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Diffstat (limited to 'npc/re/jobs/2-1e/StarGladiator.txt')
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diff --git a/npc/re/jobs/2-1e/StarGladiator.txt b/npc/re/jobs/2-1e/StarGladiator.txt new file mode 100644 index 000000000..e58dc4dde --- /dev/null +++ b/npc/re/jobs/2-1e/StarGladiator.txt @@ -0,0 +1,1646 @@ +//===== rAthena Script ======================================= +//= Star Gladiator Job Quest +//===== By: ================================================== +//= Celestria, Samuray22 +//===== Current Version: ===================================== +//= 1.3 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= [Aegis Conversion] +//= Job Change quest for Star Gladiator class. +//===== Additional Comments: ================================= +//= 1.1 Updated to the Aegis Standards. [Samuray22] +//= 1.1a Corrected a minor error respect to the header. [Samuray22] +//= 1.1b Corrected NPC name length warning. [L0ne_W0lf] +//= 1.1c Changed item names to item IDs. [Samuray22] +//= 1.2 Another round of updates to the script. [L0ne_W0lf] +//= Removes the use of labels, and correcets other errors. +//= 1.3 Added Quest Log commands. [Kisuka] +//============================================================ + +payon,215,102,3 script Moohyun#job_star 828,3,3,{ + if (Class == Job_Taekwon) { + if (STGL_Q == 0) { + mes "[Moohyun]"; + if (Sex) + mes "Hey, Taekwon Boy!"; + else + mes "Hey, Taekwon Girl!"; + mes "Come here for a minute."; + mes "I've got a proposition"; + mes "for you if you'll listen!"; + next; + if (select( "Sure.","No, thanks!") == 1) { + mes "[Moohyun]"; + mes "Alright, kid."; + mes "What's your name?"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "" + strcharinfo(0) + "."; + next; + mes "[Moohyun]"; + mes "Geez, you're so direct."; + mes "A little warmth, a little"; + mes "friendliness wouldn't kill"; + mes "you, now would it? Anyway,"; + mes "have you given any thought"; + mes "as to what you want to be?"; + next; + mes "[Moohyun]"; + mes "If your heart isn't already"; + mes "set on it, why don't you become"; + mes "a ^4D4DFFwarrior of the Sun, the Moon,^FFFFFF ^4D4DFF and the Stars^000000? Just consider it."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Warrior of the wha--?"; + mes "I've never heard of that"; + mes "job. But I do know I can"; + mes "change jobs to a Soul"; + mes "Linker or Taekwon Master."; + next; + mes "[Moohyun]"; + mes "Yeah. Yeah, that's right."; + mes "Taekwon Masters are warriors"; + mes "of the Sun, Moon, and Stars, and wield the power of the cosmos!"; + mes "Cool, huh? Anyway, interested"; + mes "in being a Taekwon Master?"; + next; + if (select("Yes, I am!:No, not so much.") == 1) { + if (JobLevel > 39) { + mes "[Moohyun]"; + mes "Great, great~ I knew you'd"; + mes "see things my way. Alright,"; + mes "you seem to be ready enough."; + mes "All you need now is someone"; + mes "who can train you to become"; + mes "a Taekwon Master."; + next; + mes "[Moohyun]"; + mes "Would you like to ^4D4dffchange"; + mes "your job to Taekwon Master^000000?"; + mes "If you do, I'll introduce you to somebody who can help"; + mes "you accomplish that goal."; + next; + if (select("Yes, I do.","Let me think about it...") == 1) { + mes "[Moohyun]"; + mes "Excellent! Now, as you may"; + mes "have guessed, Taekwon Masters"; + mes "aren't organized into an official guild. So it's tough for all of us"; + mes "to gather, but we also have fewer rules and greater freedom."; + next; + mes "[Moohyun]"; + mes "Who's around now...? Umm..."; + mes "Ah, you should visit ^4D4DFFMoogang^000000."; + mes "He's one of the few Taekwon"; + mes "Masters interested in receiving"; + mes "new students, so he'll be sure"; + mes "to guide you in your training."; + next; + mes "[Moohyun]"; + mes "Alright, you can find Moogang"; + mes "in Comodo, supposedly at the"; + mes "place that's closest to the sky.^FFFFFF ^000000 In the meantime, I'll write a"; + mes "letter of recommendation that"; + mes "I'll send to him for you."; + set STGL_Q,1; + setquest 7007; + close; + } + mes "[Moohyun]"; + mes "That's fine. Changing your"; + mes "job is an important decision,"; + mes "so you should consider everything carefully. But let me assure you"; + mes "that you'll never regret becoming an awesome warrior of the cosmos!"; + close; + } + mes "[Moohyun]"; + mes "Great, great~"; + mes "But first,you"; + mes "gotta be at least Job Level 40"; + mes "before you can begin Taekwon"; + mes "Master training. Otherwise, "; + mes "it'll go over your head."; + next; + mes "[Moohyun]"; + mes "I know you can do it,"; + mes "and it shouldn't take"; + mes "too long. Promise me"; + mes "you'll come back so that"; + mes "I can help you become"; + mes "a great Taekwon Master~"; + close; + } + mes "[Moohyun]"; + mes "Really? Well, I still"; + mes "think you're better suited"; + mes "to being a Taekwon Master"; + mes "than a Soul Linker. But the"; + mes "decision is ultimately yours."; + next; + mes "[Moohyun]"; + mes "Well, if you change your"; + mes "mind, just come back to"; + mes "me and let me know. I know"; + mes "you'd make a great Taekwon"; + mes "Master if you really tried."; + close; + } + mes "[Moohyun]"; + mes "Aw, don't be like that."; + mes "It doesn't cost you a zeny"; + mes "to listen to my spiel. Come"; + mes "on, just hear me out..."; + close; + } + else if (STGL_Q == 1) { + mes "[Moohyun]"; + mes "I've already sent him my"; + mes "letter of recommendation"; + mes "for you, so go ahead and"; + mes "visit Moogang in Comodo."; + mes "He'll start training you to"; + mes "become a Taekwon Master."; + close; + } + else if (STGL_Q == 7) { + mes "[Moohyun]"; + mes "So how's the testing"; + mes "coming along? Oh hey, you"; + mes "look worried. Are you in"; + mes "some kind of trouble?"; + next; + if (select("No, I'm fine.:About Beeryu's riddle...") == 1) { + mes "[Moohyun]"; + mes "It's alright to be independent"; + mes "and solve problems on your"; + mes "own, but you should elicit help"; + mes "when you really need it. There"; + mes "is no shame in being unable to"; + mes "accomplish something alone..."; + close; + } + mes "[Moohyun]"; + mes "Ah, that. Beeryu has"; + mes "given you that riddle"; + mes "to solve. Well, first of"; + mes "all, you have to bring him"; + mes "something very important,"; + mes "but it isn't a material object."; + next; + mes "[Moohyun]"; + mes "You have to demonstrate"; + mes "something for him. Now tell"; + mes "me, when you face difficulty in"; + mes "life, obstacles to your goals,"; + mes "how do you respond? What"; + mes "does your heart feel, man?"; + next; + mes "[Moohyun]"; + mes "I know that Beeryu asked you"; + mes "to prove your patience to him,"; + mes "but this is the most important"; + mes "factor behind patience. What"; + mes "do you say to yourself when"; + mes "your life seems hopeless?"; + next; + if (select("I will not give up!:I... I don't know?") == 1) { + mes "[" + strcharinfo(0) + "]"; + mes "I will not give up!"; + mes "I'll make my dreams"; + mes "come true, no matter"; + mes "how long it may take!"; + next; + mes "[Moohyun]"; + mes "Yes, that's it!"; + mes "When your resolution"; + mes "is backed by an iron will,"; + mes "you will have the patience"; + mes "to weather out all things."; + mes "Show Beeryu your resolve..."; + next; + mes "[Moohyun]"; + mes "Great, I think you're"; + mes "ready now. Please go"; + mes "talk to Moogang and head"; + mes "back to the Moon Room. Soon,"; + mes "maybe we'll be able to greet"; + mes "each other as Taekwon Masters!"; + set STGL_Q,8; + close; + } + mes "[Moohyun]"; + mes "You... You don't know?"; + mes "If you'd face obstacles"; + mes "head on and directly confront"; + mes "your fears, your enemies, and"; + mes "all of life's challenges, then the answer should come naturally."; + next; + mes "[Moohyun]"; + mes "Hmm..."; + mes "Why don't you contemplate"; + mes "the value of courage for"; + mes "a little while? Yes, that"; + mes "might be useful for now."; + close; + } + else if (STGL_Q == 8) { + mes "[Moohyun]"; + mes "Great, I think you're"; + mes "ready now. Please go"; + mes "talk to Moogang and head"; + mes "back to the Moon Room. Soon,"; + mes "maybe we'll be able to greet"; + mes "each other as Taekwon Masters!"; + close; + } + mes "[Moohyun]"; + mes "So, how have you"; + mes "been doing? I got"; + mes "faith that you'll become"; + mes "a great Taekwon Master, so"; + mes "I'm expecting great things."; + close; + } + else if (BaseJob == Job_Star_Gladiator) { + mes "[Moohyun]"; + mes "Hey, how have you"; + mes "been doing? Attuned"; + mes "with nature and all"; + mes "that, I see. Heh heh,"; + mes "isn't the cosmos such"; + mes "a wonderful thing?"; + close; + } + else if (Class== Job_Novice) { + mes "[Moohyun]"; + mes "Hey, kid. Do you want"; + mes "to learn Taekwon Do?"; + mes "If you learn it, then you're"; + mes "guaranteed to become"; + mes "much stronger! "; + next; + mes "[Moohyun]"; + mes "Let's see..."; + mes "There's a man named"; + mes "Phoenix who can teach"; + mes "you Taekwon Do. He's"; + mes "around here somewhere..."; + next; + mes "[Moohyun]"; + mes "Anyway, once you've"; + mes "learned Taekwon Do for"; + mes "a while, go ahead and come"; + mes "back to me if you really want to advance your studies, to master"; + mes "more than your mind and body."; + close; + } + mes "[Moohyun]"; + mes "Dude..."; + mes "Whaddya want?"; + if (Sex) { + mes "You wanna join up"; + mes "with my martial arts"; + mes "school? It's too late"; + mes "for you, sorry pal~"; + } + else { + mes "Oh, I didn't realize tha--"; + mes "Y-you're such a beautiful"; + mes "lady! I guess I oughta, you"; + mes "know, apologize for bein' rude."; + } + next; + mes "[Moohyun]"; + mes "Anyway, if you think I'm"; + mes "just some punk, I'll admit"; + mes "that I look and act the part."; + mes "But actually, I'm a warrior of"; + mes "the Sun, Moon, and Stars."; + next; + mes "[Moohyun]"; + mes "It might be a little late"; + mes "for you, but if you know "; + mes "anybody that wants to become"; + mes "a Taekwon Master, send them"; + mes "my way. I'll make sure that"; + mes "they meet the right people~"; + close; + +OnTouch: + if (Class == Job_Taekwon) { + if (STGL_Q == 0) { + mes "[Moohyun]"; + mes "Hm...? Oh, you're just"; + mes "the kind of person I'm"; + mes "looking for. Come, I've"; + mes "got an offer for you if"; + mes "you're willing to listen..."; + close; + } + } + else if (BaseJob == Job_Star_Gladiator) { + mes "[Moohyun]"; + mes "How's it going, warrior?"; + mes "Please continue to use"; + mes "your skills for the right"; + mes "causes. Bring pride to all"; + mes "Taekwon Masters everywhere!"; + close; + } + mes "[Moohyun]"; + mes "Whoa, whoa~"; + mes "Step aside, will you?"; + mes "You're blocking my sun!"; + close; +} + +comodo,172,230,3 script Wandering Master#job_sta 730,{ + if (Class == Job_Taekwon) { + if (STGL_Q == 1) { + mes "[Moogang]"; + mes ""+ strcharinfo(0) + "..."; + mes "I have been expecting you."; + mes "Moohyun has told me about"; + mes "your arrival and your desire"; + mes "to become a Taekwon Master."; + mes "I will trust his judgment..."; + next; + mes "[Moogang]"; + mes "Yes, Moohyun is skilled at"; + mes "discerning the inner strengths"; + mes "of others. You should do well."; + mes "Are you ready for the first test, to use your fists and legs in the"; + mes "service of the grand cosmos?"; + next; + if (select("Yes, let me take the test!:Wait, I need to think about this!") == 1) { + if (SkillPoint) { + mes "[Moogang]"; + mes "Hm? You still have