summaryrefslogtreecommitdiff
path: root/npc/re/instances/WolfchevLaboratory.txt
diff options
context:
space:
mode:
Diffstat (limited to 'npc/re/instances/WolfchevLaboratory.txt')
-rw-r--r--npc/re/instances/WolfchevLaboratory.txt12
1 files changed, 6 insertions, 6 deletions
diff --git a/npc/re/instances/WolfchevLaboratory.txt b/npc/re/instances/WolfchevLaboratory.txt
index 51e2f8a06..9d0e091b9 100644
--- a/npc/re/instances/WolfchevLaboratory.txt
+++ b/npc/re/instances/WolfchevLaboratory.txt
@@ -982,9 +982,9 @@ lhz_cube,233,24,4 script Sorcerer#Bio4Reward 4_M_UMDANCEKID,{
mes "[Pudding]";
mes "Before! I need to check if this equipment can accept the power.";
next;
- specialeffect2 EF_SPHERE;
+ specialeffect(EF_SPHERE, AREA, playerattached());
progressbar "ffff00", 2;
- specialeffect2 EF_SUI_EXPLOSION;
+ specialeffect(EF_SUI_EXPLOSION, AREA, playerattached());
emotion e_sob;
mes "[Pudding]";
mes "Hm.... This equipment cannot accept the power of '^F2766EWill of Warrior^000000' or '^952420Thirst for Blood^000000'.";
@@ -1110,7 +1110,7 @@ lhz_cube,233,24,4 script Sorcerer#Bio4Reward 4_M_UMDANCEKID,{
.@equip_item = getequipid(.@position);
specialeffect EF_BEGINSPELL2, AREA, "Sorcerer#Bio4Reward";
progressbar "ffff00", 2;
- specialeffect2 EF_FROSTWEAPON;
+ specialeffect(EF_FROSTWEAPON, AREA, playerattached());
delitem Goast_Chill, 10;
delequip .@position;
getitem2 .@equip_item, 1, 1, .@refine_count, 0, .@equip_card[0], .@equip_card[1], .@equip_card[2], .@equip_card[3];
@@ -1311,7 +1311,7 @@ lhz_cube,233,24,4 script Sorcerer#Bio4Reward 4_M_UMDANCEKID,{
delitem Will_Of_Warrior, 10;
delequip .@position;
if (.@enchant == 0) {
- specialeffect2 EF_SUI_EXPLOSION;
+ specialeffect(EF_SUI_EXPLOSION, AREA, playerattached());
emotion e_otl;
mes "[Pudding]";
mes "...Well....the equipment could not accept the power of "+((.@socket_type==3)?"'^952420Thirst for Blood^000000'":"'^F2766EWill of Warrior^000000'")+" and it got destroyed.";
@@ -1319,7 +1319,7 @@ lhz_cube,233,24,4 script Sorcerer#Bio4Reward 4_M_UMDANCEKID,{
enable_items;
end;
} else {
- specialeffect2 EF_FIREHIT;
+ specialeffect(EF_FIREHIT, AREA, playerattached());
getitem2 .@equip_item, 1, 1, .@refine_count, 0, .@equip_card[0], .@equip_card[1], .@equip_card[2], .@equip_card[3];
emotion e_ho;
mes "[Pudding]";
@@ -1932,7 +1932,7 @@ lhz_dun04,147,279,0 script Laboratory Entrance#memo CLEAR_NPC,{
pushpc 0, 10;
percentheal -5,0;
specialeffect EF_AUTOCOUNTER;
- specialeffect2 EF_BASH;
+ specialeffect(EF_BASH, AREA, playerattached());
mes "You have been wounded by laboratory entrance system attack.";
close;
} else {