diff options
Diffstat (limited to 'npc/re/instances')
-rw-r--r-- | npc/re/instances/BangungotHospital.txt | 2 | ||||
-rw-r--r-- | npc/re/instances/BuwayaCave.txt | 2 | ||||
-rw-r--r-- | npc/re/instances/HazyForest.txt | 7 | ||||
-rw-r--r-- | npc/re/instances/OldGlastHeim.txt | 8 | ||||
-rw-r--r-- | npc/re/instances/WolfchevLaboratory.txt | 38 |
5 files changed, 29 insertions, 28 deletions
diff --git a/npc/re/instances/BangungotHospital.txt b/npc/re/instances/BangungotHospital.txt index de076489e..b995092a1 100644 --- a/npc/re/instances/BangungotHospital.txt +++ b/npc/re/instances/BangungotHospital.txt @@ -392,7 +392,7 @@ OnInstanceInit: disablenpc instance_npcname("#Memorial Start_time"); end; OnEnable: - specialeffect EF_BAT2,AREA,instance_npcname("#Memorial Start"); + specialeffect EF_BAT2,AREA,instance_npcname("#Memorial Start"); initnpctimer; end; OnDisable: diff --git a/npc/re/instances/BuwayaCave.txt b/npc/re/instances/BuwayaCave.txt index f20a7e3b5..0a26dab9c 100644 --- a/npc/re/instances/BuwayaCave.txt +++ b/npc/re/instances/BuwayaCave.txt @@ -142,7 +142,7 @@ OnTouch: setquest 4229; warp "1@ma_c",35,57; end; - } + } case 2: mes "[Guard]"; mes "You must value your life."; diff --git a/npc/re/instances/HazyForest.txt b/npc/re/instances/HazyForest.txt index c76fe2c46..0c32c73c6 100644 --- a/npc/re/instances/HazyForest.txt +++ b/npc/re/instances/HazyForest.txt @@ -111,8 +111,9 @@ bif_fild01,158,340,5 script Laphine Soldier#mist 4_M_FAIRYSOLDIER,{ mes "but maybe you humans can."; mes "Good luck!"; close; - } else + } else { instance_destroy(.@instance); + } case 2: mes "[Laphine Soldier]"; mes "Well, you've made the right decision."; @@ -156,13 +157,13 @@ bif_fild01,161,355,0 script Log Tunnel CLEAR_NPC,{ mes "The world beyond the log tunnel looks dark and suffocating."; mes "Your instinct is screaming that this forest is dangerous."; close; - } else { + } else { if (checkquest(7211,PLAYTIME) == 2) erasequest 7211; if (checkquest(7211,PLAYTIME) == -1) setquest 7211; mapannounce "bif_fild01",getpartyname(getcharid(1))+" party's "+strcharinfo(0)+" member is entering the Mistwood Maze.",bc_map,"0x00ff99"; //FW_NORMAL 12 0 0 warp "1@mist",89,29; close; - } + } } // Instance Scripts diff --git a/npc/re/instances/OldGlastHeim.txt b/npc/re/instances/OldGlastHeim.txt index 33027e830..4be3133bc 100644 --- a/npc/re/instances/OldGlastHeim.txt +++ b/npc/re/instances/OldGlastHeim.txt @@ -480,7 +480,7 @@ OnTimer35000: end; OnTimer45000: donpcevent instance_npcname("Himmelmez#ghinstance1")+"::OnTalk4"; - end; + end; OnTimer50000: donpcevent instance_npcname("Himmelmez#ghinstance1")+"::OnTalk5"; end; @@ -517,7 +517,7 @@ OnTimer85000: hideonnpc instance_npcname("Khalitzburg Crusader#22"); set .@map$, instance_mapname("1@gl_k"); - set .@label$, instance_npcname("#talkinstance1")+"::OnMyMobDead"; + set .@label$, instance_npcname("#talkinstance1")+"::OnMyMobDead"; monster .@map$,145,59,"Abyss Knight",2470,1,.@label$; monster .@map$,154,59,"Abyss Knight",2470,1,.@label$; monster .@map$,145,69,"Abyss Knight",2470,1,.@label$; @@ -558,7 +558,7 @@ OnTimer88000: hideonnpc instance_npcname(".#ghinstance22"); set .@map$, instance_mapname("1@gl_k"); - set .@label$, instance_npcname("#talkinstance1")+"::OnMyMobDead"; + set .@label$, instance_npcname("#talkinstance1")+"::OnMyMobDead"; monster .