Skill"; + mes "Points that you haven't yet"; + mes "allocated. Use them, learn"; + if (Sex == 0) + mes "and improve your Taekwon Girl"; + else + mes "and improve your Taekwon Boy"; + mes "skills. When you are finished,^FFFFFF ^000000 come back here for your training."; + close; + } + mes "[Moogang]"; + mes "Taekwon Do sets the basics."; + mes "Mind, body, soul. These are not"; + mes "separate parts, but a functioning whole. Your self is in touch"; + mes "with itself, but is it in touch"; + mes "with the outside world?"; + next; + mes "[Moogang]"; + mes "Close your eyes. Seek out"; + mes "the sensation of the wind."; + mes "Open your arms and embrace"; + mes "the sky. Can you feel it? The"; + mes "everspreading flow of the"; + mes "universal cosmos?"; + next; + mes "[Moogang]"; + mes "Nature's laws cannot be broken,"; + mes "but as your undestanding of nature grows, you'll be able to grasp the"; + mes "sunlight, hold the moonlight, and mold the starlight. This test will"; + mes "help you attune yourself..."; + next; + mes "[Moogang]"; + mes "Go forth and gather the"; + mes "power of nature scattered"; + mes "around the world. Bring me"; + mes "pieces of the blustery wind,"; + mes "solid earth, freezing ice,"; + mes "and burning flame."; + next; + mes "[Moogang]"; + mes "In other words..."; + mes "^4D4DFFRough Wind^000000,"; + mes "^4D4DFFGreat Nature^000000,"; + mes "^4D4DFFMystic Frozen^000000 and"; + mes "^4D4DFFFlame Heart^000000."; + mes "Now go..."; + set STGL_Q,2; + changequest 7007,7008; + close; + } + mes "[Moogang]"; + mes "I respect your decision,"; + mes "although I see no reason"; + mes "for you to hesitate. But like"; + mes "the phases of the moon, all"; + mes "changes must occur according"; + mes "to the grand scheme of things."; + close; + } + else if (STGL_Q == 2) { + if (countitem(996) > 0 && countitem(997) > 0 && countitem(995) > 0 && countitem(994) > 0) { + mes "[Moogang]"; + mes "Ah, you've completed the"; + mes "task I've set for you. Very"; + mes "good. Now, while holding these"; + mes "shards of the wind, earth, ice"; + mes "and flame, did you sense the"; + mes "connection between them all?"; + next; + mes "[Moogang]"; + mes "Winds provide gentle and"; + mes "comforting breezes or bring"; + mes "destructive hurricanes. Earth"; + mes "is the solid ground on which"; + mes "all life lives, but it can also"; + mes "sink and shake buildings."; + next; + mes "[Moogang]"; + mes "Water gives life and provides"; + mes "cooling refreshment, but it can"; + mes "also drown and freeze life. Fire can bring comforting warmth,"; + mes "but it can also reduce life to"; + mes "gray ashes. Such is nature."; + next; + mes "[Moogang]"; + mes "This is the power of nature."; + mes "Any force can be used to do"; + mes "good or evil, depending on"; + mes "how you wield it. So do you"; + mes "understand now? This is how"; + mes "the universe is intertwined."; + next; + mes "[Moogang]"; + mes "However, the most primal,"; + mes "the purest elements of our"; + mes "universe are equated to the"; + mes "cosmos: the Sun, the Moon,"; + mes "and the Stars. Contemplate"; + mes "on this truth for a while..."; + next; + mes "[Moogang]"; + mes "With the realization of"; + mes "the nature of the universe"; + mes "comes the respect for nature"; + mes "and all things. Now, when you"; + mes "are ready for the next test, then^FFFFFF ^000000"; + mes "I shall guide you to the altar."; + delitem 996,1; //Rough_Wind + delitem 997,1; //Great_Nature + delitem 995,1; //Mistic_Frozen + delitem 994,1; //Flame_Heart + set STGL_Q,3; + changequest 7008,7009; + close; + } + mes "[Moogang]"; + mes "For your first test on your"; + mes "journey towards becoming"; + mes "a Taekwon Master, bring me "; + mes "shards of the natural elements."; + mes "I want you to understand their innate harmony with one another."; + next; + mes "[Moogang]"; + mes "Bring..."; + mes "^4D4DFFRough Wind^000000,"; + mes "^4D4DFFGreat Nature^000000,"; + mes "^4D4DFFMystic Frozen^000000 and"; + mes "^4D4DFFFlame Heart^000000."; + mes "Now go..."; + close; + } + else if (STGL_Q == 3) { + mes "[Moogang]"; + mes "Are you ready for"; + mes "the next test to become"; + mes "a Taekwon Master? Then,"; + mes "I shall guide you to the altar."; + next; + if (select("Wait, I need more time!:Yes, I am ready.") == 1) { + mes "[Moogang]"; + mes "I see. Well then, please"; + mes "let me know when you"; + mes "are ready to proceed."; + close; + } + mes "[Moogang]"; + mes "At the altar, speak"; + mes "to Daru, who will serve"; + mes "as your guide for that"; + mes "test. After you complete"; + mes "the test, come talk to me."; + close2; + warp "job_star",34,12; + end; + } + else if (STGL_Q > 3 && STGL_Q < 7) { + mes "[Moogang]"; + mes "How very strange..."; + mes "You cannot have completed"; + mes "that test by now. Ah, something"; + mes "must have happened. I shall"; + mes "send you back to the altar"; + mes "so that Daru can test you."; + close2; + warp "job_star",34,12; + end; + } + else if (STGL_Q == 7) { + mes "[Moogang]"; + mes "Hmm..."; + mes "You seem troubled."; + mes "Ah, you must be thinking"; + mes "about Beeryu's riddle, yes?"; + mes "You are the only one that"; + mes "can find the answer..."; + next; + mes "[Moogang]"; + mes "Hmm. Perhaps it would"; + mes "be best for you to consult"; + mes "with ^4D4DFFMoohyun^000000 back in Payon"; + mes "so that you may understand"; + mes "Beeryu's test regarding the"; + mes "value of patience."; + next; + mes "[Moogang]"; + mes "Once you discover the"; + mes "meaning of patience that"; + mes "Beeryu wants you to find,"; + mes "come back to me so that"; + mes "I can send you back to the"; + mes "Moon Room for testing."; + close; + } + else if (STGL_Q == 8) { + mes "[Moogang]"; + mes "Ah, I see that Moohyun"; + mes "has