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Diffstat (limited to 'npc/re/instances/ghost_palace.txt')
-rw-r--r-- | npc/re/instances/ghost_palace.txt | 853 |
1 files changed, 0 insertions, 853 deletions
diff --git a/npc/re/instances/ghost_palace.txt b/npc/re/instances/ghost_palace.txt deleted file mode 100644 index 3e708dc57..000000000 --- a/npc/re/instances/ghost_palace.txt +++ /dev/null @@ -1,853 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2016 Hercules Dev Team -//= Copyright (C) Asheraf -//= Copyright (C) pengc2010 -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= Ghost Palace -//================= Current Version ======================================= -//= 1.1 -//========================================================================= - -dali02,44,129,5 script Unpleasent Royal Guard 4_M_SAKRAYROYAL,{ - if (BaseLevel < 120) { - mes("[Unpleasent Royal Guard]"); - mes("Althought I need help with a task, you are not strong enough to assist me, noob~!"); - next(); - mes("[Unpleasent Royal Guard]"); - mes("Come back after when you have done some training and are at least level 120!"); - close(); - } - if (questprogress(1261)) { - mes("[Unpleasent Royal Guard]"); - mes("The monsters that attacked the palace are wandering around the secret entrance. It would be very bad if they spotted us... Please wait until the time limit for re-entrance passed."); - close(); - } - if (questprogress(1260)) { - if (has_instance("1@spa") == "") { - mes("[Unpleasent Royal Guard]"); - mes("Did the gate close?\r" - "Please enter the gate as soon as you can next time."); - erasequest(1260); - close(); - } - mes("[Unpleasent Royal Guard]"); - mes("Please go ahead, ^0000ffThe entrance is behind me.^000000\r" - "I will be right behind you!"); - close(); - } - .@party_id = getcharid(CHAR_ID_PARTY); - if (!.@party_id) { - mes("[Unpleasent Royal Guard]"); - mes("This is a solo instance. Please form a solo party before continuing."); - close(); - } - if (getcharid(CHAR_ID_CHAR) != getpartyleader(.@party_id, 2)) { - mes("[Unpleasent Royal Guard]"); - mes("I'm looking for adventurers to help me!\r" - "I want to talk to the team leader, can I?"); - close(); - } - mes("[Unpleasent Royal Guard]"); - mes("I need some help, even from the likes of you."); - next(); - mes("[Unpleasent Royal Guard]"); - mes("In the middle of the battle the princess disappeared while I was guarding the palace."); - next(); - mes("[Unpleasent Royal Guard]"); - mes("You run ahead and i will catch up.\r" - "We must save her."); - next(); - if (select("I will help.", "This is not a good time.") == 2) { - mes("[Unpleasent Royal Guard]"); - mes("Even now all the royal guards are fighting and dying to the monsters."); - next(); - mes("[Unpleasent Royal Guard]"); - mes("We must save the princess no matter how much fear grips our hearts!"); - close(); - } - .@instance = instance_create(_("Ghost Palace"), .@party_id); - .@p_name$ = getpartyname(.@party_id); - .@md_name$ = _("Ghost Palace"); - if (.@instance >= 0) { - if (instance_attachmap("1@spa", .@instance) == "") { - mesf("Party Name: %s", .@p_name$); - mesf("Party Leader: %s", strcharinfo(PC_NAME)); - mesf("^0000FF%s^000000 - Reservation Failed!", .@md_name$); - instance_destroy(.@instance); - close(); - } - instance_set_timeout(3600, 300, .@instance); - instance_init(.@instance); - if (!questprogress(1260)) - setquest(1260); - } - mes("[Unpleasent Royal Guard]"); - mes("Thank You..\r" - "I will open the secret passage to ^0000FFGhost Palace.