diff options
Diffstat (limited to 'npc/re/jobs/3-1/guillotine_cross.txt')
-rw-r--r-- | npc/re/jobs/3-1/guillotine_cross.txt | 140 |
1 files changed, 70 insertions, 70 deletions
diff --git a/npc/re/jobs/3-1/guillotine_cross.txt b/npc/re/jobs/3-1/guillotine_cross.txt index a780093f1..b08062603 100644 --- a/npc/re/jobs/3-1/guillotine_cross.txt +++ b/npc/re/jobs/3-1/guillotine_cross.txt @@ -89,7 +89,7 @@ que_job01,75,96,3 script Guild Member#3rdgc01 4_M_MOCASS1,{ mes "This is all your choice."; mes "Will you help us with this request?"; next; - switch(select("I'll do it.:Give me time to think.")) { + switch(select("I'll do it.", "Give me time to think.")) { case 1: mes "[Ahcart]"; mes "Ok, to Veins."; @@ -136,7 +136,7 @@ que_job01,75,96,3 script Guild Member#3rdgc01 4_M_MOCASS1,{ mes "[Ahcart]"; mes "Have you thought about it more?"; next; - switch(select("I'll do it.:I'm not ready.")) { + switch(select("I'll do it.", "I'm not ready.")) { case 1: mes "[Ahcart]"; mes "Ok, to Veins."; @@ -204,7 +204,7 @@ function script func_3rdgc { mes .@n$; mes "But the reason that Trovan suspects them is..."; next; - switch(select("They are unfamiliar:The residence is unclear")) { + switch(select("They are unfamiliar", "The residence is unclear")) { case 1: mes .@n$; mes "No, that's not the reason. The guard sees new adventurers every day."; @@ -227,7 +227,7 @@ function script func_3rdgc { mes "Madelle said that she witnessed a guy."; next; if (getarg(0)) { - if(select("Madelle witnessed 2...:There are more than 2...") == 1) { + if(select("Madelle witnessed 2...", "There are more than 2...") == 1) { mes .@n$; mes "Madelle said that she saw one more person in the darkness."; mes "Then is it a girl who brought the supplies?"; @@ -269,7 +269,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{ mes "I'm not sure that you already know or not, but we are selling special Morroc liquor."; mes "Which one do you want?"; next; - switch(select("Tropical Sograt:Vermilion on the Beach:No thanks!:......")) { + switch(select("Tropical Sograt", "Vermilion on the Beach", "No thanks!", "......")) { case 1: mes "[Daora]"; if (Zeny > 799) { @@ -330,7 +330,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{ mes "[Daora]"; mes "Ah, I'm not selling liquir to someone who's started the special task."; next; - switch(select("Not selling liquor...:I need information.:Fine then punk!")) { + switch(select("Not selling liquor...", "I need information.", "Fine then punk!")) { case 1: mes "[Daora]"; mes "Hey, you are performing a task now."; @@ -407,7 +407,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{ mes "What do you need?"; mes "We don't sell to anyone who has started the special task."; next; - switch(select("....:Give me 1 glass.:Then, can you give milk?")) { + switch(select("....", "Give me 1 glass.", "Then, can you give milk?")) { case 1: mes "[Daora]"; mes "Why? Are you disappointed?"; @@ -441,7 +441,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{ mes "Ok, what do you want to know?"; mes "You hope that there will be something in the glass?"; next; - switch(select("Ask for help.:Handle it by yourself.")) { + switch(select("Ask for help.", "Handle it by yourself.")) { case 1: mes "[Daora]"; mes "So, it means just killing a strange guy in the village?"; @@ -482,7 +482,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{ mes "Here, It's cold water."; mes "You think over with cold water."; next; - switch(select("Figure out based on information.:Stop the stage.")) { + switch(select("Figure out based on information.", "Stop the stage.")) { case 1: if (questprogress(7091) == 1) .