente]"; + mes "Welcome."; + mes "I've been waiting for you."; + next; + select("For me?"); + mes "[Vicente]"; + mes "I wondered when you would visit."; + mes "I've been waiting a long time for you."; + mes "Huhu..."; + next; + mes "[Vicente]"; + mes "How were Graham,Paul and Haled?"; + mes "They are not easy people to deal with huh?"; + next; + select("You know everything?"); + mes "[Vicente]"; + mes "Sure."; + mes "They ignore me because they think that I'm too young."; + mes "As if they were all perfect. HahahaHah..."; + next; + mes "[Vicente]"; + mes "Did you bring all of the keys?"; + mes "There should be three."; + mes "You came here to find out how to use them I assume, right?"; + next; + select("Yeah, you're right!"); + mes "[Vicente]"; + mes "You don't have to be surprised."; + mes "I can't find how long it took for those three men to investigate before."; + mes "I already finished my work."; + next; + mes "[Vicente]"; + mes "When I went to the final location I found a stone statue."; + mes "But it needs to have key."; + next; + mes "[Vicente]"; + mes "Even Three."; + mes " "; + mes "(Vicente smiles)"; + next; + mes "[Vicente]"; + mes "At first, the information that was given from the guild means only one thing."; + mes "Because of the saying that they respect the right of our possessions,"; + mes "we shared our information."; + next; + mes "[Vicente]"; + mes "So we had to wait for it."; + mes "I thought the last man would never give it to me..."; + next; + mes "[Vicente]"; + mes "They thought I wanted to have the treasure for myself."; + mes "So that's why I've just been waiting for you."; + next; + mes "[Vicente]"; + mes "Then let's make a point!"; + mes "Do you know thanatos tower?"; + next; + switch(select("Sure.:The tower of death?")) { + case 1: + mes "[Vicente]"; + mes "You know that."; + mes "Then you can understand easily."; + next; + break; + case 2: + mes "[Vicente]"; + mes "Yes, that tower in northen Juno."; + mes "There are huge monsters there."; + next; + break; + } + mes "[Vicente]"; + mes "You told me that you went to the final place with the information?"; + mes "That's the Thanatos Tower."; + next; + mes "[Vicente]"; + mes "Fortunately, the location is the 1st floor of that tower."; + mes "So I'm going to tell what you have to do."; + next; + mes "[Vicente]"; + mes "At the 1st floor of thanatos tower, there are members from the Rekenber Corporation."; + mes "Go north from their desk..."; + next; + mes "[Vicente]"; + mes "And you can find stairs and a location where light comes out of."; + mes "That's the location of the information that I have."; + next; + mes "[Vicente]"; + mes "Now you know the location you have to go to with the three keys."; + mes "Find out the secret of the stone statue."; + next; + mes "[Vicente]"; + mes "You can't imagine what kind of things you might find."; + mes "That's the final destination of all of the keys."; + set job_sha,27; + changequest 7177,7178; + next; + mes "[Vicente]"; + mes "Good luck."; + close; + } else if (job_sha == 27) { + mes "[Vicente]"; + mes "Listen carefully."; + mes "The location you need to find is"; + mes "north from middle of thanatos 1st floor."; + mes "You can find stairs and a location where light comes out."; + next; + mes "[Vicente]"; + mes "If you find something, come back here."; + mes "Actually, I want to get the key from you, but..."; + next; + mes "[Vicente]"; + mes "I just respect your opinion."; + mes "If you find something, come back here. Got it?"; + close; + } else if (job_sha == 28) { + mes "[Vicente]"; + mes "You are back?"; + mes "Find anything?"; + next; + switch(select("Throw the brush.:Grab him by the collar.:Drop the brush.")) { + case 1: + mes "[Vicente]"; + mes "Hey, what are you doing?"; + mes "This brush..."; + mes "Is this the treasure hidden in the Thanatos Tower?"; + next; + mes "Vicente looks surprised after taking a look at it."; + next; + break; + case 2: + mes "[Vicente]"; + mes "What's wrong with you?"; + mes "You can tell me more details?"; + next; + mes "Vincente looks surpised after taking a look at it."; + next; + mes "[Vicente]"; + mes "Is this the treasure hidden in the Thanatos Tower?"; + next; + break; + case 3: + mes "[Vicente]"; + mes "What the matter?"; + mes "Are you ok?"; + next; + mes "Vicente looks at me with a surprised face."; + next; + select("Point at the brush."); + mes "[Vicente]"; + mes "Is this the treasure hidden in the Thanatos Tower?"; + next; + mes "Vincente looks surpised after taking a look at it."; + next; + break; + } + mes "[Vicente]"; + mes "Haha!!"; + mes "Ahahahaha!!!!!"; + mes "I got it now!"; + mes "Congratulations."; + next; + mes "[Vicente]"; + mes "It's treasure."; + mes "You found a big treasure!"; + mes "Talk to me for bit, won't you?"; + next; + mes "[Vicente]"; + mes "There is someone