diff options
Diffstat (limited to 'npc/re/jobs/2-2/monk.txt')
-rw-r--r-- | npc/re/jobs/2-2/monk.txt | 2628 |
1 files changed, 2628 insertions, 0 deletions
diff --git a/npc/re/jobs/2-2/monk.txt b/npc/re/jobs/2-2/monk.txt new file mode 100644 index 000000000..869011f09 --- /dev/null +++ b/npc/re/jobs/2-2/monk.txt @@ -0,0 +1,2628 @@ +//===== rAthena Script ======================================= +//= Monk Job Quest +//===== By: ================================================== +//= Dino9021, Edited / Translated by Celest +//===== Current Version: ===================================== +//= 2.5 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= [Aegis Conversion] +//= Job quest for Monk classes +//===== Additional Comments: ================================= +//= 2.2 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] +//= No longer uses function "F_BlockHigh" +//= 2.3 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf] +//= 2.3a Deleted unused variables. [Samuray22] +//= 2.4 Added Quest Log commands. [Kisuka] +//= 2.5 Removed the need for use of 'goto.' [L0ne_W0lf] +//============================================================ + +prt_monk,59,247,1 script Guarding Monk#mk 120,6,2,{ + if (Upper == 1) { + mes "[Tohobu]"; + mes "Hmm? What business do you have here?"; + mes "If you wish to enter this sacred area,"; + mes "you must give me your name and job level!"; + next; + mes "[Tohobu]"; + mes "....Eh?"; + mes "Oh!^FF0000gosh^000000! I am sorry, I think I misunderstood you from someone I know."; + next; + mes "[Tohobu]"; + mes "......."; + mes "........"; + next; + mes "[Tohobu]"; + mes "It is odd...I never misunderstand people...oh, well. Have a good day."; + close; + } + if (BaseJob == Job_Acolyte && MONK_Q == 0) { + mes "[Tohobu]"; + mes "Hmm? What business do you have here?"; + mes "If you wish to enter this sacred area,"; + mes "you must give me your name and job level!"; + next; + mes "[Tohobu]"; + mes "Now, please tell me your name and job level."; + next; + if (select("Ignore him.:Tell him.") == 1) { + mes "[Tohobu]"; + mes "To ignore another is disrespectful, get out!"; + close2; + warp "prt_fild03",357,256; + end; + } + mes "[Tohobu]"; + mes "Hmm... " + strcharinfo(0) + " is your name?"; + mes "...did I say it right?"; + mes "Okay, and your job level is " + JobLevel + " correct?"; + next; + mes "[Tohobu]"; + mes "Very well... why have you come here"; + mes "" + strcharinfo(0) + "?"; + next; + switch(select("To visit and learn about monks.:I wish to become a monk...:I'm tired and need to rest...")) { + case 1: + mes "[Tohobu]"; + mes "I see..."; + mes "We monks live our lives for spiritual enlightenment."; + mes "We improve our bodies as well as our minds to reach true inner peace."; + mes "May you find your inner peace as well."; + set MONK_Q,1; + close; + case 2: + if (BaseJob == Job_Acolyte && JobLevel > 39) { + mes "[Tohobu]"; + mes "Hmm you seem as though you have been training for this..."; + mes "That is good. Go see our sensei Moohae. Speak with him."; + mes "He will help you start your training."; + set MONK_Q,2; + setquest 3016; + close; + } + else if (BaseJob == Job_Acolyte && JobLevel < 40) { + mes "[Tohobu]"; + mes "Hmm, you do not seem ready to become a monk."; + mes "To become a monk you must be,"; + mes "at least a job level 40 Acolyte."; + mes "If not, you are not yet ready to become a monk."; + next; + mes "[Tohobu]"; + mes "Come back to me when you have trained more"; + mes "and I will let you know if you are ready."; + next; + mes "[Tohobu]"; + mes "I hope that you will soon join us on our"; + mes "path of inner peace and enlightenment."; + mes "I'll be waiting here for you."; + set MONK_Q,1; + close; + } + else { + mes "[Tohobu]"; + mes "Hahahha that was a good joke!"; + close; + } + case 3: + mes "[Tohobu]"; + mes "Yes, we all need to take a rest once in a while..."; + mes "It is a good idea not to stress your self."; + mes "Come in and make yourself comfortable."; + mes "Rest as long as you need to."; + next; + mes "[Tohobu]"; + mes "I hope that you become energized"; + mes "when observing our brothers in their"; + mes "pursuit of spiritual enlightenment."; + mes "I hope you reach it too."; + set MONK_Q,1; + close; + } + } + else { + if (MONK_Q == 1 && BaseJob == Job_Acolyte) { + mes "[Tohobu]"; + mes "What do you think? Did your visit reveal anything to your spirit?"; + next; + switch(select("No...:I wish to become a monk.:I need to rest...")) { + case 1: + mes "[Tohobu]"; + mes "I see, there is no shame in that."; + mes "I hope that your experience here with"; + mes "our brothers has helped you become one"; + mes "step closer to true enlightenment."; + set MONK_Q,1; + close; + case 2: + if (BaseJob == Job_Acolyte && JobLevel > 39) { + mes "[Tohobu]"; + mes "Hmm you seem as though you have been training for this..."; + mes "That is good. Go see our sensei Moohae. Speak with him."; + mes "He will help you start your training."; + set MONK_Q,2; + setquest 3016; + close; + } + else if (BaseJob == Job_Acolyte && JobLevel < 40) { + mes "[Tohobu]"; + mes "Hmm, you do not seem ready to become a monk."; + mes "To become a monk you must be,"; + mes "at least a job level 40 Acolyte."; + mes "If not, you are not yet ready to become a monk."; + next; + mes "[Tohobu]"; + mes "Come back to me when you have trained more on your own"; + mes "and I will let you know if you are ready."; + next; + mes "[Tohobu]"; + mes "I hope that you will soon join us in our"; + mes "path to inner peace and enlightenment."; + mes "I'll be waiting here for you."; + set MONK_Q,1; + close; + } + else { + mes "[Tohobu]"; + mes "Hahahha that was a good joke!"; + close; + } + case 3: + mes "[Tohobu]"; + mes "Yes, we all need to take a rest once in a while..."; + mes "It is a good idea not to stress your self."; + mes "Come in and make yourself comfortable."; + mes "Rest as long as you need to."; + next; + mes "[Tohobu]"; + mes "I hope that you become energized"; + mes "when observing our brothers in their"; + mes "pursuit of spiritual enlightenment."; + mes "I hope you reach it too."; + set MONK_Q,1; + close; + } + } + if (MONK_Q == 0) { + mes "[Tohobu]"; + mes "Hmm? What business do you have here?"; + mes "If you wish to enter this sacred area,"; + mes "You must give me your name, job level, and level!"; + next; + mes "[Tohobu]"; + mes "Now, please tell me your name as well as your job level!"; + next; + if (select("Ignore.:Tell him.") == 1) { + mes "[Tohobu]"; + mes "To ignore another is disrespectful, get out!"; + close2; + warp "prt_fild03",357,256; + end; + } + mes "[Tohobu]"; + mes "Hmm... " + strcharinfo(0) + " is your name?"; + mes "...did I say it right?"; + mes "Okay, and your job level is " + JobLevel + " correct?"; + next; + mes "[Tohobu]"; + mes "Okay, Now, why have you come here"; + mes "" + strcharinfo(0) + "?"; + next; + switch(select("To visit and learn about monks.:I wish to become a monk...:I'm tired and need to rest...")) { + case 1: + mes "[Tohobu]"; + mes "I see..."; + mes "We monks live our lives for God and spiritual enlightenment."; + mes "We improve our bodies as well as our minds to reach true inner peace."; + mes "May you find your inner peace as well."; + set MONK_Q,1; + close; + case 2: + if (BaseJob == Job_Acolyte && JobLevel > 39) { + mes "[Tohobu]"; + mes "Hmm you seem as though you have been training for this..."; + mes "That is good. Go see our sensei Moohae, speak with him"; + mes "and he will help you start new training."; + set MONK_Q,2; + setquest 3016; + close; + } + else if (BaseJob == Job_Acolyte && JobLevel < 40) { + mes "[Tohobu]"; + mes "Hmm, you do not seem ready to become a monk."; + mes "To become a monk you must be,"; + mes "at least a job level 40 Acolyte."; + mes "If not, you are not yet ready to become a monk."; + next; + mes "[Tohobu]"; + mes "Come back to me when you have trained more on your own"; + mes "and I will let you know if you are ready."; + next; + mes "[Tohobu]"; + mes "I hope that you will soon join us in our"; + mes "path to inner peace and enlightenment."; + mes "I'll be waiting here for you."; + set MONK_Q,1; + close; + } + else { + mes "[Tohobu]"; + mes "Hahahha that was a good joke!"; + close; + } + case 3: + mes "[Tohobu]"; + mes "Yes, we all need to take a rest once in a while..."; + mes "It is a good idea not to stress your self."; + mes "Come in and make yourself comfortable."; + mes "Rest as long as you need to."; + next; + mes "[Tohobu]"; + mes "I hope that you become energized"; + mes "when observing our brothers in their"; + mes "pursuit of spiritual enlightenment."; + mes "I hope you reach it too."; + set MONK_Q,1; + close; + } + } + else if (MONK_Q == 1) { + mes "[Tohobu]"; + mes "Listen carefully on your journey."; + mes "There is much to learn."; + close; + } + else if (BaseJob == Job_Acolyte && MONK_Q == 2) { + mes "[Tohobu]"; + mes "Hmm... would you like to meet sensei Moohae?"; + mes "He is in the south east area in 'The Hall of Monks'."; + close; + } + else if (BaseJob == Job_Acolyte && MONK_Q > 2) { + mes "[Tohobu]"; + mes "I hope you do well in your training and I look forward to seeing you again."; + close; + } + else { + mes "[Tohobu]"; + mes "Welcome to the central chamber of our Church."; + mes "Please, try not to disturb the other monks."; + mes "Even if you are a monk yourself."; + close; + } + } + +OnTouch: + if (MONK_Q == 0) { + mes "[Tohobu]"; + mes "How dare you set foot in"; + mes "this holy building! ! !"; + mes "Where is your respect?!"; + next; + mes "[Tohobu]"; + mes "Leave this place ! ! !"; + close; + } + if (MONK_Q == 1) { + mes "[Tohobu]"; + mes "Hmmm... come in."; + mes "You may learn something..."; + close; + } + if (BaseJob == Job_Acolyte && MONK_Q == 2) { + mes "[Tohobu]"; + mes "Hmm.....you wish to see our sensei Moohae?"; + mes "He is in the south east section of this building."; + close; + } + if (BaseJob == Job_Acolyte && MONK_Q > 2) { + mes "[Tohobu]"; + mes "I look forward to seeing you become a monk and joining us."; + close; + } + end; +} + +monk_in,99,58,1 script Sensei Moohae#mk 60,{ + mes "[Sensei Moohae]"; + mes "Greetings, you seem to be on a pure path."; + mes "Come in, come in, what can I do for you today?"; + next; + if (SkillPoint) { + mes "[Sensei Moohae]"; + mes "If you have free skill points, you will lose them during a job change."; + mes "Make sure to use any skill points you have."; + close; + } + if (BaseJob == Job_Acolyte && MONK_Q == 2 && JobLevel > 39) { + mes "[Sensei Moohae]"; + mes "I sense a fighting spirit, do you wish to become a monk? "; + next; + if (select("Yes.:No.") == 2) { + mes "[Sensei Moohae]"; + mes "My apologies... It has been some time since"; + mes "I have sensed someone with your strength."; + mes "I hope you find your path young one."; + close; + } + mes "[Sensei Moohae]"; + mes "There are still those who wish to follow the old ways."; + if (Sex) + mes "A strong young man. I am pleased of your will to join us."; + else + mes "Such a delicate flower. I am pleased to see your will to join us."; + next; + mes "[Sensei Moohae]"; + mes "Oh, you are the new pupil that wishes to join us..."; + mes "Well there are a few things that you should know prior to beginning your training."; + next; + mes "[Sensei Moohae]"; + mes "We monks are on a path of inner peace and enlightenment."; + mes "We strive to bring such peace to all others with great care."; + next; + mes "[Sensei Moohae]"; + mes "We monks achieve this from mental and physical training."; + mes "We search for enlightenment in our surroundings and in nature."; + next; + mes "[Sensei Moohae]"; + mes "It is, of course, important to always keep our original faith in God."; + next; + mes "[Sensei Moohae]"; + mes "This is not an easy life and the true test of becoming a monk is having the ability to endure all of which I said..."; + mes "The life of a monk is not for everybody, only those strong enough can become a monk."; + next; + mes "[Sensei Moohae]"; + mes "Now, that you understand all of this,"; + mes "prepare yourself to train"; + mes "your strength and spirit."; + next; + mes "[Sensei Moohae]"; + mes "Let us start with a simple task."; + next; + switch(rand(1,7)) { + case 1: setarray .