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Diffstat (limited to 'npc/re/jobs/3-2/minstrel.txt')
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diff --git a/npc/re/jobs/3-2/minstrel.txt b/npc/re/jobs/3-2/minstrel.txt deleted file mode 100644 index a8cb2d61d..000000000 --- a/npc/re/jobs/3-2/minstrel.txt +++ /dev/null @@ -1,1939 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Euphy -//= Copyright (C) JayPee -//= Copyright (C) Masao -//= Copyright (C) Muad_Dib -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= Minstrel (Maestro) Job Quest -//================= Description =========================================== -//= Job change Quest from Bard / Clown -> Minstrel. -//================= Current Version ======================================= -//= 1.3 -//========================================================================= - -alberta,196,133,4 script Bard#job_min 4_M_BARD,{ - if (job_min == 0) { - if (BaseJob == Job_Bard && BaseLevel > 98 && JobLevel > 49) { - mes "[Bard]"; - mes "The voice of heaven revolves around in my ears"; - mes "like a wandering wind,"; - next; - mes "[Bard]"; - mes "Even though I close my eyes and cover my ears,"; - mes "I can hear a voice from somewhere,"; - next; - mes "[Bard]"; - mes "It put temptation in exhausted crewman to deep sleep,"; - mes "made them feel as if they were in a land of dreams."; - next; - mes "[Girl]"; - mes "Ahhh!! Awesome!!"; - next; - mes "[Boy]"; - mes "Encore!! Encore!!!"; - next; - mes "[Old Man passing by]"; - mes "Eeeee~ that's not real song..."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Clap."; - mes "I can feel the rhythm."; - mes "Can I hear one more song?"; - next; - mes "[Bard]"; - mes "Hum?"; - mes "Judging by your outfit I think you are good at singing, why don't you sing us a song?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "??!!"; - next; - mes "[Bard]"; - mes "Hahaha!"; - mes "Just kidding."; - mes "Were you serious? Haha."; - next; - mes "["+strcharinfo(0)+"]"; - mes "..."; - next; - mes "[Karian]"; - mes "Sorry~"; - mes "Don't be upset..."; - mes "My name is Karian, I'm just going around."; - next; - mes "[Karian]"; - mes "Do you want to go somewhere?"; - mes "Alberta is perfect for traveling."; - next; - mes "[Karian]"; - mes "But when you go to sea, you have to be careful."; - mes "If you run into a Siren, then it's only a matter of time before she kills you."; - next; - mes "[Karian]"; - mes "No man can survive after hearing ^f57d7dthe voice of a Siren^000000."; - next; - mes "["+strcharinfo(0)+"]"; - mes "I'm "+strcharinfo(0)+"."; - mes "Are you here in Alberta to travel?"; - next; - mes "[Karian]"; - mes "Um... I'm not trying to leave..."; - mes "..."; - next; - mes "[Karian]"; - mes "Yes!"; - mes "I'm looking for '^f57d7dMaestro Song^000000'."; - next; - mes "["+strcharinfo(0)+"]"; - mes "^f57d7d'Maestro Song'^000000, you mean the poet of legend?"; - next; - mes "[Karian]"; - mes "That's right."; - mes "According to a rumor that I heard, he is a rich noble."; - mes "But other than that fact, I can't get any more information."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Why can't you get any more information?"; - next; - mes "[Karian]"; - mes "Well?"; - mes "That's why I tried to go Prontera..."; - mes "Umm..."; - next; - mes "[Karian]"; - mes "If you are interested, why don't help me find out where ^f57d7d'Maestro Song'^000000 is?"; - next; - if(select("Ok.", "No.") == 2) { - mes "["+strcharinfo(0)+"]"; - mes "I'm not interested."; - next; - mes "[Karian]"; - mes "Are you? It can't be helped."; - mes "See you later~"; - close; - } - mes "["+strcharinfo(0)+"]"; - mes "Ok, I will."; - job_min = 1; - setquest 11135; - next; - mes "[Karian]"; - mes "It's good to travel by yourself but sometimes you feel that you want to have friends around."; - next; - mes "[Karian]"; - mes "Then "+strcharinfo(0)+"."; - mes "Can you collect some ^f57d7dInformation on 'Maestro Song'^000000 in ^f57d7dProntera^000000?"; - mes "Because I have something to investigate in Alberta."; - next; - mes "[Karian]"; - mes "Please come back here after finishing the investigation."; - close; - } - mes "[Bard]"; - mes "You have to be careful when you are going to sea."; - mes "If a Siren fascinates you, then it's only a matter of time before she kills you."; - next; - mes "[Bard]"; - mes "No man can survive after hearing ^f57d7dthe voice of a Siren^000000."; - close; - } else if (job_min == 1) { - mes "[Karian]"; - mes "It's good to travel by yourself but sometimes you feel that you want to have friends around."; - next; - mes "[Karian]"; - mes "Then "+strcharinfo(0)+"."; - mes "Can you collect some ^f57d7dInformation on 'Maestro Song'^000000 in ^f57d7dProntera^000000?"; - mes "Because I have something to investigate in Alberta."; - next; - mes "[Karian]"; - mes "Please come back here after finishing the investigation."; - close; - } else if (job_min > 1 && job_min < 4) { - mes "[Karian]"; - mes "Can you collect some ^f57d7d information on 'Maestro Song'^000000 in ^f57d7dProntera^000000?"; - mes "Because I have something to investigate in Alberta."; - next; - mes "[Karian]"; - mes "Please come back here after finishing the investigation."; - close; - } else if (job_min == 4) { - mes "[Karian]"; - mes strcharinfo(0)+"! Did you already go to Prontera?"; - mes "Did you get any useful information?"; - next; - mes "[Karian]"; - mes "Hum~ did you?"; - mes "I think that's not enough to use..."; - next; - mes "[Karian]"; - mes "Huhu~ But I got some useful information from some of the captains here in Alberta."; - next; - mes "[Karian]"; - mes "I heard that there is a ship which had a man who could be ^f57d7dMaestro Song^000000."; - mes "A few years ago, it was a ship headed for ^f57d7dHugel^000000."; - next; - mes "[Karian]"; - mes "It doesn't exist any more, so I need to take an airship..."; - mes "It's my first time to take it."; - next; - mes "[Karian]"; - mes "Um.."; - mes "Anyway let's meet at the airship in Izlude."; - job_min = 5; - changequest 11138,11139; - close; - } else if (job_min == 100) { - mes "[Karian]"; - mes "The voice of heaven revolves around my ears"; - mes "like a wandering wind,"; - next; - mes "[Bard]"; - mes "Even though I close my eyes and cover my