diff options
Diffstat (limited to 'npc/re/instances/OldGlastHeim.txt')
-rw-r--r-- | npc/re/instances/OldGlastHeim.txt | 1981 |
1 files changed, 0 insertions, 1981 deletions
diff --git a/npc/re/instances/OldGlastHeim.txt b/npc/re/instances/OldGlastHeim.txt deleted file mode 100644 index 131b54eb8..000000000 --- a/npc/re/instances/OldGlastHeim.txt +++ /dev/null @@ -1,1981 +0,0 @@ -//===== Hercules Script ====================================== -//= Old Glast Heim -//===== By: ================================================== -//= Ziu, Heris (translation) -//===== Current Version: ===================================== -//= 1.1 -//===== Description: ========================================= -//= Discover the history of events that took place in the -//= Glast Heim castle and how it ended up in ruins. -//===== Additional Comments: ================================= -//= 1.0 First version. [Euphy] -//= This is a custom version, and may contain bugs. -//= 1.1 Bug fixes; removed redundant OnInstanceInit scripts. -//============================================================ - -1@gl_k mapflag src4instance -2@gl_k mapflag src4instance -//============================================================ -glast_01,204,273,6 script Hugin#ghinstance 4_M_SAGE_C,{ - mes "^ff0000This isn't considered a normal progression dungeon. Please note this point.^000000"; - next; - mes "[Hugin]"; - mes "Huh? You feel like you have seen me in different places? I see. What can I say?"; - next; - .@ghins_time = questprogress(12317,PLAYTIME); - if (!.@ghins_time) { - - .@party_id = getcharid(1); - .@p_name$ = getpartyname(.@party_id); - .@md_name$ = "Old Glast Heim"; - - if (!instance_check_party(.@party_id,2)) { - //custom - mes "[Hugin]"; - mes "Where are your party members?"; - close; - } - - if (getcharid(0) == getpartyleader(.@party_id,2)) - .@menu$ = "Create the time gap.:Enter the Old Glast Heim.:Cancel."; - else - .@menu$ = ":Enter the Old Glast Heim.:Cancel."; - switch(select(.@menu$)) { - case 1: - .@instance = instance_create(.@md_name$,.@party_id); - if (.@instance < 0) { - mes "Party Name: "+.@p_name$; - mes "Party Leader: "+strcharinfo(0); - mes "^0000ff"+.@md_name$+" ^000000- Reservation Failed!"; - close; - } - if (instance_attachmap("1@gl_k",.@instance) == "" || instance_attachmap("2@gl_k",.@instance) == "") { - mes "^0000ff"+.@md_name$+"^000000 - Reservation Failed!"; - instance_destroy(.@instance); - close; - } - instance_set_timeout 3600,300,.@instance; - instance_init(.@instance); - mes "[Hugin]"; - mes "The time gap was created. When you're ready, talk to me again."; - close; - case 2: - if( has_instance("1@gl_k") == "" ) { - mes "The memorial dungeon "+.@md_name$+" does not exist."; - mes "The party leader did not generate the dungeon yet."; - close; - } else { - mapannounce "glast_01",strcharinfo(0)+", member of the party "+.@p_name$+" entered the instance "+.@md_name$+".",bc_map,"0x00ff99"; - setquest 12317; - setquest 12318; - warp "1@gl_k",150,20; - end; - } - case 3: - close; - } - } else if (.@ghins_time == 1) { - mes "[Hugin]"; - mes "Oh, geez."; - mes "Your body is still under the effects of time travel. In this state, you will not be able to travel again."; - next; - mes "[Hugin]"; - mes "You should rest and come back later for more."; - close; - } else { - mes "^0000ffOld Glast Heim access trail has been cleared. It is now possible to talk to Hugin.^000000"; - erasequest 12317; - if (questprogress(12318)) erasequest 12318; - if (questprogress(12319)) erasequest 12319; - close; - } -} - -// Floor 1 -//============================================================ -1@gl_k,149,41,6 script Varmunt#ghinstance1 4_M_BARMUND,{ - if (getcharid(0) == getpartyleader(getcharid(1),2)) { - mes "Hey ^0000ffguys^000000, were you sent here to help me?"; - npctalk "Hey guys, were you sent here to help me?"; - cutin "gl_barmund1",2; - next; - select("Oh. Well, about that..."); - mes "["+strcharinfo(0)+"]"; - mes "Oh yeah, hahaha, we were told to meet someone called Varmunt."; - unittalk getcharid(3),"Oh yeah, hahaha, we were told to meet someone called Varmunt."; - next; - mes "[Varmunt]"; - mes "We don't have time. We must tell Sir Heinrich about Himmelmez's invasion."; - npctalk "We don't have time. We must tell Sir Heinrich about Himmelmez's invasion."; - cutin "gl_barmund2",2; - next; - select("What Himmelmez..."); - mes "["+strcharinfo(0)+"]"; - mes "Himmelmez? Who the hell is she?"; - unittalk getcharid(3),"Himmelmez? Who the hell is she?"; - next; - mes "[Varmunt]"; - mes "Didn't anybody give you the basic informations?"; - npctalk "Didn't anybody give you the basic informations?"; - cutin "gl_barmund3",2; - next; - mes "[Varmunt]"; - mes "The Valkyrie of the dead. She's after the Ymir's Heart pieces hidden here."; - npctalk "The Valkyrie of the dead. She's after the Ymir's Heart pieces hidden here"; - cutin "gl_barmund2",2; - next; - mes "[Varmunt]"; - mes "She's capable of destroying the whole castle for this purpose."; - npctalk "She's capable of destroying the whole castle for this purpose."; - next; - mes "[Varmunt]"; - mes "Hurry up! Inform Sir Heinrich that Himmelmez is coming. I will briefly explore the enchantments she made to this place!"; - npctalk "Hurry up! Inform Sir Heinrich that Himmelmez is coming. I will briefly explore the enchantments she made to this place!"; - close2; - cutin "gl_barmund2",255; - donpcevent instance_npcname("Varmunt#ghinstance1")+"::OnDisable2"; - end; - } else { - mes "[Varmunt]"; - mes "Where is he? We"; - mes "need his help."; - cutin "gl_barmund2",2; - close2; - cutin "gl_barmund2",255; - end; - } -OnInstanceInit: -OnDisable: - hideonnpc instance_npcname("Varmunt#ghinstance1"); - end; -OnDisable2: - hideonnpc instance_npcname("Varmunt#ghinstance1"); - - for(.@i = 1; .@i<=20; .