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Diffstat (limited to 'npc/re/jobs/3-1/archbishop.txt')
-rw-r--r--npc/re/jobs/3-1/archbishop.txt86
1 files changed, 43 insertions, 43 deletions
diff --git a/npc/re/jobs/3-1/archbishop.txt b/npc/re/jobs/3-1/archbishop.txt
index 9caa1f538..1a03af44c 100644
--- a/npc/re/jobs/3-1/archbishop.txt
+++ b/npc/re/jobs/3-1/archbishop.txt
@@ -212,7 +212,7 @@ umbala,139,227,3 script Priest#arch 1_M_PASTOR,{
mes "hahahahaha.";
mes "huhuhuhu. humhum.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hello. are you... Priest Dayan?";
next;
mes "[Priest]";
@@ -220,13 +220,13 @@ umbala,139,227,3 script Priest#arch 1_M_PASTOR,{
next;
mes "He turns his head towards you.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Aren't you Priest Dayan?";
next;
mes "[Priest]";
mes "muttering...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Priest! Da~yan! Right!?";
next;
mes "[Priest Dayan]";
@@ -240,11 +240,11 @@ umbala,139,227,3 script Priest#arch 1_M_PASTOR,{
mes "I forgot to wear my hearing aid. hehe.";
mes "Anyway, why have you come here?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hmm, I wanted to tell you...";
next;
input .@inputstr$;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "" + .@inputstr$ + "";
next;
if (.@inputstr$ != "I'm here for the Holy Pilgrimage") {
@@ -259,7 +259,7 @@ umbala,139,227,3 script Priest#arch 1_M_PASTOR,{
next;
mes "He cups his ears towards you.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "^FF0000I'm here for the Holy Pilgrimage!^000000";
mes "^FF0000I'm here for the Holy Pilgrimage!^000000";
mes "^FF0000I'm here for the Holy Pilgrimage!^000000";
@@ -383,7 +383,7 @@ umbala,139,227,3 script Priest#arch 1_M_PASTOR,{
mes "I can feel that you have a fresh energy.";
mes "Maybe you did pray truthfully.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I feel light-hearted. Like I was just reborn...";
next;
mes "[Priest Dayan]";
@@ -391,7 +391,7 @@ umbala,139,227,3 script Priest#arch 1_M_PASTOR,{
mes "A smile from a peaceful mind will easily rid people of their wariness.";
mes "Please, inspire people with love and energy.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Thanks for your kind words.";
next;
mes "[Priest Dayan]";
@@ -409,7 +409,7 @@ umbala,139,227,3 script Priest#arch 1_M_PASTOR,{
mes "I think she is exhausted due to praying too much.";
mes "I hope the air of Yggdrasil will be helpful to her.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Don't worry.";
mes "I'll go and meet her.";
next;
@@ -429,32 +429,32 @@ umbala,139,227,3 script Priest#arch 1_M_PASTOR,{
yggdrasil01,220,47,0 script #arch_pilgrimage HIDDEN_WARP_NPC,5,5,{
OnTouch:
if (job_arch == 2) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Is it the spring of Hvergelmir.";
mes "This place is a very vivid and peaceful place.";
mes "It's proper to pray.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Time to genuflect...";
mes "Time to start...";
mes "Hmm, what did that priest say to me?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hmm... What is the first way?";
next;
switch(select("The way of silence.", "The way of confession.", "The way of meditation.")) {
case 1:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "The way of silence...?";
mes "I don't think so.";
close;
case 2:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "The way of confession...?";
mes "I don't think so.";
close;
case 3:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "The way of meditation...?";
mes "Yes, it's the way of meditation.";
next;
@@ -481,17 +481,17 @@ OnTouch:
mes "^3131FF[Priest Dayan]^000000";
mes "^3131FFDon't be afraid of pain. That is a necessity and will be a first step to enter a way to liquidate past wounds.^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Pain... What kind of faults have I had?";
input .@inputstr$;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I confess my guilt to the Almighty God Odin.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "^3131FF" + .@inputstr$ + ".^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Oh benevolent Odin, Take mercy on me and pity me because I'm remiss in the discharge of my duties as a minister.";
mes "Please, lead the way and save a foolish minister with your wisdom.";
next;
@@ -518,7 +518,7 @@ OnTouch:
mes "^3131FFYou're drinking the Holy Water.^000000";
next;
if (countitem(Holy_Water) == 0) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Oh no! I forgot to bring a Holy Water!";
close;
}
@@ -548,19 +548,19 @@ OnTouch:
mes "A chord crashes out in the spring of Hvergelmir and a waterfall sound gives you a refreshing feeling. -";
specialeffect2 EF_GLORIA;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "~Descendants of Heimdal gather under the Ash tree Yggdrasil.~";
mes "~The Curdan bird which sits on a branch brings me the wisdom of whole world.~";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "~The Curdan wolf protects me from all threats in the world.~";
specialeffect2 EF_GLORIA;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "~The host of ballascalf, rise up from your seat. The whole world shouts for joy.~";
