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-rw-r--r--npc/re/instances/BuwayaCave.txt2
-rw-r--r--npc/re/instances/EclageInterior.txt2
-rw-r--r--npc/re/instances/MalangdoCulvert.txt6
-rw-r--r--npc/re/instances/OldGlastHeim.txt18
-rw-r--r--npc/re/instances/WolfchevLaboratory.txt12
5 files changed, 20 insertions, 20 deletions
diff --git a/npc/re/instances/BuwayaCave.txt b/npc/re/instances/BuwayaCave.txt
index 859d6bd85..094964867 100644
--- a/npc/re/instances/BuwayaCave.txt
+++ b/npc/re/instances/BuwayaCave.txt
@@ -323,7 +323,7 @@ OnTimer35000:
disablenpc instance_npcname("#box_call");
end;
OnTouch:
- specialeffect2 EF_GUIDEDATTACK;
+ specialeffect(EF_GUIDEDATTACK, AREA, playerattached());
warp instance_mapname("1@ma_c"),33,112;
end;
OnDisable:
diff --git a/npc/re/instances/EclageInterior.txt b/npc/re/instances/EclageInterior.txt
index 9ad8519b4..b8aff0a81 100644
--- a/npc/re/instances/EclageInterior.txt
+++ b/npc/re/instances/EclageInterior.txt
@@ -147,7 +147,7 @@ ecl_hub01,130,15,0 script It is closed shut. CLEAR_NPC,{
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "No...way!!!";
- specialeffect2 EF_LORD;
+ specialeffect(EF_LORD, AREA, playerattached());
percentheal -99,0;
soundeffect "wander_man_move.wav",1;
sc_start SC_BLIND,60000,0;
diff --git a/npc/re/instances/MalangdoCulvert.txt b/npc/re/instances/MalangdoCulvert.txt
index 1bd76aedb..e954c9b15 100644
--- a/npc/re/instances/MalangdoCulvert.txt
+++ b/npc/re/instances/MalangdoCulvert.txt
@@ -200,9 +200,9 @@ mal_in01,172,26,2 script Madeca#mal 4_CAT_SAILOR1,{
mes "[Madeca]";
mes "I can't give you compensation for an expired request, so let me check if any of yours have expired.";
next;
- specialeffect2 EF_SPHERE;
+ specialeffect(EF_SPHERE, AREA, playerattached());
progressbar "0xFFFF00",3;
- specialeffect2 EF_STEAL;
+ specialeffect(EF_STEAL, AREA, playerattached());
switch(.@i) {
case 1: // General Culvert Daily Service
if (questprogress(12271,PLAYTIME) == 2)
@@ -273,7 +273,7 @@ L_CheckQuest:
mes "You've punished ^0000ff"+getarg(1)+"^000000!";
mes "Here's your pay!";
erasequest getarg(0);
- specialeffect2 EF_STEAL;
+ specialeffect(EF_STEAL, AREA, playerattached());
getitem getarg(2),getarg(3);
close;
}
diff --git a/npc/re/instances/OldGlastHeim.txt b/npc/re/instances/OldGlastHeim.txt
index 9f3f29fdf..a1d6884f9 100644
--- a/npc/re/instances/OldGlastHeim.txt
+++ b/npc/re/instances/OldGlastHeim.txt
@@ -1970,7 +1970,7 @@ OnTimer80000:
next;
mes("[Hugin]");
mes("Varmundt's time is stopped by me. And your time will be distorted soon.");
- specialeffect2 EF_BLIND,AREA;
+ specialeffect(EF_BLIND,AREA, AREA, playerattached());
soundeffect "_blind.wav",0;
next;
mes("[Hugin]");
@@ -1981,7 +1981,7 @@ OnTimer80000:
next;
mes("[Hugin]");
mes("Now, let me remove your memory. If you see me again, that will be brand new.");
- specialeffect2 EF_FREEZE;
+ specialeffect(EF_FREEZE, AREA, playerattached());
close2;
getmapxy(.@map$, .@x, .@y, UNITTYPE_PC);
warp .@map$,.@x,.@y;
@@ -2466,10 +2466,10 @@ glast_01,212,273,4 script Hugin's Magic Master 1_F_01,{ // Custom text due to of
}
if (.@random > .@scs) {
mes("Arrggg, we failed. Better luck next time.");
- specialeffect2 EF_PHARMACY_FAIL; delitem Coagulated_Spell, .@cost; delequip .@part;
+ specialeffect(EF_PHARMACY_FAIL, AREA, playerattached()); delitem Coagulated_Spell, .@cost; delequip .@part;
close;
}
- specialeffect2 EF_REPAIRWEAPON;
+ specialeffect(EF_REPAIRWEAPON, AREA, playerattached());
delitem Coagulated_Spell, .@cost;
delequip .@part;
mes("[Hugin's Magic Master]");
@@ -2531,7 +2531,7 @@ glast_01,212,273,4 script Hugin's Magic Master 1_F_01,{ // Custom text due to of
}
if (.@random > .@scs) {
mes("Arrggg, we failed. Better luck next time.");
- specialeffect2 EF_PHARMACY_FAIL;
