summaryrefslogtreecommitdiff
path: root/npc/re/jobs/2-1e/StarGladiator.txt
diff options
context:
space:
mode:
Diffstat (limited to 'npc/re/jobs/2-1e/StarGladiator.txt')
-rw-r--r--npc/re/jobs/2-1e/StarGladiator.txt1646
1 files changed, 0 insertions, 1646 deletions
diff --git a/npc/re/jobs/2-1e/StarGladiator.txt b/npc/re/jobs/2-1e/StarGladiator.txt
deleted file mode 100644
index e58dc4dde..000000000
--- a/npc/re/jobs/2-1e/StarGladiator.txt
+++ /dev/null
@@ -1,1646 +0,0 @@
-//===== rAthena Script =======================================
-//= Star Gladiator Job Quest
-//===== By: ==================================================
-//= Celestria, Samuray22
-//===== Current Version: =====================================
-//= 1.3
-//===== Compatible With: =====================================
-//= rAthena SVN
-//===== Description: =========================================
-//= [Aegis Conversion]
-//= Job Change quest for Star Gladiator class.
-//===== Additional Comments: =================================
-//= 1.1 Updated to the Aegis Standards. [Samuray22]
-//= 1.1a Corrected a minor error respect to the header. [Samuray22]
-//= 1.1b Corrected NPC name length warning. [L0ne_W0lf]
-//= 1.1c Changed item names to item IDs. [Samuray22]
-//= 1.2 Another round of updates to the script. [L0ne_W0lf]
-//= Removes the use of labels, and correcets other errors.
-//= 1.3 Added Quest Log commands. [Kisuka]
-//============================================================
-
-payon,215,102,3 script Moohyun#job_star 828,3,3,{
- if (Class == Job_Taekwon) {
- if (STGL_Q == 0) {
- mes "[Moohyun]";
- if (Sex)
- mes "Hey, Taekwon Boy!";
- else
- mes "Hey, Taekwon Girl!";
- mes "Come here for a minute.";
- mes "I've got a proposition";
- mes "for you if you'll listen!";
- next;
- if (select( "Sure.","No, thanks!") == 1) {
- mes "[Moohyun]";
- mes "Alright, kid.";
- mes "What's your name?";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "" + strcharinfo(0) + ".";
- next;
- mes "[Moohyun]";
- mes "Geez, you're so direct.";
- mes "A little warmth, a little";
- mes "friendliness wouldn't kill";
- mes "you, now would it? Anyway,";
- mes "have you given any thought";
- mes "as to what you want to be?";
- next;
- mes "[Moohyun]";
- mes "If your heart isn't already";
- mes "set on it, why don't you become";
- mes "a ^4D4DFFwarrior of the Sun, the Moon,^FFFFFF ^4D4DFF and the Stars^000000? Just consider it.";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Warrior of the wha--?";
- mes "I've never heard of that";
- mes "job. But I do know I can";
- mes "change jobs to a Soul";
- mes "Linker or Taekwon Master.";
- next;
- mes "[Moohyun]";
- mes "Yeah. Yeah, that's right.";
- mes "Taekwon Masters are warriors";
- mes "of the Sun, Moon, and Stars, and wield the power of the cosmos!";
- mes "Cool, huh? Anyway, interested";
- mes "in being a Taekwon Master?";
- next;
- if (select("Yes, I am!:No, not so much.") == 1) {
- if (JobLevel > 39) {
- mes "[Moohyun]";
- mes "Great, great~ I knew you'd";
- mes "see things my way. Alright,";
- mes "you seem to be ready enough.";
- mes "All you need now is someone";
- mes "who can train you to become";
- mes "a Taekwon Master.";
- next;
- mes "[Moohyun]";
- mes "Would you like to ^4D4dffchange";
- mes "your job to Taekwon Master^000000?";
- mes "If you do, I'll introduce you to somebody who can help";
- mes "you accomplish that goal.";
- next;
- if (select("Yes, I do.","Let me think about it...") == 1) {
- mes "[Moohyun]";
- mes "Excellent! Now, as you may";
- mes "have guessed, Taekwon Masters";
- mes "aren't organized into an official guild. So it's tough for all of us";
- mes "to gather, but we also have fewer rules and greater freedom.";
- next;
- mes "[Moohyun]";
- mes "Who's around now...? Umm...";
- mes "Ah, you should visit ^4D4DFFMoogang^000000.";
- mes "He's one of the few Taekwon";
- mes "Masters interested in receiving";
- mes "new students, so he'll be sure";
- mes "to guide you in your training.";
- next;
- mes "[Moohyun]";
- mes "Alright, you can find Moogang";
- mes "in Comodo, supposedly at the";
- mes "place that's closest to the sky.^FFFFFF ^000000 In the meantime, I'll write a";
- mes "letter of recommendation that";
- mes "I'll send to him for you.";
- set STGL_Q,1;
- setquest 7007;
- close;
- }
- mes "[Moohyun]";
- mes "That's fine. Changing your";
- mes "job is an important decision,";
- mes "so you should consider everything carefully. But let me assure you";
- mes "that you'll never regret becoming an awesome warrior of the cosmos!";
- close;
- }
- mes "[Moohyun]";
- mes "Great, great~";
- mes "But first,you";
- mes "gotta be at least Job Level 40";
- mes "before you can begin Taekwon";
- mes "Master training. Otherwise, ";
- mes "it'll go over your head.";
- next;
- mes "[Moohyun]";
- mes "I know you can do it,";
- mes "and it shouldn't take";
- mes "too long. Promise me";
- mes "you'll come back so that";
- mes "I can help you become";
- mes "a great Taekwon Master~";
- close;
- }
- mes "[Moohyun]";
- mes "Really? Well, I still";
- mes "think you're better suited";
- mes "to being a Taekwon Master";
- mes "than a Soul Linker. But the";
- mes "decision is ultimately yours.";
- next;
- mes "[Moohyun]";
- mes "Well, if you change your";
- mes "mind, just come back to";
- mes "me and let me know. I know";
- mes "you'd make a great Taekwon";
- mes "Master if you really tried.";
- close;
- }
- mes "[Moohyun]";
- mes "Aw, don't be like that.";
- mes "It doesn't cost you a zeny";
- mes "to listen to my spiel. Come";
- mes "on, just hear me out...";
- close;
- }
- else if (STGL_Q == 1) {
- mes "[Moohyun]";
- mes "I've already sent him my";
- mes "letter of recommendation";
- mes "for you, so go ahead and";
- mes "visit Moogang in Comodo.";
- mes "He'll start training you to";
- mes "become a Taekwon Master.";
