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Diffstat (limited to 'npc/re/instances/octopus_cave.txt')
-rw-r--r-- | npc/re/instances/octopus_cave.txt | 701 |
1 files changed, 701 insertions, 0 deletions
diff --git a/npc/re/instances/octopus_cave.txt b/npc/re/instances/octopus_cave.txt new file mode 100644 index 000000000..71f164ff7 --- /dev/null +++ b/npc/re/instances/octopus_cave.txt @@ -0,0 +1,701 @@ +//================= Hercules Script ======================================= +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| +//= | | | | __/ | | (__| |_| | | __/\__ \ +//= \_| |_/\___|_| \___|\__,_|_|\___||___/ +//================= License =============================================== +//= This file is part of Hercules. +//= http://herc.ws - http://github.com/HerculesWS/Hercules +//= +//= Copyright (C) 2013-2016 Hercules Dev Team +//= Copyright (C) Euphy +//= Copyright (C) Muad_Dib +//= +//= Hercules is free software: you can redistribute it and/or modify +//= it under the terms of the GNU General Public License as published by +//= the Free Software Foundation, either version 3 of the License, or +//= (at your option) any later version. +//= +//= This program is distributed in the hope that it will be useful, +//= but WITHOUT ANY WARRANTY; without even the implied warranty of +//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//= GNU General Public License for more details. +//= +//= You should have received a copy of the GNU General Public License +//= along with this program. If not, see <http://www.gnu.org/licenses/>. +//========================================================================= +//= Octopus Cave +//================= Description =========================================== +//= Defeat the Disgusting Octopus. +//================= Current Version ======================================= +//= 1.1 +//========================================================================= + +1@cash mapflag src4instance + +//== Instance Creation ===================================== +mal_dun01,151,235,5 script Starfish 4_ASTER,{ + + .@party_id = getcharid(1); + .@md_name$ = "Octopus Cave"; + + if (!.@party_id) { + mes("[Starfish]"); + mes("You alone is powerless, hehe! Better get someone to help you out. Make a party, and come back later."); + close; + } + if (getcharid(0) != getpartyleader(.@party_id, 2)) { + mes("[Starfish]"); + mes("Where is your leader, hehe. I don't talk to some random people. Bring your boss to me."); + close; + } + mes("[Starfish]"); + mes("I am guarding here, hehe! It is just roughly blocked for now. But someday this cave must be sealed forever, hehe!"); + next; + while(1) { + switch (select("Ask what's going on.", "Ask to open the gate.", "Go to other location.")) { + case 1: + mes("[Starfish]"); + mes("Lately, our Starfish lady is suffering with some issues, ooh ooh. Something bad happen in this peaceful place, hehe!"); + next; + mes("[Starfish]"); + mes("Weird looking limbs came out from the hole there, tried to kidnap our lady Starfish. Ooh Ooh."); + next; + mes("[Starfish]"); + mes("It seems those limbs belong to that ugly octopus. That monster should be taken care of,\r" + "but it's hard for ourselves only to make it happen, hehe."); + next; + mes("[Starfish]"); + mes("I want to find someone special, and ask to punish this ugly octopus.\r" + "I hope this octopus won't ever harass our lady, hehe."); + next; + mes("[Starfish]"); + mes("Go catch that octopus and stick it to this pick. If you bring back the pick,\r" + "I will open this gate for a while. You should challenge if you are interested, hehe."); + next; + break; + case 2: + .