diff options
Diffstat (limited to 'npc/re/jobs/3-1')
-rw-r--r-- | npc/re/jobs/3-1/archbishop.txt | 86 | ||||
-rw-r--r-- | npc/re/jobs/3-1/guillotine_cross.txt | 44 | ||||
-rw-r--r-- | npc/re/jobs/3-1/ranger.txt | 6 | ||||
-rw-r--r-- | npc/re/jobs/3-1/rune_knight.txt | 12 |
4 files changed, 74 insertions, 74 deletions
diff --git a/npc/re/jobs/3-1/archbishop.txt b/npc/re/jobs/3-1/archbishop.txt index 9caa1f538..1a03af44c 100644 --- a/npc/re/jobs/3-1/archbishop.txt +++ b/npc/re/jobs/3-1/archbishop.txt @@ -212,7 +212,7 @@ umbala,139,227,3 script Priest#arch 1_M_PASTOR,{ mes "hahahahaha."; mes "huhuhuhu. humhum."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Hello. are you... Priest Dayan?"; next; mes "[Priest]"; @@ -220,13 +220,13 @@ umbala,139,227,3 script Priest#arch 1_M_PASTOR,{ next; mes "He turns his head towards you."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Aren't you Priest Dayan?"; next; mes "[Priest]"; mes "muttering..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Priest! Da~yan! Right!?"; next; mes "[Priest Dayan]"; @@ -240,11 +240,11 @@ umbala,139,227,3 script Priest#arch 1_M_PASTOR,{ mes "I forgot to wear my hearing aid. hehe."; mes "Anyway, why have you come here?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Hmm, I wanted to tell you..."; next; input .@inputstr$; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "" + .@inputstr$ + ""; next; if (.@inputstr$ != "I'm here for the Holy Pilgrimage") { @@ -259,7 +259,7 @@ umbala,139,227,3 script Priest#arch 1_M_PASTOR,{ next; mes "He cups his ears towards you."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "^FF0000I'm here for the Holy Pilgrimage!^000000"; mes "^FF0000I'm here for the Holy Pilgrimage!^000000"; mes "^FF0000I'm here for the Holy Pilgrimage!^000000"; @@ -383,7 +383,7 @@ umbala,139,227,3 script Priest#arch 1_M_PASTOR,{ mes "I can feel that you have a fresh energy."; mes "Maybe you did pray truthfully."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I feel light-hearted. Like I was just reborn..."; next; mes "[Priest Dayan]"; @@ -391,7 +391,7 @@ umbala,139,227,3 script Priest#arch 1_M_PASTOR,{ mes "A smile from a peaceful mind will easily rid people of their wariness."; mes "Please, inspire people with love and energy."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Thanks for your kind words."; next; mes "[Priest Dayan]"; @@ -409,7 +409,7 @@ umbala,139,227,3 script Priest#arch 1_M_PASTOR,{ mes "I think she is exhausted due to praying too much."; mes "I hope the air of Yggdrasil will be helpful to her."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Don't worry."; mes "I'll go and meet her."; next; @@ -429,32 +429,32 @@ umbala,139,227,3 script Priest#arch 1_M_PASTOR,{ yggdrasil01,220,47,0 script #arch_pilgrimage HIDDEN_WARP_NPC,5,5,{ OnTouch: if (job_arch == 2) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Is it the spring of Hvergelmir."; mes "This place is a very vivid and peaceful place."; mes "It's proper to pray."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Time to genuflect..."; mes "Time to start..."; mes "Hmm, what did that priest say to me?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Hmm... What is the first way?"; next; switch(select("The way of silence.", "The way of confession.", "The way of meditation.")) { case 1: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "The way of silence...?"; mes "I don't think so."; close; case 2: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "The way of confession...?"; mes "I don't think so."; close; case 3: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "The way of meditation...?"; mes "Yes, it's the way of meditation."; next; @@ -481,17 +481,17 @@ OnTouch: mes "^3131FF[Priest Dayan]^000000"; mes "^3131FFDon't be afraid of pain. That is a necessity and will be a first step to enter a way to liquidate past wounds.^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Pain... What kind of faults have I had?"; input .@inputstr$; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I confess my guilt to the Almighty God Odin."