diff options
Diffstat (limited to 'npc/re/jobs/3-1/archbishop.txt')
-rw-r--r-- | npc/re/jobs/3-1/archbishop.txt | 86 |
1 files changed, 43 insertions, 43 deletions
diff --git a/npc/re/jobs/3-1/archbishop.txt b/npc/re/jobs/3-1/archbishop.txt index 9caa1f538..1a03af44c 100644 --- a/npc/re/jobs/3-1/archbishop.txt +++ b/npc/re/jobs/3-1/archbishop.txt @@ -212,7 +212,7 @@ umbala,139,227,3 script Priest#arch 1_M_PASTOR,{ mes "hahahahaha."; mes "huhuhuhu. humhum."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Hello. are you... Priest Dayan?"; next; mes "[Priest]"; @@ -220,13 +220,13 @@ umbala,139,227,3 script Priest#arch 1_M_PASTOR,{ next; mes "He turns his head towards you."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Aren't you Priest Dayan?"; next; mes "[Priest]"; mes "muttering..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Priest! Da~yan! Right!?"; next; mes "[Priest Dayan]"; @@ -240,11 +240,11 @@ umbala,139,227,3 script Priest#arch 1_M_PASTOR,{ mes "I forgot to wear my hearing aid. hehe."; mes "Anyway, why have you come here?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Hmm, I wanted to tell you..."; next; input .@inputstr$; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "" + .@inputstr$ + ""; next; if (.@inputstr$ != "I'm here for the Holy Pilgrimage") { @@ -259,7 +259,7 @@ umbala,139,227,3 script Priest#arch 1_M_PASTOR,{ next; mes "He cups his ears towards you."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "^FF0000I'm here for the Holy Pilgrimage!^000000"; mes "^FF0000I'm here for the Holy Pilgrimage!^000000"; mes "^FF0000I'm here for the Holy Pilgrimage!^000000"; @@ -383,7 +383,7 @@ umbala,139,227,3 script Priest#arch 1_M_PASTOR,{ mes "I can feel that you have a fresh energy."; mes "Maybe you did pray truthfully."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I feel light-hearted. Like I was just reborn..."; next; mes "[Priest Dayan]"; @@ -391,7 +391,7 @@ umbala,139,227,3 script Priest#arch 1_M_PASTOR,{ mes "A smile from a peaceful mind will easily rid people of their wariness."; mes "Please, inspire people with love and energy."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Thanks for your kind words."; next; mes "[Priest Dayan]"; @@ -409,7 +409,7 @@ umbala,139,227,3 script Priest#arch 1_M_PASTOR,{ mes "I think she is exhausted due to praying too much."; mes "I hope the air of Yggdrasil will be helpful to her."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Don't worry."; mes "I'll go and meet her."; next; @@ -429,32 +429,32 @@ umbala,139,227,3 script Priest#arch 1_M_PASTOR,{ yggdrasil01,220,47,0 script #arch_pilgrimage HIDDEN_WARP_NPC,5,5,{ OnTouch: if (job_arch == 2) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Is it the spring of Hvergelmir."; mes "This place is a very vivid and peaceful place."; mes "It's proper to pray."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Time to genuflect..."; mes "Time to start..."; mes "Hmm, what did that priest say to me?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Hmm... What is the first way?"; next; switch(select("The way of silence.", "The way of confession.", "The way of meditation.")) { case 1: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "The way of silence...?"; mes "I don't think so."; close; case 2: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "The way of confession...?"; mes "I don't think so."; close; case 3: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "The way of meditation...?"; mes "Yes, it's the way of meditation."; next; @@ -481,17 +481,17 @@ OnTouch: mes "^3131FF[Priest Dayan]^000000"; mes "^3131FFDon't be afraid of pain. That is a necessity and will be a first step to enter a way to liquidate past wounds.^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Pain... What kind of faults have I had?"; input .@inputstr$; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I confess my guilt to the Almighty God Odin."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "^3131FF" + .@inputstr$ + ".^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Oh benevolent Odin, Take mercy on me and pity me because I'm remiss in the discharge of my duties as a minister."; mes "Please, lead the way and save a foolish minister with your wisdom."; next; @@ -518,7 +518,7 @@ OnTouch: mes "^3131FFYou're drinking the Holy Water.^000000"; next; if (countitem(Holy_Water) == 0) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Oh no! I forgot to bring a Holy Water!"; close; } @@ -548,19 +548,19 @@ OnTouch: mes "A chord crashes out in the spring of Hvergelmir and a waterfall sound gives you a refreshing feeling. -"; specialeffect2 EF_GLORIA; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "~Descendants of Heimdal gather under the Ash tree Yggdrasil.~"; mes "~The Curdan bird which sits on a branch brings me the wisdom of whole world.~"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "~The Curdan wolf protects me from all threats in the world.~"; specialeffect2 EF_GLORIA; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "~The host of ballascalf, rise up from your seat. The whole world shouts for joy.~"; mes "~The father of light, the poet of wisdom, sing for me.