who has been waiting for you."; + mes "He's been waiting for someone to bring this brush back."; + mes "Let's go inside."; + set job_sha,29; + erasequest 7179; + close; + } else if (job_sha == 29 || job_sha == 30) { + mes "[Vicente]"; + mes "I'm going to listen to your story."; + close; + } + mes "[Vicente]"; + mes "I'm expecting your work from now on."; + mes "You must be a good Shadow Chaser."; + mes "I'm sure of it."; + close; +} + +s_atelier,73,65,3 script Vicente#sc12_lgt 899,{ + mes "[Vicente]"; + if (job_sha < 29) { + mes "If you don't have anything special to do here, you'd better leave."; + mes "No trespassing."; + close; + } else if (job_sha == 29) { + mes "This way."; + mes "He's been waiting for you a while."; + mes "Not me, Dumk."; + close; + } else if (job_sha == 30) { + mes "Dumk wants to have you as a Shadow Chaser."; + mes "Big news right?"; + close; + } else if (job_sha == 31) { + mes "I'm expecting your work from now on."; + mes "You must be a good Shadow Chaser."; + mes "I'm sure of it."; + close; + } + mes "I don't have any special reason to visit here."; + mes "An assistant sells tools and paint."; + close; +} + +s_atelier,70,66,4 script Dumk#sc13_lgh 481,{ + if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) { + mes "[Dumk]"; + mes "What is it?"; + mes "Have you been enjoying your new skills?"; + next; + mes "[Dumk]"; + mes "If you want to improve your skills, you have to seek out new uses for paint."; + next; + mes "[Dumk]"; + mes "Don't forget."; + mes "We are Shadow Chasers."; + mes "Huhu..."; + mes "HuhuHuhu..."; + close; + } + if (checkweight(1201,4) == 0) { + mes "- You can't continue on in this quest because you are overweight. -"; + close; + } + if (ismounting()) { + mes "[Dumk]"; + mes "Who is this guy? Why should he sit in front of me so high?"; + mes "Although I do not know why you riding on it, but here is in door,"; + mes "That is no danger to rely on animals to escape, so you please get down!"; + close; + } + if (BaseJob == Job_Rogue) { + if (job_sha < 29) { + mes "[Dumk]"; + mes "Vicente. No Soliciting."; + next; + mes "[Vicente]"; + mes "A solicitor?"; + mes "I don't think so. He's our colleage."; + next; + mes "[Dumk]"; + mes "...Ah?"; + close; + } + if (BaseLevel < 99 || JobLevel < 50 || SkillPoint != 0) { + mes "[Dumk]"; + mes "You are still green!"; + mes "Did you expect that you can learn the dark arts with your ability?"; + mes "You are wrong!"; + next; + mes "[Vicente]"; + mes "Haha..."; + mes "Please, understand. Dumk has very bad communication skills."; + mes "Even doesn't talk to anyone who isn't a high enough level."; + next; + mes "[Vicente]"; + mes "And as person who isn't not ready."; + mes "^4d4dffYou maybe are not ready for him^000000."; + next; + mes "[Dumk]"; + mes "You talk too much."; + mes "Heh."; + next; + mes "[Vicente]"; + mes "- He is pleased. -"; + mes "Hey."; + mes "He could be ashamed."; + close; + } + if (job_sha == 29) { + mes "[Dumk]"; + mes "It's you? You are the one who found the brush?"; + next; + select("Show the brush to him."); + if (countitem(6269)) { + mes "[Dumk]"; + mes "That's it."; + mes "Did you find it by yourself?"; + next; + switch(select("Yes.:With my friends")) { + case 1: + mes "[Dumk]"; + mes "Hmm..."; + mes "You have a high ability."; + mes "Breaking the codes should have been tough."; + mes "But it wasn't for you."; + next; + break; + case 2: + mes "[Dumk]"; + mes "Hmm..."; + mes "That's your other skill."; + mes "People who have no friends must be lonely."; + next; + mes "[Dumk]"; + mes "To us, relationships are very important."; + mes "You get more people, you get more help."; + next; + break; + } + mes "[Dumk]"; + mes "It's time to introduce myself."; + mes "I'm Dumk."; + next; + select("You are..."); + mes "[Vicente]"; + mes "Chicken! How about the chicken for this supper?"; + next; + mes "[Dumk]"; + mes "Why chicken?"; + mes "Why are you interrupting?"; + mes "You wanna be fired?"; + next; + mes "[Vicente]"; + mes "Sorry..."; + mes " "; + mes "(He turns to you and says it's taboo to talk about chicken.)"; + next; + mes "[Dumk]"; + mes "Anyway, let's make a point."; + mes "You."; + mes "Will you yield to the will of the brush?"; + next; + select("Yield to? What?"); + mes "[Dumk]"; + mes "This brush was used by the master."; + mes "Paintings by him have mysterious power."; + next; + mes "[Dumk]"; + mes "I can't tell you the root of the power."; + mes "Someday you will find out."; + mes "He sublimates power through the medium of his paintings."; + next; + select("I don't get it...?"); + mes "[Dumk]"; + mes "We walk in darkness without moonlight."; + mes "And find out our shining days are over."; + next; + mes "[Dumk]"; + mes "We follow to other shadows"; + mes "and we can be real"; + mes "Shadow Chasers!"; + next; + select("What are you