@playtime = questprogress(4197, PLAYTIME); + if (.@playtime == 1) { + mes("[Starfish]"); + mes("Octopus is not around now, hehe. Please come back later."); + close; + } + if (.@playtime == 2) erasequest 4197; + if (countitem(Octopus_Hunt_Stick)) { + .@instance = instance_create(.@md_name$, .@party_id); + if (.@instance < 0) { + mes("[Starfish]"); + mesf("Party name is... %s.", getpartyname(.@party_id)); + mesf("Party leader is... %s.", strcharinfo(PC_NAME)); + mesf("^0000FF%s^000000, I cannot open now, hehe.", .@md_name$); + mes("Now is not the time, please wait."); + close; + } + if (instance_attachmap("1@cash", .@instance) == "") { + mesf("^0000FF%s^000000 - Reservation Failed!", .@md_name$); + instance_destroy(.@instance); + close; + } + instance_set_timeout(3600, 300, .@instance); + instance_init(.@instance); + + mes("[Starfish]"); + mesf("I will open the gate for a while to ^0000FF%s^000000.", .@md_name$); + mes("Please catch that pervert octopus, and come back with it sticked to the pick, hehe."); + close; + } + mes("[Starfish]"); + mes("Prepare a pick first, so you can thread that octopus with that pick.\r" + "Then, I will let you in for a while, hehe."); + close; + case 3: + mes("[Starfish]"); + mes("This is not a good location, check someplace else."); + close; + } + } +} + +mal_dun01,153,237,5 script Weird Entrance CLEAR_NPC,{ + mes("There is a strange entrance blocked roughly with some boards."); + next; + switch (select("Go in.", "Stop.")) { + case 1: + if (countitem(Octopus_Hunt_Stick)) { + if (has_instance("1@cash") == "") { + if (questprogress(4197, PLAYTIME) == 1) { + mes("[Starfish]"); + mes("Ah, now is not the time... Would you come back later? Hehe."); + close; + } + mes("[Starfish]"); + mes("Shhh... Weird aura is coming from that entrance. Big trouble is waiting, if you go in now."); + close; + } + + mapannounce("mal_dun01", sprintf(_$("%s party's %s member started to hunt the Octopus!"), getpartyname(getcharid(1)), strcharinfo(PC_NAME)), bc_map, C_SPRINGGREEN); + if (!questprogress(4197)) setquest 4197; + warp "1@cash", 199, 99; + end; + } + mes("[Starfish]"); + mes("You should definitely prepare hunting stick if you want to punish the Octopus. Or I will not let you in! Hehe."); + close; + case 2: + mes("[Starfish]"); + mes("Yes Yes, you better quit."); + close; + } +} + +//== Instance Scripts ====================================== +1@cash,199,99,0 script oct_enter HIDDEN_WARP_NPC,4,4,{ + end; +OnTouch: + donpcevent instance_npcname("oct_enter_broad")+"::OnEnable"; + specialeffect EF_BASH; + disablenpc instance_npcname("oct_enter"); + end; +} + +1@cash,1,1,0 script oct_enter_broad FAKE_NPC,{ + end; +OnInstanceInit: + donpcevent instance_npcname("oct_enter_broad")+"::OnDisable"; + end; +OnEnable: + enablenpc instance_npcname("oct_enter_broad"); + donpcevent instance_npcname("oct_foot_4")+"::OnEnable"; + donpcevent instance_npcname("oct_mob_con")+"::OnEnable"; + initnpctimer; + end; +OnDisable: + disablenpc instance_npcname("oct_enter_broad"); + end; +OnTimer1000: + mapannounce(instance_mapname("1@cash"), _("Pervert Octopus : How dare you to come inside of my place!"), bc_map, C_YELLOW); + end; +OnTimer4000: + mapannounce(instance_mapname("1@cash"), _("Pervert Octopus : But I blocked all the cave gates!! There is nothing you can do!"), bc_map, C_YELLOW); + end; +OnTimer7000: + mapannounce(instance_mapname("1@cash"), _("Pervert Octopus : My juniors~ There is your toy! Play with it~ kakaka"), bc_map, C_YELLOW); + stopnpctimer; + donpcevent instance_npcname("oct_enter_broad")+"::OnDisable"; + end; +} + +1@cash,3,3,0 script oct_foot_4 FAKE_NPC,{ + end; +OnInstanceInit: + donpcevent instance_npcname("oct_foot_4")+"::OnDisable"; + end; +OnEnable: + enablenpc instance_npcname("oct_foot_4"); + donpcevent instance_npcname("oct_foot1")+"::OnEnable"; + donpcevent instance_npcname("oct_foot2")+"::OnEnable"; + donpcevent instance_npcname("oct_foot3")+"::OnEnable"; + donpcevent instance_npcname("oct_foot4")+"::OnEnable"; + .