@map$,145,54,"Khalitzburg",2471,1,.@label$; monster .@map$,154,54,"Khalitzburg",2471,1,.@label$; monster .@map$,145,64,"Khalitzburg",2471,1,.@label$; @@ -1771,7 +1771,7 @@ OnTalk1: } 2@gl_k,158,252,3 script Himmelmez#ghinstance4 4_F_HIMEL,4,4,{ - end; + end; OnInstanceInit: donpcevent instance_npcname("Himmelmez#ghinstance4")+"::OnDisable"; end; diff --git a/npc/re/instances/WolfchevLaboratory.txt b/npc/re/instances/WolfchevLaboratory.txt index 114555547..8faa15cf2 100644 --- a/npc/re/instances/WolfchevLaboratory.txt +++ b/npc/re/instances/WolfchevLaboratory.txt @@ -434,13 +434,13 @@ lighthalzen,342,291,4 script Weird old man#Bio4Reward 4_M_EINOLD,{ mes "These are the armors I have."; next; for(.@i = 1; .@i < 8; .@i++) { - if(((.@i == 1 || .@i == 5) && (countitem(Will_Of_Warrior) >= 100) && (countitem(Blood_Thirst) >= 50) && - (countitem(Goast_Chill) >= 35)) || - ((.@i == 2 || .@i == 3) && (countitem(Will_Of_Warrior) >= 100) && (countitem(Blood_Thirst) >= 50) && + if(((.@i == 1 || .@i == 5) && (countitem(Will_Of_Warrior) >= 100) && (countitem(Blood_Thirst) >= 50) && + (countitem(Goast_Chill) >= 35)) || + ((.@i == 2 || .@i == 3) && (countitem(Will_Of_Warrior) >= 100) && (countitem(Blood_Thirst) >= 50) && (countitem(Goast_Chill) >= 22)) || - ((.@i == 4 || .@i == 7) && (countitem(Will_Of_Warrior) >= 300) && (countitem(Blood_Thirst) >= 300) && + ((.@i == 4 || .@i == 7) && (countitem(Will_Of_Warrior) >= 300) && (countitem(Blood_Thirst) >= 300) && (countitem(Goast_Chill) >= 400)) || - ((.@i == 6) && (countitem(Will_Of_Warrior) >= 100) && (countitem(Blood_Thirst) >= 50) && + ((.@i == 6) && (countitem(Will_Of_Warrior) >= 100) && (countitem(Blood_Thirst) >= 50) && (countitem(Goast_Chill) >= 30))) { .@armor$[.@i] = "^0000FF"; } else { @@ -465,8 +465,8 @@ lighthalzen,342,291,4 script Weird old man#Bio4Reward 4_M_EINOLD,{ break; case 2: mes "<<Giant Shield[1]>>"; - mes "Decrease 5% of Damage from Large Monsters, if Refine Lv is 9, decrease 5% more of the Damage."; - mes "Shield / Def 130 / Weight 280 / Required Lv 100 / Socket 1 / for 3rd Swordman Classes"; + mes "Decrease 5% of Damage from Large Monsters, if Refine Lv is 9, decrease 5% more of the Damage."; + mes "Shield / Def 130 / Weight 280 / Required Lv 100 / Socket 1 / for 3rd Swordman Classes"; callsub L_Reward, Giant_Shield, 100, 50, 35; break; case 3: @@ -516,15 +516,15 @@ lighthalzen,342,291,4 script Weird old man#Bio4Reward 4_M_EINOLD,{ mes "These are the Weapons I got."; next; for(.@i = 1; .@i < 15; .@i++) { - if(((.@i == 1) && (countitem(Will_Of_Warrior) >= 50) && (countitem(Blood_Thirst) >= 100) && + if(((.@i == 1) && (countitem(Will_Of_Warrior) >= 50) && (countitem(Blood_Thirst) >= 100) && (countitem(Goast_Chill) >= 10)) || - ((.@i == 2) && (countitem(Will_Of_Warrior) >= 50) && (countitem(Blood_Thirst) >= 100) && + ((.@i == 2) && (countitem(Will_Of_Warrior) >= 50) && (countitem(Blood_Thirst) >= 100) && (countitem(Goast_Chill) >= 85)) || - ((.@i == 3 || .@i == 4 || (.@i >= 8 && .@i < 11) || .@i >= 12) && (countitem(Will_Of_Warrior) >= 50) && + ((.@i == 3 || .@i == 4 || (.@i >= 8 && .@i < 11) || .@i >= 12) && (countitem(Will_Of_Warrior) >= 50) && (countitem(Blood_Thirst) >= 100) && (countitem(Goast_Chill) >= 35)) || ((.@i == 5 || .@i == 7 || .