ears,"; - mes "I can hear a voice from somewhere,"; - next; - mes "[Bard]"; - mes "It put temptation in exhausted crewman to deep sleep,"; - mes "make them feel as if they are in the land of dreams."; - next; - mes "[Karian]"; - mes "Ah!!! "+strcharinfo(0)+" Long time no see!"; - mes "What? What am I doing here?"; - next; - mes "[Karian]"; - mes "Well?"; - mes "Let me leave here?"; - next; - mes "[Minstrel Song]"; - mes "Whenever you want to see me, visit me."; - mes "If you have time come by and have a chat with me."; - next; - switch(select("Accept.", "Refuse.")) { - case 1: - mes "[Minstrel Song]"; - mes "Did you visit somewhere fun?"; - mes "I'm excited!"; - close2; - warp "prt_in",101,174; - end; - case 2: - mes "[Minstrel Song]"; - mes "Then pass by here next time."; - close; - } - } - mes "[Bard]"; - mes "The voice of heaven revolves around in my ears"; - mes "like wandering wind,"; - next; - mes "[Bard]"; - mes "Even though I close my eyes and cover my ears,"; - mes "I can hear the voice from somewhere,"; - next; - mes "[Bard]"; - mes "It put temptation in exhausted crewman to deep sleep,"; - mes "make them feel as if they are in the land of dreams."; - close; -} - -prontera,141,97,4 script Warmhearted woman 4_F_GODEMOM,{ - mes "[Warmhearted woman]"; - if (job_min == 1) { - mes "Maestro Song?"; - mes "I haven't heard that name before."; - next; - mes "[Warmhearted woman]"; - mes "Is he a legendary poet?"; - mes "I don't know who he is, but I guess he is a grand man?"; - next; - mes "[Warmhearted woman]"; - mes "Ah! Ask a ^f57d7dman wearing glasses near the gate of the castle^000000 about a song."; - mes "He will make a book of 100 hit songs~"; - next; - mes "[Warmhearted woman]"; - mes "He must know something about making that book."; - job_min = 2; - changequest 11135,11136; - close; - } else if (job_min == 2) { - mes "Ah! Ask a ^f57d7dman wearing glasses near the gate of the castle^000000 about the song."; - mes "They will make a book of 100 hit songs~"; - next; - mes "[Warmhearted woman]"; - mes "He must know something about making that book."; - close; - } - mes "I heard that a ^f57d7dman wearing glasses near the gate of the castle^000000 is making a 100 hit song book~"; - close; -} - -prontera,140,331,6 script Glasses-wearing Man 4_M_ALCHE_D,{ - mes "[Glasses-wearing Man]"; - if (job_min == 2) { - mes "You mean Maestro Song?"; - mes "I don't know details of his life but I heard that he wrote great songs."; - next; - mes "[Glasses-wearing Man]"; - mes "I don't get how a boy raised in a rich environment could write a song like this."; - next; - mes "[Glasses-wearing Man]"; - mes "He is still on a trip, but these days we haven't heard new songs from him."; - next; - mes "[Glasses-wearing Man]"; - mes "So we are worried."; - next; - mes "[Glasses-wearing Man]"; - mes "It would be better to ask the ^f57d7dwoman standing in front of the tool shop^000000."; - job_min = 3; - changequest 11136,11137; - close; - } else if (job_min == 3) { - mes "It would better to ask the ^f57d7dwoman standing in front of the tool shop^000000."; - close; - } - mes "100 hit songs!!"; - mes "Whoever want to be a Minstrel should know about this!"; - next; - mes "[Glasses-wearing Man]"; - mes "Once this book is completed, I'll be rich!"; - mes "Haha!!"; - close; -} - -prontera,146,218,4 script Woman#job_min 4_F_01,{ - if (job_min == 3) { - mes "[Woman]"; - mes "Do you know who Maestro Song is?"; - mes "I think he must be my little boy."; - next; - mes "[Woman]"; - mes "A few years ago, he went off to sea but he never came back."; - next; - mes "[Woman]"; - mes "He liked to sing a lot but we didn't let him sing."; - next; - mes "[Woman]"; - mes "His father didn't like him singing much."; - next; - mes "[Woman]"; - mes "So he broke every instrument in the house..."; - mes "It was terrible."; - mes "Where is my little boy... sniff."; - next; - mes "- I can't get anymore -"; - mes "- useful information. -"; - mes "- I'll go back to Alberta -"; - mes "- and talk to that Bard. -"; - job_min = 4; - changequest 11137,11138; - close; - } else if (job_min == 4) { - mes "- I can't get any more -"; - mes "- useful information. -"; - mes "- Go back to Alberta. -"; - mes "- and talk to that Bard. -"; - close; - } - mes "[Woman]"; - mes "Where is my little boy... sniff."; - close; -} - -airplane,222,67,6 script Karian#job_min1 4_M_BARD,{ - mes "[Karian]"; - mes "Yup!!!!!!!!!!!!!!!!!!"; - next; - mes "[Karian]"; - mes "Please leave me alone."; - mes "I feel nauseated."; - next; - mes "[Karian]"; - mes "Acchh..."; - if (job_min == 5) { - job_min = 6; - changequest 11139,11140; - close2; - warp "hu_in01",267,8; - end; - } - close; -} - -hu_in01,267,5,3 script Karian#job_min2 4_M_BARD,{ - mes "[Karian]"; - if (job_min == 6) { - mes "Eeeeh it's so painful."; - mes "I don't want to feel like this ever again."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Are you ok?"; - next; - mes "[Karian]"; - mes "..."; - mes "No..."; - next; - mes "["+strcharinfo(0)+"]"; - mes "I'm feeling ok."; - mes "So, I'm going to find out information in town, you can take a rest."; - next; - mes "[Karian]"; - mes "Sorry, blech! I still feel bad..."; - mes "You can get good information from the ^f57d7dPub^000000. Owww..."; - next; - mes "["+strcharinfo(0)+"]"; - mes "You don't have to tell me everything. I can take care of it."; - next; - mes "[Karian]"; - mes "..."; - job_min = 7; - changequest 11140,11141; - close; - } else if (job_min == 7) { - mes "Sorry... Owww!"; - mes "You can get good information from the ^f57d7dPub^000000. Owww..."; - close; - } else if (job_min == 8) { - mes "Wooo."; - mes "Did you get anything?"; - next; - mes "- Karian doesn't look -"; - mes "- like he's doing well. -"; - mes "- You can get information -"; - mes "- from a man in the Pub. -"; - close; - } else if (job_min == 9) { - mes "Owww..."; - next; - mes "["+strcharinfo(0)+"]"; - mes "How do you feel?"; - next; - mes "[Karian]"; - mes "Oww..."; - mes "I feel better."; - next; - mes "[Karian]"; - mes "Did you get anything?"; - mes "I'm sorry that I can't be more helpful to you."; - next; - mes "["+strcharinfo(0)+"]"; - mes "No, it's ok."; - mes "I met a man in the Pub, he said that he got a song from 'Maestro Song'."; - next; - mes "[Karian]"; - mes "Pub?"; - mes "You got a song?"; - mes "....."; - mes "Bleech..."