talking about?"); + mes "[Vicente]"; + mes "He suggests that you become a Shadow Chaser."; + next; + mes "[Vicente]"; + mes "In our guild, there is a special group that have unique skills."; + mes "They are Shadow Chasers."; + mes "They usually hide ther figure and they think they are different from others."; + next; + mes "[Dumk]"; + mes "Don't be so sarcastic, Vicente!"; + mes "I told you."; + mes "You are qualified to be a Shadow Chaser!"; + next; + mes "[Dumk]"; + mes "Give that brush to me."; + mes "I need it again."; + mes "I'm so thirsty."; + mes "Wait a minute."; + delitem 6269,1; //Master_Brush + set job_sha,30; + close; + } + mes "[Dumk]"; + mes "Let me see..."; + mes "Did you bring the brush?"; + next; + mes "[Dumk]"; + mes "What are you doing?"; + mes "Show me the brush?"; + mes "You didn't bring it?"; + mes "You are not very careful..."; + close; + } else if (job_sha == 30) { + mes "[Dumk]"; + mes "So, do you want me to keep talking about Shadow Chasers?"; + next; + switch(select("What is a Shadow Chaser?:Change me to Shadow Chaser.:I'll come back later.")) { + case 1: + mes "[Dumk]"; + mes "Most spells are exclusively for Wizards and their kind."; + mes "But Knight has since been able to use a kind of magic with things called Runes."; + next; + mes "[Dumk]"; + mes "So we tried finding a medium for spells that suit our characteristics."; + next; + mes "[Dumk]"; + mes "So finally..."; + mes "We found paint!"; + next; + mes "[Dumk]"; + mes "Paint gives us lots of feelings."; + mes "We can feel peaceful and happy or it can give us feelings of sorrow and fear."; + next; + mes "[Dumk]"; + mes "We use that to harness the different emotions of people and exploit them when they're most vulnerable."; + next; + mes "[Dumk]"; + mes "The effects on our enemies are similar to that of magic spells."; + next; + mes "[Dumk]"; + mes "For instance, this power could be used to create blackholes to make your enemies vanish."; + next; + mes "[Dumk]"; + mes "So if you want to have that power then you must have artistry."; + next; + mes "[Dumk]"; + mes "You have to be a trendsetter when it comes to fashion!"; + mes "The ability to understand art!"; + mes "You should have everything."; + next; + select("Then what is the Master Brush?"); + mes "[Dumk]"; + mes "Ah?"; + mes "That was a brush who was a master of dark arts."; + mes "Now we are looking for someone who can be a Shadow Chaser."; + next; + mes "[Dumk]"; + mes "This is a kind of game."; + mes "If there is someone who wants to become a Shadow Chaser,"; + mes "we just start the process to find this brush."; + next; + mes "[Dumk]"; + mes "We put the codes to make sure that you can think outside of the box."; + mes "Did you have fun?"; + close; + case 2: + mes "[Dumk]"; + mes "You decided!"; + mes "As your case, you can master the art of psychological warfare using paint!"; + mes "The art created is beautiful but dangerous."; + next; + mes "[Dumk]"; + mes "We use paint as a medium for spells."; + mes "We use that to harness the different emotions of people and exploit them when they're most vulnerable."; + next; + mes "[Dumk]"; + mes "For instance, this power could be used to create black holes to make your enemies vanish."; + next; + mes "[Dumk]"; + mes "So if you want to have that power then you must have artistry."; + next; + mes "[Dumk]"; + mes "You have to be a trendsetter when it comes to fashion!"; + mes "The ability to understand art!"; + mes "You should have everything."; + next; + mes "[Dumk]"; + mes "You performed your duties diligently and found the brush."; + mes "So you are qualified to be a Shadow Chaser."; + next; + mes "[Dumk]"; + mes "Congratulations."; + mes "Welcome to your new life."; + jobchange roclass(eaclass()|EAJL_THIRD); + getitem 6121,1; //Makeover_Brush + getitem 6122,1; //Paint_Brush + set job_sha,32; + getitem 2795,1; //Green_Apple_Ring + getitem 5750,1; //Shadow_Handicraft + next; + mes "[Dumk]"; + mes "It's a fashionable uniform."; + mes "It uses patterns of leopard and feathers"; + mes "The fashion world will be shocked."; + next; + mes "[Dumk]"; + mes "This shadow peacock I designed myself."; + mes "It's too hard to create something that absorbs my art sense."; + mes "Then about this part..."; + next; + mes "Dumk keeps talking about fashion, art sense, paint and feeling."; + mes "He's obviously in his own world."; + next; + select("About this brush..."); + mes "[Vicente]"; + mes "Ah, I'll expain."; + mes "We need tools for painting."; + next; + mes "[Vicente]"; + mes "The make-up brush is used for face painting."; + mes "You can get paint from the workplace."; + next; + mes "[Vicente]"; + mes "The paint brush is used for painting big spaces."; + mes "You can get paint from the workplace too."; + next; + mes "[Vicente]"; + mes "Don't you remember the location of the workplace?"; + mes "Juno, Prontera, Rachel and Lighthalzen."; + next; + mes "[Vicente]"; + mes "If you need paint, go to an assistant."; + mes "^4d4dffIf you don't have any tools, you can use skill needed paints.