@j = 1; @@ -505,12 +505,12 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{ mes "Did you solve it?"; mes "What will you do?"; next; - switch(select("Get advice.:It's a secret.")) { + switch(select("Get advice.", "It's a secret.")) { case 1: mes "[Daora]"; mes "Can you let me know about an information you collected?"; next; - if(select("You have a heart-to-heart talk with him.:That's impossible.") == 2) { + if(select("You have a heart-to-heart talk with him.", "That's impossible.") == 2) { mes "[Daora]"; mes "What, I can't support you properly?"; mes "You solve it by yourself."; @@ -573,7 +573,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{ } mes "Haha... how's it going?"; next; - switch(select("Where is the blind alley?:It's okay.")) { + switch(select("Where is the blind alley?", "It's okay.")) { case 1: mes "[Daora]"; mes "The blind alley?"; @@ -625,7 +625,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{ mes "[Daora]"; mes "Yeah, how's it going?"; next; - switch(select("It progress satisfactorily.:Show the key.")) { + switch(select("It progress satisfactorily.", "Show the key.")) { case 1: mes "[Daora]"; mes "My glass, you don't need it?"; @@ -683,7 +683,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{ mes "[Daora]"; mes "Don't pretend to be a noblewoman."; next; - switch(select("I'm going to go.:Do you know a mansion around Veins?")) { + switch(select("I'm going to go.", "Do you know a mansion around Veins?")) { case 1: mes "[Daora]"; mes "Ok."; @@ -723,7 +723,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{ mes "Our milk is expensive!"; mes "Give me 500 zeny for a cup."; next; - switch(select("It's ok. Give me a cup of milk.:You are a barefaced robber!")) { + switch(select("It's ok. Give me a cup of milk.", "You are a barefaced robber!")) { case 1: mes "[Daora]"; if (Zeny > 499) { @@ -764,7 +764,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{ mes "What do you want?"; } next; - switch(select("Tropical Sograt:Vermilion on the Beach:Milk")) { + switch(select("Tropical Sograt", "Vermilion on the Beach", "Milk")) { case 1: mes "[Daora]"; if (Zeny > 799) { @@ -826,7 +826,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{ mes "I'm not sure that you already know or not, but we are selling special liquor of Morroc."; mes "Which one do you want?"; next; - switch(select("Tropical Sograt:Vermilion the beach:No thanks!")) { + switch(select("Tropical Sograt", "Vermilion the beach", "No thanks!")) { case 1: mes "[Daora]"; if (Zeny > 999) { @@ -880,7 +880,7 @@ job3_guil01,16,20,4 script Mayshell#3rdgc03 4_F_KHELLISIA,{ mes "Your memories should disappear in shadow."; mes "Be cautious and avoid observation."; next; - select("Ok...:So the task is...?"); + select("Ok...", "So the task is...?"); mes "[Mayshell]"; mes "What does he look like?"; mes "How do you recognize him?"; @@ -1145,7 +1145,7 @@ ve_in,228,108,3 script Waitress#3rdgc04 1_F_PUBGIRL,{ next; mes "Then can we figure it out with the information you collected?-"; next; - switch(select("Do it.:Stop it.")) { + switch(select("Do it.", "Stop it.")) { case 1: callfunc "func_3rdgc",1; close; @@ -1157,7 +1157,7 @@ ve_in,228,108,3 script Waitress#3rdgc04 1_F_PUBGIRL,{ mes "Welcome."; mes "Are you ready to order?"; next; - switch(select("You are...:Your name is..?:Water, please.")) { + switch(select("You are...", "Your name is..?", "Water, please.")) { case 1: mes "[Waitress]"; mes "What's the matter?"; @@ -1205,7 +1205,7 @@ ve_in,228,108,3 script Waitress#3rdgc04 1_F_PUBGIRL,{ mes "- The information of Madelle is attached on the guest board."; mes "Then can we figure out what information you've collected? -"; next; - switch(select("Do it.:Stop it.")) { + switch(select("Do it.", "Stop it.")) { case 1: callfunc "func_3rdgc",1; close; @@ -1234,7 +1234,7 @@ ve_in,228,108,3 script Waitress#3rdgc04 1_F_PUBGIRL,{ next; mes "- I wonder if I can figure it out with the information I've collected... -"; next; - switch(select("Do it.:Stop it.")) { + switch(select("Do it.", "Stop it.")) { case 1: callfunc "func_3rdgc",0; close; @@ -1246,7 +1246,7 @@ ve_in,228,108,3 script Waitress#3rdgc04 1_F_PUBGIRL,{ mes "Welcome."; mes "Are you ready to order?"; next; - switch(select("Suspicious people?:Which one is the best food?")) { + switch(select("Suspicious people?", "Which one is the best food?")) { case 1: mes "[Waitress]"; mes "A suspicious person?"; @@ -1258,14 +1258,14 @@ ve_in,228,108,3 script Waitress#3rdgc04 1_F_PUBGIRL,{ mes "If you want to have a simple dish, have a meal from our fixed menu."; mes "It's 5000 zeny, Do you want it?"; next; - switch(select("Yes, I'll try it.:......")) { + switch(select("Yes, I'll try it.", "......")) { case 1: if (Zeny > 4999) { mes "[Waitress]"; mes "Here you are, this is a meal from the fixed menu."; mes "Feel free to call me when you need."; next; - switch(select("How's your business?:Do you have lots of guests?")) { + switch(select("How's your business?", "Do you have lots of guests?")) { case 1: mes "[Waitress]"; mes "Well... not bad."; @@ -1328,7 +1328,7 @@ ve_in,228,108,3 script Waitress#3rdgc04 1_F_PUBGIRL,{ next; mes "- Madelle's information is attached to a quest board. What information have I collected? -"; next; - switch(select("Check information.:Cancel.")) { + switch(select("Check information.", "Cancel.")) { case 1: callfunc "func_3rdgc",0; close; @@ -1381,7 +1381,7 @@ ve_in,246,303,3 script Young Merchant#3rdgc05 4_M_RACHMAN2,{ next; mes "Can we figure out with the information you collected?"; next; - switch(select("Do it.:Stop it.")) { + switch(select("Do it.", "Stop it.")) { case 1: callfunc "func_3rdgc",1; close; @@ -1394,7 +1394,7 @@ ve_in,246,303,3 script Young Merchant#3rdgc05 4_M_RACHMAN2,{ mes "How about increasing potion in next time..."; mes "Um, do you have something to tell me?"; next; - switch(select("Do you know Crave?:Give me a potion.")) { + switch(select("Do you know Crave?", "Give me a potion.")) { case 1: mes "[Crave]"; mes "I'm Crave, who are you...?"; @@ -1431,7 +1431,7 @@ ve_in,246,303,3 script Young Merchant#3rdgc05 4_M_RACHMAN2,{ mes "- The information Crave gave is attached on the quest board."; mes "Then can we figure out with information you collected? -"; next; - switch(select("Do it.:Stop it.")) { + switch(select("Do it.", "Stop it.")) { case 1: callfunc "func_3rdgc",1; close; @@ -1455,7 +1455,7 @@ ve_in,246,303,3 script Young Merchant#3rdgc05 4_M_RACHMAN2,{ next; mes "Can we figure out with the information you collected?"; next; - switch(select("Do it.:Stop it.")) { + switch(select("Do it.", "Stop it.")) { case 1: callfunc "func_3rdgc",0; close; @@ -1469,7 +1469,7 @@ ve_in,246,303,3 script Young Merchant#3rdgc05 4_M_RACHMAN2,{ mes "I'm a merchant, but not a retail merchant."; mes "If you want to buy things, go to the others."; next; - switch(select("Suspicious people?:I heard that you are sharp.")) { + switch(select("Suspicious people?", "I heard that you are sharp.")) { case 1: mes "[Young Merchant]"; mes "A suspicious person?"; @@ -1487,12 +1487,12 @@ ve_in,246,303,3 script Young Merchant#3rdgc05 4_M_RACHMAN2,{ mes "I have to memorize the faces of people who do business with me so I can make a profit."; mes "Then I can make steady customers."; next; - switch(select("I'm looking for a cousin...:End conversation.")) { + switch(select("I'm looking for a cousin...", "End conversation.")) { case 1: mes "[Young Merchant]"; mes "Is she a beautiful blonde?"; next; - switch(select("No, it's a boy.:Yes, she is.")) { + switch(select("No, it's a boy.", "Yes, she is.")) { case 1: mes "[Young Merchant]"; mes "Is he?"; @@ -1533,7 +1533,7 @@ ve_in,246,303,3 script Young Merchant#3rdgc05 4_M_RACHMAN2,{ next; mes "- Crave's information is attached to the quest board. What information have I collected? -"; next; - switch(select("Check information.:Cancel.")) { + switch(select("Check information.", "Cancel.")) { case 1: callfunc "func_3rdgc",0; close; @@ -1577,7 +1577,7 @@ veins,291,215,3 script Vigilante#3rdgc06 4_DST_SOLDIER,{ next; mes "- What information have I collected? -"; next; - switch(select("Check information.:Cancel.")) { + switch(select("Check information.", "Cancel.")) { case 1: callfunc "func_3rdgc",1; close; @@ -1590,7 +1590,7 @@ veins,291,215,3 script Vigilante#3rdgc06 4_DST_SOLDIER,{ mes "Hello?"; mes "Do you need help?"; next; - switch(select("Do you know Trovan?:No thanks.")) { + switch(select("Do you know Trovan?", "No thanks.")) { case 1: mes "[Vigilante]"; mes "Eh? I'm Trovan, a member of the vigilante corps of Veins."; @@ -1634,7 +1634,7 @@ veins,291,215,3 script Vigilante#3rdgc06 4_DST_SOLDIER,{ next; mes "- Trovan's information is attached to the quest board. What information have I collected? -"; next; - switch(select("Check information.:Cancel.")) { + switch(select("Check information.", "Cancel.")) { case 1: callfunc "func_3rdgc",1; close; @@ -1658,7 +1658,7 @@ veins,291,215,3 script Vigilante#3rdgc06 4_DST_SOLDIER,{ next; mes "- Should I figure out the information collected? -"; next; - switch(select("Check the information.:Cancel.")) { + switch(select("Check the information.", "Cancel.")) { case 1: callfunc "func_3rdgc",0; close; @@ -1671,7 +1671,7 @@ veins,291,215,3 script Vigilante#3rdgc06 4_DST_SOLDIER,{ mes "I'm Trovan, a guard of Veins."; mes "What's wrong?"; next; - switch(select("Is there a wanted man?:Nothing.")) { + switch(select("Is there a wanted man?", "Nothing.")) { case 1: mes "[Trovan]"; mes "A wanted man?"; @@ -1702,7 +1702,7 @@ veins,291,215,3 script Vigilante#3rdgc06 4_DST_SOLDIER,{ next; mes "- Trovan's information is attached to the quest board. What information have I collected? -"; next; - switch(select("Check information.:Cancel.")) { + switch(select("Check information.", "Cancel.")) { case 1: callfunc "func_3rdgc",0; close; @@ -1743,7 +1743,7 @@ veins,187,143,5 script Peddler#3rdgc07 4_F_HUGRANMA,{ next; mes "- You can't get more information from the peddler. What information have I collected? -"; next; - switch(select("check information.:Cancel.")) { + switch(select("check information.", "Cancel.")) { case 1: callfunc "func_3rdgc",1; close; @@ -1755,7 +1755,7 @@ veins,187,143,5 script Peddler#3rdgc07 4_F_HUGRANMA,{ mes "Hey. Hey!"; mes "I'm talking to you!"; next; - switch(select("Ignore him.:Listen to the story.")) { + switch(select("Ignore him.", "Listen to the story.")) { case 1: mes "[Peddler]"; mes "You are too cold."; @@ -1795,7 +1795,7 @@ veins,187,143,5 script Peddler#3rdgc07 4_F_HUGRANMA,{ mes "Actually, nobody knows where she's from."; mes "You're an adventurer, so I'm asking you."; next; - select("I'll send her your message.:Hmm..."); + select("I'll send her your message.", "Hmm..."); mes "["+strcharinfo(0)+"]"; mes "- Even though I don't have time to spare, the girl mentioned by the peddler is suspicious. -"; next; @@ -1809,7 +1809,7 @@ veins,187,143,5 script Peddler#3rdgc07 4_F_HUGRANMA,{ next; mes "- The peddler's information is attached to the quest board. What information have I collected? -"; next; - switch(select("Check information.:Cancel.")) { + switch(select("Check information.", "Cancel.")) { case 1: callfunc "func_3rdgc",0; close; @@ -1842,7 +1842,7 @@ veins,235,126,3 script Old Man#3rdgc07 4_M_DST_GRAND,{ next; mes "- I can't get anymore information from the Old Man. What information have I collected? -"; next; - switch(select("Check information.:Cancel.")) { + switch(select("Check information.", "Cancel.")) { case 1: callfunc "func_3rdgc",0; close; @@ -1854,7 +1854,7 @@ veins,235,126,3 script Old Man#3rdgc07 4_M_DST_GRAND,{ mes "What? What's the matter?"; mes "You want to talk with me?"; next; - switch(select("Suspicious person...:You look good.")) { + switch(select("Suspicious person...", "You look good.")) { case 1: mes "[Old Man]"; mes "A suspicious person?"; @@ -1906,7 +1906,7 @@ veins,235,126,3 script Old Man#3rdgc07 4_M_DST_GRAND,{ next; mes "- The information of the Old Man is attached to the quest board. What information have I collected?"; next; - switch(select("Check information.:Cancel.")) { + switch(select("Check information.", "Cancel.")) { case 1: callfunc "func_3rdgc",0; close; @@ -1941,7 +1941,7 @@ veins,223,180,3 script Girl#3rdgc09 4_F_DST_CHILD,{ mes "What?"; mes "Have you lost a friend?"; next; - switch(select("Do you know something?:No...")) { + switch(select("Do you know something?", "No...")) { case 1: mes "[Melissa]"; mes "I have a special gift that I've had my whole life."; @@ -1951,7 +1951,7 @@ veins,223,180,3 script Girl#3rdgc09 4_F_DST_CHILD,{ mes "Are looking for someone?"; mes "Can you tell me about their character?"; next; - switch(select("You are joking.:Let me do it.")) { + switch(select("You are joking.", "Let me do it.")) { case 1: mes "[Melissa]"; mes "Ha! But you'll come back to me when you need to find someone."; @@ -1963,7 +1963,7 @@ veins,223,180,3 script Girl#3rdgc09 4_F_DST_CHILD,{ mes "Ok, answer my question."; mes "Is it a boy or a girl?"; next; - switch(select("A boy:A girl")) { + switch(select("A boy", "A girl")) { case 1: mes "[Melissa]"; mes "A boy and..."; @@ -1978,7 +1978,7 @@ veins,223,180,3 script Girl#3rdgc09 4_F_DST_CHILD,{ mes "[Melissa]"; mes "What is the hair color?"; next; - switch(select("Dark:Red:Light yellowish:White")) { + switch(select("Dark", "Red", "Light yellowish", "White")) { case 1: mes "[Melissa]"; mes "Dark hair color... hmm..."; @@ -2002,7 +2002,7 @@ veins,223,180,3 script Girl#3rdgc09 4_F_DST_CHILD,{ mes "[Melissa]"; mes "Young or old?"; next; - switch(select("Like a child.:Young.:Middle-aged.:Very old.")) { + switch(select("Like a child.", "Young.", "Middle-aged.", "Very old.")) { case 1: mes "[Melissa]"; mes "And a child."; @@ -2054,7 +2054,7 @@ veins,223,180,3 script Girl#3rdgc09 4_F_DST_CHILD,{ mes "She has to be who you're looking for. I'm never wrong."; mes "Tell me I did a good job!"; next; - switch(select("Pat Melissa on the head.:Giver her a thumbs up sign.")) { + switch(select("Pat Melissa on the head.", "Giver her a thumbs up sign.")) { case 1: mes "You pat Melissa on the head."; mes "She reacts like a puppy would."; @@ -2132,7 +2132,7 @@ OnTouch: mes "Who are you?"; mes "What are you doing?"; next; - if(select("Who sent you?:Who's from Rachel?") == 2) { + if(select("Who sent you?", "Who's from Rachel?") == 2) { mes "[Estillda]"; mes "I don't know! I don't have any idea. I don't know him!"; next; @@ -2232,7 +2232,7 @@ job3_guil01,79,15,1 script Estillda#3rdgc11 4_F_SHABBY,{ if (job_3rd_gc == 11) { mes "Estillda is looking around with an anxious expression on her face."; next; - switch(select("Are you ok?:Intimidate her.")) { + switch(select("Are you ok?", "Intimidate her.")) { case 1: mes "[Estillda]"; mes "Yes? Yes..."; @@ -2246,7 +2246,7 @@ job3_guil01,79,15,1 script Estillda#3rdgc11 4_F_SHABBY,{ mes "I'm here to make zeny."; mes "I had a desolate life in Rachel."; next; - switch(select("You came here with alone?:Had a desolate life...")) { + switch(select("You came here with alone?", "Had a desolate life...")) { case 1: mes "[Estillda]"; mes "No."; @@ -2277,7 +2277,7 @@ job3_guil01,79,15,1 script Estillda#3rdgc11 4_F_SHABBY,{ mes "...I'll never do it."; mes "I want to go home. I miss my mommy."; next; - switch(select("What can you tell me?:Tell me what you know!")) { + switch(select("What can you tell me?", "Tell me what you know!")) { case 1: mes "[Estillda]"; mes "Yes. Right?"; @@ -2357,7 +2357,7 @@ OnTouch: if (questprogress(7107,PLAYTIME) == 2) { mes "This must be the place Estillda told me about."; next; - switch(select("Go inside.:Observe the situation.")) { + switch(select("Go inside.", "Observe the situation.")) { case 