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-rw-r--r--npc/re/jobs/3-2/genetic.txt70
1 files changed, 35 insertions, 35 deletions
diff --git a/npc/re/jobs/3-2/genetic.txt b/npc/re/jobs/3-2/genetic.txt
index 61d59c54a..e85819f97 100644
--- a/npc/re/jobs/3-2/genetic.txt
+++ b/npc/re/jobs/3-2/genetic.txt
@@ -70,7 +70,7 @@ alde_alche,35,186,5 script Alchemist Union Member 1_M_SIGNALCHE,{
mes "[Alchemist Union Member]";
mes "How's that sound? Do you want to meet a Geneticist?";
next;
- switch(select("Of course, I want to meet a Geneticist.:I don't want to meet a Geneticist.")) {
+ switch(select("Of course, I want to meet a Geneticist.", "I don't want to meet a Geneticist.")) {
case 1:
mes "[Alchemist Union Member]";
mes "Wise choice!";
@@ -137,7 +137,7 @@ job3_gen01,25,58,3 script Devries#gen 4_LGTSCIENCE,{
mes "'Cause I'm from Rune-Midgart!";
mes "Have you ever been to Rune-Midgart? Everyone in Rune-Midgart speaks like this.";
next;
- switch(select("Impossible?!:I'm also from Rune-Midgart.")) {
+ switch(select("Impossible?!", "I'm also from Rune-Midgart.")) {
case 1:
mes "[Devries]";
mes "Impossible?";
@@ -189,11 +189,11 @@ job3_gen01,25,58,3 script Devries#gen 4_LGTSCIENCE,{
mes "- Zooooooooooooooooing -";
specialeffect EF_ENDURE;
next;
- specialeffect EF_REPAIRWEAPON,AREA,"#from1to2gen";
+ specialeffect(EF_REPAIRWEAPON, AREA, getnpcid(0, "#from1to2gen"));
mes "- (Screeching Sounds)!!! -";
mes "- (Screeching)!!! -";
next;
- specialeffect EF_CRASHEARTH,AREA,"#from1to2gen";
+ specialeffect(EF_CRASHEARTH, AREA, getnpcid(0, "#from1to2gen"));
mes "- Bump! Bump! Bump! -";
next;
mes "[Devries]";
@@ -258,9 +258,9 @@ job3_gen01,25,58,3 script Devries#gen 4_LGTSCIENCE,{
mes "[Devries]";
mes "What's your name, young alchemist?";
next;
- select("I'm "+strcharinfo(0)+".");
+ select("I'm "+strcharinfo(PC_NAME)+".");
mes "[Devries]";
- mes "Oh, "+strcharinfo(0)+"!";
+ mes "Oh, "+strcharinfo(PC_NAME)+"!";
mes "That's a very unusual name. Pleased to meet you.";
next;
mes "[Devries]";
@@ -273,7 +273,7 @@ job3_gen01,25,58,3 script Devries#gen 4_LGTSCIENCE,{
mes "Popo, have you heard of my research?";
mes "You came here because of that, am I right?";
next;
- switch(select("No.:Yes.")) {
+ switch(select("No.", "Yes.")) {
case 1:
mes "[Devries]";
mes "Well, it's all over your face.";
@@ -297,7 +297,7 @@ job3_gen01,25,58,3 script Devries#gen 4_LGTSCIENCE,{
mes "^FF0000If you become a Geneticist, you can't take the Alchemist's or Biochemist study course that you haven't investigated before.^000000";
mes "If that's all right for you, how about giving it a shot right now?.";
next;
- switch(select("I'll try later.:I want to become a Geneticist!")) {
+ switch(select("I'll try later.", "I want to become a Geneticist!")) {
case 1:
mes "[Devries]";
mes "Alright.";
@@ -317,7 +317,7 @@ job3_gen01,25,58,3 script Devries#gen 4_LGTSCIENCE,{
mes "Popo!";
mes "Are you ready to give it a shot?";
next;
- switch(select("No.:Yes!")) {
+ switch(select("No.", "Yes!")) {
case 1:
mes "[Devries]";
mes "You have to do your best! There is no easy way when looking for knowledge!";
@@ -402,7 +402,7 @@ job3_gen01,25,58,3 script Devries#gen 4_LGTSCIENCE,{
mes "[Devries]";
mes "Is there a problem?";
next;
- switch(select("Nothing.:The experiment failed.")) {
+ switch(select("Nothing.", "The experiment failed.")) {
case 1:
mes "[Devries]";
mes "Better get started, or I'll start to scream!!!";
@@ -451,8 +451,8 @@ job3_gen01,25,58,3 script Devries#gen 4_LGTSCIENCE,{
mes "Damn!";
next;
if (job_gen == 60) {
- specialeffect EF_FLASHER,AREA,"Super Cultivator#gen";
- specialeffect EF_PHARMACY_OK,AREA,"Super Cultivator#gen";
+ specialeffect(EF_FLASHER, AREA, getnpcid(0, "Super Cultivator#gen"));
+ specialeffect(EF_PHARMACY_OK, AREA, getnpcid(0, "Super Cultivator#gen"));
mes "[Devries]";
mes "Popo, look at that!";
mes "That's really a mysterious plant!";
@@ -485,8 +485,8 @@ job3_gen01,25,58,3 script Devries#gen 4_LGTSCIENCE,{
job_gen = 62;
changequest 2215,2216;
} else {
- specialeffect EF_SPELLBREAKER,AREA,"Super Cultivator#gen";
- specialeffect EF_PHARMACY_FAIL,AREA,"Super Cultivator#gen";
+ specialeffect(EF_SPELLBREAKER, AREA, getnpcid(0, "Super Cultivator#gen"));
+ specialeffect(EF_PHARMACY_FAIL, AREA, getnpcid(0, "Super Cultivator#gen"));
mes "[Devries]";
mes "Uh oh! You failed, Popo.";
mes "It didn't grow at all, it's withered already.";
@@ -553,18 +553,18 @@ job3_gen01,25,58,3 script Devries#gen 4_LGTSCIENCE,{
mes "<I'm sure it will be a great inspiration for other Alchemists.>";
next;
mes "<Come to think of it, you've attached a paper?>";
- mes "<It was a new plant which makes plants grow super-fast, discovered by an Alchemist named, "+strcharinfo(0)+">";
+ mes "<It was a new plant which makes plants grow super-fast, discovered by an Alchemist named, "+strcharinfo(PC_NAME)+">";
next;
mes "<Myself and many other Alchemists from the Alchemist union are taking great interest in this.>";
next;
mes "<We are looking forward to more volumes of study papers and outcomes, especially from other Geneticists who?ve heard this news.>";
next;
mes "<Miss. Devries>";
- mes "<I think that "+strcharinfo(0)+" has enough ability and talent to be a Geneticist.>";
+ mes "<I think that "+strcharinfo(PC_NAME)+" has enough ability and talent to be a Geneticist.>";
next;
- mes "<Please tell "+strcharinfo(0)+" as soon as possible that we are expecting remarkable activities as a Geneticist from now on.>";
+ mes "<Please tell "+strcharinfo(PC_NAME)+" as soon as possible that we are expecting remarkable activities as a Geneticist from now on.>";
next;
- mes "<The Alchemist Union is very proud of Miss Devries, Miss Demi Calberine and "+strcharinfo(0)+" who are excellent talented people.>";
+ mes "<The Alchemist Union is very proud of Miss Devries, Miss Demi Calberine and "+strcharinfo(PC_NAME)+" who are excellent talented people.>";
mes "<We hope that you yield good fruits in the future as well.>";
next;
mes "[Devries]";
@@ -599,11 +599,11 @@ job3_gen01,83,72,3 script Delivery Box#generic HIDDEN_NPC,{
mes "- There's a big box. -";
if (job_gen == 2) {
next;
- switch(select("Open the box.:Check the address.:Do nothing.")) {
+ switch(select("Open the box.", "Check the address.", "Do nothing.")) {
case 1:
mes "- There are several cookie bags which are packed carefully in the box. -";
next;
- switch(select("Take out a cookie bag.:Do nothing.")) {
+ switch(select("Take out a cookie bag.", "Do nothing.")) {
case 1:
mes "- You've taken out a cookie bag out of the box. -";
job_gen = 3;
@@ -628,7 +628,7 @@ job3_gen01,12,56,3 script Plant Guide#generic HIDDEN_NPC,{
mes "<The Easiest Alchemy in the World>";
mes "Written by Bob Ross.";
next;
- switch(select("Animals:Plants:Minerals:Etc")) {
+ switch(select("Animals", "Plants", "Minerals", "Etc")) {
case 1:
mes "...Using animals in Alchemy can easily be practiced by anyone.";
mes "You can put the animals that you want to use on the white tray, imagine the goal you want to make and then practice the alchemy.";
@@ -667,7 +667,7 @@ function script Genetic_Job_Plant {
if (!questprogress(getarg(0))) {
mes "- "+getarg(2)+" -";
next;
- switch(select("Use it as a material.:Do not use.")) {
+ switch(select("Use it as a material.", "Do not use.")) {
case 1:
if (getarg(3, 0)) .@str$ = "some of the ";
mes "- You've acquired "+.@str$+getarg(1)+". -";
@@ -717,26 +717,26 @@ job3_gen01,7,50,3 script Testing Table#gen CLEAR_NPC,{
if (job_gen == 7) {
mes "- This is a testing table with a lot of equipment. I think I can study the combinations here with plants. -";
next;
- if(select("Conduct an experiment.:Do not conduct an experiment.") == 2) {
+ if(select("Conduct an experiment.", "Do not conduct an experiment.") == 2) {
mes "- It's not the time to start an experiment. -";
close;
}
if (!questprogress(2209) && !questprogress(2210) && !questprogress(2211) && !questprogress(2212)
&& !questprogress(2213) && !questprogress(2213) && !questprogress(2214)) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hmm, I need to gather plant materials first.";
close;
}
mes "What shall I do with these plant materials?";
next;
- select("Break.:Smash into little pieces.:Crush.");
+ select("Break.", "Smash into little pieces.", "Crush.");
while (1) {
mes "What shall I do now?";
next;
if (rand(2))
- select("Burn into Ashes.:Dip into distilled water.:Steam.");
+ select("Burn into Ashes.", "Dip into distilled water.", "Steam.");
else
- select("Put it into a Testing Flask and Shake.:Freeze.:Heat.");
+ select("Put it into a Testing Flask and Shake.", "Freeze.", "Heat.");
if (!rand(7)) break;
}
mes "What shall I do now?";
@@ -744,10 +744,10 @@ job3_gen01,7,50,3 script Testing Table#gen CLEAR_NPC,{
select("Inject it into a testing seed.");
mes "What kind of seed should I pick?";
next;
- select("Testing Seed - Type A:Testing Seed - Type B:Testing Seed - Type C:Testing Seed - Type D");
+ select("Testing Seed - Type A", "Testing Seed - Type B", "Testing Seed - Type C", "Testing Seed - Type D");
mes "I've put the prepared materials into the chosen testing seed.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Good. Now I can let Miss Devries take a look at this seed!";
if (!questprogress(2209) && !questprogress(2210) && !questprogress(2211)) {
job_gen = 61;
@@ -866,7 +866,7 @@ job3_gen01,91,48,3 script Demi Calberine#gen 4_F_SCIENCE,{
mes "Oh, by the way what made you come here?";
mes "Did you come here to order something";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I'm a Geneticist applicant.";
mes "I heard that you were very knowledgeable about portable mini cannons and stuff.";
next;
@@ -874,7 +874,7 @@ job3_gen01,91,48,3 script Demi Calberine#gen 4_F_SCIENCE,{
mes "Yep, I deal with many kinds of cannons.";
mes "Nowadays, there are those who want to remodel their carts, so I've been installing several additional functions such as mini cannons to their carts.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Cart remodeling?";
next;
mes "[Demi Calberine]";
@@ -944,7 +944,7 @@ job3_gen01,91,48,3 script Demi Calberine#gen 4_F_SCIENCE,{
mes "Sigh, haven't you finished practicing?";
mes "Do you want to enter the spore pen?";
next;
- switch(select("Yes.:No.")) {
+ switch(select("Yes.", "No.")) {
case 1:
mes "[Demi Calberine]";
mes "Have fun swinging your cart around~";
@@ -970,7 +970,7 @@ job3_gen01,91,48,3 script Demi Calberine#gen 4_F_SCIENCE,{
mes "- You found a little metal fragment. -";
job_gen = job_gen+1;
specialeffect EF_BASH;
- disablenpc strnpcinfo(0);
+ disablenpc strnpcinfo(NPC_NAME);
initnpctimer;
close;
} else if (job_gen == 74) {
@@ -979,7 +979,7 @@ job3_gen01,91,48,3 script Demi Calberine#gen 4_F_SCIENCE,{
}
end;
OnTimer7000:
- enablenpc strnpcinfo(0);
+ enablenpc strnpcinfo(NPC_NAME);
stopnpctimer;
end;
}
@@ -996,7 +996,7 @@ job3_gen01,18,39,3 script Warning#gen 2_BULLETIN_BOARD,{
mes "If you bully my spores, I'll scream!!!";
if (job_gen < 75) close;
next;
- switch(select("Get out of the pen.:Stay still.")) {
+ switch(select("Get out of the pen.", "Stay still.")) {
case 1:
mes "- I'd better get out before I get caught by Miss Devries. -";
close2;