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Diffstat (limited to 'npc/re/jobs/3-1/warlock.txt')
-rw-r--r-- | npc/re/jobs/3-1/warlock.txt | 1096 |
1 files changed, 0 insertions, 1096 deletions
diff --git a/npc/re/jobs/3-1/warlock.txt b/npc/re/jobs/3-1/warlock.txt deleted file mode 100644 index 3445055c0..000000000 --- a/npc/re/jobs/3-1/warlock.txt +++ /dev/null @@ -1,1096 +0,0 @@ -//===== Hercules Script ====================================== -//= Warlock Job Quest -//===== By: ================================================== -//= Muad_Dib, Gepard & L0ne_W0lf -//===== Current Version: ===================================== -//= 1.4 -//===== Description: ========================================= -//= [Official Conversion] -//= Job change Quest from Wizard / High Wizard -> Warlock. -//===== Additional Comments: ================================= -//= 1.0 First version. [Masao] -//= 1.1 Fixed some conversion mistakes, replaced numbers with -//= constants, added item names in comments. -//= 1.2 Fixed the problem where NPC are not enabled and chamber -//= will never open for the second try or use. -//= 1.2a Fixed a typo. [Euphy] -//= 1.3 Updated script, optimized. [Euphy] -//= 1.3a Added temporary coordinate fix #distorted_space_1-1. [Euphy] -//= 1.3b Added official coordinates. [Euphy] -//= 1.4 Added GM management function. [Euphy] -//============================================================ - -- script #distorted_space_ -1,{ -OnTouch: - if (job_wl > 1) { - mes " - There is a strange distortion here - "; - if (strnpcinfo(0) == "#distorted_space_1" && (Class == Job_Warlock || Class == Job_Warlock_T || Class == Job_Baby_Warlock)) { - close2; - if (countitem(6153) > 0) - warp "spl_in02",79,102; - end; - } - next; - switch(select("Extend your hand.:Ignore it.")) { - case 1: - mes " - I extend my arm as a fierce sound resonates in my ear and a cool wave surrounds me - "; - close2; - warp "spl_in02",79,102; - end; - case 2: - mes " - You ignore the distortion. - "; - close; - } - } - if (BaseLevel > 94 && (strnpcinfo(0) == "#distorted_space_2" || BaseJob == Job_Wizard)) { - mes " - There is a strange distortion here - "; - next; - switch(select("Search the area.:Ignore it.")) { - case 1: - mes " - There appears to be nothing here. But I can definitely feel something around here... - "; - next; - switch(select("Extend arm.:Leave it alone.")) { - case 1: - mes " - I extend my arm as a fierce sound resonates in my ear and a cool wave surrounds me - "; - close2; - warp "spl_in02",79,102; - end; - case 2: - mes " - You decide to leave it alone. - "; - close; - } - case 2: - mes " - You ignore it. - "; - close; - } - } - end; -} -//morocc,103,144,0 duplicate(#distorted_space_) #distorted_space_1 HIDDEN_WARP_NPC,1,1 -morocc,95,132,0 duplicate(#distorted_space_) #distorted_space_1 HIDDEN_WARP_NPC,1,1 -splendide,141,284,0 duplicate(#distorted_space_) #distorted_space_2 HIDDEN_WARP_NPC,1,1 - -function script F_Warlock { - mes "[Assistant]"; - mes "Huh!!! Human!?!"; - mes "How did you enter here?"; - mes "This is only connected with a special gate!"; - next; - mes "[Assistant]"; - mes "I don't know how..."; - mes "But we should leave before my master spots you...!"; - next; - mes "[???]"; - mes "What's that noise out there?"; - mes "I warned them to be quiet while I'm meditating."; - next; - mes "[Assistant]"; - mes "Huh!?!"; - mes "Master..."; - mes "It's nothing..."; - next; - mes "[Master]"; - mes "Oh~ there's a human being in front of me."; - next; - mes "[Assistant]"; - mes "Oh this thing?"; - mes "I was just leading it out."; - next; - mes "[Master]"; - mes "Yoop!!!"; - next; - mes "[Yoop]"; - mes "Yeap...!!"; - next; - mes "[Master]"; - mes "There's the warp portal beyond you... Is it an illusion?"; - next; - mes "[Yoop]"; - mes "Sorry!!!"; - mes "It's my mistake..."; - next; - mes "[Master]"; - mes "Fool..."; - mes "I'll deal with you after you send the human away."; - next; - mes "[Master]"; - mes "MushSartas Ir Cyamar"; - mes "UdenLo"; - if (BaseJob == Job_Wizard) { - next; - mes " - The fairy with the green hair chants a spell. - "; - mes " - I feel like something special