^000000\r" - "Please be ready!"); - close(); -} - -dali02,41,134,0 script Interdimensional Device::gpportal PORTAL,{ - if (BaseLevel < 120) { - mes("[Unpleasent Royal Guard]"); - mes("Althought I need help with a task, you are not strong enough to assist me, noob~!"); - next(); - mes("[Unpleasent Royal Guard]"); - mes("Come back after when you have done some training and are at least level 120!"); - close(); - } - if (questprogress(1261)) { - if (questprogress(1261, PLAYTIME) == 2) { - erasequest(1261); - if (questprogress(1260)) - erasequest(1260); - end; - } - mes("[Unpleasent Royal Guard]"); - mes("The monsters that attacked the palace are wandering around the secret entrance. It would be very bad if they spotted us... Please wait until the time limit for re-entrance passed."); - close(); - } - if (getcharid(CHAR_ID_CHAR) == getpartyleader(.@party_id, 2) && !questprogress(1260)) { - mes("[Unpleasent Royal Guard]"); - mes("I'm looking for adventurers to help me!\r" - "I want to talk to the team leader, can I?"); - close(); - } - mes("[Unpleasent Royal Guard]"); - mes("I can see the secret passage into the Palace... Are you ready to save the princess?!"); - next(); - if (select("Enter", "Stop") == 2) { - mes("[Unpleasent Royal Guard]"); - mes("Even now all the royal guards are fighting and dying to the monsters."); - next(); - mes("[Unpleasent Royal Guard]"); - mes("We must save the princess no matter how much fear grips our hearts!"); - close(); - } - if (has_instance("1@spa") == "") { - mes("^FF0000Inside the device you see a dark hole. If you wish to enter you may wish to talk to the Unpleasant Royal Guard first.^000000"); - close(); - } - mapannounce("dali", sprintf(_$("%s of the party, %s, is entering the Ghost Palace."), strcharinfo(PC_NAME), getpartyname(getcharid(CHAR_ID_PARTY))), bc_map, C_SPRINGGREEN); - if (!questprogress(1260)) - setquest(1260); - setquest(1261); - warp("1@spa", 198, 188); - close(); -} - -1@spa,197,204,5 script King#gp1 4_M_RUSKING,{ - mes("[King]"); - mes("You are hereby appointed as the personal guard to Princess Tiara. I trust your loyalty above all else."); - npctalk(_("You are hereby appointed as the personal guard to Princess Tiara. I trust your loyalty above all else."), instance_npcname("King#gp1")); - next(); - mes("[Lurid Royal Guard]"); - mes("I will protect the Princess with my life."); - npctalk(_("I will protect the Princess with my life."), instance_npcname("Lurid Royal Guard#gp1")); - next(); - mes("[King]"); - mes("The marriage arrangements are going as planned. The prince is here to meet the princess."); - npctalk(_("The marriage arrangements are going as planned. The prince is here to meet the princess."), instance_npcname("King#gp1")); - next(); - mes("[Lurid Royal Guard]"); - mes("...Yes, your majesty."); - npctalk(_("...Yes, your majesty."), instance_npcname("Lurid Royal Guard#gp1")); - next(); - mes("[King]"); - mes("My gods, there are monsters in the castle! Get rid of them now!"); - npctalk(_("My gods, there are monsters in the castle! Get rid of them now!"), instance_npcname("King#gp1")); - close2(); - donpcevent(instance_npcname("#gp1control")+"::OnStart"); - end; -} - -1@spa,1,1,1 script #gp1control HIDDEN_NPC,{ - end; -OnStart: - hideonnpc(instance_npcname("Lurid Royal Guard#gp1")); - hideonnpc(instance_npcname("King#gp1")); - sleep(1000); -OnSummon: - sleep(2000); - .@map$ = instance_mapname("1@spa"); - areamonster(.@map$, 182, 190, 214, 214, _("Cursed Sentinel"), CURSED_SENTINEL, 2, instance_npcname("#gp1control")+"::OnMyMobDead"); - areamonster(.