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+//===== rAthena Script =======================================
+//= Gunslinger Job Quest
+//===== By: ==================================================
+//= erKURITA, RockmanEXE, Kisuka
+//===== Current Version: =====================================
+//= 2.2
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= Gunslinger Job Change Quest
+//===== Additional Comments: =================================
+//= 1.0 Made the NPC [erKURITA]
+//= 1.5 Couple fixes to the npc, aswell as adding the missing
+//= 3 green herbs. [erKURITA]
+//= 1.6 job number->const, commonized variable name,
+//= optimized [Lupus]
+//= 1.7 Now uses only ONE variable GUNS_Q [Lupus]
+//= 1.7a Grammar fixes, few spelling fixes, etc [CBMaster]
+//= 1.7b Parenthesis fixes [KarLaeda]
+//= 1.8 Fixed the reward you can get [Playtester]
+//= 1.9 Removed some 'clever' script constructs [ultramage]
+//= 2.0 Updated to official version - Thanks to Omega for
+//= his first try [SinSloth] 1.10b - removed .GATs [Lupus]
+//= 2.1 Wise Bull Horn now deletes all items. Thanks to yyCC. [L0ne_W0lf]
+//= 2.1a Corrected a Typo error ";;". [Samuray22]
+//= 2.1b Corrected some typos errors. (bugreport:1549) [Samuray22]
+//= 2.1c Fixed some missing/messed up item checks. (bugreport:2693) [Kisuka]
+//= 2.2 Updated to match AEGIS script and Added Quest Log commands. [Kisuka]
+//============================================================
+
+que_ng,152,167,3 script Master Miller 901,{
+ if (Upper == 2) {
+ mes "[Master Miller]";
+ mes "Well, aren't you an";
+ mes "adorable little child~";
+ mes "Where's your mommy?";
+ mes "This place is dangerous, so";
+ mes "please go home soon, okay?";
+ close;
+ }
+ if (Class == Job_Novice) {
+ if (JobLevel < 10 || getskilllv("NV_BASIC") < 9) {
+ mes "[Master Miller]";
+ mes "Interested in becoming";
+ mes "a Gunslinger, eh? You've";
+ mes "got potential, but you're";
+ mes "not yet experienced enough.";
+ mes "Just train yourself a bit more,";
+ mes "and then come back, you hear?";
+ close;
+ }
+ if (GUNS_Q == 0) {
+ mes "[Master Miller]";
+ mes "I'm Miller, a full time";
+ mes "Gunslinger drillmaster, and";
+ mes "full time guardian for Lady";
+ mes "Selena. Now, what do you";
+ mes "need? If it's not important, then I can't make the time for you.";
+ next;
+ if(select("Nothing.:I want to become a Gunslinger.") == 1) {
+ mes "[Master Miller]";
+ mes "Don't waste my time.";
+ mes "If you do want to become";
+ mes "a Gunslinger, then come";
+ mes "back and talk to me.";
+ close;
+ }
+ mes "[Master Miller]";
+ mes "Hm. You're pretty young, but";
+ mes "your eyes tell me that you're";
+ mes "pretty ambitious. You'll need to pass our interview and educational";
+ mes "course to become a Gunslinger. Do you want to apply for the job?";
+ next;
+ if(select("Give me some time to think.:Sure!") == 1) {
+ mes "[Master Miller]";
+ mes "Understandable.";
+ mes "If you do decide that";
+ mes "you want to become";
+ mes "a Gunslinger, then let";
+ mes "me know right away.";
+ mes "I'll get you started.";
+ close;
+ }
+ mes "[Master Miller]";
+ mes "Great, great. Alright then,";
+ mes "let's get you started. Take";