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "^3131FF" + .@inputstr$ + ".^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Oh benevolent Odin, Take mercy on me and pity me because I'm remiss in the discharge of my duties as a minister."; mes "Please, lead the way and save a foolish minister with your wisdom."; next; @@ -518,7 +518,7 @@ OnTouch: mes "^3131FFYou're drinking the Holy Water.^000000"; next; if (countitem(Holy_Water) == 0) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Oh no! I forgot to bring a Holy Water!"; close; } @@ -548,19 +548,19 @@ OnTouch: mes "A chord crashes out in the spring of Hvergelmir and a waterfall sound gives you a refreshing feeling. -"; specialeffect2 EF_GLORIA; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "~Descendants of Heimdal gather under the Ash tree Yggdrasil.~"; mes "~The Curdan bird which sits on a branch brings me the wisdom of whole world.~"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "~The Curdan wolf protects me from all threats in the world.~"; specialeffect2 EF_GLORIA; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "~The host of ballascalf, rise up from your seat. The whole world shouts for joy.~"; mes "~The father of light, the poet of wisdom, sing for me.~"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "~The host of a glittering glass, give me a holy prediction.~"; specialeffect2 EF_GLORIA; next; @@ -568,7 +568,7 @@ OnTouch: specialeffect2 EF_BLESSING; specialeffect2 EF_RESURRECTION; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "That was refreshing."; mes "I guess I should go back to Priest Dayan."; job_arch = 3; @@ -576,7 +576,7 @@ OnTouch: warp "umbala",138,219; end; } else if (job_arch == 3) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "The song is over. It's time to go back to Priest Dayan."; close2; warp "umbala",138,219; @@ -593,7 +593,7 @@ hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{ mes "- You don't feel like disturbing her -"; close; } - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Umm, hello sister?"; next; mes "[Vinue]"; @@ -601,7 +601,7 @@ hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{ mes "It's not time to have a service yet..."; mes "Are you here to pray, "+ (Sex == SEX_MALE ? "brother" : "sister") +"?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I came here to say hello from Priest Dayan from Prontera."; next; mes "[Vinue]"; @@ -609,11 +609,11 @@ hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{ mes "Is he good?"; mes "He is so cute even though he's old."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "He told me that he was worried because when he saw you last time, you seemed sad."; mes "He asks you to go on a Holy Pilgrimage."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Umbala has the vital power of nature!"; next; mes "[Vinue]"; @@ -643,7 +643,7 @@ hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{ mes "[Vinue]"; mes "At first, it was a dream that Valkyrie was sad and in darkness."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Valkyrie?"; next; mes "[Vinue]"; @@ -657,7 +657,7 @@ hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{ mes "[Vinue]"; mes "What a cruel performance! I suddenly can't breathe properly and then I wake up."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "To have to see the death of Valkyrie, must be a tormenting dream."; next; mes "[Vinue]"; @@ -667,7 +667,7 @@ hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{ mes "[Vinue]"; mes "I've been wanting to pray at Odin's shrine to make the dream go away. But that shrine became a den of evil a long time ago."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "The shrine?"; mes "Nobody tried to subdue the evil?"; next; @@ -678,7 +678,7 @@ hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{ mes "[Vinue]"; mes "These days, there are a lot of people because of the development of the Odin shrine, but their situation is not so good."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Is the dream related with the evil in the Odin shrine?"; next; mes "[Vinue]"; @@ -698,7 +698,7 @@ hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{ mes "But, it'll be scary inside!"; mes "There are lots of devils inside!