@items[0], 938,5, 1055,10, 511,20, 3; changequest 3016,3017; break; + case 2: setarray .@items[0], 942,20, 1002,5, 510,3, 4; changequest 3016,3018; break; + case 3: setarray .@items[0], 905,30, 909,5, 955,10, 5; changequest 3016,3019; break; + case 4: setarray .@items[0], 943,5, 935,20, 912,5, 6; changequest 3016,3020; break; + case 5: setarray .@items[0], 7053,5, 509,10, 508,10, 7; changequest 3016,3021; break; + case 6: setarray .@items[0], 913,10, 948,4, 7033,20, 8; changequest 3016,3022; break; + case 7: setarray .@items[0], 1027,5, 1025,20, 1042,10, 9; changequest 3016,3023; break; + } + mes "[Sensei Moohae]"; + mes .@items[1]+" "+getitemname(.@items[0])+","; + mes .@items[3]+" "+getitemname(.@items[2])+","; + mes .@items[5]+" "+getitemname(.@items[4])+"."; + mes "Find these items and return to me."; + set MONK_Q,.@items[6]; + next; + mes "[Sensei Moohae]"; + switch (.@items[6]) { + case 3: mes "Why the face? This is a test of your abilities."; break; + case 4: mes "What's wrong? This is a test of your abilities."; break; + case 5: mes "You do understand don't you? This is a test of your abilities."; break; + case 6: mes "Don't look at me like that. This is a test of your abilities."; break; + case 7: mes "You don't seem concerned, this is a test of your abilities You should take this seriously."; break; + case 8: mes "It is a test of your abilities so make sure you acquire these on your own."; break; + case 9: mes "Don't be concerned, I believe you can do it. This is only to test your abilities."; break; + } + next; + mes "[Sensei Moohae]"; + mes "If you are unable to return with these items, you are not yet ready to become a monk."; + mes "Be sure to collect all the items I listed."; + mes "May God be with you."; + close; + } + else if (MONK_Q == 3) { + mes "[Sensei Moohae]"; + mes "You are back, did you bring what I asked?"; + next; + if (countitem(938) > 4 && countitem(1055) > 9 && countitem(511) > 19) { + mes "[Sensei Moohae]"; + mes "Well done, you found all the items."; + mes "I will tell this to the elders."; + set MONK_Q,10; + changequest 3017,3024; + delitem 938,5; //Sticky_Mucus + delitem 1055,10; //Earthworm_Peeling + delitem 511,20; //Green_Herb + next; + mes "[Sensei Moohae]"; + mes "Let's see who is to see you next.."; + mes "Ah... go find elder Touha."; + mes "He is in the north west."; + close; + } + else { + mes "[Sensei Moohae]"; + mes "How can you think to be done?"; + mes "You do not have what I asked for!"; + mes "5 Sticky Mucus,"; + mes "10 Earthworm Peeling,"; + mes "20 Green Herb."; + mes "These are the items I require, go find them all."; + close; + } + } + else if (MONK_Q == 4) { + mes "[Sensei Moohae]"; + mes "...eh?"; + next; + if (countitem(942) > 19 && countitem(1002) > 4 && countitem(510) > 2) { + mes "[Sensei Moohae]"; + mes "Very good, you found all the items."; + mes "I will tell this to the elders."; + set MONK_Q,10; + changequest 3018,3024; + delitem 942,20; //Yoyo_Tail + delitem 1002,5; //Iron_Ore + delitem 510,3; //Blue_Herb + next; + mes "[Sensei Moohae]"; + mes "Let's see who is to see you next.."; + mes "Ah... go find elder Touha."; + mes "He is in the north west."; + close; + } + else { + mes "[Sensei Moohae]"; + mes "Why did you return?"; + mes "You do not have what I asked for!"; + mes "20 Yoyo Tail,"; + mes "5 Iron Ore,"; + mes "3 Blue Herb."; + mes "These are the items I require, go find them all."; + close; + } + } + else if (MONK_Q == 5) { + mes "[Sensei Moohae]"; + mes "Hmm?"; + next; + if (countitem(905) > 29 && countitem(909) > 4 && countitem(955) > 9) { + mes "[Sensei Moohae]"; + mes "See, that wasn't so bad you real found all the items."; + mes "I will tell this to the elders."; + set MONK_Q,10; + changequest 3019,3024; + delitem 905,30; //Stem + delitem 909,5; //Jellopy + delitem 955,10; //Worm_Peelings + next; + mes "[Sensei Moohae]"; + mes "The next step will be given"; + mes "to you by Touha."; + mes "He is in the north west."; + close; + } + else { + mes "[Sensei Moohae]"; + mes "How can you think to be done?"; + mes "You do not have what I asked for!"; + mes "30 Stem,"; + mes "5 Jellopy"; + mes "10 Worm Peelings"; + mes "These are the items I require, go find them all."; + close; + } + } + else if (MONK_Q == 6) { + mes "[Sensei Moohae]"; + mes "I have been waiting for you."; + next; + if (countitem(943) > 4 && countitem(935) > 19 && countitem(912) > 4) { + mes "[Sensei Moohae]"; + mes "Impressive, you really found all the items."; + mes "I will tell this to the elders."; + set MONK_Q,10; + changequest 3020,3024; + delitem 943,5; //Solid_Shell + delitem 935,20; //Shell + delitem 912,5; //Zargon + next; + mes "[Sensei Moohae]"; + mes "Your next step will be with.."; + mes "elder Touha. Go find him."; + mes "He is in the north west."; + close; + } + else { + mes "[Sensei Moohae]"; + mes "How can you think to be done?"; + mes "You do not have what I asked for!"; + mes "5 Solid Shell,"; + mes "20 Shell,"; + mes "5 Zargon."; + mes "These are the items I require, go find them all."; + close; + } + } + else if (MONK_Q == 7) { + mes "[Sensei Moohae]"; + mes "Hello again. Back so soon?"; + next; + if (countitem(7053) > 4 && countitem(509) > 9 && countitem(508) > 9) { + mes "[Sensei Moohae]"; + mes "Very nice, you found all the items."; + mes "I will tell this to the elders."; + set MONK_Q,10; + changequest 3021,3024; + delitem 7053,5; //Cyfar + delitem 509,10; //White_Herb + delitem 508,10; //Yellow_Herb + next; + mes "[Sensei Moohae]"; + mes "Let's see who is to see you next.."; + mes "Ah... go find elder Touha."; + mes "He is in the north west."; + close; + } + else { + mes "[Sensei Moohae]"; + mes "Where are the items...?"; + mes "You do not have what I asked for!"; + mes "5 Cyfar,"; + mes "10 White Herb,"; + mes "10 Yellow Herb."; + mes "These are the items I require, go find them all."; + close; + } + } + else if (MONK_Q == 8) { + mes "[Sensei Moohae]"; + mes "Hmm?"; + next; + if (countitem(913) > 9 && countitem(948) > 4 && countitem(7033) > 19) { + mes "[Sensei Moohae]"; + mes "Excellent, all the items I asked for."; + mes "I will tell this to the elders."; + set MONK_Q,10; + changequest 3022,3024; + delitem 913,10; //Tooth_Of_Bat + delitem 948,5; //Bear's_Foot + delitem 7033,20; //Poison_Spore + next; + mes "[Sensei Moohae]"; + mes "Let's see who is to see you next.."; + mes "Ah... go find elder Touha."; + mes "He is in the north west."; + close; + } + else { + mes "[Sensei Moohae]"; + mes "How can you think to be done?"; + mes "You do not have what I asked for!"; + mes "10 Tooth of Bat,"; + mes "5 Bear's Foot skin"; + mes "20 Poison Spore"; + mes "These are the items I require, go find them all."; + close; + } + } + else if (MONK_Q == 9) { + mes "[Sensei Moohae]"; + mes "Welcome back."; + next; + if (countitem(1027) > 4 && countitem(1025) > 19 && countitem(1042) > 9) { + mes "[Sensei Moohae]"; + mes "Wow, you found all the items!!"; + mes "I will tell this to the elders."; + set MONK_Q,10; + changequest 3023,3024; + delitem 1027,5; //Porcupine_Spike + delitem 1025,20; //Spiderweb + delitem 1042,10; //Short_Leg + next; + mes "[Sensei Moohae]"; + mes "Let's see who is to see you next.."; + mes "Ah... go find elder Touha."; + mes "He is in the north west."; + close; + } + else { + mes "[Sensei Moohae]"; + mes "How can you think to be done?"; + mes "You do not have what I asked for!"; + mes "5 Porcupine Quill,"; + mes "20 Cobweb,"; + mes "10 Bug Leg."; + mes "These are the items I require, go find them all."; + close; + } + } + else if (MONK_Q > 9 && MONK_Q < 14) { + mes "[Sensei Moohae]"; + mes "I told you already."; + mes "Go find ^CC0000Touha^000000."; + mes "He is a little north west of here."; + close; + } + else if (MONK_Q > 13 && MONK_Q < 26) { + mes "[Sensei Moohae]"; + mes "Oh, are you still in the process of training?"; + mes "Hurry and finish!"; + close; + } + else if (MONK_Q > 25 && MONK_Q < 27) { + mes "[Sensei Moohae]"; + mes "I hear good things coming from your training."; + mes "Good luck and work hard. You will do great things as a monk."; + close; + } + else if (MONK_Q == 27 && BaseJob == Job_Acolyte) { + mes "[Sensei Moohae]"; + mes ".......Hmmm....."; + mes "Go to Tomoon, get a special potion from him. It will look like a green potion, but it isn't. Bring it to me..."; + close; + } + else if (MONK_Q == 28 && BaseJob == Job_Acolyte) { + if (countitem(506) > 0) { + mes "[Sensei Moohae]"; + mes "Do you still have the medicine you were supposed to bring?"; + mes "You must drink that green potion to strengthen yourself for becoming a monk."; + } + else if (countitem(506) == 0) { + mes "[Sensei Moohae]"; + mes "Have you finished the task? Good, so you do have what it takes to become a monk."; + mes "You didn't throw away the precious potion did you?"; + next; + mes "[Sensei Moohae]"; + mes "The potion you drank earlier must be taking its effect by now."; + mes "Now that you drank the potion your training to become a monk will begin shortly..."; + next; + mes "[Sensei Moohae]"; + mes "But first, answer me these questions."; + mes "Do you dedicate the remainder of your life to the pursuit of purity?"; + next; + if (select("Yes.:No.") == 2) { + mes "[Sensei Moohae]"; + mes "....with that kind of reply..."; + mes "Have you not enough heart to become a monk?"; + mes "Do you feel you have not suffered enough?"; + next; + mes "[Sensei Moohae]"; + mes "Think about it a little more and return!"; + mes "We cannot accept a monk who is tainted with doubt..."; + close; + } + mes "[Sensei Moohae]"; + mes "Will you take advantage of the abilities gained through our training to use for personal benefit?"; + next; + if (select("Yes.:No.") == 1) { + mes "[Sensei Moohae]"; + mes "...then we cannot accept you as a monk. We, monks do not practice for