^000000"; + next; + mes "[Vicente]"; + mes "Congratulations to be our person."; + close; + case 3: + mes "[Dumk]"; + mes "What?"; + mes "Why not?"; + mes "You don't want to be a Shadow Chaser?"; + mes "I can teach you so much about painting."; + next; + mes "[Dumk]"; + mes "You really won't understand until you become one."; + next; + mes "[Dumk]"; + mes "Don't you want to learn how to harness a power stronger than what you know?"; + mes "...."; + next; + mes "Dumk seemed to be dissapointed because I didn't answer him."; + close; + } + } + } + mes "[Dumk]"; + mes ".........."; + mes "Heh."; + next; + mes "[Vicente]"; + mes "I'm sorry."; + mes "He is not interested in other people."; + mes "But you can't enter this space."; + mes "You can get tools at the store."; + close; +} + +// Flames +//============================================================ +tur_dun03,38,209,1 script Blue Flame#sc_f01 802,{ + if (job_sha == 5) { + mes "A blue flame is roaring."; + mes "The deciphered code means..."; + next; + input .@inputstr$; + set .@dap01$, "blue fire in turtle island third floor"; + set .@dap02$, "BLUE FIRE IN TURTLE ISLAND THIRD FLOOR"; + if (.@inputstr$ != .@dap01$ && .@inputstr$ != .@dap02$) { + mes "["+strcharinfo(0)+"]"; + mes "What was it?"; + mes "I guess I have to make sure I don't use any capital letters."; + close; + } + mes "["+strcharinfo(0)+"]"; + mes "^4d4dff"+.@inputstr$+"^000000"; + mes "It's clearly pointing to this."; + next; + mes "You just murmur the sentence when the flame begins growing."; + next; + mes "[Unknown voice]"; + mes "Hm? Someone is coming?"; + mes "You are the one who wants to have my treasure?"; + mes "But your limitation is over."; + next; + mes "The flame is talking."; + mes "The voice is snake-like."; + mes "In the middle of blue flame, there are two marble eyes."; + next; + select("Pick it up."); + mes "[Unknown voice]"; + mes "You are in a hurry."; + mes "Hahaha, humans usually do things like that."; + mes "They can't see the truth."; + next; + mes "[Unknown voice]"; + mes "How about you?"; + mes "I don't expect that you will do harm to this blue flame."; + mes "It's the only one with two..."; + next; + select("Who are you?"); + mes "[Shadow of Deception]"; + mes "Me? I'm a deception."; + mes "I sneer at people who are stupid."; + mes "I laugh behind their backs."; + mes "HahaHaha..."; + next; + mes "The Blue Flame is growning and rolling."; + mes "They seem to be related."; + set job_sha,6; + setquest 7164; + if (checkquest(7161) >= 0) erasequest 7161; + if (checkquest(7162) >= 0) erasequest 7162; + if (checkquest(7163) >= 0) erasequest 7163; + close; + } else if (job_sha == 6) { + if (checkquest(7164,HUNTING) == 2) { + mes "It looks like the blue flame is under the limitation."; + mes "You can't feel that rolling effect of a spell like before."; + next; + select("Pick up the marbles."); + mes "When you pick them up, you can feel that your weight is lightened."; + set job_sha,7; + erasequest 7164; + close2; + warp "job3_sha01",22,82; + end; + } + mes "The flame is still rolling with a strong spell."; + mes "You have to cut the relation with it."; + close; + } else if (job_sha == 7) { + mes "It looks like the blue flame is under the limitation."; + mes "You can't feel that rolling effect of a spell like before."; + next; + select("Pick up the marbles."); + mes "When you pick it up, you can feel that your weight is lightened."; + close2; + warp "job3_sha01",22,82; + end; + } + mes "The flame is rolling."; + close; +} + +ice_dun02,206,223,1 script Red Flame#sc_f02 802,{ + if (job_sha < 11) { + mes "An unknown red flame is roaring."; + close; + } else if (job_sha > 10 && job_sha < 14) { + mes "The red flame is roaring."; + mes "It changed to a woman in black."; + next; + mes "[Woman in black]"; + mes "Can you hear me?"; + mes "Huhu."; + mes "Can you see me?"; + next; + mes "[Woman in black]"; + mes "You are the chosen one?"; + mes "You can know that."; + mes "There is a soul that is the same as me."; + next; + mes "[Woman in black]"; + mes "I'm a shadow."; + mes "A wandering shadow."; + mes "Sad soul."; + mes "A shadow of illusion without truth."; + next; + mes "[Shadow of Illusion]"; + mes "What do you want?"; + mes "Do you want treasure?"; + mes "Then pick it up."; + mes "Tear my soul and"; + mes "show the truth."; + set job_sha, job_sha+3; + setquest 7171; + close; + } else if (job_sha == 14 || job_sha == 15 || job_sha == 16) { + if (checkquest(7171,HUNTING) == 2) { + mes "You can't feel the soul from the flame."; + mes "When you go closer, you can't see well because of darkness."; + close2; + warp "job3_sha01",22,33; + end; + } + mes "[Shadow of Illusion]"; + mes "Huhu."; + mes "What's wrong?"; + mes "You couldn't find the half of my soul?"; + mes "Huhu..."; + next; + mes "[Shadow of Illusion]"; + mes "Ah, hurry and give me rest."; + mes "I want to die softly."; + mes "I want to give up the phony life."; + next; + mes "[Shadow of Illusion]"; + mes "Huhu..."; + mes "When the false shadow is gone, you can see the truth."; + mes "Please, tear the false to dazzle who are blind..."; + mes "Without any trace..."; + close; + } + mes "The flame is rolling."; + mes "You can't see well because of the light of ice."; + close; +} + +niflheim,230,276,1 script Red Flame#sc_f03 802,{ + if (job_sha < 21) { + mes "That's a mysterious flame."; + mes "It looks like cursing."; + mes "Go away form that."; + close; + } + else if (job_sha == 21) { + mes "["+strcharinfo(0)+"]"; + mes "The poem that Haled told me was pointing to Niflheim."; + mes "There is a flame that looks like the one from turtle island and ice dungeon."; + next; + mes "["+strcharinfo(0)+"]"; + mes "The end of living tree's roots."; + mes "Tears of all living people."; + mes "Sign of all dead people."; + next; + mes "["+strcharinfo(0)+"]"; + mes "They are us but also not us."; + next; + mes "[Someone's voice]"; + mes "They are us but also not us."; + next; + mes "[Someone's voice]"; + mes "Residents of the night forgotten..."; + next; + select("Who is playing that?"); + mes "[Someone's voice]"; + mes "Who is playing the waltz of desperation?"; + mes "....."; + next; + mes "[Someone's voice]"; + mes "Ha..."; + mes "You came here to dig the secret of death."; + mes "Can you play the waltz of death for me?"; + next; + mes "[Someone's voice]"; + mes "I don't to be subject to restraint"; + mes "and be with sign of dead people."; + next; + mes "[Shadow of Pleasure]"; + mes "I'm a shadow."; + mes "I show that best of the pleasure in this world."; + mes "Illusions such that you don't want to be awaken from the dream."; + next; + mes "[Shadow of Pleasure]"; + mes "The soul got tangled by cold chains"; + mes "I can't see the dream"; + mes "and the shadow lost the pleasure that will be lasting forever."; + next; + mes "[Shadow of Pleasure]"; + mes "Please, help me."; + mes "Give me two hands to"; + mes "escape from here!"; + next; + mes "[Shadow of Pleasure]"; + mes "Can you stifle me with two hands?"; + mes "The other side of my senses"; + mes "gas for breath."; + next; + mes "[Shadow of Pleasure]"; + mes "That's the evidence that I live."; + mes "That's the evidence that I cross over the line."; + mes "With start of life"; + mes "the last pleasure."; + next; + mes "[Shadow of Pleasure]"; + mes "Show me the"; + mes "sweet death."; + next; + mes "The flame is dying."; + mes "You should handle the shadow of pleasure."; + set job_sha,22; + erasequest 7174; + setquest 7175; + close; + } else if (job_sha == 22) { + if (checkquest(7175,HUNTING) == 2) { + mes "You can't feel the soul from the flame."; + mes "When you go closer, you can't see well because of darkness."; + set job_sha,23; + erasequest 7175; + close2; + warp "job3_sha01",73,87; + end; + } + mes "You can feel a strong soul in the flame."; + mes "You should handle the shadow of pleasure."; + close; + } else if (job_sha == 23 || job_sha == 24) { + mes "You can't feel the soul from the flame."; + mes "When you go closer, you can't see well because of darkness."; + close2; + warp "job3_sha01",73,87; + end; + } + mes "There is a flame."; + mes "You can't feel anything from it."; + close; +} + +// Boxes +//============================================================ +job3_sha01,22,78,0 script ????#keybox01 844,{ + if (checkweight(1201,1) == 0) { + mes "- You can't continue on in this quest because you are overweight. -"; + close; + } + if (job_sha == 7) { + mes "It's a small box made of a hard turtle's shell."; + mes "The middle of it..."; + next; + select("Touch the middle.:Push the middle."); + mes "When you touch it, something comes out!"; + next; + setarray .@Codes1$[1],"EFDFJWF","FGEGKXG","GHFHLYH","HIGIMZI","IJHJNAJ","JKIKOBK","KLJLPCL","LMKMQDM"; + setarray .@Codes2$[1],"IPOFTUZ","JQPGUVA","KRQHVWB","LSRIWXC","MTSJXYD","NUTKYZE","OVULZAF","PWVMABG"; + set .@i, rand(1,8); + mes " "; + mes " "; + mes " DECEIVE"; + next; + mes " "; + mes " "; + mes " "+.@i; + next; + mes ""; + mes ""; + mes " "+.@Codes1$[.@i]; + next; + mes "It shows some letters and numbers."; + mes " "; + mes "Deceive."; + mes "Then "+.@i+"."; + mes "And "+.@Codes1$[.@i]+"."; + next; + select("What does it mean?"); + mes "["+strcharinfo(0)+"]"; + mes "Is it also code."; + mes "It must be!"; + mes "Ah, something is showing up again...?"; + next; + mes "- You can see some letters on the turtle's shell. -"; + next; + mes " "; + mes "HONESTY"; + mes " "; + mes "And also letters. They are blinking as if waiting for a code to be input."; + next; + input .