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "But I can't pretend to ignore a Sister who is in trouble?"; mes "I'm a minister who copes with lots of asceticism!"; mes "Entrust me."; @@ -707,13 +707,13 @@ hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{ mes "Ah... I'm so worried...."; mes "I'll never forget your warm heart."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "How do I get to Odin shrine?"; next; mes "[Vinue]"; mes "There is a ferry on the right side of the church."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Ok, wait for good news!"; next; mes "[Vinue]"; @@ -806,7 +806,7 @@ job3_arch01,29,34,3 script Valkyrie#arch 4_F_VALKYRIE2,{ mes "You are a descendant of Heimdal living in pain as a mortal, why are you in here?"; mes "Are you here to ridicule my grim fate?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "No way!"; mes "But it's true that I'm here for you."; next; @@ -822,7 +822,7 @@ job3_arch01,29,34,3 script Valkyrie#arch 4_F_VALKYRIE2,{ mes "I was already expelled from Asgard."; mes "My duty is protecting this small island from humans trying to take it from the Gods and even I don't have any energy to do so."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "It's not that kind of problem."; mes "But someone who perceives your painful situation has sent me here."; next; @@ -875,11 +875,11 @@ job3_arch01,29,34,3 script Valkyrie#arch 4_F_VALKYRIE2,{ mes "[Valkyrie Anguhilde]"; mes "Mortal one, what is your name?"; next; - mes "[" + strcharinfo(0) + "]"; - mes "My name is " + strcharinfo(0) + "."; + mes "[" + strcharinfo(PC_NAME) + "]"; + mes "My name is " + strcharinfo(PC_NAME) + "."; next; mes "[Valkyrie Anguhilde]"; - mes "" + strcharinfo(0) + ","; + mes "" + strcharinfo(PC_NAME) + ","; mes "You told me that you want to help me, right? Even though it disgraces me, I am asking for your help."; next; mes "[Valkyrie Anguhilde]"; @@ -919,7 +919,7 @@ job3_arch01,29,34,3 script Valkyrie#arch 4_F_VALKYRIE2,{ if ($@archbs == 0) { $@archbs = 1; mes "[Valkyrie Anguhilde]"; - mes "" + strcharinfo(0) + " Did you finish preparing for your way of asceticism?"; + mes "" + strcharinfo(PC_NAME) + " Did you finish preparing for your way of asceticism?"; next; if (getmapusers("job3_arch02") > 0) { mes "[Valkyrie Anguhilde]"; diff --git a/npc/re/jobs/3-1/guillotine_cross.txt b/npc/re/jobs/3-1/guillotine_cross.txt index 3f34e03f7..d56aff87d 100644 --- a/npc/re/jobs/3-1/guillotine_cross.txt +++ b/npc/re/jobs/3-1/guillotine_cross.txt @@ -43,10 +43,10 @@ que_job01,75,96,3 script Guild Member#3rdgc01 4_M_MOCASS1,{ mes "Finally, it's time..."; mes "Hey, what's your name?"; next; - switch(select(strcharinfo(0),".....")) { + switch(select(strcharinfo(PC_NAME),".....")) { case 1: mes "[Ahcart]"; - mes strcharinfo(0)+"?"; + mes strcharinfo(PC_NAME)+"?"; mes "Got it. I'll remember your name."; mes "A master told me that you are a person with ability."; break; @@ -168,7 +168,7 @@ que_job01,75,96,3 script Guild Member#3rdgc01 4_M_MOCASS1,{ } function script func_3rdgc { - .@n$ = "["+strcharinfo(0)+"]"; + .@n$ = "["+strcharinfo(PC_NAME)+"]"; mes .@n$; mes "Let me collect all the information..."; .@i = 0; @@ -302,8 +302,8 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{ mes "Oh? You are a person of this world."; mes "Your name is..."; next; - mes "["+strcharinfo(0)+"]"; - mes strcharinfo(0)+"."; + mes "["+strcharinfo(PC_NAME)+"]"; + mes strcharinfo(PC_NAME)+"."; next; mes "[Daora]"; if (job_3rd_gc == 3) { @@ -630,7 +630,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{ mes "[Daora]"; mes "My glass, you don't need it?