diff options
Diffstat (limited to 'npc/re/jobs/1-1/thief.txt')
-rw-r--r-- | npc/re/jobs/1-1/thief.txt | 383 |
1 files changed, 254 insertions, 129 deletions
diff --git a/npc/re/jobs/1-1/thief.txt b/npc/re/jobs/1-1/thief.txt index 8d7e452f3..5c72e51cc 100644 --- a/npc/re/jobs/1-1/thief.txt +++ b/npc/re/jobs/1-1/thief.txt @@ -3,30 +3,31 @@ //===== By: ================================================== //= Kisuka //===== Current Version: ===================================== -//= 1.0 +//= 1.1 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= //= Job Change to Thief Class //===== Additional Comments: ================================= //= 1.0 First Version. [Kisuka] +//= 1.1 Added Baby job change support. [Masao] //============================================================ -moc_prydb1,39,129,2 script Thief Guide#thief 69,{ +moc_prydb1,39,129,2 script Thief Guildsman 69,{ if (Upper == 1) { if (ADVJOB == Job_Assassin_Cross || ADVJOB == Job_Stalker) { if (Class == Job_Novice_High) { - mes "[Thief Guide]"; + mes "[Thief Guildsman]"; mes "Huh? Do I know you? It's creepy that you seem so familiar. You don't have a twin, do you?"; next; if (getskilllv("NV_BASIC") < 9) { - mes "[Thief Guide]"; + mes "[Thief Guildsman]"; mes "What, do you want to be a Thief? I'm sorry, but you look like you need more training."; next; - mes "[Thief Guide]"; + mes "[Thief Guildsman]"; mes "Take your time and learn all the Basic Skills, will you? Well then, see you later~!"; close; } - mes "[Thief Guide]"; + mes "[Thief Guildsman]"; mes "Well, I got this feeling like you've been through a lifetime of fighting, so I'm promoting you to a Thief right this minute. I better give you tough guys what you want..."; next; skill 143,0,0; @@ -35,173 +36,297 @@ moc_prydb1,39,129,2 script Thief Guide#thief 69,{ skill 150,1,0; skill 151,1,0; skill 152,1,0; - mes "[Thief Guide]"; + mes "[Thief Guildsman]"; mes "Since you've become a Thief, live as a Thief. Now, go for it! Next~"; close; - }else{ - mes "[Thief Guide]"; - if (sex) - mes "Hey, dude."; - else - mes "Hey, baby~"; - close; } - }else{ - mes "[Thief Guide]"; - if (sex) + mes "[Thief Guildsman]"; + if (Sex == 1) { mes "Hey, dude."; - else - mes "Hey, baby."; - mes "...Hey! You look too goody-goody to want to be a Thief!! Now scram, I'm busy. Next!"; + } else { + mes "Hey, baby~"; + } close; } - } - if(q_job_thief == 1) { mes "[Thief Guildsman]"; - mes "Ehh... Seems like a beloved "+(Sex?"son":"daughter")+" of a rich family, but why are you here in this dirty place?"; - next; + if (Sex == 1) { + mes "Hey, dude."; + } else { + mes "Hey, baby~"; + } + mes "...Hey! You look too goody-goody to want to be a Thief!! Now scram, I'm busy. Next!"; + close; + } + if (Class == Job_Baby_Thief || Class == Job_Thief || Class == Job_Thief_High) { mes "[Thief Guildsman]"; - mes "Well, I'm not in charge of making you a Thief. I just accept applications, get it?"; - mes "If you want to become a Thief, ask the sharp-eyed guy next to me."; + mes "Hey~ if you have any trouble, get it out to me anytime, huh?"; close; } - if(Class != Job_Novice) { - if(Class == Job_Thief) { + if ((Class != Job_Baby) && (Class != Job_Novice) && (Class != Job_Baby_Thief) && (Class != Job_Thief)) { + mes "[Thief Guildsman]"; + mes "What the heck...?"; + switch (Class) { + case Job_Swordman: + mes "Huh."; + mes "Now, that's"; + mes "a big sword."; + next; mes "[Thief Guildsman]"; - mes "Hey~ if you have any trouble, get it out to me anytime, huh?"; + mes "So..."; + mes "Trying to make"; + mes "up for something"; + mes "...Buddy?"; close; - }else{ - if(Sex) { + case Job_Mage: + mes "What's a Mage doin' here? Shouldn't you be doing card tricks elsewhere? Oh well, it's a free country..."; + next; + mes "[Thief Guildsman]"; + mes "Oh wait,"; + mes "it's not..."; + mes "Get outta here!"; + close; + case Job_Archer: + mes "Man, shouldn't you"; + mes "Archers be playing"; + mes "in the forest"; + mes "or something?"; + close; + case