surrounds me. - "; - specialeffect2 EF_DISPELL; - next; - mes "[Master]"; - mes "Oh, that's interesting."; - mes "How dare you resist me human?"; - next; - if (BaseLevel > 98 && JobLevel > 49) { - select("I'm not sure. Who are you?"); - mes "[Master]"; - mes "I am the leader of the ^000077Warlock^000000s."; - mes "'^000077Sila Egnoloria^000000'"; - mes "If you are a Wizard, it would be good of you to memorize my name."; - next; - select("What is a ^000077Warlock^000000?"); - mes "[Master Egnoloria]"; - mes "Oh...are you interested?"; - next; - mes "[Master Egnoloria]"; - mes "A ^000077Warlock^000000 is someone who uses the magic of the giants of Jotunheim."; - mes "It can't be defined in any other words."; - next; - mes "[Master Egnoloria]"; - mes "Only the strong magic can explain it."; - next; - select("Could I become Warlock?"); - mes "[Master Egnoloria]"; - mes "You?"; - mes "You want to become a Warlock?"; - mes "Hahaha"; - next; - mes "[Master Egnoloria]"; - mes "You're so interesting."; - mes "It would be difficult for a human to become a Warlock."; - mes "The strong power would gnaw at your weak body."; - next; - mes "[Master Egnoloria]"; - mes "If you dare to face death, you can try to become one."; - next; - switch(select("What do I need to do?:Cancel.")) { - case 1: - mes "[Master Egnoloria]"; - mes "Are you serious?"; - mes "You hunger for power don't you human."; - next; - mes "[Master Egnoloria]"; - mes "The strong desire to be more powerful makes your soul more beautiful."; - next; - mes "[Master Egnoloria]"; - mes "But, I need to check that you're qualified."; - next; - mes "[Master Egnoloria]"; - mes "Yoop!"; - next; - mes "[Yoop]"; - mes "Yeap!!"; - next; - mes "[Master Egnoloria]"; - mes "Give this to the human."; - next; - mes "[Master Egnoloria]"; - mes "Talk to the guy with the weird hair."; - mes "He'll let you know what you should do."; - job_wl = 2; - setquest 11106; - close; - case 2: - mes "[Master Egnoloria]"; - mes "Good."; - mes "You are a human being so that's for you."; - job_wl = 1; - close2; - warp "splendide",200,100; - end; - } - } - mes "[Master]"; - mes "You're still quite far too low of a level to even consider this."; - } - close2; - warp "splendide",200,100; - end; -} - -spl_in02,77,107,5 script Assistant#Warlock1 4_M_FAIRYKID5,{ - if (job_wl == 0) { - callfunc "F_Warlock"; - end; - } else if (job_wl == 1) { - mes "[Yoop]"; - mes "You're... we've met before."; - mes "Can you imagine how severely I was scolded by my master?!"; - mes "If you have any business with me, just go away!"; - next; - switch(select("Leave.:Stay.")) { - case 1: - mes "[Yoop]"; - mes "Leave me alone...!"; - close2; - warp "splendide",200,100; - end; - case 2: - mes "[Yoop]"; - mes "What?!"; - mes "Just do whatever you want..."; - mes "My master will deal with you then."; - close; - } - } else if (job_wl == 2 || job_wl == 3) { - mes "[Yoop]"; - if (job_wl == 2) { - mes "Dear, master! My pony-tail is funny looking?!"; - mes "Oh, but I spent a lot time on it!"; - next; - mes "[Master Egnoloria]"; - mes "It's noisy."; - mes "I need to meditate"; - mes "so do as I said."; - next; - mes "[Yoop]"; - mes "Huh.."; - mes "Oh, yeah!"; - next; - mes "[Yoop]"; - mes "Hey, human!"; - mes "Would you like to"; - mes "become a Warlock?"; - next; - } - if (SkillPoint != 0) { - mes "First, use all of your remaining job skill points before continuing."; - job_wl = 3; - close; - } - mes "This is the Master's"; - mes "decision so let me know."; - next; - mes "[Yoop]"; - mes "We need to test if your body can withstand being a Warlock."; - mes "So you need to gather materials to prove yourself."; - next; - mes "[Yoop]"; - mes "Please gather ^000077Glittering Crystal^000000s and ^000077Giant Bradium Fragment^000000s."; - next; - callsub L_Quest,1; - close; - } else if (job_wl == 4) { - if (countitem(6152) == 0 || countitem(6151) == 0) - callsub L_Quest,0; - else { - mes "[Yoop]"; - mes "I can't conduct the task here. I need to go to my lab."; - mes "My lab is located on the north western part of Splendide."; - } - close; - } else if (job_wl == 5) { - mes "[Yoop]"; - mes "This stone is well