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-rw-r--r--npc/re/instances/WolfchevLaboratory.txt22
1 files changed, 11 insertions, 11 deletions
diff --git a/npc/re/instances/WolfchevLaboratory.txt b/npc/re/instances/WolfchevLaboratory.txt
index 7adc07995..c4ed09b19 100644
--- a/npc/re/instances/WolfchevLaboratory.txt
+++ b/npc/re/instances/WolfchevLaboratory.txt
@@ -1598,7 +1598,7 @@ que_lhz,148,251,0 script #Move2lab -1,12,0,{
}
//== Event Controller ======================================
-que_lhz,1,1,0 script #Eventctrl -1,{
+que_lhz,1,1,0 script #Eventctrl FAKE_NPC,{
end;
OnEnable:
@@ -1662,14 +1662,14 @@ que_lhz,1,1,0 script #Eventctrl -1,{
killmonster "que_lhz", "#Eventctrl::OnMyMobDead";
}
-que_lhz,139,232,0 script #01 -1,{ end; }
-que_lhz,147,232,0 script #02 -1,{ end; }
-que_lhz,156,232,0 script #03 -1,{ end; }
-que_lhz,156,224,0 script #04 -1,{ end; }
-que_lhz,156,215,0 script #05 -1,{ end; }
-que_lhz,147,215,0 script #06 -1,{ end; }
-que_lhz,139,215,0 script #07 -1,{ end; }
-que_lhz,139,224,0 script #08 -1,{ end; }
+que_lhz,139,232,0 script #01 FAKE_NPC,{ end; }
+que_lhz,147,232,0 script #02 FAKE_NPC,{ end; }
+que_lhz,156,232,0 script #03 FAKE_NPC,{ end; }
+que_lhz,156,224,0 script #04 FAKE_NPC,{ end; }
+que_lhz,156,215,0 script #05 FAKE_NPC,{ end; }
+que_lhz,147,215,0 script #06 FAKE_NPC,{ end; }
+que_lhz,139,215,0 script #07 FAKE_NPC,{ end; }
+que_lhz,139,224,0 script #08 FAKE_NPC,{ end; }
//== Human Guinea pigs =====================================
que_lhz,140,231,1 script Human Guinea pig#01 CHEN,{
@@ -2568,7 +2568,7 @@ lhz_dun04,147,279,0 script Laboratory Entrance#memo CLEAR_NPC,{
}
//== The Lab No.2 Valves ===================================
-- script bio4FLab2Valve -1,{
+- script bio4FLab2Valve FAKE_NPC,{
if (getpartyleader(getcharid(1),2) == getcharid(0)) {
progressbar "0xffff00", 20;
stopnpctimer;
@@ -2989,7 +2989,7 @@ lhz_dun04,147,279,0 script Laboratory Entrance#memo CLEAR_NPC,{
1@lhz,148,156,3 script Type_**Dree#boss16 4_M_DWARF,{ end; }
//== Bosses ================================================
-- script bio4FBoss -1,{
+- script bio4FBoss FAKE_NPC,{
end;
OnEnable: