diff options
Diffstat (limited to 'npc/re/jobs/3-2/genetic.txt')
-rw-r--r-- | npc/re/jobs/3-2/genetic.txt | 70 |
1 files changed, 35 insertions, 35 deletions
diff --git a/npc/re/jobs/3-2/genetic.txt b/npc/re/jobs/3-2/genetic.txt index 61d59c54a..e85819f97 100644 --- a/npc/re/jobs/3-2/genetic.txt +++ b/npc/re/jobs/3-2/genetic.txt @@ -70,7 +70,7 @@ alde_alche,35,186,5 script Alchemist Union Member 1_M_SIGNALCHE,{ mes "[Alchemist Union Member]"; mes "How's that sound? Do you want to meet a Geneticist?"; next; - switch(select("Of course, I want to meet a Geneticist.:I don't want to meet a Geneticist.")) { + switch(select("Of course, I want to meet a Geneticist.", "I don't want to meet a Geneticist.")) { case 1: mes "[Alchemist Union Member]"; mes "Wise choice!"; @@ -137,7 +137,7 @@ job3_gen01,25,58,3 script Devries#gen 4_LGTSCIENCE,{ mes "'Cause I'm from Rune-Midgart!"; mes "Have you ever been to Rune-Midgart? Everyone in Rune-Midgart speaks like this."; next; - switch(select("Impossible?!:I'm also from Rune-Midgart.")) { + switch(select("Impossible?!", "I'm also from Rune-Midgart.")) { case 1: mes "[Devries]"; mes "Impossible?"; @@ -189,11 +189,11 @@ job3_gen01,25,58,3 script Devries#gen 4_LGTSCIENCE,{ mes "- Zooooooooooooooooing -"; specialeffect EF_ENDURE; next; - specialeffect EF_REPAIRWEAPON,AREA,"#from1to2gen"; + specialeffect(EF_REPAIRWEAPON, AREA, getnpcid(0, "#from1to2gen")); mes "- (Screeching Sounds)!!! -"; mes "- (Screeching)!!! -"; next; - specialeffect EF_CRASHEARTH,AREA,"#from1to2gen"; + specialeffect(EF_CRASHEARTH, AREA, getnpcid(0, "#from1to2gen")); mes "- Bump! Bump! Bump! -"; next; mes "[Devries]"; @@ -258,9 +258,9 @@ job3_gen01,25,58,3 script Devries#gen 4_LGTSCIENCE,{ mes "[Devries]"; mes "What's your name, young alchemist?"; next; - select("I'm "+strcharinfo(0)+"."); + select("I'm "+strcharinfo(PC_NAME)+"."); mes "[Devries]"; - mes "Oh, "+strcharinfo(0)+"!"; + mes "Oh, "+strcharinfo(PC_NAME)+"!"; mes "That's a very unusual name. Pleased to meet you."; next; mes "[Devries]"; @@ -273,7 +273,7 @@ job3_gen01,25,58,3 script Devries#gen 4_LGTSCIENCE,{ mes "Popo, have you heard of my research?"; mes "You came here because of that, am I right?"; next; - switch(select("No.:Yes.")) { + switch(select("No.", "Yes.")) { case 1: mes "[Devries]"; mes "Well, it's all over your face."; @@ -297,7 +297,7 @@ job3_gen01,25,58,3 script Devries#gen 4_LGTSCIENCE,{ mes "^FF0000If you become a Geneticist, you can't take the Alchemist's or Biochemist study course that you haven't investigated before.^000000"; mes "If that's all right for you, how about giving it a shot right now?."; next; - switch(select("I'll try later.:I want to become a Geneticist!")) { + switch(select("I'll try later.", "I want to become a Geneticist!")) { case 1: mes "[Devries]"; mes "Alright."; @@ -317,7 +317,7 @@ job3_gen01,25,58,3 script Devries#gen 4_LGTSCIENCE,{ mes "Popo!"; mes "Are you ready to give it a shot?"; next; - switch(select("No.:Yes!")) { + switch(select("No.", "Yes!")) { case 1: mes "[Devries]"; mes "You have to do your best! There is no easy way when looking for knowledge!"; @@ -402,7 +402,7 @@ job3_gen01,25,58,3 script Devries#gen 4_LGTSCIENCE,{ mes "[Devries]"; mes "Is there a problem?"; next; - switch(select("Nothing.:The experiment failed.")) { + switch(select("Nothing.", "The experiment failed.")) { case 1: mes "[Devries]"; mes "Better get started, or I'll start to scream!!!"; @@ -451,8 +451,8 @@ job3_gen01,25,58,3 script Devries#gen 4_LGTSCIENCE,{ mes "Damn!"; next; if (job_gen == 60) { - specialeffect EF_FLASHER,AREA,"Super Cultivator#gen"; - specialeffect EF_PHARMACY_OK,AREA,"Super Cultivator#gen"; + specialeffect(EF_FLASHER, AREA, getnpcid(0, "Super Cultivator#gen")); + specialeffect(EF_PHARMACY_OK, AREA, getnpcid(0, "Super Cultivator#gen")); mes "[Devries]"; mes "Popo, look at that!"; mes "That's really a mysterious plant!"; @@ -485,8 +485,8 @@ job3_gen01,25,58,3 script Devries#gen 4_LGTSCIENCE,{ job_gen = 62; changequest 2215,2216; } else { - specialeffect EF_SPELLBREAKER,AREA,"Super Cultivator#gen"; - specialeffect EF_PHARMACY_FAIL,AREA,"Super Cultivator#gen"; + specialeffect(EF_SPELLBREAKER, AREA, getnpcid(0, "Super Cultivator#gen")); + specialeffect(EF_PHARMACY_FAIL, AREA, getnpcid(0, "Super Cultivator#gen")); mes "[Devries]"; mes "Uh oh! You failed, Popo."; mes "It didn't grow at all, it's withered already."; @@ -553,18 +553,18 @@ job3_gen01,25,58,3 script Devries#gen 4_LGTSCIENCE,{ mes "<I'm sure it will be a great inspiration for other Alchemists.>"; next; mes "<Come to think of it, you've attached a paper?>"; - mes "<It was a new plant which makes plants grow super-fast, discovered by an Alchemist named, "+strcharinfo(0)+">"; + mes "<It was a new plant which makes plants grow super-fast, discovered by an Alchemist named, "+strcharinfo(PC_NAME)+">"; next; mes "<Myself and many other Alchemists from the Alchemist union are taking great interest in this.>"; next; mes "<We are looking forward to more volumes of study papers and outcomes, especially from other Geneticists who?ve heard this news.>"; next; mes "<Miss. Devries>"; - mes "<I think that "+strcharinfo(0)+" has enough ability and talent to be a Geneticist.>"; + mes "<I think that "+strcharinfo(PC_NAME)+" has enough ability and talent to be a Geneticist.>"; next; - mes "<Please tell "+strcharinfo(0)+" as soon as possible that we are expecting remarkable activities as a Geneticist from now on.>"; + mes "<Please tell "+strcharinfo(PC_NAME)+" as soon as possible that we are expecting remarkable activities as a Geneticist from now on.>"; next; - mes "<The Alchemist Union is very proud of Miss Devries, Miss Demi Calberine and "+strcharinfo(0)+" who are excellent talented people.>"; + mes "<The Alchemist Union is very proud of Miss Devries, Miss Demi Calberine and "+strcharinfo(PC_NAME)+" who are excellent talented people.>"; mes "<We hope that you yield good fruits in the future as well.>"; next; mes "[Devries]"; @@ -599,11 +599,11 @@ job3_gen01,83,72,3 script Delivery Box#generic HIDDEN_NPC,{ mes "- There's a big box. -"; if (job_gen == 2) { next; - switch(select("Open the box.:Check the address.:Do nothing.")) { + switch(select("Open the box.", "Check the address.", "Do nothing.")) { case 1: mes "- There are several cookie bags which are packed carefully in the box. -"; next; - switch(select("Take out a cookie bag.:Do nothing.")) { + switch(select("Take out a cookie bag.", "Do nothing.")) { case 1: mes "- You've taken out a cookie bag out of the box. -"; job_gen = 3; @@ -628,7 +628,7 @@ job3_gen01,12,56,3 script Plant Guide#generic HIDDEN_NPC,{ mes "<The Easiest Alchemy in the World>"; mes "Written by Bob Ross."; next; - switch(select("Animals:Plants:Minerals:Etc")) { + switch(select("Animals", "Plants", "Minerals", "Etc")) { case 1: mes "...Using animals in Alchemy can easily be practiced by anyone."; mes "You can put the animals that you want to use on the white tray, imagine the goal you want to make and then practice the alchemy."; @@ -667,7 +667,7 @@ function script Genetic_Job_Plant { if (!questprogress(getarg(0))) { mes "- "+getarg(2)+" -"; next; - switch(select("Use it as a material.:Do not use.")) { + switch(select("Use it as a material.", "Do not use.")) { case 1: if (getarg(3, 0)) .@str$ = "some of the "; mes "- You've acquired "+.@str$+getarg(1)+". -"; @@ -717,26 +717,26 @@ job3_gen01,7,50,3 script Testing Table#gen CLEAR_NPC,{ if (job_gen == 7) { mes "- This is a testing table with a lot of equipment. I think I can study the combinations here with plants. -"; next; - if(select("Conduct an experiment.:Do not conduct an experiment.") == 2) { + if(select("Conduct an experiment.", "Do not conduct an experiment.") == 2) { mes "- It's not the time to start an experiment. -"; close; } if (!questprogress(2209) && !questprogress(2210) && !questprogress(2211) && !questprogress(2212) && !questprogress(2213) && !questprogress(2213) && !questprogress(2214)) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hmm, I need to gather plant materials first."; close; } mes "What shall I do with these plant materials?"; next; - select("Break.:Smash into little pieces.:Crush."); + select("Break.", "Smash into little pieces.", "Crush."); while (1) { mes "What shall I do now?"; next; if (rand(2)) - select("Burn into Ashes.:Dip into distilled water.:Steam."); + select("Burn into Ashes.", "Dip into distilled water.", "Steam."); else - select("Put it into a Testing Flask and Shake.:Freeze.:Heat."); + select("Put it into a Testing Flask and Shake.", "Freeze.", "Heat."); if (!rand(7)) break; } mes "What shall I do now?"; @@ -744,10 +744,10 @@ job3_gen01,7,50,3 script Testing Table#gen CLEAR_NPC,{ select("Inject it into a testing seed."); mes "What kind of seed should I pick?"; next; - select("Testing Seed - Type A:Testing Seed - Type B:Testing Seed - Type C:Testing Seed - Type D"); + select("Testing Seed - Type A", "Testing Seed - Type B", "Testing Seed - Type C", "Testing Seed - Type D"); mes "I've put the prepared materials into the chosen testing seed."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Good. Now I can let Miss Devries take a look at this seed!"; if (!questprogress(2209) && !questprogress(2210) && !questprogress(2211)) { job_gen = 61; @@ -866,7 +866,7 @@ job3_gen01,91,48,3 script Demi Calberine#gen 4_F_SCIENCE,{ mes "Oh, by the way what made you come here?"; mes "Did you come here to order something"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I'm a Geneticist applicant."; mes "I heard that you were very knowledgeable about portable mini cannons and stuff."; next; @@ -874,7 +874,7 @@ job3_gen01,91,48,3 script Demi Calberine#gen 4_F_SCIENCE,{ mes "Yep, I deal with many kinds of cannons."; mes "Nowadays, there are those who want to remodel their carts, so I've been installing several additional functions such as mini cannons to their carts."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Cart remodeling?"; next; mes "[Demi Calberine]"; @@ -944,7 +944,7 @@ job3_gen01,91,48,3 script Demi Calberine#gen 4_F_SCIENCE,{ mes "Sigh, haven't you finished practicing?"; mes "Do you want to enter the spore pen?"; next; - switch(select("Yes.:No.")) { + switch(select("Yes.", "No.")) { case 1: mes "[Demi Calberine]"; mes "Have fun swinging your cart around~"; @@ -970,7 +970,7 @@ job3_gen01,91,48,3 script Demi Calberine#gen 4_F_SCIENCE,{ mes "- You found a little metal fragment. -"; job_gen = job_gen+1; specialeffect EF_BASH; - disablenpc strnpcinfo(0); + disablenpc strnpcinfo(NPC_NAME); initnpctimer; close; } else if (job_gen == 74) { @@ -979,7 +979,7 @@ job3_gen01,91,48,3 script Demi Calberine#gen 4_F_SCIENCE,{ } end; OnTimer7000: - enablenpc strnpcinfo(0); + enablenpc strnpcinfo(NPC_NAME); stopnpctimer; end; } @@ -996,7 +996,7 @@ job3_gen01,18,39,3 script Warning#gen 2_BULLETIN_BOARD,{ mes "If you bully my spores, I'll scream!!!"; if (job_gen < 75) close; next; - switch(select("Get out of the pen.:Stay still.")) { + switch(select("Get out of the pen.", "Stay still.")) { case 1: mes "- I'd better get out before I get caught by Miss Devries. -"; close2; |