@i += 4) { - hideoffnpc instance_npcname("Khalitzburg Crusader#"+.@i); - hideoffnpc instance_npcname("Khalitzburg Crusader#"+(.@i+1)); - hideoffnpc instance_npcname("White Knight#"+(.@i+2)); - hideoffnpc instance_npcname("White Knight#"+(.@i+3)); - } - hideoffnpc instance_npcname("Khalitzburg Crusader#21"); - hideoffnpc instance_npcname("Khalitzburg Crusader#22"); - - hideoffnpc instance_npcname("Heinrich#ghinstance1"); - hideoffnpc instance_npcname("Varmunt#ghinstance2"); - end; -OnEnable: - hideoffnpc instance_npcname("Varmunt#ghinstance1"); - end; -} - -1@gl_k,145,54,6 script Khalitzburg Crusader#1 4_F_KHALITZBURG,{ - mes "["+strnpcinfo(1)+"]"; - switch((atoi(strnpcinfo(2)) + 1) / 2) { - case 1: mes "Would I be recruited?"; break; - case 2: mes "May I help you?"; break; - case 3: mes "..."; break; - case 4: mes "I do not like to chit-chat during work."; break; - case 5: mes "The aura of the castle has changed, don't you think? Something like a presence seemed to appear a little while ago."; break; - case 6: mes "I wonder what commandant Varmunt is doing. I heard people are running away..."; break; - case 7: mes "Quiet please."; break; - case 8: mes "A fuss seems to be near."; break; - case 9: mes "A dream last night really bothered me. My mother used to say that these dreams may come true..."; break; - case 10: mes "Is Varmunt going with you? The commandant is waiting for you."; break; - case 11: mes "Soon it's time to change shifts. I wonder what happened to the other knights."; break; - } - close; -OnInstanceInit: -OnDisable: - hideonnpc instance_npcname(strnpcinfo(0)); - end; -OnEnable: - hideoffnpc instance_npcname(strnpcinfo(0)); - end; -} -1@gl_k,154,54,3 duplicate(Khalitzburg Crusader#1) Khalitzburg Crusader#2 4_F_KHALITZBURG -1@gl_k,145,59,6 duplicate(Khalitzburg Crusader#1) White Knight#3 4_WHITEKNIGHT -1@gl_k,154,59,3 duplicate(Khalitzburg Crusader#1) White Knight#4 4_WHITEKNIGHT -1@gl_k,145,64,6 duplicate(Khalitzburg Crusader#1) Khalitzburg Crusader#5 4_F_KHALITZBURG -1@gl_k,154,64,3 duplicate(Khalitzburg Crusader#1) Khalitzburg Crusader#6 4_F_KHALITZBURG -1@gl_k,145,69,6 duplicate(Khalitzburg Crusader#1) White Knight#7 4_WHITEKNIGHT -1@gl_k,154,69,3 duplicate(Khalitzburg Crusader#1) White Knight#8 4_WHITEKNIGHT -1@gl_k,145,74,6 duplicate(Khalitzburg Crusader#1) Khalitzburg Crusader#9 4_F_KHALITZBURG -1@gl_k,154,74,3 duplicate(Khalitzburg Crusader#1) Khalitzburg Crusader#10 4_F_KHALITZBURG -1@gl_k,145,79,6 duplicate(Khalitzburg Crusader#1) White Knight#11 4_WHITEKNIGHT -1@gl_k,154,79,3 duplicate(Khalitzburg Crusader#1) White Knight#12 4_WHITEKNIGHT -1@gl_k,145,84,6 duplicate(Khalitzburg Crusader#1) Khalitzburg Crusader#13 4_F_KHALITZBURG -1@gl_k,154,84,3 duplicate(Khalitzburg Crusader#1) Khalitzburg Crusader#14 4_F_KHALITZBURG -1@gl_k,145,89,6 duplicate(Khalitzburg Crusader#1) White Knight#15 4_WHITEKNIGHT -1@gl_k,154,89,3 duplicate(Khalitzburg Crusader#1) White Knight#16 4_WHITEKNIGHT -1@gl_k,145,94,6 duplicate(Khalitzburg Crusader#1) Khalitzburg Crusader#17 4_F_KHALITZBURG -1@gl_k,154,94,3 duplicate(Khalitzburg Crusader#1) Khalitzburg Crusader#18 4_F_KHALITZBURG -1@gl_k,145,99,6 duplicate(Khalitzburg Crusader#1) White Knight#19 4_WHITEKNIGHT -1@gl_k,154,99,3 duplicate(Khalitzburg Crusader#1) White Knight#20 4_WHITEKNIGHT -1@gl_k,145,104,6 duplicate(Khalitzburg Crusader#1) Khalitzburg Crusader#21 4_F_KHALITZBURG -1@gl_k,154,104,3 duplicate(Khalitzburg Crusader#1) Khalitzburg Crusader#22 4_F_KHALITZBURG - -1@gl_k,149,100,6 script Heinrich#ghinstance1 4_M_HEINRICH,{ - if (getcharid(0) == getpartyleader(getcharid(1),2)) { - cutin "gl_heinrich2",2; - select("Heinrich, about the castle..."); - mes "["+strcharinfo(0)+"]"; - mes "Do you know what is happening now in the castle, Heinrich?"; - unittalk getcharid(3),"Do you know what is happening now in the castle, Heinrich?"; - next; - mes "[Heinrich]"; - mes "You are the adventurers who have come with Varmunt, right?"; - npctalk "You are the adventurers who have come with Varmunt, right?"; - next; - mes "[Heinrich]"; - mes "What can I do for you? Is there something wrong?"; - npctalk "What can I do for you? Is there something wrong?"; - next; - select("The Ymir's Heart. Himmelmez..."); - mes "["+strcharinfo(0)+"]"; - mes "Himmelmez, the Valkyrie of the dead is looking to get a piece of the Ymir's heart hidden in the castle!"; - unittalk getcharid(3),"Himmelmez, the Valkyrie of the dead is looking to get a piece of the Ymir's heart hidden in the castle!"; - next; - mes "[Heinrich]"; - mes "Haha. That's a nice joke. Now tell me what brings you here."; - npctalk "Haha. That's a nice joke. Now tell me what brings you here."; - cutin "gl_heinrich1",2; - next; - mes "[Varmunt]"; - mes "I am not joking Heinrich, Sir. Now, if my judgement is correct, she will be here soon."; - donpcevent instance_npcname("Varmunt#ghinstance2")+"::OnTalk1"; - cutin "gl_barmund2",2; - next; - mes "[Varmunt]"; - mes "I trust this guy following me. The Ymir's Heart pieces must be hidden in a safe place before Himmelmez takes them!"; - donpcevent instance_npcname("Varmunt#ghinstance2")+"::OnTalk2"; - next; - select("Even if you do not believe..."); - mes "["+strcharinfo(0)+"]"; - mes "Even if you don't believe it, do something. We do not have much time!"; - unittalk getcharid(3),"Even if you don't believe it, do something. We do not have much time!"; - cutin "gl_barmund2",255; - next; - mes "[Heinrich]"; - mes "I will be glad if you give me two minutes, please. But now the king isn't in his room."; - npctalk "I will be glad if you give me two minutes, please. But now the king isn't in his room."; - cutin "gl_heinrich1",2; - next; - mes "[Heinrich]"; - mes "But I think that with such a busy agenda, he won't be able to take care of this."; - npctalk "But I think that with such a busy agenda, he won't be able to take care of this."; - donpcevent