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-rw-r--r--npc/re/jobs/3-2/shadow_chaser.txt56
1 files changed, 28 insertions, 28 deletions
diff --git a/npc/re/jobs/3-2/shadow_chaser.txt b/npc/re/jobs/3-2/shadow_chaser.txt
index 0a34ad1cb..04c0abc11 100644
--- a/npc/re/jobs/3-2/shadow_chaser.txt
+++ b/npc/re/jobs/3-2/shadow_chaser.txt
@@ -118,7 +118,7 @@ in_rogue,376,100,5 script Guild Member#sc01 4_M_ROGUE,{
mes "[Scary man]";
mes "Hey there?";
next;
- switch(select("Me?:Sorry, I am busy...")) {
+ switch(select("Me?", "Sorry, I am busy...")) {
case 1:
mes "[Scary man]";
mes "Yes! You there!";
@@ -247,7 +247,7 @@ in_rogue,379,101,3 script Scary Man#sc03 1_M_SIGNROGUE,{
mes "You want one more explanation?";
mes "Or do you just want the code?";
next;
- switch(select("More explanation.:Get the code.")) {
+ switch(select("More explanation.", "Get the code.")) {
case 1:
callsub L_Code,1;
mes "[Urupa]";
@@ -321,7 +321,7 @@ s_atelier,65,123,5 script Manager#sc04_prt 4_M_KHKYEL,{
mes "Damn, there're so many strangers around.";
mes "Hey...";
next;
- switch(select("Show the deciphered code!:...")) {
+ switch(select("Show the deciphered code!", "...")) {
case 1:
mes "[Manager]";
mes "Wow, you deciphered it?";
@@ -390,7 +390,7 @@ s_atelier,65,123,5 script Manager#sc04_prt 4_M_KHKYEL,{
mes "So I will give you the code.";
mes "Please find the treasure!";
next;
- switch(select("No way!:I'll give it a try!")) {
+ switch(select("No way!", "I'll give it a try!")) {
case 1:
mes "[Graham]";
mes "What the hell?";
@@ -409,7 +409,7 @@ s_atelier,65,123,5 script Manager#sc04_prt 4_M_KHKYEL,{
mes "[Graham]";
mes "Are you interested in it now?";
next;
- switch(select("Not at all.:Hmm, I'll take it.")) {
+ switch(select("Not at all.", "Hmm, I'll take it.")) {
case 1:
mes "[Graham]";
mes "Damn it.";
@@ -426,7 +426,7 @@ s_atelier,65,123,5 script Manager#sc04_prt 4_M_KHKYEL,{
mes "[Graham]";
mes "Did you find something?";
next;
- switch(select("I need an explanation.:What's the code again?")) {
+ switch(select("I need an explanation.", "What's the code again?")) {
case 1:
mes "[Graham]";
mes "You are so powerful!";
@@ -645,7 +645,7 @@ s_atelier,168,65,5 script Manager#sc08_ra 4_M_DOCTOR,{
mes "Bleh...";
close;
}
- switch(select("Give me your password!:I was sent by Graham.")) {
+ switch(select("Give me your password!", "I was sent by Graham.")) {
case 1:
mes "[Manager]";
mes "You need my password?";
@@ -719,7 +719,7 @@ s_atelier,168,65,5 script Manager#sc08_ra 4_M_DOCTOR,{
mes "What do you think?";
mes "RENNND / LNNWWND means one thing.";
next;
- switch(select("I think I got it.:I have no clue.")) {
+ switch(select("I think I got it.", "I have no clue.")) {
case 1:
callsub L_Code,7166;
close;
@@ -737,7 +737,7 @@ s_atelier,168,65,5 script Manager#sc08_ra 4_M_DOCTOR,{
mes "[Paul]";
mes "So did you get what it means?";
next;
- switch(select("Yes!:No, I don't think so.")) {
+ switch(select("Yes!", "No, I don't think so.")) {
case 1:
callsub L_Code,7167;
close;
@@ -794,7 +794,7 @@ s_atelier,168,65,5 script Manager#sc08_ra 4_M_DOCTOR,{
mes "I am dying to wait for you.";
mes "So what did you find out?";
next;
- select("I found the key.:Hmm...");
+ select("I found the key.", "Hmm...");
mes "- You hand over the 'Illusion Key' that you found in the ice cave. -";
next;
mes "[Paul]";
@@ -1205,7 +1205,7 @@ s_atelier,25,75,3 script Manager#sc10_lgt 4_M_HUMAN_02,{
mes "Then let's make a point!";
mes "Do you know thanatos tower?";
next;
- switch(select("Sure.:The tower of death?")) {
+ switch(select("Sure.", "The tower of death?")) {
case 1:
mes "[Vicente]";
mes "You know that.";
@@ -1268,7 +1268,7 @@ s_atelier,25,75,3 script Manager#sc10_lgt 4_M_HUMAN_02,{
mes "You are back?";
mes "Find anything?";
next;
- switch(select("Throw the brush.:Grab him by the collar.:Drop the brush.")) {
+ switch(select("Throw the brush.", "Grab him by the collar.", "Drop the brush.")) {
case 1:
mes "[Vicente]";
mes "Hey, what are you doing?";
@@ -1435,7 +1435,7 @@ s_atelier,70,66,4 script Dumk#sc13_lgh 4_M_SHADOWCHASER,{
mes "That's it.";
mes "Did you find it by yourself?";
next;
- switch(select("Yes.:With my friends")) {
+ switch(select("Yes.", "With my friends")) {
case 1:
mes "[Dumk]";
mes "Hmm...";
@@ -1536,7 +1536,7 @@ s_atelier,70,66,4 script Dumk#sc13_lgh 4_M_SHADOWCHASER,{
mes "[Dumk]";
mes "So, do you want me to keep talking about Shadow Chasers?";
next;
- switch(select("What is a Shadow Chaser?:Change me to Shadow Chaser.:I'll come back later.")) {
+ switch(select("What is a Shadow Chaser?", "Change me to Shadow Chaser.", "I'll come back later.")) {
case 1:
mes "[Dumk]";
mes "Most spells are exclusively for Wizards and their kind.";
@@ -1949,7 +1949,7 @@ job3_sha01,22,78,0 script ????#keybox01 CLEAR_NPC,{
mes "It's a small box made of a hard turtle's shell.";
mes "The middle of it...";
next;
- select("Touch the middle.:Push the middle.");
+ select("Touch the middle.", "Push the middle.");
mes "When you touch it, something comes out!";
next;
setarray .@Codes1$[1],"EFDFJWF","FGEGKXG","GHFHLYH","HIGIMZI","IJHJNAJ","JKIKOBK","KLJLPCL","LMKMQDM";
@@ -2005,7 +2005,7 @@ job3_sha01,22,78,0 script ????#keybox01 CLEAR_NPC,{
}
mes "You don't have to stay in here.";
next;
- if(select("Go outside.:Stay here.") == 1)
+ if(select("Go outside.", "Stay here.") == 1)
warp "tur_dun03",40,201;
close;
}
@@ -2040,7 +2040,7 @@ job3_sha01,25,28,0 script ????#keybox02 CLEAR_NPC,{
mes "I got "+.@Words$[.@i]+".";
mes "Now I have to convert it into a number...";
next;
- switch(select("Input the answer.:I can't get it.")) {
+ switch(select("Input the answer.", "I can't get it.")) {
case 1:
input .@input;
if (.@input == .@numbers[.@i]) {
@@ -2130,11 +2130,11 @@ job3_sha01,73,80,0 script ????#keybox03 CLEAR_NPC,{
mes "For what?";
next;
while(1) {
- switch(select("Turn the roof.:Turn the house.:Turn the handle.")) {
+ switch(select("Turn the roof.", "Turn the house.", "Turn the handle.")) {
case 1:
mes "You turn the roof.";
next;
- switch(select("Shake the roof.:Shake the house.")) {
+ switch(select("Shake the roof.", "Shake the house.")) {
case 1:
mes "Even though you shake the roof but";
mes "nothing happens.";
@@ -2159,7 +2159,7 @@ job3_sha01,73,80,0 script ????#keybox03 CLEAR_NPC,{
case 2:
mes "You grab the whole house and turn it.";
next;
- switch(select("Shake up and down.:Shake back and forth.:Turn 'round and 'round and shake.:Roll it upside down.")) {