- close;
- }
- else if (STGL_Q == 7) {
- mes "[Moohyun]";
- mes "So how's the testing";
- mes "coming along? Oh hey, you";
- mes "look worried. Are you in";
- mes "some kind of trouble?";
- next;
- if (select("No, I'm fine.:About Beeryu's riddle...") == 1) {
- mes "[Moohyun]";
- mes "It's alright to be independent";
- mes "and solve problems on your";
- mes "own, but you should elicit help";
- mes "when you really need it. There";
- mes "is no shame in being unable to";
- mes "accomplish something alone...";
- close;
- }
- mes "[Moohyun]";
- mes "Ah, that. Beeryu has";
- mes "given you that riddle";
- mes "to solve. Well, first of";
- mes "all, you have to bring him";
- mes "something very important,";
- mes "but it isn't a material object.";
- next;
- mes "[Moohyun]";
- mes "You have to demonstrate";
- mes "something for him. Now tell";
- mes "me, when you face difficulty in";
- mes "life, obstacles to your goals,";
- mes "how do you respond? What";
- mes "does your heart feel, man?";
- next;
- mes "[Moohyun]";
- mes "I know that Beeryu asked you";
- mes "to prove your patience to him,";
- mes "but this is the most important";
- mes "factor behind patience. What";
- mes "do you say to yourself when";
- mes "your life seems hopeless?";
- next;
- if (select("I will not give up!:I... I don't know?") == 1) {
- mes "[" + strcharinfo(0) + "]";
- mes "I will not give up!";
- mes "I'll make my dreams";
- mes "come true, no matter";
- mes "how long it may take!";
- next;
- mes "[Moohyun]";
- mes "Yes, that's it!";
- mes "When your resolution";
- mes "is backed by an iron will,";
- mes "you will have the patience";
- mes "to weather out all things.";
- mes "Show Beeryu your resolve...";
- next;
- mes "[Moohyun]";
- mes "Great, I think you're";
- mes "ready now. Please go";
- mes "talk to Moogang and head";
- mes "back to the Moon Room. Soon,";
- mes "maybe we'll be able to greet";
- mes "each other as Taekwon Masters!";
- set STGL_Q,8;
- close;
- }
- mes "[Moohyun]";
- mes "You... You don't know?";
- mes "If you'd face obstacles";
- mes "head on and directly confront";
- mes "your fears, your enemies, and";
- mes "all of life's challenges, then the answer should come naturally.";
- next;
- mes "[Moohyun]";
- mes "Hmm...";
- mes "Why don't you contemplate";
- mes "the value of courage for";
- mes "a little while? Yes, that";
- mes "might be useful for now.";
- close;
- }
- else if (STGL_Q == 8) {
- mes "[Moohyun]";
- mes "Great, I think you're";
- mes "ready now. Please go";
- mes "talk to Moogang and head";
- mes "back to the Moon Room. Soon,";
- mes "maybe we'll be able to greet";
- mes "each other as Taekwon Masters!";
- close;
- }
- mes "[Moohyun]";
- mes "So, how have you";
- mes "been doing? I got";
- mes "faith that you'll become";
- mes "a great Taekwon Master, so";
- mes "I'm expecting great things.";
- close;
- }
- else if (BaseJob == Job_Star_Gladiator) {
- mes "[Moohyun]";
- mes "Hey, how have you";
- mes "been doing? Attuned";
- mes "with nature and all";
- mes "that, I see. Heh heh,";
- mes "isn't the cosmos such";
- mes "a wonderful thing?";
- close;
- }
- else if (Class== Job_Novice) {
- mes "[Moohyun]";
- mes "Hey, kid. Do you want";
- mes "to learn Taekwon Do?";
- mes "If you learn it, then you're";
- mes "guaranteed to become";
- mes "much stronger! ";
- next;
- mes "[Moohyun]";
- mes "Let's see...";
- mes "There's a man named";
- mes "Phoenix who can teach";
- mes "you Taekwon Do. He's";
- mes "around here somewhere...";
- next;
- mes "[Moohyun]";
- mes "Anyway, once you've";
- mes "learned Taekwon Do for";
- mes "a while, go ahead and come";
- mes "back to me if you really want to advance your studies, to master";
- mes "more than your mind and body.";
- close;
- }
- mes "[Moohyun]";
- mes "Dude...";
- mes "Whaddya want?";
- if (Sex) {
- mes "You wanna join up";
- mes "with my martial arts";
- mes "school? It's too late";
- mes "for you, sorry pal~";
- }
- else {
- mes "Oh, I didn't realize tha--";
- mes "Y-you're such a beautiful";
- mes "lady! I guess I oughta, you";
- mes "know, apologize for bein' rude.";
- }
- next;
- mes "[Moohyun]";
- mes "Anyway, if you think I'm";
- mes "just some punk, I'll admit";
- mes "that I look and act the part.";
- mes "But actually, I'm a warrior of";
- mes "the Sun, Moon, and Stars.";
- next;
- mes "[Moohyun]";
- mes "It might be a little late";
- mes "for you, but if you know ";
- mes "anybody that wants to become";
- mes "a Taekwon Master, send them";
- mes "my way. I'll make sure that";
- mes "they meet the right people~";
- close;
-
-OnTouch:
- if (Class == Job_Taekwon) {
- if (STGL_Q == 0) {
- mes "[Moohyun]";
- mes "Hm...? Oh, you're just";
- mes "the kind of person I'm";
- mes "looking for. Come, I've";
- mes "got an offer for you if";
- mes "you're willing to listen...";
- close;
- }
- }
- else if (BaseJob == Job_Star_Gladiator) {
- mes "[Moohyun]";
- mes "How's it going, warrior?";
- mes "Please continue to use";
- mes "your skills for the right";
- mes "causes. Bring pride to all";
- mes "Taekwon Masters everywhere!";
- close;
- }
- mes "[Moohyun]";
- mes "Whoa, whoa~";
- mes "Step aside, will you?";
- mes "You're blocking my sun!";
- close;
-}
-
-comodo,172,230,3 script Wandering Master#job_sta 730,{
- if (Class == Job_Taekwon) {
- if (STGL_Q == 1) {
- mes "[Moogang]";
- mes ""+ strcharinfo(0) + "...";
- mes "I have been expecting you.";
- mes "Moohyun has told me about";
- mes "your arrival and your desire";
- mes "to become a Taekwon Master.";
- mes "I will trust his judgment...";
- next;
- mes "[Moogang]";
- mes "Yes, Moohyun is skilled at";
- mes "discerning the inner strengths";
- mes "of others. You should do well.";
- mes "Are you ready for the first test, to use your fists and legs in the";
- mes "service of the grand cosmos?";
- next;