instance_npcname("Heinrich#ghinstance1")+"::OnDisable"; - donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnEnable"; - donpcevent instance_npcname("Himmelmez#ghinstance1")+"::OnEnable"; - donpcevent instance_npcname("#talkinstance1")+"::OnEnable"; - mapannounce instance_mapname("1@gl_k"), "???? Shout: Ohohohoho~!",bc_map,"0xFFFF00"; - close2; - cutin "gl_heinrich1",255; - end; - } else { - mes "[Heinrich]"; - mes "Where is your representative?"; - mes "I need to talk to him."; - cutin "gl_heinrich2",2; - close2; - cutin "gl_heinrich2",255; - end; - } -OnInstanceInit: -OnDisable: - hideonnpc instance_npcname("Heinrich#ghinstance1"); - end; -OnEnable: - hideoffnpc instance_npcname("Heinrich#ghinstance1"); - end; -} - -1@gl_k,152,97,3 script Varmunt#ghinstance2 4_M_BARMUND,{ - end; -OnInstanceInit: -OnDisable: - hideonnpc instance_npcname("Varmunt#ghinstance2"); - end; -OnEnable: - hideoffnpc instance_npcname("Varmunt#ghinstance2"); - end; -OnTalk1: - npctalk "I am not joking Heinrich, Sir. Now, if my judgement is correct, she will be here soon."; - end; -OnTalk2: - npctalk "I trust this guy following me. The Ymir's Heart pieces must be hidden in a safe place before Himmelmez takes them!"; - end; -OnTalk3: - npctalk "Himmelmez!! Through the cracks!"; - end; -OnTalk4: - npctalk "Unbelievable. My men are...This kind of thing is not possible!"; - end; -OnTalk5: - npctalk "Heinrich, Sir! I need a quick decision."; - end; -OnTalk6: - npctalk "To prevent other attacks, go chase her!"; - end; -OnTalk7: - npctalk "Now, your help is desperately needed. I hopefully ask you."; - end; -} - -1@gl_k,149,97,6 script Heinrich#ghinstance2 4_M_HEINRICH,{ - end; -OnInstanceInit: -OnDisable: - hideonnpc instance_npcname("Heinrich#ghinstance2"); - end; -OnEnable: - hideoffnpc instance_npcname("Heinrich#ghinstance2"); - end; -OnTalk1: - npctalk "Who?!"; - end; -OnTalk2: - npctalk "That who rules the dead? No doubt, a pretty story. Here, some tea will be served to entertain the ladies. Unfortunately, I do not..."; - end; -OnTalk3: - npctalk "What did you say?"; - end; -OnTalk4: - npctalk "The King responded to the invitation of the Rune Midgard's Royal Family and hasn't come back yet."; - end; -OnTalk5: - npctalk "Just leave before you get in trouble. This is the King's will!"; - end; -OnTalk6: - npctalk "Damn! She has detected the position of the Ymir's Heart pieces."; - end; -OnTalk7: - npctalk "Now, Khalitzburg Crusaders and White Knights, follow me..."; - end; -OnTalk8: - npctalk "Unbelievable. My men are...This kind of thing is not possible!"; - end; -OnTalk9: - npctalk "I'm sorry..."; - end; -OnTalk10: - npctalk "I'm sorry, my lord! Do not forgive me!"; - end; -} - -1@gl_k,149,100,6 script Heinrich#ghinstance3 4_M_HEINRICH,{ - end; -OnInstanceInit: -OnDisable: - hideonnpc instance_npcname("Heinrich#ghinstance3"); - end; -OnEnable: - hideoffnpc instance_npcname("Heinrich#ghinstance3"); - end; -OnTalk1: - npctalk "I cannot believe I killed my men with my own hands!"; - end; -OnTalk2: - npctalk "Varmunt is right about that. Now is not the time to regret."; - end; -OnTalk3: - npctalk "People, gather around and follow my orders."; - end; -OnTalk4: - npctalk "Himmelmez is turning into monsters all the people she put to sleep."; - end; -OnTalk5: - npctalk "I don't know if there are survivors around here yet."; - end; -OnTalk6: - npctalk "If there are survivors from this evil thing, please rescue them."; - end; -OnTalk7: - npctalk "With Varmunt by my side, I'm going to chase Himmelmez down."; - end; -OnTalk8: - npctalk "Hurry up Varmunt, let's chase her down."; - end; -} - -1@gl_k,149,89,1 script Himmelmez#ghinstance1 4_F_HIMEL,{ - end; -OnInstanceInit: -OnDisable: - hideonnpc instance_npcname("Himmelmez#ghinstance1"); - end; -OnEnable: - hideoffnpc instance_npcname("Himmelmez#ghinstance1"); - end; -OnTalk1: - npctalk "This~ Did I interrupt your conversation? The thing is, it's been too long since the last guests saw some sadness spread..."; - end; -OnTalk2: - npctalk "My name is Lisa Kahn Himmelmez. I am called the Valkyrie of the dead, master of the Dullahan."; - end; -OnTalk3: - npctalk "There's no need to pretend to be so laid back. Don't bluff about the whereabouts of you Majesty and things will be alright."; - end; -OnTalk4: - npctalk "Hohoho, do you have any questions? You're a really mysterious man."; - end; -OnTalk5: - npctalk "Not coveting the king's throne, you're such a stupid man, only waiting for his return. Your innocence is true, I love it."; - end; -OnTalk6: - npctalk "You make me wish we hadn't met in this situation. Too bad we did."; - end; -OnTalk7: - npctalk "Well~ Today, with such a busy commandant, I won't be able to talk as much as I'd love for you to contemplate my explanation~"; - end; -OnTalk8: - npctalk "I gotta get my job done. Meanwhile why don't you meet my men? Hohoho."; - end; -} - -// Control Timer -//============================================================ -1@gl_k,0,0,0 script #talkinstance1 -1,{ -OnInstanceInit: -OnDisable: - disablenpc instance_npcname("#talkinstance1"); - end; -OnEnable: - enablenpc instance_npcname("#talkinstance1"); - initnpctimer; - end; -OnTimer5000: - donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnTalk1"; - end; -OnTimer10000: - donpcevent instance_npcname("Himmelmez#ghinstance1")+"::OnTalk1"; - end; -OnTimer15000: - donpcevent instance_npcname("Varmunt#ghinstance2")+"::OnTalk3"; - end; -OnTimer20000: - donpcevent instance_npcname("Himmelmez#ghinstance1")+"::OnTalk2"; - end; -OnTimer25000: - donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnTalk2"; - end; -OnTimer30000: - donpcevent instance_npcname("Himmelmez#ghinstance1")+"::OnTalk3"; - end; -OnTimer35000: - donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnTalk3"; - end; -OnTimer45000: - donpcevent