personal benefit."; + mes "We lead our lives honorably and as holy executioners to the damned."; + next; + mes "[Sensei Moohae]"; + mes "Go back where you're from and reconsider what it means to be a monk..."; + mes "How you stand before me now, you will never last as a monk and will be tainted by that which is evil..."; + close; + } + mes "[Sensei Moohae]"; + mes "Will you punishing those who are against"; + mes "veritas and aequitas? ^CCCCCC(Truth and Justice)^000000"; + next; + if (select("Yes.:No.") == 2) { + mes "[Sensei Moohae]"; + mes "Who do you think we, the monks are for!"; + mes "Any creature that is against the will of such spawns from the dregs of the world!"; + mes "They are not worthy to exist!"; + next; + mes "[Sensei Moohae]"; + mes "Return when you are ready to face and eliminate that which is evil."; + mes "Then you will know what you have to do next without my instructions."; + close; + } + mes "[Sensei Moohae]"; + mes "Will you cooperate with others who have the same goal as yours and sacrifice yourself as a means to an end?"; + next; + if (select("Yes.:No.") == 2) { + mes "[Sensei Moohae]"; + mes "Did you say no...? This is unacceptable..."; + mes "If you can help your comrades by sacrificing yourself that is a true display of purity."; + next; + mes "[Sensei Moohae]"; + mes "Go back and contemplate upon what it means to sacrifice yourself for those you care for."; + mes "Sacrificing yourself for others may seem easy, but it's the most difficult thing to do as a human being."; + close; + } + mes "[Sensei Moohae]"; + mes "Will you assist your comrades by gathering monsters to follow you?"; + next; + if (select("Yes.:No.") == 1) { + mes "[Sensei Moohae]"; + mes "That is not acceptable. Purposely taunting monsters to follow you can be very dangerous and harmful to others. This is not the way of a monk."; + mes "... that behavior is regarded as careless and is not tolerated."; + next; + mes "[Sensei Moohae]"; + mes "Even though you may be nearly invincible when hardening your body that skill is meant to be used for emergency situation not to be used for such disrespectful use!"; + next; + mes "[Sensei Moohae]"; + mes "You might feel that's helping others, but it's not true."; + mes "Consider what it is you must do as a monk for others again."; + close; + } + mes "[Sensei Moohae]"; + mes "Will you yell and shout the same things over and over again in towns or in fields?"; + next; + if (select("Yes.:No.") == 1) { + mes "[Sensei Moohae]"; + mes "You are not allowed to do so. This doesn't apply only to monks but to everyone."; + mes "Nobody wants their peace disturbed!"; + mes "Even if you mean well by it, it is disrespectful and not allowed."; + close; + } + mes "[Sensei Moohae]"; + mes "Are you willing to die for others on your monk's path of being a holy executioner?"; + next; + if (select("Yes.:No.") == 2) { + mes "[Sensei Moohae]"; + mes "You cannot become a monk with such an attitude!!!"; + mes "If we can eliminate at least one more enemy of ours by sacrificing ourselves, that's what is expected of you as a holy executioner in whom we are trained to be."; + next; + mes "[Sensei Moohae]"; + mes "If you are unwilling to sacrifice yourself for those you care about,"; + mes "how can you expect to reach true enlightenment?"; + mes "Ponder upon the real meaning of life and death!!"; + close; + } + mes "Lastly, make your oath that you will keep these vows."; + next; + if (select(" I vow to keep these oaths.:...eh...no...") == 2) { + mes "[Sensei Moohae]"; + mes ".............."; + next; + mes "[Sensei Moohae]"; + mes "Then your training isn't completed."; + if (Sex) + mes "You will not be accepted as a monk my boy."; + else + mes "You will not be accepted as a monk little girl."; + next; + mes "[Sensei Moohae]"; + mes "In light of this, your training will start again from the beginning...."; + next; + mes "Calm down yourself... I reconsidered... perhaps you are simply not ready for the commitment yet."; + mes "Come back later when you're ready..."; + next; + mes "[Sensei Moohae]"; + if (Sex) + mes "I hope that you are able to realize what you are to become soon my boy..."; + else + mes "I hope that you are able to realize what you are to become soon my girl..."; + close; + } + mes "[Sensei Moohae]"; + mes "Then your training is complete..."; + mes "Please come closer."; + if (Sex) + mes "We welcome you brother, in our holy battle against evil!"; + else + mes "We welcome you sister, in our holy battle against evil!"; + next; + mes "[Sensei Moohae]"; + if (Sex) + mes "My brother, your oath has been heard by all around us."; + else + mes "My sister, your oath has been heard by all around us."; + next; + mes "[Sensei Moohae]"; + mes "I will now perform the ultimate techniques upon your body..."; + next; + mes "[Sensei Moohae]"; + mes "I will use these ancient techniques to amplify your strength through the use of pressure points on your body."; + next; + mes "[Sensei Moohae]"; + mes "Close your eyes........."; + next; + mes "[Sensei Moohae]"; + mes "And relax your body......."; + next; + mes "["+ strcharinfo(0) +"]"; + mes "^00CCCC- You breathe in deeply -^000000"; + next; + mes "["+ strcharinfo(0) +"]"; + mes "^CC0000- You feel fingers poking you all over your body with swiftness -^000000"; + next; + mes "[Sensei Moohae]"; + mes "Kiiii~~~Yahahhhhhhh!!!"; + next; + mes "[Sensei Moohae]"; + mes "Ooooohaaa!!!"; + next; + mes "[Sensei Moohae]"; + mes "Kiii~~~Yahahhhhhhh!!!"; + next; + mes "[Sensei Moohae]"; + mes "Haa~ Haa~ Haa~!!!!!"; + next; + mes "[Sensei Moohae]"; + mes ".... now open your eyes......"; + next; + mes "[Sensei Moohae]"; + mes "....and see life through the eyes of a monk."; + next; + set .@jlevel,JobLevel; + completequest 3032; + callfunc "Job_Change",Job_Monk; + callfunc "F_ClearJobVar"; + mes "[Sensei Moohae]"; + mes "....You are a monk."; + next; + mes "[Sensei Moohae]"; + mes "...heh."; + next; + mes "[Sensei Moohae]"; + mes "Well...I guess I am too old to do that anymore...I was better when I was younger..."; + next; + mes "[Sensei Moohae]"; + mes "...anyways, you are a monk now."; + mes "Welcome!"; + next; + mes "[Sensei Moohae]"; + mes "I hope you will keep your vow.."; + next; + mes "[Sensei Moohae]"; + mes "continue your training on your path and practice harder."; + next; + mes "[Sensei Moohae]"; + mes "Now...you may leave where the wind may take you."; + mes "Oh and I have a gift for you before you leave."; + if (.@jlevel == 50) + getitem 1804,1; //Knuckle_Duster_ + else + getitem 1801,1; //Waghnakh + } + close; + } + else if (BaseJob == Job_Acolyte) { + mes "[Sensei Moohae]"; + mes "You are...an acolyte..?"; + mes "If you seek consultation, go to the Sanctuary in Prontera. This place is for Monks, not for you."; + mes "Unless you intend to become a monk....please leave."; + close; + } + else if (BaseJob == Job_Monk) { + mes "[Sensei Moohae]"; + mes "How's your practice going?"; + mes "I hope you are still training and keeping your vows."; + next; + mes "[Sensei Moohae]"; + mes "We must always continue our training in life and stay true to our path."; + mes "Otherwise evil will come and taint our mind with impurities."; + next; + mes "[Sensei Moohae]"; + mes "Don't forget your vows, stay on your path and"; + mes "do not let any evil taint your pure heart."; + close; + } + else { + mes "[Sensei Moohae]"; + mes "If you seek consultation, go to the Sanctuary in Prontera."; + mes "We do not have anything of interest to you here, please leave and do not disturb the other monks."; + close; + } +} + +prt_monk,251,255,1 script Touha#mk 79,{ + if (MONK_Q >= 10 && MONK_Q < 14) { + if (MONK_Q == 10) { + mes "[Touha]"; + mes "What brings you to me."; + mes "Do you wish to share a conversation with me?"; + next; + mes "[Touha]"; + mes "Oh, I see. You're on the monk in training."; + mes "You already possess a similar spirit as a monk's."; + next; + mes "[Touha]"; + mes "By the looks of you, it seems, you"; + mes "have already visited Sensei Moohae. Good."; + next; + mes "[Touha]"; + mes "Let me inform you about certain things you must know as a monk."; + mes "Then I will help you to strengthen your body so that you can bear your next training."; + next; + mes "[Touha]"; + mes "Calm your mind."; + mes "Relax your body...are you ready?"; + next; + if (select("Yes.:No.") == 2) { + mes "[Touha]"; + mes "Please come back when you're ready."; + close; + } + mes "[Touha]"; + mes "Ok...then."; + next; + mes "[Touha]"; + mes "Please repeat after me."; + next; + changequest 3024,3025; + } + else { + mes "[Touha]"; + mes "Now, pay attention this time..."; + next; + } + mes "[Touha]"; + set .@rand,rand(1,3); + if ((.@rand == 1) || (MONK_Q == 11)) { + set MONK_Q,11; + mes "I seek the path"; + next; + mes "[Touha]"; + mes "of enlightenment."; + next; + mes "[Touha]"; + mes "We monks"; + next; + mes "[Touha]"; + mes "shall hold true"; + next; + mes "[Touha]"; + mes "to what we believe"; + next; + mes "[Touha]"; + mes "and will help protect others"; + next; + mes "[Touha]"; + mes "through the teachings"; + next; + mes "[Touha]"; + mes "we learn through our lives."; + next; + mes "[Touha]"; + mes "In nomine Patris, et Filii"; + next; + mes "[Touha]"; + mes "et Spiritus Sancti."; + } + else if ((.@rand == 2) || (MONK_Q == 12)) { + set MONK_Q,12; + mes "I commit myself to"; + next; + mes "[Touha]"; + mes "veritas and aequitas."; + next; + mes "[Touha]"; + mes "I will follow my path"; + next; + mes "[Touha]"; + mes "to enlightenment and purity."; + next; + mes "[Touha]"; + mes "I will protect my"; + next; + mes "[Touha]"; + mes "brothers with my life."; + next; + mes "[Touha]"; + mes "Evil shall never be"; + next; + mes "[Touha]"; + mes "victorious while I breathe."; + next; + mes "[Touha]"; + mes "In nomine Patris, et Filii"; + next; + mes "[Touha]"; + mes "et Spiritus Sancti."; + } + else if ((.@rand == 3) || (MONK_Q == 13)) { + set MONK_Q,13; + mes "And shepherds we shall be,"; + next; + mes "[Touha]"; + mes "for thee my lord for thee."; + next; + mes "[Touha]"; + mes "Power hath descended forth"; + next; + mes "[Touha]"; + mes "from the hand"; + next; + mes "[Touha]"; + mes "so our feet may swiftly carry"; + next; + mes "[Touha]"; + mes "out thy command. And we shall"; + next; + mes "[Touha]"; + mes "flow a river forth to thee and"; + next; + mes "[Touha]"; + mes "teeming with souls shall it ever be"; + next; + mes "[Touha]"; + mes "In nomine Patris, et Filii"; + next; + mes "[Touha]"; + mes "et Spiritus Sancti."; + } + next; + if (MONK_Q == 10) { + mes "[Touha]"; + mes "Ok, that is all. Now repeat what I have spoken."; + mes "" + strcharinfo(0) + ", your turn."; + next; + } + if (MONK_Q == 11) { + switch(select("shall hold true:We monks:and will help protect others:through the teachings:In nomine Patris, et Filii:to what we believe:I seek the path:we learn through our lives.:et Spiritus Sancti.:of enlightenment.")) { + case 1: + mes "[" + strcharinfo(0) + "]"; + mes "shall hold true"; + break; + case 2: + mes "[" + strcharinfo(0) + "]"; + mes "We monks"; + break; + case 3: + mes "[" + strcharinfo(0) + "]"; + mes "and will help protect others"; + break; + case 4: + mes "[" + strcharinfo(0) + "]"; + mes "through the teachings"; + break; + case 5: + mes "[" + strcharinfo(0) + "]"; + mes "In nomine Patris, et Filii"; + break; + case 6: + mes "[" + strcharinfo(0) + "]"; + mes "to what we believe"; + break; + case 7: + set .