@i == 11) && (countitem(Will_Of_Warrior) >= 50) && (countitem(Blood_Thirst) >= 100) && (countitem(Goast_Chill) >= 40)) || - ((.@i == 6) && (countitem(Will_Of_Warrior) >= 300) && (countitem(Blood_Thirst) >= 300) && + ((.@i == 6) && (countitem(Will_Of_Warrior) >= 300) && (countitem(Blood_Thirst) >= 300) && (countitem(Goast_Chill) >= 400))) { .@weapon$[.@i] = "^0000FF"; } else { @@ -865,7 +865,7 @@ lhz_cube,233,24,4 script Sorcerer#Bio4Reward 4_M_UMDANCEKID,{ .@equipped$[.@i] = getequipname(.@parts[.@i]); } } - switch(select("I changed my mind.", .@equipped$[0], .@equipped$[1], .@equipped$[2], .@equipped$[3], .@equipped$[4], + switch(select("I changed my mind.", .@equipped$[0], .@equipped$[1], .@equipped$[2], .@equipped$[3], .@equipped$[4], .@equipped$[5], .@equipped$[6])) { case 1: mes "[Pudding]"; @@ -947,8 +947,8 @@ lhz_cube,233,24,4 script Sorcerer#Bio4Reward 4_M_UMDANCEKID,{ .@refine_count = getequiprefinerycnt(.@position); .@equip_item = getequipid(.@position); .@lhz_max_num = 4000; - if(.@equip_item == Agent_Katar || .@equip_item == Guillotine_Katar || .@equip_item == Ygnus_Stale || - .@equip_item == End_Sektura || .@equip_item = Cannon_Spear || .@equip_item == Giant_Lance || + if(.@equip_item == Agent_Katar || .@equip_item == Guillotine_Katar || .@equip_item == Ygnus_Stale || + .@equip_item == End_Sektura || .@equip_item = Cannon_Spear || .@equip_item == Giant_Lance || .@equip_item == Aztoe_Nail || .@equip_item == Scarletto_Nail || .@equip_item == Bloody_Cross) { .@type = 1; if(.@equip_item == Giant_Lance) @@ -958,7 +958,7 @@ lhz_cube,233,24,4 script Sorcerer#Bio4Reward 4_M_UMDANCEKID,{ } else if(.@equip_item == Chilly_Spell_Book || .@equip_item == Recovery_Light) { .@type = 3; } else if(.@equip_item== Giant_Shield || .@equip_item == Geffenia_Book_Water || .@equip_item == Bible_Of_Promise2 || - .@equip_item == Salvage_Cape || .@equip_item == Assassin_Handcuffs || .@equip_item == Green_Operation_Coat || + .@equip_item == Salvage_Cape || .@equip_item == Assassin_Handcuffs || .@equip_item == Green_Operation_Coat || .@equip_item == Ancient_Gold_Deco) { if(.@equip_item == Salvage_Cape || .@equip_item == Ancient_Gold_Deco) .@lhz_max_num = 4200; @@ -2020,7 +2020,7 @@ lhz_dun04,151,276,3 script Researcher#memo 4_LGTSCIENCE,{ mes "Now, your party is free to pass the entrance."; } else { instance_destroy(.@instance); - } + } } close; } else { @@ -2249,7 +2249,7 @@ lhz_dun04,147,279,0 script Laboratory Entrance#memo CLEAR_NPC,{ OnEnable: specialeffect EF_LIGHTSPHERE; enablenpc instance_npcname("Manual Sheet#1_1"); - end; + end; } // Left Valve @@ -2865,7 +2865,7 @@ lhz_dun04,147,279,0 script Laboratory Entrance#memo CLEAR_NPC,{ monster .@map$,85,58,"Starving Lab animal",MD_DESERT_WOLF,1,.@label$; monster .@map$,82,60,"Starving Lab animal",MD_DESERT_WOLF_B,1,.@label$; monster .@map$,83,58,"Starving Lab animal",MD_DESERT_WOLF_B,1,.@label$; - monster .@map$,85,56,"Starving Lab animal",MD_DESERT_WOLF_B,1,.@label$; + monster .@map$,85,56,"Starving Lab animal",MD_DESERT_WOLF_B,1,.@label$; monster .@map$,86,60,"Starving Lab animal",MD_DESERT_WOLF_B,1,.@label$; monster .@map$,87,58,"Starving Lab animal",MD_DESERT_WOLF_B,1,.@label$; end; @@ -3135,7 +3135,7 @@ lhz_dun04,147,279,0 script Laboratory Entrance#memo CLEAR_NPC,{ end; case 13: donpcevent instance_npcname("Howard Alt-Eisen#boss13")+"::OnEnable"; - end; + end; } OnDisable: |