- if (select("Yes, let me take the test!:Wait, I need to think about this!") == 1) {
- if (SkillPoint) {
- mes "[Moogang]";
- mes "Hm? You still have Skill";
- mes "Points that you haven't yet";
- mes "allocated. Use them, learn";
- if (Sex == 0)
- mes "and improve your Taekwon Girl";
- else
- mes "and improve your Taekwon Boy";
- mes "skills. When you are finished,^FFFFFF ^000000 come back here for your training.";
- close;
- }
- mes "[Moogang]";
- mes "Taekwon Do sets the basics.";
- mes "Mind, body, soul. These are not";
- mes "separate parts, but a functioning whole. Your self is in touch";
- mes "with itself, but is it in touch";
- mes "with the outside world?";
- next;
- mes "[Moogang]";
- mes "Close your eyes. Seek out";
- mes "the sensation of the wind.";
- mes "Open your arms and embrace";
- mes "the sky. Can you feel it? The";
- mes "everspreading flow of the";
- mes "universal cosmos?";
- next;
- mes "[Moogang]";
- mes "Nature's laws cannot be broken,";
- mes "but as your undestanding of nature grows, you'll be able to grasp the";
- mes "sunlight, hold the moonlight, and mold the starlight. This test will";
- mes "help you attune yourself...";
- next;
- mes "[Moogang]";
- mes "Go forth and gather the";
- mes "power of nature scattered";
- mes "around the world. Bring me";
- mes "pieces of the blustery wind,";
- mes "solid earth, freezing ice,";
- mes "and burning flame.";
- next;
- mes "[Moogang]";
- mes "In other words...";
- mes "^4D4DFFRough Wind^000000,";
- mes "^4D4DFFGreat Nature^000000,";
- mes "^4D4DFFMystic Frozen^000000 and";
- mes "^4D4DFFFlame Heart^000000.";
- mes "Now go...";
- set STGL_Q,2;
- changequest 7007,7008;
- close;
- }
- mes "[Moogang]";
- mes "I respect your decision,";
- mes "although I see no reason";
- mes "for you to hesitate. But like";
- mes "the phases of the moon, all";
- mes "changes must occur according";
- mes "to the grand scheme of things.";
- close;
- }
- else if (STGL_Q == 2) {
- if (countitem(996) > 0 && countitem(997) > 0 && countitem(995) > 0 && countitem(994) > 0) {
- mes "[Moogang]";
- mes "Ah, you've completed the";
- mes "task I've set for you. Very";
- mes "good. Now, while holding these";
- mes "shards of the wind, earth, ice";
- mes "and flame, did you sense the";
- mes "connection between them all?";
- next;
- mes "[Moogang]";
- mes "Winds provide gentle and";
- mes "comforting breezes or bring";
- mes "destructive hurricanes. Earth";
- mes "is the solid ground on which";
- mes "all life lives, but it can also";
- mes "sink and shake buildings.";
- next;
- mes "[Moogang]";
- mes "Water gives life and provides";
- mes "cooling refreshment, but it can";
- mes "also drown and freeze life. Fire can bring comforting warmth,";
- mes "but it can also reduce life to";
- mes "gray ashes. Such is nature.";
- next;
- mes "[Moogang]";
- mes "This is the power of nature.";
- mes "Any force can be used to do";
- mes "good or evil, depending on";
- mes "how you wield it. So do you";
- mes "understand now? This is how";
- mes "the universe is intertwined.";
- next;
- mes "[Moogang]";
- mes "However, the most primal,";
- mes "the purest elements of our";
- mes "universe are equated to the";
- mes "cosmos: the Sun, the Moon,";
- mes "and the Stars. Contemplate";
- mes "on this truth for a while...";
- next;
- mes "[Moogang]";
- mes "With the realization of";
- mes "the nature of the universe";
- mes "comes the respect for nature";
- mes "and all things. Now, when you";
- mes "are ready for the next test, then^FFFFFF ^000000";
- mes "I shall guide you to the altar.";
- delitem 996,1; //Rough_Wind
- delitem 997,1; //Great_Nature
- delitem 995,1; //Mistic_Frozen
- delitem 994,1; //Flame_Heart
- set STGL_Q,3;
- changequest 7008,7009;
- close;
- }
- mes "[Moogang]";
- mes "For your first test on your";
- mes "journey towards becoming";
- mes "a Taekwon Master, bring me ";
- mes "shards of the natural elements.";
- mes "I want you to understand their innate harmony with one another.";
- next;
- mes "[Moogang]";
- mes "Bring...";
- mes "^4D4DFFRough Wind^000000,";
- mes "^4D4DFFGreat Nature^000000,";
- mes "^4D4DFFMystic Frozen^000000 and";
- mes "^4D4DFFFlame Heart^000000.";
- mes "Now go...";
- close;
- }
- else if (STGL_Q == 3) {
- mes "[Moogang]";
- mes "Are you ready for";
- mes "the next test to become";
- mes "a Taekwon Master? Then,";
- mes "I shall guide you to the altar.";
- next;
- if (select("Wait, I need more time!:Yes, I am ready.") == 1) {
- mes "[Moogang]";
- mes "I see. Well then, please";
- mes "let me know when you";
- mes "are ready to proceed.";
- close;
- }
- mes "[Moogang]";
- mes "At the altar, speak";
- mes "to Daru, who will serve";
- mes "as your guide for that";
- mes "test. After you complete";
- mes "the test, come talk to me.";
- close2;
- warp "job_star",34,12;
- end;
- }
- else if (STGL_Q > 3 && STGL_Q < 7) {
- mes "[Moogang]";
- mes "How very strange...";
- mes "You cannot have completed";
- mes "that test by now. Ah, something";
- mes "must have happened. I shall";
- mes "send you back to the altar";
- mes "so that Daru can test you.";
- close2;
- warp "job_star",34,12;
- end;
- }
- else if (STGL_Q == 7) {
- mes "[Moogang]";
- mes "Hmm...";
- mes "You seem troubled.";
- mes "Ah, you must be thinking";
- mes "about Beeryu's riddle, yes?";
- mes "You are the only one that";
- mes "can find the answer...";
- next;
- mes "[Moogang]";
- mes "Hmm. Perhaps it would";
- mes "be best for you to consult";
- mes "with ^4D4DFFMoohyun^000000 back in Payon";
- mes "so that you may understand";
- mes "Beeryu's test regarding the";
- mes "value of patience.";
- next;
- mes "[Moogang]";
- mes "Once you discover the";
- mes "meaning of patience that";
- mes "Beeryu wants you to find,";
- mes "come back to me so that";
- mes "I can send you back to the";
