diff options
Diffstat (limited to 'npc/re/jobs/3-1/archbishop.txt')
-rw-r--r-- | npc/re/jobs/3-1/archbishop.txt | 462 |
1 files changed, 165 insertions, 297 deletions
diff --git a/npc/re/jobs/3-1/archbishop.txt b/npc/re/jobs/3-1/archbishop.txt index 6fb066902..34251a8de 100644 --- a/npc/re/jobs/3-1/archbishop.txt +++ b/npc/re/jobs/3-1/archbishop.txt @@ -4,11 +4,11 @@ //= L0ne_W0lf //= Credits: Gepard //===== Current Version: ===================================== -//= 1.6 +//= 1.7 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= -//= [Translated from the Official] +//= [Official Conversion] //= Job change Quest from Priest / High Priest -> Arch Bishop. //===== Additional Comments: ================================= //= 1.0 First version. @@ -20,10 +20,11 @@ //= 1.5a Fixed little typo in Baby Priest & Baby Arch Bishop checks. [Masao] //= 1.5b More small fixes. [Euphy] //= 1.6 Fixed bugs where players unable to continue the quest. [Joseph] +//= 1.7 Updated script, many bugs fixed. [Euphy] //============================================================ prt_church,103,88,3 script Praying Minister#arch 60,{ - if ((Class != Job_Priest) && (Class != Job_High_Priest) && (Class != Job_Baby_Priest)) { + if (BaseJob != Job_Priest) { if (Class == Job_Arch_Bishop || Class == Job_Arch_Bishop_T || Class == Job_Baby_Bishop) { mes "[Praying Minister]"; mes "Ah! An Archbishop."; @@ -32,13 +33,15 @@ prt_church,103,88,3 script Praying Minister#arch 60,{ close; } mes "[Praying Minister]"; - mes "In front of the Almighty God Odin, there shall be no person smarter than him, and there will be no person more merciful than him."; + mes "In front of the Almighty God Odin,"; + mes "there shall be no person smarter than him,"; + mes "and there will be no person more merciful than him."; next; mes "[Praying Minister]"; mes "All ministers of Odin should be diligent. They should never be too lazy to serve Odin."; next; mes "[Praying Minister]"; - mes "Thesedays, I've heard that ministers are becoming lax in their duty to Odin and adorn themselves with the splendors of the world."; + mes "These days, I've heard that ministers are becoming lax in their duty to Odin and adorn themselves with the splendors of the world."; next; mes "[Praying Minister]"; mes "If you see any of these ministers, can you ask to them to go to the church in prontera?"; @@ -55,14 +58,15 @@ prt_church,103,88,3 script Praying Minister#arch 60,{ close; } mes "[Praying Minister]"; - mes "In front of the Almighty God Odin, there shall be no person smarter than him, and there will be no person more merciful than him."; + mes "In front of the Almighty God Odin,"; + mes "there shall be no person smarter than him,"; + mes "and there will be no person more merciful than him."; next; mes "[Praying Minister]"; mes "All ministers of Odin should be diligent. They should never be too lazy to serve Odin."; next; mes "[Praying Minister]"; - mes (Sex?"Brother":"Sister")+", how has your life been?"; - mes "Have you lived it to it's fullest?"; + mes (Sex?"Brother":"Sister")+", how has your life been? Have you lived it to its fullest?"; mes "Have you served your life in the light of Odin?"; next; mes "[Praying Minister]"; @@ -81,15 +85,14 @@ prt_church,103,88,3 script Praying Minister#arch 60,{ mes "[Praying Minister]"; mes "We always try to keep our original intention in mind and spread Odin's rule."; next; - menu "How do I become like that?",-; + select("How do I become like that?"); mes "[Praying Minister]"; mes "That's a good question."; mes "We have lots of methods."; mes "But, I recommend this."; next; mes "[Praying Minister]"; - mes "Have you ever heard of a"; - mes "^3131FFHoly Pilgrimage^000000?"; + mes "Have you ever heard of a^3131FFHoly Pilgrimage^000000?"; mes "A Holy Pilgrimage means going to a holy place to pray to the God Odin for protection and grace."; next; mes "[Praying Minister]"; @@ -99,7 +102,7 @@ prt_church,103,88,3 script Praying Minister#arch 60,{ mes "What do you think?"; mes "Would you like to do a Holy Pilgrimage?"; next; - switch (select("Yes I want to.:I'll think about it.")) { + switch(select("Yes I want to.:I'll think about it.")) { case 1: mes "[Praying Minister]"; mes "That's the correct attitude."; @@ -111,17 +114,19 @@ prt_church,103,88,3 script Praying Minister#arch 60,{ next; mes "[Praying Minister]"; mes "Go there and find Priest Dayan."; - mes "Tell him exactly, ''^3131FFI'm here for the Holy Pilgrimage^000000.''"; + mes "Tell him exactly,"; + mes "'^3131FFI'm here for the Holy Pilgrimage.