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Hey! Are you sure that you are ok?"; - next; - mes "[Karian]"; - mes "I don't become airsick,"; - mes "It's just bad memories."; - mes "So did you hear something?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "I heard a song named ^f57d7d'Metallic Sound'^000000."; - next; - mes "[Karian]"; - mes "What?!?!?!?!!!!!"; - mes "You heard that?!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Why? Do you know that song?"; - next; - mes "[Karian]"; - mes "Ahh..."; - mes "Y-yes..."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Hmm..."; - next; - mes "[Karian]"; - mes "I met him before."; - mes "He has a great voice..."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Yes."; - mes "I blacked out as I heard that song."; - next; - mes "[Karian]"; - mes "He has the destructive power of voice."; - mes "And he..."; - mes "What else?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Ah!!"; - mes "^f57d7d'Maestro Song'^000000 went to ^f57d7dThanatos Tower^000000."; - mes "I don't know why he went there."; - next; - mes "[Karian]"; - mes "Did he? I must go there!"; - job_min = 10; - changequest 11142,11143; - close; - } else if (job_min == 10) { - mes "What are you doing? Let's go to Thanatos tower."; - close; - } - mes "Of course it's easy to take an airship, but sometimes it can be good to walk."; - next; - mes "[Karian]"; - mes "It isn't about my sickness."; - close; -} - -hu_in01,361,103,3 script Tone-deaf person 4_M_CASMAN1,{ - if (job_min == 7) { - mes "[Tone-deaf person]"; - mes "Lala~ lala~"; - mes "Humming~?"; - next; - mes "[Tone-deaf person]"; - mes "lalala~"; - mes "lullula~"; - next; - mes "- It's very hard to hear. -"; - mes "- You start to have doubts -"; - mes "- that such sounds could -"; - mes "- be made from humans. -"; - next; - if(select("You move to other side.", "Keep listening.") == 1) - close; - mes "[Tone-deaf person]"; - mes "Turuturu~"; - mes "Dadada~"; - next; - mes "[Tone-deaf person]"; - mes "Shubashuba~ shaaa~"; - mes "Blahblah~"; - mes "Lalala..."; - mes "......!!"; - next; - mes "[Tone-deaf person]"; - mes "Hum!! Hey you, you were listening to my song."; - mes "You look like a "+((Class == Job_Clown)?"Clown":"Bard")+", how about you sing for me as rewarding my song?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "What?!"; - next; - mes "[Tone-deaf person]"; - mes "Sing for me."; - mes "Come on~"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Ok..."; - mes "Hum hum..."; - next; - mes "["+strcharinfo(0)+"]"; - mes "You are standing in the middle of Asgard's field."; - mes "You hand the fruit of heaven over to me~"; - mes "You are loved by every god~"; - next; - mes "[Tone-deaf person]"; - mes "Hooo~ You sing well. I can feel better when I hear ^f57d7d'Idun's apple'^000000~"; - next; - mes "[Tone-deaf person]"; - mes "As you can see!"; - mes "I'm a guy who can enjoy songs!"; - next; - mes "[Tone-deaf person]"; - mes "I think it is nothing to be proud of. But I'm good at singing."; - mes "When I was young, I tried to be a Bard but I had to succeed the family business."; - next; - mes "[Tone-deaf person]"; - mes "For a long time I lost my dream, I'm already old."; - next; - mes "[Tone-deaf person]"; - mes "I have family that needed my protection."; - mes "But one day I believe that my dreams come true!"; - next; - mes "[Tone-deaf person]"; - mes "In my spare time, I heard the stories of a tourist in the Pub."; - mes "When I left there, I didn't want to become a laughing stock."; - next; - mes "[Tone-deaf person]"; - mes "And I can show my song to those who know the song."; - next; - mes "[Tone-deaf person]"; - mes "They are usually surprised when they hear the song."; - mes "They are surprised by my skill."; - mes "Huhu"; - next; - mes "[Tone-deaf person]"; - mes "But ^f57d7d'Maestro Song'^000000 didn't get discouraged by my song."; - mes "Of course he isn't good enough to me."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Did you meet ^f57d7d'Maestro Song'^000000?"; - next; - mes "[Tone-deaf person]"; - mes "Hmm? Have you met him?"; - mes "I did. A few years ago."; - next; - mes "[Tone-deaf person]"; - mes "When he heard my song, he said that he can't hear songs like this anywhere."; - next; - mes "[Tone-deaf person]"; - mes "I could have the opportunity to sing for him in Hugel."; - mes "There is no one who has skill like that."; - next; - mes "[Tone-deaf person]"; - mes "Before he left, I got a song that reminds me of him."; - next; - mes "[Tone-deaf person]"; - mes "He said that he will go to Thanatos."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Did you get a song?"; - next; - mes "[Tone-deaf person]"; - mes "Yes!"; - mes "He conceded my ability!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Can I hear the song?"; - next; - mes "[Tone-deaf person]"; - mes "Hum..."; - mes "Wait."; - mes "I have to find a piece of paper."; - mes "I put it in my vest."; - next; - mes "[Tone-deaf person]"; - mes "Rummaging rummaging."; - mes "Browsing browsing ."; - job_min = 8; - close; - } else if (job_min == 8) { - mes "[Tone-deaf person]"; - mes "I got it."; - mes "Hum!"; - mes "Listen carefully!"; - mes "^f57d7d'Metallic Sound!!'^000000"; - next; - mes "[Tone-deaf person]"; - mes "$$$$$$@@@@@!!!!"; - mes "&&$%&@@@$#$~~"; - mes "$#^#$####$$!!!@@#!!!!!"; - percentheal -30,-30; - next; - mes "[Tone-deaf person]"; - mes "!@@@$$%^@@#%^%!!!!!!"; - mes "!!!!!!!##$$^^^#^!!!"; - mes "&$$%@@@%@##%~~~"; - percentheal -30,-30; - next; - mes "-You lose consciousness.-"; - mes "-This voice must have-"; - mes "-huge destructive-"; - mes "-power.-"; - percentheal -30,-30; - next; - mes "-And I can't remember-"; - mes "-the end of this song.-"; - next; - mes "[Tone-deaf person]"; - mes "Hey~"; - next; - mes "[Tone-deaf person]"; - mes "Open your eyes~"; - next; - mes "[Tone-deaf person]"; - mes "Clap"; - mes "Hey~"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Eeeee..."; - next; - mes "[Tone-deaf person]"; - mes "I think you are qualified, but you seem to need more training."; - next; - mes "["+strcharinfo(0)+"]"; - mes "......"; - next; - mes "-You're so exhausted.