- mes "Moon Room for testing.";
- close;
- }
- else if (STGL_Q == 8) {
- mes "[Moogang]";
- mes "Ah, I see that Moohyun";
- mes "has helped you achieve a";
- mes "new level of understanding.";
- mes "Very well, very well. Let me";
- mes "send you to the Moon Room";
- mes "where Beeryu is waiting...";
- close2;
- warp "job_star",100,13;
- end;
- }
- else if (STGL_Q == 9 || STGL_Q == 11) {
- mes "[Moogang]";
- mes "Would you like to";
- mes "return to the Star Room";
- mes "to complete your Taekwon";
- mes "Master testing and training?";
- next;
- if (select("Yes, please.:Maybe later.") == 1) {
- mes "[Moogang]";
- mes "Don't lose heart...";
- mes "I expect that you will";
- mes "achieve your goal of";
- mes "becoming a Taekwon";
- mes "Master very soon.";
- close2;
- warp "job_star",166,29;
- end;
- }
- mes "[Moogang]";
- mes "I see. Well, when";
- mes "your mind, body and";
- mes "spirit are prepared, please";
- mes "come and talk to me again.";
- close;
- }
- else if (STGL_Q == 10) {
- mes "[Moogang]";
- mes "Ah, you have come here in";
- mes "order to speak to Cheehee.";
- mes "Would you like me to send";
- mes "you to the Star Room now?";
- next;
- if (select("Yes, please.:Maybe later.") == 1) {
- mes "[Moogang]";
- mes "Don't lose heart...";
- mes "I expect that you will";
- mes "achieve your goal of";
- mes "becoming a Taekwon";
- mes "Master very soon.";
- close2;
- warp "job_star",166,29;
- end;
- }
- mes "[Moogang]";
- mes "I see. Well, when";
- mes "your mind, body and";
- mes "spirit are prepared, please";
- mes "come and talk to me again.";
- close;
- }
- else if (STGL_Q == 12) {
- mes "[Moogang]";
- mes "Ah, you've returned";
- mes "wiser and more attuned";
- mes "with nature than before.";
- mes "Yes, I can see it in your eyes.";
- mes "So tell me, what did you learn?";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "I can feel the bond between";
- mes "the Sun, the Moon and the";
- mes "Stars. They all give light,";
- mes "but their different shades";
- mes "bestow different gifts.";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "The sun gives glorious";
- mes "warmth and is the wellspring";
- mes "of life. Moonlight is gentle and gives comfort. The twinkling";
- mes "of stars gives hope in even";
- mes "the darkest of nights.";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "I also know the Sun's";
- mes "scorching, destructive";
- mes "heat, the loneliness of";
- mes "the Moon, and the sadness";
- mes "of the Stars. I now understand";
- mes "the spectrum of the cosmos!";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "The combined rage of the";
- mes "cosmos can summon a ";
- mes "demon of utter darkness.";
- mes "The combined love of the";
- mes "cosmos bestows infinite";
- mes "blessing and light...";
- next;
- mes "[Moogang]";
- mes "I cannot ask for";
- mes "anything more. You";
- mes "are already a warrior";
- mes "of the Sun, the Moon and";
- mes "the Stars. Welcome to our";
- mes "way of martial arts, friend.";
- completequest 7011;
- callfunc "Job_Change",Job_Star_Gladiator;
- callfunc "F_ClearJobVar"; //clears all job variables for the current player
- next;
- mes "[Moogang]";
- mes "From now on, please";
- mes "make your decisions very";
- mes "carefully. What you decide";
- mes "will determine the course";
- mes "of your entire life. Also,";
- mes "never forget this song...";
- next;
- mes "[Moogang]";
- mes "''^4D4DFFThe Sun shines on even days.";
- mes "The Moon gleams on odd days.";
- mes "The Stars sparkle on every";
- mes "fifth day without fail.^000000''";
- next;
- mes "[Moogang]";
- mes "That is all that I can";
- mes "share with you. Never forget";
- mes "that we, as Taekwon Masters,";
- mes "cannot exist separately from";
- mes "the Sun, Moon and Stars...";
- close;
- }
- mes "[Moogang]";
- mes "Oh, hello. You're a";
- mes "student of Taekwon Do,";
- mes "are you not? It's nice to";
- mes "meet you. Please call";
- mes "me Moogang. I too used to";
- mes "study this Tae Kwon Do.";
- next;
- mes "[Moogang]";
- mes "Um...";
- mes "Have you ever";
- mes "considered becoming...";
- mes "Um... No. Wait. Hmmm...";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Huh...?";
- next;
- mes "[Moogang]";
- mes "Oh, dear! I always";
- mes "have a little bit of";
- mes "trouble speaking to other";
- mes "people. Now, why don't";
- mes "you speak to my good";
- mes "friend, Moohyun?";
- next;
- mes "[Moogang]";
- mes "It's just...";
- mes "I'm so excited!";
- mes "There's every chance";
- mes "that you might possibly";
- mes "be the warrior I'm seeking!";
- close;
- }
- else if (BaseJob == Job_Star_Gladiator) {
- mes "[Moogang]";
- mes "Oh, it's very nice to";
- mes "see you again. So where";
- mes "have you been lately? I trust";
- mes "that you've been to places";
- mes "blessed by the Sun, Moon";
- mes "and Stars, correct?";
- next;
- mes "[Moogang]";
- mes "My friend, please keep";
- mes "my advice in mind and ";
- mes "always be careful when";
- mes "you make decisions. I don't";
- mes "want to see you regreting your decision later on in your life...";
- next;
- mes "[Moogang]";
- mes "Ah, if you miss the";
- mes "Room of the Sun, the";
- mes "Moon Room or the Star Room,";
- mes "I can send you there anytime";
- mes "that you wish. Would you like";
- mes "to visit any of them now?";
- next;
- switch(select("Maybe next time.:To the Room of the Sun!:To the Moon Room!:To the Star Room!")) {
- case 1:
- mes "[Moogang]";
- mes "Alright. I'll always be";
- mes "here, so whenever you";
- mes "feel like going to any of";
- mes "those places, just come";
- mes "and talk to me. Goodbye";
- mes "for now, "+strcharinfo(0)+"~";
- close;
- case 2:
- mes "[Moogang]";
- mes "Ah, you must miss";
- mes "the glorious warmth";
- mes "of the sun, eh? Let";
- mes "me send you there";
- mes "right away...";