^000000'"; next; mes "[Praying Minister]"; mes "He's very old so he is hard of hearing."; mes "You have to speak loud and clearly. You got it?"; - mes "I hope that this paves the way for you to live in the light of Odin......"; + mes "I hope that this paves the way for you to live in the light of Odin."; set job_arch,1; setquest 2187; close; case 2: mes "[Praying Minister]"; + mes "Mmmm..."; mes "A Holy Pilgrimage isn't that difficult."; mes "Just be mindful that once you start the path you will be on your way to the way of a true minister of Odin."; next; @@ -137,16 +142,18 @@ prt_church,103,88,3 script Praying Minister#arch 60,{ close; } mes "[Praying Minister]"; - mes "In front of the Almighty God Odin, there shall be no person smarter than him, and there will be no person more merciful than him."; + mes "In front of the Almighty God Odin,"; + mes "there shall be no person smarter than him,"; + mes "and there will be no person more merciful than him."; next; mes "[Praying Minister]"; mes "All ministers of Odin should be diligent. They should never be too lazy to serve Odin."; next; mes "[Praying Minister]"; - mes "Thesedays, I've heard that ministers are becoming lax in their duty to Odin and adorn themselves with the splendors of the world."; + mes "These days, I've heard that ministers are becoming lax in their duty to Odin and adorn themselves with the splendors of the world."; next; mes "[Praying Minister]"; - mes "If you see any of these ministers, can you ask to them to go to the church in prontera?"; + mes "If you see any of these ministers, can you ask to them to go to the church in Prontera?"; next; mes "[Praying Minister]"; mes "They give out a special aura so you can easily recognize them."; @@ -161,12 +168,11 @@ umbala,137,227,5 script Utan Boy#arch 787,{ } umbala,139,227,3 script Priest#arch 60,{ - if (job_arch < 1) { + if (job_arch == 0) { mes "[Priest]"; mes "Un...ba... Unba?"; close; - } - if (job_arch == 1) { + } else if (job_arch == 1) { mes "[Priest]"; mes "Un...ba... Umba?"; next; @@ -260,17 +266,18 @@ umbala,139,227,3 script Priest#arch 60,{ next; mes "[Priest Dayan]"; mes "That big tree is called The ^3131FFYggdrasil^000000."; - mes "That tree was created from Ymir's body after Odin created the world as you know it, Rune Midgard."; + mes "That tree was created from Ymir's body after Odin created the world as you know it, Rune-Midgard."; next; mes "[Priest Dayan]"; mes "A fountain pours out from the end of Yggdrasil's roots that spread to every world."; next; mes "[Priest Dayan]"; - mes "The roots head to Nifflheim where you can find Hvergelmir spring."; - mes "In Rune Midgard there is Mimir's spring. And in Asgard, the world of the Gods, there is the Word spring."; + mes "The roots head to Niflheim where you can find the Hvergelmir spring."; + mes "In Rune-Midgard there is Mimir's spring."; + mes "And in Asgard, the world of the Gods, there is the Word spring."; next; mes "[Priest Dayan]"; - mes "Mimir spring wells with intelligence, myth says that if Odin lets you have his eye that you will gain all of the knowledge within that spring."; + mes "Mimir's spring wells with intelligence, myth says that if Odin lets you have his eye that you will gain all of the knowledge within that spring."; next; mes "[Priest Dayan]"; mes Sex?"Brother.":"Sister."; @@ -278,7 +285,8 @@ umbala,139,227,3 script Priest#arch 60,{ next; mes "[Priest Dayan]"; mes "Enter the Yggdrasil."; - mes "You may be assaulted by creatures in there but be mindful that their intentions are only to protect the Yggdrasil."; + mes "You may be assaulted by creatures in there"; + mes "but be mindful that their intentions are only to protect the Yggdrasil."; next; mes "[Priest Dayan]"; mes "Follow your steps with purpose."; @@ -302,13 +310,12 @@ umbala,139,227,3 script Priest#arch 60,{ set job_arch,2; changequest 2187,2188; close; - } - if (job_arch == 2) { + } else if (job_arch == 2) { mes "[Priest Dayan]"; mes "This place is the holiest place in the world, Yggdrasil."; mes "This holy ceremony will brighten your soul."; next; - switch (select("How should I pray?:Cancel.")) { + switch(select("How should I pray?:Cancel.")) { case 1: mes "[Priest Dayan]"; mes "Through prayer, we can follow four paths."; @@ -357,11 +364,11 @@ umbala,139,227,3 script Priest#arch 60,{ mes "I hope that my prayer can weaken your agony..."; close; } - } - if (job_arch == 3) { + } else if (job_arch == 3) { mes "[Priest Dayan]"; mes "Oh, you've come back."; - mes "I can feel that you have a fresh energy. Maybe you did pray truthfully."; + mes "I can feel that you have a fresh energy."; + mes "Maybe you did pray truthfully."; next; mes "[" + strcharinfo(0) + "]"; mes "I feel light-hearted. Like I was just reborn..."; @@ -375,45 +382,38 @@ umbala,139,227,3 script Priest#arch 60,{ mes "Thanks for your kind words."; next; mes "[Priest Dayan]"; - if (Sex == 1) { - mes "Brother."; - } - else { - mes "Sister."; - } + mes Sex?"Brother.":"Sister."; mes "Now, there is a place you should go to."; next; mes "[Priest Dayan]"; mes "That