-"; - mes "-So go back to the hotel.-"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Thank you for your song."; - mes "I have to go back..."; - next; - mes "[Tone-deaf person]"; - mes "Ah?"; - mes "Ok see you later."; - mes "If you want to hear my song, you can visit me."; - mes "Hahahh"; - job_min = 9; - changequest 11141,11142; - close; - } else if (job_min == 9) { - mes "["+strcharinfo(0)+"]"; - mes "......"; - next; - mes "-I'm so exhausted.-"; - mes "-You got information-"; - mes "-so go back to the hotel.-"; - close; - } else if (job_min == 10) { - mes "[Tone-deaf person]"; - mes "Are you leaving??"; - mes "If you want to hear my song, you can visit me."; - mes "Hahahah"; - close; - } else if (job_min == 100) { - mes "[Tone-deaf person]"; - mes "Oh!!"; - mes "You seem to be strong!"; - mes "You are no less competent than I am."; - close; - } - mes "[Tone-deaf person]"; - mes "Lala~ lalal~"; - mes "Lulu~?"; - next; - mes "[Tone-deaf person]"; - mes "Lalalal~"; - mes "Lululul~"; - next; - mes "-It's very hard to hear.-"; - mes "-You start to have doubts-"; - mes "-that such a sound can be-"; - mes "-coming out a human.-"; - close; -} - -tha_scene01,140,200,0 script #min_receipt HIDDEN_WARP_NPC,3,3,{ -OnTouch: - if (job_min == 10 || (job_min == 11 && countitem(Mins_Receipt) == 0)) { - mes "-There is a piece of paper on the ground.-"; - next; - mes "["+strcharinfo(0)+"]"; - mes "What is this?"; - next; - mes "[Karian]"; - mes "What does it say?"; - donpcevent "Karian#cmd1::OnEnable"; - next; - mes "==================="; - mes "==photo exchange=="; - mes "======receipt======"; - mes "==================="; - mes "Name : Maestro Song"; - next; - mes "- Bring this receipt and exchange it"; - mes ""; - mes "- Juno's store manager : Mr. Click."; - next; - mes "- Directions : Around Juno's plaza."; - getitem Mins_Receipt,1; - next; - mes "["+strcharinfo(0)+"]"; - mes "Photo exchange receipt?"; - mes "How did he drop it..."; - next; - mes "[Karian]"; - mes "Juno's store..."; - mes "Let's go to Juno..."; - if (job_min == 10) { - job_min = 11; - changequest 11143,11144; - } - donpcevent "Karian#cmd1::OnDisable"; - close; - } - end; -} - -tha_scene01,139,204,6 script Karian#cmd1 4_M_BARD,{ - end; -OnInit: - disablenpc "Karian#cmd1"; - end; -OnEnable: - enablenpc "Karian#cmd1"; - initnpctimer; - end; -OnDisable: - disablenpc "Karian#cmd1"; - stopnpctimer; - end; -OnTimer15000: - donpcevent "Karian#cmd1::OnDisable"; - stopnpctimer; - end; -} - -ve_fild07,129,132,5 script Karian#cmd5 4_M_BARD,{ - end; -OnInit: - disablenpc "Karian#cmd5"; - end; -OnEnable: - enablenpc "Karian#cmd5"; - initnpctimer; - end; -OnDisable: - disablenpc "Karian#cmd5"; - stopnpctimer; - end; -OnTimer30000: - donpcevent "Karian#cmd5::OnDisable"; - stopnpctimer; - end; -} - -prontera,155,49,4 script Karian#cmd9 4_M_BARD,{ - end; -OnInit: - disablenpc "Karian#cmd9"; - end; -OnEnable: - enablenpc "Karian#cmd9"; - initnpctimer; - end; -OnDisable: - disablenpc "Karian#cmd9"; - stopnpctimer; - end; -OnTimer300000: - donpcevent "Karian#cmd9::OnDisable"; - stopnpctimer; - end; -} - -yuno,146,168,0 script Karian#cmd2 4_M_BARD,{ - end; -OnInit: - disablenpc strnpcinfo(0); - end; -OnEnable: - enablenpc strnpcinfo(0); - initnpctimer; - end; -OnDisable: - disablenpc strnpcinfo(0); - stopnpctimer; - end; -OnTimer100000: - donpcevent strnpcinfo(0)+"::OnDisable"; - stopnpctimer; - end; -} -lighthalzen,160,124,6 duplicate(Karian#cmd2) Karian#cmd3 4_M_BARD -ra_in01,357,128,0 duplicate(Karian#cmd2) Karian#cmd4 4_M_BARD -comodo,184,109,0 duplicate(Karian#cmd2) Karian#cmd6 4_M_BARD -moc_fild16,204,231,0 duplicate(Karian#cmd2) Karian#cmd7 4_M_BARD -aldebaran,142,128,2 duplicate(Karian#cmd2) Karian#cmd8 4_M_BARD - -yuno,143,170,6 script Mr. Click#job_min 4_M_ALCHE_A,{ - mes "[Mr. Click]"; - if (job_min == 11) { - mes "Hi~ welcome~"; - mes "I can take a picture for you."; - mes "Do you want to take a pic?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "No..."; - mes "Do you remember this receipt?"; - next; - mes "[Mr. Click]"; - mes "Let me see~"; - mes "Umm..."; - next; - mes "[Mr. Click]"; - mes "Yes..."; - mes "It looks so old."; - next; - mes "[Mr. Click]"; - mes "It's okay."; - mes "Tourists usually don't pick up their pictures."; - next; - mes "[Mr. Click]"; - mes "So there are plenty of photos I've been holding on to."; - next; - mes "[Mr. Click]"; - mes "I can find that so easily."; - mes "I keep lots of old stuff."; - mes "No problem."; - next; - mes "[Mr. Click]"; - mes "browsing~"; - next; - mes "[Mr. Click]"; - mes "browsing~"; - next; - mes "[Mr. Click]"; - mes "I think I found it!"; - mes "The photo crashed down, but it's ok."; - mes "No problem."; - next; - mes "[Mr. Click]"; - mes "Here, take a look."; - next; - mes "["+strcharinfo(0)+"]"; - mes "The picture!"; - mes "Let me see it!"; - next; - mes "[Karian]"; - mes "Hurry."; - donpcevent "Karian#cmd2::OnEnable"; - next; - mes "["+strcharinfo(0)+"]"; - mes "..."; - next; - mes "[Karian]"; - mes "Oh~ Good pic, isn't it?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "I expected I would see the face of 'Maestro Song', but he's wearing a mask..."; - mes "He's wearing a mask?!"; - mes "We came here for this?"; - next; - mes "[Karian]"; - mes "Ah! look at this!"; - mes "Something is on the back of the picture."; - next; - mes "-I want to have a Teddy Bear. I need 33?"; - mes "-In front of Thanatos tower."; - mes "-Maestro Song."; - next; - mes "["+strcharinfo(0)+"]"; - mes "What does it mean?"; - next; - mes "[Karian]"; - mes "Well..."; - next; - mes "[Karian]"; - mes "Um... Teddy Bear..."; - mes "Between Einbroch and Lighthalzen, there is an area that teddy bears live."; - next; - mes "[Karian]"; - mes "We might be able to get something there."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Then why would he need 33?"; - next; - mes "[Karian]"; - mes "Well... Go there and we might be able to find out something."; - next; - mes "[Karian]"; - mes "Umm... Then I'll pass by Einbroch and go to Lighthalzen. Why don't you go to the place where Teddy Bears are?