made."; - mes "Please go to my Master."; - close; - } else { - mes "[Yoop]"; - mes "A Magic Chamber is created from magic materials."; - next; - mes "[Yoop]"; - mes "This combined stone is formed differently according to the raw materials and the way of treating it."; - next; - mes "[Yoop]"; - mes "But most of stones are quite similar!"; - mes "We can't differentiate them easily."; - next; - mes "[Yoop]"; - mes "Even I don't know how it all works."; - close; - } - -L_Quest: - mes "[Yoop]"; - mes "You must be wearing these Magical Stone Rings to get these items while hunting."; - mes "You need to hunt Naga and Bradium Golems while wearing these rings."; - next; - if (getarg(0)) { - mes "[Yoop]"; - mes "Show us how strong you are. And don't forget to wear this."; - job_wl = 4; - getitem 2796,1; //Magical_Stone - getitem 2797,1; //Magical_Stone_ - changequest 11106,11107; - next; - } - mes "[Yoop]"; - mes "Bring these stones with you or else you won't be able to return!"; - mes "Be careful!"; - next; - mes "[Yoop]"; - mes "The person next to my Master will let you out if you talk to him."; - next; - mes "[Yoop]"; - mes "My lab is located on the north western part of Splendide. Bring these to me when you've gathered them."; - return; -} - -spl_in02,60,231,5 script Yoop#Warlock 4_M_FAIRYKID5,{ - mes "[Yoop]"; - if (job_wl < 4) { - mes "Who are you?"; - mes "Get out of here!"; - close; - } else if (job_wl == 4) { - mes "You're back?"; - next; - switch(select("I brought the materials.:I've lost the Magical Stones.:Nothing.")) { - case 1: - mes "[Yoop]"; - if (countitem(6152) == 0 || countitem(6151) == 0) { - mes "......"; - mes "......Where?"; - mes "Don't bother me!"; - next; - mes "[Yoop]"; - mes "We need to test if your body can withstand being a Warlock."; - mes "So you need to gather materials to prove yourself."; - next; - mes "[Yoop]"; - mes "Please gather ^000077Glittering Crystal^000000s and ^000077Giant Bradium Fragment^000000s."; - next; - mes "[Yoop]"; - mes "You must be wearing these Magical Stone Rings to get these items while hunting."; - mes "You need to hunt Naga and Bradium Golems while wearing these rings."; - next; - mes "[Yoop]"; - mes "Bring these stones with you or else you won't be able to return!"; - mes "Be careful!"; - close; - } else if (countitem(6152) && countitem(6151)) { - if (isequipped(2796) || isequipped(2797)) { - mes "Bring me back the magical stones."; - close; - } - if (countitem(2796) == 0 || countitem(2797) == 0) { - mes "It seems that you don't have it?"; - mes "You lost it?"; - next; - mes "[Yoop]"; - mes "Please find that stone and come back to me."; - close; - } - mes "Alright! All the materials are ready!"; - mes "While I am concentrating on working on this stone. Can you go back to my master?"; - mes "I will follow up once it's done."; - delitem 2796,countitem(2796); //Magical_Stone - delitem 2797,countitem(2797); //Magical_Stone_ - delitem 6152,countitem(6152); //Glittering_Crystal - delitem 6151,countitem(6151); //Peice_Of_Great_Bradium - job_wl = 5; - changequest 11107,11108; - close; - } - case 2: - mes "[Yoop]"; - mes "What?!"; - mes "I asked you to double check it and make sure you wore it!"; - next; - mes "[Yoop]"; - mes "Please check whether you misplaced it or if you already have it equipped."; - next; - switch(select("I found it.:Nah.")) { - case 1: - mes "[Yoop]"; - mes "Don't tease me!"; - mes "It's not hard to tell if you have it or not!"; - close; - case 2: - if ((isequipped(2796) == 0 && countitem(2796) == 0) || (isequipped(2797) == 0 && countitem(2797) == 0)) { - if (countitem(732) > 0) { - switch(select("Give 3 carat diamond.:Just quit it.")) { - case 1: - mes "[Yoop]"; - mes "I will overlook your fault."; - mes "Please be careful with it."; - delitem 732,1; //Crystal_Jewel__ - if (isequipped(2796) == 0 && countitem(2796) == 0) - getitem 2796,1; //Magical_Stone - if (isequipped(2797) == 0 && countitem(2797) == 0) - getitem 2797,1; //Magical_Stone_ - close; - case 2: - mes "[Yoop]"; - mes "Just show me your good faith!"; - close; - } - } - mes "[Yoop]"; - mes "How can you can say that?"; - mes "^000077Just apologize^000000!"; - mes "I guess I could give you more stones if you give me say a 3 carat diamond..."; - close; - } - mes "[Yoop]"; - if (isequipped(2796) || isequipped(2797)) { - mes "Please check your equipment window..."; - mes "You sure you don't have it?"; - close; - } - mes "Then what's that you are holding now...?"; - close; - } - case 3: - mes "[Yoop]"; - mes "What...?"; - mes "Don't bother me, I am quite busy."; - close; - } - } else { - mes "I am focusing on meditating."; - mes "So I can create magic."; - next; - mes "[Yoop]"; - mes "And... you seem to have more talent on this than regular mages."; - mes "Maybe if I become an alchemist, I might be better than I am now don't you think?"; - next; - mes "[Yoop]"; - mes "I'm studying to better myself."; - next; - mes "[Yoop]"; - mes "If am inside of 'the room of time and magic', I will catch up with your power!"; - mes "Hahahaha..."; - close; - } -} - -spl_in02,84,103,3 script Assistant#Warlock2 4_F_FAIRYKID4,{ - if (job_wl == 0) { - callfunc "F_Warlock"; - end; - } else if (job_wl == 1) { - mes "[Assistant]"; - mes "Human! What do you want?"; - close; - } else if (job_wl < 6) { - mes "[Assistant]"; - mes "It's not me you are looking for currently."; - close; - } else if (job_wl == 6) { - if (checkweight(1201,1) == 0 || MaxWeight - Weight < 3500) { - mes "You're carring out too many items."; - mes "You'd better minimize your weight."; - close; - } - mes "[Yoop]"; - mes "The test isn't that hard."; - mes "We can create the magic stone in the magic room."; - next; - mes "[Yoop]"; - mes "Be careful of the monsters in the test room."; - mes "These are rainbow Rubies sealed with a Warlock's magic."; - mes "Use these during the test."; - next; - mes "[Yoop]"; - mes "I will guide you into the magic room."; - job_wl = 7; - changequest 11109,11110; - getitem 12384,5; //Rainbow_Ruby_Water - getitem 12386,5; //Rainbow_Ruby_Wind - getitem 12387,5; //Rainbow_Ruby_Earth - getitem 12385,5; //Rainbow_Ruby_Fire - close2; - warp "job3_war01",23,20; - end; - } else if (job_wl == 7) { - if (checkweight(1201,1) == 0 || MaxWeight - Weight < 3500) { - mes "You're carring out too many items."; - mes "You'd better minimize your weight."; - close; - } - mes "[Yoop]"; - mes "Would you like to try it again?"; - mes "Let me give you more rubies."; - next; - if (countitem(12384)) delitem 12384,countitem(12384); //Rainbow_Ruby_Water - if (countitem(12386)) delitem 12386,countitem(12386); //Rainbow_Ruby_Wind - if (countitem(12387)) delitem 12387,countitem(12387); //Rainbow_Ruby_Earth - if (countitem(12385)) delitem 12385,countitem(12385); //Rainbow_Ruby_Fire - getitem 12384,5; //Rainbow_Ruby_Water - getitem 12386,5; //Rainbow_Ruby_Wind - getitem 12387,5; //Rainbow_Ruby_Earth - getitem 12385,5; //Rainbow_Ruby_Fire - close2; - warp "job3_war01",23,20; - end; - } else if (job_wl == 8) { - mes "[Yoop]"; - mes "You have successfully crystallized the Hollow Stone."; - mes "I'm sorry that I've doubted you."; - if (countitem(12384)) delitem 12384,countitem(12384); //Rainbow_Ruby_Water - if (countitem(12386)) delitem 12386,countitem(12386); //Rainbow_Ruby_Wind - if (countitem(12387)) delitem 12387,countitem(12387); //Rainbow_Ruby_Earth - if (countitem(12385)) delitem 12385,countitem(12385); //Rainbow_Ruby_Fire - next; - mes "[Yoop]"; - mes "All of the tests are done. Now talk to Master Engoloria."; - mes "I'm so happy that you have succeeded."; - job_wl = 9; - changequest 11111,11112; - close; - } else if (job_wl == 9) { - mes "[Yoop]"; - mes "All of the tests are done. Now talk to Master Engoloria."; - mes "I'm so happy that you have succeeded."; - close; - } else { - mes "[Yoop]"; - mes "I can feel that you have strong magic."; - mes "I envy you."; - next; - mes "[Yoop]"; - mes "It deserves something special."; - mes "Don't abuse it."; - close; - } -} - -spl_in02,78,110,5 script Assistant#Warlock3 4_F_FAIRYKID2,{ - if (job_wl == 0) { - callfunc "F_Warlock"; - end; - } - mes "[Assistant]"; - mes "......"; - switch(job_wl) { - case 1: mes "If you don't have anything to say to me, would you just leave?"; break; - case 2: mes "I don't have a pony-tail..."; break; - default: mes "Please be quiet while my master is meditating."; break; - } - next; - switch(select("Leave:Stay")) { - case 1: - mes "[Assistant]"; - mes "Then be careful."; - close2; - warp "splendide",200,100; - end; - case 2: - mes "[Assistant]"; - mes "......"; - close; - } -} - -spl_in02,80,108,5 script Guild Master#Warlock 4_F_FAIRY1,{ - if (job_wl == 0) { - callfunc "F_Warlock"; - end; - } else if (job_wl == 1) { - mes "[Master Egnoloria]"; - mes "Do you have something to ask me?"; - next; - switch(select("How can I be a Warlock?:Cancel.")) { - case 1: - mes "[Master Egnoloria]"; - mes "Are you serious?"; - mes "You hunger for power don't you human."; - next; - mes "[Master Egnoloria]"; - mes "The strong desire to be more powerful makes your soul more beautiful."; - next; - mes "[Master Egnoloria]"; - mes "But, I need to check that you're qualified."; - next; - mes "[Master Egnoloria]"; - mes "Yoop!"; - next; - mes "[Yoop]"; - mes "Yeap!!"; - next; - mes "[Master Egnoloria]"; - mes "Give this to the human."; - next; - mes "[Master Egnoloria]"; - mes "Talk to the guy with the weird hair."; - mes "He'll let you know what you should do."; - job_wl = 2; - setquest 11106; - close; - case 2: - mes "[Master Egnoloria]"; - mes "Good."; - mes "You are a human being so that's for you."; - close2; - warp "splendide",200,100; - end; - } - } else if (job_wl == 2) { - mes "[Master Egnoloria]"; - mes "I'm meditating, I said talk to Yoop ok."; - mes "Yoop has a funny pony-tail."; - mes "And don't disturb me."; - close; - } else if (job_wl == 3 || job_wl == 4) { - mes "[Master Egnoloria]"; - mes "......"; - next; - mes "[Assistant]"; - mes "Master is meditating."; - mes "Be quiet."; - close; - } else if (job_wl == 5) { - mes "[Master Egnoloria]"; - mes "I've heard from Yoop that a very useful stone can be created."; - next; - mes "[Master Egnoloria]"; - mes "It can be used to make magical jewelry that can cast powerful magic."; - next; - mes "[Master Egnoloria]"; - mes "Yoop."; - next; - mes "[Yoop]"; - mes "Yeap, Master!"; - next; - mes "[Master Egnoloria]"; - mes "Please take him to the magical room."; - next; - mes "[Yoop]"; - mes "Yup, Master."; - mes "Please follow me."; - emotion e_ic,0,"Assistant#Warlock2"; - job_wl = 6; - changequest 11108,11109; - close; - } else if (job_wl < 9) { - mes "[Master Egnoloria]"; - mes "......"; - next; - mes "[Yoop]"; - mes "My master is meditating now, please follow me."; - close; - } else if (job_wl == 9) { - if (BaseLevel < 99 || BaseJob != Job_Wizard) { - mes "[Master Egnoloria]"; - mes "Hm...?"; - mes "How did you come this far..."; - close; - } - if (checkweight(1201,1) == 0 || MaxWeight - Weight < 3500) { - mes "You've got too many items."; - mes "Please come back after reducing the number of items you have."; - close; - } - mes "[Master Egnoloria]"; - if (SkillPoint != 0) { - mes "Unless you like your current job, you should use all your skill points."; - close; - } - if (hascashmount()) { - mes "You are on a riding pet,"; - mes "so you cannot change your job."; - mes "Please unequip your riding pet and try again!"; - close; - } - mes "Beautiful light..."; - mes "Don't make me disappointed at you..."; - next; - mes "[Master Egnoloria]"; - mes "You have become a member of the Warlocks."; - mes "Be proud."; - next; - if (SkillPoint != 0) { - mes "^0000ffYou still have left the skill points, Please use all the skill points and try to start again!^000000"; - close; - } - mes "[Master Egnoloria]"; - mes "This crystallized magical stone will keep you safe."; - if (Class == Job_High_Wizard) { - if (JobLevel > 69) job_wl = 13; - else if (JobLevel > 59) job_wl = 12; - else job_wl = 11; - } - else job_wl = 10; - jobchange roclass(eaclass()|EAJL_THIRD); - completequest 11112; - getitem 5753,1; //Magic_Stone_Hat - getitem 2795,1; //Green_Apple_Ring - close; - } else if (job_wl > 9) { - mes "[Master Egnoloria]"; - mes "How are you adjusting to the power of a Warlocks?"; - mes "If you get careless, you will be overthrown by your own power."; - close; - } -} - -job3_war01,22,22,7 script Yoop#WRR 4_F_FAIRYKID4,{ - mes "[Yoop]"; - mes "If you ask Ebein to be sent to the