instance_npcname("Himmelmez#ghinstance1")+"::OnTalk4"; - end; -OnTimer50000: - donpcevent instance_npcname("Himmelmez#ghinstance1")+"::OnTalk5"; - end; -OnTimer55000: - donpcevent instance_npcname("Himmelmez#ghinstance1")+"::OnTalk6"; - end; -OnTimer60000: - donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnTalk4"; - end; -OnTimer65000: - donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnTalk5"; - end; -OnTimer70000: - donpcevent instance_npcname("Himmelmez#ghinstance1")+"::OnTalk7"; - end; -OnTimer75000: - donpcevent instance_npcname("Himmelmez#ghinstance1")+"::OnTalk8"; - end; -OnTimer80000: - donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnTalk6"; - donpcevent instance_npcname("Himmelmez#ghinstance1")+"::OnDisable"; - end; -OnTimer85000: - donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnTalk7"; - hideonnpc instance_npcname("Varmunt#ghinstance1"); - - for(.@i = 1; .@i<=20; .@i += 4) { - hideonnpc instance_npcname("Khalitzburg Crusader#"+.@i); - hideonnpc instance_npcname("Khalitzburg Crusader#"+(.@i+1)); - hideonnpc instance_npcname("White Knight#"+(.@i+2)); - hideonnpc instance_npcname("White Knight#"+(.@i+3)); - } - hideonnpc instance_npcname("Khalitzburg Crusader#21"); - hideonnpc instance_npcname("Khalitzburg Crusader#22"); - - .@map$ = instance_mapname("1@gl_k"); - .@label$ = instance_npcname("#talkinstance1")+"::OnMyMobDead"; - monster .@map$,145,59,"Abyss Knight",2470,1,.@label$; - monster .@map$,154,59,"Abyss Knight",2470,1,.@label$; - monster .@map$,145,69,"Abyss Knight",2470,1,.@label$; - monster .@map$,154,69,"Abyss Knight",2470,1,.@label$; - monster .@map$,145,79,"Abyss Knight",2470,1,.@label$; - monster .@map$,154,79,"Abyss Knight",2470,1,.@label$; - monster .@map$,145,89,"Abyss Knight",2470,1,.@label$; - monster .@map$,154,89,"Abyss Knight",2470,1,.@label$; - monster .@map$,145,99,"Abyss Knight",2470,1,.@label$; - monster .@map$,154,99,"Abyss Knight",2470,1,.@label$; - - for(.@i = 1; .@i<=22; ++.@i) - hideoffnpc instance_npcname(".#ghinstance"+.@i); - - donpcevent instance_npcname(".#ghinstance22")+"::OnTalkK"; - donpcevent instance_npcname(".#ghinstance21")+"::OnTalkK"; - donpcevent instance_npcname(".#ghinstance18")+"::OnTalkK"; - donpcevent instance_npcname(".#ghinstance17")+"::OnTalkK"; - donpcevent instance_npcname(".#ghinstance14")+"::OnTalkK"; - donpcevent instance_npcname(".#ghinstance13")+"::OnTalkK"; - donpcevent instance_npcname(".#ghinstance10")+"::OnTalkK"; - donpcevent instance_npcname(".#ghinstance9")+"::OnTalkK"; - donpcevent instance_npcname(".#ghinstance6")+"::OnTalkK"; - donpcevent instance_npcname(".#ghinstance5")+"::OnTalkK"; - donpcevent instance_npcname(".#ghinstance2")+"::OnTalkK"; - donpcevent instance_npcname(".#ghinstance1")+"::OnTalkK"; - end; -OnTimer88000: - donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnTalk8"; - - for(.@i = 1; .@i<=20; .@i += 4) { - hideonnpc instance_npcname(".#ghinstance"+.@i); - hideonnpc instance_npcname(".#ghinstance"+(.@i+1)); - disablenpc instance_npcname(".#ghinstance"+(.@i+2)); - disablenpc instance_npcname(".#ghinstance"+(.@i+3)); - } - hideonnpc instance_npcname(".#ghinstance21"); - hideonnpc instance_npcname(".#ghinstance22"); - - .@map$ = instance_mapname("1@gl_k"); - .@label$ = instance_npcname("#talkinstance1")+"::OnMyMobDead"; - monster .@map$,145,54,"Khalitzburg",2471,1,.@label$; - monster .@map$,154,54,"Khalitzburg",2471,1,.@label$; - monster .@map$,145,64,"Khalitzburg",2471,1,.@label$; - monster .@map$,154,64,"Khalitzburg",2471,1,.@label$; - monster .@map$,145,74,"Khalitzburg",2471,1,.@label$; - monster .@map$,154,74,"Khalitzburg",2471,1,.@label$; - monster .@map$,145,84,"Khalitzburg",2471,1,.@label$; - monster .@map$,154,84,"Khalitzburg",2471,1,.@label$; - monster .@map$,145,94,"Khalitzburg",2471,1,.@label$; - monster .@map$,154,94,"Khalitzburg",2471,1,.@label$; - monster .@map$,145,104,"Khalitzburg",2471,1,.@label$; - monster .@map$,154,104,"Khalitzburg",2471,1,.@label$; - end; -OnTimer93000: - donpcevent instance_npcname("Varmunt#ghinstance2")+"::OnTalk4"; - end; -OnTimer97000: - donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnTalk9"; - end; -OnTimer105000: - donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnTalk10"; - mapannounce instance_mapname("1@gl_k"), "Heinrich's Shout: Dead men, dead men all over the place!",bc_map,"0xFFFF00"; - end; -OnTimer107000: - mapannounce instance_mapname("1@gl_k"), "Heinrich's Shout: Everybody! Go back!",bc_map,"0xFFFF00"; - end; -OnTimer110000: - donpcevent instance_npcname(".#ghinstance22")+"::OnEffect1"; - donpcevent instance_npcname(".#ghinstance21")+"::OnEffect1"; - end; -OnTimer110500: - enablenpc instance_npcname(".#ghinstance20"); - enablenpc instance_npcname(".#ghinstance19"); - donpcevent instance_npcname(".#ghinstance20")+"::OnEffect1"; - donpcevent instance_npcname(".#ghinstance19")+"::OnEffect1"; - end; -OnTimer111000: - donpcevent instance_npcname(".#ghinstance18")+"::OnEffect1"; - donpcevent instance_npcname(".#ghinstance17")+"::OnEffect1"; - end; -OnTimer111500: - enablenpc instance_npcname(".#ghinstance16"); - enablenpc instance_npcname(".#ghinstance15"); - donpcevent instance_npcname(".#ghinstance16")+"::OnEffect1"; - donpcevent instance_npcname(".#ghinstance15")+"::OnEffect1"; - end; -OnTimer112000: - donpcevent instance_npcname(".#ghinstance14")+"::OnEffect1"; - donpcevent instance_npcname(".#ghinstance13")+"::OnEffect1"; - end; -OnTimer112500: - enablenpc instance_npcname(".#ghinstance12"); - enablenpc instance_npcname(".#ghinstance11"); - donpcevent instance_npcname(".#ghinstance12")+"::OnEffect1"; - donpcevent instance_npcname(".#ghinstance11")+"::OnEffect1"; - end; -OnTimer113000: - donpcevent instance_npcname(".#ghinstance10")+"::OnEffect1"; - donpcevent instance_npcname(".#ghinstance9")+"::OnEffect1"; - end; -OnTimer113500: - enablenpc instance_npcname(".