Job_Merchant: + mes "You're a Merchant,"; + mes "right? Why are you"; + mes "walking into a den"; + mes "of Thieves?!"; + next; + mes "[Thief Guildsman]"; + mes "It's like you're begging"; + mes "us to steal from you!"; + mes "Come on, hurry and"; + mes "get outta here~"; + close; + case Job_Acolyte: + mes "You know we all steal for a living, right? What are you doing in this kinda place, Acolyte?"; + close; + case Job_Assassin: + mes "Didn't you use to be one of us?! Man, you changed. You seem real dangerous now..."; + close; + close; + case Job_Rogue: + mes "Man, you got real cool all of a sudden! You must have some skills I can only dream of!"; + close; + close; + case Job_Priest: + mes "Oh my God..."; + mes "Am I dying?"; + next; + mes "[Thief Guildsman]"; + mes "Why else would a Priest come here? I guess I better start confessing all of my misdeeds."; + close; + } + next; + if (Sex == 1) { + mes "Hey, dude."; + } + else { + mes "Hey, baby~"; + } + mes "...Hey! You look too goody-goody to want to be a Thief!! Now scram, I'm busy. Next!"; + close; + } + if (Class == Job_Baby || Class == Job_Novice) { + mes "[Thief Guildsman]"; + if (Sex == 1) { + mes "Ehh... Seems like a beloved son of a rich family, but why are you here in this dirty place?"; + } + else { + mes "Ehh... Seems like a beloved daughter of a rich family, but why are you here in this dirty place?"; + } + next; + switch (select("I want to be a Thief.:Nothing.")) { + case 1: + if (job_thief_q == 0) { mes "[Thief Guildsman]"; - mes "What the heck...?"; - mes "Huh.. you are a "+jobname(Class)+" blockhead...!"; + mes "Well, are you that proud of it? You're telling me so proudly that you want to be a Thief! Why don't you go to all the villages and advertise yourself for being a thief?"; + mes "'Ha ha ha! Go put up a banner that says 'I will be a proud thief who steals other people's stuff.'"; next; mes "[Thief Guildsman]"; - mes "Hey, brother."; - mes "Why are you here? Go back to your place~ go back~~"; - close; - }else{ + mes "Do you want to be a thief so badly?"; + next; + switch (select("Yes.:No.:How about you?")) { + case 1: + mes "[Thief Guildsman]"; + mes "Well, are you that proud of it? You're telling me so proudly that you want to be a Thief! Why don't you go to all the villages and advertise yourself for being a thief?"; + mes "'Ha ha ha! Go put up a banner that says 'I will be a proud thief who steals other people's stuff.'"; + next; + break; + case 2: + mes "[Thief Guildsman]"; + mes "Then why are you here? Do you think you can become a thief so easily?"; + next; + break; + case 3: + mes "[Thief Guildsman]"; + mes "Eh..? me? me?"; + mes "Well... I just fit well to being a thief... characteristically... I don't mind this silly matter."; + next; + break; + } mes "[Thief Guildsman]"; - mes "What the heck...?"; + mes "Anyway, in the outside world, never say that you want to be a Thief!!"; next; mes "[Thief Guildsman]"; - mes "Hey, lady."; - mes "Why are you here? Go back to your place~ go back~~"; + mes "So, do you want to apply for being a Thief?"; + next; + switch (select("Yes, I do.:No.")) { + case 1: + mes "[Thief Guildsman]"; + mes "Alright, tell me your name. Huh? What?"; + mes "" + strcharinfo(0) + ". " + strcharinfo(0) + ", right...?"; + next; + if (getskilllv("NV_BASIC") < 9) { + mes "[Thief Guildsman]"; + mes "I can see your strong will to become a Thief......"; + mes "But only with your will, you cannot make it in a real fight, can you? So go and reach at least Basic Skill Level 9."; + close; + } + mes "[Thief Guildsman]"; + mes "Alright. I looked at your Felony Record, and you seem to have a very interesting history. You might have what it takes to be a Thief."; + mes "" + strcharinfo(0) + ". I now decree that you have passed this interview. Good work!"; + set job_thief_q,1; + next; + mes "[Thief Guildsman]"; + mes "Well, I'm not in charge of making you a Thief. I just accept applications, get it?"; + mes "If you want to become a