@monk_t,.@monk_t+10; + mes "[" + strcharinfo(0) + "]"; + mes "I seek the path"; + break; + case 8: + mes "[" + strcharinfo(0) + "]"; + mes "we learn through our lives."; + break; + case 9: + mes "[" + strcharinfo(0) + "]"; + mes "et Spiritus Sancti."; + break; + case 10: + mes "[" + strcharinfo(0) + "]"; + mes "of enlightenment."; + break; + } + switch(select("We monks:In nomine Patris, et Filii:I seek the path:shall hold true:of enlightenment.:and will help protect others:we learn through our lives.:through the teachings:to what we believe:et Spiritus Sancti.")) { + case 1: mes "We monks"; break; + case 2: mes "In nomine Patris, et Filii"; break; + case 3: mes "I seek the path"; break; + case 4: mes "shall hold true"; break; + case 5: + set .@monk_t,.@monk_t+10; + mes "of enlightenment."; + break; + case 6: mes "and will help protect others"; break; + case 7: mes "we learn through our lives."; break; + case 8: mes "through the teachings"; break; + case 9: mes "to what we believe"; break; + case 10: mes "et Spiritus Sancti."; break; + } + switch(select("to what we believe:We monks:I seek the path:shall hold true:of enlightenment.:we learn through our lives.:In nomine Patris, et Filii:and will help protect others:through the teachings:et Spiritus Sancti.")) { + case 1: mes "to what we believe"; break; + case 2: + set .@monk_t,.@monk_t+10; + mes "We monks"; + break; + case 3: mes "I seek the path"; break; + case 4: mes "shall hold true"; break; + case 5: mes "of enlightenment."; break; + case 6: mes "we learn through our lives."; break; + case 7: mes "In nomine Patris, et Filii"; break; + case 8: mes "and will help protect others"; break; + case 9: mes "through the teachings"; break; + case 10: mes "et Spiritus Sancti."; break; + } + switch(select("shall hold true:I seek the path:We monks:In nomine Patris, et Filii:of enlightenment.:et Spiritus Sancti.:to what we believe:we learn through our lives.:and will help protect others:through the teachings")) { + case 1: + set .@monk_t,.@monk_t+10; + mes "shall hold true"; + break; + case 2: mes "I seek the path"; break; + case 3: mes "We monks"; + break; + case 4: mes "In nomine Patris, et Filii"; break; + case 5: mes "of enlightenment."; break; + case 6: mes "et Spiritus Sancti."; break; + case 7: mes "to what we believe"; break; + case 8: mes "we learn through our lives."; break; + case 9: mes "and will help protect others"; break; + case 10: mes "through the teachings"; break; + } + switch(select("of enlightenment.:I seek the path:We monks:shall hold true:and will help protect others:through the teachings:we learn through our lives.:In nomine Patris, et Filii:to what we believe:et Spiritus Sancti.")) { + case 1: mes "of enlightenment."; break; + case 2: mes "I seek the path"; break; + case 3: mes "We monks"; break; + case 4: mes "shall hold true"; break; + case 5: mes "and will help protect others"; break; + case 6: mes "through the teachings"; break; + case 7: mes "we learn through our lives."; break; + case 8: mes "In nomine Patris, et Filii"; break; + case 9: + set .@monk_t,.@monk_t+10; + mes "to what we believe"; + break; + case 10: mes "et Spiritus Sancti."; break; + } + switch(select("I seek the path:through the teachings:and will help protect others:of enlightenment.:shall hold true:et Spiritus Sancti.:In nomine Patris, et Filii:to what we believe:We monks:we learn through our lives.")) { + case 1: mes "I seek the path"; break; + case 2: mes "through the teachings"; break; + case 3: + set .@monk_t,.@monk_t+10; + mes "and will help protect others"; + break; + case 4: mes "of enlightenment."; break; + case 5: mes "shall hold true"; break; + case 6: mes "et Spiritus Sancti."; break; + case 7: mes "In nomine Patris, et Filii"; break; + case 8: mes "to what we believe"; break; + case 9: mes "We monks"; break; + case 10: mes "we learn through our lives."; break; + } + switch(select("we learn through our lives.:In nomine Patris, et Filii:et Spiritus Sancti.:I seek the path:of enlightenment.:to what we believe:We monks:shall hold true:and will help protect others:through the teachings")) { + case 1: mes "we learn through our lives."; break; + case 2: mes "In nomine Patris, et Filii"; break; + case 3: mes "et Spiritus Sancti."; break; + case 4: mes "I seek the path"; break; + case 5: mes "of enlightenment."; break; + case 6: mes "to what we believe"; break; + case 7: mes "We monks"; break; + case 8: mes "shall hold true"; break; + case 9: mes "and will help protect others"; break; + case 10: + set .@monk_t,.@monk_t+10; + mes "through the teachings"; + break; + } + switch(select("we learn through our lives.:In nomine Patris, et Filii:through the teachings:I seek the path:We monks:shall hold true:to what we believe:and will help protect others:of enlightenment.:et Spiritus Sancti.")) { + case 1: + set .@monk_t,.@monk_t+10; + mes "we learn through our lives."; + break; + case 2: mes "In nomine Patris, et Filii"; break; + case 3: mes "through the teachings"; break; + case 4: mes "I seek the path"; break; + case 5: mes "We monks"; break; + case 6: mes "shall hold true"; break; + case 7: mes "to what we believe"; break; + case 8: mes "and will help protect others"; break; + case 9: mes "of enlightenment."; break; + case 10: mes "et Spiritus Sancti."; break; + } + switch(select("I seek the path:of enlightenment.:We monks:shall hold true:to what we believe:et Spiritus Sancti.:and will help protect others:through the teachings:we learn through our lives.:In nomine Patris, et Filii")) { + case 1: mes "I seek the path"; break; + case 2: mes "of enlightenment."; break; + case 3: mes "We monks"; break; + case 4: mes "shall hold true"; break; + case 5: mes "to what we believe"; break; + case 6: mes "et Spiritus Sancti."; break; + case 7: mes "and will help protect others"; break; + case 8: mes "through the teachings"; break; + case 9: mes "we learn through our lives."; break; + case 10: + set .@monk_t,.@monk_t+10; + mes "In nomine Patris, et Filii"; + break; + } + switch(select("I seek the path:of enlightenment.:We monks:shall hold true:to what we believe:and will help protect others:through the teachings:we learn through our lives.:In nomine Patris, et Filii:et Spiritus Sancti.")) { + case 1: mes "I seek the path"; break; + case 2: mes "of enlightenment."; break; + case 3: mes "We monks"; break; + case 4: mes "shall hold true"; break; + case 5: mes "to what we believe"; break; + case 6: mes "and will help protect others"; break; + case 7: mes "through the teachings"; break; + case 8: mes "we learn through our lives."; break; + case 9: mes "In nomine Patris, et Filii"; break; + case 10: + set .@monk_t,.@monk_t+10; + mes "et Spiritus Sancti."; + break; + } + } + else if (MONK_Q == 12) { + switch(select("I will follow my path:veritas and aequitas.:to enlightenment and purity.:I commit myself to:I will protect my:victorious while I breathe.:brothers with my life.:Evil shall never be:In nomine Patris, et Filii:et Spiritus Sancti.")) { + case 1: + mes "[" + strcharinfo(0) + "]"; + mes "I will follow my path"; + break; + case 2: + mes "[" + strcharinfo(0) + "]"; + mes "veritas and aequitas."; + break; + case 3: + mes "[" + strcharinfo(0) + "]"; + mes "to enlightenment and purity."; + break; + case 4: + mes "[" + strcharinfo(0) + "]"; + set .@monk_t,.@monk_t+10; + mes "I commit myself to"; + break; + case 5: + mes "[" + strcharinfo(0) + "]"; + mes "I will protect my"; + break; + case 6: + mes "[" + strcharinfo(0) + "]"; + mes "victorious while I breathe."; + break; + case 7: + mes "[" + strcharinfo(0) + "]"; + mes "brothers with my life."; + break; + case 8: + mes "[" + strcharinfo(0) + "]"; + mes "Evil shall never be"; + break; + case 9: + mes "[" + strcharinfo(0) + "]"; + mes "In nomine Patris, et Filii"; + break; + case 10: + mes "[" + strcharinfo(0) + "]"; + mes "et Spiritus Sancti."; + break; + } + switch(select("I will follow my path:I will protect my:brothers with my life.:to enlightenment and purity.:Evil shall never be:victorious while I breathe.:et Spiritus Sancti.:I commit myself to:veritas and aequitas.:In nomine Patris, et Filii")) { + case 1: mes "I will follow my path"; break; + case 2: mes "I will protect my"; break; + case 3: mes "brothers with my life."; break; + case 4: mes "to enlightenment and purity."; break; + case 5: mes "Evil shall never be"; break; + case 6: mes "victorious while I breathe."; break; + case 7: mes "et Spiritus Sancti."; break; + case 8: mes "I commit myself to"; break; + case 9: + set .@monk_t,.@monk_t+10; + mes "veritas and aequitas."; + break; + case 10: mes "In nomine Patris, et Filii"; break; + } + switch(select("I will follow my path:veritas and aequitas.:I commit myself to:et Spiritus Sancti.:Evil shall never be:to enlightenment and purity.:In nomine Patris, et Filii:I will protect my:brothers with my life.:victorious while I breathe.")) { + case 1: + set .@monk_t,.@monk_t+10; + mes "I will follow my path"; + break; + case 2: mes "veritas and aequitas."; break; + case 3: mes "I commit myself to"; break; + case 4: mes "et Spiritus Sancti."; break; + case 5: mes "Evil shall never be"; break; + case 6: mes "to enlightenment and purity."; break; + case 7: mes "In nomine Patris, et Filii"; break; + case 8: mes "I will protect my"; break; + case 9: mes "brothers with my life."; break; + case 10: mes "victorious while I breathe."; break; + } + switch(select("veritas and aequitas.:Evil shall never be:I will follow my path:I will protect my:victorious while I breathe.:to enlightenment and purity.:brothers with my life.:In nomine Patris, et Filii:et Spiritus Sancti.:I commit myself to")) { + case 1: mes "veritas and aequitas."; break; + case 2: mes "Evil shall never be"; break; + case 3: mes "I will follow my path"; break; + case 4: mes "I will protect my"; break; + case 5: mes "victorious while I breathe."; break; + case 6: + set .@monk_t,.@monk_t+10; + mes "to enlightenment and purity."; + break; + case 7: mes "brothers with my life."; break; + case 8: mes "In nomine Patris, et Filii"; break; + case 9: mes "et Spiritus Sancti."; break; + case 10: mes "I commit myself to"; break; + } + switch(select("victorious while I breathe.:I commit myself to:to enlightenment and purity.:brothers with my life.:Evil shall never be:In nomine Patris, et Filii:et Spiritus Sancti.:I will follow my path:veritas and aequitas.:I will protect my")) { + case 1: mes "victorious while I breathe."; break; + case 2: mes "I commit myself to"; break; + case 3: mes "to enlightenment and purity."; break; + case 4: mes "brothers with my life."; break; + case 5: mes "Evil shall never be"; break; + case 6: mes "In nomine Patris, et Filii"; break; + case 7: mes "et Spiritus Sancti."; break; + case 8: mes "I will follow my path"; break; + case 9: mes "veritas and aequitas."; break; + case 10: + set .