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Ok. Then let's meet at Lighthalzen's hotel."; - mes "I'll get the 33 Teddy Bears."; - donpcevent "Karian#cmd2::OnDisable"; - job_min = 12; - getitem Mins_Picture,1; - changequest 11144,11145; - close; - } else if (job_min == 12) { - mes "Then take care."; - next; - mes "[Karian]"; - mes "Let's go there!"; - donpcevent "Karian#cmd2::OnEnable"; - next; - mes "[Karian]"; - mes "Then I'll pass by Einbroch and go to Lighthalzen. Why don't you go to the place where Teddy Bears are?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Then let's meet at Lighthalzen's hotel."; - mes "I'll get the 33 Teddy Bears."; - donpcevent "Karian#cmd2::OnDisable"; - close; - } - mes "Hi~ welcome~"; - mes "I can take a picture for you."; - mes "Do you want to take a pic?"; - close; -} - -lighthalzen,155,119,3 script Little girl#job_min 4_F_HUGIRL,3,3,{ -OnTouch: - if (questprogress(11145,HUNTING) == 2) { - if (job_min == 12) { - mes "[Little Girl]"; - mes "Ah!!!!"; - mes "Teddy bear!!!"; - next; - mes "[Little Girl]"; - mes "Why do you have lots of teddy bears?"; - mes "Where did you get them old man?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Hey, I'm not an old man."; - next; - mes "[Little Girl]"; - mes "And my name isn't 'Hey'!"; - mes "My name is 'Rion'!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Sorry~ sorry~"; - mes "What if I give you a teddy bear."; - next; - mes "[Rion]"; - mes "Ah!"; - mes "Are you sure?"; - mes "Hooray!!!"; - next; - mes "[Rion]"; - mes "A man who I saw before didn't give me teddy bears even though he had lots of them!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Is he the guy in this pic?"; - next; - mes "[Rion]"; - mes "I can't remember well."; - mes "But I think he is."; - next; - mes "[Rion]"; - mes "My mother said that he was rolling in a room with teddy bears."; - next; - mes "[Rion]"; - mes "And he wears teddy bear outfits and goes to the ^f57d7dIce Cave^000000."; - next; - mes "[Rion]"; - mes "My mother works here."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Ice Cave?"; - next; - mes "[Rion]"; - mes "Mother said that it's freezing."; - next; - mes "[Karian]"; - mes "Hey~ "+strcharinfo(0)+"~"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Ah, Karian. Did you just get here?"; - next; - mes "[Karian]"; - mes "Yes."; - mes "It was much farther away than I'd expected."; - donpcevent "Karian#cmd3::OnEnable"; - next; - mes "["+strcharinfo(0)+"]"; - mes "You... walked here?"; - next; - mes "[Karian]"; - mes "..."; - mes "I didn't want to take the airship again..."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Oh... got it."; - mes "Then did you get anything in Einbroch?"; - next; - mes "[Karian]"; - mes "I think 'Maestro Song' went to Einbroch, but he left soon because of air."; - mes "How about you? Did you find something about the teddy bears?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "'Maestro Song' might be in an Ice Cave."; - next; - mes "[Karian]"; - mes "Might be?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "This little... ah... Rion saw him."; - next; - mes "[Karian]"; - mes "Then it's time to go to the Ice Cave?"; - mes "Huu... legs hurt."; - mes "Ok, let's go to there."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Okay."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Thanks, Rion."; - mes "I'll give you all the teddy bears I have."; - next; - mes "[Rion]"; - mes "Really?!"; - mes "Waaah!!!!!!!!!"; - mes "I'm so happy!!!"; - mes "Thank you, "+strcharinfo(0)+"."; - job_min = 13; - changequest 11145,11146; - donpcevent "Karian#cmd3::OnDisable"; - close; - } else if (job_min == 13) { - mes "[Rion]"; - mes "I heard that 'Maestro Song' when I went to the Ice Cave."; - mes "Thank you for the Teddy Bears!"; - close; - } else if (job_min > 13) { - mes "[Rion]"; - mes "I'm having a lot of fun playing with the Teddy Bears!"; - close; - } else { - mes "[Little Girl]"; - mes "I'm having a lot of fun playing with the Teddy Bears!"; - close; - } - } - mes "[Little Girl]"; - mes "Do you like teddy bears?"; - mes "I love 'em!!!!!"; - close; -} - -ice_dun01,157,15,0 script #Minsicecave1 HIDDEN_WARP_NPC,2,2,{ -OnTouch: - if (job_min == 13) { - mes "-A long time ago-"; - close2; - warp "ice_dun01",157,23; - end; - } - end; -} - -ice_dun01,157,23,0 script #Minsicecave2 HIDDEN_WARP_NPC,2,2,{ -OnTouch: - if (job_min == 13) { - mes "-The giant born to ice-"; - close2; - warp "ice_dun01",141,41; - end; - } - end; -} - -ice_dun01,141,41,0 script #Minsicecave3 HIDDEN_WARP_NPC,2,2,{ -OnTouch: - if (job_min == 13) { - mes "-died-"; - close2; - warp "ice_dun01",120,35; - end; - } - end; -} - -ice_dun01,120,35,0 script #Minsicecave4 HIDDEN_WARP_NPC,2,2,{ -OnTouch: - if (job_min == 13) { - mes "-His body became the ground-"; - close2; - warp "ice_dun01",104,30; - end; - } - end; -} - -ice_dun01,104,30,0 script #Minsicecave5 HIDDEN_WARP_NPC,2,2,{ -OnTouch: - if (job_min == 13) { - mes "-His bones became a mountain-"; - close2; - warp "ice_dun01",86,23; - end; - } - end; -} - -ice_dun01,86,23,0 script #Minsicecave6 HIDDEN_WARP_NPC,2,2,{ -OnTouch: - if (job_min == 13) { - mes "-His skin became soil-"; - close2; - warp "ice_dun01",75,19; - end; - } - end; -} - -ice_dun01,75,19,0 script #Minsicecave7 HIDDEN_WARP_NPC,2,2,{ -OnTouch: - if (job_min == 13) { - mes "-His blood became a river-"; - close2; - warp "ice_dun01",56,12; - end; - } - end; -} - -ice_dun01,56,12,0 script #Minsicecave8 HIDDEN_WARP_NPC,2,2,{ -OnTouch: - if (job_min == 13) { - mes "-His hair became a plant-"; - close2; - warp "ice_dun01",29,26; - end; - } - end; -} - -ice_dun01,29,26,0 script #Minsicecave9 HIDDEN_WARP_NPC,2,2,{ -OnTouch: - if (job_min == 13) { - mes "-His head became the sky-"; - close2; - warp "ice_dun01",25,46; - end; - } - end; -} - -ice_dun01,25,46,0 script #Minsicecave10 HIDDEN_WARP_NPC,2,2,{ -OnTouch: - if (job_min == 13) { - mes "-His tears from his-"; - close2; - warp "ice_dun01",20,66; - end; - } - end; -} - -ice_dun01,20,66,0 script #Minsicecave11 HIDDEN_WARP_NPC,2,2,{ -OnTouch: - if (job_min == 13) { - mes "-eyes became dew-"; - close2; - warp "ice_dun01",22,85; - end; - } - end; -} - -ice_dun01,22,85,0 script #Minsicecave12 HIDDEN_WARP_NPC,2,2,{ -OnTouch: - if (job_min == 13) { - mes "-on the leaves-"; - percentheal -90,0; - job_min = 14; - changequest 11146,11147; - close2; - warp "ra_in01",361,129; - end; - } - end; -} - -ra_in01,361,129,0 script #jmRachelHotel HIDDEN_WARP_NPC,2,2,{ -OnTouch: - if (job_min == 14) { - mes "[Old Woman]"; - mes "Huu!!"; - mes "Wake up!