@map$ = instance_mapname("1@cash"); + monster(.@map$, 20, 114, _("Octopus Leg#1"), MD_OCTOPUS_LEG, 1, instance_npcname("oct_foot_4")+"::OnMyMobDead"); + monster(.@map$, 88, 190, _("Octopus Leg#2"), MD_OCTOPUS_LEG, 1, instance_npcname("oct_foot_4")+"::OnMyMobDead"); + monster(.@map$, 307, 215, _("Octopus Leg#3"), MD_OCTOPUS_LEG, 1, instance_npcname("oct_foot_4")+"::OnMyMobDead"); + monster(.@map$, 372, 131, _("Octopus Leg#4"), MD_OCTOPUS_LEG, 1, instance_npcname("oct_foot_4")+"::OnMyMobDead"); + end; +OnDisable: + disablenpc instance_npcname("oct_foot_4"); + end; +OnMyMobDead: + .@map$ = instance_mapname("1@cash"); + if (mobcount(.@map$,instance_npcname("oct_foot_4")+"::OnMyMobDead") < 1) { + donpcevent instance_npcname("oct_boss_con")+"::OnEnable"; + mapannounce(.@map$, _("Hey you!! I'll personally take care of you all! Let's bring it on!"), bc_map, C_SPRINGGREEN); + enablenpc instance_npcname("oct_boss_warp"); + instance_warpall .@map$, 199, 99; + end; + } + mapannounce(.@map$, _("Arrgg!! That hurts!!! I need another strategy..."), bc_map, C_SPRINGGREEN); + end; +} + +1@cash,20,114,0 script oct_foot1 HIDDEN_WARP_NPC,6,6,{ + end; +OnInstanceInit: + donpcevent instance_npcname(strnpcinfo(NPC_NAME))+"::OnDisable"; + end; +OnEnable: + enablenpc instance_npcname(strnpcinfo(NPC_NAME)); + .@label$ = instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"; + .@i = atoi(charat(strnpcinfo(NPC_NAME),8)); + .@map$ = instance_mapname("1@cash"); + switch (.@i) { + case 1: + areamonster(.@map$, 34, 96, 38, 100, _("Octopus's Henchman"), MD_OCTOPUS, 3, .@label$); + areamonster(.@map$, 39, 90, 41, 92, _("Octopus's Henchman"), MD_OCTOPUS, 2, .@label$); + areamonster(.@map$, 38, 76, 40, 78, _("Octopus's Henchman"), MD_OCTOPUS, 2, .@label$); + areamonster(.@map$, 39, 58, 41, 60, _("Octopus's Henchman"), MD_OCTOPUS, 2, .@label$); + areamonster(.@map$, 50, 38, 56, 44, _("Octopus's Henchman"), MD_OCTOPUS, 5, .@label$); + areamonster(.@map$, 68, 32, 72, 36, _("Octopus's Henchman"), MD_OCTOPUS, 5, .@label$); + areamonster(.@map$, 83, 26, 85, 28, _("Octopus's Henchman"), MD_OCTOPUS, 2, .@label$); + areamonster(.@map$, 107, 28, 109, 30, _("Octopus's Henchman"), MD_OCTOPUS, 1, .@label$); + areamonster(.@map$, 123, 28, 125, 30, _("Octopus's Henchman"), MD_OCTOPUS, 2, .@label$); + areamonster(.@map$, 134, 31, 138, 35, _("Octopus's Henchman"), MD_OCTOPUS, 5, .@label$); + areamonster(.@map$, 142, 39, 146, 43, _("Octopus's Henchman"), MD_OCTOPUS, 2, .@label$); + break; + case 2: + areamonster(.@map$, 139, 113, 143, 117, _("Octopus's Henchman"), MD_OCTOPUS, 5, .@label$); + areamonster(.@map$, 135, 104, 137, 106, _("Octopus's Henchman"), MD_OCTOPUS, 2, .@label$); + areamonster(.@map$, 123, 93, 127, 97, _("Octopus's Henchman"), MD_OCTOPUS, 3, .@label$); + areamonster(.@map$, 113, 90, 115, 92, _("Octopus's Henchman"), MD_OCTOPUS, 2, .@label$); + areamonster(.@map$, 103, 89, 105, 91, _("Octopus's Henchman"), MD_OCTOPUS, 2, .@label$); + areamonster(.@map$, 89, 90, 91,92, _("Octopus's Henchman"), MD_OCTOPUS, 2, .@label$); + areamonster(.@map$, 74, 104, 76, 106, _("Octopus's Henchman"), MD_OCTOPUS, 2, .@label$); + areamonster(.@map$, 74, 120, 76, 122, _("Octopus's Henchman"), MD_OCTOPUS, 2, .@label$); + areamonster(.@map$, 83, 131, 87, 135, _("Octopus's Henchman"), MD_OCTOPUS, 3, .