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Diffstat (limited to 'npc/re/jobs/1-1/swordman.txt')
-rw-r--r-- | npc/re/jobs/1-1/swordman.txt | 150 |
1 files changed, 0 insertions, 150 deletions
diff --git a/npc/re/jobs/1-1/swordman.txt b/npc/re/jobs/1-1/swordman.txt deleted file mode 100644 index 8dbadbd9d..000000000 --- a/npc/re/jobs/1-1/swordman.txt +++ /dev/null @@ -1,150 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Euphy -//= Copyright (C) Streusel -//= Copyright (C) Kisuka -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= Renewal Swordsman Job Quest -//================= Description =========================================== -//= Job Change to Swordman Class -//================= Current Version ======================================= -//= 1.2 -//========================================================================= - -izlude_in,74,172,4 script Swordman#swd 2_M_SWORDMASTER,{ - if (Upper == 1) { - if (Class == Job_Novice_High && (ADVJOB == Job_Lord_Knight || ADVJOB == Job_Paladin)) { - mes "[Swordman]"; - mes "It..."; - mes "Can't be..."; - mes "You've been reborn, haven't you?"; - next; - mes "[Swordman]"; - mes "I see you're retreading the path of the Swordman! Once you've gotten used to brandishing a sword, you can never go back!!"; - next; - if (getskilllv("NV_BASIC") < 9) { - mes "[Swordman]"; - mes "Hmm? Ah, you must first master the Basic Skills before you are ready to become a Swordman."; - next; - mes "[Swordman]"; - mes "Come back to me when you have finished learning the Basic Novice Skills."; - close; - } - mes "[Swordman]"; - mes "Excellent! Let me promote you to a Swordman right away!"; - next; - skill 143,0,0; - jobchange Job_Swordman_High; - skill 144,1,0; - skill 145,1,0; - skill 146,1,0; - mes "[Swordman]"; - mes "Hmm... You look like a well-experienced Swordman. Still, I'm sure that you must train to improve your skills and gain strength!"; - close; - }else{ - mes "[Swordman]"; - mes "Hm...?"; - mes "You're a reborn"; - mes "warrior, aren't you?"; - next; - mes "[Swordman]"; - mes "Hmmm..."; - mes "It seems that being"; - mes "a Swordman is not part"; - mes "of your destiny. I'm sorry,"; - mes "but it seems there is nothing"; - mes "I can do for you."; - close; - } - } - mes "[Swordman Guildsman]"; - mes "This is the Swordman Guild."; - mes "Why are you here?"; - next; - switch(select("Tell me about being a Swordman.", "I want to be a Swordman.", "Nothing.")) { - case 1: - mes "[Swordman Guildsman]"; - mes "So you wish to know more about the mighty Swordman? Okay!"; - next; - mes "[Swordman Guildsman]"; - mes "The most distinctive feature of the Swordman is that the Swordman can show us his/her real abilities in close combat."; - mes "There are three reasons!"; - next; - mes "[Swordman Guildsman]"; - mes "First, Swordman has higher HP than other jobs."; - mes "Second, except for Bows and Rods, Swordman can use all other weapons so they can fight at their optimal ability."; - mes "And third, most of the skills of the Swordman give powerful physical attacks."; - next; - mes "[Swordman Guildsman]"; - mes "Though I gave you a simple explanation, I believe you understand the core meaning of what it is to be a Swordman."; - mes "In my opinion, Swordman is the best job ever!"; - close; - case 2: - if(BaseJob != Job_Novice) { - mes "[Swordman Guildsman]"; - if(BaseJob == Job_Swordman) { - mes "You are already an excellent Swordman, aren't you?"; - mes "Just devote yourself to be a great Swordman."; - }else{ - mes "You already have one of the other jobs, don't you?"; - mes "You've gone too far with that joke."; - } - close; - }else{ - if (getskilllv("NV_BASIC") < 9) { - mes "[Swordman Guildsman]"; - mes "I'm sorry to tell you this but to be a Swordman, you must reach at least ^4A4AFFJob Level 10^000000."; - mes "and ^4A4AFFBasic Skill Level 9^000000."; - next; - mes "[Swordman Guildsman]"; - mes "Want to be a Swordman without having the minimum requirement?"; - mes "Do you think being a Swordman is that easy?"; - close; - } - mes "[Swordman Guildsman]"; - mes "Hmm, both your Job Level and Basic Skill Level check out."; - mes "Good. Do you want to be a Swordman right away?"; - next; - if(select("Yes, I do.", "I'll consider it again.") == 2) { - mes "[Swordman Guildsman]"; - mes "Yeah. Prudent decision is needed for choosing a job."; - mes "But I feel sorry... that you consider it again after overcoming all the hardships...."; - close; - } - mes "[Swordman Guildsman]"; - mes "Congratulations! From now on, you are going to live a Swordman's life!"; - mes "Let's do it right now!"; - next; - mes "[Swordman Guildsman]"; - mes "Congratulations again for being a Swordman and I hope that you participate in many activities for the revival of our guild."; - callfunc "Job_Change",Job_Swordman; - getitem N_Falchion,1; // N_Falchion - close; - } - case 3: - close; - } -} |