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Where am I...?"; - job_min = 15; - close; - } - end; -} - -ra_in01,358,130,4 script Old Woman#job_min 4_F_CAVE1,{ - mes "[Old Woman]"; - if (job_min == 14) { - mes "Huu!!"; - mes "Wake up!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Where am I...?"; - job_min = 15; - close; - } else if (job_min == 15) { - mes "You're in Rachel."; - mes "You are strange. You have to wear warmer clothes if you want to go into the Ice Cave."; - next; - mes "[Old Woman]"; - mes "You're lucky that my husband found you when he did."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Sorry."; - next; - mes "[Old Woman]"; - mes "Anyway!! Be careful!"; - mes "You don't believe your youth alone will protect you."; - next; - mes "["+strcharinfo(0)+"]"; - mes "I'll be careful."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Do you know that song written on the wall of the Ice cave?"; - next; - mes "[Old Woman]"; - mes "Did you go there to see?"; - mes "A few years ago, one man wearing a mask carved that on the Ice cave."; - next; - mes "[Old Woman]"; - mes "I couldn't see his face because of the mask,"; - next; - mes "[Old Woman]"; - mes "but he got a cold and felt so painful."; - next; - mes "[Old Woman]"; - mes "And then he decided to go to Comodo."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Comodo?"; - next; - mes "[Old Woman]"; - mes "Yes, I heard that Comodo is a very fun place, I want to go there before I die."; - next; - mes "[Old Woman]"; - mes "If you want to go there you have to take an airship to the Rune-Midgarts Kingdom."; - next; - mes "[Old Woman]"; - mes "That's not easy."; - next; - mes "[Karian]"; - mes "What?! An Airship?!"; - mes "Eee I don't want to go on an airship again!"; - donpcevent "Karian#cmd4::OnEnable"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Take it easy..."; - mes "Is there another way to go there?"; - next; - mes "[Old Woman]"; - mes "Without an airship?"; - mes "You can walk..."; - mes "But it takes a long time..."; - next; - mes "[Old Woman]"; - mes "Ah! It's Comodo over southern Veins."; - next; - mes "[Old Woman]"; - mes "We don't have a proper boat."; - mes "In southern of Veins, there is a port. If you are lucky you can take it..."; - donpcevent "Karian#cmd4::OnDisable"; - job_min = 16; - changequest 11147,11148; - close; - } else if (job_min == 16) { - mes "Ah! It's Comodo over southern Veins."; - next; - mes "[Old Woman]"; - mes "We don't have a proper boat."; - mes "In southern of Veins, there is a port. If you are lucky you can take it..."; - close; - } - mes "I heard that Comodo is a very fun place, I want to go there before I die."; - next; - mes "[Old Woman]"; - mes "If you want to go there you have to take an Airship to the Rune-Midgarts Kingdom."; - next; - mes "[Old Woman]"; - mes "It's the fastest way."; - close; -} - -ve_fild07,131,132,5 script =Notice=#job_min 2_BULLETIN_BOARD,{ -function Choice; - if (job_min == 16) { - mes "===Notice==="; - mes "Maestro Song, Go to Comodo by boat!"; - mes "Be ambitious!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Will it be okay..."; - next; - mes "[Karian]"; - mes "Don't worry, trust me!!"; - donpcevent "Karian#cmd5::OnEnable"; - next; - mes "-It's not easy to trust her-"; - next; - if(select("I don't like this.", "Take the kayak.") == 1) { - mes "[Karian]"; - mes "I never ride airships ever..."; - donpcevent "Karian#cmd5::OnDisable"; - close; - } - mes "[Karian]"; - mes "Ok then let's go!!!!!"; - next; - mes "-If you take a small boat,-"; - mes "-and go ahead-"; - mes "-to Comodo,-"; - mes "-You should see-"; - mes "-other small boats.-"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Hmm..."; - mes "I didn't think that there was anyone who would cross over this sea with a boat."; - mes "You sure I'll see other boats?"; - next; - mes "[Karian]"; - mes "They will be headed the other direction."; - donpcevent "Karian#cmd5::OnDisable"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Where are you going?"; - next; - mes "[Karian]"; - mes "Well? I haven't heard of the place's name before."; - mes "It's just called 'island' from what I heard."; - next; - mes "-For a while the silence-"; - mes "-continues. Karian starts-"; - mes "-to hum as she rows.-"; - next; - mes "-Listening to Karian hum-"; - mes "-You suddenly feel like-"; - mes "-you're sitting in water.-"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Hey! There's a water leak!!"; - next; - mes "[Karian]"; - mes "Ahhhh!!!!!!!!!!!!!!"; - next; - switch(rand(3)) { - case 0: Choice("Dance.","Row.","Throw the water out."); break; - case 1: Choice("Throw the water out.","Row.","Dance."); break; - case 2: Choice("Row.","Throw the water out.","Dance."); break; - } - switch(rand(3)) { - case 0: Choice("Sleep.","Row.","Throw the water out."); break; - case 1: Choice("Throw the water out.","Row.","Dance."); break; - case 2: Choice("Row.","Throw the water out.","Sleep."); break; - } - switch(rand(3)) { - case 0: Choice("Sing.","Row.","Throw the water out."); break; - case 1: Choice("Throw the water out.","Row.","Sleep."); break; - case 2: Choice("Row.","Throw the water out.","Sing."); break; - } - switch(rand(3)) { - case 0: Choice("Have some water.","Row.","Throw the water out."); break; - case 1: Choice("Throw the water out.","Row.","Have some water."); break; - case 2: Choice("Row.","Throw the water out.","Have some water."); break; - } - switch(rand(3)) { - case 0: Choice("Shout 'Viva'.","Row.","Throw the water out."); break; - case 1: Choice("Throw the water out.","Row.","Shout 'Viva'."); break; - case 2: Choice("Row.","Throw the water out.","Shout 'Viva'."); break; - } - switch(rand(3)) { - case 0: Choice("Go fishing.","Row.","Throw the water out."); break; - case 1: Choice("Throw the water out.","Row.","Go fishing."); break; - case 2: Choice("Row.","Throw the water out.","Go fishing."); break; - } - switch(rand(3)) { - case 0: Choice("Listen to my song.","Row.","Throw the water out."); break; - case 1: Choice("Throw the water out.","Row.","Listen to my song."); break; - case 2: Choice("Row.","Throw the water out.","Listen to my song."); break; - } - switch(rand(3)) { - case 0: Choice("Pray.","Row.","Throw the water out."); break; - case 1: Choice("Throw the water out.","Row.","Pray."); break; - case 2: Choice("Row.","Throw the water out.","Pray."); break; - } - switch(rand(3)) { - case 0: Choice("Eat some food.","Row.","Throw the water out."); break; - case 1: Choice("Throw the water out.","Row.","Eat some food."); break; - case 2: Choice("Row.","Throw the water out.","Eat some food."); break; - } - switch(rand(3)) { - case 0: Choice("Give up.","Row.","Throw the water out."); break; - case 1: Choice("Throw the water out.","Row.","Give up."); break; - case 2: Choice("Row.","Throw the water out.","Give up."); break; - } - mes "-I've escaped from the-"; - mes "-throes of death a-"; - mes "-countless amount of times.