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diff --git a/npc/re/jobs/3-1/mechanic.txt b/npc/re/jobs/3-1/mechanic.txt new file mode 100644 index 000000000..94792439d --- /dev/null +++ b/npc/re/jobs/3-1/mechanic.txt @@ -0,0 +1,733 @@ +//===== rAthena Script ======================================= +//= Mechanic Job Quest +//===== By: ================================================== +//= Muad_Dib +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= [Official Conversion] +//= Jobchange Quest from Blacksmith / Whitesmith -> Mechanic. +//===== Additional Comments: ================================= +//= 1.0 First Version. [Masao] +//= 1.1 Fixed the Door NPC [JayPee]. +//= 1.2 Updated script. [Euphy] +//============================================================ + +yuno,129,156,3 script Chainheart 923,{ + mes "[Chainheart]"; + if (BaseLevel > 99) { + mes "Living as a Mechanic is tough,"; + mes "but I am happy that I can"; + mes "always do what I want."; + close; + } + if (job__mechanic == 12) { + mes "There's nothing to say specifically about Mechanics or magic machinery."; + mes "You would know more about it than anyone now."; + next; + mes "[Chainheart]"; + mes "Continue to grow your knowledge by experiencing what the world has to offer."; + close; + } else if (job__mechanic == 11) { + if (BaseJob == Job_Blacksmith && BaseLevel > 98 && JobLevel > 49 && SkillPoint == 0) { + if (ismounting()) { + mes "You are on a riding pet,"; + mes "so you cannot change your job."; + mes "Please unequip your riding pet and try again!"; + close; + } + mes "What is it? Is that you?"; + mes "Oh wait, you look quite different than the last time I saw you."; + mes "Did something happen?"; + next; + mes "[Chainheart]"; + mes "Ahh! You went to Juperos"; + mes "like I said. As Franklson did."; + next; + mes "[Chainheart]"; + mes "It seems there's no need"; + mes "for more questioning."; + mes "I'm certain that you've gained the knowledge to be a true mechanic."; + next; + mes "[Chainheart]"; + mes "There's nothing I can say more."; + mes "You are already a great Mechanic."; + mes "Don't lose your nerves with the"; + mes "title. The most important thing is that you have the knowledge."; + next; + mes "[Chainheart]"; + mes "You don't seem to be the type to be locked up inside a lab or in a library."; + mes "You are a type who learns"; + mes "by actively participating."; + next; + mes "[Chainheart]"; + mes "I like who you are and I think we need that kind of a new blood for our Mechanics."; + next; + mes "[Chainheart]"; + mes "Science is seeking and studying things that can be proven logically."; + mes "Ironically enough, science usually starts from uncertain theories just like magic."; + next; + mes "[Chainheart]"; + mes "As I said before if the passion and the talent are real there would be no problem!"; + mes "Congratulations for walking through a new path as a Mechanic!"; + next; + set job__mechanic,12; + completequest 10101; + if (Sex) + getitem 5749,1; //Driver_Band + else + getitem 5760,1; //Driver_Band_ + getitem 2795,1; //Green_Apple_Ring + jobchange roclass(eaclass()|EAJL_THIRD); + mes "[Chainheart]"; + mes "This is a gift that I give to you."; + mes "If you keep this well, one day"; + mes "you'll be thankful to me."; + next; + mes "[Chainheart]"; + mes "Well, go. This wide world is"; + mes "your laboratory, everything in"; + mes "this world is going to be your"; + mes "textbook, so let there be a silver lining in the future of Mechanics!"; + close; + } + mes "It seems something not enough?"; + close; + } else if (job__mechanic >= 3) { + mes "By the way, Franklson is missing."; + mes "He said that he wanted to study"; + mes "and then disappeared."; + mes "Where could he have gone?"; + next; + mes "[Chainheart]"; + mes "If you keep walking the way to being a Mechanic you might bump into him."; + mes "Fate works in weird ways friend."; + next; + mes "[Chainheart]"; + mes "Anyway, farewell."; + close; + } else if (job__mechanic == 2) { + mes "I think I've done all the explanations, is there anything else you want to know?"; + next; + switch(select("I want to know more.:Nothing.")) { + case 1: + mes "[Chainheart]"; + mes "Um..? You want to know more about magic machinery. Is that it?"; + mes "Hmm... I told you that you are talented it's difficult."; + next; + mes "[Chainheart]"; + mes "Well, you seem talented, so it wouldn't be bad for us if you could become a Mechanic."; + mes "But unfortunately it doesn't"; + mes "work just like that."; + next; + mes "[Chainheart]"; + mes "The mechanic scholars won't just acknowledge you that easily and hand you the knowledge without you showing true effort first."; + next; + mes "[Chainheart]"; + mes "Of course, I'm one of those scholars so I guess I can try to consider you."; + next; + mes "[Chainheart]"; + mes "Anyhow, I just think it's unfair to exclude someone who's talented without any test."; + next; + mes "[Chainheart]"; + mes "Hmm..."; + next; + mes "[Chainheart]"; + mes "Actually, if somebody can't teach you, you can learn by yourself."; + mes "If someone else can do it then anyone can figure it out for themself too right?"; + next; + mes "[Chainheart]"; + mes "It won't be easy but if your passion is strong and your talent is real then there shouldn't be any problems."; + next; + mes "[Chainheart]"; + mes "Come to think of it..."; + mes "Franklson developed the"; + mes "magic machinery on his own."; + mes "So why don't you go to"; + mes "the Ruins of Juperos?"; + next; + mes "[Chainheart]"; + mes "As I told you before, if your passion and talent are real, you will definitely find something."; + next; + mes "[Chainheart]"; + mes "Find out the knowledge"; + mes "for yourself like we did."; + mes "Don't just wait around for someone to teach it to you. Show the passion that you claim to have."; + next; + set job__mechanic,3; + changequest 10091,10092; + mes "[Chainheart]"; + mes "Anyway, whatever your choice might be I expect you to do your best."; + close; + case 2: + mes "[Chainheart]"; + mes "What a strange person."; + mes "I thought that you had what it took to be a true Mechanic."; + close; + } + } else if (job__mechanic == 1) { + mes "Ok let me catch my breath."; + mes "You must be interested in"; + mes "magic machinery and the"; + mes "world of Mechanics."; + mes "Ok, so let me explain."; + next; + mes "[Chainheart]"; + mes "Magic machinery was born by a fusion between machines and magic."; + mes "The two haven't really been connected successfully together until now."; + next; + mes "[Chainheart]"; + mes "If you use the magic machinery, you really have to be familiar with the inner workings of machines."; + next; + mes "[Chainheart]"; + mes "It can be used effectively,"; + mes "and you don't need to rely on something that's uncertain and unstable as magic, so what can be better than this."; + next; + mes "[Chainheart]"; + mes "The person who invented magic machinery is Franklson, a scholar from the Schwaltzvalt Republic."; + next; + mes "[Chainheart]"; + mes "Franklson discovered an ancient machine in the ^FF0000Ruins of Juperos^000000 and fused it with the power of magic, and that was the beginning."; + next; + mes "[Chainheart]"; + mes "So naturally, Franklson named the newborn machine Magic Machinery."; + next; + mes "[Chainheart]"; + mes "Anyway, since it hasn't been too well known to other places outside of Juno, the study of Magic Machinery has been progressing since."; + next; + mes "[Chainheart]"; + mes "Because we've researched"; + mes "Magic Machinery endlessly"; + mes "people started calling us ^FF0000Mechanics^000000."; + mes "The name is self-explanatory"; + mes "so it just stuck."; + next; + mes "[Chainheart]"; + mes "Hmm. Well I guess I'm done explaining Magic Machinery."; + mes "I want to explain more but it's too technical."; + mes "I don't want to bore you more."; + next; + set job__mechanic,2; + changequest 10090,10091; + mes "[Chainheart]"; + mes "Anyway if you become one of us you can form your own definition and explanation of Mechanics yourself."; + close; + } + if (BaseJob == Job_Blacksmith) { + if (BaseLevel > 98 && JobLevel > 49 && SkillPoint == 0) { + mes "At a glance, you, seem to be a very versatile person on dealing with various things."; + mes "You look quite skilled."; + mes "You can be the one."; + next; + mes "[Chainheart]"; + mes "Ah, I didn't introduce myself."; + mes "I am the famous Chainheart."; + mes "I'm a Mechanic."; + mes "Well, actually I'm not that famous."; + next; + mes "[Chainheart]"; + mes "I don't think the word Mechanic"; + mes "is familiar to you."; + mes "In fact, when it comes"; + mes "to the description,"; + mes "it's a new job that can"; + mes "be explained simply."; + next; + mes "[Chainheart]"; + mes "One who studies and uses Magic Machinery, that is a Mechanic."; + next; + mes "[Chainheart]"; + mes "So, what is the Magic Machinery that a Mechanic studies and uses?"; + mes "That isn't as simple to explain but I'll give it a try."; + next; + setquest 10090; + set job__mechanic,1; + mes "[Chainheart]"; + mes "Sorry, I'm starting"; + mes "to talk too much."; + mes "Let me catch my"; + mes "breath for a while."; + mes "If you are interested,"; + mes "please talk to me again."; + close; + } + mes "You look like someone who has a great sense on dealing with stuff."; + next; + mes "[Chainheart]"; + mes "That power has been used on"; + mes "just dealing with simple things."; + mes "That isn't going to give"; + mes "you true enjoyment."; + next; + mes "[Chainheart]"; + mes "Right... If you want to enjoy"; + mes "true feelings of dealing and"; + mes "a deep profoundness,"; + mes "you need to handle"; + mes "^FF0000Magic Machinery^000000!"; + next; + mes "[Chainheart]"; + mes "Magic Machinery hasn't been"; + mes "in the world long, so recognizing it is not common yet."; + mes "It's very precise and completely different from anything you've experienced in the world."; + next; + mes "[Chainheart]"; + mes "Yeah, and the ones who deal with magic machinery are called ^FF0000Mechanics^000000."; + mes "I am also the one of those honorable mechanics."; + next; + mes "[Chainheart]"; + mes "It seems like you have what it takes to be a good mechanic."; + mes "Here are the basic requirements."; + next; + mes "[Chainheart]"; + mes "If you come to me after reaching ^FF0000Base level 99^000000 and ^FF0000Job level 50^000000,"; + mes "I will guide you to the world of Mechanics."; + close; + } + mes "Living as a Mechanic is tough,"; + mes "but I am happy that I can"; + mes "always do what I want."; + next; + mes "[Chainheart]"; + mes "Don't you also want to become a Mechanic and enjoy true happiness?"; + close; +} + +jupe_cave,37,55,5 script Scholar#Mechanic 883,{ + if (checkweight(1201,1) == 0 || MaxWeight - Weight < 300) { + mes "- Your pack is too heavy. -"; + mes "- Lighten your body first -"; + mes "- and please try again. -"; + close; + } + mes "[Scholar]"; + if (job__mechanic > 10) { + mes "How was Juperos?"; + mes "I am so scared that I still"; + mes "cannot go there."; + close; + } else if (job__mechanic > 3) { + mes "^FF0000You won't be able to reach the destination by walking."; + mes "^FF0000Strong enemies are not the problem here, you just won't be able to get to the destination."; + mes "Please make yourself at home.