@monk_t,.@monk_t+10; + mes "I will protect my"; + break; + } + switch(select("to enlightenment and purity.:I will follow my path:veritas and aequitas.:I commit myself to:brothers with my life.:I will protect my:victorious while I breathe.:Evil shall never be:et Spiritus Sancti.:In nomine Patris, et Filii")) { + case 1: mes "to enlightenment and purity."; break; + case 2: mes "I will follow my path"; break; + case 3: mes "veritas and aequitas."; break; + case 4: mes "I commit myself to"; break; + case 5: + set .@monk_t,.@monk_t+10; + mes "brothers with my life."; + break; + case 6: mes "I will protect my"; break; + case 7: mes "victorious while I breathe."; break; + case 8: mes "Evil shall never be"; break; + case 9: mes "et Spiritus Sancti."; break; + case 10: mes "In nomine Patris, et Filii"; break; + } + switch(select("veritas and aequitas.:Evil shall never be:brothers with my life.:victorious while I breathe.:I will follow my path:to enlightenment and purity.:I will protect my:In nomine Patris, et Filii:et Spiritus Sancti.:I commit myself to")) { + case 1: mes "veritas and aequitas."; break; + case 2: + set .@monk_t,.@monk_t+10; + mes "Evil shall never be"; + break; + case 3: mes "brothers with my life."; break; + case 4: mes "victorious while I breathe."; break; + case 5: mes "I will follow my path"; break; + case 6: mes "to enlightenment and purity."; break; + case 7: mes "I will protect my"; break; + case 8: mes "In nomine Patris, et Filii"; break; + case 9: mes "et Spiritus Sancti."; break; + case 10: mes "I commit myself to"; break; + } + switch(select("victorious while I breathe.:to enlightenment and purity.:I will protect my:veritas and aequitas.:brothers with my life.:I will follow my path:Evil shall never be:In nomine Patris, et Filii:I commit myself to:et Spiritus Sancti.")) { + case 1: + set .@monk_t,.@monk_t+10; + mes "victorious while I breathe."; + break; + case 2: mes "to enlightenment and purity."; break; + case 3: mes "I will protect my"; break; + case 4: mes "veritas and aequitas."; break; + case 5: mes "brothers with my life."; break; + case 6: mes "I will follow my path"; break; + case 7: mes "Evil shall never be"; break; + case 8: mes "In nomine Patris, et Filii"; break; + case 9: mes "I commit myself to"; break; + case 10: mes "et Spiritus Sancti."; break; + } + switch(select("I commit myself to:I will follow my path:veritas and aequitas.:I will protect my:to enlightenment and purity.:brothers with my life.:Evil shall never be:In nomine Patris, et Filii:victorious while I breathe.:et Spiritus Sancti.")) { + case 1: mes "I commit myself to"; break; + case 2: mes "I will follow my path"; break; + case 3: mes "veritas and aequitas."; break; + case 4: mes "I will protect my"; break; + case 5: mes "to enlightenment and purity."; break; + case 6: mes "brothers with my life."; break; + case 7: mes "Evil shall never be"; break; + case 8: + set .@monk_t,.@monk_t+10; + mes "In nomine Patris, et Filii"; + break; + case 9: mes "victorious while I breathe."; break; + case 10: mes "et Spiritus Sancti."; break; + } + switch(select("I commit myself to:veritas and aequitas.:I will follow my path:to enlightenment and purity.:I will protect my:brothers with my life.:Evil shall never be:victorious while I breathe.:In nomine Patris, et Filii:et Spiritus Sancti.")) { + case 1: mes "I commit myself to"; break; + case 2: mes "veritas and aequitas."; break; + case 3: mes "I will follow my path"; break; + case 4: mes "to enlightenment and purity."; break; + case 5: mes "I will protect my"; break; + case 6: mes "brothers with my life."; break; + case 7: mes "Evil shall never be"; break; + case 8: mes "victorious while I breathe."; break; + case 9: mes "In nomine Patris, et Filii"; break; + case 10: + set .@monk_t,.@monk_t+10; + mes "et Spiritus Sancti."; + break; + } + } + else if (MONK_Q == 13) { + switch(select("for thee my lord for thee.:And shepherds we shall be,:Power hath descended forth:out thy command. And we shall:from the hand:flow a river forth to thee and:so our feet may swiftly carry:teeming with souls shall it ever be:et Spiritus Sancti.:In nomine Patris, et Filii")) { + case 1: + mes "[" + strcharinfo(0) + "]"; + mes "for thee my lord for thee."; + break; + case 2: + mes "[" + strcharinfo(0) + "]"; + set .@monk_t,.@monk_t+10; + mes "And shepherds we shall be,"; + break; + case 3: + mes "[" + strcharinfo(0) + "]"; + mes "Power hath descended forth"; + break; + case 4: + mes "[" + strcharinfo(0) + "]"; + mes "out thy command. And we shall"; + break; + case 5: + mes "[" + strcharinfo(0) + "]"; + mes "from the hand"; + break; + case 6: + mes "[" + strcharinfo(0) + "]"; + mes "flow a river forth to thee and"; + break; + case 7: + mes "[" + strcharinfo(0) + "]"; + mes "so our feet may swiftly carry"; + break; + case 8: + mes "[" + strcharinfo(0) + "]"; + mes "teeming with souls shall it ever be"; + break; + case 9: + mes "[" + strcharinfo(0) + "]"; + mes "et Spiritus Sancti."; + break; + case 10: + mes "[" + strcharinfo(0) + "]"; + mes "In nomine Patris, et Filii"; + break; + } + switch(select("teeming with souls shall it ever be:flow a river forth to thee and:so our feet may swiftly carry:In nomine Patris, et Filii:et Spiritus Sancti.:Power hath descended forth:And shepherds we shall be,:for thee my lord for thee.:from the hand:out thy command. And we shall")) { + case 1: mes "teeming with souls shall it ever be"; break; + case 2: mes "flow a river forth to thee and"; break; + case 3: mes "so our feet may swiftly carry"; break; + case 4: mes "In nomine Patris, et Filii"; break; + case 5: mes "et Spiritus Sancti."; break; + case 6: mes "Power hath descended forth"; break; + case 7: mes "And shepherds we shall be,"; break; + case 8: + set .@monk_t,.@monk_t+10; + mes "for thee my lord for thee."; + break; + case 9: mes "from the hand"; break; + case 10: mes "out thy command. And we shall"; break; + } + switch(select("And shepherds we shall be,:for thee my lord for thee.:Power hath descended forth:from the hand:teeming with souls shall it ever be:et Spiritus Sancti.:In nomine Patris, et Filii:so our feet may swiftly carry:out thy command. And we shall:flow a river forth to thee and")) { + case 1: mes "And shepherds we shall be,"; break; + case 2: mes "for thee my lord for thee."; break; + case 3: + set .@monk_t,.@monk_t+10; + mes "Power hath descended forth"; + break; + case 4: mes "from the hand"; break; + case 5: mes "teeming with souls shall it ever be"; break; + case 6: mes "et Spiritus Sancti."; break; + case 7: mes "In nomine Patris, et Filii"; break; + case 8: mes "so our feet may swiftly carry"; break; + case 9: mes "out thy command. And we shall"; break; + case 10: mes "flow a river forth to thee and"; break; + } + switch(select("for thee my lord for thee.:And shepherds we shall be,:Power hath descended forth:so our feet may swiftly carry:from the hand:flow a river forth to thee and:out thy command. And we shall:In nomine Patris, et Filii:teeming with souls shall it ever be:et Spiritus Sancti.")) { + case 1: mes "for thee my lord for thee."; break; + case 2: mes "And shepherds we shall be,"; break; + case 3: mes "Power hath descended forth"; break; + case 4: mes "so our feet may swiftly carry"; break; + case 5: + set .@monk_t,.@monk_t+10; + mes "from the hand"; + break; + case 6: mes "flow a river forth to thee and"; break; + case 7: mes "out thy command. And we shall"; break; + case 8: mes "In nomine Patris, et Filii"; break; + case 9: mes "teeming with souls shall it ever be"; break; + case 10: mes "et Spiritus Sancti."; break; + } + switch(select("And shepherds we shall be,:for thee my lord for thee.:Power hath descended forth:so our feet may swiftly carry:from the hand:so our feet may swiftly carry:flow a river forth to thee and:In nomine Patris, et Filii:teeming with souls shall it ever be:et Spiritus Sancti.")) { + case 1: mes "And shepherds we shall be,"; break; + case 2: mes "for thee my lord for thee."; break; + case 3: mes "Power hath descended forth"; break; + case 4: + set .@monk_t,.@monk_t+10; + mes "so our feet may swiftly carry"; + break; + case 5: mes "from the hand"; break; + case 6: mes "so our feet may swiftly carry"; break; + case 7: mes "flow a river forth to thee and"; break; + case 8: mes "In nomine Patris, et Filii"; break; + case 9: mes "teeming with souls shall it ever be"; break; + case 10: mes "et Spiritus Sancti."; break; + } + switch(select("for thee my lord for thee.:Power hath descended forth:And shepherds we shall be,:from the hand:so our feet may swiftly carry:flow a river forth to thee and:out thy command. And we shall:teeming with souls shall it ever be:In nomine Patris, et Filii:et Spiritus Sancti.")) { + case 1: mes "for thee my lord for thee."; break; + case 2: mes "Power hath descended forth"; break; + case 3: mes "And shepherds we shall be,"; break; + case 4: mes "from the hand"; break; + case 5: mes "so our feet may swiftly carry"; break; + case 6: mes "flow a river forth to thee and"; break; + case 7: + set .@monk_t,.@monk_t+10; + mes "out thy command. And we shall"; + break; + case 8: mes "teeming with souls shall it ever be"; break; + case 9: mes "In nomine Patris, et Filii"; break; + case 10: mes "et Spiritus Sancti."; break; + } + switch(select("for thee my lord for thee.:teeming with souls shall it ever be:flow a river forth to thee and:In nomine Patris, et Filii:et Spiritus Sancti.:Power hath descended forth:And shepherds we shall be,:so our feet may swiftly carry:from the hand:out thy command. And we shall")) { + case 1: mes "for thee my lord for thee."; break; + case 2: mes "teeming with souls shall it ever be"; break; + case 3: + set .@monk_t,.@monk_t+10; + mes "flow a river forth to thee and"; + break; + case 4: mes "In nomine Patris, et Filii"; break; + case 5: mes "et Spiritus Sancti."; break; + case 6: mes "Power hath descended forth"; break; + case 7: mes "And shepherds we shall be,"; break; + case 8: mes "so our feet may swiftly carry"; break; + case 9: mes "from the hand"; break; + case 10: mes "out thy command. And we shall"; break; + } + switch(select("teeming with souls shall it ever be:In nomine Patris, et Filii:And shepherds we shall be,:for thee my lord for thee.:Power hath descended forth:from the hand:so our feet may swiftly carry:out thy command. And we shall:flow a river forth to thee and:et Spiritus Sancti.")) { + case 1: + set .@monk_t,.