+ mes "this letter to Mr. Wise Bull";
+ mes "Horn in Payon. He's a shaman";
+ mes "that will judge whether or not";
+ mes "you qualify to be a Gunslinger.";
+ set GUNS_Q,1;
+ setquest 6020;
+ close;
+ }
+ else if(GUNS_Q == 1) {
+ mes "[Master Miller]";
+ mes "Take that letter of";
+ mes "introduction I've written";
+ mes "for you to Mr. Wise Bull";
+ mes "Horn in Payon. He'll test";
+ mes "you to see if you're really";
+ mes "Gunslinger material.";
+ close;
+ }
+ else if(GUNS_Q == 2) {
+ mes "[Master Miller]";
+ mes "Hmm... Wise Bull Horn";
+ mes "asked you to collect the";
+ mes "items you need to make the";
+ mes "voucher? Hm. I guess that's";
+ mes "part of his qualification test.";
+ close;
+ }
+ else if(GUNS_Q == 3) {
+ mes "[Master Miller]";
+ mes "Wise Bull Horn asked";
+ mes "you to bring him some";
+ mes "Milk? He must really like";
+ mes "you if he's already asking";
+ mes "for favors. Good luck, friend.";
+ close;
+ }
+ else if(GUNS_Q == 4) {
+ mes "[Master Miller]";
+ mes "I expect to hear good";
+ mes "news from you soon. You";
+ mes "know, I have no doubt that";
+ mes "you'll become a Gunslinger.";
+ close;
+ }
+ else if(GUNS_Q == 5) {
+ if (Skillpoint != 0) {
+ mes "[Master Miller]";
+ mes "Hey, you have leftover";
+ mes "Skill Points. You better";
+ mes "use them all up before you";
+ mes "come and talk to me again.";
+ close;
+ }
+ mes "[Master Miller]";
+ mes "Oh, you've brought a";
+ mes "voucher from Wise Bull Horn?";
+ mes "It's been a while since he's";
+ mes "given one to anybody, so";
+ mes "I'm really proud of you!";
+ next;
+ mes "[Master Miller]";
+ mes "If Wise Bull Horn approves,";
+ mes "then I have no reason to";
+ mes "reject you. Alright then, I'll";
+ mes "promote you to a Gunslinger.";
+ mes "But first, let me explain";
+ mes "our job in more detail.";
+ next;
+ mes "[Master Miller]";
+ mes "As a Gunslinger, you must";
+ mes "keep your gun with you at";
+ mes "all times. The Gunslinger";
+ mes "Guild keeps track of every Gun";
+ mes "and Bullet, so you can only get";
+ mes "them from our guild members.";
+ next;
+ mes "[Master Miller]";
+ mes "Don't worry, Gunslinger";
+ mes "Guildsmen can be found almost";
+ mes "anywhere these days. Anyway,";
+ mes "it has to be this way by order of our guild leader, Lady Selena.";
+ next;
+ mes "[Master Miller]";
+ mes "You might get the chance to";
+ mes "meet her one of these days.";
+ mes "Anyway, just now that we have";
+ mes "to regulate Gun and Bullet sales to keep them away from evil";
+ mes "or irresponsible folk.";
+ next;
+ mes "[Master Miller]";
+ mes "In any case, it's always";
+ mes "a pleasure for me to talk";
+ mes "to another Gunslinger, so";
+ mes "let's keep in touch. May the";
+ mes "power of the earth protect";
+ mes "you in all of your adventures~";
+ callfunc "Job_Change",Job_Gunslinger;
+ set GUNS_Q,6;
+ completequest 6024;
+ if (rand(1,2) == 1) {
+ getitem 13100,1; // Six_Shooter
+ }else{
+ getitem 13150,1; // Branch
+ }
+ close;
+ }
+ }else{
+ if (Class == Job_Gunslinger) {
+ mes "[Master Miller]";
+ mes "Oh! Long time, no see,";
+ mes "friend. How have you been?";
+ mes "I hope you've been keeping";
+ mes "you Gun well maintained.";
+ mes "Take care of it, and it'll take";