^000000"; + next; + mes "[Scholar]"; + mes "However comfortable it may be,"; + mes "I have no intention to go."; + next; + mes "[Scholar]"; + mes "Okay then, Are you ready"; + mes "to go to the midway point"; + mes "at Juperos?"; + next; + switch(select("I am ready!:Not yet")) { + case 1: + mes "[Scholar]"; + mes "Uh... you are acting so firmly that I regret a little that I haven't gone there."; + mes "Should I have gone there? Uh... It's no use crying over spilled milk!"; + next; + mes "[Scholar]"; + mes "Well, I'll send you."; + mes "I hope you get"; + mes "the knowledge"; + mes "you wanted."; + close2; + warp "jupe_core2",149,288; + end; + case 2: + mes "[Scholar]"; + mes "Umm... right. Of course, it's no surprise that you are hesitant."; + next; + mes "[Scholar]"; + mes "But, if you don't take the warp that I open for you, you won't be able to get to the destination."; + mes "Please don't waste your energy."; + next; + mes "[Scholar]"; + mes "Of course, no matter how comfortable you may be I wouldn't go there."; + close; + } + } + mes "I am a scholar who came here to research the ruins here in Juperos."; + next; + mes "[Scholar]"; + mes "But... actually when I try to go further"; + mes "I get scared. I can hardly go inside."; + mes "What can I do?"; + next; + mes "[Scholar]"; + mes "I heard a rumor that humans aren't welcome inside there."; + mes "But it should be very useful to study the marvelous machines in there."; + if (job__mechanic != 3) close; + next; + mes "[Scholar]"; + mes "Umm? Are you also going to Juperos to get something?"; + mes "I have no courage to go in there."; + mes "Good luck to you."; + next; + mes "[Scholar]"; + mes "I know the way to get to"; + mes "the midway point and I also have"; + mes "all the stuff I need. But I'm just too scared."; + next; + mes "[Scholar]"; + mes "So if you want, I'll send you"; + mes "to Juperos. Mr. Elder Scholar"; + mes "has told me how to warp to"; + mes "the midway point to Juperos."; + next; + set job__mechanic,4; + mes "[Scholar]"; + mes "It is true that it becomes easy"; + mes "but you can't help the fear"; + mes "it's too bad. Anyway if you are"; + mes "ready to go please tell me."; + close; +} + +jupe_core2,149,273,3 script Ghostfire#1 802,{ + mes "[?]"; + if (job__mechanic == 11) { + mes "I've lost my body and all that's left is my spirit in this place."; + mes "I will live and die here in Juperos forever..."; + close; + } else if (job__mechanic == 10) { + mes "That appearance... Is it so? You also gained the knowledge."; + mes "When the future is full of possibilities..."; + mes "An attitude of a pure child"; + mes "like you can do anything..."; + next; + mes "[?]"; + mes "Come to think of it now the most precious thing right now might be getting confidence rather than knowledge itself..."; + next; + mes "[?]"; + mes "Please don't make any"; + mes "faults from now on as I did."; + mes "I hope you get knowledge"; + mes "by yourself someday."; + next; + mes "[?]"; + mes "Well then go back, find a human who knows of magic machinery and show evidence that you've gained the knowledge..."; + next; + mes "[?]"; + mes "I'm the one who lost my body"; + mes "and my spirits are disrupted"; + mes "I'm restricted to this place, Juperos... I will live and die with Juperos"; + mes "Forever..."; + next; + mes "[?]"; + mes "My name... name is... Fr..."; + close2; + set job__mechanic,11; + changequest 10100,10101; + warp "yuno",157,83; + end; + } else if (job__mechanic > 4) { + mes "I've lost my body and all that's left is my spirit in this place."; + mes "I will live and die here in Juperos forever..."; + close; + } else if (job__mechanic > 2) { + mes "Talented one."; + mes "Make sure there are"; + mes "no enemies around."; + mes "If you focus on me,"; + mes "you might get attacked."; + next; + if(select("Well then, later.:Focus.") == 1) close; + mes "[?]"; + mes "I was once a human scholar."; + mes "I wanted to know the limitation of science that humankind didn't know of, so I learned a lot of things, studied,"; + mes "and searched..."; + next; + mes "[?]"; + mes "That's when I discovered, the uncertain magical power."; + next; + mes "[?]"; + mes "The thing, with uncertain magic is that it is highly unstable and unpredictable."; + mes "During my studies I encountered a pocket of highly volatile magic."; + next; + mes "[?]"; + mes "The only memories I have are from that day forward."; + mes "I've been trapped here since."; + next; + mes "[?]"; + mes "Juperos is all that I know now."; + mes "I'm going to die here."; + next; + mes "[?]"; + mes "I don't know who you are..."; + mes "I won't bother to know if you"; + mes "want to gain some knowledge"; + mes "find someone who cares."; + next; + if (job__mechanic == 3 || job__mechanic == 4) + changequest 10092,10094; + set job__mechanic,5; + mes "[?]"; + mes "Knowledge isn't obtained from others. It is found through one's own efforts."; + mes "Find your own knowledge path."; + close; + } + end; +} + +jupe_core2,53,75,3 script Ghostfire#2 802,{ + mes "[?]"; + if (job__mechanic > 5) { + mes "Juperos... I..."; + mes "Juperos... What I want"; + mes "exists all in here..."; + mes "The power of science...the paradise of machines..."; + close; + } else if (job__mechanic == 5) { + mes "Talented one."; + mes "Make sure there are"; + mes "no enemies around."; + mes "If you focus on me,"; + mes "you might get attacked."; + next; + if(select("Well then, later:Focus") == 1) close; + mes "[?]"; + mes "When I had a body"; + mes "I wanted to prove the"; + mes "excellence of science"; + mes "to the ones who only believe"; + mes "such occult things..."; + next; + mes "[?]"; + mes "I wanted to use the power of"; + mes "magic as a reasonable form"; + mes "which is visible. With stronger"; + mes "results, I wanted to control"; + mes "the power of magic by"; + mes "using science...."; + next; + mes "[?]"; + mes "I wanted to show that science"; + mes "is excellent to control magic"; + mes "like the occult. I studied a lot"; + mes "of things and agonized over"; + mes "making science and magic"; + mes "co-exist."; + next; + mes "[?]"; + mes "My research led me here,"; + mes "Juperos. In this place there"; + mes "are many products of science"; + mes "that could stimulate a scholar's"; + mes "brain..."; + next; + mes "[?]"; + mes "I found that it was possible to join the power of magic with science."; + mes "Even if it wasn't perfect, it appealed enough to the other scholars..."; + next; + mes "[?]"; + mes "The recent events of the world have created a confusion so my research hasn't been shared with the rest of the world."; + next; + set job__mechanic,6; + changequest 10094,10095; + mes "[?]"; + mes "So... I came back to Juperos to continue my investigation of science and magic."; + close; + } + end; +} + +jupe_core2,242,62,3 script Ghostfire#3 802,{ + mes "[?]"; + if (job__mechanic > 6) { + mes "I want to know more about the knowledge..."; + mes "the features of humans..."; + mes "The things to be done first and later..."; + mes "The door of truth will later..."; + close; + } else if (job__mechanic == 6) { + mes "Talented one."; + mes "Make sure there are"; + mes "no enemies around."; + mes "If you focus on me,"; + mes "you might get attacked."; + next; + if(select("Well then, later:Focus") == 1) close; + mes "[?]"; + mes "I wasn't satisfied with my success so I came back here time and time again."; + next; + mes "[?]"; + mes "When I stepped on the foothold of this statue, the energy I had gathered and learned was absorbed."; + next; + mes "[?]"; + mes "But, with that energy being absorbed, I began to gain knowledge that I never knew previously."; + next; + mes "[?]"; + mes "But it came at a price. With the knowledge I started losing my humanity."; + mes "I lost my body and the only thing I had was my spirit."; + next; + mes "[?]"; + mes "I don't regret gaining the knowledge. All I wish is that I could have my body back."; + next; + set job__mechanic,7; + changequest 10095,10096; + mes "[?]"; + mes "After I had poured my energy into the statue, I figured that I could move my energy to different statues."; + close; + } + end; +} + +jupe_core2,29,150,0 script #Foothold 139,1,1,{ +OnTouch: + if (job__mechanic == 8) { + percentheal 0,-30; + mes "-Suddenly I feel power is-"; + mes "-escaping my whole body-"; + mes "-What is happening?-"; + next; + mes "-Find the door of truth-"; + mes "-it is the source of the-"; + mes "-power drain.