@monk_t+10; + mes "teeming with souls shall it ever be"; + break; + case 2: mes "In nomine Patris, et Filii"; break; + case 3: mes "And shepherds we shall be,"; break; + case 4: mes "for thee my lord for thee."; break; + case 5: mes "Power hath descended forth"; break; + case 6: mes "from the hand"; break; + case 7: mes "so our feet may swiftly carry"; break; + case 8: mes "out thy command. And we shall"; break; + case 9: mes "flow a river forth to thee and"; break; + case 10: mes "et Spiritus Sancti."; break; + } + switch(select("Power hath descended forth:for thee my lord for thee.:And shepherds we shall be,:In nomine Patris, et Filii:so our feet may swiftly carry:from the hand:teeming with souls shall it ever be:flow a river forth to thee and:out thy command. And we shall:et Spiritus Sancti.")) { + case 1: mes "Power hath descended forth"; break; + case 2: mes "for thee my lord for thee."; break; + case 3: mes "And shepherds we shall be,"; break; + case 4: + set .@monk_t,.@monk_t+10; + mes "In nomine Patris, et Filii"; + break; + case 5: mes "so our feet may swiftly carry"; break; + case 6: mes "from the hand"; break; + case 7: mes "teeming with souls shall it ever be"; break; + case 8: mes "flow a river forth to thee and"; break; + case 9: mes "out thy command. And we shall"; break; + case 10: mes "et Spiritus Sancti."; break; + } + switch(select("And shepherds we shall be,:for thee my lord for thee.:Power hath descended forth:from the hand:out thy command. And we shall:so our feet may swiftly carry:flow a river forth to thee and:teeming with souls shall it ever be:In nomine Patris, et Filii:et Spiritus Sancti.")) { + case 1: mes "And shepherds we shall be,"; break; + case 2: mes "for thee my lord for thee."; break; + case 3: mes "Power hath descended forth"; break; + case 4: mes "from the hand"; break; + case 5: mes "out thy command. And we shall"; break; + case 6: mes "so our feet may swiftly carry"; break; + case 7: mes "flow a river forth to thee and"; break; + case 8: mes "teeming with souls shall it ever be"; break; + case 9: mes "In nomine Patris, et Filii"; break; + case 10: + set .@monk_t,.@monk_t+10; + mes "et Spiritus Sancti."; + break; + } + } + next; + mes "[Touha]"; + mes "..."; + next; + mes "[Touha]"; + mes "Hmm..."; + next; + if (.@monk_t > 90) { + set MONK_Q,14; + changequest 3025,3026; + mes "[Touha]"; + mes "...well done, that was perfect. You pay attention well..."; + next; + mes "[Touha]"; + mes "However, now is not the time to relax. Your path is still long ahead of you."; + next; + mes "[Touha]"; + mes "Now as I promised, I will help strengthen your body."; + next; + mes "Focus your mind and do not move."; + next; + mes "^33CCFFYou feel wind all around your body.^000000"; + next; + mes "^33CCFFAn energy within you grows.^000000"; + next; + mes "[Touha]"; + mes "I feel what grows within you."; + mes "You may now continue on..."; + next; + mes "[Touha]"; + mes "...the next course will be with Boohae."; + next; + mes "[Touha]"; + mes "I wish you well on your journey."; + mes "Don't forget, his name is ^CC0000Boohae^000000."; + close; + } + else { + mes "[Touha]"; + mes "I see you did not pay attention.. If you wish to become a monk, you must take this seriously."; + next; + mes "[Touha]"; + mes "Perhaps the path of a monk is too difficult for you?"; + mes "You must take this seriously if you wish to continue..."; + next; + mes "[Touha]"; + mes "I will give you another chance."; + next; + mes "[Touha]"; + mes "If you cannot pay attention and repeat what I ask you to, I will not allow you to continue your training here.."; + close; + } + } + else if (MONK_Q == 14) { + mes "[Touha]"; + mes "Hmm... did you forget who to visit?"; + next; + mes "[Touha]"; + mes "I wonder about your abilities if you cannot remember such a simple thing."; + next; + mes "[Touha]"; + mes "...are you testing my patience?"; + next; + mes "[Touha]"; + mes "You wear my patience thin..."; + mes "... go visit Boohae."; + close; + } + else if (MONK_Q > 14 && BaseJob == Job_Acolyte) { + mes "[Touha]"; + mes "...do your best for the final test."; + close; + } + else { + mes "[Touha]"; + mes "Never shall innocent blood be shed."; + next; + mes "[Touha]"; + mes "Yet the blood of the wicked shall flow like a river."; + next; + mes "[Touha]"; + mes "We shall spread our blackened wings and be the vengeful striking hammer of god."; + next; + mes "[Touha]"; + mes "We shall flow a river forth to thee, and teeming with souls shall it ever be."; + next; + mes "[Touha]"; + mes "In nomine Patris, et Filii, et Spiritus Sancti."; + next; + mes "[Touha]"; + mes "...You don't have to be afraid of me..."; + close; + } +} + +prt_monk,57,179,1 script Boohae#mk 110,{ + if (MONK_Q == 14 && BaseJob == Job_Acolyte) { + mes "[Boohae]"; + mes "..."; + next; + mes "[Boohae]"; + mes "......"; + next; + mes "[Boohae]"; + mes "........."; + next; + mes "[Boohae]"; + mes "............"; + next; + select("...excuse me...?"); + mes "[Boohae]"; + mes "..."; + mes "You just interrupted my meditation, I should break your legs..."; + next; + mes "[Boohae]"; + mes "........"; + mes "I will give you a chance to explain why you interrupted me."; + next; + mes "[Boohae]"; + mes "....."; + next; + mes "[Boohae]"; + mes "Well, start explaining... or you'll be crawling soon..."; + next; + if (select("Touha sent me.:Sorry, nothing.") == 2) { + mes "[Boohae]"; + mes "........"; + mes "...you must have a death wish to have interrupted me intentionally..."; + close; + } + mes "[Boohae]"; + mes "I see..."; + mes "Well then, let's see...."; + next; + mes "[Boohae]"; + mes "....your body seems.."; + mes "strengthened. Good..."; + next; + mes "[Boohae]"; + mes "What did you do with Touha?"; + next; + switch(select("Umm... well...ah..:We recited a holy pledge.:He diagnosed my physical status.")) { + case 1: + mes "[Boohae]"; + mes "You are not ready if you"; + mes "cannot answer a simple question."; + mes "Leave me to my prayers."; + close; + case 2: + mes "[Boohae]"; + mes "... I see..."; + mes "Didn't he do anything for you?"; + next; + switch(select("Umm... well...ah..:He diagnosed my physical status.:He taught me about being a monk.:He modified my body.")) { + case 1: + mes "[Boohae]"; + mes "You are not ready if you"; + mes "cannot answer a simple question."; + mes "Leave me to my prayers."; + close; + case 2: + mes "[Boohae]"; + mes "That is unimportant to me..."; + mes "Stop disturbing me and go away!"; + close; + case 3: + mes "[Boohae]"; + mes "The teachings of becoming a monk are learned after becoming one."; + mes "This is not what I am looking for..."; + close; + case 4: + mes "[Boohae]"; + mes "Very well, you seem to realize your body has something new inside."; + mes "Well then, we shall move on to the next step..."; + next; + break; + } + break; + case 3: + mes "[Boohae]"; + mes "...You interrupted me to tell me that...?"; + mes "Get lost before I break your legs..."; + close; + } + mes "[Boohae]"; + mes "Alright... well we have two tests..."; + mes "Choose which one you want to do..."; + next; + if (select("Gathering mushrooms:Marathon") == 1) { + set MONK_Q,15; + changequest 3026,3027; + mes "[Boohae]"; + mes "Hmm....gathering mushrooms. So you want to test your tolerance huh?"; + mes "Go prepare and come back later when you're ready."; + close; + } + set MONK_Q,16; + changequest 3026,3028; + mes "[Boohae]"; + mes "Good choice. Forcing your physical limits to their boundaries and grants a higher amount of self control."; + mes "Go prepare and come back later when you're ready."; + close; + } + if (MONK_Q == 15) { + mes "[Boohae]"; + mes "So, are you ready? You won't need anything but a great deal of determination."; + next; + mes "[Boohae]"; + mes "The gathering mushroom test is intended,"; + mes "to test your patience."; + next; + mes "[Boohae]"; + mes "Go inside the building near this abbey."; + next; + mes "[Boohae]"; + mes "Other monk candidates will be with you for the same test,"; + next; + mes "[Boohae]"; + mes "The more people that are there, the less mushrooms they'll find."; + mes "So I hope you will understand that they are testing their patience, just like you."; + close; + } + if (MONK_Q == 16) { + mes "[Boohae]"; + mes "Welcome back, did you prepare? You won't need anything except strong legs."; + next; + mes "[Boohae]"; + mes "The marathon is intended,"; + mes "to test your self-control ability."; + next; + mes "[Boohae]"; + mes "Go inside the building near this abbey."; + next; + mes "[Boohae]"; + mes "All you have to do is run around the building as many times as you're required."; + mes "Well... get going."; + close; + } + if (MONK_Q == 17) { + mes "[Boohae]"; + mes "Now, go visit 'Tomoon'. How many times should I tell you this?"; + mes "Now you have a lot of chance to damage your body because you're so exhausted right now."; + mes "'Tomoon' is staying in a deepest place inside a building near this abbey."; + close; + } + if (MONK_Q > 17 && MONK_Q < 24) { + mes "[Boohae]"; + mes "..........."; + next; + mes "-He seems to be in meditation.-"; + close; + } + else { + mes "[Boohae]"; + mes "Hmmmm....!!"; + next; + mes "-He seems to be in meditation.-"; + close; + } +} + +prt_monk,199,169,3 script Door Keeper#mk 746,{ + mes "[Keeper Chorip]"; + mes "....this place is for those"; + mes " in testing for becoming a monk."; + next; + if (MONK_Q == 14) { + mes "[Keeper Chorip]"; + mes "Huh? Did you just say Boohae?"; + next; + mes "[Keeper Chorip]"; + mes "Boohae... tends to hide in some quite places, so you might not be able to find him. For instance... a corner..."; + close; + } + else if (MONK_Q > 14 && MONK_Q < 25) { + mes "[Keeper Chorip]"; + mes "Is your name " + strcharinfo(0) + "?"; + next; + if (select("Yes.:No.") == 1) { + mes "[Keeper Chorip]"; + mes "Alright you're cool... go on in. Your test is waiting for you. Good luck."; + close; + } + mes "[Keeper Chorip]"; + mes "Yeah right, I know who you are... get in there... your test is ready."; + close; + } + else { + mes "[Keeper Chorip]"; + mes "...please be quiet inside."; + close; + } +} + +monk_test,329,61,3 script Bashu#mk 753,{ + if (MONK_Q > 14 && MONK_Q < 25) { + if (MONK_Q == 15) { + mes "[Bashu]"; + mes "So, which test do you want to do...?"; + next; + mes "[Bashu]"; + mes "From what I've heard, you chose the mushroom test..."; + mes "Oh well, it's still your choice."; + } + else if (MONK_Q == 16) { + mes "[Bashu]"; + mes "Which test hall do you wish to enter?"; + next; + mes "[Bashu]"; + mes "Well, as far as I've been told, you chose the marathon test..."; + mes "Oh well, it's your choice."; + } + else { + mes "[Bashu]"; + mes "Which test hall do you wish to enter?"; + mes "You can choose which one you want."; + next; + } + next; + if (select("Tolerance - Gathering Mushrooms:Self-Control - Marathon") == 1) { + mes "You have decided to take the test of tolerance by ^FF0000gathering mushrooms^000000."; + close2; + warp "job_monk",226,175; + end; + } + mes "You have decided to take the test of self control by taking a ^FF0000marathon^000000."; + close2; + warp "monk_test",386,387; + end; + } + else { + mes "[Bashu]"; + mes "Welcome... this place is a training place for monks, Saint Capitolina Abbey."; + mes "When you go inside....you will meet Tomoon the oldest monk who succeeds to the