- close2;
- warp "job_star",34,12;
- end;
- case 3:
- mes "[Moogang]";
- mes "Hm? Have you need";
- mes "of the soothing light of";
- mes "the Moon? Then I hope";
- mes "that you find peace in";
- mes "its calming influence...";
- close2;
- warp "job_star",100,13;
- end;
- case 4:
- mes "[Moogang]";
- mes "Ah, there are countless";
- mes "reasons as to why you'd want";
- mes "to view the twinkling of the";
- mes "stars. Well, let me send you";
- mes "to the Star Room right away~";
- close2;
- warp "job_star",166,29;
- end;
- }
- }
- mes "[Wandering Martial Artist]";
- mes "Do you enjoy hiking?";
- mes "The fresh air, the liberation";
- mes "found in wandering, and the";
- mes "beauty of natural are all";
- mes "welcome benefits.";
- next;
- mes "[Wandering Martial Artist]";
- mes "Of course, I cannot enjoy";
- mes "the moonlight and starlight";
- mes "on nighttime hikes as much";
- mes "as you can. Well then, may the";
- mes "Sun, Moon and Stars protect";
- mes "you on all your journeys~";
- close;
-}
-
-job_star,29,33,0 script Daru#job_star 59,{
- if (Class == Job_Taekwon) {
- if (STGL_Q == 3) {
- mes "[Daru]";
- mes "Ah, greetings.";
- mes "I am Daru, and I will";
- mes "be your guide for this room.";
- mes "For this test, you must open";
- mes "your eyes and answer my";
- mes "questions. Let us begin.";
- next;
- mes "[Daru]";
- mes "Tell me.";
- mes "What is it";
- mes "that you see?";
- next;
- switch(select("The Sun.:The Moon.:The Stars.:I have no idea.")) {
- case 1:
- mes "[Daru]";
- mes "Yes! It is the sun!";
- mes "I suppose you can think";
- mes "of mankind as the sons of";
- mes "the sun. Good, very good...";
- set .@sun_point,.@sun_point+10;
- break;
- case 2:
- mes "[Daru]";
- mes "The... The moon?";
- mes "Mm. But this is the";
- mes "Sun Room. Hmmm...";
- break;
- case 3:
- mes "[Daru]";
- mes "The Stars. Well, hmm.";
- mes "I suppose you can think of";
- mes "the Sun as one of thousands";
- mes "of stars in the universe...";
- set .@sun_point,.@sun_point+5;
- break;
- case 4:
- mes "[Daru]";
- mes "No... idea?";
- mes "Hmm. You should";
- mes "open your mind as";
- mes "well as your eyes.";
- mes "It wouldn't hurt to";
- mes "try to guess an answer...";
- }
- next;
- mes "[Daru]";
- mes "Now, there is nothing";
- mes "that can live without the";
- mes "sun. Do you know what one";
- mes "needs most from the sun?";
- next;
- switch(select("Warmth:Comfort:Light:Nothing")) {
- case 1:
- mes "[Daru]";
- mes "That is right.";
- mes "Without the warmth";
- mes "of the sun, our world";
- mes "not only be cold, but it";
- mes "would be completely lifeless.";
- set .@sun_point,.@sun_point+10;
- break;
- case 2:
- mes "[Daru]";
- mes "Comfort...?";
- mes "Ah, yes. The warmth";
- mes "of the sun brings comfort.";
- mes "And without comfort, is life";
- mes "truly worth living? Good answer. ^FFFFFF ^000000";
- set .@sun_point,.@sun_point+10;
- break;
- case 3:
- mes "[Daru]";
- mes "Yes. Without the";
- mes "glorious light of the sun,";
- mes "we would see nothing.";
- mes "We would know nothing.";
- mes "We would be nothing.";
- set .@sun_point,.@sun_point+10;
- break;
- case 4:
- mes "[Daru]";
- mes "Mmm...";
- mes "The answer should";
- mes "come from your heart,";
- mes "rather than your mind.";
- mes "Everyone needs something";
- mes "from the sun. Let's see now...";
- break;
- }
- next;
- mes "[Daru]";
- mes "There is a song that goes,";
- mes "''^4D4DFFThe Sun shines on even days.";
- mes "The Moon gleams on odd days.";
- mes "The Stars sparkle on every";
- mes "fifth day without fail.^000000''";
- next;
- mes "[Daru]";
- mes "''^4D4DFFA desert is a Solar place,";
- mes "its sands kissed by the Sun.";
- mes "A marsh is a Lunar place,";
- mes "its wolves driven by the Moon.";
- mes "A deep cave is a Stellar place, its knights enchanted by Stars.^000000''";
- next;
- mes "[Daru]";
- mes "Now, which of the";
- mes "following combinations";
- mes "shines brightest among ";
- mes "them all? Think carefully...";
- next;
- if (select("2nd, Marsh, Knights:4th, Desert, Sand:10th, Desert, Knights:5th, Deep Cave, Wolves") == 2)
- set .@sun_point,.@sun_point+10;
- mes "[Daru]";
- mes "Well, that will be all.";
- mes "I cannot possibly know all";
- mes "there is to know about you";
- mes "through just 3 questions...";
- mes "But this should suit our";
- mes "purposes for now.";
- next;
- if (.@sun_point == 30) {
- mes "[Daru]";
- mes "I admit that I am impressed";
- mes "with your understanding of";
- mes "the Sun. It is the source of";
- mes "all life, the origin of warmth";
- mes "and comfort. Now, let me lead";
- mes "you to the Moon Room.";
- set STGL_Q,4;
- close2;
- warp "job_star",100,13;
- end;
- }
- else if (.@sun_point == 25) {
- mes "[Daru]";
- mes "Although your understanding";
- mes "of the Sun is not perfect, you";
- mes "seem to understand the idea";
- mes "that it is the source of warm";
- mes "and life in our world.";
- next;
- mes "[Daru]";
- mes "This idea is one of the basics";
- mes "that will help you in becoming";
- mes "more attuned with the power of";
- mes "the cosmos. Now, please come";
- mes "this way to the Moon Room...";
- set STGL_Q,4;
- close2;
- warp "job_star",100,13;
- end;
- }
- mes "[Daru]";
- mes "Hmm... If you do not";
- mes "understand the role of the";
- mes "sun in the universe and";
- mes "the human world, you will";
- mes "forever be out of touch with";
- mes "nature, with the cosmos.";
- next;
- mes "[Daru]";
- mes "I advise you to meditate";
- mes "carefully on the fundamental";
- mes "truths of nature before coming";
- mes "to speak to me once again.";
- mes "Contemplate the infinite";
- mes "power of the sun...";
- set STGL_Q,5;
- close;
- }
- else if (STGL_Q == 4) {
- mes "[Daru]";
- mes "There is no longer any";
- mes "need for us to remain";