Thief, ask the guy next to me."; + close; + case 2: + mes "[Thief Guildsman]"; + mes "Well... do what you want to do~ Go your way~"; + close; + } + } + if (job_thief_q == 1) { + mes "[Thief Guildsman]"; + mes "Well, I'm not in charge of making you a Thief. I just accept applications, get it?"; + mes " If you want to become a Thief, ask the sharp-eyed guy next to me."; close; } + mes "[Thief Guildsman]"; + mes "Oh, before I let you go... ...did you take any mushrooms?"; + mes "... ...It was a joke."; + mes "You don't need to do a test, and if you want to jobchange, you can do it directly."; + next; + mes "[Thief Guildsman]"; + mes "In short it was just a joke."; + mes "Ha ha ha ha ha!!"; + close; + case 2: + mes "[Thief Guildsman]"; + mes "You know you cannot be a thief without an application....."; + mes "What's on your mind..?"; + close; } } - mes "[Thief Guildsman]"; - mes "Ehh... Seems like a beloved "+(Sex?"son":"daughter")+" of a rich family, but why are you here in this dirty place?"; - next; - if(select("I want to be a Thief.:Nothing.") == 2) { - mes "[Thief Guildsman]"; - mes "You know you cannot be a thief without an application....."; - mes "What's on your mind..?"; +} + +moc_prydb1,42,133,2 script Comrade 118,{ + if (Class == Job_Baby_Thief || Class == Job_Thief || Class == Job_Thief_High) { + mes "[Brad]"; + mes "I don't have any special events now. So go on your way and come back later."; close; } - mes "[Thief Guildsman]"; - mes "Well, are you that proud of it?"; - mes "You're telling me so proudly that you want to be a Thief! Why don't you go to all the villages and advertise yourself for being a thief?"; - mes "'Ha ha ha! Go put up a banner that says 'I will be a proud thief who steals other people's stuff.'"; - next; - mes "[Thief Guildsman]"; - mes "Do you want to be a thief so badly?"; - next; - switch(select("Yes.:No.:How about you?")) { - case 1: - mes "[Thief Guildsman]"; - mes "Oh, do you...? Huh.. well... I do live and learn to see strange people like you."; + if ((Class != Job_Baby) && (Class != Job_Novice) && (Class != Job_Baby_Thief) && (Class != Job_Thief)) { + mes "[Comrade]"; + mes "Um..."; + mes "You don't look"; + mes "like a Thief."; next; - break; - case 2: - mes "[Thief Guildsman]"; - mes "Then why are you here? Do you think you can become a thief so easily?"; - next; - break; - case 3: - mes "[Thief Guildsman]"; - mes "Eh..? me? me?"; - mes "Well... I just fit well to being a thief... characteristically... I don't mind this silly matter."; - next; - break; - } - mes "[Thief Guildsman]"; - mes "Anyway, in the outside world, never say that you want to be a Thief!!"; - next; - mes "[Thief Guildsman]"; - mes "So, do you want to apply for being a Thief?"; - next; - if(select("Yes, I do.:No.") == 2) { - mes "[Thief Guildsman]"; - mes "Well... do what you want to do~ Go your way~"; + mes "[Comrade]"; + mes "What the heck are"; + mes "you doing here anyway?"; close; } - mes "[Thief Guildsman]"; - mes "Alright, tell me your name. Huh? What?"; - mes ""+strcharinfo(0)+". So "+strcharinfo(0)+", right...?"; - next; - if (getskilllv("NV_BASIC") < 9) { - mes "[Thief Guildsman]"; - mes "I can see your strong will to become a Thief......"; - mes "But only with your will, you cannot make it in a real fight, can you?"; - mes "So go and reach at least Basic Skill Level 9."; + if (job_thief_q == 0) { + mes "[Comrade]"; + mes "What's the matter? If you want to be a Thief, speak to the woman beside me."; close; } - mes "[Thief Guildsman]"; - mes "Hmm.... I found your interesting criminal records from the data of the detective agency. Well you seem to have what it takes to be a good thief."; - mes ""+strcharinfo(0)+". I now declare that you have passed the job interview!"; - next; - mes "[Thief Guildsman]"; - mes "Well, I'm not in charge of making you a Thief. I just accept applications, get it?"; - mes "If you want to become a Thief, ask the guy next to me."; - set q_job_thief,1; - close; -} - -moc_prydb1,42,133,2 