+ specialeffect(EF_PHARMACY_FAIL, AREA, playerattached());
delitem Coagulated_Spell, .@cost;
delequip .@part;
close;
@@ -2550,12 +2550,12 @@ glast_01,212,273,4 script Hugin's Magic Master 1_F_01,{ // Custom text due to of
}
if (.@random > .@scs) {
mes("Arrggg, we failed. Better luck next time.");
- specialeffect2 EF_PHARMACY_FAIL;
+ specialeffect(EF_PHARMACY_FAIL, AREA, playerattached());
delitem Coagulated_Spell, .@cost;
delequip .@part;
close;
}
- specialeffect2 EF_REPAIRWEAPON;
+ specialeffect(EF_REPAIRWEAPON, AREA, playerattached());
delitem Coagulated_Spell, .@cost;
delequip .@part;
mes("[Hugin's Magic Master]");
@@ -2651,7 +2651,7 @@ glast_01,210,270,0 script Hugin's Craftsman 4_F_JOB_BLACKSMITH,{
if (.@random > .@chance) {
mes("[Hugin's Craftsman]");
mes("Arrggg, we failed. Better luck next time.");
- specialeffect2 EF_PHARMACY_FAIL;
+ specialeffect(EF_PHARMACY_FAIL, AREA, playerattached());
delitem .@item, .@cost;
delequip .@part;
close;
@@ -2659,7 +2659,7 @@ glast_01,210,270,0 script Hugin's Craftsman 4_F_JOB_BLACKSMITH,{
mes("[Hugin's Craftsman]");
mesf("Yuhuu~ we succeed. There you go... A slot has been added to your ^FF0000%s^000000. Thank you for believing in me.", getitemname(.@equip_id));
delitem .@item, .@cost;
- specialeffect2 EF_PHARMACY_OK;
+ specialeffect(EF_PHARMACY_OK, AREA, playerattached());
delequip .@part;
// todo: read aegis name and attach "_" to worn constant
if (.@equip_id == Temporal_Str_Boots) {
diff --git a/npc/re/instances/WolfchevLaboratory.txt b/npc/re/instances/WolfchevLaboratory.txt
index 51e2f8a06..9d0e091b9 100644
--- a/npc/re/instances/WolfchevLaboratory.txt
+++ b/npc/re/instances/WolfchevLaboratory.txt
@@ -982,9 +982,9 @@ lhz_cube,233,24,4 script Sorcerer#Bio4Reward 4_M_UMDANCEKID,{
mes "[Pudding]";
mes "Before! I need to check if this equipment can accept the power.";
next;
- specialeffect2 EF_SPHERE;
+ specialeffect(EF_SPHERE, AREA, playerattached());
progressbar "ffff00", 2;
- specialeffect2 EF_SUI_EXPLOSION;
+ specialeffect(EF_SUI_EXPLOSION, AREA, playerattached());
emotion e_sob;
mes "[Pudding]";
mes "Hm.... This equipment cannot accept the power of '^F2766EWill of Warrior^000000' or '^952420Thirst for Blood^000000'.";
@@ -1110,7 +1110,7 @@ lhz_cube,233,24,4 script Sorcerer#Bio4Reward 4_M_UMDANCEKID,{
.@equip_item = getequipid(.@position);
specialeffect EF_BEGINSPELL2, AREA, "Sorcerer#Bio4Reward";
progressbar "ffff00", 2;
- specialeffect2 EF_FROSTWEAPON;
+ specialeffect(EF_FROSTWEAPON, AREA, playerattached());
delitem Goast_Chill, 10;
delequip .@position;
getitem2 .@equip_item, 1, 1, .@refine_count, 0, .@equip_card[0], .@equip_card[1], .@equip_card[2], .@equip_card[3];
@@ -1311,7 +1311,7 @@ lhz_cube,233,24,4 script Sorcerer#Bio4Reward 4_M_UMDANCEKID,{
delitem Will_Of_Warrior, 10;
delequip .@position;
if (.@enchant == 0) {
- specialeffect2 EF_SUI_EXPLOSION;
+ specialeffect(EF_SUI_EXPLOSION, AREA, playerattached());
emotion e_otl;
mes "[Pudding]";
mes "...Well....the equipment could not accept the power of "+((.@socket_type==3)?"'^952420Thirst for Blood^000000'":"'^F2766EWill of Warrior^000000'")+" and it got destroyed.";
@@ -1319,7 +1319,7 @@ lhz_cube,233,24,4 script Sorcerer#Bio4Reward 4_M_UMDANCEKID,{
enable_items;
end;
} else {
- specialeffect2 EF_FIREHIT;
+ specialeffect(EF_FIREHIT, AREA, playerattached());
getitem2 .@equip_item, 1, 1, .@refine_count, 0, .@equip_card[0], .@equip_card[1], .@equip_card[2], .@equip_card[3];
emotion e_ho;
mes "[Pudding]";
@@ -1932,7 +1932,7 @@ lhz_dun04,147,279,0 script Laboratory Entrance#memo CLEAR_NPC,{
pushpc 0, 10;
percentheal -5,0;
specialeffect EF_AUTOCOUNTER;
- specialeffect2 EF_BASH;
+ specialeffect(EF_BASH, AREA, playerattached());
mes "You have been wounded by laboratory entrance system attack.";
close;
} else {