~"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "~The host of a glittering glass, give me a holy prediction.~"; specialeffect2 EF_GLORIA; next; @@ -568,7 +568,7 @@ OnTouch: specialeffect2 EF_BLESSING; specialeffect2 EF_RESURRECTION; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "That was refreshing."; mes "I guess I should go back to Priest Dayan."; job_arch = 3; @@ -576,7 +576,7 @@ OnTouch: warp "umbala",138,219; end; } else if (job_arch == 3) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "The song is over. It's time to go back to Priest Dayan."; close2; warp "umbala",138,219; @@ -593,7 +593,7 @@ hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{ mes "- You don't feel like disturbing her -"; close; } - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Umm, hello sister?"; next; mes "[Vinue]"; @@ -601,7 +601,7 @@ hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{ mes "It's not time to have a service yet..."; mes "Are you here to pray, "+ (Sex == SEX_MALE ? "brother" : "sister") +"?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I came here to say hello from Priest Dayan from Prontera."; next; mes "[Vinue]"; @@ -609,11 +609,11 @@ hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{ mes "Is he good?"; mes "He is so cute even though he's old."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "He told me that he was worried because when he saw you last time, you seemed sad."; mes "He asks you to go on a Holy Pilgrimage."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Umbala has the vital power of nature!"; next; mes "[Vinue]"; @@ -643,7 +643,7 @@ hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{ mes "[Vinue]"; mes "At first, it was a dream that Valkyrie was sad and in darkness."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Valkyrie?"; next; mes "[Vinue]"; @@ -657,7 +657,7 @@ hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{ mes "[Vinue]"; mes "What a cruel performance! I suddenly can't breathe properly and then I wake up."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "To have to see the death of Valkyrie, must be a tormenting dream."; next; mes "[Vinue]"; @@ -667,7 +667,7 @@ hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{ mes "[Vinue]"; mes "I've been wanting to pray at Odin's shrine to make the dream go away. But that shrine became a den of evil a long time ago."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "The shrine?"; mes "Nobody tried to subdue the evil?"; next; @@ -678,7 +678,7 @@ hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{ mes "[Vinue]"; mes "These days, there are a lot of people because of the development of the Odin shrine, but their situation is not so good."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Is the dream related with the evil in the Odin shrine?"; next; mes "[Vinue]"; @@ -698,7 +698,7 @@ hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{ mes "But, it'll be scary inside!"; mes "There are lots of devils inside!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "But I can't pretend to ignore a Sister who is in trouble?"; mes "I'm a minister who copes with lots of asceticism!"; mes "Entrust me."; @@ -707,13 +707,13 @@ hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{ mes "Ah... I'm so worried...."; mes "I'll never forget your warm heart."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "How do I get to Odin shrine?"; next; mes "[Vinue]"; mes "There is a ferry on the right side of the church."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Ok, wait for good news!"; next; mes "[Vinue]"; @@ -806,7 +806,7 @@ job3_arch01,29,34,3 script Valkyrie#arch 4_F_VALKYRIE2,{ mes "You are a descendant of Heimdal living in pain as a mortal, why are you in here?"; mes "Are you here to ridicule my grim fate?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "No way!"; mes "But it's true that I'm here for you."; next; @@ -822,7 +822,7 @@ job3_arch01,29,34,3 script Valkyrie#arch 4_F_VALKYRIE2,{ mes "I was already expelled from Asgard."; mes "My duty is protecting this small island from humans trying to take it from the Gods and even I don't have any energy to do so."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "It's not that kind of problem."; mes "But someone who perceives your painful situation has sent me here."; next; @@ -875,11 +875,11 @@ job3_arch01,29,34,3 script Valkyrie#arch 4_F_VALKYRIE2,{ mes "[Valkyrie Anguhilde]"; mes "Mortal one, what is your name?"; next; - mes "[" + strcharinfo(0) + "]"; - mes "My name is " + strcharinfo(0) + "."; + mes "[" + strcharinfo(PC_NAME) + "]"; + mes "My name is " + strcharinfo(PC_NAME) + "."; next; mes "[Valkyrie Anguhilde]"; - mes "" + strcharinfo(0) + ","; + mes "" + strcharinfo(PC_NAME) + ","; mes "You told me that you want to help me, right? Even though it disgraces me, I am asking for your help."; next; mes "[Valkyrie Anguhilde]"; @@ -919,7 +919,7 @@ job3_arch01,29,34,3 script Valkyrie#arch 4_F_VALKYRIE2,{ if ($@archbs == 0) { $@archbs = 1; mes "[Valkyrie Anguhilde]"; - mes "" + strcharinfo(0) + " Did you finish preparing for your way of asceticism?"; + mes "" + strcharinfo(PC_NAME) + " Did you finish preparing for your way of asceticism?"; next; if (getmapusers("job3_arch02") > 0) { mes "[Valkyrie Anguhilde]"; |