@label$); + areamonster(.@map$, 92, 142, 94, 144, _("Octopus's Henchman"), MD_OCTOPUS, 2, .@label$); + areamonster(.@map$, 98, 159, 100, 161, _("Octopus's Henchman"), MD_OCTOPUS, 2, .@label$); + areamonster(.@map$, 94, 180, 98, 184, _("Octopus's Henchman"), MD_OCTOPUS, 5, .@label$); + break; + case 3: + areamonster(.@map$, 299, 209, 303, 213, _("Octopus's Henchman"), MD_OCTOPUS, 3, .@label$); + areamonster(.@map$, 292, 203, 296, 207, _("Octopus's Henchman"), MD_OCTOPUS, 3, .@label$); + areamonster(.@map$, 291, 186, 293, 188, _("Octopus's Henchman"), MD_OCTOPUS, 2, .@label$); + areamonster(.@map$, 292, 166, 294, 168, _("Octopus's Henchman"), MD_OCTOPUS, 2, .@label$); + areamonster(.@map$, 293, 151, 295, 153, _("Octopus's Henchman"), MD_OCTOPUS, 2, .@label$); + areamonster(.@map$, 299, 137, 303, 141, _("Octopus's Henchman"), MD_OCTOPUS, 2, .@label$); + areamonster(.@map$, 300, 123, 304, 127, _("Octopus's Henchman"), MD_OCTOPUS, 2, .@label$); + areamonster(.@map$, 300, 104, 304, 108, _("Octopus's Henchman"), MD_OCTOPUS, 3, .@label$); + areamonster(.@map$, 279, 101, 281, 103, _("Octopus's Henchman"), MD_OCTOPUS, 2, .@label$); + monster(.@map$, 260, 103, _("Octopus's Henchman"), MD_OCTOPUS, 1, .@label$); + break; + case 4: + areamonster(.@map$, 363, 123, 367, 127, _("Octopus's Henchman"), MD_OCTOPUS, 2, .@label$); + areamonster(.@map$, 364, 108, 368, 112, _("Octopus's Henchman"), MD_OCTOPUS, 5, .@label$); + areamonster(.@map$, 363, 93, 367, 97, _("Octopus's Henchman"), MD_OCTOPUS, 3, .@label$); + areamonster(.@map$, 364, 72, 366, 74, _("Octopus's Henchman"), MD_OCTOPUS, 2, .@label$); + areamonster(.@map$, 364, 58, 366, 60, _("Octopus's Henchman"), MD_OCTOPUS, 2, .@label$); + areamonster(.@map$, 355, 44, 359, 48, _("Octopus's Henchman"), MD_OCTOPUS, 3, .@label$); + areamonster(.@map$, 346, 36, 350, 40, _("Octopus's Henchman"), MD_OCTOPUS, 3, .@label$); + areamonster(.@map$, 319, 28, 325, 34, _("Octopus's Henchman"), MD_OCTOPUS, 5, .@label$); + areamonster(.@map$, 305, 27, 307, 29, _("Octopus's Henchman"), MD_OCTOPUS, 2, .@label$); + areamonster(.@map$, 276, 29, 280, 33, _("Octopus's Henchman"), MD_OCTOPUS, 5, .@label$); + areamonster(.@map$, 258, 37, 262, 41, _("Octopus's Henchman"), MD_OCTOPUS, 2, .@label$); + break; + } + end; +OnDisable: + killmonster instance_mapname("1@cash"), instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"; // Not in official script. + disablenpc instance_npcname(strnpcinfo(NPC_NAME)); + end; +OnTouch: + if (getd("."+strnpcinfo(NPC_NAME)+instance_id())) end; + setd "."+strnpcinfo(NPC_NAME)+instance_id(),1; + hideonnpc instance_npcname(strnpcinfo(NPC_NAME)); + mapannounce(instance_mapname("1@cash"), _("Come out all my babies and help me out!"), bc_map, C_YELLOW); + initnpctimer; + end; +OnTimer5000: + .@map$ = instance_mapname("1@cash"); + mapannounce(.@map$, _("Let's give them a lesson!"), bc_map, C_YELLOW); + .@label$ = instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"; + .@i = atoi(charat(strnpcinfo(NPC_NAME),8)); + switch (.@i) { + case 1: + areamonster(.@map$, 18, 112, 22,116, _("Octopus's Henchman"), MD_OCTOPUS, 3, .@label$); + areamonster(.@map$, 18, 112, 22,116, _("Octopus's Henchman"), MD_OCTOPUS, 3, .@label$); + break; + case 2: + areamonster(.@map$, 86, 188, 90,192, _("Octopus's Henchman"), MD_OCTOPUS, 3, .@label$); + areamonster(.@map$, 96, 98, 100,102, _("Octopus's Henchman"), MD_OCTOPUS, 3, .@label$); + break; + case 3: + areamonster(.@map$, 305, 213, 309,217, _("Octopus's Henchman"), MD_OCTOPUS, 3, .@label$); + areamonster(.@map$, 305, 213, 309,217, _("Octopus's Henchman"), MD_OCTOPUS, 3, .@label$); + break; + case 4: + areamonster(.