@map$, 182, 190, 214, 214, _("Cursed Solider"), CURSED_SOLDIER, 2, instance_npcname("#gp1control")+"::OnMyMobDead"); - end; -OnMyMobDead: - if (mobcount(instance_mapname("1@spa"), instance_npcname("#gp1control")+"::OnMyMobDead")) - end; - if ('gp1 < 2) { - ++'gp1; - donpcevent(instance_npcname("#gp1control")+"::OnSummon"); - end; - } - mapannounce(instance_mapname("1@spa"), _("The passage on 2nd floor in the palace of the ghost is open."), bc_map, C_YELLOW); - enablenpc(instance_npcname("#gp1warp")); - disablenpc(instance_npcname("#gp1control")); - end; -OnInstanceInit: - 'gp1 = 0; - disablenpc(instance_npcname("#gp1warp")); - end; -} - -1@spa,132,122,0 script Lurid Royal Guard#gp2 4_M_SAKRAYROYAL,{ - cutin("npc-tiara", 3); - mes("[Lurid Royal Guard]"); - mes("Your Highness, the King has invited a prince from a neighboring country to be your betrothed. Be ready to meet him..."); - npctalk(_("Your Highness, the King has invited a prince from a neighboring country to be your betrothed. Be ready to meet him..."), instance_npcname("Lurid Royal Guard#gp2")); - next(); - mes("[Princess Tiara]"); - mes("If...if a marriage is arranged what should I do ?"); - npctalk(_("If...if a marriage is arranged what should I do ?"), instance_npcname("Tiara Princess#gp2")); - next(); - mes("[Lurid Royal Guard]"); - mes("The only thing I can do is protect you from physical harm."); - npctalk(_("The only thing I can do is protect you from physical harm."), instance_npcname("Lurid Royal Guard#gp2")); - next(); - mes("[Princess Tiara]"); - mes("Then, what can I do?"); - npctalk(_("Then, what can I do?"), instance_npcname("Tiara Princess#gp2")); - next(); - mes("[Lurid Royal Guard]"); - mes("......"); - mes("You must decide that for yourself your highness..."); - npctalk(_("You must decide that for yourself your highness..."), instance_npcname("Lurid Royal Guard#gp2")); - next(); - mes("[Princess Tiara]"); - mes("Would it be easier for you if I were married and sent off to another country?"); - npctalk(_("Would it be easier for you if I were married and sent off to another country?"), instance_npcname("Tiara Princess#gp2")); - next(); - cutin("", 255); - mes("[Lurid Royal Guard]"); - mes("I will alway stand by you and protect you forever."); - npctalk(_("I will alway stand by you and protect you forever."), instance_npcname("Lurid Royal Guard#gp2")); - next(); - mes("[Princess Tiara]"); - mes("Monsters in the castle? Protect me!"); - npctalk(_("Monsters in the castle? Protect me!"), instance_npcname("Tiara Princess#gp2")); - next(); - mes("[Lurid Royal Guard]"); - mes("Step back, Let's go!"); - npctalk(_("Step back, Let's go!"), instance_npcname("Lurid Royal Guard#gp2")); - close2(); - donpcevent(instance_npcname("#gp2control")+"::OnStart"); - end; -} - -1@spa,1,1,1 script #gp2control HIDDEN_NPC,{ - end; -OnStart: - hideonnpc(instance_npcname("Lurid Royal Guard#gp2")); - hideonnpc(instance_npcname("Tiara Princess#gp2")); - sleep(1000); -OnSummon: - sleep(2000); - .@map$ = instance_mapname("1@spa"); - areamonster(.@map$, 143, 96, 94, 143, _("Broken Mind"), BROKEN_MIND, 3, instance_npcname("#gp2control")+"::OnMyMobDead"); - areamonster(.@map$, 143, 96, 94, 143, _("Floating Word"), FLOATING_WORD, 4, instance_npcname("#gp2control")+"::OnMyMobDead"); - areamonster(.@map$, 143, 96, 94, 143, _("Like Love"), LIKE_LOVE, 3, instance_npcname("#gp2control")+"::OnMyMobDead"); - end; -OnMyMobDead: - if (mobcount(instance_mapname("1@spa"), instance_npcname("#gp2control")+"::OnMyMobDead")) - end; - mapannounce(instance_mapname("1@spa"), _("The passage on the 3rd floor of the palace is open."), bc_map, C_YELLOW); - enablenpc(instance_npcname("#gp2warp")); - disablenpc(instance_npcname("#gp2control")); - end; -OnInstanceInit: - disablenpc(instance_npcname("#gp2warp")); - end; -} - -1@spa,32,54,1 script King#gp3 4_M_RUSKING,{ - mes("[King]"); - mes("It was you who brought the monsters here, you want to get rid of me and have the princess for yourself?"); - npctalk(_("It was you who brought the monsters here, you want to get rid of me and have the princess for yourself?"), instance_npcname("King#gp3")); - next(); - mes("[Lurid Royal Guard]"); - mes("It's a trap, you should trust me, your majesty!"); - npctalk(_("It's a trap, you should trust me, your majesty!"), instance_npcname("Lurid Royal Guard#gp3")); - next(); - mes("[King]"); - mes("Shut up! You're