-"; + close; + } else if (job__mechanic == 7) { + percentheal -20,0; + mes "-Suddenly, an unidentified-"; + mes "-voice is ringing in my head-"; + mes "-What is it?-"; + next; + mes "-Handling machines-"; + mes "-absorbing magic power-"; + mes "-a sacrificial offering-"; + mes "-the statue of a human.-"; + next; + set job__mechanic,8; + changequest 10096,10097; + mes "-Most certain of all is that-"; + mes "-I started to feel the urge-"; + mes "-to go to the door of truth.-"; + close; + } else if (job__mechanic > 2) { + percentheal 0,-30; + mes "-Suddenly I feel power is-"; + mes "-escaping from my body-"; + mes "-What is happening?-"; + close; + } + end; +} + +jupe_core2,272,149,0 script #Foothold2 139,1,1,{ +OnTouch: + if (job__mechanic == 9) { + mes "-I had a feeling that power-"; + mes "-has been draining out,-"; + mes "-but now, I do not-"; + mes "-feel anything.-"; + next; + mes "-Go to the south of-"; + mes "-the foothold quickly.-"; + close; + } else if (job__mechanic == 8) { + percentheal -20,-30; + mes "-Suddenly I feel power is-"; + mes "-escaping from my body-"; + mes "-What is happening?-"; + next; + mes "-I feel my senses-"; + mes "-are returning to me.-"; + next; + donpcevent "#Door::OnEnable"; + changequest 10097,10098; + mes "-I think that I am becoming-"; + mes "-the sacrificial offering.-"; + close; + } else if (job__mechanic > 2) { + percentheal 0,-30; + mes "-Suddenly I feel power is-"; + mes "-escaping from my body-"; + mes "-What is happening?-"; + close; + } + end; +} + +jupe_core2,288,142,3 script #Door 844,1,1,{ + end; +OnInit: +OnDisable: + disablenpc "#Door"; + end; +OnEnable: + enablenpc "#Door"; + specialeffect EF_MAPPILLAR; + initnpctimer; + end; +OnTimer180000: + donpcevent "#Door::OnDisable"; + end; +OnTouch: + mes "-Once again a voice rings out-"; + mes "-in my head. This time it is-"; + mes "-different than before, it is a-"; + mes "-voice of an impressive person.-"; + next; + mes "I know you came this far because you want the knowledge."; + mes "Humans are weak animals"; + mes "and any sacrifice is a hard"; + mes "decision for them to make."; + next; + mes "But you are lacking something to pass through this door of truth."; + mes "Through this door is knowledge above all human thinking."; + next; + mes "It won't harm a human's mind if it doesn't surpass your brain capacity."; + next; + mes "Try to put your body onto the foothold of knowledge at the south."; + next; + mes "If the knowledge suits you, you'll be able to obtain it without becoming a sacrificial offering."; + mes "If you are unqualified, you will lose your body as a sacrifice."; + next; + mes "When you are qualified, you will be able to pass through the door of truth."; + mes "Till that day, don't lose yourself."; + next; + mes "............"; + next; + mes "-I can't hear any voices-"; + mes "-anymore and I can't feel-"; + mes "-anything in this place.-"; + next; + mes "-As the ringing voice in my-"; + mes "-head instructed, let's go to-"; + mes "-the southern foothold.-"; + close2; + set job__mechanic,9; + changequest 10098,10099; + donpcevent "#Door::OnDisable"; + end; +} + +jupe_core2,149,34,0 script #Acquiring Knowledge 139,1,0,{ +OnTouch: + if (job__mechanic == 9) { + mes "-The moment I stepped on-"; + mes "-the foothold the voice-"; + mes "-didn't come into my brain-"; + mes "-rather new knowledge-"; + mes "-came in naturally.-"; + next; + mes "-Almost instantaneously-"; + mes "-you gained all of the-"; + mes "-knowledge that you need-"; + mes "-to know about mechanics-"; + mes "-and magic machinery.-"; + next; + set job__mechanic,10; + changequest 10099,10100; + specialeffect EF_POTION_CON; + mes "-This amount of knowledge-"; + mes "-is enough. Let's get finished-"; + mes "-and find a way out.-"; + close; + } + end; +} +jupe_core2,150,33,0 duplicate(#Acquiring Knowledge) #Acquiring Knowledge2 139,1,0 + +jupe_core2,0,0,0,0 monster Dimik 1669,100,0,0,0
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