@map$, 370, 129, 374,133, _("Octopus's Henchman"), MD_OCTOPUS, 3, .@label$); + areamonster(.@map$, 370, 129, 374,133, _("Octopus's Henchman"), MD_OCTOPUS, 3, .@label$); + break; + } + end; +OnTimer30000: + setd "."+strnpcinfo(NPC_NAME)+instance_id(),0; + stopnpctimer; + .@i = atoi(charat(strnpcinfo(NPC_NAME),8)); + donpcevent instance_npcname("oct_foot_exit"+.@i)+"::OnEnable"; + donpcevent instance_npcname(strnpcinfo(NPC_NAME))+"::OnDisable"; + end; +OnMyMobDead: + .@map$ = instance_mapname("1@cash"); + if (mobcount(.@map$,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead") < 1) { + mapannounce(.@map$, _("You hurt my babies!!? You'll have to pay for this!!!"), bc_map, C_SPRINGGREEN); + setd "."+strnpcinfo(NPC_NAME)+instance_id(),0; + stopnpctimer; + .@i = atoi(charat(strnpcinfo(NPC_NAME),8)); + donpcevent instance_npcname("oct_foot_exit"+.@i)+"::OnEnable"; + donpcevent instance_npcname(strnpcinfo(NPC_NAME))+"::OnDisable"; + end; + } + end; +} +1@cash,88,190,0 duplicate(oct_foot1) oct_foot2 HIDDEN_WARP_NPC,6,6 +1@cash,307,215,0 duplicate(oct_foot1) oct_foot3 HIDDEN_WARP_NPC,6,6 +1@cash,372,131,0 duplicate(oct_foot1) oct_foot4 HIDDEN_WARP_NPC,6,6 + +1@cash,16,117,0 script oct_foot_exit1 WARPNPC,2,2,{ + end; +OnInstanceInit: + disablenpc instance_npcname(strnpcinfo(NPC_NAME)); + end; +OnEnable: + enablenpc instance_npcname(strnpcinfo(NPC_NAME)); + end; +OnTouch: + warp instance_mapname("1@cash"), 198, 99; + end; +} +1@cash,77,193,0 duplicate(oct_foot_exit1) oct_foot_exit2 WARPNPC,2,2 +1@cash,312,214,0 duplicate(oct_foot_exit1) oct_foot_exit3 WARPNPC,2,2 +1@cash,370,139,0 duplicate(oct_foot_exit1) oct_foot_exit4 WARPNPC,2,2 + +1@cash,15,15,0 script oct_mob_con FAKE_NPC,{ + end; +OnInstanceInit: + donpcevent instance_npcname("oct_mob_con")+"::OnDisable"; + end; +OnEnable: + .@map$ = instance_mapname("1@cash"); + enablenpc instance_npcname("oct_mob_con"); + monster(.@map$, 32, 94, _("Hydra"), HYDRA, 1); + monster(.@map$, 41, 101, _("Hydra"), HYDRA, 1); + monster(.@map$, 35, 78, _("Hydra"), HYDRA, 1); + monster(.@map$, 35, 62, _("Hydra"), HYDRA, 1); + monster(.@map$, 49, 54, _("Hydra"), HYDRA, 1); + monster(.@map$, 70, 28, _("Hydra"), HYDRA, 1); + monster(.@map$, 83, 22, _("Hydra"), HYDRA, 1); + monster(.@map$, 99, 23, _("Hydra"), HYDRA, 1); + monster(.@map$, 115, 23, _("Hydra"), HYDRA, 1); + monster(.@map$, 132, 25, _("Hydra"), HYDRA, 1); + monster(.@map$, 100, 185, _("Hydra"), HYDRA, 1); + monster(.@map$, 92, 178, _("Hydra"), HYDRA, 1); + monster(.@map$, 92, 162, _("Hydra"), HYDRA, 1); + monster(.@map$, 70, 121, _("Hydra"), HYDRA, 1); + monster(.@map$, 70, 105, _("Hydra"), HYDRA, 1); + monster(.@map$, 105, 85, _("Hydra"), HYDRA, 1); + monster(.@map$, 121, 84, _("Hydra"), HYDRA, 1); + monster(.@map$, 292, 209, _("Hydra"), HYDRA, 1); + monster(.@map$, 303, 206, _("Hydra"), HYDRA, 1); + monster(.@map$, 290, 163, _("Hydra"), HYDRA, 1); + monster(.@map$, 299, 150, _("Hydra"), HYDRA, 1); + monster(.@map$, 308, 141, _("Hydra"), HYDRA, 1); + monster(.@map$, 308, 125, _("Hydra"), HYDRA, 1); + monster(.@map$, 295, 97, _("Hydra"), HYDRA, 1); + monster(.@map$, 279, 97, _("Hydra"), HYDRA, 1); + monster(.@map$, 370, 111, _("Hydra"), HYDRA, 1); + monster(.@map$, 370, 110, _("Hydra"), HYDRA, 1); + monster(.@map$, 371, 96, _("Hydra"), HYDRA, 1); + monster(.@map$, 371, 80, _("Hydra"), HYDRA, 1); + monster(.@map$, 367, 55, _("Hydra"), HYDRA, 1); + monster(.@map$, 343, 29, _("Hydra"), HYDRA, 1); + monster(.@map$, 327, 24, _("Hydra"), HYDRA, 1); + monster(.@map$, 311, 22, _("Hydra"), HYDRA, 1); + monster(.@map$, 295, 22, _("Hydra"), HYDRA, 1); + monster(.@map$, 279, 22, _("Hydra"), HYDRA, 1); + areamonster(.