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Diffstat (limited to 'npc/re/jobs/1-1/mage.txt')
-rw-r--r-- | npc/re/jobs/1-1/mage.txt | 153 |
1 files changed, 0 insertions, 153 deletions
diff --git a/npc/re/jobs/1-1/mage.txt b/npc/re/jobs/1-1/mage.txt deleted file mode 100644 index 29593163b..000000000 --- a/npc/re/jobs/1-1/mage.txt +++ /dev/null @@ -1,153 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Euphy -//= Copyright (C) Streusel -//= Copyright (C) Kisuka -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= Renewal Mage Job Quest -//================= Description =========================================== -//= Job Change to Mage Class -//================= Current Version ======================================= -//= 1.2 -//========================================================================= - -geffen_in,164,124,4 script Mage Guildsman#mage 2_F_MAGICMASTER,{ - if (Upper == 1) { - if (ADVJOB == Job_High_Wizard || ADVJOB == Job_Professor) { - if (Class == Job_Novice_High) { - mes "[Mage Guildsman]"; - mes "Whoa, long time no see! But weren't you supposed to be dead?"; - next; - mes "[Mage Guildsman]"; - mes "Ah, you must have been reborn. Well, I'm glad to have you back."; - next; - if (getskilllv("NV_BASIC") < 9) { - mes "[Mage Guildsman]"; - mes "I'm sorry, but I don't think you're ready to learn magic yet. Why don't you go finish learning the Basic Skills first?"; - next; - mes "[Mage Guildsman]"; - mes "Take your time. The more you learn, the more ready you'll be to learn magic again."; - close; - } - mes "[Mage Guildsman]"; - mes "Well, since you have passed the Mage test once, I will not question your qualification. You want to have your magic skills back immediately, don't you?"; - next; - skill 143,0,0; - jobchange Job_Mage_High; - skill 157,1,0; - mes "[Mage Guildsman]"; - mes "Wow, for some reason, you look way better than you did before. Anyway, I believe you will do a better job being a Mage as well."; - close; - }else{ - mes "[Mage Guildsman]"; - mes "Is there anything more I can help you with? If not, why don't you go test your skills? The world is waiting for you~!"; - close; - } - }else{ - mes "[Mage Guildsman]"; - mes "What, are you interested in the Mage guild? I didn't want to tell you this, but you don't belong here."; - next; - mes "[Mage Guildsman]"; - mes "I am not sure why you're still standing in front of me, but I can tell that you're not meant to be a Mage."; - close; - } - } - if(BaseJob != Job_Novice) { - mes "[Mage Guildsman]"; - if(BaseJob == Job_Mage) { - mes "Hey, haven't you realized? You're already a Mage, silly!"; - mes "One of these days you'll realize the power inside of you when you can make Fire with your mind!"; - }else{ - mes "Hey~ C'mon. Quit playing games. You can't be a Mage because you already have another Job."; - } - close; - }else{ - mes "Hey?"; - next; - switch(select("I want to be a Mage", "What are the requirements to be a Mage?", "Nothing, thanks.")) { - case 1: - mes "[Mage Guildsman]"; - mes "Wanna be a Mage? Eh..."; - next; - mes "[Mage Guildsman]"; - if (Sex == SEX_MALE) { - mes "Hey, look at you! You're kinda cute~! Not my type though..."; - }else{ - mes "Oooh, you're such a hot babe~!"; - mes "I like girls like you~"; - } - mes "Right, you said that you wanna be a Mage?"; - next; - if(select("I want to be a Mage.", "Nothing, thanks.") == 2) { - mes "[Mage Guildsman]"; - mes "Whaaaaat~?! Right after you tell me that you wanna become a Mage, you change your mind?! Be a bit more decisive!"; - close; - } - mes "[Mage Guildsman]"; - if (getskilllv("NV_BASIC") < 9) { - mes "Oh, man your Basic Skill Level doesn't reach enough to be a Mage."; - mes "Go back and level up your Basic Skill."; - close; - } - mes "Alright.. sign the application form.... Wow~ you have good handwriting! Ahh, okay. That's enough."; - mes "You are... "+strcharinfo(PC_NAME)+"."; - next; - mes "[Mage Guildsman]"; - mes "Hmm I can see that you've tried hard in your own way. Though it seems to be a little clumsy, but well I think it's okay!"; - mes "Good! Always sticking to the basics is the best! I will transform you right away."; - next; - mes "[Mage Guildsman]"; - mes "Hahh..! You are now a Mage, one of our colleagues!"; - mes "We welcome you to the Mage Guild, our new friend!"; - next; - mes "[Mage Guildsman]"; - mes "'Welcome to the Mage Guild~'"; - mes "Congratulations on becoming a member of the Mage Guild! Go for it!"; - callfunc "Job_Change",Job_Mage; - getitem 1639,1; // N_Rod - close; - case 2: - mes "[Mage Guildsman]"; - mes "Wanna be a Mage, eh?"; - mes "I'd be happy to explain the requirements for a pretty girl like you!"; - next; - mes "[Mage Guildsman]"; - mes "First of all, you have to reach Novice Job Level 10 and learn all of the Basic Skills."; - next; - mes "[Mage Guildsman]"; - mes "In the past, there was a complicated potion making test. Because of that, we'd lost an aplicant slowly."; - mes "So, we decided to accept all aplicants who meet the basic requirements."; - next; - mes "[Mage Guildsman]"; - mes "Don't hesitate. Just be a magician!"; - close; - case 3: - mes "[Mage Guildsman]"; - mes "Nothing...?"; - close; - } - } -} |