#ghinstance8"); - enablenpc instance_npcname(".#ghinstance7"); - donpcevent instance_npcname(".#ghinstance8")+"::OnEffect1"; - donpcevent instance_npcname(".#ghinstance7")+"::OnEffect1"; - end; -OnTimer114000: - donpcevent instance_npcname(".#ghinstance6")+"::OnEffect1"; - donpcevent instance_npcname(".#ghinstance5")+"::OnEffect1"; - end; -OnTimer114500: - enablenpc instance_npcname(".#ghinstance4"); - enablenpc instance_npcname(".#ghinstance3"); - donpcevent instance_npcname(".#ghinstance4")+"::OnEffect1"; - donpcevent instance_npcname(".#ghinstance3")+"::OnEffect1"; - end; -OnTimer114750: //custom time - disablenpc instance_npcname(".#ghinstance3"); - disablenpc instance_npcname(".#ghinstance4"); - disablenpc instance_npcname(".#ghinstance7"); - disablenpc instance_npcname(".#ghinstance8"); - disablenpc instance_npcname(".#ghinstance11"); - disablenpc instance_npcname(".#ghinstance12"); - disablenpc instance_npcname(".#ghinstance15"); - disablenpc instance_npcname(".#ghinstance16"); - disablenpc instance_npcname(".#ghinstance19"); - disablenpc instance_npcname(".#ghinstance20"); - end; -OnTimer115000: - donpcevent instance_npcname("Heinrich#ghinstance3")+"::OnEnable"; - donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnDisable"; - donpcevent instance_npcname("Heinrich#ghinstance3")+"::OnTalk1"; - donpcevent instance_npcname(".#ghinstance2")+"::OnEffect1"; - donpcevent instance_npcname(".#ghinstance1")+"::OnEffect1"; - killmonster instance_mapname("1@gl_k"),instance_npcname("#talkinstance1")+"::OnMyMobDead"; - end; -OnTimer120000: - donpcevent instance_npcname("Varmunt#ghinstance2")+"::OnTalk5"; - end; -OnTimer125000: - donpcevent instance_npcname("Varmunt#ghinstance2")+"::OnTalk6"; - end; -OnTimer130000: - donpcevent instance_npcname("Heinrich#ghinstance3")+"::OnTalk2"; - end; -OnTimer135000: - donpcevent instance_npcname("Heinrich#ghinstance3")+"::OnTalk3"; - end; -OnTimer140000: - donpcevent instance_npcname("Heinrich#ghinstance3")+"::OnTalk4"; - end; -OnTimer145000: - donpcevent instance_npcname("Heinrich#ghinstance3")+"::OnTalk5"; - end; -OnTimer150000: - donpcevent instance_npcname("Heinrich#ghinstance3")+"::OnTalk6"; - end; -OnTimer155000: - donpcevent instance_npcname("Heinrich#ghinstance3")+"::OnTalk7"; - end; -OnTimer160000: - donpcevent instance_npcname("Varmunt#ghinstance2")+"::OnTalk7"; - end; -OnTimer165000: - donpcevent instance_npcname("Heinrich#ghinstance3")+"::OnTalk8"; - end; -OnTimer167000: - donpcevent instance_npcname("Heinrich#ghinstance3")+"::OnDisable"; - end; -OnTimer168000: - donpcevent instance_npcname("Varmunt#ghinstance2")+"::OnDisable"; - donpcevent instance_npcname("Heinrich#ghinstance3")+"::OnDisable"; - stopnpctimer; - donpcevent instance_npcname("#ghinstancewarp1")+"::OnEnable"; - donpcevent instance_npcname("#ghinstancewarp2")+"::OnEnable"; - mapannounce instance_mapname("1@gl_k"), "9 o'clock warp leading to zone 2 is now open.",bc_map,"0xFFFF00"; - donpcevent instance_npcname("#talkinstance1")+"::OnDisable"; - donpcevent instance_npcname("#ghmemorialmob01")+"::OnEnable"; - end; -OnMyMobDead: - end; -} - -1@gl_k,145,54,6 script .#ghinstance1 MG_KHALITZBURG,{ - end; -OnInstanceInit: -OnDisable: - hideonnpc instance_npcname(strnpcinfo(0)); - end; -OnEnable: - hideoffnpc instance_npcname(strnpcinfo(0)); - end; -OnEffect1: - specialeffect EF_GRANDCROSS; - specialeffect EF_LEXAETERNA; - end; -OnTalkK: - switch(atoi(replacestr(strnpcinfo(2),"ghinstance",""))) { - case 1: npctalk "I do not want to die."; break; - case 2: npctalk "Mom..."; break; - case 5: npctalk "Help."; break; - case 6: npctalk "My stomach hurts..."; break; - case 9: npctalk "Heinrich Sir, help!"; break; - case 10: npctalk "Ack... Ugh."; break; - case 13: npctalk "I'm thirsty."; break; - case 14: npctalk "Oh... No... I cannot die..."; break; - case 17: npctalk "This is so uncomfortable. Eww!"; break; - case 18: npctalk "Who am I..."; break; - case 21: npctalk "Uhh... My body."; break; - case 22: npctalk "I'm so thirsty!"; break; - } - end; -} -1@gl_k,154,54,3 duplicate(.#ghinstance1) .#ghinstance2 MG_KHALITZBURG -1@gl_k,145,64,6 duplicate(.#ghinstance1) .#ghinstance5 MG_KHALITZBURG -1@gl_k,154,64,3 duplicate(.#ghinstance1) .#ghinstance6 MG_KHALITZBURG -1@gl_k,145,74,6 duplicate(.#ghinstance1) .#ghinstance9 MG_KHALITZBURG -1@gl_k,154,74,3 duplicate(.#ghinstance1) .#ghinstance10 MG_KHALITZBURG -1@gl_k,145,84,6 duplicate(.#ghinstance1) .#ghinstance13 MG_KHALITZBURG -1@gl_k,154,84,3 duplicate(.#ghinstance1) .#ghinstance14 MG_KHALITZBURG -1@gl_k,145,94,6 duplicate(.#ghinstance1) .#ghinstance17 MG_KHALITZBURG -1@gl_k,154,94,3 duplicate(.#ghinstance1) .#ghinstance18 MG_KHALITZBURG -1@gl_k,145,104,6 duplicate(.#ghinstance1) .#ghinstance21 MG_KHALITZBURG -1@gl_k,154,104,3 duplicate(.#ghinstance1) .#ghinstance22 MG_KHALITZBURG - -1@gl_k,145,59,6 script .#ghinstance3 HIDDEN_NPC,{ - end; -OnInstanceInit: -OnDisable: - hideonnpc instance_npcname(strnpcinfo(0)); - end; -OnEnable: - hideoffnpc instance_npcname(strnpcinfo(0)); - end; -OnEffect1: - specialeffect EF_GRANDCROSS; - specialeffect EF_LEXAETERNA; - end; -} -1@gl_k,154,59,3 duplicate(.#ghinstance3) .#ghinstance4 HIDDEN_NPC -1@gl_k,145,69,6 duplicate(.#ghinstance3) .#ghinstance7 HIDDEN_NPC -1@gl_k,154,69,3 duplicate(.#ghinstance3) .#ghinstance8 HIDDEN_NPC -1@gl_k,145,79,6 duplicate(.#ghinstance3) .#ghinstance11 HIDDEN_NPC -1@gl_k,154,79,3 duplicate(.#ghinstance3) .#ghinstance12 HIDDEN_NPC -1@gl_k,145,89,6 duplicate(.#ghinstance3) .#ghinstance15 HIDDEN_NPC -1@gl_k,154,89,3 duplicate(.#ghinstance3) .#ghinstance16 HIDDEN_NPC -1@gl_k,145,99,6 duplicate(.#ghinstance3) .#ghinstance19 HIDDEN_NPC -1@gl_k,154,99,3 duplicate(.#ghinstance3) .#ghinstance20 HIDDEN_NPC - -1@gl_k,96,80,0 script #ghinstancewarp1 WARPNPC,1,2,{ - end; -OnInstanceInit: -OnDisable: - disablenpc instance_npcname(strnpcinfo(0)); - end; -OnEnable: - enablenpc instance_npcname(strnpcinfo(0)); - end; -OnTouch: - .