@map$, 30, 67, 50, 87, _("Stapo"), STAPO, 1); + areamonster(.@map$, 102, 19, 122, 39, _("Stapo"), STAPO, 1); + areamonster(.@map$, 89, 138, 109, 158, _("Stapo"), STAPO, 1); + areamonster(.@map$, 112, 83, 132, 103, _("Stapo"), STAPO, 1); + areamonster(.@map$, 283, 168, 303, 188, _("Stapo"), STAPO, 1); + areamonster(.@map$, 292, 97, 312, 117, _("Stapo"), STAPO, 1); + areamonster(.@map$, 355, 64, 375, 84, _("Stapo"), STAPO, 1); + areamonster(.@map$, 317, 17, 337, 37, _("Stapo"), STAPO, 1); + donpcevent instance_npcname("oct_backattack1")+"::OnEnable"; + donpcevent instance_npcname("oct_backattack2")+"::OnEnable"; + donpcevent instance_npcname("oct_backattack3")+"::OnEnable"; + donpcevent instance_npcname("oct_backattack4")+"::OnEnable"; + donpcevent instance_npcname("oct_mob_con")+"::OnDisable"; + end; +OnDisable: + disablenpc instance_npcname("oct_mob_con"); + end; +} + +1@cash,45,53,0 script oct_backattack1 HIDDEN_WARP_NPC,3,3,{ + end; +OnInstanceInit: + disablenpc instance_npcname("oct_backattack1"); + end; +OnTouch: + .@map$ = instance_mapname("1@cash"); + monster(.@map$, 39, 59, _("Hydra"), HYDRA, 1); + monster(.@map$, 40, 59, _("Hydra"), HYDRA, 1); + monster(.@map$, 41, 59, _("Hydra"), HYDRA, 1); + monster(.@map$, 47, 50, _("Hydra"), HYDRA, 1); + monster(.@map$, 48, 50, _("Hydra"), HYDRA, 1); + monster(.@map$, 49, 50, _("Hydra"), HYDRA, 1); + monster(.@map$, 41, 53, _("Octopus's Henchman"), MD_OCTOPUS, 1); + mapannounce(.@map$, _("Don't let them break through, stop them!!!"), bc_map, C_SPRINGGREEN); + specialeffect EF_BASH; + disablenpc instance_npcname("oct_backattack1"); + end; +OnEnable: + enablenpc instance_npcname("oct_backattack1"); + end; +} + +1@cash,78,99,0 script oct_backattack2 HIDDEN_WARP_NPC,3,3,{ + end; +OnInstanceInit: + disablenpc instance_npcname("oct_backattack2"); + end; +OnTouch: + if (getd("."+instance_id())) end; + setd "."+instance_id(),1; + initnpctimer; + .@map$ = instance_mapname("1@cash"); + monster(.@map$, 71, 105, _("Octopus's Henchman"), MD_OCTOPUS, 1); + mapannounce(.@map$, _("Headquarters are empty, GO!!!"), bc_map, C_SPRINGGREEN); + hideonnpc instance_npcname("oct_backattack2"); + end; +OnTimer2000: + .@map$ = instance_mapname("1@cash"); + monster(.@map$, 71, 105, _("Octopus's Henchman"), MD_OCTOPUS, 1); + mapannounce(.@map$, _("Run, RUN! Go, GO!!!"), bc_map, C_SPRINGGREEN); + end; +OnTimer4000: + .@map$ = instance_mapname("1@cash"); + monster(.@map$, 71, 105, _("Octopus's Henchman"), MD_OCTOPUS, 1); + mapannounce(.@map$, _("No time, come out fast!"), bc_map, C_SPRINGGREEN); + end; +OnTimer6000: + .@map$ = instance_mapname("1@cash"); + monster(.@map$, 71, 105, _("Octopus's Henchman"), MD_OCTOPUS, 3); + mapannounce(.@map$, _("Let's take over the headquarters!!!"), bc_map, C_SPRINGGREEN); + end; +OnTimer8000: + .@map$ = instance_mapname("1@cash"); + monster(.@map$, 71, 105, _("Octopus's Henchman"), MD_OCTOPUS, 1); + mapannounce(.@map$, _("There is no time to lose, hurry up!!!"), bc_map, C_SPRINGGREEN); + stopnpctimer; + end; +OnEnable: + enablenpc instance_npcname("oct_backattack2"); + end; +} + +1@cash,299,144,0 script oct_backattack3 HIDDEN_WARP_NPC,3,3,{ + end; +OnInstanceInit: + disablenpc instance_npcname("oct_backattack3"); + end; +OnTouch: + if (getd("."+instance_id())) end; + setd "."+instance_id(),1; + .@map$ = instance_mapname("1@cash"); + monster(.@map$, 293, 153, _("Octopus's Henchman"), MD_OCTOPUS, 1); + monster(.@map$, 294, 152, _("Octopus's Henchman"), MD_OCTOPUS, 1); + monster(.@map$, 292, 153, _("Octopus's Henchman"), MD_OCTOPUS, 1); + monster(.@map$, 293, 151, _("Octopus's Henchman"), MD_OCTOPUS, 1); + monster(.