1: if ($@3rdgc_room01 == 0) { warp "job3_guil02",34,44; @@ -2610,7 +2610,7 @@ ra_in01,175,196,3 script Oresa Rava#3rdgc13 4_M_LGTGRAND,{ mes "This pattern..."; mes "Where did you get this from?"; next; - switch(select("I just picked it up.:I have a story...")) { + switch(select("I just picked it up.", "I have a story...")) { case 1: mes "[Oresa Rava]"; mes "Umm? Did you just pick it up?"; @@ -2713,7 +2713,7 @@ ve_fild02,330,384,3 script Girl#3rdgc14 4_F_GUILLOTINE,{ mes "I'll wait for you."; } next; - switch(select("I got it.:I'll be ready.")) { + switch(select("I got it.", "I'll be ready.")) { case 1: if ($@3rdgc_room02 == 0) { erasequest ((job_3rd_gc == 17)?7110:7109); @@ -2859,7 +2859,7 @@ OnDisable: OnTouch: mes "There is space on the bottom of the old fence."; next; - if(select("Find another way.:Climb into the space.") == 2) { + if(select("Find another way.", "Climb into the space.") == 2) { mes "You climb into the narrow space."; mes "The hole is blocked with the old barbed-wire entanglements."; close2; @@ -3622,7 +3622,7 @@ job3_guil01,148,53,3 script Bercasell#3rdgc16 4_M_GUILLOTINE,{ mes "You were sent by Mayshell?"; mes "Tell me why you came to see me."; next; - switch(select("What is a Guillotine Cross?:I want to be a Guillotine Cross.:Nothing.")) { + switch(select("What is a Guillotine Cross?", "I want to be a Guillotine Cross.", "Nothing.")) { case 1: mes "[Bercasell]"; mes "....."; @@ -3631,7 +3631,7 @@ job3_guil01,148,53,3 script Bercasell#3rdgc16 4_M_GUILLOTINE,{ mes "So you want to know about the Guillotine Cross?"; mes "Get out!"; next; - switch(select("Just tell me...:......")) { + switch(select("Just tell me...", "......")) { case 1: mes "[Bercasell]"; callsub L_Info; @@ -3645,7 +3645,7 @@ job3_guil01,148,53,3 script Bercasell#3rdgc16 4_M_GUILLOTINE,{ mes "That's good. You are qualified. What about being a Guillotine Cross?"; mes "Do you want to be a Guillotine Cross?"; next; - switch(select("Yes, change my job.:I need to think about it.")) { + switch(select("Yes, change my job.", "I need to think about it.")) { case 1: L_JobChange: mes "[Bercasell]"; @@ -3655,7 +3655,7 @@ job3_guil01,148,53,3 script Bercasell#3rdgc16 4_M_GUILLOTINE,{ mes "You can become a living offensive weapon."; mes "Do you really want to become a Guillotine Cross?"; next; - switch(select("Yes, change my job.:I need to rethink it.")) { + switch(select("Yes, change my job.", "I need to rethink it.")) { case 1: mes "[Bercasell]"; if (hascashmount()) { @@ -3730,7 +3730,7 @@ job3_guil01,148,53,3 script Bercasell#3rdgc16 4_M_GUILLOTINE,{ mes "......"; mes "What can I do for you?"; next; - switch(select("I want to be a Guillotine.:Nothing.")) { + switch(select("I want to be a Guillotine.", "Nothing.")) { case 1: mes "[Bercasell]"; mes "Do you?"; @@ -3875,12 +3875,12 @@ job3_guil02,1,3,0 script #GMhelper01_gc CLEAR_NPC,{ mes "The battle situation of storage: "+.@room01+""; mes "1 : In progress. 0 : Standby status."; next; - switch(select("Reset a situation of storage:Stop it.")) { + switch(select("Reset a situation of storage", "Stop it.")) { case 1: mes "Do you wish to reset a situation of storage?"; mes "Check the inside that there is a person or not, please."; next; - switch(select("No.:Reset.")) { + switch(select("No.", "Reset.")) { case 1: mes "I did nothing."; close; @@ -3914,12 +3914,12 @@ job3_guil03,1,8,0 script #GMhelper02_gc CLEAR_NPC,{ mes "The battle situation of the mansion is: "+.@room02+""; mes "1 : In progress. 0 : Standby status."; next; - switch(select("Reset the mansion:Stop it.")) { + switch(select("Reset the mansion", "Stop it.")) { case 1: mes "Do you want to reset the mansion?"; mes "With completion a rest all players of inside will be expelled."; next; - switch(select("No.:Reset.")) { + switch(select("No.", "Reset.")) { case 1: mes "I don't anything."; close; |