magical room, he would send you there."; - mes "Wait in the queue to enter the Chamber of Magic."; - close; -} - -job3_war01,29,25,0 script Ebein#WRR 4_F_FAIRYKID2,{ - mes "[Ebein]"; - mes "Would you like to take a test?"; - mes "If you stand by in the waiting room, you'll be able to go into the Chamber of Magic."; - next; - mes "[Ebein]"; - mes "If there're others inside the room, you just need to wait for a while."; - next; - switch(select("Go to the waiting room.:Go outside.")) { - case 1: - mes "[Ebein]"; - mes "Then please enter the room yourself."; - mes "Make sure you have enough potions to survive the test as the monsters are very powerful in the Chamber."; - close; - case 2: - mes "[Ebein]"; - mes "......"; - mes "Then I will send you outside."; - mes "Bye..."; - close2; - warp "spl_in02",79,102; - end; - } -} - -job3_war01,29,25,5 script The chamber of magic#1 4_F_FAIRYKID2,{ - end; -OnInit: - disablenpc "The chamber of magic#1"; - waitingroom "The chamber of magic",20,"The chamber of magic#1::OnStartArena",1; - enablewaitingroomevent; - end; -OnStartArena: - warpwaitingpc "job3_war02",29,25; - donpcevent "The chamber of magic#2::OnEnable"; - initnpctimer; - disablewaitingroomevent; - end; -OnTimer10000: - if (getmapusers("job3_war02") == 0) { - donpcevent "The chamber of magic#2::OnReset"; - donpcevent "The chamber of magic#2::OnDisable"; - stopnpctimer "The chamber of magic#2"; - donpcevent "The chamber of magic#3::OnReset"; - donpcevent "The chamber of magic#3::OnDisable"; - stopnpctimer "The chamber of magic#3"; - donpcevent "The chamber of magic#4::OnReset"; - donpcevent "The chamber of magic#4::OnDisable"; - stopnpctimer "The chamber of magic#4"; - donpcevent "Hollow Stone#Warlock::OnReset"; - donpcevent "Hollow Stone#Warlock::OnDisable"; - stopnpctimer "Hollow Stone#Warlock"; - stopnpctimer; - enablewaitingroomevent; - end; - } - initnpctimer; - end; -OnEnable: - enablewaitingroomevent; - end; -OnDisable: - disablewaitingroomevent; - end; -} - -- script The chamber of magic#2 -1,{ -OnInit: - disablenpc strnpcinfo(0); - end; -OnEnable: - enablenpc strnpcinfo(0); - monster "job3_war02",23,32,"Magic Monster",2047,1,strnpcinfo(0)+"::OnMyMobDead"; - monster "job3_war02",23,21,"Magic Monster",2048,1,strnpcinfo(0)+"::OnMyMobDead"; - monster "job3_war02",34,32,"Magic Monster",2049,1,strnpcinfo(0)+"::OnMyMobDead"; - monster "job3_war02",34,21,"Magic Monster",2050,1,strnpcinfo(0)+"::OnMyMobDead"; - monster "job3_war02",23,32,"Magic Monster",2047,1,strnpcinfo(0)+"::OnMyMobDead"; - monster "job3_war02",23,21,"Magic Monster",2048,1,strnpcinfo(0)+"::OnMyMobDead"; - monster "job3_war02",34,32,"Magic Monster",2049,1,strnpcinfo(0)+"::OnMyMobDead"; - monster "job3_war02",34,21,"Magic Monster",2050,1,strnpcinfo(0)+"::OnMyMobDead"; - initnpctimer; - end; -OnReset: - killmonster "job3_war02",strnpcinfo(0)+"::OnMyMobDead"; - end; -OnDisable: - disablenpc strnpcinfo(0); - end; -OnMyMobDead: - if (mobcount("job3_war02",strnpcinfo(0)+"::OnMyMobDead") < 1) { - stopnpctimer; - mapannounce "job3_war02","The Monster Invasion has been stopped.",bc_map; - .@str$ = "The chamber of magic#"+((strnpcinfo(0) == "The chamber of magic#2")?"3":"4"); - donpcevent .@str$+"::OnEnable"; - } - end; -OnTimer3000: - if (strnpcinfo(0) != "The chamber of magic#2") end; - mapannounce "job3_war02","A Magical Power fragment has been created in the Magic Chamber Room.",bc_map; - end; -OnTimer4000: - mapannounce "job3_war02","Defend this room from monsters for 5 minutes.",bc_map; - end; -OnTimer5000: - mapannounce "job3_war02","Destroy all the monsters, and the Chamber will stabilize.",bc_map; - end; -OnTimer63000: - mapannounce "job3_war02","There's 4 min left to stabilize the chamber...",bc_map; - end; -OnTimer123000: - mapannounce "job3_war02","There's 3 min left to stabilize the chamber...",bc_map; - end; -OnTimer183000: - mapannounce "job3_war02","There's 2 min left to stabilize the chamber...",bc_map; - end; -OnTimer243000: - mapannounce "job3_war02","There's 1 min left to stabilize the chamber...",bc_map; - end; -OnTimer273000: - mapannounce "job3_war02","There's 30 seconds left to stabilize the