-"; - job_min = 17; - changequest 11148,11149; - close2; - warp "comodo",184,108; - end; - } - mes "===Notice==="; - mes "Maestro Song, Go to Comodo by boat!"; - mes "Be ambitious!"; - close; - - function Choice { - .@i$ = getarg(select(getarg(0),getarg(1),getarg(2))-1); - mes "[Karian]"; - if (.@i$ == "Throw the water out.") { - mes "I'll row and you just throw the water out!!"; - next; - return; - } - if (.@i$ == "Row.") mes "The boat is sinking!!!"; - else mes "What the hell do you think you're doing?"; - close; - } -} - -comodo,184,108,0 script #jmComodo Almost Dead HIDDEN_WARP_NPC,2,2,{ -OnTouch: - if (job_min == 17) { - mes "["+strcharinfo(0)+"]"; - mes "I'm... I'm alive~"; - next; - mes "[Karian]"; - mes "That was a close call."; - donpcevent "Karian#cmd6::OnEnable"; - next; - mes "["+strcharinfo(0)+"]"; - mes "You're the one that insisted that we ride on that boat. That's how we ended up like this in the first place!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "We wouldn't have suffered like this if we just took the Airship."; - next; - mes "[Karian]"; - mes "But I told you that I don't ride airships!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "I can't believe this!"; - next; - mes "[Karian]"; - mes "Well, let's forget about the past!"; - mes "Since we're in Comodo, let's just have some fun okay?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Then what should we do about looking for 'Maestro Song'??"; - next; - mes "[Karian]"; - mes "Oh yeah..."; - mes "Why don't we ask the villagers?"; - donpcevent "Karian#cmd6::OnDisable"; - job_min = 18; - changequest 11149,11150; - close; - } - end; -} - -comodo,192,119,0 script Kayak Master#job_min 4W_M_02,{ - mes "[Kayak Master]"; - if (job_min == 18) { - mes "What?"; - mes "Maestro Song?"; - mes "I don't know~"; - next; - mes "[Kayak Master]"; - mes "Go to the diner located in the northern part of Comodo."; - mes "If he visits this town, he would likely go there first."; - next; - mes "[Kayak Master]"; - mes "The hostess is good at memorizing the faces of customers."; - mes "It's good for business you know?"; - job_min = 19; - changequest 11150,11151; - close; - } - mes "The sea is man's dream."; - next; - mes "[Kayak Master]"; - mes "It's my hope that I can cross over to Hugel someday!"; - close; -} - -comodo,159,316,4 script Woman Roasting Meat 4_F_GODEMOM,{ - mes "[Woman Roasting Meat]"; - if (job_min == 19) { - mes "Maestro Song?"; - mes "Yes, I remember that face because he visited a few years ago."; - next; - mes "[Woman Roasting Meat]"; - mes "He ate a whole plate of baby back ribs by himself..."; - mes "How can I forget his face?"; - next; - mes "[Woman Roasting Meat]"; - mes "It was kind of a big fuss."; - mes "It was so crowded because of him."; - next; - mes "[Woman Roasting Meat]"; - mes "Finally, he became exhausted and he wanted to go somewhere quiet."; - next; - mes "[Woman Roasting Meat]"; - mes "I told him that there was a quiet place near Morroc, and he left."; - next; - mes "[Woman Roasting Meat]"; - mes "I regret that."; - next; - mes "[Woman Roasting Meat]"; - mes "He raised our income a lot while he was here..."; - job_min = 20; - changequest 11151,11152; - close; - } else if (job_min == 20) { - mes "Where is the quiet place?"; - mes "Well I'm not sure but there is a mysterious building in south-eastern part of Morroc."; - next; - mes "[Woman Roasting Meat]"; - mes "I heard that some mysterious people gather there."; - mes "I think they're part of some secret guild called ash... or assa... Oh I forget..."; - close; - } - mes "He ate a whole plate of baby back ribs by himself."; - next; - mes "[Woman Roasting Meat]"; - mes "I'll never forget him."; - close; -} - -moc_fild16,206,232,0 script #jmTransfer news HIDDEN_WARP_NPC,3,3,{ -OnTouch: - if (job_min == 20) { - mes "["+strcharinfo(0)+"]"; - mes "Um? What is this?"; - mes "Something covered by sand?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Ah It's!!"; - mes "I think 'Maestro Song' dropped it!"; - next; - mes "[Karian]"; - mes "What?! How do you know?"; - donpcevent "Karian#cmd7::OnEnable"; - next; - mes "["+strcharinfo(0)+"]"; - mes "The lyrics from the man I met in Hugel on the receipt..."; - next; - mes "["+strcharinfo(0)+"]"; - mes "and this poem written on this paper."; - mes "The calligraphy style is the same."; - next; - mes "[Karian]"; - mes "I want to see clock tower..."; - next; - mes "["+strcharinfo(0)+"]"; - mes "But this poem can't be a clue..."; - mes "..."; - mes "What?"; - next; - mes "[Karian]"; - mes "......"; - mes "I want to see clock tower."