@map1$ = instance_mapname("1@gl_k"); - .@map2$ = instance_mapname("2@gl_k"); - switch(atoi(replacestr(strnpcinfo(2),"ghinstancewarp",""))) { - case 1: warp .@map1$,80,80; break; - case 2: warp .@map1$,105,80; break; - case 3: warp .@map1$,215,79; break; - case 4: warp .@map1$,195,79; break; - case 5: warp .@map1$,215,216; break; - case 6: warp .@map1$,235,216; break; - case 7: warp .@map2$,150,46; break; - case 8: warp .@map2$,126,123; break; - case 9: warp .@map2$,150,116; break; - case 10: warp .@map2$,174,101; break; - case 11: warp .@map2$,150,110; break; - case 12: warp .@map2$,150,179; break; - } - end; -} -1@gl_k,90,80,0 duplicate(#ghinstancewarp1) #ghinstancewarp2 WARPNPC,1,2 -1@gl_k,202,79,0 duplicate(#ghinstancewarp1) #ghinstancewarp3 WARPNPC,1,2 -1@gl_k,206,79,0 duplicate(#ghinstancewarp1) #ghinstancewarp4 WARPNPC,1,2 -1@gl_k,228,216,0 duplicate(#ghinstancewarp1) #ghinstancewarp5 WARPNPC,1,2 -1@gl_k,222,216,0 duplicate(#ghinstancewarp1) #ghinstancewarp6 WARPNPC,1,2 -1@gl_k,150,284,0 duplicate(#ghinstancewarp1) #ghinstancewarp7 WARPNPC,1,2 -2@gl_k,145,123,0 duplicate(#ghinstancewarp1) #ghinstancewarp8 WARPNPC,1,2 -2@gl_k,136,122,0 duplicate(#ghinstancewarp1) #ghinstancewarp9 WARPNPC,1,2 -2@gl_k,154,101,0 duplicate(#ghinstancewarp1) #ghinstancewarp10 WARPNPC,1,2 -2@gl_k,165,101,0 duplicate(#ghinstancewarp1) #ghinstancewarp11 WARPNPC,1,2 -2@gl_k,150,163,0 duplicate(#ghinstancewarp1) #ghinstancewarp12 WARPNPC,1,2 - - -// Sector 1 Mobs -//============================================================ -1@gl_k,0,0,0 script #ghmemorialmob01 -1,{ -OnInstanceInit: -OnDisable: - disablenpc instance_npcname("#ghmemorialmob01"); - end; -OnEnable: - enablenpc instance_npcname("#ghmemorialmob01"); - .@map$ = instance_mapname("1@gl_k"); - .@label$ = instance_npcname("#ghmemorialmob01")+"::OnMyMobDead"; - areamonster .@map$,76,99,87,10,"Suffering Chamberlain",2466,15,.@label$; - areamonster .@map$,67,39,12,6,"Fallen Monk",2465,20,.@label$; - areamonster .@map$,67,39,12,6,"Suffering Chamberlain",2466,3,.@label$; - areamonster .@map$,32,75,51,58,"Decayed Butler",2464,6,.@label$; - areamonster .@map$,45,84,6,137,"Decayed Butler",2464,12,.@label$; - end; -OnMyMobDead: - .@map$ = instance_mapname("1@gl_k"); - .@label$ = instance_npcname("#ghmemorialmob01")+"::OnMyMobDead"; - .@mob_dead_num = 56 - mobcount(.@map$,.@label$); - if (.@mob_dead_num > 35) { - mapannounce .@map$, "Seems like Himmelmez drains the dead's souls. They must be destroyed.",bc_map,"0xFFFFFF"; - killmonster .@map$,.@label$; - donpcevent instance_npcname("Aspiring Butcher#clearGH")+"::OnEnable"; - donpcevent instance_npcname("#ghmemorialmob01")+"::OnDisable"; - } - end; -} - -1@gl_k,17,51,3 script Aspiring Butcher#clearGH 4_M_KID1,{ - if (getcharid(0) == getpartyleader(getcharid(1),2)) { - mes "[Aspiring Butcher]"; - mes "Help me! Help me!!!"; - next; - select("Hey, wake up! Are there any other survivors?"); - mes "["+strcharinfo(0)+"]"; - mes "Hey, wake up! Are you alone?"; - unittalk getcharid(3),"Hey, wake up! Are you alone?"; - next; - mes "[Aspiring Butcher]"; - mes "The Chamberlain... the Monk... They've become monsters. I couldn't do anything."; - npctalk "The Chamberlain... the Monk... They've become monsters. I couldn't do anything."; - next; - mes "[Aspiring Butcher]"; - mes "I just stood still... Nothing, I couldn't do anything..."; - npctalk "I just stood still... Nothing, I couldn't do anything..."; - next; - select("Wake up!"); - mes "["+strcharinfo(0)+"]"; - mes "Wake up kid! Go east along the central passage to the outside! The path is safe!"; - unittalk getcharid(3),"Wake up kid! Go east along the central passage to the outside! The path is safe!"; - next; - mes "[Aspiring Butcher]"; - mes "East passage? Alone? How?"; - npctalk "East passage? Alone? How?"; - next; - select("I can guide you through the path."); - mes "["+strcharinfo(0)+"]"; - mes "I will guide you, perhaps that will help. If you want to close your eyes try not to hit anything."; - unittalk getcharid(3),"I will guide you, perhaps that will help. If you want to close your eyes try not to hit anything."; - next; - mes "[Aspiring Butcher]"; - mes "Aspiring Butcher: I know, I... I'm trying to."; - npctalk "Aspiring Butcher: I know, I... I'm trying to."; - donpcevent instance_npcname("Aspiring Butcher#clearGH")+"::OnDisable"; - donpcevent instance_npcname("#ghmemorialmob02")+"::OnEnable"; - close; - } else { - mes "[Aspiring Butcher]"; - mes "Somebody help me, somebody help me, please."; - close; - } -OnInstanceInit: -OnDisable: - hideonnpc instance_npcname("Aspiring Butcher#clearGH"); - end; -OnEnable: - hideoffnpc instance_npcname("Aspiring Butcher#clearGH"); - end; -} - -// Sector 2 Mobs -//============================================================ -1@gl_k,291,145,3 script Hollgrehenn Destroyer 4_F_JOB_BLACKSMITH,{ - if (getcharid(0) == getpartyleader(getcharid(1),2)) { - mes "[Hollgrehenn Destroyer]"; - mes "Yaaa!! Die!!!"; - npctalk "Yaaa!! Die!!!"; - specialeffect EF_CRASHEARTH; - next; - select("Don't worry!"); - mes "["+strcharinfo(0)+"]"; - mes "Don't worry! Mam. Are you alone? No other survivors?"; - unittalk getcharid(3),"Don't worry! Mam. Are you alone? No other survivors?"; - next; - mes "[Hollgrehenn Destroyer]"; - mes "I'm the only survivor left"; - npctalk "I'm the only survivor left"; - next; - select("This is a very dangerous place."); - mes "["+strcharinfo(0)+"]"; - mes "This is a very dangerous place. You know the central passage? Do you think you can move... and get to a safer place?"; - unittalk getcharid(3),"This is a very dangerous place. You know the central passage? Do you think you can move... and get to a safer place?"; - next; - mes "[Hollgrehenn Destroyer]"; - mes "Yes, I