predecessors,"; + next; + mes "[Bashu]"; + mes "Please be advised and do not touch anything."; + mes "And please avoid talking loud in front of Tomoon."; + next; + mes "[Bashu]"; + mes "I hope you will have a great time in here."; + close; + } +} + +monk_test,386,388,4 script Apprentice Monk#mk 110,{ + mes "[Monk Apprentice]"; + mes "W... welcome!"; + mes "Th... this place is for testing the tolerance of monk candidates!"; + next; + mes "[Monk Apprentice]"; + mes "Ju... just run..."; + mes "until you're told to stop,"; + mes "Ru...ruu....run!"; + next; + mes "[Monk Apprentice]"; + mes "M... m... me? I'll run one of these days!"; + next; + mes "[Monk Apprentice]"; + mes "M... monk... are you going to be... a... m...m...monk??"; + next; + mes "[Monk Apprentice]"; + mes "Ar...are...you...sure you are.. aren't... going to quit?"; + next; + if (select("Quit.:Keep running.") == 1) { + mes "[Monk Apprentice]"; + mes "" + strcharinfo(0) + "...q.q..q. .quit! ...the marathon!! Y...you do not have what it takes to be a m... monk!"; + mapannounce "monk_test","" + strcharinfo(0) + "...q.q..q. .quit! ...the marathon!! Y...you do not have what it takes to be a m... monk!",bc_map; + close2; + set MONK_Q,15; + changequest 3028,3027; + warp "prt_monk",194,168; + end; + } + mes "[Monk Apprentice]"; + mes "Until you're told to stop,"; + mes "Ru...ruu....run!"; + close; +} + +monk_test,387,350,0 script Supervisor#race_monk 45,2,2,{ +OnTouch: + if (MONK_Q >= 15 && MONK_Q <= 23) { + set MONK_Q,MONK_Q+1; + warp "monk_test",385,388; + end; + } + else if (MONK_Q == 24) { + set MONK_Q,25; + changequest 3028,3029; + mapannounce "monk_test","Now! This is the last lap!! If you make it you need to go visit Tomoon for the next test!",bc_map; + warp "monk_test",385,388; + end; + } + else if (MONK_Q == 25) { + mes "[Supervisor]"; + mes "Now...you may go visit Tomoon."; + mes "Tomoon is in the deepest room inside a building near this abbey."; + mapannounce "monk_test","Congratulations!" + strcharinfo(0) +"!! You completed the marathon!",bc_map; + close2; + warp "prt_monk",194,168; + end; + } +} + +monk_test,82,384,0 script Trap#t_monk1_1::MonkTrap -1,{ +OnTouch: + mapannounce "monk_test",""+ strcharinfo(0) + ", you're trapped. You will be returned.",bc_map; + warp "monk_test",387,387; + end; +} + +monk_test,83,384,0 duplicate(MonkTrap) Trap#t_monk1_2 -1 +monk_test,82,385,0 duplicate(MonkTrap) Trap#t_monk1_3 -1 +monk_test,83,385,0 duplicate(MonkTrap) Trap#t_monk1_4 -1 +monk_test,38,388,0 duplicate(MonkTrap) Trap#t_monk2_1 -1,0,1 +monk_test,39,388,0 duplicate(MonkTrap) Trap#t_monk2_2 -1,0,1 +monk_test,38,386,0 duplicate(MonkTrap) Trap#t_monk2_3 -1 +monk_test,39,386,0 duplicate(MonkTrap) Trap#t_monk2_4 -1 +monk_test,11,158,0 duplicate(MonkTrap) Trap#t_monk3_1 -1,1,0 +monk_test,11,159,0 duplicate(MonkTrap) Trap#t_monk3_2 -1,1,0 +monk_test,13,159,0 duplicate(MonkTrap) Trap#t_monk3_3 -1 +monk_test,13,158,0 duplicate(MonkTrap) Trap#t_monk3_4 -1 +monk_test,11,30,0 duplicate(MonkTrap) Trap#t_monk4_1 -1,3,0 +monk_test,11,31,0 duplicate(MonkTrap) Trap#t_monk4_2 -1,3,0 +monk_test,15,30,0 duplicate(MonkTrap) Trap#t_monk4_3 -1 +monk_test,15,31,0 duplicate(MonkTrap) Trap#t_monk4_4 -1 +monk_test,70,12,0 duplicate(MonkTrap) Trap#t_monk5_1 -1,0,1 +monk_test,71,12,0 duplicate(MonkTrap) Trap#t_monk5_2 -1,0,1 +monk_test,70,10,0 duplicate(MonkTrap) Trap#t_monk5_3 -1 +monk_test,71,10,0 duplicate(MonkTrap) Trap#t_monk5_4 -1 +monk_test,186,11,0 duplicate(MonkTrap) Trap#t_monk6_1 -1,2,3 +monk_test,189,11,0 duplicate(MonkTrap) Trap#t_monk6_2 -1,0,3 +monk_test,387,43,0 duplicate(MonkTrap) Trap#t_monk7_1 -1,1,0 +monk_test,387,42,0 duplicate(MonkTrap) Trap#t_monk7_2 -1,1,0 +monk_test,389,43,0 duplicate(MonkTrap) Trap#t_monk7_3 -1 +monk_test,389,42,0 duplicate(MonkTrap) Trap#t_monk7_4 -1 + +job_monk,225,180,1 script Hyunmoo#mk 89,{ + if ((countitem(1069) > 0 || countitem(1070) > 0) && (countitem(1069) < 30 || countitem(1070) < 30)) { + mes "[Hyunmoo]"; + mes "You didn't bring enough mushrooms... go get some more."; + next; + mes "[Hyunmoo]"; + mes "Or is it you want to quit... do you want to quit?"; + next; + switch(select("No.:Yes.") == 1) { + mes "[Hyunmoo]"; + mes "Then move!"; + close; + } + mes "[Hyunmoo]"; + mes ".....I figured as much....you don't have a spirit."; + mapannounce "job_monk","" + strcharinfo(0) + ", has quit his testing to become a monk.",bc_map; + close2; + set MONK_Q,16; + changequest 3027,3028; + warp "prt_monk",194,168; + end; + } + else if (MONK_Q > 14 && MONK_Q < 25 && (countitem(1069) == 0 || countitem(1070) == 0)) { + mes "[Hyunmoo]"; + mes "Nice to meet you. My name is Hyunmoo. I am in charge of the mushroom test."; + next; + mes "[Hyunmoo]"; + mes "Your task will be to gather mushrooms."; + mes "Understand?"; + next; + mes "[Hyunmoo]"; + mes "Picking the mushrooms is to train your tolerance."; + mes "We planted a garden in order to survive as well as to discipline our minds."; + next; + mes "[Hyunmoo]"; + mes "I believe there is no better way to find true inner peace then to be one with nature."; + mes "So we created our garden, however these mushrooms started sprouting up everywhere!"; + next; + mes "[Hyunmoo]"; + mes "What we ask of you as part of your training is to remove these mushrooms."; + mes "Go help the others remove as many mushrooms as you can and bring me back"; + mes "enough ^FF0000Orange Net Mushrooms^000000 and ^FF0000Orange Gooey Mushroom^000000 as proof."; + next; + mes "[Hyunmoo]"; + mes "Now, go get some mushrooms."; + mes "Check back with me when you have picked some, I will tell you if it is enough."; + mes "And remember, find peace when gardening."; + next; + mes "[Hyunmoo]"; + mes "...or do you want to quit?"; + next; + if (select("No.:Yes.") == 1) { + mes "[Hyunmoo]"; + mes "Alright then, keep going."; + close; + } + mes "[Hyunmoo]"; + mes ".....yeah I thought as much....you don't have the spirit needed to become a monk."; + mapannounce "job_monk","" + strcharinfo(0) + ", has quit his testing to become a monk.",bc_map; + delitem 1069,countitem(1069); //Mushroom_Of_Thief_1 + delitem 1070,countitem(1070); //Mushroom_Of_Thief_2 + close2; + mapannounce "job_monk","" + strcharinfo(0) + ", has quit his training to become a monk.",bc_map; + warp "prt_monk",194,168; + set MONK_Q,16; + changequest 3027,3028; + end; + } + else if (MONK_Q > 14 && MONK_Q < 25 && (countitem(1069) > 29 || countitem(1070) > 29)) { + mes "[Hyunmoo]"; + mes "...hmm... not bad."; + mes "Ok, you passed."; + next; + mes "[Hyunmoo]"; + mes "Go meet Tomoon for your next test."; + mes "Tomoon is staying in the deepest room inside a building near this abbey."; + set MONK_Q,25; + changequest 3027,3029; + delitem 1069,countitem(1069); //Mushroom_Of_Thief_1 + delitem 1070,countitem(1070); //Mushroom_Of_Thief_2 + close2; + warp "prt_monk",194,168; + end; + } + else if (MONK_Q > 24) { + mes "[Hyunmoo]"; + mes "Didn't I tell you to go meet ^FF0000Tomoon^000000? Or do you want to pick some more mushrooms?"; + mes "Tomoon is staying in the deepest room inside a building near this abbey."; + close; + } +} + +prt_monk,225,180,1 script Hyunmoo#mk2 89,{ + if (MONK_Q < 25) { + mes "[Hyunmoo]"; + mes "As I see vegetables growing, I feel myself growing within."; + next; + mes "[Hyunmoo]"; + mes "As I see other monks working hard on growing vegetables,"; + mes "it warms my heart to see others enjoying gardening as I do."; + next; + mes "[Hyunmoo]"; + mes "To be honest with you, I think gardening is the greatest thing ever..."; + mes "We should give thanks to the brothers who prepare our food for us through their hard work."; + next; + mes "[Hyunmoo]"; + mes "Don't forget to thank them as you go by for their hard work."; + close; + } + else if (MONK_Q > 24 && BaseJob == Job_Acolyte) { + mes "[Hyunmoo]"; + mes "Didn't I tell you to go meet Tomoon? Or do you want to pick more mushrooms?"; + mes "Tomoon is staying in the deepest room inside a building near this abbey."; + close; + } + else { + mes "[Hyunmoo]"; + mes "As I see vegetables growing, I feel myself growing within."; + next; + mes "[Hyunmoo]"; + mes "As I see other monks working hard on growing vegetables,"; + mes "it warms my heart to see others enjoying gardening as I do."; + next; + mes "[Hyunmoo]"; + mes "To be honest with you, I think gardening is the greatest thing ever..."; + mes "We should give thanks to the brothers who prepare our food for us through their hard work."; + next; + mes "[Hyunmoo]"; + mes "Don't forget to thank them as you go by for their hard work."; + close; + } +} + +monk_test,319,139,1 script Tomoon#mk 52,{ + if (MONK_Q == 25) { + mes "[Tomoon]"; + mes "Welcome young one."; + mes "My name is Tomoon, I am in charge of the last test of spiritual training!"; + next; + mes "[Tomoon]"; + mes "Now you don't need to be instructed any more then this:"; + mes "^990000Terminate every living thing in your way!^000000 That's all!"; + next; + mes "[Tomoon]"; + mes "While you're wandering around within the maze, if you encounter any evil creatures, just kill them! Release their tortured souls!!"; + next; + mes "[Tomoon]"; + mes "Do not compare us to the weakling priests! We are monks and we will always be the strongest!!"; + next; + mes "[Tomoon]"; + mes "We are not like priests who cower behind the strength of others!"; + next; + mes "[Tomoon]"; + mes "Now, focus!! Keep your fists tight and your eyes open! It's time to show me what you got."; + next; + mes "[Tomoon]"; + mes "Let's see if you got what it takes to be a true monk!!"; + close2; + set MONK_Q,26; + changequest 3029,3031; + warp "monk_test",88,74; + end; + } + else if (MONK_Q == 26) { + mes "[Tomoon]"; + mes "Hmm... you failed?"; + mes "Cheer up! Failure is but a process to success!"; + mes "Go! Start again! Kill them all!!"; + close2; + warp "monk_test",88,74; + end; + } + else if (MONK_Q == 27) { + mes "[Tomoon]"; + mes "Excellent job!!"; + mes "I knew you'd make it through!"; + mes "Now...I will give you a secret potion which will double your physical strength."; + next; + getitem 506,1; //Green_Potion + mes "Drink this potion and you will be able to become a monk!!!"; + mes "... now go back to sensei Moohae!!!"; + set MONK_Q,28; + changequest 3031,3032; + close; + } + else if (MONK_Q == 28) { + mes "[Tomoon]"; + mes "I already told you, go back to sensei Moohae!!!"; + close; + } + else { + mes "[Tomoon]"; + mes "....be quiet."; + mes "....."; + next; + mes "[Tomoon]"; + mes "I will not allow anyone to cause any trouble in this abbey."; + next; + mes "[Tomoon]"; + mes "You'd better not be thinking about causing any trouble."; + close; + } +} + +monk_test,82,85,1 script Proctor#mk 95,{ + mes "[Proctor]"; + mes "So, are you ready to undergo the spiritual training?"; + next; + switch(select("Yes!:No.:What do I have to do?")) { + case 1: + mes "[Proctor]"; + mes "Alright! I wish you luck. If you get lost and can't find a way out, simply log out and log back in."; + mes "Then you will return to your save point. What's that mean? Heck if I