helped you achieve a"; + mes "new level of understanding."; + mes "Very well, very well. Let me"; + mes "send you to the Moon Room"; + mes "where Beeryu is waiting..."; + close2; + warp "job_star",100,13; + end; + } + else if (STGL_Q == 9 || STGL_Q == 11) { + mes "[Moogang]"; + mes "Would you like to"; + mes "return to the Star Room"; + mes "to complete your Taekwon"; + mes "Master testing and training?"; + next; + if (select("Yes, please.:Maybe later.") == 1) { + mes "[Moogang]"; + mes "Don't lose heart..."; + mes "I expect that you will"; + mes "achieve your goal of"; + mes "becoming a Taekwon"; + mes "Master very soon."; + close2; + warp "job_star",166,29; + end; + } + mes "[Moogang]"; + mes "I see. Well, when"; + mes "your mind, body and"; + mes "spirit are prepared, please"; + mes "come and talk to me again."; + close; + } + else if (STGL_Q == 10) { + mes "[Moogang]"; + mes "Ah, you have come here in"; + mes "order to speak to Cheehee."; + mes "Would you like me to send"; + mes "you to the Star Room now?"; + next; + if (select("Yes, please.:Maybe later.") == 1) { + mes "[Moogang]"; + mes "Don't lose heart..."; + mes "I expect that you will"; + mes "achieve your goal of"; + mes "becoming a Taekwon"; + mes "Master very soon."; + close2; + warp "job_star",166,29; + end; + } + mes "[Moogang]"; + mes "I see. Well, when"; + mes "your mind, body and"; + mes "spirit are prepared, please"; + mes "come and talk to me again."; + close; + } + else if (STGL_Q == 12) { + mes "[Moogang]"; + mes "Ah, you've returned"; + mes "wiser and more attuned"; + mes "with nature than before."; + mes "Yes, I can see it in your eyes."; + mes "So tell me, what did you learn?"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "I can feel the bond between"; + mes "the Sun, the Moon and the"; + mes "Stars. They all give light,"; + mes "but their different shades"; + mes "bestow different gifts."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "The sun gives glorious"; + mes "warmth and is the wellspring"; + mes "of life. Moonlight is gentle and gives comfort. The twinkling"; + mes "of stars gives hope in even"; + mes "the darkest of nights."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "I also know the Sun's"; + mes "scorching, destructive"; + mes "heat, the loneliness of"; + mes "the Moon, and the sadness"; + mes "of the Stars. I now understand"; + mes "the spectrum of the cosmos!"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "The combined rage of the"; + mes "cosmos can summon a "; + mes "demon of utter darkness."; + mes "The combined love of the"; + mes "cosmos bestows infinite"; + mes "blessing and light..."; + next; + mes "[Moogang]"; + mes "I cannot ask for"; + mes "anything more. You"; + mes "are already a warrior"; + mes "of the Sun, the Moon and"; + mes "the Stars. Welcome to our"; + mes "way of martial arts, friend."; + completequest 7011; + callfunc "Job_Change",Job_Star_Gladiator; + callfunc "F_ClearJobVar"; //clears all job variables for the current player + next; + mes "[Moogang]"; + mes "From now on, please"; + mes "make your decisions very"; + mes "carefully. What you decide"; + mes "will determine the course"; + mes "of your entire life. Also,"; + mes "never forget this song..."; + next; + mes "[Moogang]"; + mes "''^4D4DFFThe Sun shines on even days."; + mes "The Moon gleams on odd days."; + mes "The Stars sparkle on every"; + mes "fifth day without fail.^000000''"; + next; + mes "[Moogang]"; + mes "That is all that I can"; + mes "share with you. Never forget"; + mes "that we, as Taekwon Masters,"; + mes "cannot exist separately from"; + mes "the Sun, Moon and Stars..."; + close; + } + mes "[Moogang]"; + mes "Oh, hello. You're a"; + mes "student of Taekwon Do,"; + mes "are you not? It's nice to"; + mes "meet you. Please call"; + mes "me Moogang. I too used to"; + mes "study this Tae Kwon Do."; + next; + mes "[Moogang]"; + mes "Um..."; + mes "Have you ever"; + mes "considered becoming..."; + mes "Um... No. Wait. Hmmm..."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Huh...?"; + next; + mes "[Moogang]"; + mes "Oh, dear! I always"; + mes "have a little bit of"; + mes "trouble speaking to other"; + mes "people. Now, why don't"; + mes "you speak to my good"; + mes "friend, Moohyun?"; + next; + mes "[Moogang]"; + mes "It's just..."; + mes "I'm so excited!"; + mes "There's every chance"; + mes "that you might possibly"; + mes "be the warrior I'm seeking!"; + close; + } + else if (BaseJob == Job_Star_Gladiator) { + mes "[Moogang]"; + mes "Oh, it's very nice to"; + mes "see you again. So where"; + mes "have you been lately? I trust"; + mes "that you've been to places"; + mes "blessed by the Sun, Moon"; + mes "and Stars, correct?"; + next; + mes "[Moogang]"; + mes "My friend, please keep"; + mes "my advice in mind and "; + mes "always be careful when"; + mes "you make decisions. I don't"; + mes "want to see you regreting your decision later on in your life..."; + next; + mes "[Moogang]"; + mes "Ah, if you miss the"; + mes "Room of the Sun, the"; + mes "Moon Room or the Star Room,"; + mes "I can send you there anytime"; + mes "that you wish. Would you like"; + mes "to visit any of them now?"; + next; + switch(select("Maybe next time.:To the Room of the Sun!:To the Moon Room!:To the Star Room!")) { + case 1: + mes "[Moogang]"; + mes "Alright. I'll always be"; + mes "here, so whenever you"; + mes "feel like going to any of"; + mes "those places, just come"; + mes "and talk to me. Goodbye"; + mes "for now, "+strcharinfo(0)+"~"; + close; + case 2: + mes "[Moogang]"; + mes "Ah, you must miss"; + mes "the glorious warmth"; + mes "of the sun, eh? Let"; + mes "me send you there"; + mes "right away..."; + close2; + warp "job_star",34,12; + end; + case 3: + mes "[Moogang]"; + mes "Hm? Have you