place is Hugel in Schwaltzvalt."; - mes "There is a Nun praying there named Vinue, she is a true minister who prays for the suffering people in the world."; + mes "There is a Nun praying there named Vinue,"; + mes "she is a true minister who prays for the suffering people in the world."; mes "But the last time I saw her she seemed sad."; next; mes "[Priest Dayan]"; mes "Can you convince her to make a pilgrimage to Yggdrasil?"; - mes "I think she is exhausted due to praying too much. I hope the air of Yggdrasil will be helpful to her."; + mes "I think she is exhausted due to praying too much."; + mes "I hope the air of Yggdrasil will be helpful to her."; next; mes "[" + strcharinfo(0) + "]"; mes "Don't worry."; mes "I'll go and meet her."; next; mes "[Priest Dayan]"; - if (Sex == 1) { - mes "Feel free to visit here when you want to pray, brother."; - } - else { - mes "Feel free to visit here when you want to pray, sister."; - } + mes "Thank you very much."; + mes "Feel free to visit here when you want to pray, "+(Sex?"brother.":"sister."); mes "A visit from a friend always makes me happy."; set job_arch,4; changequest 2188,2189; close; } mes "[Dayan]"; - mes "Did you find Vinue in Hugel?"; + mes "Did you find Vinue in Hugel? How's she doing?"; close; } -yggdrasil01,220,47,0 script #A pilgrimage to the Ho 139,5,5,{ +yggdrasil01,220,47,0 script #arch_pilgrimage 139,5,5,{ OnTouch: if (job_arch == 2) { mes "[" + strcharinfo(0) + "]"; @@ -423,15 +423,16 @@ OnTouch: next; mes "[" + strcharinfo(0) + "]"; mes "Time to genuflect..."; + mes "Time to start..."; mes "Hmm, what did that priest say to me?"; next; mes "[" + strcharinfo(0) + "]"; mes "Hmm... What is the first way?"; next; - switch (select("The way of silence.:The way of confession.:The way of meditation.")) { + switch(select("The way of silence.:The way of confession.:The way of meditation.")) { case 1: mes "[" + strcharinfo(0) + "]"; - mes ""; + mes "The way of silence...?"; mes "I don't think so."; close; case 2: @@ -444,7 +445,6 @@ OnTouch: mes "The way of meditation...?"; mes "Yes, it's the way of meditation."; next; - break; } mes "^3131FF[Priest Dayan]^000000"; mes "^3131FFThe 1st way is the way of meditation.^000000"; @@ -501,6 +501,9 @@ OnTouch: mes "^3131FFAnd also they will bless you because you are an existence of joy overcoming an affliction. We call that Aspersio^000000."; mes "^3131FFYou must drink a Holy Water with appreciation of Aspersio.^000000"; next; + mes "^3131FF[Priest Dayan]^000000"; + mes "^3131FFYou're drinking the Holy Water.^000000"; + next; if (countitem(523) == 0) { mes "[" + strcharinfo(0) + "]"; mes "Oh no! I forgot to bring a Holy Water!"; @@ -529,7 +532,7 @@ OnTouch: mes "^3131FFYou were reborn as light, sing a Gloria of joy and soul that love you.^000000"; next; mes "- You breath in deep and start to sing a Gloria."; - mes "A chord crashs out in the spring of Hvergelmir and a waterfall sound gives you a refreshing feeling. -"; + mes "A chord crashes out in the spring of Hvergelmir and a waterfall sound gives you a refreshing feeling. -"; specialeffect2 EF_GLORIA; next; mes "[" + strcharinfo(0) + "]"; @@ -559,8 +562,7 @@ OnTouch: close2; warp "umbala",138,219; end; - } - if (job_arch == 3) { + } else if (job_arch == 3) { mes "[" + strcharinfo(0) + "]"; mes "The song is over. It's time to go back to Priest Dayan."; close2; @@ -574,7 +576,7 @@ hu_in01,205,204,7 script Praying Nun#benew 79,{ if (job_arch == 4) { mes "- There is a nun closing her eyes as she murmurs something which sounds like a prayer. -"; next; - if (select("Talk to her.:Stay Quiet.") == 2) { + if(select("Talk to her.:Stay Quiet.") == 2) { mes "- You don't feel like disturbing her -"; close; } @@ -613,7 +615,7 @@ hu_in01,205,204,7 script Praying Nun#benew 79,{ mes "Evil is always watching for our souls."; mes "If you are indifferent to praying, it never misses an opportunity."; next; - if (select("A dream? What kind of dream?:Your soul should be fine.") == 2) { + if(select("A dream? What kind of dream?:Your soul should be fine.") == 2) { mes "[Vinue]"; mes "Oh but that's where you're wrong."; mes "My soul may be the most at risk."; @@ -657,11 +659,11 @@ hu_in01,205,204,7 script Praying Nun#benew 79,{ mes "Nobody tried to subdue the evil?"; next; mes "[Vinue]"; - mes "Unfortunely, I'm a nun who doesn't have any exorcism skill..."; + mes "Unfortunately, I'm a nun who doesn't have any exorcism skill..."; mes "Residents of Hugel just stood aghast of the sight because they are not familiar with adventure."; next; mes "[Vinue]"; - mes "Thesedays, there are a lot of people because of the development of the Odin shrine, but their situation is not so good."; + mes "These days, there are a lot of people because of the development of the Odin shrine, but their situation is not so