know, I'm just told to say that. Oh yes and also, please cooperate with your comrades."; + close2; + set MONK_Q,26; + warp "monk_test",125,277; + end; + case 2: + mes "[Proctor]"; + mes "I see. Take your time."; + close; + case 3: + mes "[Proctor]"; + mes "Inside this test hall is the maze of spirits."; + mes "There are spirits inside which will block you from moving freely."; + next; + mes "[Proctor]"; + mes "If you want to exit the test hall, you must make your way to the warp portal located at the opposite side from the start point."; + next; + mes "[Proctor]"; + mes "....Oh yes and also there are monsters wandering around in the maze, please clear them."; + mes "Good luck."; + close; + } +} + +monk_test,144,277,0 script mob_monk#1_1 -1,1,1,{ +OnTouch: + monster "monk_test",144,277,"Zombie",1015,1; + monster "monk_test",144,277,"Zombie",1015,1; + monster "monk_test",144,277,"Zombie",1015,1; + monster "monk_test",144,277,"Zombie",1015,1; + end; + +OnDisable: + killmonsterall "monk_test"; + end; +} + +monk_test,134,291,0 script mob_monk#1_2 -1,1,1,{ +OnTouch: + monster "monk_test",134,291,"Zombie",1015,1; + monster "monk_test",134,291,"Zombie",1015,1; + monster "monk_test",134,291,"Zombie",1015,1; + monster "monk_test",134,291,"Zombie",1015,1; + end; + +OnDisable: + killmonsterall "monk_test"; + end; +} + +monk_test,157,284,0 script mob_monk#1_3 -1,1,1,{ +OnTouch: + monster "monk_test",157,284,"Mummy",1041,1; + end; + +OnDisable: + killmonsterall "monk_test"; + end; +} + +monk_test,156,261,0 script mob_monk#1_4 -1,1,1,{ +OnTouch: + monster "monk_test",156,261,"Mummy",1041,1; + end; + +OnDisable: + killmonsterall "monk_test"; + end; +} + +monk_test,149,268,0 script mob_monk#1_5 -1,1,1,{ +OnTouch: + monster "monk_test",149,268,"Zombie",1015,1; + monster "monk_test",149,268,"Zombie",1015,1; + monster "monk_test",149,268,"Zombie",1015,1; + monster "monk_test",149,268,"Zombie",1015,1; + monster "monk_test",149,268,"Zombie",1015,1; + end; + +OnDisable: + killmonsterall "monk_test"; + end; +} + +monk_test,166,278,0 script exit_monk#1 45,1,1,{ +OnTouch: + mes "[Proctor]"; + mes "You did well. Please return to Tomoon, he's waiting for you."; + set MONK_Q,27; + donpcevent "mob_monk#1_5::OnDisable"; + donpcevent "mob_monk#1_4::OnDisable"; + donpcevent "mob_monk#1_3::OnDisable"; + donpcevent "mob_monk#1_2::OnDisable"; + donpcevent "mob_monk#1_1::OnDisable"; + close2; + warp "prt_monk",196,168; + end; +} + +monk_test,88,91,1 script Proctor#mk2 52,{ + mes "[Proctor]"; + mes "So, are you ready to undergo this spiritual training?"; + next; + switch(select("Yes!:No.:Check the caution for the test.")) { + case 1: + mes "[Proctor]"; + mes "Alright! I wish you luck. If you get lost and can't find a way out, simply log out and log back in."; + mes "Then you will return to your save point. What's that mean? Heck if I know, I'm just told to say that. Oh yes and also, please cooperate with your comrades."; + close2; + set MONK_Q,26; + warp "monk_test",125,177; + end; + case 2: + mes "[Proctor]"; + mes "I see. Take your time."; + close; + case 3: + mes "[Proctor]"; + mes "Inside this test hall is the maze of spirits."; + mes "There are spirits inside which will block you from moving freely."; + next; + mes "[Proctor]"; + mes "If you want to exit the test hall, you must make your way to the warp portal located at the opposite side from the start point."; + next; + mes "[Proctor]"; + mes "....Oh yes and also there are monsters wandering around in the maze, please clear them."; + mes "Good luck."; + close; + } +} + +monk_test,140,181,0 script mob_monk#2_1 -1,1,1,{ +OnTouch: + monster "monk_test",140,181,"Zombie",1015,1; + monster "monk_test",140,181,"Zombie",1015,1; + monster "monk_test",140,181,"Zombie",1015,1; + monster "monk_test",140,181,"Zombie",1015,1; + end; + +OnDisable: + killmonsterall "monk_test"; + end; +} + +monk_test,150,164,0 script mob_monk#2_2 -1,1,1,{ +OnTouch: + monster "monk_test",150,164,"Zombie",1015,1; + monster "monk_test",150,164,"Zombie",1015,1; + monster "monk_test",150,164,"Zombie",1015,1; + monster "monk_test",150,164,"Zombie",1015,1; + end; + +OnDisable: + killmonsterall "monk_test"; + end; +} + +monk_test,158,192,0 script mob_monk#2_3 -1,1,1,{ +OnTouch: + monster "monk_test",158,192,"Mummy",1041,1; + end; + +OnDisable: + killmonsterall "monk_test"; + end; +} + +monk_test,165,186,0 script mob_monk#2_4 -1,1,1,{ +OnTouch: + monster "monk_test",165,186,"Mummy",1041,1; + end; + +OnDisable: + killmonsterall "monk_test"; + end; +} + +monk_test,162,182,0 script mob_monk#2_5 -1,1,1,{ +OnTouch: + monster "monk_test",162,182,"Zombie",1015,1; + monster "monk_test",162,182,"Zombie",1015,1; + monster "monk_test",162,182,"Zombie",1015,1; + monster "monk_test",162,182,"Zombie",1015,1; + monster "monk_test",162,182,"Zombie",1015,1; + end; + +OnDisable: + killmonsterall "monk_test"; + end; +} + +monk_test,166,178,0 script exit_monk#2 45,1,1,{ +OnTouch: + mes "[Proctor]"; + mes "You did well. Please return to Tomoon, he's waiting for you."; + set MONK_Q,27; + donpcevent "mob_monk#2_5::OnDisable"; + donpcevent "mob_monk#2_4::OnDisable"; + donpcevent "mob_monk#2_3::OnDisable"; + donpcevent "mob_monk#2_2::OnDisable"; + donpcevent "mob_monk#2_1::OnDisable"; + close2; + warp "prt_monk",196,168; + end; +} + +monk_test,95,85,1 script Proctor#btl#3 79,{ + mes "[Proctor]"; + mes "So, are you ready to undergo this spiritual training?"; + next; + switch(select("Yes!:No.:Check the caution for the test.")) { + case 1: + mes "[Proctor]"; + mes "Alright! I wish you luck. If you get lost and can't find a way out, simply log out and log back in."; + mes "Then you will return to your save point. What's that mean? Heck if I know, I'm just told to say that. Oh yes and also, please cooperate with your comrades."; + close2; + set MONK_Q,26; + warp "monk_test",230,277; + end; + case 2: + mes "[Proctor]"; + mes "I see. Take your time."; + close; + case 3: + mes "[Proctor]"; + mes "Inside this test hall is the maze of spirits."; + mes "There are spirits inside which will block you from moving freely."; + next; + mes "[Proctor]"; + mes "If you want to exit the test hall, you must make your way to the warp portal located at the opposite side from the start point."; + next; + mes "[Proctor]"; + mes "....Oh yes and also there are monsters wandering around in the maze, please clear them."; + mes "Good luck."; + close; + } +} + +monk_test,249,277,0 script mob_monk#3_1 -1,1,1,{ +OnTouch: + monster "monk_test",249,277,"Zombie",1015,1; + monster "monk_test",249,277,"Zombie",1015,1; + monster "monk_test",249,277,"Zombie",1015,1; + monster "monk_test",249,277,"Zombie",1015,1; + end; + +OnDisable: + killmonsterall "monk_test"; +} + +monk_test,231,296,0 script mob_monk#3_2 -1,1,1,{ +OnTouch: + monster "monk_test",231,296,"Zombie",1015,1; + monster "monk_test",231,296,"Zombie",1015,1; + monster "monk_test",231,296,"Zombie",1015,1; + monster "monk_test",231,296,"Zombie",1015,1; + end; + +OnDisable: + killmonsterall "monk_test"; + end; +} + +monk_test,264,292,0 script mob_monk#3_3 -1,1,1,{ +OnTouch: + monster "monk_test",264,292,"Mummy",1041,1; + end; + +OnDisable: + killmonsterall "monk_test"; + end; +} + +monk_test,252,284,0 script mob_monk#3_4 -1,1,1,{ +OnTouch: + monster "monk_test",252,284,"Mummy",1041,1; + end; + +OnDisable: + killmonsterall "monk_test"; + end; +} + +monk_test,257,285,0 script mob_monk#3_5 -1,1,1,{ +OnTouch: + monster "monk_test",257,285,"Zombie",1015,1; + monster "monk_test",257,285,"Zombie",1015,1; + monster "monk_test",257,285,"Zombie",1015,1; + monster "monk_test",257,285,"Zombie",1015,1; + monster "monk_test",257,285,"Zombie",1015,1; + monster "monk_test",257,285,"Zombie",1015,1; + end; + +OnDisable: + killmonsterall "monk_test"; + end; +} + +monk_test,270,278,0 script exit_monk#3 45,1,1,{ +OnTouch: + mes "[Proctor]"; + mes "You did well. Please return to Tomoon, he's waiting for you."; + set MONK_Q,27; + donpcevent "mob_monk#3_5::OnDisable"; + donpcevent "mob_monk#3_4::OnDisable"; + donpcevent "mob_monk#3_3::OnDisable"; + donpcevent "mob_monk#3_2::OnDisable"; + donpcevent "mob_monk#3_1::OnDisable"; + close2; + warp "prt_monk",196,168; + end; +} + +monk_test,3,3,0 script resetter#monk -1,{ +OnTimer500000: + donpcevent "mob_monk#1_1::OnDisable"; + donpcevent "mob_monk#1_2::OnDisable"; + donpcevent "mob_monk#1_3::OnDisable"; + donpcevent "mob_monk#1_4::OnDisable"; + donpcevent "mob_monk#1_5::OnDisable"; + donpcevent "mob_monk#2_1::OnDisable"; + donpcevent "mob_monk#2_2::OnDisable"; + donpcevent "mob_monk#2_3::OnDisable"; + donpcevent "mob_monk#2_4::OnDisable"; + donpcevent "mob_monk#2_5::OnDisable"; + donpcevent "mob_monk#3_1::OnDisable"; + donpcevent "mob_monk#3_2::OnDisable"; + donpcevent "mob_monk#3_3::OnDisable"; + donpcevent "mob_monk#3_4::OnDisable"; + donpcevent "mob_monk#3_5::OnDisable"; + initnpctimer; + end; + + +OnInit: +OnEnable: + initnpctimer; + end; +} + +monk_test,137,338,1 script switchreset#monkmonk 79,{ + mes "Grrrr..."; + mes "All monsters in the monk job chance place have been reset."; + mes "Timer's activated."; + donpcevent "mob_monk#1_1::OnDisable"; + donpcevent "mob_monk#1_2::OnDisable"; + donpcevent "mob_monk#1_3::OnDisable"; + donpcevent "mob_monk#1_4::OnDisable"; + donpcevent "mob_monk#1_5::OnDisable"; + donpcevent "mob_monk#2_1::OnDisable"; + donpcevent "mob_monk#2_2::OnDisable"; + donpcevent "mob_monk#2_3::OnDisable"; + donpcevent "mob_monk#2_4::OnDisable"; + donpcevent "mob_monk#2_5::OnDisable"; + donpcevent "mob_monk#3_1::OnDisable"; + donpcevent "mob_monk#3_2::OnDisable"; + donpcevent "mob_monk#3_3::OnDisable"; + donpcevent "mob_monk#3_4::OnDisable"; + donpcevent "mob_monk#3_5::OnDisable"; + donpcevent "resetter#monk::OnEnable"; + close; +} + +//============================================================ +// Monsters of Mushroom Collecting +//============================================================ +job_monk,0,0,0,0 monster Thief Mushroom 1182,70,0,0,0 +job_monk,0,0,0,0 monster Thief Bug Larva 1051,20,0,0,0 + +//============================================================ +// mapflag +//============================================================ + +//============================================================ +// Old changelog +//============================================================ +//= 1.1 Fixed missing '";'. Now it's loading fine [Lupus] +//= 1.1+ Edited/Translated 5% [Celest] +//= 1.2 Made Poetry Quiz passable, Fixed Marathon Part [Lupus] +//= 1.3 Added Baby Class Support [Lupus] +//= 1.5 Fixed possible EXP abuse [Lupus] +//= 1.6 Added a func which prevent advanced classes passing +//= 2nd Job Quests again. It also guides adv classes where +//= to go. [Lupus] 1.7 Fixed warps19/20 [Yor] +//= 1.8 Fixed bugs. Fixed Green Potion exploit. Getting rid of Jfunc mess [Lupus] +//= 1.9 Added a missing check in Fuhai and fixed a LOT of Engrish. [Zephiris] +//= 1.9b Fixed another bug in Fuhai. [Zephiris] +//= 2.0 Changed numbers to constants. [Vicious] +//= 2.1 Removed Duplicates [Silent] |