need"; + mes "of the soothing light of"; + mes "the Moon? Then I hope"; + mes "that you find peace in"; + mes "its calming influence..."; + close2; + warp "job_star",100,13; + end; + case 4: + mes "[Moogang]"; + mes "Ah, there are countless"; + mes "reasons as to why you'd want"; + mes "to view the twinkling of the"; + mes "stars. Well, let me send you"; + mes "to the Star Room right away~"; + close2; + warp "job_star",166,29; + end; + } + } + mes "[Wandering Martial Artist]"; + mes "Do you enjoy hiking?"; + mes "The fresh air, the liberation"; + mes "found in wandering, and the"; + mes "beauty of natural are all"; + mes "welcome benefits."; + next; + mes "[Wandering Martial Artist]"; + mes "Of course, I cannot enjoy"; + mes "the moonlight and starlight"; + mes "on nighttime hikes as much"; + mes "as you can. Well then, may the"; + mes "Sun, Moon and Stars protect"; + mes "you on all your journeys~"; + close; +} + +job_star,29,33,0 script Daru#job_star 59,{ + if (Class == Job_Taekwon) { + if (STGL_Q == 3) { + mes "[Daru]"; + mes "Ah, greetings."; + mes "I am Daru, and I will"; + mes "be your guide for this room."; + mes "For this test, you must open"; + mes "your eyes and answer my"; + mes "questions. Let us begin."; + next; + mes "[Daru]"; + mes "Tell me."; + mes "What is it"; + mes "that you see?"; + next; + switch(select("The Sun.:The Moon.:The Stars.:I have no idea.")) { + case 1: + mes "[Daru]"; + mes "Yes! It is the sun!"; + mes "I suppose you can think"; + mes "of mankind as the sons of"; + mes "the sun. Good, very good..."; + set .@sun_point,.@sun_point+10; + break; + case 2: + mes "[Daru]"; + mes "The... The moon?"; + mes "Mm. But this is the"; + mes "Sun Room. Hmmm..."; + break; + case 3: + mes "[Daru]"; + mes "The Stars. Well, hmm."; + mes "I suppose you can think of"; + mes "the Sun as one of thousands"; + mes "of stars in the universe..."; + set .@sun_point,.@sun_point+5; + break; + case 4: + mes "[Daru]"; + mes "No... idea?"; + mes "Hmm. You should"; + mes "open your mind as"; + mes "well as your eyes."; + mes "It wouldn't hurt to"; + mes "try to guess an answer..."; + } + next; + mes "[Daru]"; + mes "Now, there is nothing"; + mes "that can live without the"; + mes "sun. Do you know what one"; + mes "needs most from the sun?"; + next; + switch(select("Warmth:Comfort:Light:Nothing")) { + case 1: + mes "[Daru]"; + mes "That is right."; + mes "Without the warmth"; + mes "of the sun, our world"; + mes "not only be cold, but it"; + mes "would be completely lifeless."; + set .@sun_point,.@sun_point+10; + break; + case 2: + mes "[Daru]"; + mes "Comfort...?"; + mes "Ah, yes. The warmth"; + mes "of the sun brings comfort."; + mes "And without comfort, is life"; + mes "truly worth living? Good answer. ^FFFFFF ^000000"; + set .@sun_point,.@sun_point+10; + break; + case 3: + mes "[Daru]"; + mes "Yes. Without the"; + mes "glorious light of the sun,"; + mes "we would see nothing."; + mes "We would know nothing."; + mes "We would be nothing."; + set .@sun_point,.@sun_point+10; + break; + case 4: + mes "[Daru]"; + mes "Mmm..."; + mes "The answer should"; + mes "come from your heart,"; + mes "rather than your mind."; + mes "Everyone needs something"; + mes "from the sun. Let's see now..."; + break; + } + next; + mes "[Daru]"; + mes "There is a song that goes,"; + mes "''^4D4DFFThe Sun shines on even days."; + mes "The Moon gleams on odd days."; + mes "The Stars sparkle on every"; + mes "fifth day without fail.^000000''"; + next; + mes "[Daru]"; + mes "''^4D4DFFA desert is a Solar place,"; + mes "its sands kissed by the Sun."; + mes "A marsh is a Lunar place,"; + mes "its wolves driven by the Moon."; + mes "A deep cave is a Stellar place, its knights enchanted by Stars.^000000''"; + next; + mes "[Daru]"; + mes "Now, which of the"; + mes "following combinations"; + mes "shines brightest among "; + mes "them all? Think carefully..."; + next; + if (select("2nd, Marsh, Knights:4th, Desert, Sand:10th, Desert, Knights:5th, Deep Cave, Wolves") == 2) + set .@sun_point,.@sun_point+10; + mes "[Daru]"; + mes "Well, that will be all."; + mes "I cannot possibly know all"; + mes "there is to know about you"; + mes "through just 3 questions..."; + mes "But this should suit our"; + mes "purposes for now."; + next; + if (.@sun_point == 30) { + mes "[Daru]"; + mes "I admit that I am impressed"; + mes "with your understanding of"; + mes "the Sun. It is the source of"; + mes "all life, the origin of warmth"; + mes "and comfort. Now, let me lead"; + mes "you to the Moon Room."; + set STGL_Q,4; + close2; + warp "job_star",100,13; + end; + } + else if (.@sun_point == 25) { + mes "[Daru]"; + mes "Although your understanding"; + mes "of the Sun is not perfect, you"; + mes "seem to understand the idea"; + mes "that it is the source of warm"; + mes "and life in our world."; + next; + mes "[Daru]"; + mes "This idea is one of the basics"; + mes "that will help you in becoming"; + mes "more attuned with the power of"; + mes "the cosmos. Now, please come"; + mes "this way to the Moon Room..."; + set STGL_Q,4; + close2; + warp "job_star",100,13; + end; + } + mes "[Daru]"; + mes "Hmm... If you do not"; + mes "understand the role of the"; + mes "sun in the universe and"; + mes "the human world, you will"; + mes "forever be out of touch with"; + mes "nature, with the cosmos."; + next; + mes "[Daru]"; + mes "I advise you to meditate"; + mes "carefully on the fundamental"; + mes "truths of nature before coming"; + mes "to speak to me once again."; + mes "Contemplate the infinite"; + mes "power of the sun..."; + set STGL_Q,5; + close; + } + else if (STGL_Q == 4) { + mes "[Daru]"; + mes "There is no longer any"; + mes "need for us to remain"; + mes "here. Let us proceed to"; + mes "the Moon Room together."; + close2; + warp "job_star",100,13; + end; + } + else if (STGL_Q == 5) { + if (rand(1,5) == 3) { + mes "[Daru]"; + mes "Hmmm. I believe you've"; + mes "spent enough time reflecting"; + mes "on the glory of the Sun and"; + mes "its importance to the humans"; + mes "and the world. Well done. Now,"; + mes "let's proceed to the Moon Room."; + set STGL_Q,4; + close2; + warp "job_star",100,13; + end; + } + mes "[Daru]"; + mes "Relax every muscle in"; + mes "your body. Close your eyes."; + mes "Feel the warmth of the Sun"; + mes "against your eyelids as you"; + mes "meditate on its role in the world and your place in the cosmos."; + close; + } + else if (STGL_Q == 6) { + mes "[Daru]"; + mes "Hm? The time for you"; + mes "to be in the Room of the"; + mes "Sun has passed. Let us go"; + mes "to the Star Room now..."; + close2; + warp "job_star",166,29; + end; + } + else if (STGL_Q == 7) { + mes "[Daru]"; + mes "Ah, Beeryu must have"; + mes "given you his riddle to"; + mes "solve. Well, you'll need"; + mes "to go back to town in order"; + mes "to figure out the answer, so"; + mes "let me send you there now~"; + close2; + warp "payon",164,58; + end; + } + else if (STGL_Q == 8) { + mes "[Daru]"; + mes "Hm? Beeryu is expecting"; + mes "you in the Moon Room. Let"; + mes "me send you there right now..."; + close2; + warp "job_star",100,13; + end; + } + else if (STGL_Q > 8 && STGL_Q < 12) { + mes "[Daru]"; + mes "Hm. I cannot blame"; + mes "you if you enjoy the"; + mes "Room of the Sun this"; + mes "much, but now is the time"; + mes "for you to be in the Star"; + mes "Room. I'll send you there..."; + close2; + warp "job_star",166,29; + end; + } + mes "[Daru]"; + mes "Hm. I cannot blame"; + mes "you if you enjoy the"; + mes "Room of the Sun this"; + mes "much, but you have very"; + mes "important task to complete"; + mes "now. Let me send you to town."; + close2; + warp "payon",164,58; + end; + } + mes "[Daru]"; + mes "While you're here,"; + mes "I ask that you don't"; + mes "interfere with anyone"; + mes "that may be taking the"; + mes "job change test. So, would"; + mes "you like to return to town?"; + next; + if (select("Return to Payon:Cancel") == 1) { + mes "[Daru]"; + mes "I see. Let me"; + mes "guide you back"; + mes "to Payon, then."; + close2; + warp "payon",164,58; + end; + } + mes "[Daru]"; + mes "Please take your"; + mes "time and enjoy the"; + mes "splendor of the Sun"; + mes "while you are here."; + close; +} + +job_star,95,33,0 script Beeryu#job_star 106,{ + if (Class == Job_Taekwon) { + if (STGL_Q == 4) { + mes "[Beeryu]"; + mes "Welcome to the Moon Room."; + mes "I am Beeryu, your guide in"; + mes "this sanctum. I shall ask you a"; + mes "series of questions, so please"; + mes "think carefully before giving"; + mes "me your honest answer."; + next; + mes "[Beeryu]"; + mes "Which Moon do we need"; + mes "and want most? Think of"; + mes "the different shades of the"; + mes "moon, and how it changes"; + mes "on certain nights."; + next; + switch(select("Red Moon:Blue Moon:Gold Moon:...?")) { + case 1: + mes "[Beeryu]"; + mes "The Red Moon...?"; + mes "It's a fearsome sight,"; + mes "usually likened to drenching the sky with the color of blood."; + mes "The Red Moon stirs dark feelings that we shouldn't fully embrace..."; + break; + case 2: + mes "[Beeryu]"; + mes "The Blue Moon...?"; + mes "Ah, yes. It's a calm and"; + mes "gentle moon whose soft"; + mes "light helps you think clearly."; + mes "It's a moon of peaceful rest..."; + set .@moon_point,.@moon_point+10; + break; + case 3: + mes "[Beeryu]"; + mes "The Gold Moon...?"; + mes "Ah, that is a moon of"; + mes "affluence and wealth. Now,"; + mes "to aspire to attain prosperity"; + mes "is natural, and to fulfill your"; + mes "aspirations is life's pinnacle."; + set .@moon_point,.@moon_point+10; + break; + case 4: + mes "[Beeryu]"; + mes "Hmm...?"; + mes "Do you not have an"; + mes "opinion of the Moon?"; + mes "You should be confident"; + mes "and tell me which shade"; + mes "of the moon that you like..."; + } + next; + mes "[Beeryu]"; + mes "Now, if the shadows"; + mes "of the Moon were to"; + mes "lend you their power,"; + mes "to what end would you"; + mes "use the power of the"; + mes "Lunar cosmos?"; + next; + switch(select("Justice:Self Practice:Preservation of Nature:Revenge")) { + case 1: + mes "[Beeryu]"; + mes "Yes. Justice is always an"; + mes "end that is worth fighting"; + mes "for. Just remember that"; + mes "both power and compassion"; + mes "are required to enact the"; + mes "truest form of justice."; + set .@moon_point,.@moon_point+10; + break; + case 2: + mes "[Beeryu]"; + mes "Self training?"; + mes "That is an acceptable"; + mes "answer. However, you must"; + mes "never forget your reasons"; + mes "for attaining mastery of the"; + mes "self, else you lose your way."; + set .@moon_point,.@moon_point+10; + break; + case 3: + mes "[Beeryu]"; + mes "The preservation of"; + mes "nature is the responsiblity"; + mes "of every living human. However,"; + mes "I was expecting a different"; + mes "answer in terms of Taekwon"; + mes "Mastery as a martial art..."; + break; + case 4: + mes "[Beeryu]"; + mes "Sometimes, revenge may"; + mes "seem to be best course of"; + mes "action, especially if it is"; + mes "carried out in the interest"; + mes "of justice. However, revenge"; + mes "by itself is usually ignoble."; + next; + mes "[Beeryu]"; + mes "Ask yourself this:"; + mes "what will you do after"; + mes "you achieve your revenge?"; + mes "When you let your rage burn"; + mes "away at you, you inflict the"; + mes "most harm to yourself..."; + break; + } + next; + mes "[Beeryu]"; + mes "Now, listen carefully"; + mes "to the lyrics of this"; + mes "song. I'm sure Daru has"; + mes "sang this to you already..."; + next; + mes "[Beeryu]"; + mes "''^4D4DFFThe Sun shines on even days."; + mes "The Moon gleams on odd days."; + mes "The Stars sparkle on every"; + mes "fifth day without fail.