@inputstr$; + if (.@inputstr$ == .@Codes2$[.@i] || .@inputstr$ == strtolower(.@Codes2$[.@i])) { + mes "When you put the correct answer in there,"; + mes "the box is opened."; + mes "There is a small and fabulous key."; + next; + mes "- You get the Key of Deception. -"; + set job_sha,8; + getitem 6266,1; //Cheat_Key + setquest 7165; + close; + } + mes "- You put the answer -"; + mes "- but it doesn't work. -"; + mes "- You have failed. -"; + close; + } + mes "You don't have to stay in here."; + next; + if(select("Go outside.:Stay here.") == 1) + warp "tur_dun03",40,201; + close; +} + +job3_sha01,25,28,0 script ????#keybox02 844,{ + if (checkweight(1201,1) == 0) { + mes "- You can't continue on in this quest because you are overweight. -"; + close; + } + setarray .@Words$[0],"SEED","FOOT","COLD"; + setarray .@Numbers[0],24,25,20; + set .@i,job_sha-14; + if (job_sha > 13 && job_sha < 17) { + mes "There are lots of boxes."; + mes "with sort of numbers."; + next; + mes " 1 2 3 4 5"; + mes " 6 7 8 9 0"; + mes " "; + mes " [ ][ ] "; + next; + mes "When you touched that number, then it moved."; + mes "You find the empty space."; + next; + mes "["+strcharinfo(0)+"]"; + mes "I guess I have to put the number in the empty space..."; + mes "I have two empty squares to put two numbers."; + mes "What will it be good for?"; + next; + select("I think it's related with the word given by Paul."); + mes "["+strcharinfo(0)+"]"; + mes "I got "+.@Words$[.@i]+"."; + mes "Now I have to convert it into a number..."; + next; + switch(select("Input the answer.:I can't get it.")) { + case 1: + input .@input; + if (.@input == .@Numbers[.@i]) { + mes "You put 2 and "+(.@Numbers[.@i]-20)+"."; + mes "The box opens and you get one key."; + next; + mes "You got the Key of Illusion."; + next; + mes "["+strcharinfo(0)+"]"; + mes "It's not a treasure."; + mes "The Key of Illusion? Is it related with the Shadow of Illusion?"; + mes "I got the Key of Deception after I handled Deception..."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Anyway, Paul will be disappointed."; + mes "Key again..."; + mes "How can I escape from here...?"; + set job_sha,17; + getitem 6267,1; //Virtual_Key + erasequest 7171; + changequest 7168+.@i,7172; + next; + mes "When I push the box, it shows the door to go outside."; + close2; + warp "ice_dun02",209,219; + end; + } + mes "When you enter the number, it goes back to the first."; + close; + case 2: + mes "["+strcharinfo(0)+"]"; + mes "Hmm."; + mes "I can't get it..."; + mes "Is it the same code as the Prontera workplace...?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "According to that method..."; + mes "A means 11 and B means 12."; + close; + } + } + mes "It's a myterious box."; + mes "When I push the box, it shows the door to go outside."; + close2; + warp "ice_dun02",209,219; + end; +} + +job3_sha01,73,80,0 script ????#keybox03 844,{ + if (checkweight(1201,1) == 0) { + mes "- You can't continue on in this quest because you are overweight. -"; + close; + } + if (job_sha == 23 || job_sha == 24) { + if (job_sha == 23) { + mes "There is a box that looks like a house."; + mes "There's a small paper in the chimney."; + next; + mes "It says..."; + mes "-----------------"; + mes " 20 21 18 14"; + mes " 1 14 4"; + mes " 19 8 1 11 5"; + mes "-----------------"; + next; + mes "["+strcharinfo(0)+"]"; + mes "I think it's another code."; + } else { + mes "["+strcharinfo(0)+"]"; + mes "Let me think again..."; + mes "20 21 18 14"; + mes "1 14 4 "; + mes "19 8 1 11 5"; + mes "..."; + } + next; + mes "["+strcharinfo(0)+"]"; + mes "It's the same as before."; + mes "There's no code, so 1 should be A."; + mes "And the answer is..."; + next; + input .@inputstr$; + if (.@inputstr$ == "turn and shake" || .@inputstr$ == "TURN AND SHAKE") { + mes "["+strcharinfo(0)+"]"; + mes "Turn... Turn... and"; + mes "Shake? Shake?"; + mes "For what?"; + next; + while(1) { + switch(select("Turn the roof.:Turn the house.:Turn the handle.")) { + case 1: + mes "You turn the roof."; + next; + switch(select("Shake the roof.:Shake the house.")) { + case 1: + mes "Even though you shake the roof but"; + mes "nothing happens."; + next; + mes "["+strcharinfo(0)+"]"; + mes "That's not it."; + mes "Hmm..."; + next; + break; + case 2: + mes "You tried to shake the house but"; + mes "it doesn't do anything."; + next; + mes "["+strcharinfo(0)+"]"; + mes "It's wrong."; + mes "Put it back"; + mes "and try it again."; + next; + break; + } + break; + case 2: + mes "You grab the whole house and turn it."; + next; + switch(select("Shake up and down.:Shake back and forth.:Turn 'round and 'round and shake.:Roll it upside down.")) { + case 1: + case 2: + mes "Nothing happens."; + mes "You think there is something