betrayed me ! I trusted you... you must pay for your disgrace."); - npctalk(_("Shut up! You're betrayed me ! I trusted you... you must pay for your disgrace."), instance_npcname("King#gp3")); - next(); - mes("[King]"); - mes("You will suffer for the rest of your life."); - npctalk(_("You will suffer for the rest of your life."), instance_npcname("King#gp3")); - close2(); - donpcevent(instance_npcname("#gp3control")+"::OnStart"); - end; -} - -1@spa,54,28,0 script #gp3warp WARPNPC,1,1,{ - if (!'gp5) { - warp("1@spa", 218, 186); - } else { - if (questprogress(40024)) - completequest(40024); - mes("It is time to leave Palace of the ghost.\r" - "Everything is completed.\r" - "Everything will be vanished..."); - close2(); - if (first_time_gpmission) - getitem(Gray_Shard, 1); - if (!first_time_gpmission) { - getitem(Gray_Shard, 2); - getexp(900000, 500000); - ++first_time_gpmission; - } - warp("dali02", 49, 127); - end; - } - end; -} - -1@spa,35,56,1 script Ominous Voice#gp3 4_TRACE,{ - end; -OnStart: - initnpctimer(); - end; -OnTimer3000: - npctalk(_("Oh, faithful royal guard, you are trapped.")); - end; -OnTimer6000: - npctalk(_("The conspiracy in the palace has your princess in grave danger...")); - end; -OnTimer9000: - npctalk(_("Who are you? Show yourself!"), instance_npcname("Lurid Royal Guard#gp3")); - end; -OnTimer12000: - npctalk(_("Ah... so you do hear me?")); - end; -OnTimer15000: - npctalk(_("...?"), instance_npcname("Lurid Royal Guard#gp3")); - end; -OnTimer18000: - npctalk(_("I...I..."), instance_npcname("Lurid Royal Guard#gp3")); - end; -OnTimer21000: - npctalk(_("Kukuku... What do you want boy?")); - end; -OnTimer24000: - stopnpctimer(); - hideonnpc(instance_npcname("Ominous Voice#gp3")); - hideonnpc(instance_npcname("Lurid Royal Guard#gp3")); - donpcevent(instance_npcname("#gp3control")+"::OnSummon"); - end; -} - -1@spa,1,1,1 script #gp3control HIDDEN_NPC,{ - end; -OnStart: - hideonnpc(instance_npcname("King#gp3")); - hideonnpc(instance_npcname("Soldier#gp3_1")); - hideonnpc(instance_npcname("Soldier#gp3_2")); - hideonnpc(instance_npcname("Soldier#gp3_3")); - hideonnpc(instance_npcname("Captain of the Guard#gp3")); - donpcevent(instance_npcname("Ominous Voice#gp3")+"::OnStart"); - end; -OnSummon: - initnpctimer(); - .@map$ = instance_mapname("1@spa"); - 'talkid[0] = areamonster(.@map$, 61, 63, 24, 24, _("Cursed Memory"), CURSED_MEMORY, 2 + 'gp3, instance_npcname("#gp3control")+"::OnMyMobDead"); - 'talkid[1] = areamonster(.@map$, 61, 63, 24, 24, _("Colorless Vow"), COLORLESS_VOW, 3 + 'gp3, instance_npcname("#gp3control")+"::OnMyMobDead"); - 'talkid[2] = areamonster(.@map$, 61, 63, 24, 24, _("Old Friendship"), OLD_FRIENDSHIP, 2 + 'gp3, instance_npcname("#gp3control")+"::OnMyMobDead"); - end; -OnTimer2000: - stopnpctimer(); - unittalk('talkid[0], _("Faithful Guards")); - unittalk('talkid[1], _("Run!")); - unittalk('talkid[2], _("Being framed...")); - end; -OnMyMobDead: - if (mobcount(instance_mapname("1@spa"), instance_npcname("#gp3control")+"::OnMyMobDead")) - end; - if (!'gp3) { - mapannounce(instance_mapname("1@spa"), _("The passage on the 4rd floor of the palace is open."), bc_map, C_YELLOW); - enablenpc(instance_npcname("#gp3warp")); - donpcevent(instance_npcname("#gp4control")+"::OnSummon"); - disablenpc(instance_npcname("#gp1warp")); - } - ++'gp3; - if ('gp3 < 5) { - donpcevent(instance_npcname("#gp3control")+"::OnSummon"); - } else { - stopnpctimer(); - disablenpc(instance_npcname("#gp3control")); - } - end; -OnInstanceInit: - disablenpc(instance_npcname("#gp3warp")); - 'gp3 = 0; - end; -} - -1@spa,199,214,1 script Lurid Royal Guard#gp4 4_M_SAKRAYROYAL,{ - mes("[Lurid Royal Guard]"); - mes("Where is Princess Tiara?"); - npctalk(_("Where is Princess Tiara?"), instance_npcname("Lurid Royal Guard#gp4")); - next(); - mes("[Visiting