+ switch(select("Shake up and down.", "Shake back and forth.", "Turn 'round and 'round and shake.", "Roll it upside down.")) {
case 1:
case 2:
mes "Nothing happens.";
@@ -2293,7 +2293,7 @@ s_atelier,29,119,3 script Max#sc05_prt 4W_M_01,{
mes "You are a member of the Rogue guild!";
mes "What can I help you with?";
next;
- .@i = select("I need a make-up brush.:I need a paint brush.:Nothing.");
+ .@i = select("I need a make-up brush.", "I need a paint brush.", "Nothing.");
mes "[Max]";
if (.@i == 1) setarray .@i[1],Makeover_Brush,1,10,100000;
else if (.@i == 2) setarray .@i[1],Paint_Brush,2,30,200000;
@@ -2335,7 +2335,7 @@ s_atelier,29,119,3 script Max#sc05_prt 4W_M_01,{
}
mes "We sell all art related things here~";
next;
- switch(select("Paint!?:Where's the manager?")) {
+ switch(select("Paint!?", "Where's the manager?")) {
case 1:
mes "[Max]";
mes "You are asking for paint?";
@@ -2358,7 +2358,7 @@ s_atelier,136,70,3 script Titika#sc09_ra 4_F_CHILD,{
mes "You are in a guild.";
mes "What can I help you with?";
next;
- .@i = select("Make a new make-up brush.:Make a new paint brush.:Nothing.");
+ .@i = select("Make a new make-up brush.", "Make a new paint brush.", "Nothing.");
mes "[Titika]";
if (.@i == 1) setarray .@i[1],6121,1,10,100000;
else if (.@i == 2) setarray .@i[1],6122,2,30,200000;
@@ -2388,7 +2388,7 @@ s_atelier,136,70,3 script Titika#sc09_ra 4_F_CHILD,{
}
mes "This is the Shadow Chaser workplace~";
next;
- switch(select("Where is the paint?:Where is the manager?")) {
+ switch(select("Where is the paint?", "Where is the manager?")) {
case 1:
mes "[Titika]";
mes "You mean paint?";
@@ -2408,7 +2408,7 @@ s_atelier,124,128,3 script RimiGX#sc07_yuno 4_F_LGTGIRL,{
if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
mes "What are you looking for?";
next;
- .@i = select("Make a new blush for make-up.:Make a new blush for painting.:Nothing.");
+ .@i = select("Make a new blush for make-up.", "Make a new blush for painting.", "Nothing.");
mes "[RimiGX]";
if (.@i == 1) setarray .@i[1],6121,1,10,100000;
else if (.@i == 2) setarray .@i[1],6122,2,30,200000;
@@ -2437,7 +2437,7 @@ s_atelier,124,128,3 script RimiGX#sc07_yuno 4_F_LGTGIRL,{
}
mes "It's the shadow workplace~";
next;
- switch(select("Where is the paint?:Where is the manager?")) {
+ switch(select("Where is the paint?", "Where is the manager?")) {
case 1:
mes "[RimiGX]";
mes "Paint?";
@@ -2457,7 +2457,7 @@ s_atelier,26,68,3 script Vito#sc11_lgt 4_M_KHMAN,{
if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
mes "What are you looking for?";
next;
- .@i = select("Make a new blush for make-up.:Make a new blush for painting.:Nothing.");
+ .@i = select("Make a new blush for make-up.", "Make a new blush for painting.", "Nothing.");
mes "[Vito]";
if (.@i == 1) setarray .@i[1],6121,1,10,100000;
else if (.@i == 2) setarray .@i[1],6122,2,30,200000;
@@ -2487,7 +2487,7 @@ s_atelier,26,68,3 script Vito#sc11_lgt 4_M_KHMAN,{
}
mes "It's the shadow workplace.";
next;
- switch(select("Where is the paint?:Where is the manager?")) {
+ switch(select("Where is the paint?", "Where is the manager?")) {
case 1:
mes "[Vito]";
mes "Paint?";