good."; next; mes "[" + strcharinfo(0) + "]"; mes "Is the dream related with the evil in the Odin shrine?"; @@ -671,7 +673,7 @@ hu_in01,205,204,7 script Praying Nun#benew 79,{ mes "I don't have any way to find out."; mes "I don't have a method, so I just pray."; next; - if (select("I'll investgate for you.:I'll pray with you.") == 2) { + if(select("I'll investgate for you.:I'll pray with you.") == 2) { mes "[Vinue]"; mes "Thank you."; mes "I'll pray that the darkness stays away."; @@ -704,11 +706,10 @@ hu_in01,205,204,7 script Praying Nun#benew 79,{ mes "[Vinue]"; mes "I'll pray for your safe return."; mes "I hope that Odin gives you his protection as well."; - set job_arch, 5; + set job_arch,5; changequest 2189,2190; close; - } - if ((job_arch > 4) && (job_arch < 100)) { + } else if ((job_arch > 4) && (job_arch < 100)) { mes "[Vinue]"; mes "I'll pray for your safe return."; close; @@ -716,15 +717,14 @@ hu_in01,205,204,7 script Praying Nun#benew 79,{ mes "[Vinue]"; mes "I feel refreshed."; mes "It must be good news?"; - mes "Thanks the Gods."; + mes "Thank the Gods."; close; } odin_tem02,282,263,0 script #find_val 139,3,3,{ OnTouch: - if ((job_arch > 4) && (job_arch < 100)) { + if ((job_arch > 4) && (job_arch < 100)) hideoffnpc "Valkyrie Illusion#arch"; - } end; } @@ -732,7 +732,7 @@ odin_tem02,281,275,3 script Valkyrie Illusion#arch 403,{ if ((job_arch > 4) && (job_arch < 100)) { mes "You can see Valkyrie who has a despairing face."; next; - switch (select("Touch Valkyrie's Illusion.:Turn away.")) { + switch(select("Touch Valkyrie's Illusion.:Turn away.")) { case 1: mes "You lose your consciousness while getting a closer view of Valkyrie's Illusion."; close2; @@ -748,14 +748,21 @@ odin_tem02,281,275,3 script Valkyrie Illusion#arch 403,{ } } end; - OnInit: hideonnpc "Valkyrie Illusion#arch"; end; } job3_arch01,29,34,3 script Valkyrie#arch 403,{ - if ((BaseLevel != 99) && (JobLevel < 50)) { + if (checkweight(1201,1) == 0 || (MaxWeight - Weight) < 2000) { + mes "- Wait a Sec !! -"; + mes "- You are carrying too many items, -"; + mes "- you won't be able to obtain any new items. -"; + mes "- Please take off some items -"; + mes "- and come for the challenge again. -"; + close; + } + if ((BaseLevel != 99) || (JobLevel < 50) || (BaseJob != Job_Priest)) { warp "odin_tem02",282,263; end; } @@ -768,21 +775,11 @@ job3_arch01,29,34,3 script Valkyrie#arch 403,{ mes "You can't progress without using all your skill points. Please use all of your skill points before progressing~"; close; } - if (checkweight(1201,4) == 0 || (MaxWeight - Weight) < 2000) { - mes "- Wait a moment! -"; - mes "- Currently you are carrying -"; - mes "- too many items with you. -"; - mes "- Please come back after -"; - mes "- you put some items into Kafra Storage. -"; - close; - } - if ((Class != Job_Priest) && (Class != Job_High_Priest) && (Class != Job_Baby_Priest)) { - warp "odin_tem02",282,263; - } if (Class != Job_Arch_Bishop || Class != Job_Arch_Bishop_T || Class != Job_Baby_Bishop) { - if (job_arch < 5) + if (job_arch < 5) { warp "odin_tem02",282,263; - if (job_arch == 5) { + end; + } else if (job_arch == 5) { mes "[Valkyrie]"; mes "In the heavens the sound of pipes spread out, but a bird that can't fly crawls and finally is crushed to pieces on the ground."; mes "Ah, I'm resentful! so regretful!"; @@ -853,7 +850,7 @@ job3_arch01,29,34,3 script Valkyrie#arch 403,{ mes "I don't know why they came here and from where they came from."; next; mes "[Valkyrie Anguhilde]"; - mes "They seiged the temple and I exhausted my energy tring to fight them all myself."; + mes "They sieged the temple and I exhausted my energy trying to fight them all myself."; next; mes "[Valkyrie Anguhilde]"; mes "The holy shrine was tainted by the devils."; @@ -876,7 +873,7 @@ job3_arch01,29,34,3 script Valkyrie#arch 403,{ mes "I've lost all of my energy and my body is sealed so there is no way for me to protect the shrine."; mes "You have to send a message to Valhalla to ask for help from a Valkyrie quickly."; next; - menu "How can I do that?",-; + select("How can I do that?"); mes "[Valkyrie Anguhilde]"; mes "At the ^3131FFtop of the shrine^000000, You can contact to them with a ^3131FFGolden pipe^000000."; next; @@ -902,8 +899,7 @@ job3_arch01,29,34,3 script Valkyrie#arch 403,{ mes "It'll be a long journey..."; set job_arch,6; close; - } - if (job_arch == 6) { + } else if (job_arch == 6) { if ($@archbs == 0) { set $@archbs,1; mes "[Valkyrie Anguhilde]"; @@ -911,9 +907,8 @@ job3_arch01,29,34,3 script Valkyrie#arch 403,{ next; if (getmapusers("job3_arch02") > 0) { mes "[Valkyrie Anguhilde]"; - //Custom translation - mes "Ah, it seems someone is already combating the evil in the temple."; - mes "I will go see who it is, please wait a moment."; + mes "Hmm, someone is battling the