Prince]"); - mes("You are too late... but you brought what I was looking for. Thanks for your help."); - npctalk(_("You are too late... but you brought what I was looking for. Thanks for your help."), instance_npcname("Visiting Prince#gp4")); - next(); - mes("[Visiting Prince]"); - mes("Cursed Thanatos Magic Trace! Are you ready to have a new master?"); - npctalk(_("Cursed Thanatos Magic Trace! Are you ready to have a new master?"), instance_npcname("Visiting Prince#gp4")); - next(); - cutin("tartanos", 3); - mes("[Thanatos Magic Trace]"); - mes("How dare you!"); - npctalk(_("How dare you!"), instance_npcname("Thanatos Magic Trace#gp4")); - next(); - mes("[Visiting Prince]"); - mes("Aah, aah!!!"); - npctalk(_("Aah, aah!!!"), instance_npcname("Visiting Prince#gp4")); - close2(); - cutin("", 255); - donpcevent(instance_npcname("#gp4control")+"::OnBoss"); - end; -} - -1@spa,1,1,1 script #gp4control HIDDEN_NPC,{ - end; -OnStart: - end; -OnSummon: - .@map$ = instance_mapname("1@spa"); - areamonster(.@map$, 182, 217, 214, 188, _("Cursed Sentinel"), CURSED_SENTINEL, rand(2, 3), instance_npcname("#gp4control")+"::OnMyMobDead"); - areamonster(.@map$, 182, 217, 214, 188, _("Sweet Slaughter"), SWEET_SLAUGHTER, rand(2, 3), instance_npcname("#gp4control")+"::OnMyMobDead"); - end; -OnMyMobDead: - if (mobcount(instance_mapname("1@spa"), instance_npcname("#gp4control")+"::OnMyMobDead")) - end; - ++'gp4; - if ('gp4 > 3) - donpcevent(instance_npcname("#gp4control")+"::OnStory"); - else - donpcevent(instance_npcname("#gp4control")+"::OnSummon"); - end; -OnStory: - for(.@i = 1; .@i <= 4; ++.@i) - enablenpc(instance_npcname("Soldier's Corpse#gp4_"+.@i)); - enablenpc(instance_npcname("Captain's Corpse#gp4")); - enablenpc(instance_npcname("King's Corpse#gp4")); - enablenpc(instance_npcname("Lurid Royal Guard#gp4")); - enablenpc(instance_npcname("Thanatos Magic Trace#gp4")); - enablenpc(instance_npcname("Visiting Prince#gp4")); - end; -OnBoss: - for(.@i = 1; .@i <= 4; ++.@i) - hideonnpc(instance_npcname("Soldier's Corpse#gp4_"+.@i)); - hideonnpc(instance_npcname("Captain's Corpse#gp4")); - hideonnpc(instance_npcname("King's Corpse#gp4")); - hideonnpc(instance_npcname("Lurid Royal Guard#gp4")); - hideonnpc(instance_npcname("Thanatos Magic Trace#gp4")); - hideonnpc(instance_npcname("Visiting Prince#gp4")); - sleep(1000); - monster(instance_mapname("1@spa"), 197, 218, _("Torturous Redeemer"), TORTUROUS_REDEEMER, 1, instance_npcname("#gp4control")+"::OnBossDead"); - end; -OnBossDead: - monster(instance_mapname("1@spa"), 197, 180, _("Sweet Slaughter"), SWEET_SLAUGHTER, 1, instance_npcname("#gp4control")+"::OnMobDead"); - end; -OnMobDead: - mapannounce(instance_mapname("1@spa"), _("The passage on the 5th floor of the palace is open."), bc_map, C_YELLOW); - enablenpc(instance_npcname("#gp4warp")); - donpcevent(instance_npcname("#gp5control")+"::OnStart"); - disablenpc(instance_npcname("#gp4control")); - end; -OnInstanceInit: - disablenpc(instance_npcname("#gp4warp")); - for(.@i = 1; .@i <= 4; ++.@i) - disablenpc(instance_npcname("Soldier's Corpse#gp4_"+.@i)); - disablenpc(instance_npcname("Captain's Corpse#gp4")); - disablenpc(instance_npcname("King's Corpse#gp4")); - disablenpc(instance_npcname("Lurid Royal Guard#gp4")); - disablenpc(instance_npcname("Thanatos Magic Trace#gp4")); - disablenpc(instance_npcname("Visiting Prince#gp4")); - 'gp4 = 0; - end; -} - -1@spa,57,42,0 script Lurid Royal Guard#gp5 4_M_SAKRAYROYAL,{ - mes("[Princess Tiara]"); - mes("You kept your promise."); - npctalk(_("You kept your promise."), instance_npcname("Tiara Princess#gp5")); - next(); - mes("[Lurid Royal Guard]"); - mes("princess!"); - npctalk(_("princess"), instance_npcname("Lurid Royal Guard#gp5")); - next(); - cutin("npc-tiara", 3); - mes("[Princess Tiara]"); - mes("Thank you..now I can rest at beside you..."); - npctalk(_("Thank you..now I can rest at beside you..."), instance_npcname("Tiara Princess#gp5")); - next(); - mes("[Lurid Royal Guard]"); - mes("No..NO!!!!!!"); - npctalk(_("No..NO!!!!!!"), instance_npcname("Lurid Royal Guard#gp5")); - next(); - mes("[The Voice of Princess Tiara]"); - mes("I want to be with you forever in peace...forever..."); - npctalk(_("I want to be with you forever in peace...forever..."), instance_npcname("Tiara Princess#gp5")); - next(); - cutin("b-tiara", 3); - mes("[Lurid Royal Guard]"); - mes("no.....Ahh ahh ahh!!!