am able to move. I'll move for my baby's sake."; - npctalk "Yes, I am able to move. I'll move for my baby's sake."; - next; - select("Survive the road..."); - mes "["+strcharinfo(0)+"]"; - mes "You and your baby will get out of here safely. But I'm sorry I can't help you more."; - unittalk getcharid(3),"You and your baby will get out of here safely. But I'm sorry I can't help you more."; - next; - mes "[Hollgrehenn Destroyer]"; - mes "That's ok. Thank you for helping us. I'm good to go alone. Ah and good luck also."; - npctalk "That's ok. Thank you for helping us. I'm good to go alone. Ah and good luck also."; - donpcevent instance_npcname("Hollgrehenn Destroyer")+"::OnDisable"; - donpcevent instance_npcname("#ghmemorialmob03")+"::OnEnable"; - close; - } else { - mes "[Hollgrehenn Destroyer]"; - mes "Somebody help me, somebody help me, please"; - close; - } -OnInstanceInit: -OnDisable: - hideonnpc instance_npcname("Hollgrehenn Destroyer"); - end; -OnEnable: - hideoffnpc instance_npcname("Hollgrehenn Destroyer"); - end; -} - -1@gl_k,0,0,0 script #ghmemorialmob02 -1,{ -OnInstanceInit: -OnDisable: - disablenpc instance_npcname("#ghmemorialmob02"); - end; -OnEnable: - enablenpc instance_npcname("#ghmemorialmob02"); - donpcevent instance_npcname("#ghinstancewarp3")+"::OnEnable"; - donpcevent instance_npcname("#ghinstancewarp4")+"::OnEnable"; - .@map$ = instance_mapname("1@gl_k"); - .@label$ = instance_npcname("#ghmemorialmob02")+"::OnMyMobDead"; - mapannounce .@map$,"3 o'clock warp leading to zone 3 is now open.",bc_map,"0xFFFF00"; - areamonster .@map$,241,113,291,19,"Suffering Chamberlain",2466,12,.@label$; - areamonster .@map$,241,113,291,19,"Decayed Monk",2464,12,.@label$; - areamonster .@map$,227,217,291,135,"Suffering Chamberlain",2466,12,.@label$; - areamonster .@map$,227,217,291,135,"Decayed Monk",2464,12,.@label$; - end; -OnMyMobDead: - .@map$ = instance_mapname("1@gl_k"); - .@label$ = instance_npcname("#ghmemorialmob02")+"::OnMyMobDead"; - .@mob_dead_num = 48 - mobcount(.@map$,.@label$); - if (.@mob_dead_num > 28) { - mapannounce .@map$, "Seems like Himmelmez drains the dead's souls. They must be destroyed.",bc_map,"0xFFFFFF"; - killmonster .@map$,.@label$; - donpcevent instance_npcname("Hollgrehenn Destroyer")+"::OnEnable"; - donpcevent instance_npcname("#ghmemorialmob02")+"::OnDisable"; - } - end; -} - -// Tramp Mobs -//============================================================ -1@gl_k,221,82,3 script Breathless Man#GHtramp1 4_M_DIEMAN,4,4,{ - end; -OnTouch: - .@i = rand(1,10); - if (.@i == 1) .@mobs = 3; - else if (.@i == 2) .@mobs = 4; - else if (.@i == 3) .@mobs = 5; - else if (.@i < 7) .@mobs = 6; - else .@mobs = 7; - getmapxy(.@map$,.@x,.@y,1); - specialeffect EF_VENOMDUST; - monster .@map$,.@x,.@y,"Muck Worm",2467,.@mobs,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"; - disablenpc instance_npcname(strnpcinfo(0)); - end; -OnMyMobDead: - end; -OnInstanceInit: -OnEnable: - enablenpc instance_npcname(strnpcinfo(0)); - end; -OnDisable: - disablenpc instance_npcname(strnpcinfo(0)); - end; -} -1@gl_k,213,63,7 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp2 4_M_DIEMAN,4,4 -1@gl_k,230,50,2 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp3 4_M_DIEMAN,4,4 -1@gl_k,222,39,2 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp4 4_M_DIEMAN,4,4 -1@gl_k,214,27,3 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp5 4_M_DIEMAN,4,4 -1@gl_k,223,17,2 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp6 4_M_DIEMAN,4,4 -1@gl_k,235,16,4 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp7 4_M_DIEMAN,4,4 -1@gl_k,251,20,5 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp8 4_M_DIEMAN,4,4 -1@gl_k,240,43,5 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp9 4_M_DIEMAN,4,4 -1@gl_k,271,19,1 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp10 4_M_DIEMAN,4,4 -1@gl_k,246,62,7 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp11 4_M_DIEMAN,4,4 -1@gl_k,282,48,7 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp12 4_M_DIEMAN,4,4 -1@gl_k,285,81,7 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp13 4_M_DIEMAN,4,4 -1@gl_k,241,86,5 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp14 4_M_DIEMAN,4,4 -1@gl_k,249,101,3 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp15 4_M_DIEMAN,4,4 -1@gl_k,276,106,7 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp16 4_M_DIEMAN,4,4 -1@gl_k,252,120,7 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp17 4_M_DIEMAN,4,4 -1@gl_k,258,150,1 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp18 4_M_DIEMAN,4,4 -1@gl_k,255,157,6 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp19 4_M_DIEMAN,4,4 -1@gl_k,261,164,7 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp20 4_M_DIEMAN,4,4 -1@gl_k,269,173,7 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp21 4_M_DIEMAN,4,4 -1@gl_k,280,167,3 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp22 4_M_DIEMAN,4,4 -1@gl_k,293,161,3 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp23 4_M_DIEMAN,4,4 -1@gl_k,226,96,3 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp24 4_M_DIEMAN,4,4 -1@gl_k,222,119,5 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp25 4_M_DIEMAN,4,4 -1@gl_k,233,123,3 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp26 4_M_DIEMAN,4,4 -2@gl_k,147,203,5 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp27 4_M_DIEMAN,4,4 -2@gl_k,141,222,1 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp28 4_M_DIEMAN,4,4 -2@gl_k,167,225,3 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp29 4_M_DIEMAN,4,4 -2@gl_k,145,236,3 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp30 4_M_DIEMAN,4,4 -2@gl_k,143,260,3 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp31 4_M_DIEMAN,4,4 -2@gl_k,173,258,3 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp32 4_M_DIEMAN,4,4 - -// Sector 3 Mobs -//============================================================ -1@gl_k,0,0,0 script #ghmemorialmob03 -1,{ -OnInstanceInit: -OnDisable: - disablenpc instance_npcname("#ghmemorialmob03"); - end; -OnEnable: - enablenpc instance_npcname("#ghmemorialmob03"); - donpcevent instance_npcname("#ghinstancewarp5")+"::OnEnable"; - donpcevent instance_npcname("#ghinstancewarp6")+"::OnEnable"; - .