chamber...",bc_map; - end; -OnTimer283000: - mapannounce "job3_war02","There's 20 seconds left to stabilize the chamber...",bc_map; - end; -OnTimer293000: - mapannounce "job3_war02","There's 10 seconds left to stabilize the chamber...",bc_map; - end; -OnTimer303000: - mapannounce "job3_war02","The magic stabilization has failed.",bc_map; - donpcevent "The chamber of magic#2::OnReset"; - donpcevent "The chamber of magic#3::OnReset"; - donpcevent "The chamber of magic#4::OnReset"; - end; -OnTimer304000: - mapwarp "job3_war02","spl_in02",79,102; - end; -OnTimer305000: - donpcevent "The chamber of magic#2::OnDisable"; - donpcevent "The chamber of magic#3::OnDisable"; - donpcevent "The chamber of magic#4::OnDisable"; - donpcevent "The chamber of magic#1::OnEnable"; - stopnpctimer; - end; -} -- duplicate(The chamber of magic#2) The chamber of magic#3 -1 - -- script The chamber of magic#4 -1,{ -OnInit: - disablenpc "The chamber of magic#4"; - end; -OnEnable: - enablenpc "The chamber of magic#4"; - monster "job3_war02",23,32,"Magic Monster",1002,1,"The chamber of magic#4::OnMyMobDead"; - monster "job3_war02",23,21,"Magic Monster",1002,1,"The chamber of magic#4::OnMyMobDead"; - monster "job3_war02",34,32,"Magic Monster",1002,1,"The chamber of magic#4::OnMyMobDead"; - monster "job3_war02",34,21,"Magic Monster",1002,1,"The chamber of magic#4::OnMyMobDead"; - monster "job3_war02",23,32,"Magic Monster",1002,1,"The chamber of magic#4::OnMyMobDead"; - monster "job3_war02",23,21,"Magic Monster",1002,1,"The chamber of magic#4::OnMyMobDead"; - monster "job3_war02",34,32,"Magic Monster",1002,1,"The chamber of magic#4::OnMyMobDead"; - monster "job3_war02",34,21,"Magic Monster",1002,1,"The chamber of magic#4::OnMyMobDead"; - initnpctimer; - end; -OnReset: - killmonster "job3_war02","The chamber of magic#4::OnMyMobDead"; - end; -OnDisable: - disablenpc "The chamber of magic#4"; - end; -OnMyMobDead: - if (mobcount("job3_war02","The chamber of magic#4::OnMyMobDead") < 1) { - mapannounce "job3_war02","Once it's stabilized, the fragments are toward the center.",bc_map; - stopnpctimer; - donpcevent "Hollow Stone#Warlock::OnEnable"; - } - end; -OnTimer4000: - mapannounce "job3_war02","Defend this room from monsters for 1 min.",bc_map; - end; -OnTimer5000: - mapannounce "job3_war02","Destroy all the monsters, and the Chamber will stabilize.",bc_map; - end; -OnTimer33000: - mapannounce "job3_war02","There's 30 seconds left to stabilize the chamber....",bc_map; - end; -OnTimer43000: - mapannounce "job3_war02","There's 20 seconds left to stabilize the chamber....",bc_map; - end; -OnTimer53000: - mapannounce "job3_war02","There's 10 seconds left to stabilize the chamber....",bc_map; - end; -OnTimer58000: - mapannounce "job3_war02","There's 5 seconds left to stabilize the chamber....",bc_map; - end; -OnTimer63000: - mapannounce "job3_war02","The magic stabilization has failed. The fragment has lost its power.",bc_map; - donpcevent "The chamber of magic#2::OnReset"; - donpcevent "The chamber of magic#3::OnReset"; - donpcevent "The chamber of magic#4::OnReset"; - end; -OnTimer64000: - mapwarp "job3_war02","spl_in02",79,102; - end; -OnTimer65000: - donpcevent "The chamber of magic#2::OnDisable"; - donpcevent "The chamber of magic#3::OnDisable"; - donpcevent "The chamber of magic#4::OnDisable"; - donpcevent "The chamber of magic#1::OnEnable"; - stopnpctimer; - end; -} - -- script Hollow Stone#Warlock -1,{ -OnInit: - disablenpc "Hollow Stone#Warlock"; - end; -OnEnable: - enablenpc "Hollow Stone#Warlock"; - donpcevent "The chamber of magic#2::OnReset"; - donpcevent "The chamber of magic#2::OnDisable"; - donpcevent "The chamber of magic#3::OnReset"; - donpcevent "The chamber of magic#3::OnDisable"; - donpcevent "The chamber of magic#4::OnReset"; - donpcevent "The chamber of magic#4::OnDisable"; - monster "job3_war02",29,27,"Hollow Stone",2035,1,"Hollow Stone#Warlock::OnMyMobDead"; - initnpctimer; - end; -OnReset: - killmonster "job3_war02","Hollow Stone#Warlock::OnMyMobDead"; - end; -OnDisable: - disablenpc "Hollow Stone#Warlock"; - end; -OnMyMobDead: - if (mobcount("job3_war02","Hollow Stone#Warlock::OnMyMobDead") < 1) { - mapannounce "job3_war02","The Hollow Stone is crystallized with enough magic power.",bc_map; - job_wl = 8; - changequest 11110,11111; - donpcevent "Hollow Stone#Warlock::OnReset"; - donpcevent "Hollow Stone#Warlock::OnDisable"; - stopnpctimer; - donpcevent "Ebein#E1::OnEnable"; - donpcevent "Ebein#E2::OnEnable"; - } - end; -OnTimer1000: - mapannounce "job3_war02","The Hollow Stone needs to be crystallized with magic.",bc_map; - end; -OnTimer2000: - mapannounce "job3_war02","The Hollow Stone will absorb any magic thrown at it.",bc_map; - end; -OnTimer3000: - mapannounce "job3_war02","You have 10 minutes to crystallize the Hollow Stone with your magic.",bc_map; - end; -OnTimer303000: - mapannounce "job3_war02","There's 5 min left to crystallize the stone....",bc_map; - end; -OnTimer363000: - mapannounce "job3_war02","There's 4 min left to crystallize the stone....",bc_map; - end; -OnTimer423000: - mapannounce "job3_war02","There's 3 min left to crystallize the stone....",bc_map; - end; -OnTimer483000: - mapannounce "job3_war02","There's 2 min left to crystallize the stone....",bc_map; - end; -OnTimer543000: - mapannounce "job3_war02","There's 1 min left to crystallize the stone....",bc_map; - end; -OnTimer573000: - mapannounce "job3_war02","There's 30 seconds left to crystallize the stone....",bc_map; - end; -OnTimer583000: - mapannounce "job3_war02","There's 20 seconds left to crystallize the stone....",bc_map; - end; -OnTimer593000: - mapannounce "job3_war02","There's 10 seconds left to crystallize the stone....",bc_map; - end; -OnTimer603000: - mapannounce "job3_war02","The Hollow Stone Crystalization has failed.",bc_map; - donpcevent "Hollow Stone#Warlock::OnReset"; - end; -OnTimer605000: - mapwarp "job3_war02","spl_in02",79,102; - end; -OnTimer607000: - donpcevent "Hollow Stone#Warlock::OnDisable"; - stopnpctimer; - donpcevent "The chamber of magic#1::OnEnable"; - end; -} - -- script Ebein#E1 -1,{ -OnInit: - disablenpc "Ebein#E1"; - end; -OnEnable: - initnpctimer; - end; -OnDisable: - disablenpc "Ebein#E1"; - end; -OnTimer2000: - mapannounce "job3_war01","Congratulations! You've succeeded in creating a magic crystal.",bc_map; - end; -OnTimer3000: - mapannounce "job3_war01","The Magic Chamber is starting to fill with magic power.",bc_map; - end; -OnTimer6000: - donpcevent "Ebein#E1::OnDisable"; - stopnpctimer; - donpcevent "The chamber of magic#1::OnEnable"; - end; -} - -- script Ebein#E2 -1,{ -OnInit: - disablenpc "Ebein#E2"; - end; -OnEnable: - initnpctimer; - end; -OnDisable: - disablenpc "Ebein#E2"; - end; -OnTimer3000: - mapannounce "job3_war02","Congratulations! You've succeeded in creating a magic crystal.",bc_map; - end; -OnTimer5000: - mapannounce "job3_war02","The Magic Chamber is starting to fill with magic power.",bc_map; - mapwarp "job3_war02","spl_in02",79,102; - end; -OnTimer6000: - donpcevent "Ebein#E2::OnDisable"; - stopnpctimer; - end; -} - -job3_war01,1,2,0 script Button Girl#wl 1_F_01,{ - callfunc "F_GM_NPC"; - switch(select("Open Arena:Close Arena:Open the Chamber of Magic:Close the Chamber of Magic:Hollow Stone On:Hollow Stone Off:Cancel")) { - case 1: - mes "Opening the Arena."; - donpcevent "The chamber of magic#1::OnEnable"; - close; - case 2: - mes "Closing the Arena."; - donpcevent "The chamber of magic#1::OnDisable"; - close; - case 3: - mes "Opening the Chamber of Magic."; - donpcevent "The chamber of magic#2::OnEnable"; - close; - case 4: - mes "Closing the Chamber of Magic."; - donpcevent "The chamber of magic#2::OnReset"; - donpcevent "The chamber of magic#2::OnDisable"; - donpcevent "The chamber of magic#3::OnReset"; - donpcevent "The chamber of magic#3::OnDisable"; - donpcevent "The chamber of magic#4::OnReset"; - donpcevent "The chamber of magic#4::OnDisable"; - close; - case 5: - mes "Enabing Hollow Stone."; - donpcevent "Hollow Stone#Warlock::OnEnable"; - close; - case 6: - mes "Disabling Hollow Stone."; - donpcevent "Hollow Stone#Warlock::OnReset"; - donpcevent "Hollow Stone#Warlock::OnDisable"; - close; - case 7: - close; - } -} - -spl_fild02,0,0,0,0 monster Bradium Golem 2049,20,5000,0,0 -spl_fild02,0,0,0,0 monster Naga 2047,20,5000,0,0 |