devil in the shrine right now."; + mes "You just wait a minute while I'm finding who it is."; set $@archbs,0; close; } @@ -923,9 +918,8 @@ job3_arch01,29,34,3 script Valkyrie#arch 403,{ set $@archbs,0; close2; nude; - if (countitem(2798) > 0) { + if (countitem(2798)) delitem 2798,countitem(2798); //Will_Of_Exhausted_Angel - } donpcevent "start#arch::OnEnable"; set job_arch,7; changequest 2190,2191; @@ -934,13 +928,11 @@ job3_arch01,29,34,3 script Valkyrie#arch 403,{ end; } mes "[Valkyrie Anguhilde]"; - //Custom translation - mes "I am already talking to someone, please wait and talk to me again."; + mes "I'm talking with another person now, so give me a second."; close; - } - if (job_arch == 7) { - if (countitem(12381) > 0) delitem 12381,countitem(12381); //ValkyrieA_Scroll - if (countitem(12382) > 0) delitem 12382,countitem(12382); //ValkyrieB_Scroll + } else if (job_arch == 7) { + if (countitem(12381)) delitem 12381,countitem(12381); //ValkyrieA_Scroll + if (countitem(12382)) delitem 12382,countitem(12382); //ValkyrieB_Scroll if ($@archbs == 0) { set $@archbs,1; mes "[Valkyrie Anguhilde]"; @@ -951,9 +943,8 @@ job3_arch01,29,34,3 script Valkyrie#arch 403,{ if (getmapusers("job3_arch02") > 0) { set $@archbs,0; mes "[Valkyrie Anguhilde]"; - //Custom translation - mes "Ah, it seems someone is already combating the evil in the temple."; - mes "I will see who it is, please wait a moment."; + mes "Hmm, someone is battling the devil in the shrine right now."; + mes "You just wait a minute while I'm finding who it is."; close; } set $@archbs,0; @@ -964,70 +955,55 @@ job3_arch01,29,34,3 script Valkyrie#arch 403,{ mes "But you have to be careful if an imeprsonation falls down."; close2; nude; - if (countitem(2798) > 0) { + if (countitem(2798)) delitem 2798,countitem(2798); //Will_Of_Exhausted_Angel - } donpcevent "start#arch::OnEnable"; - set job_arch, 7; + set job_arch,7; warp "job3_arch02",119,49; hideonnpc "Valkyrie#arch"; end; } mes "[Valkyrie Anguhilde]"; - //Custom translation - mes "I am already talking to someone, please wait and talk to me again."; + mes "I'm talking with another person now, so give me a second."; close; } - end; } end; - -OnInit: - set $@archbs,0; - end; - OnBc: set $@archbs,0; - //Custom translation - mapannounce "job3_arch01","Valkyrie's Cry: I hear the laughter of the devil, someone has fallen in the temple.",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 + mapannounce "job3_arch01","Valkyrie: I think someone fell down in the shrine. I can hear the devil's unpleasant laugh.",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 hideoffnpc "Valkyrie#arch"; end; } job3_arch02,119,49,0 script #arch_1_start 139,6,6,{ - OnTouch: - if (countitem(12381) == 0) { + if (countitem(12381) == 0) getitem 12381,1; //ValkyrieA_Scroll - } mapannounce "job3_arch02","Whispering of an impersonation: I feel heavy! Set me free!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 hideonnpc "#arch_1_start"; end; } -- script #arch_1_01_0::archbjcq 139,5,5,{ +- script #arch_1_01_0::archbjcq -1,{ OnTouch: - if (countitem(12381) > 0) { + if (countitem(12381)) { delitem 12381,1; //ValkyrieA_Scroll mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 mapwarp "job3_arch02","job3_arch01",29,29; - end; } if (getmercinfo(1) == 2037) { set .@randht, rand(1,10); - if (.@randht < 8) { + if (.@randht < 8) mapannounce "job3_arch02","Whispering of an impersonation: I can feel the devil's spirits! Be careful!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 - } - else if (.@randht == 8 || .@randht == 9) { - mapannounce "job3_arch02","Embodiment of the voice: They are close to you!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 //Custom translation - } + else if ((.@randht == 8) || (.@randht == 9)) + mapannounce "job3_arch02","Whispering of an impersonation: They are coming!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 end; } mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 mapwarp "job3_arch02","job3_arch01",29,29; end; } - job3_arch02,112,73,0 duplicate(archbjcq) #arch_1_01 139,5,5 job3_arch02,94,123,0 duplicate(archbjcq) #arch_1_02 139,5,5 job3_arch02,93,173,0 duplicate(archbjcq) #arch_1_03 139,5,5 @@ -1043,36 +1019,31 @@ job3_arch02,245,289,0 duplicate(archbjcq) #arch_1_12 139,5,5 job3_arch02,203,286,0 script #arch_1_boss 139,5,5,{ OnTouch: - if (countitem(12381) > 0) { + if (countitem(12381)) { delitem 12381,1; //ValkyrieA_Scroll mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 mapwarp "job3_arch02","job3_arch01",29,29; end; } - if (GetMyMercenary == 2037) { + if (getmercinfo(1) == 2037) { mapannounce "job3_arch02","Valkyrie's Nightmare: An incompetent illusion of Valkyrie came here with the assistance of humans. You wanna have that nightmare?",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0 