mes "~The father of light, the poet of wisdom, sing for me.~";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "~The host of a glittering glass, give me a holy prediction.~";
specialeffect2 EF_GLORIA;
next;
@@ -568,7 +568,7 @@ OnTouch:
specialeffect2 EF_BLESSING;
specialeffect2 EF_RESURRECTION;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "That was refreshing.";
mes "I guess I should go back to Priest Dayan.";
job_arch = 3;
@@ -576,7 +576,7 @@ OnTouch:
warp "umbala",138,219;
end;
} else if (job_arch == 3) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "The song is over. It's time to go back to Priest Dayan.";
close2;
warp "umbala",138,219;
@@ -593,7 +593,7 @@ hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{
mes "- You don't feel like disturbing her -";
close;
}
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Umm, hello sister?";
next;
mes "[Vinue]";
@@ -601,7 +601,7 @@ hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{
mes "It's not time to have a service yet...";
mes "Are you here to pray, "+ (Sex == SEX_MALE ? "brother" : "sister") +"?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I came here to say hello from Priest Dayan from Prontera.";
next;
mes "[Vinue]";
@@ -609,11 +609,11 @@ hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{
mes "Is he good?";
mes "He is so cute even though he's old.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "He told me that he was worried because when he saw you last time, you seemed sad.";
mes "He asks you to go on a Holy Pilgrimage.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Umbala has the vital power of nature!";
next;
mes "[Vinue]";
@@ -643,7 +643,7 @@ hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{
mes "[Vinue]";
mes "At first, it was a dream that Valkyrie was sad and in darkness.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Valkyrie?";
next;
mes "[Vinue]";
@@ -657,7 +657,7 @@ hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{
mes "[Vinue]";
mes "What a cruel performance! I suddenly can't breathe properly and then I wake up.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "To have to see the death of Valkyrie, must be a tormenting dream.";
next;
mes "[Vinue]";
@@ -667,7 +667,7 @@ hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{
mes "[Vinue]";
mes "I've been wanting to pray at Odin's shrine to make the dream go away. But that shrine became a den of evil a long time ago.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "The shrine?";
mes "Nobody tried to subdue the evil?";
next;
@@ -678,7 +678,7 @@ hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{
mes "[Vinue]";
mes "These days, there are a lot of people because of the development of the Odin shrine, but their situation is not so good.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Is the dream related with the evil in the Odin shrine?";
next;
mes "[Vinue]";
@@ -698,7 +698,7 @@ hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{
mes "But, it'll be scary inside!";
mes "There are lots of devils inside!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "But I can't pretend to ignore a Sister who is in trouble?";
mes "I'm a minister who copes with lots of asceticism!";
mes "Entrust me.";
@@ -707,13 +707,13 @@ hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{
mes "Ah... I'm so worried....";
mes "I'll never forget your warm heart.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "How do I get to Odin shrine?";
next;
mes "[Vinue]";
mes "There is a ferry on the right side of the church.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Ok, wait for good news!";
next;
mes "[Vinue]";
@@ -806,7 +806,7 @@ job3_arch01,29,34,3 script Valkyrie#arch 4_F_VALKYRIE2,{
mes "You are a descendant of Heimdal living in pain as a mortal, why are you in here?";
mes "Are you here to ridicule my grim fate?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "No way!";
mes "But it's true that I'm here for you.";
next;
@@ -822,7 +822,7 @@ job3_arch01,29,34,3 script Valkyrie#arch 4_F_VALKYRIE2,{
mes "I was already expelled from Asgard.";
mes "My duty is protecting this small island from humans trying to take it from the Gods and even I don't have any energy to do so.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "It's not that kind of problem.";
mes "But someone who perceives your painful situation has sent me here.";
next;
@@ -875,11 +875,11 @@ job3_arch01,29,34,3 script Valkyrie#arch 4_F_VALKYRIE2,{
mes "[Valkyrie Anguhilde]";
mes "Mortal one, what is your name?";
next;
- mes "[" + strcharinfo(0) + "]";
- mes "My name is " + strcharinfo(0) + ".";
+ mes "[" + strcharinfo(PC_NAME) + "]";
+ mes "My name is " + strcharinfo(PC_NAME) + ".";
next;
mes "[Valkyrie Anguhilde]";
- mes "" + strcharinfo(0) + ",";
+ mes "" + strcharinfo(PC_NAME) + ",";
mes "You told me that you want to help me, right? Even though it disgraces me, I am asking for your help.";
next;
mes "[Valkyrie Anguhilde]";
@@ -919,7 +919,7 @@ job3_arch01,29,34,3 script Valkyrie#arch 4_F_VALKYRIE2,{
if ($@archbs == 0) {
$@archbs = 1;
mes "[Valkyrie Anguhilde]";
- mes "" + strcharinfo(0) + " Did you finish preparing for your way of asceticism?";
+ mes "" + strcharinfo(PC_NAME) + " Did you finish preparing for your way of asceticism?";
next;
if (getmapusers("job3_arch02") > 0) {
mes "[Valkyrie Anguhilde]";