@map$, 293, 152, _("Octopus's Henchman ?"), MD_MARSE, 1); + mapannounce(.@map$, _("Kakaka! Suprised??!!"), bc_map, C_SPRINGGREEN); + initnpctimer; + hideonnpc instance_npcname("oct_backattack3"); + end; +OnTimer5000: + mapannounce(instance_mapname("1@cash"), _("... Looks like we have a spy among us."), bc_map, C_SPRINGGREEN); + stopnpctimer; + end; +OnEnable: + enablenpc instance_npcname("oct_backattack3"); + end; +} + +1@cash,336,36,0 script oct_backattack4 HIDDEN_WARP_NPC,3,3,{ + end; +OnInstanceInit: + disablenpc instance_npcname("oct_backattack4"); + end; +OnTouch: + if (getd("."+instance_id())) end; + setd "."+instance_id(),1; + .@map$ = instance_mapname("1@cash"); + monster(.@map$, 332, 37, _("Octopus's Henchman"), MD_OCTOPUS, 1); + monster(.@map$, 332, 36, _("Octopus's Henchman"), MD_OCTOPUS, 1); + monster(.@map$, 332, 35, _("Octopus's Henchman"), MD_OCTOPUS, 1); + monster(.@map$, 332, 34, _("Octopus's Henchman"), MD_OCTOPUS, 1); + monster(.@map$, 341, 37, _("Octopus's Henchman"), MD_OCTOPUS, 1); + monster(.@map$, 341, 36, _("Octopus's Henchman"), MD_OCTOPUS, 1); + monster(.@map$, 341, 35, _("Octopus's Henchman"), MD_OCTOPUS, 1); + monster(.@map$, 341, 34, _("Octopus's Henchman"), MD_OCTOPUS, 1); + monster(.@map$, 260, 40, _("Mercenary Squid"), MD_MARSE, 1); + monster(.@map$, 260, 41, _("Mercenary Squid"), MD_MARSE, 1); + monster(.@map$, 260, 39, _("Mercenary Squid"), MD_MARSE, 1); + monster(.@map$, 259, 40, _("Mercenary Squid"), MD_MARSE, 1); + monster(.@map$, 261, 40, _("Mercenary Squid"), MD_MARSE, 1); + mapannounce(.@map$, _("What a successful pincer tactic! The enemy is strong! Let's not lose yourselves! Anyway, where are all the mercenaries??"), bc_map, C_SPRINGGREEN); + initnpctimer; + hideonnpc instance_npcname("oct_backattack4"); + end; +OnTimer5000: + mapannounce(instance_mapname("1@cash"), _("Mercenary Squid : eh...eh... wrong direction. No enemies are shown in this direction."), bc_map, C_SPRINGGREEN); + end; +OnTimer7000: + mapannounce(instance_mapname("1@cash"), _("Pervert Octopus : Fools! Can't you read the map??!! Useless!!"), bc_map, C_SPRINGGREEN); + stopnpctimer; + end; +OnEnable: + enablenpc instance_npcname("oct_backattack4"); + end; +} + +1@cash,2,2,0 script oct_boss_con FAKE_NPC,{ + end; +OnInstanceInit: + donpcevent instance_npcname("oct_boss_con")+"::OnDisable"; + end; +OnDisable: + disablenpc instance_npcname("oct_boss_con"); + end; +OnEnable: + enablenpc instance_npcname("oct_boss_con"); + donpcevent instance_npcname("oct_boss_foot")+"::OnEnable"; + monster(instance_mapname("1@cash"), 199, 188, _("Disgusting Octopus"), MD_GIANT_OCTOPUS, 1, instance_npcname("oct_boss_con")+"::OnMyMobDead"); + initnpctimer; + end; +OnTimer7000: + callsub OnAnnounce, + "You won't attack the one man.", + "I got fired from ink manufacturer last week.", + "Disgusting Octopus : Arghhhhh, come on!"; + end; +OnTimer14000: + callsub OnAnnounce, + "Why... why can't you know my heart!", + "Do you know how hard it is to live these days because there are not many new adventurers?", + "You.. I'll destroy you all...!"; + end; +OnTimer21000: + callsub OnAnnounce, + "What? I'm a disgusting octopus? You're sadists.", + "Let's not do this and how about we look for the best solution, huh??", + "Even if I fail here, I will keep coming back, forever!!!"; + end; +OnTimer28000: + callsub OnAnnounce, + "Instinct of mating is for males, what did I do wrong?", + "Do you really want to solve the problem between humans by violence?? Ah, I'm an octopus...", + "That's enough! Back off!"; + end; +OnTimer35000: + callsub OnAnnounce, + "Do I have to spend Christmas alone again...", + "Youth unemployment became