donpcevent "mob#arch_1::OnKill"; - } - else { + } else { mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 mapwarp "job3_arch02","job3_arch01",29,29; } end; } -job3_arch02,390,390,1 script #arch_redcell 844,{ - end; - +- script #arch_redcell -1,{ OnInit: setcell "job3_arch02",276,290,280,294,cell_walkable,0; setcell "job3_arch02",276,290,280,294,cell_shootable,0; end; - OnGreen: setcell "job3_arch02",276,290,280,294,cell_walkable,1; setcell "job3_arch02",276,290,280,294,cell_shootable,1; end; - OnRed: setcell "job3_arch02",276,290,280,294,cell_walkable,0; setcell "job3_arch02",276,290,280,294,cell_shootable,0; @@ -1081,13 +1052,11 @@ OnRed: job3_arch02,390,389,1 script #arch_val01 844,{ end; - OnEnable: areamonster "job3_arch02",111,325,115,329,"Valkyrie's Nightmare",2036,1,"#arch_val01::OnMyMobDead"; end; - OnMyMobDead: - if (mobcount ("job3_arch02","#arch_val01::OnMyMobDead") < 1) { + if (mobcount("job3_arch02","#arch_val01::OnMyMobDead") < 1) { donpcevent "#arch_redcell::OnGreen"; mapannounce "job3_arch02","Valkyrie's Nightmare: Your win is only a false image! hahahaha!",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0 hideoffnpc "Valkyrie#arch_01"; @@ -1107,7 +1076,6 @@ OnMyMobDead: hideonnpc "#arch_1_boss"; } end; - OnKill: killmonster "job3_arch02","#arch_val01::OnMyMobDead"; end; @@ -1115,20 +1083,17 @@ OnKill: job3_arch02,390,387,1 script #arch_val02 844,{ end; - OnEnable: areamonster "job3_arch02",242,44,246,48,"Valkyrie's Nightmare",2036,1,"#arch_val02::OnMyMobDead"; end; - OnMyMobDead: - if (mobcount ("job3_arch02","#arch_val02::OnMyMobDead") < 1) { + if (mobcount("job3_arch02","#arch_val02::OnMyMobDead") < 1) { mapannounce "job3_arch02","Valkyrie's Nightmare: You are so childish. I invite you to a devil's party. I'll make sure you have a fun!",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0 hideoffnpc "Valkyrie#arch_02"; hideonnpc "#arch_2_boss"; viewpoint 1,279,234,1,0xFFFF99; } end; - OnKill: killmonster "job3_arch02","#arch_val02::OnMyMobDead"; end; @@ -1207,26 +1172,25 @@ job3_arch02,244,46,5 script Valkyrie#arch_02 403,{ } job3_arch02,279,234,0 script #arch_end 139,7,7,{ + end; OnTouch: donpcevent "#arch_3_01::OnKill"; donpcevent "#arch_3_02::OnKill"; donpcevent "#arch_3_03::OnKill"; donpcevent "mob#arch_2::OnKill"; hideoffnpc "Valkyrie Anguhilde#end"; - if (checkweight(1201,4) == 0) { - mes "- Wait a moment! -"; - mes "- Currently you are carrying -"; - mes "- too many items with you. -"; - mes "- Please come back after -"; - mes "- you put some items into Kafra Storage. -"; + if (checkweight(1201,1) == 0 || (MaxWeight - Weight) < 2000) { + mes "- Wait a Sec !! -"; + mes "- You are carrying too many items, -"; + mes "- you won't be able to obtain any new items. -"; + mes "- Please take off some items -"; + mes "- and come for the challenge again. -"; close; } - if ((MaxWeight - Weight) < 2000) { - mes "- Wait a moment! -"; - mes "- Currently you are carrying -"; - mes "- too many items with you. -"; - mes "- Please come back after -"; - mes "- you put some items into Kafra Storage. -"; + if (ismounting()) { + mes "You are on a riding pet,"; + mes "so you cannot change your job."; + mes "Please unequip your riding pet and try again!"; close; } if (countitem(6154) < 2) { @@ -1240,9 +1204,8 @@ OnTouch: mes "It can be dangerous, so let's go back."; close2; nude; - if (countitem(2798) > 0) { + if (countitem(2798)) delitem 2798,(2798); //Will_Of_Exhausted_Angel - } delitem 6154,countitem(6154); //Broken_Horn_Pipe mapwarp "job3_arch02","job3_arch01",29,29; end; @@ -1271,7 +1234,7 @@ OnTouch: next; mes "[Valkyrie of the heavens]"; mes "Yes Anguhilde."; - mes "Even though you were expelled because of a incident before, Odin said that he is reconsidering your banishment."; + mes "Even though you were expelled because of an incident before, Odin said that he is reconsidering your banishment."; next; mes "[Valkyrie Anguhilde]"; mes "Ah! I can go back to Asgard!"; @@ -1318,29 +1281,23 @@ OnTouch: mes "Now, go back to your world."; mes "The sound of the horn pipe and a bird's chirpings will be spread out for you."; next; + if (SkillPoint) { + mes "You can't progress without using all your skill points. Please use all of your skill points before progressing~"; + close; + } mes "[Valkyrie of the heavens]"; mes "Don't forget an altruistic minister's spirit like today forever."; mes "I hope we see each other in Valhalla sometime."; nude; - if (countitem(2798) > 0) { + if (countitem(2798)) delitem 2798,countitem(2798); //Will_Of_Exhausted_Angel - } delitem 6154,countitem(6154); //Broken_Horn_Pipe set job_arch,100; completequest 2191; getitem 5747,1; //Mitra getitem 2795,1; //Green_Apple_Ring - if(Class == Job_Baby_Priest){ - jobchange Job_Baby_Bishop; - } - else if (Class == Job_Priest) { - jobchange