- mes "here. Let us proceed to";
- mes "the Moon Room together.";
- close2;
- warp "job_star",100,13;
- end;
- }
- else if (STGL_Q == 5) {
- if (rand(1,5) == 3) {
- mes "[Daru]";
- mes "Hmmm. I believe you've";
- mes "spent enough time reflecting";
- mes "on the glory of the Sun and";
- mes "its importance to the humans";
- mes "and the world. Well done. Now,";
- mes "let's proceed to the Moon Room.";
- set STGL_Q,4;
- close2;
- warp "job_star",100,13;
- end;
- }
- mes "[Daru]";
- mes "Relax every muscle in";
- mes "your body. Close your eyes.";
- mes "Feel the warmth of the Sun";
- mes "against your eyelids as you";
- mes "meditate on its role in the world and your place in the cosmos.";
- close;
- }
- else if (STGL_Q == 6) {
- mes "[Daru]";
- mes "Hm? The time for you";
- mes "to be in the Room of the";
- mes "Sun has passed. Let us go";
- mes "to the Star Room now...";
- close2;
- warp "job_star",166,29;
- end;
- }
- else if (STGL_Q == 7) {
- mes "[Daru]";
- mes "Ah, Beeryu must have";
- mes "given you his riddle to";
- mes "solve. Well, you'll need";
- mes "to go back to town in order";
- mes "to figure out the answer, so";
- mes "let me send you there now~";
- close2;
- warp "payon",164,58;
- end;
- }
- else if (STGL_Q == 8) {
- mes "[Daru]";
- mes "Hm? Beeryu is expecting";
- mes "you in the Moon Room. Let";
- mes "me send you there right now...";
- close2;
- warp "job_star",100,13;
- end;
- }
- else if (STGL_Q > 8 && STGL_Q < 12) {
- mes "[Daru]";
- mes "Hm. I cannot blame";
- mes "you if you enjoy the";
- mes "Room of the Sun this";
- mes "much, but now is the time";
- mes "for you to be in the Star";
- mes "Room. I'll send you there...";
- close2;
- warp "job_star",166,29;
- end;
- }
- mes "[Daru]";
- mes "Hm. I cannot blame";
- mes "you if you enjoy the";
- mes "Room of the Sun this";
- mes "much, but you have very";
- mes "important task to complete";
- mes "now. Let me send you to town.";
- close2;
- warp "payon",164,58;
- end;
- }
- mes "[Daru]";
- mes "While you're here,";
- mes "I ask that you don't";
- mes "interfere with anyone";
- mes "that may be taking the";
- mes "job change test. So, would";
- mes "you like to return to town?";
- next;
- if (select("Return to Payon:Cancel") == 1) {
- mes "[Daru]";
- mes "I see. Let me";
- mes "guide you back";
- mes "to Payon, then.";
- close2;
- warp "payon",164,58;
- end;
- }
- mes "[Daru]";
- mes "Please take your";
- mes "time and enjoy the";
- mes "splendor of the Sun";
- mes "while you are here.";
- close;
-}
-
-job_star,95,33,0 script Beeryu#job_star 106,{
- if (Class == Job_Taekwon) {
- if (STGL_Q == 4) {
- mes "[Beeryu]";
- mes "Welcome to the Moon Room.";
- mes "I am Beeryu, your guide in";
- mes "this sanctum. I shall ask you a";
- mes "series of questions, so please";
- mes "think carefully before giving";
- mes "me your honest answer.";
- next;
- mes "[Beeryu]";
- mes "Which Moon do we need";
- mes "and want most? Think of";
- mes "the different shades of the";
- mes "moon, and how it changes";
- mes "on certain nights.";
- next;
- switch(select("Red Moon:Blue Moon:Gold Moon:...?")) {
- case 1:
- mes "[Beeryu]";
- mes "The Red Moon...?";
- mes "It's a fearsome sight,";
- mes "usually likened to drenching the sky with the color of blood.";
- mes "The Red Moon stirs dark feelings that we shouldn't fully embrace...";
- break;
- case 2:
- mes "[Beeryu]";
- mes "The Blue Moon...?";
- mes "Ah, yes. It's a calm and";
- mes "gentle moon whose soft";
- mes "light helps you think clearly.";
- mes "It's a moon of peaceful rest...";
- set .@moon_point,.@moon_point+10;
- break;
- case 3:
- mes "[Beeryu]";
- mes "The Gold Moon...?";
- mes "Ah, that is a moon of";
- mes "affluence and wealth. Now,";
- mes "to aspire to attain prosperity";
- mes "is natural, and to fulfill your";
- mes "aspirations is life's pinnacle.";
- set .@moon_point,.@moon_point+10;
- break;
- case 4:
- mes "[Beeryu]";
- mes "Hmm...?";
- mes "Do you not have an";
- mes "opinion of the Moon?";
- mes "You should be confident";
- mes "and tell me which shade";
- mes "of the moon that you like...";
- }
- next;
- mes "[Beeryu]";
- mes "Now, if the shadows";
- mes "of the Moon were to";
- mes "lend you their power,";
- mes "to what end would you";
- mes "use the power of the";
- mes "Lunar cosmos?";
- next;
- switch(select("Justice:Self Practice:Preservation of Nature:Revenge")) {
- case 1:
- mes "[Beeryu]";
- mes "Yes. Justice is always an";
- mes "end that is worth fighting";
- mes "for. Just remember that";
- mes "both power and compassion";
- mes "are required to enact the";
- mes "truest form of justice.";
- set .@moon_point,.@moon_point+10;
- break;
- case 2:
- mes "[Beeryu]";
- mes "Self training?";
- mes "That is an acceptable";
- mes "answer. However, you must";
- mes "never forget your reasons";
- mes "for attaining mastery of the";
- mes "self, else you lose your way.";
- set .@moon_point,.@moon_point+10;
- break;
- case 3:
- mes "[Beeryu]";
- mes "The preservation of";
- mes "nature is the responsiblity";
- mes "of every living human. However,";
- mes "I was expecting a different";
- mes "answer in terms of Taekwon";
- mes "Mastery as a martial art...";
- break;
- case 4:
- mes "[Beeryu]";
- mes "Sometimes, revenge may";
- mes "seem to be best course of";
- mes "action, especially if it is";
- mes "carried out in the interest";
- mes "of justice. However, revenge";
- mes "by itself is usually ignoble.";
- next;
- mes "[Beeryu]";
- mes "Ask yourself this:";
- mes "what will you do after";
- mes "you achieve your revenge?";
- mes "When you let your rage burn";
- mes "away at you, you inflict the";
- mes "most harm to yourself...";
- break;
- }
- next;
- mes "[Beeryu]";
- mes "Now, listen carefully";
- mes "to the lyrics of this";
- mes "song. I'm sure Daru has";
- mes "sang this to you already...";
