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-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Euphy
-//= Copyright (C) Streusel
-//= Copyright (C) Kisuka
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Renewal Merchant Job Quest
-//================= Description ===========================================
-//= Job Change to Merchant Class
-//================= Current Version =======================================
-//= 1.2
-//=========================================================================
-
-alberta_in,53,43,6 script Merchant#mer 4_M_04,{
- if (Upper == 1) {
- if (Class == Job_Novice_High && (ADVJOB == Job_Whitesmith || ADVJOB == Job_Creator)) {
- mes "[Chief Mahnsoo]";
- mes "Long time no see!";
- mes "Hey, you didn't quit";
- mes "your business, did you?";
- mes "What happened?";
- next;
- mes "[Chief Mahnsoo]";
- mes "Whoa...";
- mes "You've actually been to Valhalla?! Wow, you've come a long way...";
- next;
- if (getskilllv("NV_BASIC") < 9) {
- mes "[Chief Mahnsoo]";
- mes "Hmmm...";
- mes "It seems that you're not ready to become a Merchant again. Go finish learning the Basic Novice Skills first.";
- next;
- mes "[Chief Mahnsoo]";
- mes "Don't worry, we'll always have a Merchant position open for you. Just come back when you're ready, okay?";
- close;
- }
- mes "[Chief Mahnsoo]";
- mes "I guess it's destiny that we meet like this once more. Alright. Once again, let me change you into a Merchant!";
- next;
- skill 143,0,0;
- jobchange Job_Merchant_High;
- skill 153,1,0;
- skill 154,1,0;
- skill 155,1,0;
- mes "[Chief Mahnsoo]";
- mes "Ah~ How nostalgic. Just like old times! Alright, do your best!";
- close;
- }else{
- mes "[Chief Mahnsoo]";
- mes "^333333*Sigh*^000000";
- mes "I'm so bored...";
- mes "When will I hear from my lovely Blossom?";
- close;
- }
- }
- mes "[Guildsman Mahnsoo]";
- mes "Hey, why are you here?";
- next;
- switch(select("I want to be a merchant.", "I want to know more about merchants.", "Ask him the requirements to be a merchant.", "Nothing.")) {
- case 1:
- if(BaseJob != Job_Novice) {
- mes "[Guildsman Mahnsoo]";
- if(BaseJob == Job_Merchant) {
- mes ".....? Sorry? What are you saying?";
- mes "You are already a merchant. Oh my..";
- mes "Huh?! ...Do I need to laugh right now?!";
- }else{
- mes "Ahh? Are you trying to have both ways?";
- mes "How about just giving yourself over to your original job?";
- next;
- mes "[Guildsman Mahnsoo]";
- mes "We have business ethics you know.";
- }
- close;
- }else{
- mes "[Guildsman Mahnsoo]";
- mes "Want to be a merchant? Hmm...";
- next;
- if (getskilllv("NV_BASIC") < 9) {
- mes "[Guildsman Mahnsoo]";
- mes "But if you want to be a merchant, your basic skill level must reach Level 9 or you must spend all of your skill points.";
- next;
- mes "[Guildsman Mahnsoo]";
- mes "Don't you think we need to learn some basic skills although we just deal with money?";
- close;
- }
- mes "[Guildsman Mahnsoo]";
- mes "Good, I think you're fully ready for it seeing that your basic skill level is fulfilled.";
- mes "Now I allow you to be a merchant.";
- next;
- mes "[Guildsman Mahnsoo]";
- mes "Congratulations on becoming a merchant!";
- mes "Congratulations again for being a member of the merchant guild and one of our colleagues. I expect your active participation from now on!";
- callfunc "Job_Change",Job_Merchant;
- getitem 1381,1; // N_Battle_Axe
- next;
- mes "[Guildsman Mahnsoo]";
- mes "Absolutely, we need young people who have passion to achieve our great goal for securing 20% of the worldwide currency volume. You get it? Huh?";
- mes "Well, I'm just saying... it means let's make lots of money in the end. You guys know that~";
- close;
- }
- case 2:
- mes "[Guildsman Mahnsoo]";
- mes "Merchant? To put it simply, the person who sells good and makes money is a merchant.";
- mes "Not good at fighting and doesn't have special attack/recovery skills... but a merchant can buy things at a low price and then sell them and make money.";
- next;
- mes "[Guildsman Mahnsoo]";
- mes "Well, a merchant has an ultimate skill called Mammonite which strikes an enemy with his/her money... We can equip everything except Bows, Rods, and Two-Handed Swords. But we can always sell and buy those.";
- mes "Yes... we merchants always have money on our minds, got it?";
- close;
- case 3:
- mes "[Guildsman Mahnsoo]";
- mes "To become a merchant, although just selling and receiving money is our job, you must reach at least basic skill level 9.";
- next;
- mes "[Guildsman Mahnsoo]";
- mes "Well, we used to receive a start-up fee before. Wasn't it hard to make that money?";
- mes "There were too many people who couldn't gather that money and kept crying.";
- next;
- mes "[Guildsman Mahnsoo]";
- mes "So recently, we decided to allow any Novice who wants to be a merchant become one.";
- mes "Because to be alive or not later is all up to one's ability.";
- close;
- case 4:
- close;
- }
-}