diff options
Diffstat (limited to 'npc/re/instances/WolfchevLaboratory.txt')
-rw-r--r-- | npc/re/instances/WolfchevLaboratory.txt | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/npc/re/instances/WolfchevLaboratory.txt b/npc/re/instances/WolfchevLaboratory.txt index 51e2f8a06..9d0e091b9 100644 --- a/npc/re/instances/WolfchevLaboratory.txt +++ b/npc/re/instances/WolfchevLaboratory.txt @@ -982,9 +982,9 @@ lhz_cube,233,24,4 script Sorcerer#Bio4Reward 4_M_UMDANCEKID,{ mes "[Pudding]"; mes "Before! I need to check if this equipment can accept the power."; next; - specialeffect2 EF_SPHERE; + specialeffect(EF_SPHERE, AREA, playerattached()); progressbar "ffff00", 2; - specialeffect2 EF_SUI_EXPLOSION; + specialeffect(EF_SUI_EXPLOSION, AREA, playerattached()); emotion e_sob; mes "[Pudding]"; mes "Hm.... This equipment cannot accept the power of '^F2766EWill of Warrior^000000' or '^952420Thirst for Blood^000000'."; @@ -1110,7 +1110,7 @@ lhz_cube,233,24,4 script Sorcerer#Bio4Reward 4_M_UMDANCEKID,{ .@equip_item = getequipid(.@position); specialeffect EF_BEGINSPELL2, AREA, "Sorcerer#Bio4Reward"; progressbar "ffff00", 2; - specialeffect2 EF_FROSTWEAPON; + specialeffect(EF_FROSTWEAPON, AREA, playerattached()); delitem Goast_Chill, 10; delequip .@position; getitem2 .@equip_item, 1, 1, .@refine_count, 0, .@equip_card[0], .@equip_card[1], .@equip_card[2], .@equip_card[3]; @@ -1311,7 +1311,7 @@ lhz_cube,233,24,4 script Sorcerer#Bio4Reward 4_M_UMDANCEKID,{ delitem Will_Of_Warrior, 10; delequip .@position; if (.@enchant == 0) { - specialeffect2 EF_SUI_EXPLOSION; + specialeffect(EF_SUI_EXPLOSION, AREA, playerattached()); emotion e_otl; mes "[Pudding]"; mes "...Well....the equipment could not accept the power of "+((.@socket_type==3)?"'^952420Thirst for Blood^000000'":"'^F2766EWill of Warrior^000000'")+" and it got destroyed."; @@ -1319,7 +1319,7 @@ lhz_cube,233,24,4 script Sorcerer#Bio4Reward 4_M_UMDANCEKID,{ enable_items; end; } else { - specialeffect2 EF_FIREHIT; + specialeffect(EF_FIREHIT, AREA, playerattached()); getitem2 .@equip_item, 1, 1, .@refine_count, 0, .@equip_card[0], .@equip_card[1], .@equip_card[2], .@equip_card[3]; emotion e_ho; mes "[Pudding]"; @@ -1932,7 +1932,7 @@ lhz_dun04,147,279,0 script Laboratory Entrance#memo CLEAR_NPC,{ pushpc 0, 10; percentheal -5,0; specialeffect EF_AUTOCOUNTER; - specialeffect2 EF_BASH; + specialeffect(EF_BASH, AREA, playerattached()); mes "You have been wounded by laboratory entrance system attack."; close; } else { |