~!"); - npctalk(_("no.....Ahh ahh ahh!!!~!"), instance_npcname("Lurid Royal Guard#gp5")); - next(); - mes("[The Voice of Princess Tiara]"); - mes("I love you..."); - npctalk(_("I love you..."), instance_npcname("Tiara Princess#gp5")); - close2(); - cutin("", 255); - donpcevent(instance_npcname("#gp5control")+"::OnStart2"); - end; -} - -1@spa,40,44,6 script Sakray#gp5 4_M_SAKRAY,{ - cutin("sakray", 3); - mes("[Lurid Royal Guard]"); - mes("Are you satisfied..? Thanatos Magic Trace?"); - npctalk(_("Are you satisfied..? Thanatos Magic Trace?"), instance_npcname("Sakray#gp5")); - next(); - mes("[Thanatos Magic Trace]"); - mes("I need more blood..Sakray, offer me his blood."); - npctalk(_("I need more blood..Sakray, offer me his blood."), instance_npcname("Thanatos Magic Trace#gp5")); - next(); - mes("[Sakray]"); - mes("Okay, that is good. A traveler.\r" - "Did you see?"); - npctalk(_("Okay, that is good. A traveler. Did you see?"), instance_npcname("Sakray#gp5")); - next(); - mesf("[%s]", strcharinfo(PC_NAME)); - mes("Sakray, What do you want sympathy? Or is it a trap?"); - unittalk(getcharid(CHAR_ID_ACCOUNT), _("Sakray, What do you want sympathy? Or is it a trap?")); - next(); - mes("[Sakray]"); - mes("Non...I did not need to make an effort to catch a novice."); - npctalk(_("Non...I did not need to make an effort to catch a novice."), instance_npcname("Sakray#gp5")); - next(); - mesf("[%s]", strcharinfo(PC_NAME)); - mes("If so... then why...?"); - unittalk(getcharid(CHAR_ID_ACCOUNT), _("If so... then why...?")); - next(); - cutin("cry-b", 3); - mes("[Sakray]"); - mes("I wanted to get rid of a piece of humanity inside of me through you."); - npctalk(_("I wanted to get rid of a piece of humanity inside of me through you."), instance_npcname("Sakray#gp5")); - next(); - mes("[Sakray]"); - mes("I am quite satisfied with the result."); - next(); - mes("[Thanatos Magic Trace]"); - mes("Sakray, offer the blood to me now!"); - npctalk(_("Sakray, offer the blood to me now!"), instance_npcname("Thanatos Magic Trace#gp5")); - next(); - mes("[Sakray]"); - mes("If you were me, what would you do?"); - next(); - mes("[Sakray]"); - mes("Can you set yourself free from this curse?"); - next(); - mesf("[%s]", strcharinfo(PC_NAME)); - mes("..."); - unittalk(getcharid(CHAR_ID_ACCOUNT), _("...")); - next(); - mes("[Sakray]"); - mes("Heh heh... I will keep watching you until the day you grow up enough."); - next(); - mes("[Sakray]"); - mes("I am willing to hunt you later for Thanatos."); - next(); - cutin("", 255); - mes("[Sakray]"); - mes("Farewell then."); - close2(); - donpcevent(instance_npcname("#gp5control")+"::OnEnd"); - hideonnpc(instance_npcname("Sakray#gp5")); - hideonnpc(instance_npcname("Thanatos Magic Trace#gp5")); - end; -} - -1@spa,1,1,1 script #gp5control HIDDEN_NPC,{ - end; -OnStart: - stopnpctimer instance_npcname("#gp3control"); - disablenpc(instance_npcname("#gp3control")); - killmonster(instance_mapname("1@spa"), "All"); - disablenpc(instance_npcname("#gp3warp")); - enablenpc(instance_npcname("Lurid Royal Guard#gp5")); - enablenpc(instance_npcname("Tiara Princess#gp5")); - end; -OnStart2: - hideonnpc(instance_npcname("Lurid Royal Guard#gp5")); - hideonnpc(instance_npcname("Tiara Princess#gp5")); - sleep(2000); -OnSummon: - initnpctimer(); - .