+ mes "care of you. Remember it.";
+ close;
+ }else{
+ mes "[Master Miller]";
+ mes "If you don't have";
+ mes "any business with me,";
+ mes "then please go on your way.";
+ close;
+ }
+ }
+}
+
+payon,184,65,3 script Wise Bull Horn 866,{
+ if (GUNS_Q == 1) {
+ mes "[Wise Bull Horn]";
+ mes "Hello, young wolf.";
+ mes "What business has";
+ mes "brought you before me?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Mr. Miller sent me to";
+ mes "deliver this letter to you.";
+ mes "Actually, I'm interested in";
+ mes "becoming a Gunslinger...";
+ next;
+ mes "[Wise Bull Horn]";
+ mes "Miller, you said?";
+ mes "Hm, the Black Fox doesn't";
+ mes "give introductions for anyone";
+ mes "he doesn't believe will make";
+ mes "a good Gunslinger. Yes, I think";
+ mes "I know why he sent you to me.";
+ next;
+ mes "[Wise Bull Horn]";
+ mes "I can see it in your eyes:";
+ mes "you've got a warm heart and a";
+ mes "strong sense of responsibility.";
+ mes "All you need is the blessing";
+ mes "of the Earth to protect you";
+ mes "as a Gunslinger.";
+ next;
+ mes "[Wise Bull Horn]";
+ mes "I can make a voucher that";
+ mes "will demonstrate your desire";
+ mes "to become a warrior of the";
+ mes "earth for you to present to";
+ mes "Gunslinger drillmasters.";
+ mes "I shall need these items...";
+ next;
+ mes "[Wise Bull Horn]";
+ mes "^3355FF1 Trunk^000000,";
+ mes "^3355FF3 Fluffs^000000,";
+ mes "^3355FF3 Zargons^000000,";
+ mes "^3355FF10 Shells^000000,";
+ mes "^3355FF3 Green Herbs^000000, and";
+ mes "^3355FF3 Rainbow Shells^000000.";
+ next;
+ mes "[Wise Bull Horn]";
+ mes "After I complete the";
+ mes "voucher, you may bring";
+ mes "it to Black Fox, and he";
+ mes "will help you achieve";
+ mes "your goal of becoming";
+ mes "a Gunslinger.";
+ set GUNS_Q,2;
+ changequest 6020,6021;
+ close;
+ }
+ else if(GUNS_Q == 2) {
+ if (countitem(912) < 3 || countitem(914) < 3 || countitem(1019) < 1 || countitem(935) < 10 || countitem(511) < 3 || countitem(1013) < 3) {
+ mes "[Wise Bull Horn]";
+ mes "I can make a voucher that";
+ mes "will demonstrate your desire";
+ mes "to become a warrior of the";
+ mes "earth for you to present to";
+ mes "Gunslinger drillmasters.";
+ mes "I shall need these items...";
+ next;
+ mes "[Wise Bull Horn]";
+ mes "^3355FF1 Trunk^000000,";
+ mes "^3355FF3 Fluffs^000000,";
+ mes "^3355FF3 Zargons^000000,";
+ mes "^3355FF10 Shells^000000,";
+ mes "^3355FF3 Green Herbs^000000, and";
+ mes "^3355FF3 Rainbow Shells^000000.";
+ next;
+ mes "[Wise Bull Horn]";
+ mes "After I complete the";
+ mes "voucher, you may bring";
+ mes "it to Black Fox, and he";
+ mes "will help you achieve";
+ mes "your goal of becoming";
+ mes "a Gunslinger.";
+ close;
+ }
+ delitem 912,3; // Zargon
+ delitem 914,3; // Fluff
+ delitem 1019,1; // Wooden_Block
+ delitem 935,10; // Shell
+ delitem 511,3; // Green_Herb
+ delitem 1013,3; // Colorful_Shell
+ set GUNS_Q,3;
+ changequest 6021,6022;
+ mes "[Wise Bull Horn]";
+ mes "Ah, you've returned";
+ mes "with everything I need.";
+ mes "Please give me some time";
+ mes "to make the voucher. If you";
+ mes "come back in a little while,";
+ mes "I should be finished with it.";
+ close;
+ }
+ else if(GUNS_Q == 3) {