Job_Arch_Bishop; - } - else { - jobchange Job_Arch_Bishop_T; - } + jobchange roclass(eaclass()|EAJL_THIRD); close; - OnInit: hideonnpc "#arch_end"; end; @@ -1348,7 +1305,6 @@ OnInit: job3_arch02,281,232,1 script Valkyrie Anguhilde#end 403,{ end; - OnInit: hideonnpc "Valkyrie Anguhilde#end"; end; @@ -1368,23 +1324,22 @@ job3_arch02,273,235,5 script Valkyrie of the heavens 811,{ end; } end; - OnInit: hideonnpc "Valkyrie of the heavens"; end; } job3_arch02,132,323,0 script #arch_2_01 139,5,5,{ + end; OnTouch: - if (countitem(12382) > 0) { + if (countitem(12382)) mapannounce "job3_arch02","Whispering of Valkyrie: I see a new ancient scroll!",bc_map; //FW_NORMAL 12 0 0 - } end; } -- script #arch_2_02_0::archbjcq2 139,5,5,{ +- script #arch_2_02_0::archbjcq2 -1,{ OnTouch: - if (countitem(12382) > 0) { + if (countitem(12382)) { delitem 12382,1; //ValkyrieB_Scroll mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 mapwarp "job3_arch02","job3_arch01",29,29; @@ -1392,22 +1347,18 @@ OnTouch: } if (getmercinfo(1) == 2038) { set .@randht, rand(1,10); - if (.@randht < 8) { + if (.@randht < 8) mapannounce "job3_arch02","Whispering of an impersonation: I can feel the devil's spirits. Can you hear? The sound of gathering in crowds.",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 - } - else if (.@randht == 8 || .@randht == 9) { - mapannounce "job3_arch02","Embodiment of Sounds: Battle Stance!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 //Custom translation - } - else { - mapannounce "job3_arch02","Whispering of an impersonation: I can't leave you! Die!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 - } + else if ((.@randht == 8) || (.@randht == 9)) + mapannounce "job3_arch02","Whispering of an impersonation: Combat readiness!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 + else + mapannounce "job3_arch02","Whispering of an impersonation: I can't leave you. Die!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 end; } mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 mapwarp "job3_arch02","job3_arch01",29,29; end; } - job3_arch02,167,313,0 duplicate(archbjcq2) #arch_2_02 139,5,5 job3_arch02,127,304,0 duplicate(archbjcq2) #arch_2_03 139,5,5 job3_arch02,207,279,0 duplicate(archbjcq2) #arch_2_04 139,5,5 @@ -1433,15 +1384,13 @@ OnTouch: job3_arch02,206,113,0 script #arch_2_boss 139,5,5,{ OnTouch: - if (countitem(12382) > 0) { + if (countitem(12382)) { delitem 12382,1; //ValkyrieB_Scroll mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 mapwarp "job3_arch02","job3_arch01",29,29; - end; } - if (getmercinfo(1) == 2038) { + if (getmercinfo(1) == 2038) mapannounce "job3_arch02","A shout of devil: You are so childish. I invite you a party of devil. I'll make you have a fun!",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0 - } else { mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 mapwarp "job3_arch02","job3_arch01",29,29; @@ -1451,17 +1400,15 @@ OnTouch: job3_arch02,284,159,0 script #arch_3_01 139,20,20,{ OnTouch: - if ((Class != Job_Priest) && (Class != Job_Baby_Priest)) { + if (BaseJob != Job_Priest) { mapannounce "job3_arch02","Frus: Do you want to see God? Okay, I'll send you to the land of the dead by myself!",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0 areamonster "job3_arch02",242,44,246,48,"Frus",1762,1; } hideonnpc "#arch_3_01"; end; - OnKill: killmonster "job3_arch02","#arch_3_01::OnMyMobDead"; end; - OnInit: hideoffnpc "#arch_3_01"; end; @@ -1469,21 +1416,18 @@ OnInit: job3_arch02,307,200,0 script #arch_3_02 139,5,5,{ OnTouch: - if (Class == Job_Priest || Class == Job_Baby_Priest) { + if (BaseJob == Job_Priest) { mapannounce "job3_arch02","Skogul: You are my guest!",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0 monster "job3_arch02",307,200,"Skogul",1761,1; } hideonnpc "#arch_3_02"; end; - OnKill: killmonster "job3_arch02","#arch_3_02::OnMyMobDead"; end; - OnInit: hideoffnpc "#arch_3_02"; end; - } job3_arch02,296,216,0 script #arch_3_03 139,5,5,{ @@ -1492,20 +1436,16 @@ OnTouch: monster "job3_arch02",296,216,"Frus",1762,1; hideonnpc "#arch_3_03"; end; - OnKill: killmonster "job3_arch02","#arch_3_03::OnMyMobDead"; end; - OnInit: hideonnpc "#arch_3_03"; end; - } job3_arch02,389,390,1 script mob#arch_1 844,{ end; - OnEnable: monster "job3_arch02",100,102,"Shrine Invader",1394,2; monster "job3_arch02",90,131,"Shrine Invader",1394,2; @@ -1518,7 +1458,6 @@ OnEnable: monster "job3_arch02",218,250,"Shrine Invader",1427,1; monster "job3_arch02",254,293,"Shrine Invader",1427,1; end; - OnKill: killmonster "job3_arch02","mob#arch_1::OnMyMobDead"; end; @@ -1526,7 +1465,6 @@ OnKill: job3_arch02,389,389,1 script mob#arch_2 844,{ end; - OnEnable: monster "job3_arch02",156,321,"Shrine Invader",1480,2; monster "job3_arch02",170,305,"Shrine Invader",1480,2; @@ -1541,7 +1479,6 @@ OnEnable: monster "job3_arch02",190,146,"Shrine Invader",1480,1; monster "job3_arch02",204,177,"Shrine Invader",1453,1; end; - OnKill: killmonster "job3_arch02","mob#arch_2::OnMyMobDead"; end; @@ -1549,11 +1486,9 @@ OnKill: job3_arch02,389,388,1 script start#arch 844,{ end; - OnInit: mapwarp "job3_arch02","job3_arch02",29,29; end; - OnEnable: mapwarp "job3_arch02","job3_arch02",29,29; hideoffnpc "#arch_1_start"; @@ -1605,78 +1540,20 @@ OnEnable: donpcevent "mob#arch_1::OnEnable"; donpcevent "#arch_val01::OnEnable"; end; - OnTimeon: initnpctimer; end; - OnTimeoff: stopnpctimer; end; - OnTimer60000: - if (getmapusers("job3_arch02") == 0) { - mapwarp "job3_arch02","job3_arch01",29,29; - donpcevent "Valkyrie#arch::OnBc"; - stopnpctimer; - } - end; - OnTimer120000: - if (getmapusers("job3_arch02") == 0) { - mapwarp "job3_arch02","job3_arch01",29,29; - donpcevent "Valkyrie#arch::OnBc"; - stopnpctimer; - } - end; - OnTimer180000: - if (getmapusers("job3_arch02") == 0) { - mapwarp "job3_arch02","job3_arch01",29,29; - donpcevent "Valkyrie#arch::OnBc"; - stopnpctimer; - } - end; - OnTimer240000: - if (getmapusers("job3_arch02") == 0) { - mapwarp "job3_arch02","job3_arch01",29,29; - donpcevent "Valkyrie#arch::OnBc"; - stopnpctimer; - } - end; - OnTimer300000: - if (getmapusers("job3_arch02") == 0) { - mapwarp "job3_arch02","job3_arch01",29,29; - donpcevent "Valkyrie#arch::OnBc"; - stopnpctimer; - } - end; - OnTimer360000: - if (getmapusers("job3_arch02") == 0) { - mapwarp "job3_arch02","job3_arch01",29,29; - donpcevent "Valkyrie#arch::OnBc"; - } - end; - OnTimer420000: - if (getmapusers("job3_arch02") == 0) { - mapwarp "job3_arch02","job3_arch01",29,29; - donpcevent "Valkyrie#arch::OnBc"; - stopnpctimer; - } - end; - OnTimer480000: - if (getmapusers("job3_arch02") == 0) { - mapwarp "job3_arch02","job3_arch01",29,29; - donpcevent "Valkyrie#arch::OnBc"; - stopnpctimer; - } - end; - OnTimer540000: if (getmapusers("job3_arch02") == 0) { mapwarp "job3_arch02","job3_arch01",29,29; @@ -1684,13 +1561,11 @@ OnTimer540000: stopnpctimer; } end; - OnTimer600000: - mapannounce "job3_arch02","Demons cry: Too boring, can no longer imagine what will happen! Friends, we went to lessons learned that could fool arrogant guy, OK?",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0 //Custom translation; + mapannounce "job3_arch02","Valkyrie's Nightmare: I can't stand anymore!",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0 end; - OnTimer605000: - mapannounce "job3_arch02","Valkyrie's voice: No! This can not be. I will send you back soon!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 + mapannounce "job3_arch02","Whispering of Valkyrie: No way! I can't let you guys do that. Go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 mapwarp "job3_arch02","job3_arch01",29,29; donpcevent "Valkyrie#arch::OnBc"; stopnpctimer; @@ -1699,7 +1574,6 @@ OnTimer605000: job3_arch02,390,388,1 script #arch_2_start 844,{ end; - OnInit: hideonnpc "#arch_2_01"; hideonnpc "#arch_2_02"; @@ -1714,7 +1588,6 @@ OnInit: hideonnpc "#arch_2_11"; hideonnpc "#arch_2_boss"; end; - OnEnable: hideoffnpc "#arch_2_01"; hideoffnpc "#arch_2_02"; @@ -1735,7 +1608,6 @@ OnEnable: job3_arch02,390,386,1 script #arch_3_start 844,{ end; - OnEnable: hideoffnpc "#arch_3_01"; hideoffnpc "#arch_3_02"; @@ -1753,19 +1625,33 @@ OnTouch: job3_arch01,29,24,0 warp #archout 1,1,odin_tem02,282,263 +odin_tem02,30,181,0 script #wherearch01 139,10,10,{ +OnTouch: + if (job_arch == 5) + viewpoint 1,282,263,1,0xFFFF99; + end; +} + +odin_tem02,30,335,0 script #wherearch02 139,10,10,{ +OnTouch: + if (job_arch == 5) + viewpoint 1,282,263,1,0xFFFF99; + end; +} + /* -job3_arch01,1,1,1 script ¿ØÖÆ#arch 844,{ - mes "[Íç¹ÌµÄÊÞÈË]"; - mes "ÇëÊäÈëÃÜÂë¡£"; +job3_arch01,1,1,1 script control#arch 844,{ + mes "[Troll]"; + mes "Password please."; next; input .@input; if (.@input == 1854) { - mes "[ͨÐÐ]"; - mes "ÏÖÔÚµÄÈ«¾Ö±äÁ¿ÖµÎª"; - mes "" + $@archbs + "¡£"; - mes "ÄãÏëÐÞ¸ÄÂð?"; + mes "[Transit]"; + mes "The GlobalVar is"; + mes "" + $@archbs + "."; + mes "Do you want to change it?"; next; - switch (select("0:1")) { + switch(select("0:1")) { case 1: set $@archbs,0; hideoffnpc "Valkyrie#arch"; @@ -1775,28 +1661,10 @@ job3_arch01,1,1,1 script ¿ØÖÆ#arch 844,{ hideoffnpc "Valkyrie#arch"; close; } - } - if (.@input < 0 || .@input > 9999) { - mes "[Íç¹ÌµÄÊÞÈË]"; - mes "ÎÒ²»ÊÇ˵¹ýÃÜÂëÒªÊäÈëÕýÈ·Â𣡣¡"; + } else { + mes "[Troll]"; + mes "Enter the correct password!"; close; } } -*/ - -odin_tem02,30,181,0 script #wherearch01 139,10,10,{ -OnTouch: - if (job_arch == 5) { - viewpoint 1,282,263,1,0xFFFF99; - } - end; -} - -odin_tem02,30,335,0 script #wherearch02 139,10,10,{ -OnTouch: - if (job_arch == 5) { - viewpoint 1,282,263,1,0xFFFF99; - } - end; -} -
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