inside, but it won't come out."; + next; + mes "["+strcharinfo(0)+"]"; + mes "That's not it."; + mes "Hmm..."; + next; + break; + case 3: + mes "You shake it slowly."; + mes "You can hear a noise,"; + mes "but nothing's coming out."; + next; + mes "["+strcharinfo(0)+"]"; + mes "That's not it."; + mes "Hmm..."; + next; + break; + case 4: + mes "Rolling it upside down causes something inside to move."; + next; + mes "You shake it slowly."; + mes "You can hear some noise."; + mes "Something's coming out."; + next; + mes "- You got the Key of Pleasure. -"; + next; + mes "["+strcharinfo(0)+"]"; + mes "What? A key again!"; + mes "Haled will be disappointed."; + mes "I better go back."; + set job_sha,25; + setquest 7176; + getitem 6268,1; //Mirth_Key + close; + } + break; + case 3: + mes "You tried to turn the small handle"; + mes "but it doesn't work."; + next; + mes "["+strcharinfo(0)+"]"; + mes "What should I do now?"; + next; + break; + } + } + } + mes "["+strcharinfo(0)+"]"; + mes "..."+.@inputstr$+"...?"; + if (job_sha == 23) { + mes "What does that mean?"; + set job_sha,24; + } else + mes "Again? I don't get it."; + close; + } + mes "You don't have to stay in here."; + mes "You put the box down and see that there is a door to go outside."; + close2; + warp "niflheim",230,270; + end; +} + +job3_sha01,71,27,0 script ????#keybox04 844,{ + if (checkweight(1201,1) == 0) { + mes "- You can't continue on in this quest because you are overweight. -"; + close; + } + if (job_sha == 27) { + mes "There is a stone statue that looks"; + mes "like a small casket with a fabulous pattern around it."; + next; + mes "But you can't feel any power from it."; + mes "You find three holes in there."; + next; + mes "Inscribed next to the holes is written"; + mes "deception, illusion and pleasure."; + next; + select("Place the key in the holes."); + if (countitem(6266) && countitem(6267) && countitem(6268)) { + mes "["+strcharinfo(0)+"]"; + mes "At first, Deception..."; + mes "then Illusion..."; + mes "and Pleasure..."; + mes "Let me see."; + next; + mes "When you put the keys in"; + mes "something comes out."; + next; + mes "- You got a brush with a fabulous pattern on it. -"; + delitem 6266,1; //Cheat_Key + delitem 6267,1; //Virtual_Key + delitem 6268,1; //Mirth_Key + set job_sha,28; + getitem 6269,1; //Master_Brush + changequest 7178,7179; + next; + mes "["+strcharinfo(0)+"]"; + mes "What???"; + mes "A brush!!!!"; + mes "This isn't treasure!!!"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Ahahhah!!!!"; + mes "*sniff*"; + mes "It's not treasure!"; + next; + select("Now I'm pissed off."); + mes "["+strcharinfo(0)+"]"; + mes "*Sigh*"; + mes "Guess I should bring this to ^4d4dffVicente^000000!"; + close; + } + mes "["+strcharinfo(0)+"]"; + mes "I didn't bring all of the keys."; + mes "How could I be so stupid?"; + close; + } + mes "It's an empty stone statue."; + close; +} + +// Brush Shops +//============================================================ +s_atelier,29,119,3 script Max#sc05_prt 97,{ + mes "[Max]"; + mes "Welcome~"; + if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) { + mes "You are a member of the Rogue guild!"; + mes "What can I help you with?"; + next; + set .@i, select("I need a make-up brush.:I need a paint brush.:Nothing."); + mes "[Max]"; + if (.@i == 1) setarray .@i[1],6121,1,10,100000; + else if (.@i == 2) setarray .@i[1],6122,2,30,200000; + else { + mes "If you need more"; + mes "just visit me!"; + close; + } + if (countitem(.@i[1])) { + mes "Are you kidding me?"; + mes "You already have it?"; + mes "You don't need anything else."; + next; + mes "[Max]"; + mes "Visit later and use what you have!"; + close; + } + if (countitem(7150) >= .@i[2] && countitem(949) >= .@i[3] && Zeny >= .@i[4]) { + mes "Oh you brought all the things required."; + mes "Hold on a bit."; + next; + mes "[Max]"; + mes "Here's what you need."; + next; + mes "[Max]"; + mes "Take it."; + mes "Good luck!"; + delitem 7150,.@i[2]; //Bamboo_Cut + delitem 949,.@i[3]; //Feather + set Zeny, Zeny - .@i[4]; + getitem .@i[1],1; //Makeover_Brush,Paint_Brush + close; + } + mes "Here's what you need to get a make-up brush."; + mes .@i[2]+" Bamboo Cut,"; + mes .@i[3]+" Feather,"; + mes "and "+.@i[0]+"00,000 zeny."; + close; + } + mes "We sell all art related things here~"; + next; + switch(select("Paint!?:Where's the manager?")) { + case 1: + mes "[Max]"; + mes "You are asking for paint?"; + mes "Could you just ask them to get the paint?~"; + close; + case 2: + mes "[Max]"; + mes "There's our manager."; + mes "Right over there."; + mes "**points**"; + mes "Are you blind?"; + close; + } +} + +s_atelier,136,70,3 script Titika#sc09_ra 914,{ + mes "[Titika]"; + mes "Welcome."; + if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) { + mes "You are in a guild."; + mes "What can I help you with?"; + next; + set .