a big issue these days... You won't get a job if you keep playing with me here.", + "This is as far as I can go!"; + end; +OnTimer42000: + callsub OnAnnounce, + "Hand on your heart and think if you come onto anyone...", + "Let's not do this here and follow the law!", + "You'll keep on doing this til the end, is that it?"; + end; +OnTimer49000: + callsub OnAnnounce, + "errrrrrrrrrrrrrrrrrrrrrrrr... Cough! Cough!", + "Disgusting Octopus : Violence cannot be justified in any case.", + "This is my place!!!"; + stopnpctimer; + initnpctimer; + end; +OnAnnounce: + mapannounce(instance_mapname("1@cash"), sprintf(_$("Disgusting Octopus : %s"), getarg(rand(3))), bc_map, C_YELLOW); + return; +OnMyMobDead: + .@map$ = instance_mapname("1@cash"); + if (mobcount(.@map$,instance_npcname("oct_boss_con")+"::OnMyMobDead") < 1) { + mapannounce(.@map$, _("Disgusting Octopus : That's it for the today! Next time, I will play with you badly!"), bc_map, C_YELLOW); + enablenpc instance_npcname("oct_exit_1"); + enablenpc instance_npcname("oct_exit_2"); + donpcevent instance_npcname("oct_boss_foot")+"::OnDisable"; + stopnpctimer; + donpcevent instance_npcname("oct_boss_con")+"::OnDisable"; + end; + } + end; +} + +1@cash,4,4,0 script oct_boss_foot FAKE_NPC,{ + end; +OnInstanceInit: + donpcevent instance_npcname("oct_boss_foot")+"::OnDisable"; + end; +OnEnable: + enablenpc instance_npcname("oct_boss_foot"); + initnpctimer; + end; +OnCall: + .@map$ = instance_mapname("1@cash"); + if (mobcount(.@map$,instance_npcname("oct_boss_foot")+"::OnMyMobDead") < 100) { + switch(rand(2)) { + case 0: + mapannounce(.@map$, _("Disgusting Octopus : Do you know how many legs octopus have? It doesn't matter, I have unlimited legs!!"), bc_map, C_YELLOW); + areamonster(.@map$, 192, 181, 206, 195, _("Octopus Leg"), MD_OCTOPUS_LEG, 1, instance_npcname("oct_boss_foot")+"::OnMyMobDead"); + break; + case 1: + mapannounce(.@map$, _("Disgusting Octopus : I...cannot..hold anymore, my babies~ please come out and fight!"), bc_map, C_YELLOW); + areamonster(.@map$, 192, 181, 206, 195, _("Octopus's Henchman"), MD_OCTOPUS, 5, instance_npcname("oct_boss_foot")+"::OnMyMobDead"); + break; + } + } + initnpctimer; + end; +OnTimer10000: + stopnpctimer; + donpcevent instance_npcname("oct_boss_foot")+"::OnCall"; + end; +OnDisable: + stopnpctimer; + killmonster instance_mapname("1@cash"), instance_npcname("oct_boss_foot")+"::OnMyMobDead"; // Not in official script. + disablenpc instance_npcname("oct_boss_foot"); + end; +OnMyMobDead: + end; +} + +1@cash,198,116,0 script oct_boss_warp WARPNPC,2,2,{ + end; +OnInstanceInit: + disablenpc instance_npcname("oct_boss_warp"); + end; +OnTouch: + warp instance_mapname("1@cash"), 210, 172; + end; +} + +1@cash,190,208,0 script oct_exit_1 WARPNPC,2,2,{ + end; +OnInstanceInit: + disablenpc instance_npcname(strnpcinfo(NPC_NAME)); + end; +OnTouch: + mes("Do you want to go out from the octopus dungeon?"); + next; + if (select("No!", "Yes!") == 2) + warp "mal_dun01", 153, 233; + close; +} +1@cash,198,82,0 duplicate(oct_exit_1) oct_exit_2 WARPNPC,2,2 +// This is never enabled in the official script. +//1@cash,200,161,0 duplicate(oct_exit_1) oct_exit_3 WARPNPC,2,2 + +//== Warp Portals ========================================== +1@cash,193,82,0 warp oct_door1 2,2,1@cash,151,48 +1@cash,154,53,0 warp oct_door2 2,2,1@cash,197,87 +1@cash,187,99,0 warp oct_door3 2,2,1@cash,148,128 +1@cash,153,133,0 warp oct_door4 2,2,1@cash,197,99 +1@cash,209,100,0 warp oct_door5 2,2,1@cash,250,111 +1@cash,244,118,0 warp oct_door6 2,2,1@cash,199,100 +1@cash,209,83,0 warp oct_door7 2,2,1@cash,252,46 +1@cash,246,53,0 warp oct_door8 2,2,1@cash,203,83 |