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Clock tower?"; - mes "What are you saying all of a sudden?"; - next; - mes "[Karian]"; - mes "The... huge clock tower in Al De Baran."; - next; - mes "["+strcharinfo(0)+"]"; - mes "I know but..."; - next; - mes "[Karian]"; - mes "Will you join me?"; - next; - switch(select("Refuse.", "Accept.")) { - case 1: - mes "[Karian]"; - mes "Come on~Come on~"; - mes "Come on~Come on~"; - mes "Come on~~~~~~~~~"; - next; - mes "[Karian]"; - mes "We don't have any more clues."; - next; - mes "[Karian]"; - break; - case 2: - mes "["+strcharinfo(0)+"]"; - mes "Ok that's not a bad idea..."; - next; - mes "[Karian]"; - mes "Ok!!!"; - break; - } - mes "Hey! Let's go~~"; - donpcevent "Karian#cmd7::OnDisable"; - job_min = 21; - changequest 11152,11153; - close; - } - end; -} - -aldebaran,140,130,0 script #jmAldebaran Clock Tower HIDDEN_WARP_NPC,3,3,{ -OnTouch: - if (job_min == 21) { - mes "["+strcharinfo(0)+"]"; - mes "Anyway why do you want to visit this place?"; - next; - mes "[Karian]"; - mes "......"; - donpcevent "Karian#cmd8::OnEnable"; - next; - mes "[Karian]"; - mes "This is my friend's favorite place."; - mes "When we feel tired, we see that tower."; - next; - mes "[Karian]"; - mes "Let me go back to my hometown."; - mes "There are many beautiful flowers."; - mes "The birds sing for me."; - mes "It's this old town."; - next; - mes "[Karian]"; - mes "I harvest crops"; - mes "for my church."; - mes "There is no warmer"; - mes "place than where"; - mes "I was raised."; - next; - mes "[Karian]"; - mes "Let me go back to my hometown."; - mes "Let me play in the lake until I die."; - mes "I'll take a rest"; - mes "at the end of my life."; - next; - mes "[Karian]"; - mes "Where is Misa and Masa."; - mes "They already went to the"; - mes "brilliant mountain where"; - mes "it is full of freedom and"; - mes "pleasure I want to go"; - mes "there soon."; - next; - mes "[Karian]"; - mes "It's a song that my friend always sang for me."; - mes "I haven't sung it in a long time..."; - next; - mes "[Karian]"; - mes "Why don't we go back to Prontera?"; - next; - mes "[Karian]"; - mes "I can't get rid of the the memories that I was impressed with when I entered Prontera's gates."; - job_min = 22; - changequest 11153,11154; - donpcevent "Karian#cmd8::OnDisable"; - close; - } else if (job_min == 22) { - mes "[Karian]"; - mes "Let's go back to Prontera?"; - next; - mes "[Karian]"; - mes "I can't get rid of the memories that I was impressed with when I entered Prontera's gates."; - close; - } - end; -} - -prontera,155,40,0 script #jmprt1 HIDDEN_WARP_NPC,2,2,{ -OnTouch: - if (job_min == 22) { - mes "[Karian]"; - mes "I've finally come back."; - mes "Back to Prontera..."; - donpcevent "Karian#cmd9::OnEnable"; - next; - mes "[Karian]"; - mes "I'm so tired."; - mes "I want to take a rest~"; - mes "Come here, "+strcharinfo(0)+"."; - job_min = 23; - close; - } - end; -} - -prontera,155,42,0 script #prtjm1 HIDDEN_WARP_NPC,1,1,{ -OnTouch: - if (job_min == 23) { - mes "-Let me go back to my hometown.-"; - job_min = 24; - close2; - warp "prontera",155,44; - end; - } - end; -} - -prontera,155,44,0 script #prtjm2 HIDDEN_WARP_NPC,1,1,{ -OnTouch: - if (job_min == 24) { - mes "-There are many beautiful flowers.-"; - job_min = 25; - close2; - warp "prontera",155,46; - end; - } - end; -} - -prontera,155,46,0 script #prtjm3 HIDDEN_WARP_NPC,1,1,{ -OnTouch: - if (job_min == 25) { - mes "-The birds sing for me.-"; - job_min = 26; - close2; - warp "prontera",155,48; - end; - } - end; -} - -prontera,155,48,0 script #prtjm4 HIDDEN_WARP_NPC,1,1,{ -OnTouch: - if (job_min == 26 || job_min == 27) { - mes "-It's this old town.-"; - next; - if (SkillPoint != 0) { - mes "[Karian]"; - mes "Hey... Don't you know how to use your skill points?"; - mes "You should use them."; - close; - } - if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 3500) { - mes "^3355FFWait a minute! You're"; - mes "carrying too many items"; - mes "right now, store some of"; - mes "your extra things in Kafra"; - mes "Storage, and then come back.^000000"; - close; - } - if (BaseLevel < 99 || JobLevel < 50) { - mes "[Karian]"; - mes "Hey... why are you so low?"; - mes "How did you lose levels?"; - close; - } - if (BaseJob != Job_Bard) { - mes "[Karian]"; - mes "Hey... you changed your outfit?"; - mes "How'd you do that?"; - close; - } - mes "["+strcharinfo(0)+"]"; - mes "-It's a poem that you picked up in the desert.-"; - next; - mes "["+strcharinfo(0)+"]"; - mes "-How does Karian know-"; - mes "-that song's not a poem?-"; - next; - mes "[Karian]"; - mes "Why are you looking at me?"; - mes "How was it? Have fun??"; - job_min = 27; - donpcevent "Karian#cmd9::OnDisable"; - close2; - warp "prt_in",101,174; - end; - } - end; -} - -prt_in,94,172,4 script Karian#job_min3 4_M_MINSTREL1,{ - if (job_min == 27) { - if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 3500) { - mes "While you are on a trip, you gain lots of stuff. Make yourself lighter."; - close; - } - mes "[Karian]"; - if (SkillPoint != 0) { - mes "Ah~! Did you know that you still have skill points?"; - mes "Handle that quickly."; - close; - } - if (BaseLevel < 99 || JobLevel < 50) { - mes "Ah~! Your level looks lower than before."; - mes "How did you degrade?"; - close; - } - if (hascashmount()) { - mes "Please unequip your riding pet and try again!"; - close; - } - if (BaseJob != Job_Bard) { - mes "Huh?"; - close; - } - mes "I'm sorry about the lie."; - mes "The song written on this paper..."; - next; - mes "[Karian]"; - mes "I really want to find my friend's article left behind."; - mes "I couldn't find it by myself."; - next; - mes "[Karian]"; - mes "I gave it to my friend but he kept it precious..."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Did you give it to him?"; - mes "Wait a second!"; - mes "Just who are you?"; - next; - mes "[Maestro Song]"; - mes "Yes! I'm 'Maestro Song'!"; - mes "Are you surprised!?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "......"; - next; - mes "[Maestro Song]"; - mes "This is my present to you."; - next; - mes "[Maestro Song]"; - mes "You are also my friend."; - job_min = 100; - jobchange roclass(eaclass()|EAJL_THIRD); - completequest 11154; - getitem Minstrel_Song_Hat,1; - getitem Green_Apple_Ring,1; - close; - } else if (job_min > 99) { - switch(select("Talk.", "Leave.")) { - case 1: - mes "[Maestro Song]"; - mes "The name 'Karian'?"; - mes "He gave it to me."; - next; - mes "[Maestro Song]"; - mes "He said that when he hears my song, he feels warmhearted."; - mes "'Kallianga' means hot air."; - next; - mes "[Maestro Song]"; - mes "He likes to sing..."; - next; - mes "[Maestro Song]"; - mes "And he's good at singing for sure?"; - next; - mes "[Maestro Song]"; - mes "Ah! If it's okay with you, I want to take a pic with you in Juno?"; - next; - mes "[Maestro Song]"; - mes "I want to have something to remember you by."; - close; - case 2: - mes "[Maestro Song]"; - mes "See you."; - mes "It was really fun."; - close2; - warp "prontera",156,99; - end; - } - } - mes "[Karian]"; - mes "How did you get in here?"; - close; -} |