diff options
Diffstat (limited to 'npc/re/jobs/3-2/royal_guard.txt')
-rw-r--r-- | npc/re/jobs/3-2/royal_guard.txt | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/npc/re/jobs/3-2/royal_guard.txt b/npc/re/jobs/3-2/royal_guard.txt index c9cc13471..09618e2bb 100644 --- a/npc/re/jobs/3-2/royal_guard.txt +++ b/npc/re/jobs/3-2/royal_guard.txt @@ -35,7 +35,7 @@ //========================================================================= prt_castle,48,161,3 script Middle-aged Gentleman#rg 1_M_LIBRARYMASTER,{ - if (checkweight(1201,1) == 0 || MaxWeight - Weight < 1000) { + if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 1000) { mes "- Your pack is too heavy. -"; mes "- Lighten your body first -"; mes "- and please try again. -"; @@ -212,7 +212,7 @@ prt_castle,48,161,3 script Middle-aged Gentleman#rg 1_M_LIBRARYMASTER,{ changequest 12090,12091; close; } else if (job_royal == 2) { - if (countitem(7097) < 100) { + if (countitem(Burning_Heart) < 100) { mes "Don't forget to bring 100 Burning Heart."; close; } @@ -221,7 +221,7 @@ prt_castle,48,161,3 script Middle-aged Gentleman#rg 1_M_LIBRARYMASTER,{ next; mes "[Heinrich]"; mes "Wait while I arrange the stuff that you brought."; - delitem 7097,100; //Burning_Heart + delitem Burning_Heart,100; job_royal = 3; changequest 12091,12092; close; @@ -300,7 +300,7 @@ prt_castle,48,161,3 script Middle-aged Gentleman#rg 1_M_LIBRARYMASTER,{ changequest 12092,12093; close; } else if (job_royal == 4) { - if (countitem(6274) == 0) { + if (countitem(Saint_Cloth_Piece) == 0) { mes "Our staff has already left to find the last trace, so don't work too hard."; close; } @@ -338,15 +338,15 @@ prt_castle,48,161,3 script Middle-aged Gentleman#rg 1_M_LIBRARYMASTER,{ mes "[Heinrich]"; mes "Ok~~ now."; mes "I'll be deciphering the cloth for now so I will be very busy!"; - delitem 6274,1; //Saint_Cloth_Piece - getitem 6275,1; //King_Shield + delitem Saint_Cloth_Piece,1; + getitem King_Shield,1; job_royal = 5; changequest 12093,12094; close; } else if (job_royal == 5) { - if (countitem(6275) == 0) { + if (countitem(King_Shield) == 0) { mes "What? Did you lose the shield? What is the one on your back?"; - getitem 6275,1; //King_Shield + getitem King_Shield,1; close; } mes "Thanks to your help I can finish the excavation work. Thanks a lot."; @@ -355,7 +355,7 @@ prt_castle,48,161,3 script Middle-aged Gentleman#rg 1_M_LIBRARYMASTER,{ } glast_01,240,366,5 script Memory of King Schmidtz CLEAR_NPC,{ - if (checkweight(1201,1) == 0 || MaxWeight - Weight < 1000) { + if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 1000) { mes "- Your pack is too heavy. -"; mes "- Lighten your body first -"; mes "- and please try again. -"; @@ -366,7 +366,7 @@ glast_01,240,366,5 script Memory of King Schmidtz CLEAR_NPC,{ close; } if (BaseJob == Job_Crusader && job_royal == 5) { - if (countitem(6275) == 0) { + if (countitem(King_Shield) == 0) { mes "^000099You seem to have lost the shield. Go back to Heinrich and ask for help^000000."; close; } @@ -445,24 +445,24 @@ glast_01,240,366,5 script Memory of King Schmidtz CLEAR_NPC,{ specialeffect2 EF_MAPPILLAR; progressbar "FFFF00",7; specialeffect2 EF_LORD; - delitem 6275,1; //King_Shield + delitem King_Shield,1; erasequest 12094; jobchange roclass(eaclass()|EAJL_THIRD); - getitem 5757,1; //Schmidt_Helm - getitem 2795,1; //Green_Apple_Ring + getitem Schmidt_Helm,1; + getitem Green_Apple_Ring,1; end; } end; } gl_church,173,88,0 script Delicate trace#01 CLEAR_NPC,{ - if (job_royal == 4 && countitem(6274) == 0) { + if (job_royal == 4 && countitem(Saint_Cloth_Piece) == 0) { progressbar "ffff00",5; .@roy_ran = rand(1,70); if (.@roy_ran < 6) - getitem 6274,1; //Saint_Cloth_Piece + getitem Saint_Cloth_Piece,1; else if (.@roy_ran > 5 && .@roy_ran < 66) - getitem 7049,1; //Stone + getitem Stone,1; else { mes "While investigating, the topography breaks. It would be better to dig other places for a while."; disablenpc strnpcinfo(0); @@ -499,7 +499,7 @@ gl_church,105,115,0 duplicate(Delicate trace#01) Delicate trace#11 CLEAR_NPC gl_church,158,100,0 script #Clue of traces HIDDEN_NPC,4,4,{ end; OnTouch: - if (job_royal == 4 && countitem(6274) == 0) { + if (job_royal == 4 && countitem(Saint_Cloth_Piece) == 0) { specialeffect2 EF_FREEZE; mes "I can feel strong power around here. It would be better to explore around here."; viewpoint 1,173,88 ,1, 0xFFFF00; |