- next;
- mes "[Beeryu]";
- mes "''^4D4DFFThe Sun shines on even days.";
- mes "The Moon gleams on odd days.";
- mes "The Stars sparkle on every";
- mes "fifth day without fail.^000000''";
- next;
- mes "[Beeryu]";
- mes "''^4D4DFFA desert is a Solar place,";
- mes "its sands kissed by the Sun.";
- mes "A marsh is a Lunar place,";
- mes "its wolves driven by the Moon.";
- mes "A deep cave is a Stellar place, its knights enchanted by Stars.^000000''";
- next;
- mes "[Beeryu]";
- mes "According to these";
- mes "lyrics, which is of";
- mes "the following most";
- mes "strongly evokes the";
- mes "light of the moon?";
- next;
- if (select("2nd, Marsh, Dark Knights:4th, the Desert, the Sand:10th, Deep Cave, Dark Knight:5th, Marsh, Wolves") == 4)
- set .@moon_point,.@moon_point+10;
- mes "[Beeryu]";
- mes "Well, I've asked the";
- mes "questions I wanted to set";
- mes "before you. You must learn";
- if (.@moon_point > 20) {
- mes "the bond between the moonlight";
- mes "with the shadows of the moon.";
- mes "Then, you will become a master.";
- next;
- mes "[Beeryu]";
- mes "The soft moonlight ";
- mes "illuminates the darkest night.";
- mes "The shadows of the moon balance";
- mes "the Sun's glorious brightness.";
- mes "Wisdom to power, coolness to";
- mes "rage. Contemplate on this...";
- next;
- mes "[Beeryu]";
- mes "I have faith that you will soon";
- mes "become a great Taekwon Master.";
- mes "Now, the time has come for you";
- mes "to enter the Star Room. Come,";
- mes "follow me this way...";
- set STGL_Q,6;
- close2;
- warp "job_star",166,29;
- end;
- }
- mes "to be as patient and gentle";
- mes "as the moon's soft glow.";
- next;
- mes "[Beeryu]";
- mes "Please think about";
- mes "this seriously. A true";
- mes "Taekwon Master can";
- mes "display calmness of mind";
- mes "in all situations, no matter";
- mes "what the stakes may be.";
- next;
- mes "[Beeryu]";
- mes "Now, I want you to";
- mes "take this chance to";
- mes "practice achieving the";
- mes "Lunar mindset. Be calm,";
- mes "quiet your thoughts and";
- mes "settle your active mind...";
- next;
- mes "[Beeryu]";
- mes "For now, I will send";
- mes "you out into Payon. Go out";
- mes "and learn the ^4D4DFFtrue meaning";
- mes "of patience^000000. Then, when you're";
- mes "ready, please talk to Moogang";
- mes "so that he can send you to me.";
- set STGL_Q,7;
- close2;
- warp "payon",164,58;
- end;
- }
- else if (STGL_Q == 5) {
- mes "[Beeryu]";
- mes "Hm. You must first pass";
- mes "testing the Room of the Sun";
- mes "before you can be tested here";
- mes "in the Moon Room. Let me send";
- mes "you to where you must go...";
- close2;
- warp "job_star",34,12;
- end;
- }
- else if (STGL_Q == 6) {
- mes "[Beeryu]";
- mes "How are you still here?";
- mes "The light of the full moon";
- mes "brings comfort, but you must";
- mes "move on if you wish to become";
- mes "a Taekwon Master. Come, I shall";
- mes "guide you to the Star Room.";
- close2;
- warp "job_star",166,29;
- end;
- }
- else if (STGL_Q == 7) {
- mes "[Beeryu]";
- mes "I want you to bring me";
- mes "proof that you understand";
- mes "the nature of patience that";
- mes "is associated with the moon.";
- mes "You cannot become a Taekwon";
- mes "Master without this attitude...";
- next;
- mes "[Beeryu]";
- mes "The proof I want you to";
- mes "show me is concrete and";
- mes "indisputable. Please think";
- mes "about what it might be. Now,";
- mes "I shall send you back to town... ";
- close2;
- warp "payon",164,58;
- end;
- }
- else if (STGL_Q == 8) {
- mes "[Beeryu]";
- mes "Ah, you've finally";
- mes "returned. I can see in";
- mes "the way that you carry";
- mes "yourself that your resolve";
- mes "has been strengthened. Good.";
- mes "I hope you now know patience...";
- next;
- mes "[Beeryu]";
- mes "Patience and resolve are";
- mes "necessary to live life without";
- mes "any regrets. You must believe";
- mes "in yourself while being both";
- mes "considerate and understanding";
- mes "of others in cosmic harmony.";
- next;
- mes "[Beeryu]";
- mes "Learn to control your";
- mes "power through spiritual";
- mes "training. Learn how to have";
- mes "pride without hubris. You're";
- mes "ready for the Star Room, so";
- mes "I'll send you to Cheehee now.";
- set STGL_Q,6;
- close2;
- warp "job_star",166,29;
- end;
- }
- else if (STGL_Q > 8 && STGL_Q < 12) {
- mes "[Beeryu]";
- mes "You should be";
- mes "receiving Cheehee's";
- mes "tutelage in the Star Room";
- mes "now. Come, let me guide you";
- mes "there. I hope to see you as";
- mes "a Taekwon Master soon...";
- close2;
- warp "job_star",166,29;
- end;
- }
- mes "[Beeryu]";
- mes "Why are you still here?";
- mes "You have something much";
- mes "more important to do, so";
- mes "let me send you back to town...";
- close2;
- warp "payon",164,58;
- end;
- }
- mes "[Beeryu]";
- mes "Try not to bother the";
- mes "Taekwon Boys and Girls";
- mes "from completing their job";
- mes "change test while you're here.";
- mes "Ah, and let me know when";
- mes "you want to return to Payon.";
- next;
- if (select("Return to Payon:Cancel") == 1) {
- mes "[Beeryu]";
- mes "Be safe!";
- close2;
- warp "payon",164,58;
- end;
- }
- mes "[Beeryu]";
- mes "......";
- mes ".........";
- close;
-}
-
-job_star,161,33,0 script Cheehee#job_star 77,{
- if (Class == Job_Taekwon) {
- if (STGL_Q == 6) {
- mes "[Cheehee]";
- mes "Don't you think stars";
- mes "are so beautiful? They're";
- mes "like a pretty girl's teardrops";
- mes "shed on a background of ";
- mes "pitch black night sky...";
- set STGL_Q,9;
- close;
- }
- else if (STGL_Q == 9) {
- if (rand(1,5) == 3) {
- mes "[Cheehee]";
- mes "The test I have for";
- mes "you is simple. Just";
- mes "bring me the items on";
- mes "this earth that come from";
- mes "the stars. Bring me a piece of a star and the sand of a star...";