^000000''"; + next; + mes "[Beeryu]"; + mes "''^4D4DFFA desert is a Solar place,"; + mes "its sands kissed by the Sun."; + mes "A marsh is a Lunar place,"; + mes "its wolves driven by the Moon."; + mes "A deep cave is a Stellar place, its knights enchanted by Stars.^000000''"; + next; + mes "[Beeryu]"; + mes "According to these"; + mes "lyrics, which is of"; + mes "the following most"; + mes "strongly evokes the"; + mes "light of the moon?"; + next; + if (select("2nd, Marsh, Dark Knights:4th, the Desert, the Sand:10th, Deep Cave, Dark Knight:5th, Marsh, Wolves") == 4) + set .@moon_point,.@moon_point+10; + mes "[Beeryu]"; + mes "Well, I've asked the"; + mes "questions I wanted to set"; + mes "before you. You must learn"; + if (.@moon_point > 20) { + mes "the bond between the moonlight"; + mes "with the shadows of the moon."; + mes "Then, you will become a master."; + next; + mes "[Beeryu]"; + mes "The soft moonlight "; + mes "illuminates the darkest night."; + mes "The shadows of the moon balance"; + mes "the Sun's glorious brightness."; + mes "Wisdom to power, coolness to"; + mes "rage. Contemplate on this..."; + next; + mes "[Beeryu]"; + mes "I have faith that you will soon"; + mes "become a great Taekwon Master."; + mes "Now, the time has come for you"; + mes "to enter the Star Room. Come,"; + mes "follow me this way..."; + set STGL_Q,6; + close2; + warp "job_star",166,29; + end; + } + mes "to be as patient and gentle"; + mes "as the moon's soft glow."; + next; + mes "[Beeryu]"; + mes "Please think about"; + mes "this seriously. A true"; + mes "Taekwon Master can"; + mes "display calmness of mind"; + mes "in all situations, no matter"; + mes "what the stakes may be."; + next; + mes "[Beeryu]"; + mes "Now, I want you to"; + mes "take this chance to"; + mes "practice achieving the"; + mes "Lunar mindset. Be calm,"; + mes "quiet your thoughts and"; + mes "settle your active mind..."; + next; + mes "[Beeryu]"; + mes "For now, I will send"; + mes "you out into Payon. Go out"; + mes "and learn the ^4D4DFFtrue meaning"; + mes "of patience^000000. Then, when you're"; + mes "ready, please talk to Moogang"; + mes "so that he can send you to me."; + set STGL_Q,7; + close2; + warp "payon",164,58; + end; + } + else if (STGL_Q == 5) { + mes "[Beeryu]"; + mes "Hm. You must first pass"; + mes "testing the Room of the Sun"; + mes "before you can be tested here"; + mes "in the Moon Room. Let me send"; + mes "you to where you must go..."; + close2; + warp "job_star",34,12; + end; + } + else if (STGL_Q == 6) { + mes "[Beeryu]"; + mes "How are you still here?"; + mes "The light of the full moon"; + mes "brings comfort, but you must"; + mes "move on if you wish to become"; + mes "a Taekwon Master. Come, I shall"; + mes "guide you to the Star Room."; + close2; + warp "job_star",166,29; + end; + } + else if (STGL_Q == 7) { + mes "[Beeryu]"; + mes "I want you to bring me"; + mes "proof that you understand"; + mes "the nature of patience that"; + mes "is associated with the moon."; + mes "You cannot become a Taekwon"; + mes "Master without this attitude..."; + next; + mes "[Beeryu]"; + mes "The proof I want you to"; + mes "show me is concrete and"; + mes "indisputable. Please think"; + mes "about what it might be. Now,"; + mes "I shall send you back to town... "; + close2; + warp "payon",164,58; + end; + } + else if (STGL_Q == 8) { + mes "[Beeryu]"; + mes "Ah, you've finally"; + mes "returned. I can see in"; + mes "the way that you carry"; + mes "yourself that your resolve"; + mes "has been strengthened. Good."; + mes "I hope you now know patience..."; + next; + mes "[Beeryu]"; + mes "Patience and resolve are"; + mes "necessary to live life without"; + mes "any regrets. You must believe"; + mes "in yourself while being both"; + mes "considerate and understanding"; + mes "of others in cosmic harmony."; + next; + mes "[Beeryu]"; + mes "Learn to control your"; + mes "power through spiritual"; + mes "training. Learn how to have"; + mes "pride without hubris. You're"; + mes "ready for the Star Room, so"; + mes "I'll send you to Cheehee now."; + set STGL_Q,6; + close2; + warp "job_star",166,29; + end; + } + else if (STGL_Q > 8 && STGL_Q < 12) { + mes "[Beeryu]"; + mes "You should be"; + mes "receiving Cheehee's"; + mes "tutelage in the Star Room"; + mes "now. Come, let me guide you"; + mes "there. I hope to see you as"; + mes "a Taekwon Master soon..."; + close2; + warp "job_star",166,29; + end; + } + mes "[Beeryu]"; + mes "Why are you still here?"; + mes "You have something much"; + mes "more important to do, so"; + mes "let me send you back to town..."; + close2; + warp "payon",164,58; + end; + } + mes "[Beeryu]"; + mes "Try not to bother the"; + mes "Taekwon Boys and Girls"; + mes "from completing their job"; + mes "change test while you're here."; + mes "Ah, and let me know when"; + mes "you want to return to Payon."; + next; + if (select("Return to Payon:Cancel") == 1) { + mes "[Beeryu]"; + mes "Be safe!"; + close2; + warp "payon",164,58; + end; + } + mes "[Beeryu]"; + mes "......"; + mes "........."; + close; +} + +job_star,161,33,0 script Cheehee#job_star 77,{ + if (Class == Job_Taekwon) { + if (STGL_Q == 6) { + mes "[Cheehee]"; + mes "Don't you think stars"; + mes "are so beautiful? They're"; + mes "like a pretty girl's teardrops"; + mes "shed on a background of "; + mes "pitch black night sky..."; + set STGL_Q,9; + close; + } + else if (STGL_Q == 9) { + if (rand(1,5) == 3) { + mes "[Cheehee]"; + mes "The test I have for"; + mes "you is simple. Just"; + mes "bring me the items on"; + mes "this earth that come from"; + mes "the stars. Bring me a piece of a star and the sand of a star..."; + set STGL_Q,10; + changequest 7009,7010; + close; + } + mes "[Cheehee]"; + mes "......"; + mes "........."; + next; + mes "^3355FFCheehee stands mesmerized,"; + mes "staring at the sky as if she were counting each and every single"; + mes "shining star in the heavens.^000000"; + close; + } + else if (STGL_Q == 10) { + if (countitem(1000) > 0 && countitem(1001) > 0) { + mes "[Cheehee]"; + mes "Oh? You've brought exactly"; + mes "what I've asked you to bring."; + mes "Did you know that the spirit"; + mes "of the stars is used to enhance"; + mes "the armors and weapons that"; + mes "all adventurers use in battle?"; + next; + mes "[Cheehee]"; + mes "Stars are linked to the"; + mes "ideas of wishes, dreams,"; + mes "hopes, magic and romance."; + mes "Occasionally, the stars can"; + mes "be saddening, but it's a very"; + mes "sweet kind of sadness..."; + delitem 1000,1; //Star_Crumb + delitem 1001,1; //Sparkling_Dust + set STGL_Q,11; + close; + } + mes "[Cheehee]"; + mes "The pieces of the stars..."; + mes "The sand of the stars. If you"; + mes "didn't bring them with you, then you won't find them here. You'll"; + mes "have to go out and find them out there before bringing them to me."; + close2; + warp "payon",164,58; + end; + } + else if (STGL_Q == 11) { + mes "[Cheehee]"; + mes "Have you given any thought"; + mes "to the idea of feeling sadness"; + mes "from the stars? Perhaps this"; + mes "song will help you better"; + mes "understand, though I know"; + mes "you've already heard it..."; + next; + mes "[Cheehee]"; + mes "''^4D4DFFThe Sun shines on even days."; + mes "The Moon gleams on odd days."; + mes "The Stars sparkle on every"; + mes "fifth day without fail.^000000''"; + next; + mes "[Cheehee]"; + mes "''^4D4DFFA desert is a Solar place,"; + mes "its sands kissed by the Sun."; + mes "A marsh is a Lunar place,"; + mes "its wolves driven by the Moon."; + mes "A deep cave is a Stellar place, its knights enchanted by Stars.^000000''"; + next; + mes "[Cheehee]"; + mes "Now..."; + mes "Which of the following"; + mes "groups shines brightest"; + mes "with starlight?"; + next; + if (select("5th day, Deep Cave, Sand:10th day, Desert, Sand:25th day, Deep Cave, Knights:10th day, Desert, Knights") == 3) { + mes "[Cheehee]"; + mes "You're right. The combination"; + mes "of the 25th day, a multiple of"; + mes "the number 5, and the Knights"; + mes "stationed in Deep Caves shines"; + mes "brightest with starlight."; + next; + mes "[Cheehee]"; + mes "If you can understand"; + mes "the lyrics of this song,"; + mes "you should understand the"; + mes "essense of being a Taekwon"; + mes "Master. Remember that light"; + mes "comes in different shades..."; + next; + mes "[Cheehee]"; + mes "The glory of the sun, the"; + mes "gentle moonlight, and the"; + mes "melancholic twinkling of the"; + mes "stars are unique from each"; + mes "other. Please enjoy the starlight in this room as long as you like."; + next; + mes "[Cheehee]"; + mes "When you are ready,"; + mes "please go speak to"; + mes "Moogang again. I will"; + mes "let him know that you"; + mes "completed our testing."; + set STGL_Q,12; + changequest 7010,7011; + close; + } + mes "[Cheehee]"; + mes "Hmm..."; + mes "You must learn more"; + mes "about the nature of the"; + mes "Stars. You must understand"; + mes "the cosmos if you are to"; + mes "become a Taekwon Master."; + next; + mes "[Cheehee]"; + mes "If you can understand"; + mes "the lyrics of this song,"; + mes "you should understand the"; + mes "essense of being a Taekwon"; + mes "Master. Remember that light"; + mes "comes in different shades..."; + next; + mes "[Cheehee]"; + mes "The glory of the sun, the"; + mes "gentle moonlight, and the"; + mes "melancholic twinkling of the"; + mes "stars are unique from each"; + mes "other. Please enjoy the starlight^FFFFFF ^000000 in this room as long as you like."; + next; + mes "[Cheehee]"; + mes "When you are ready,"; + mes "please go speak to"; + mes "Moogang again. I will"; + mes "let him know that you"; + mes "completed our testing."; + set STGL_Q,12; + changequest 7010,7011; + close; + } + else if (STGL_Q == 12) { + mes "[Cheehee]"; + mes "Do you wish to"; + mes "leave the Star Room?"; + next; + if (select("Yes:No") == 1) { + mes "[Cheehee]"; + mes "Then, I shall guide"; + mes "you to Payon, the closest"; + mes "town. Farewell for now..."; + close2; + warp "payon",164,58; + end; + } + mes "[Cheehee]"; + mes "Please, take your"; + mes "time and enjoy the"; + mes "starlight in this room..."; + close; + } + mes "[Cheehee]"; + mes "The stars certainly"; + mes "are beautiful, aren't"; + mes "they? Would you like"; + mes "to return to Payon now?"; + next; + if (select("Yes:No") == 1) { + mes "[Cheehee]"; + mes "I see."; + mes "Let me guide"; + mes "you back to Payon."; + close2; + warp "payon",164,58; + end; + } + mes "[Cheehee]"; + mes "Please, take your"; + mes "time and enjoy the"; + mes "starlight in this room..."; + close; + } + mes "[Cheehee]"; + mes "The stars certainly"; + mes "are beautiful, aren't"; + mes "they? Would you like"; + mes "to return to Payon now?"; + next; + if (select("Yes:No") == 1) { + mes "[Cheehee]"; + mes "I see."; + mes "Let me guide"; + mes "you back to Payon."; + close2; + warp "payon",164,58; + end; + } + mes "[Cheehee]"; + mes "Please, take your"; + mes "time and enjoy the"; + mes "starlight in this room..."; + close; +} + +//============================================================ +// Old changelog +//============================================================ +//= A temp Star Gladiator Job Changer based on the kRO quest. +//= Quest info from RagnaInfo. +//= Sprites from kRO screenshots, bar two which I just had to guess at. +//= 1.0 Optimized, updated [Lupus] +//============================================================ |