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Yes. I already have enough information."; mes "If that is a stuff has a long story behind it,"; mes "we have only one way."; @@ -903,7 +903,7 @@ job3_guil01,16,20,4 script Mayshell#3rdgc03 4_F_KHELLISIA,{ mes "We saw a stranger in this village, we are quite sure that he is the person who we are looking for your task."; next; mes "[Mayshell]"; - mes strcharinfo(0)+"."; + mes strcharinfo(PC_NAME)+"."; mes "Time is not waiting for you."; mes "Go ahead. Spill blood with the blade of a knife that stands for a stoic life."; job_3rd_gc = 5; @@ -915,7 +915,7 @@ job3_guil01,16,20,4 script Mayshell#3rdgc03 4_F_KHELLISIA,{ next; mes "[Mayshell]"; mes "It's a test to watch you."; - mes "Let me see, "+strcharinfo(0)+"..."; + mes "Let me see, "+strcharinfo(PC_NAME)+"..."; mes "Go out and think about what you have to do first."; next; mes "[Mayshell]"; @@ -1511,7 +1511,7 @@ ve_in,246,303,3 script Young Merchant#3rdgc05 4_M_RACHMAN2,{ mes "I'm a man of ability."; next; select("Where did you see her?"); - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "A few days have passed already."; mes "I want to find her as soon as possible."; mes "You said you saw that child? Where did you see her?"; @@ -1798,10 +1798,10 @@ veins,187,143,5 script Peddler#3rdgc07 4_F_HUGRANMA,{ mes "You're an adventurer, so I'm asking you."; next; select("I'll send her your message.", "Hmm..."); - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "- Even though I don't have time to spare, the girl mentioned by the peddler is suspicious. -"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "- A girl who has no clear residence and buys expensive food. I have to find out. -"; next; mes "[Peddler]"; @@ -2160,19 +2160,19 @@ OnTouch: mes "- Estillda is in shock because she thinks that she's in trouble. -"; next; select("Calm her down."); - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Just relax for a second."; mes "I totally understand what you're saying."; mes "You won't get into any trouble."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I'm looking for a guy who committed a crime and ran away."; mes "I have to catch him."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "So who made you get those supplies?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "If you cooperate with me, I'm going to protect you until this is all done."; mes "The Assassin Guild will protect you."; next; @@ -2189,7 +2189,7 @@ OnTouch: mes "Ah, these are mine."; mes "I got a lot of zeny."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Then go straight this way and pretend that nothing happened."; next; mes "- I demand that she walks as usual and tell her how to get to Daora's pub. -"; @@ -2290,7 +2290,7 @@ job3_guil01,79,15,1 script Estillda#3rdgc11 4_F_SHABBY,{ mes "Sorry. I'm sorry."; mes "I'm going to do what you want..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Your attitude is a problem."; mes "Let's take up the main subject."; break; @@ -2319,13 +2319,13 @@ job3_guil01,79,15,1 script Estillda#3rdgc11 4_F_SHABBY,{ mes "In a couple of hours."; mes "At a warehouse underground in the south."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Thanks for your cooperation."; mes "Your house is in Rachel?"; mes "Estillda is your real name?"; mes "Yes, I'm going to draw his rations in Rachel."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "To go back home without an accident."; job_3rd_gc = 12; changequest 7106,7107; @@ -2467,7 +2467,7 @@ OnTouch: mes "When did I give you a clue?!"; next; select("You lost your head..."); - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Is this the correct target?"; mes "Can you talk with me for a sec?"; next; @@ -2475,7 +2475,7 @@ OnTouch: mes "No way!!!!"; mes "You... I'll make you close your eyes forever!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What?!"; close2; donpcevent "A man with black clothes::OnDisable"; @@ -2522,7 +2522,7 @@ job3_guil02,49,43,5 script Dandelion#3rdgc12 4_M_DSTMANDEAD,{ next; mes "- He puts something in his mouth and swallows. -"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What is that?!"; mes "What do you have in your mouth...?"; mes "Why did you do that?"; diff --git a/npc/re/jobs/3-1/ranger.txt b/npc/re/jobs/3-1/ranger.txt index 91adb9b49..0308884fd 100644 --- a/npc/re/jobs/3-1/ranger.txt +++ b/npc/re/jobs/3-1/ranger.txt @@ -452,7 +452,7 @@ tur_dun01,91,169,3 script Test Instructor#jr02 4_M_JOB_HUNTER,{ next; break; case 2: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "No thanks... anyway..."; next; mes "[Test Instructor, Teardrop]"; @@ -561,7 +561,7 @@ tur_dun01,91,169,3 script Test Instructor#jr02 4_M_JOB_HUNTER,{ if (countitem(Bow__) > 0) { mes "[Test Instructor, Teardrop]"; mes "Okay. I'll respect your opinion."; - mes "I'll cancel the job change request from "+strcharinfo(0)+"."; + mes "I'll cancel the job change request from "+strcharinfo(PC_NAME)+"."; delitem Bow__,1; job_ranger01 = 0; for(.