diff options
Diffstat (limited to 'npc/re/instances/OldGlastHeim.txt')
-rw-r--r-- | npc/re/instances/OldGlastHeim.txt | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/npc/re/instances/OldGlastHeim.txt b/npc/re/instances/OldGlastHeim.txt index 329bee220..3bef4589d 100644 --- a/npc/re/instances/OldGlastHeim.txt +++ b/npc/re/instances/OldGlastHeim.txt @@ -114,7 +114,7 @@ glast_01,204,273,6 script Hugin#ghinstance 4_M_SAGE_C,{ .@instance = instance_create(.@md_name$, .@party_id); if (.@instance < 0) { mesf("Party Name: %s", .@p_name$); - mesf("Party Leader: %s", strcharinfo(0)); + mesf("Party Leader: %s", strcharinfo(PC_NAME)); mesf("^0000ff%s^000000 - Reservation Failed!", .@md_name$); close; } @@ -134,7 +134,7 @@ glast_01,204,273,6 script Hugin#ghinstance 4_M_SAGE_C,{ "The party leader did not generate the dungeon yet.", .@md_name$); close; } - mapannounce("glast_01", sprintf(_$("%s, member of the party %s entered the instance %s."), strcharinfo(0), .@p_name$, .@md_name$), bc_map, C_SPRINGGREEN); + mapannounce("glast_01", sprintf(_$("%s, member of the party %s entered the instance %s."), strcharinfo(PC_NAME), .@p_name$, .@md_name$), bc_map, C_SPRINGGREEN); setquest 12317; warp "1@gl_k", 150, 20; end; @@ -179,7 +179,7 @@ glast_01,204,273,6 script Hugin#ghinstance 4_M_SAGE_C,{ npctalk(_("Are you the one Herico sent to help me?")); next; select("Oh. Well I..."); - mesf("[%s]", strcharinfo(0)); + mesf("[%s]", strcharinfo(PC_NAME)); mes("Ah yes, I am. Herico told me to meet you."); unittalk(getcharid(3), _("Ah yes, I am. Herico told me to meet you.")); next; @@ -189,7 +189,7 @@ glast_01,204,273,6 script Hugin#ghinstance 4_M_SAGE_C,{ npctalk(_("We don't have much time. We must report to Sir. Heinrich about Himelmez's invasion.")); next; select("Himelmez..."); - mesf("[%s]", strcharinfo(0)); + mesf("[%s]", strcharinfo(PC_NAME)); mes("Who is Himelmez?"); unittalk(getcharid(3), _("Who is Himelmez?")); next; @@ -287,7 +287,7 @@ OnEnable: } cutin("gl_heinrich2", 2); select("Sir. Heinrich. Varmundt..."); - mesf("[%s]", strcharinfo(0)); + mesf("[%s]", strcharinfo(PC_NAME)); mes("Sir. Heinrich. Do you know what is happening in the castle now?"); unittalk(getcharid(3), _("Sir. Heinrich. Do you know what is happening in the castle now?")); next; @@ -300,7 +300,7 @@ OnEnable: npctalk(_("What is it? Something wrong with the castle?")); next; select("Himelmez's invasion..."); - mesf("[%s]", strcharinfo(0)); + mesf("[%s]", strcharinfo(PC_NAME)); mes("Dead man's Valkyrie, Himelmez is coming to take the Ymir's Heart piece hidden inside this castle!"); unittalk(getcharid(3), _("Dead man's Valkyrie, Himelmez is coming to take the Ymir's Heart piece hidden inside this castle!")); next; @@ -319,7 +319,7 @@ OnEnable: npctalk(_("We must hide the heart piece to a safe place before Himelmez's attack starts!"), instance_npcname("Varmundt#ghinstance2")); next; select("Even if you don't believe me..."); - mesf("[%s]", strcharinfo(0)); + mesf("[%s]", strcharinfo(PC_NAME)); mes("I can't make you believe me, but there's no time to argue!"); unittalk(getcharid(3), _("I can't make you believe me, but there's no time to argue!")); cutin("gl_barmund2", 255); @@ -811,7 +811,7 @@ OnMyMobDead: npctalk(_("Save me! Save me!!!")); next; select("Hold on!Are you the only survivor?"); - mesf("[%s]", strcharinfo(0)); + mesf("[%s]", strcharinfo(PC_NAME)); mes("Hold on!\r" "Are you the only survivor?"); unittalk(getcharid(3), _("Hold on! Are you the only survivor?")); @@ -828,7 +828,7 @@ OnMyMobDead: npctalk(_("Altar boy Domun : All I could do was... Just hide in here... Nothing, nothing I could do...")); next; select("Pull it together!"); - mesf("[%s]", strcharinfo(0)); + mesf("[%s]", strcharinfo(PC_NAME)); mes("Wake up kid! Go east and find the middle passage to the outside! That is safe!"); unittalk(getcharid(3), _("Wake up kid! Go east and find the middle passage to the outside! That is safe!")); // Displays 1st Letter of char name in small? next; @@ -839,7 +839,7 @@ OnMyMobDead: npctalk(_("Altar boy Domun : To the east passage? Alone? How?")); next; select("I will give you a weapon."); - mesf("[%s]", strcharinfo(0)); + mesf("[%s]", strcharinfo(PC_NAME)); mes("Here's a weapon. Just close your eye and swing for those monsters."); unittalk(getcharid(3), _("Here's a weapon. Just close your eye and swing for those monsters.")); next; @@ -909,7 +909,7 @@ OnMyMobDead: specialeffect EF_CRASHEARTH; next; select("Relax! I'm not a monster!"); - mesf("[%s]", strcharinfo(0)); + mesf("[%s]", strcharinfo(PC_NAME)); mes("Relax! I am Human. Are you alone? Anyone else here?"); unittalk(getcharid(3), _("Relax! I am Human. Are you alone? Anyone else here?")); next; @@ -918,7 +918,7 @@ OnMyMobDead: npctalk(_("Holgren the Destroyer : It's only me alive.")); next; select("It's dangerous here..."); - mesf("[%s]", strcharinfo(0)); + mesf("[%s]", strcharinfo(PC_NAME)); mes("It's dangerous here. You know the way to the middle passage? Can you move?"); unittalk(getcharid(3), _("It's dangerous here. You know the way to the middle passage? Can you move?")); // Displays 1st Letter of char name in small? next; @@ -927,7 +927,7 @@ OnMyMobDead: npctalk(_("Holgren the Destroyer : Yes, I can move. I need to get out of here.")); next; select("Be safe..."); - mesf("[%s]", strcharinfo(0)); + mesf("[%s]", strcharinfo(PC_NAME)); mes("Sorry, I can't go with you."); unittalk(getcharid(3), _("Sorry, I can't go with you.")); next; |