+ mes "[Wise Bull Horn]";
+ mes "Oh, you've arrived just";
+ mes "in time. It's been a while";
+ mes "since I've made one of these vouchers, so I might be a little";
+ mes "rusty. Still, this really takes me back to the days of my youth.";
+ next;
+ mes "[Wise Bull Horn]";
+ mes "I've been serving in this";
+ mes "position of choosing worthy";
+ mes "recipients of Gunslinger";
+ mes "vouchers for a few decades";
+ mes "now. But before that, I was a";
+ mes "young adventurer just like you.";
+ next;
+ mes "[Wise Bull Horn]";
+ mes "It feels like it was only";
+ mes "yesterday when I held my own";
+ mes "little voucher as a Gunslinger,";
+ mes "a warrior of the earth. That's";
+ mes "when I met Selena's father...";
+ mes "How can time pass so quickly?";
+ next;
+ mes "[Wise Bull Horn]";
+ mes "Ah... I reallly appreciate";
+ mes "Selena and Black Fox for all";
+ mes "of their help in recruiting";
+ mes "young Gunslingers. I'm very";
+ mes "old now, and can't do everything by myself. *Sigh...* Such is life.";
+ next;
+ mes "[Wise Bull Horn]";
+ mes "Before you leave, may";
+ mes "I ask you for a small favor?";
+ mes "I'm thirsty, and would like";
+ mes "a cold glass of Milk. Would";
+ mes "you please bring me some?";
+ set GUNS_Q,4;
+ changequest 6022,6023;
+ close;
+ }
+ else if(GUNS_Q == 4) {
+ if (countitem(519) < 1) {
+ mes "[Wise Bull Horn]";
+ mes "I'm an old man that will";
+ mes "soon be reunited with mother";
+ mes "earth. Would you do this old";
+ mes "Gunslinger a favor a bring me";
+ mes "a cold glass of Milk, please?";
+ close;
+ }
+ delitem 519,1; // Milk
+ set GUNS_Q,5;
+ changequest 6023,6024;
+ mes "[Wise Bull Horn]";
+ mes "Oh, thank you for your!";
+ mes "generosity--I see that";
+ mes "you've brought me some";
+ mes "Milk. Ahhhh, delicious~";
+ next;
+ mes "[Wise Bull Horn]";
+ mes "I admire the patience,";
+ mes "gentleness, and kindness";
+ mes "that you've proven by bringing";
+ mes "this to me. Yes, those are traits we all want Gunslingers to have.";
+ next;
+ mes "[Wise Bull Horn]";
+ mes "Now, please take this voucher";
+ mes "to Miller, the Black Fox, with";
+ mes "my whole hearted approval.";
+ mes "I hope that you will use your";
+ mes "gun to uphold justice as a";
+ mes "noble warrior of the earth.";
+ next;
+ mes "[Wise Bull Horn]";
+ mes "Eeh~Yeah~Eeh~Hooom";
+ mes "Eeh~Yeah~Eeh~Hooom";
+ mes "Maaaaarrraaa Neeey~";
+ mes "Yippee Yippee Yai Yocaiyay~";
+ close;
+ }
+ else if(GUNS_Q == 5) {
+ mes "[Wise Bull Horn]";
+ mes "Please take this voucher";
+ mes "to Miller, the Black Fox, with";
+ mes "my whole hearted approval.";
+ mes "I hope that you will use your";
+ mes "gun to uphold justice as a";
+ mes "noble warrior of the earth.";
+ next;
+ mes "[Wise Bull Horn]";
+ mes "Eeh~Yeah~Eeh~Hooom";
+ mes "Eeh~Yeah~Eeh~Hooom";
+ mes "Maaaaarrraaa Neeey~";
+ mes "Yippee Yippee Yai Yocaiyay~";
+ close;
+ }
+ else if(GUNS_Q == 6) {
+ mes "[Wise Bull Horn]";
+ mes "AAh, long time no see.";
+ mes "I hope that you become";
+ mes "a smart beast, and use";
+ mes "your powers as a Gunslinger to protect what is good and just.";
+ close;
+ }
+ else {
+ mes "[Wise Bull Horn]";
+ mes "Zzzzzz~";
+ mes "^333333*Phew*^000000";
+ close;
+ }
+}