script Thief Guildsman#thief 118,{ - if(q_job_thief == 1) { + if (job_thief_q == 1) { mes "[Thief Guildsman]"; mes "Alright. You must have passed the job interview, huh?"; mes "Good. I'll accept you."; mes "Let's begin the job-changing ceremony of our guild!"; next; - mes "[Commander of Thief Guild]"; - mes "'"+strcharinfo(0)+".'"; - mes "'For those who are ready, the moonlight shall open the way. Now you are fully ready, I now officially allow you to become a member of the Thief Guild.'"; - jobchange Job_Thief; - set q_job_thief,0; - getitem 13041,1; // N_Main_Gauche + mes "[Leader of Thief Guild 'E']"; + mes "" + strcharinfo(0) + "..."; + mes "'For those who are ready, the moonlight shall open the way. You are now one of us.'"; + skill 143,0,1; + if(Class == Job_Baby){ + jobchange Job_Baby_Thief; + } else { + jobchange Job_Thief; + } + getitem 13041,1; //N_Main_Gauche + erasequest 1013; next; - mes "[Commander of Thief Guild]"; - mes "'Congratulations on becoming a Thief.'"; - mes "'From now on, keep the rules of our guild and be an honorable member.'"; - mes "'If you bring us any disgrace by breaking our rules, you better watch your back.'"; - mes "'Anyway, I expect you to be a great thief.'"; + mes "[Leader of Thief Guild 'E']"; + mes "'Congratulations on becoming a Thief!'"; + mes "'From now, be an honorable representative of the Thief's Guild.'"; + mes "'If you bring disgrace to our guild, you will be killed.'"; + mes "'Anyway, I expect you to be a great Thief.'"; next; mes "[Brad]"; - mes "Heee~Yaaaa~! Congratulations! My friend."; - mes "My name is 'Brad'. I'm in charge of human resources here."; + mes "*Ahem* Welcome to the Guild, comrade!"; + mes "I'm Brad, and I'm in charge of human resources here."; mes "I'm not sure for now but you'll have more chances to see me later on."; next; mes "[Brad]"; - mes "Okay, I've done what I can do to you, so go on your way. I'm quite a busy man."; - mes "See you again."; + mes "Okay, I've done what I can do to you, so go on your way. I'm a quite busy man."; + mes "Alright then, I'll see you around~"; close; } - if(Class != Job_Novice) { - if(Class == Job_Thief) { - mes "[Brad]"; - mes "I don't have any special events now. So go on your way and come back later."; - }else{ - mes "[Thief Guildsman]"; - mes "Hey~ Hey~ You're not a novice or a thief!"; - mes "What are you doing here? You're not welcome to make this place your home~ Hweeeee~ Get outta here~"; +} + +moc_ruins,141,125,3 script Mr. Irrelevant 83,{ + if (Class == Job_Baby_Thief || Class == Job_Thief) { + mes "[Mr. Irrelevant]"; + mes "Ah, I see that you are now a Thief. I always knew you'd join us."; + next; + mes "[Mr. Irrelevant]"; + mes "Why don't you leave this place?"; + close; + } + if ((Class != Job_Baby) && (Class != Job_Novice) && (Class != Job_Baby_Thief) && (Class != Job_Thief)) { + set .@rand,rand(1,5); + switch(.@rand){ + mes "[Mr. Irrelevant]"; + case 1: + mes "Today looks like a good day to go to the pyramids and hunt with some of my friends."; + close; + case 2: + mes "I could use a good, hard drink."; + close; + case 3: + mes "Gimme your money."; + next; + mes "[Mr. Irrelevant]"; + mes "Kidding, I'm off the clock."; + close; + case 4: + mes "WHO YOU CALLING A PSYCHO?!?!"; + close; + case 5: + mes "I've got nothing to say to you. Would you mind leaving me alone?"; + close; } + } + if (job_thief_q == 1) { + mes "[Mr. Irrelevant]"; + mes "There is this strange smell coming from... You. Now why would that be?"; close; } - mes "[Thief Guildsman]"; - mes "Ho? Why is a novice like you visiting here?"; - mes "If you are here to be a Thief, ask the nasty-tempered lady right next to me."; + mes "[Mr. Irrelevant]"; + mes "Hey Novice! Why don't you join the ranks of the Thief Guild? You newbies are always welcome to join us and our selfish cause."; + next; + mes "[Mr. Irrelevant]"; + mes "You can get more information in the Underground Room in the Pyramid 1 BF."; close; } |