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-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Euphy
-//= Copyright (C) Streusel
-//= Copyright (C) Kisuka
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Renewal Swordsman Job Quest
-//================= Description ===========================================
-//= Job Change to Swordman Class
-//================= Current Version =======================================
-//= 1.2
-//=========================================================================
-
-izlude_in,74,172,4 script Swordman#swd 2_M_SWORDMASTER,{
- if (Upper == 1) {
- if (Class == Job_Novice_High && (ADVJOB == Job_Lord_Knight || ADVJOB == Job_Paladin)) {
- mes "[Swordman]";
- mes "It...";
- mes "Can't be...";
- mes "You've been reborn, haven't you?";
- next;
- mes "[Swordman]";
- mes "I see you're retreading the path of the Swordman! Once you've gotten used to brandishing a sword, you can never go back!!";
- next;
- if (getskilllv("NV_BASIC") < 9) {
- mes "[Swordman]";
- mes "Hmm? Ah, you must first master the Basic Skills before you are ready to become a Swordman.";
- next;
- mes "[Swordman]";
- mes "Come back to me when you have finished learning the Basic Novice Skills.";
- close;
- }
- mes "[Swordman]";
- mes "Excellent! Let me promote you to a Swordman right away!";
- next;
- skill 143,0,0;
- jobchange Job_Swordman_High;
- skill 144,1,0;
- skill 145,1,0;
- skill 146,1,0;
- mes "[Swordman]";
- mes "Hmm... You look like a well-experienced Swordman. Still, I'm sure that you must train to improve your skills and gain strength!";
- close;
- }else{
- mes "[Swordman]";
- mes "Hm...?";
- mes "You're a reborn";
- mes "warrior, aren't you?";
- next;
- mes "[Swordman]";
- mes "Hmmm...";
- mes "It seems that being";
- mes "a Swordman is not part";
- mes "of your destiny. I'm sorry,";
- mes "but it seems there is nothing";
- mes "I can do for you.";
- close;
- }
- }
- mes "[Swordman Guildsman]";
- mes "This is the Swordman Guild.";
- mes "Why are you here?";
- next;
- switch(select("Tell me about being a Swordman.", "I want to be a Swordman.", "Nothing.")) {
- case 1:
- mes "[Swordman Guildsman]";
- mes "So you wish to know more about the mighty Swordman? Okay!";
- next;
- mes "[Swordman Guildsman]";
- mes "The most distinctive feature of the Swordman is that the Swordman can show us his/her real abilities in close combat.";
- mes "There are three reasons!";
- next;
- mes "[Swordman Guildsman]";
- mes "First, Swordman has higher HP than other jobs.";
- mes "Second, except for Bows and Rods, Swordman can use all other weapons so they can fight at their optimal ability.";
- mes "And third, most of the skills of the Swordman give powerful physical attacks.";
- next;
- mes "[Swordman Guildsman]";
- mes "Though I gave you a simple explanation, I believe you understand the core meaning of what it is to be a Swordman.";
- mes "In my opinion, Swordman is the best job ever!";
- close;
- case 2:
- if(BaseJob != Job_Novice) {
- mes "[Swordman Guildsman]";
- if(BaseJob == Job_Swordman) {
- mes "You are already an excellent Swordman, aren't you?";
- mes "Just devote yourself to be a great Swordman.";
- }else{
- mes "You already have one of the other jobs, don't you?";
- mes "You've gone too far with that joke.";
- }
- close;
- }else{
- if (getskilllv("NV_BASIC") < 9) {
- mes "[Swordman Guildsman]";
- mes "I'm sorry to tell you this but to be a Swordman, you must reach at least ^4A4AFFJob Level 10^000000.";
- mes "and ^4A4AFFBasic Skill Level 9^000000.";
- next;
- mes "[Swordman Guildsman]";
- mes "Want to be a Swordman without having the minimum requirement?";
- mes "Do you think being a Swordman is that easy?";
- close;
- }
- mes "[Swordman Guildsman]";
- mes "Hmm, both your Job Level and Basic Skill Level check out.";
- mes "Good. Do you want to be a Swordman right away?";
- next;
- if(select("Yes, I do.", "I'll consider it again.") == 2) {
- mes "[Swordman Guildsman]";
- mes "Yeah. Prudent decision is needed for choosing a job.";
- mes "But I feel sorry... that you consider it again after overcoming all the hardships....";
- close;
- }
- mes "[Swordman Guildsman]";
- mes "Congratulations! From now on, you are going to live a Swordman's life!";
- mes "Let's do it right now!";
- next;
- mes "[Swordman Guildsman]";
- mes "Congratulations again for being a Swordman and I hope that you participate in many activities for the revival of our guild.";
- callfunc "Job_Change",Job_Swordman;
- getitem N_Falchion,1; // N_Falchion
- close;
- }
- case 3:
- close;
- }
-}