@map$ = instance_mapname("1@spa"); - 'talkid[0] = areamonster(.@map$, 61, 63, 24, 24, _("Forgotten Name"), FORGOTTEN_NAME, rand(1, 2), instance_npcname("#gp5control")+"::OnMyMobDead"); - 'talkid[1] = areamonster(.@map$, 61, 63, 24, 24, _("Colorless Vow"), COLORLESS_VOW, 2, instance_npcname("#gp5control")+"::OnMyMobDead"); - 'talkid[2] = areamonster(.@map$, 61, 63, 24, 24, _("Sweet Slaughter"), SWEET_SLAUGHTER, rand(1, 2), instance_npcname("#gp5control")+"::OnMyMobDead"); - end; -OnTimer2000: - stopnpctimer(); - unittalk('talkid[0], _("What is this..??")); - unittalk('talkid[1], _("Wake up! look at us... We are monsters?")); - unittalk('talkid[2], _("Sakray killed the princess!")); - end; -OnMyMobDead: - if (mobcount(instance_mapname("1@spa"), instance_npcname("#gp5control")+"::OnMyMobDead")) - end; - ++'gp5; - if ('gp5 > 2) - donpcevent(instance_npcname("#gp5control")+"::OnStory"); - else - donpcevent(instance_npcname("#gp5control")+"::OnSummon"); - end; -OnBossDead: - enablenpc(instance_npcname("Sakray#gp5")); - enablenpc(instance_npcname("Thanatos Magic Trace#gp5")); - end; -OnStory: - stopnpctimer(); - 'BossID = monster(instance_mapname("1@spa"), 44, 47, _("Torturous Redeemer"), E_TORTUROUS_REDEEMER, 1, instance_npcname("#gp5control")+"::OnBossDead"); - unittalk('BossID, _("Thanatos Magic Trace! I will destroy you if I can't have you... Oh no! How could this be?")); - sleep(3000); - unitkill('BossID); - end; -OnEnd: - hideoffnpc(instance_npcname("Voice of Princess Tiara")); - hideoffnpc(instance_npcname("Voice of Sakray")); - hideoffnpc(instance_npcname("Thanatos Magic Trace")); - npctalk(_("What can I do for you?"), instance_npcname("Voice of Princess Tiara")); - sleep(3000); - npctalk(_("I will always stand by you. Please reset beside me."), instance_npcname("Voice of Sakray")); - sleep(3000); - npctalk(_("Your soul is mine until you find the blood that satisfies me.."), instance_npcname("Thanatos Magic Trace")); - sleep(3000); - npctalk(_("Reset in the shadow with me."), instance_npcname("Voice of Sakray")); - sleep(3000); - npctalk(_("In the dark forever..."), instance_npcname("Voice of Sakray")); - sleep(3000); - mapannounce(instance_mapname("1@spa"), _("It is time to leave the Ghost Palace."), bc_map, C_YELLOW); - enablenpc(instance_npcname("King#gpend")); - enablenpc(instance_npcname("#gp3warp")); - hideonnpc(instance_npcname("Voice of Princess Tiara")); - hideonnpc(instance_npcname("Voice of Sakray")); - hideonnpc(instance_npcname("Thanatos Magic Trace")); - end; -OnInstanceInit: - disablenpc(instance_npcname("Lurid Royal Guard#gp5")); - disablenpc(instance_npcname("Tiara Princess#gp5")); - disablenpc(instance_npcname("Thanatos Magic Trace#gp5")); - disablenpc(instance_npcname("Sakray#gp5")); - disablenpc(instance_npcname("King#gpend")); - hideonnpc(instance_npcname("Voice of Princess Tiara")); - hideonnpc(instance_npcname("Voice of Sakray")); - hideonnpc(instance_npcname("Thanatos Magic Trace")); - 'gp5 = 0; - end; -} - -1@spa,48,29,1 script King#gpend 4_M_RUSKING,{ - mes("[King]"); - mes("Hey there, are you alive?\r" - "I did not expect to meet someone alive"); - next(); - mes("[King]"); - mes("Do you possibly have ^009900Gray Piece^000000?\r" - "Can you give it to me?\r" - "The old memory of faithful royal guard,\r" - "the memory of everyone he loved becomes broken pieces and are contained inside of them."); - next(); - mes("[King]"); - mes("Will you give ^009900Gray Piece^000000 to me?\r" - "The guilt is eating my soul.\r" - "My soul is stuck in ghost palace."); - next(); - mes("[King]"); - mes("I am collecting Sakray's abandoned memories from these shards."); - next(); - mes("[King]"); - mes("If you give any Gray Shards to me, I can make equipment for you."); - next(); - mes("[King]"); - mes("The cursed knight...