@i = 8254; .@i <= 8262; ++.@i) @@ -723,7 +723,7 @@ job3_rang01,30,44,3 script Test Waiting Room#jr_03 4_M_ORIENT01,{ if (countitem(Bow__) > 0) { mes "[Staff DTS]"; mes "Okay. I'll respect your opinion."; - mes "I'll cancel the job change request from "+strcharinfo(0)+"."; + mes "I'll cancel the job change request from "+strcharinfo(PC_NAME)+"."; delitem Bow__,1; job_ranger01 = 0; for(.@i = 8254; .@i <= 8262; ++.@i) diff --git a/npc/re/jobs/3-1/rune_knight.txt b/npc/re/jobs/3-1/rune_knight.txt index fb875278d..caa540585 100644 --- a/npc/re/jobs/3-1/rune_knight.txt +++ b/npc/re/jobs/3-1/rune_knight.txt @@ -146,7 +146,7 @@ prt_in,162,24,3 script Splendid-Looking Knight 4_M_KNIGHT_SILVER,2,2,{ glast_01,44,363,3 script Guide, Jungberg 4_M_KNIGHT_BLACK,2,2,{ mes "[Guide, Jungberg]"; if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) { - mes "Oh, you must be "+strcharinfo(0)+"."; + mes "Oh, you must be "+strcharinfo(PC_NAME)+"."; mes "Welcome."; next; mes "[Guide, Jungberg]"; @@ -217,7 +217,7 @@ glast_01,44,363,3 script Guide, Jungberg 4_M_KNIGHT_BLACK,2,2,{ mes "Um... Are you the Rune Knight candidate that Manuel talked about?"; next; mes "[Guide, Jungberg]"; - mes "Your name is "+strcharinfo(0)+", right? I can see clearly that you are qualified to become our comrade."; + mes "Your name is "+strcharinfo(PC_NAME)+", right? I can see clearly that you are qualified to become our comrade."; next; mes "[Guide, Jungberg]"; mes "Good. I don't have to ask any more about your qualification to join our brethren....1.S... Now I'll give you your first assignment."; @@ -270,7 +270,7 @@ glast_01,44,363,3 script Guide, Jungberg 4_M_KNIGHT_BLACK,2,2,{ gl_knt02,150,55,3 script Rune Knight Staff 4_M_01,2,2,{ mes "[Rune Knight Staff]"; if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) { - mes "Welcome, "+strcharinfo(0)+". Are you going to the gathering place?"; + mes "Welcome, "+strcharinfo(PC_NAME)+". Are you going to the gathering place?"; next; switch(select("Yes, take me there.", "I'm on other business.", "Cancel.")) { case 1: @@ -348,7 +348,7 @@ job3_rune01,80,60,3 script Rune Knight Captain 4_M_KNIGHT_SILVER,2,2,{ job_rune_edq = 24; close; } - mes "Hey, long time no see, "+strcharinfo(0)+". I don't think you've got any important matters to discuss but make yourself comfortable."; + mes "Hey, long time no see, "+strcharinfo(PC_NAME)+". I don't think you've got any important matters to discuss but make yourself comfortable."; close; } if (BaseJob == Job_Knight) { @@ -361,7 +361,7 @@ job3_rune01,80,60,3 script Rune Knight Captain 4_M_KNIGHT_SILVER,2,2,{ mes "Hey, are you the Rune Knight candidate that Manuel recommended? I am Captain Tigris from the Rune Knights, and your name is?"; next; mes "[Captain Tigris]"; - mes "Oh, I've heard it before but I've forgotten it. Right, were you "+strcharinfo(0)+"? I truly welcome you from the heart for coming here."; + mes "Oh, I've heard it before but I've forgotten it. Right, were you "+strcharinfo(PC_NAME)+"? I truly welcome you from the heart for coming here."; next; mes "[Captain Tigris]"; mes "Let's see. How many candidates have come to this room? Hey, Lunarea, which candidate is this one here?"; @@ -709,7 +709,7 @@ L_Test: job3_rune01,55,50,3 script Rune Knight, Renoa 4_M_KNIGHT_GOLD,2,2,{ mes "[Rune Knight, Renoa]"; if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) { - mes "Congratulations for becoming one of us. Junior Rune Knight, "+strcharinfo(0)+"."; + mes "Congratulations for becoming one of us. Junior Rune Knight, "+strcharinfo(PC_NAME)+"."; next; mes "[Rune Knight, Renoa]"; mes "Soon you'll see the way we need to go clearly."; |