- set STGL_Q,10;
- changequest 7009,7010;
- close;
- }
- mes "[Cheehee]";
- mes "......";
- mes ".........";
- next;
- mes "^3355FFCheehee stands mesmerized,";
- mes "staring at the sky as if she were counting each and every single";
- mes "shining star in the heavens.^000000";
- close;
- }
- else if (STGL_Q == 10) {
- if (countitem(1000) > 0 && countitem(1001) > 0) {
- mes "[Cheehee]";
- mes "Oh? You've brought exactly";
- mes "what I've asked you to bring.";
- mes "Did you know that the spirit";
- mes "of the stars is used to enhance";
- mes "the armors and weapons that";
- mes "all adventurers use in battle?";
- next;
- mes "[Cheehee]";
- mes "Stars are linked to the";
- mes "ideas of wishes, dreams,";
- mes "hopes, magic and romance.";
- mes "Occasionally, the stars can";
- mes "be saddening, but it's a very";
- mes "sweet kind of sadness...";
- delitem 1000,1; //Star_Crumb
- delitem 1001,1; //Sparkling_Dust
- set STGL_Q,11;
- close;
- }
- mes "[Cheehee]";
- mes "The pieces of the stars...";
- mes "The sand of the stars. If you";
- mes "didn't bring them with you, then you won't find them here. You'll";
- mes "have to go out and find them out there before bringing them to me.";
- close2;
- warp "payon",164,58;
- end;
- }
- else if (STGL_Q == 11) {
- mes "[Cheehee]";
- mes "Have you given any thought";
- mes "to the idea of feeling sadness";
- mes "from the stars? Perhaps this";
- mes "song will help you better";
- mes "understand, though I know";
- mes "you've already heard it...";
- next;
- mes "[Cheehee]";
- mes "''^4D4DFFThe Sun shines on even days.";
- mes "The Moon gleams on odd days.";
- mes "The Stars sparkle on every";
- mes "fifth day without fail.^000000''";
- next;
- mes "[Cheehee]";
- mes "''^4D4DFFA desert is a Solar place,";
- mes "its sands kissed by the Sun.";
- mes "A marsh is a Lunar place,";
- mes "its wolves driven by the Moon.";
- mes "A deep cave is a Stellar place, its knights enchanted by Stars.^000000''";
- next;
- mes "[Cheehee]";
- mes "Now...";
- mes "Which of the following";
- mes "groups shines brightest";
- mes "with starlight?";
- next;
- if (select("5th day, Deep Cave, Sand:10th day, Desert, Sand:25th day, Deep Cave, Knights:10th day, Desert, Knights") == 3) {
- mes "[Cheehee]";
- mes "You're right. The combination";
- mes "of the 25th day, a multiple of";
- mes "the number 5, and the Knights";
- mes "stationed in Deep Caves shines";
- mes "brightest with starlight.";
- next;
- mes "[Cheehee]";
- mes "If you can understand";
- mes "the lyrics of this song,";
- mes "you should understand the";
- mes "essense of being a Taekwon";
- mes "Master. Remember that light";
- mes "comes in different shades...";
- next;
- mes "[Cheehee]";
- mes "The glory of the sun, the";
- mes "gentle moonlight, and the";
- mes "melancholic twinkling of the";
- mes "stars are unique from each";
- mes "other. Please enjoy the starlight in this room as long as you like.";
- next;
- mes "[Cheehee]";
- mes "When you are ready,";
- mes "please go speak to";
- mes "Moogang again. I will";
- mes "let him know that you";
- mes "completed our testing.";
- set STGL_Q,12;
- changequest 7010,7011;
- close;
- }
- mes "[Cheehee]";
- mes "Hmm...";
- mes "You must learn more";
- mes "about the nature of the";
- mes "Stars. You must understand";
- mes "the cosmos if you are to";
- mes "become a Taekwon Master.";
- next;
- mes "[Cheehee]";
- mes "If you can understand";
- mes "the lyrics of this song,";
- mes "you should understand the";
- mes "essense of being a Taekwon";
- mes "Master. Remember that light";
- mes "comes in different shades...";
- next;
- mes "[Cheehee]";
- mes "The glory of the sun, the";
- mes "gentle moonlight, and the";
- mes "melancholic twinkling of the";
- mes "stars are unique from each";
- mes "other. Please enjoy the starlight^FFFFFF ^000000 in this room as long as you like.";
- next;
- mes "[Cheehee]";
- mes "When you are ready,";
- mes "please go speak to";
- mes "Moogang again. I will";
- mes "let him know that you";
- mes "completed our testing.";
- set STGL_Q,12;
- changequest 7010,7011;
- close;
- }
- else if (STGL_Q == 12) {
- mes "[Cheehee]";
- mes "Do you wish to";
- mes "leave the Star Room?";
- next;
- if (select("Yes:No") == 1) {
- mes "[Cheehee]";
- mes "Then, I shall guide";
- mes "you to Payon, the closest";
- mes "town. Farewell for now...";
- close2;
- warp "payon",164,58;
- end;
- }
- mes "[Cheehee]";
- mes "Please, take your";
- mes "time and enjoy the";
- mes "starlight in this room...";
- close;
- }
- mes "[Cheehee]";
- mes "The stars certainly";
- mes "are beautiful, aren't";
- mes "they? Would you like";
- mes "to return to Payon now?";
- next;
- if (select("Yes:No") == 1) {
- mes "[Cheehee]";
- mes "I see.";
- mes "Let me guide";
- mes "you back to Payon.";
- close2;
- warp "payon",164,58;
- end;
- }
- mes "[Cheehee]";
- mes "Please, take your";
- mes "time and enjoy the";
- mes "starlight in this room...";
- close;
- }
- mes "[Cheehee]";
- mes "The stars certainly";
- mes "are beautiful, aren't";
- mes "they? Would you like";
- mes "to return to Payon now?";
- next;
- if (select("Yes:No") == 1) {
- mes "[Cheehee]";
- mes "I see.";
- mes "Let me guide";
- mes "you back to Payon.";
- close2;
- warp "payon",164,58;
- end;
- }
- mes "[Cheehee]";
- mes "Please, take your";
- mes "time and enjoy the";
- mes "starlight in this room...";
- close;
-}
-
-//============================================================
-// Old changelog
-//============================================================
-//= A temp Star Gladiator Job Changer based on the kRO quest.
-//= Quest info from RagnaInfo.
-//= Sprites from kRO screenshots, bar two which I just had to guess at.
-//= 1.0 Optimized, updated [Lupus]
-//============================================================