@i, select("Make a new make-up brush.:Make a new paint brush.:Nothing."); + mes "[Titika]"; + if (.@i == 1) setarray .@i[1],6121,1,10,100000; + else if (.@i == 2) setarray .@i[1],6122,2,30,200000; + else { + mes "Visit me again."; + close; + } + if (countitem(.@i[1])) { + mes "You already have a paint brush?"; + mes "I think it's enough..."; + close; + } + if (countitem(7150) >= .@i[2] && countitem(949) >= .@i[3] && Zeny >= .@i[4]) { + mes "You brought all the materials."; + mes "I'll exchange it with the goods that I made."; + delitem 7150,.@i[2]; //Bamboo_Cut + delitem 949,.@i[3]; //Feather + set Zeny, Zeny - .@i[4]; + getitem .@i[1],1; //Makeover_Brush,Paint_Brush + close; + } + mes "To make a paint brush,"; + mes "you need "+.@i[2]+" Bamboo Cut,"; + mes .@i[3]+" Feathers,"; + mes "and "+.@i[0]+"00,000 zeny."; + close; + } + mes "This is the Shadow Chaser workplace~"; + next; + switch(select("Where is the paint?:Where is the manager?")) { + case 1: + mes "[Titika]"; + mes "You mean paint?"; + mes "Talk to the assistant and ask about the paint tool."; + close; + case 2: + mes "[Titika]"; + mes "My manager is inside of the workplace."; + mes "If you visit him without a special reason, he will ignore you."; + close; + } +} + +s_atelier,124,128,3 script RimiGX#sc07_yuno 862,{ + mes "[RimiGX]"; + mes "Welcome."; + if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) { + mes "What are you looking for?"; + next; + set .@i, select("Make a new blush for make-up.:Make a new blush for painting.:Nothing."); + mes "[RimiGX]"; + if (.@i == 1) setarray .@i[1],6121,1,10,100000; + else if (.@i == 2) setarray .@i[1],6122,2,30,200000; + else { + mes "Visit me again."; + close; + } + if (countitem(.@i[1])) { + mes "I can't offer extra stuff."; + mes "Visit here when you lost stuff."; + close; + } + if (countitem(7150) >= .@i[2] && countitem(949) >= .@i[3] && Zeny >= .@i[4]) { + mes "You brought stuff you need."; + mes "It will be fast when I exchange the stuff made?"; + delitem 7150,.@i[2]; //Bamboo_Cut + delitem 949,.@i[3]; //Feather + set Zeny, Zeny - .@i[4]; + getitem .@i[1],1; //Makeover_Brush,Paint_Brush + close; + } + mes "For blush to "+((.@i[0] == 1)?"make up":"paint"); + mes "you need "+.@i[2]+" Bamboo Cut,"; + mes .@i[3]+" Feather, and "+.@i[0]+"00,000 zeny."; + close; + } + mes "It's the shadow workplace~"; + next; + switch(select("Where is the paint?:Where is the manager?")) { + case 1: + mes "[RimiGX]"; + mes "Paint?"; + mes "Ask an assistant who works over there."; + close; + case 2: + mes "[RimiGX]"; + mes "Manager? He's in inside of the workplace."; + mes "But when you visit him, you should have something to tell him...."; + close; + } +} + +s_atelier,26,68,3 script Vito#sc11_lgt 904,{ + mes "[Vito]"; + mes "Welcome."; + if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) { + mes "What are you looking for?"; + next; + set .@i, select("Make a new blush for make-up.:Make a new blush for painting.:Nothing."); + mes "[Vito]"; + if (.@i == 1) setarray .@i[1],6121,1,10,100000; + else if (.@i == 2) setarray .@i[1],6122,2,30,200000; + else { + mes "Whenever you need a blush, visit me."; + mes "See you!"; + close; + } + if (countitem(.@i[1])) { + mes "We offer only one blush to each person."; + mes "We can't offer extra blushes."; + close; + } + if (countitem(7150) >= .@i[2] && countitem(949) >= .@i[3] && Zeny >= .@i[4]) { + mes "You brought all what you need."; + mes "I'm going to exchange the blush I made before."; + delitem 7150,.@i[2]; //Bamboo_Cut + delitem 949,.@i[3]; //Feather + set Zeny, Zeny - .@i[4]; + getitem .@i[1],1; //Makeover_Brush,Paint_Brush + close; + } + mes "For blush to "+((.@i[0] == 1)?"make up":"paint"); + mes "you need "+.@i[2]+" Bamboo Cut,"; + mes .@i[3]+" Feather, and "+.@i[0]+"00,000 zeny."; + close; + } + mes "It's the shadow workplace."; + next; + switch(select("Where is the paint?:Where is the manager?")) { + case 1: + mes "[Vito]"; + mes "Paint?"; + mes "Ask the assistant standing over there."; + close; + case 2: + mes "[Vito]"; + mes "The man standing in front of the counter is the manager."; + close; + } +} + +// Warp Portal +//============================================================ +tha_t01,149,228,0 script #shadowc02 45,2,2,{ + end; +OnTouch: + mes "You can feel weird power."; + if (BaseJob == Job_Rogue && job_sha == 27) { + mes "You are getting dizzy."; + close2; + warp "job3_sha01",71,36; + end; + } + mes "You don't know what it is."; + close; +} + +// Quest Mob Spawn +//============================================================ +tur_dun03,0,0,0,0 monster Shadow of Deception 2076,1,1000,0,0 +ice_dun02,0,0,0,0 monster Shadow of Illusion 2077,1,1000,0,0 +niflheim,0,0,0,0 monster Shadow of Pleasure 2078,1,1000,0,0
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