\r" - "Please help me save the soul of Sakray."); - next(); - setarray(.@items_list, - Thanos_Sword, Thanos_Great_Sword, Thanos_Spear, Thanos_Long_Spear, Thanos_Staff, Thanos_Rod, Thanos_Bow, - Thanos_Dagger, Thanos_Katar, Thanos_Knuckle, Thanos_Hammer, Thanos_Axe, Thanos_Violin, Thanos_Whip, Shield_Of_Gray, - Armor_Of_Gray, Gray_Robe, Cloak_Of_Gray, Boots_Of_Gray, Gray_Helmet); - - setarray(.@cost, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 100, 100, 100, 100, 100, 100); - .@menulist$ = ""; - for (.@i = 0; .@i < getarraysize(.@items_list); ++.@i) - .@menulist$ += getitemname(.@items_list[.@i])+":"; - while (true) { - .@choice = select(.@menulist$, "Cancel") - 1; - if (.@choice == getarraysize(.@items_list)) { - mes("[King]"); - mes("Someday, Sakray will get out of his curse for sure.\r" - "I believe collecting Gray Shards is the only method to save him."); - close(); - } - next(); - mes("[King]"); - mesf("to make a ^FF0000%s^000000 \r" - "I need %d ^009900Gray Shard^000000", getitemname(.@items_list[.@choice]), .@cost[.@choice]); - switch (select("Cancel", sprintf(_$("hand over %d Gray Shard."), .@cost[.@choice]))) { - case 1: - next(); - mes("[King]"); - mes("Someday, Sakray will get out of curse for sure. I believe"); - next(); - break; - case 2: - next(); - if (countitem(Gray_Shard) < .@cost[.@choice]) { - mes("[King]"); - mes("You don't have enough Gray Shards."); - mesf("I need %d Gray Shards to make a ^FF0000%s.^000000", .@cost[.@choice], getitemname(.@items_list[.@choice])); - break; - } - mes("[King]"); - mesf("I will make a ^FF0000%s^000000 \r" - "with %d ^009900Gray Shard^000000", getitemname(.@items_list[.@choice]), .@cost[.@choice]); - next(); - mes("[King]"); - mes("You see a light through the folded hands of the king and it gradually takes on a shape."); - next(); - mes("[King]"); - mesf("All right, it is done.\r" - "Take this ^FF0000%s.^000000\r" - "Use it to confront Sakray and Thanatos.", getitemname(.@items_list[.@choice])); - next(); - mes("[King]"); - mes("The power requires a sacrifice.\r" - "Please be careful..."); - delitem(Gray_Shard, .@cost[.@choice]); - getitem(.@items_list[.@choice], 1); - close(); - } - } -} - -// 1st floor npc's -1@spa,198,201,1 script Lurid Royal Guard#gp1 4_M_SAKRAYROYAL,{ - end; -} - -1@spa,197,217,0 warp #gp1warp 1,1,1@spa,114,120 - -// 2nd floor npc's -1@spa,135,125,3 script Tiara Princess#gp2 4_F_MAYSEL,{ - end; -} - -1@spa,117,137,0 warp #gp2warp 1,1,1@spa,60,43 - -// 3rd floor npc's -1@spa,30,58,5 script Lurid Royal Guard#gp3 4_M_SAKRAY_TIED,{ - end; -} - -1@spa,28,52,0 script Captain of the Guard#gp3 4_M_KY_KNT,{ - end; -} - -1@spa,30,52,0 script Soldier#gp3_1 4_M_KY_SOLD,{ - end; -} - -1@spa,34,53,1 script Soldier#gp3_2 4_M_CRU_SOLD,{ - end; -} - -1@spa,25,53,0 script Soldier#gp3_3 4_M_CRU_SOLD,{ - end; -} - -// 4th floor npc's -1@spa,201,198,1 script Soldier's Corpse#gp4_1 4_M_DIEMAN,{ - end; -} - -1@spa,191,207,0 script Soldier's Corpse#gp4_2 4_M_DIEMAN,{ - end; -} - -1@spa,206,209,0 script Soldier's Corpse#gp4_3 4_M_DIEMAN,{ - end; -} - -1@spa,189,193,0 script Soldier's Corpse#gp4_4 4_M_DIEMAN,{ - end; -} - -1@spa,211,194,4 script Captain's Corpse#gp4 4_M_LIEMAN,{ - end; -} - -1@spa,194,214,5 script King's Corpse#gp4 4_M_TRISTAN,{ - end; -} - -1@spa,197,218,5 script Visiting Prince#gp4 4_M_KNIGHT_SILVER,{ - end; -} - -1@spa,197,218,0 script Thanatos Magic Trace#gp4 HIDDEN_WARP_NPC,{ - end; -} - -1@spa,178,186,0 warp #gp4warp 1,1,1@spa,30,57 - -// 5th floor npc's -1@spa,60,43,3 script Tiara Princess#gp5 4_F_MAYSEL,{ - end; -} - -1@spa,40,44,0 script Thanatos Magic Trace#gp5 HIDDEN_WARP_NPC,{ - end; -} - -1@spa,40,46,0 script Voice of Princess Tiara CLEAR_NPC,{ - end; -} - -1@spa,42,43,0 script Voice of Sakray CLEAR_NPC,{ - end; -} - -1@spa,40,41,0 script Thanatos Magic Trace CLEAR_NPC,{ - end; -} |