@map$ = instance_mapname("1@gl_k"); - .@label$ = instance_npcname("#ghmemorialmob03")+"::OnMyMobDead"; - mapannounce .@map$,"12 o'clock warp leading to the zone 4 was opened.",bc_map,"0xFFFF00"; - areamonster .@map$,17,259,53,180,"Decayed Guard",2468,11,.@label$; - areamonster .@map$,17,259,53,180,"Sharpshooter Ranger",2469,14,.@label$; - areamonster .@map$,62,281,73,186,"Decayed Guard",2468,11,.@label$; - areamonster .@map$,62,281,73,186,"Sharpshooter Ranger",2469,14,.@label$; - areamonster .@map$,74,251,109,224,"Decayed Guard",2468,11,.@label$; - areamonster .@map$,74,251,109,224,"Sharpshooter Ranger",2469,14,.@label$; - areamonster .@map$,108,281,231,234,"Decayed Guard",2468,11,.@label$; - areamonster .@map$,108,281,231,234,"Sharpshooter Ranger",2469,14,.@label$; - end; -OnMyMobDead: - .@map$ = instance_mapname("1@gl_k"); - .@label$ = instance_npcname("#ghmemorialmob03")+"::OnMyMobDead"; - .@mob_dead_num = 100 - mobcount(.@map$,.@label$); - if (.@mob_dead_num > 85) { - mapannounce .@map$,"Himmelmez: Nice parry. I thought you were going to die slowly surrounded by the dead I summoned~",bc_map,"0xFFFFFF"; - killmonster .@map$,.@label$; - donpcevent instance_npcname("#GHMclear3")+"::OnEnable"; - donpcevent instance_npcname("Heinrich#ghinstance4")+"::OnEnable"; - donpcevent instance_npcname("Himmelmez#ghinstance2")+"::OnEnable"; - donpcevent instance_npcname("Varmunt#ghinstance3")+"::OnEnable"; - donpcevent instance_npcname("#ghmemorialmob03")+"::OnDisable"; - } - end; -} - -// 1st MVP -//============================================================ -1@gl_k,0,0,0 script #ghmemorialmob04 -1,{ -OnInstanceInit: -OnDisable: - disablenpc instance_npcname("#ghmemorialmob04"); - end; -OnEnable: - enablenpc instance_npcname("#ghmemorialmob04"); - monster instance_mapname("1@gl_k"),150,258,"Root of Corruption",2475,1,instance_npcname("#ghmemorialmob04")+"::OnMyMobDead"; - end; -OnMyMobDead: - .@map$ = instance_mapname("1@gl_k"); - if (mobcount(.@map$,instance_npcname("#ghmemorialmob04")+"::OnMyMobDead") < 1) { - mapannounce .@map$, "12 o'clock warp leading to the Chivalry's Second Floor is now open.",bc_map,"0xFFFF00"; - donpcevent instance_npcname("#ghinstancewarp7")+"::OnEnable"; - donpcevent instance_npcname("Varmunt#ghinstance3")+"::OnTalk2"; - donpcevent instance_npcname("#effectGH01")+"::OnEnable"; - donpcevent instance_npcname("Heinrich#ghinstance5")+"::OnEnable"; - donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnEnable"; - donpcevent instance_npcname("#ghmemorialmob04")+"::OnDisable"; - } - end; -} - -1@gl_k,150,257,3 script #GHMclear3 HIDDEN_NPC,9,9,{ - end; -OnTouch: - donpcevent instance_npcname("#controlGH3")+"::OnEnable"; - specialeffect EF_BASH; - donpcevent instance_npcname("#GHMclear3")+"::OnDisable"; - end; -OnInstanceInit: -OnDisable: - disablenpc instance_npcname("#GHMclear3"); - end; -OnEnable: - enablenpc instance_npcname("#GHMclear3"); - initnpctimer; - end; -OnTimer2000: - mapannounce instance_mapname("1@gl_k"), "Himmelmez: You got me tempted to go to the 2nd floor, come to the entrance. I'm curious about how far your luck goes.",bc_map,"0xFFFFFF"; - stopnpctimer; - end; -} - -1@gl_k,0,0,0 script #controlGH3 -1,{ -OnInstanceInit: -OnDisable: - disablenpc instance_npcname("#controlGH3"); - end; -OnEnable: - enablenpc instance_npcname("#controlGH3"); - initnpctimer; - end; -OnTimer3000: - donpcevent instance_npcname("Himmelmez#ghinstance2")+"::OnTalk1"; - end; -OnTimer6000: - donpcevent instance_npcname("Himmelmez#ghinstance2")+"::OnTalk2"; - end; -OnTimer9000: - donpcevent instance_npcname("Himmelmez#ghinstance2")+"::OnTalk3"; - end; -OnTimer12000: - donpcevent instance_npcname("Heinrich#ghinstance4")+"::OnTalk1"; - end; -OnTimer15000: - donpcevent instance_npcname("Himmelmez#ghinstance2")+"::OnTalk4"; - end; -OnTimer18000: - donpcevent instance_npcname("Varmunt#ghinstance3")+"::OnTalk1"; - end; -OnTimer21000: - donpcevent instance_npcname("Heinrich#ghinstance4")+"::OnTalk2"; - end; -OnTimer24000: - donpcevent instance_npcname("Himmelmez#ghinstance2")+"::OnTalk5"; - end; -OnTimer27000: - donpcevent instance_npcname("Himmelmez#ghinstance2")+"::OnTalk6"; - end; -OnTimer28000: - donpcevent instance_npcname("Himmelmez#ghinstance2")+"::OnDisable"; - end; -OnTimer31000: - donpcevent instance_npcname("Heinrich#ghinstance4")+"::OnTalk3"; - end; -OnTimer32000: - donpcevent instance_npcname("Heinrich#ghinstance4")+"::OnDisable"; - end; -OnTimer35000: - mapannounce instance_mapname("1@gl_k"), "An eerie echo from the depths can be heard as you get closer.",bc_map,"0xFFFFFF"; - end; -OnTimer38000: - donpcevent instance_npcname("#ghmemorialmob04")+"::OnEnable"; - stopnpctimer; - donpcevent instance_npcname("#controlGH3")+"::OnDisable"; - end; -} - -1@gl_k,144,258,6 script Heinrich#ghinstance4 4_M_HEINRICH,{ - mes "[Heinrich]"; - mes "Himmelmez... You made my men get killed and I will never forget that."; - cutin "gl_heinrich1",2; - close2; - cutin "gl_heinrich1",255; - end; -OnInstanceInit: -OnDisable: - hideonnpc instance_npcname("Heinrich#ghinstance4"); - end; -OnEnable: - hideoffnpc instance_npcname("Heinrich#ghinstance4"); - end; -OnTalk1: - npctalk "Himmelmez! I won't let you take even a single more step here."; - end; -OnTalk2: - npctalk "What... is this?!"; - end; -OnTalk3: - npctalk "Varmunt Sir! Help the adventurers and I'll chase Himmelmez!"; - end; -} - -1@gl_k,150,257,3 script Himmelmez#ghinstance2 4_F_HIMEL,{ - mes "[Himmelmez]"; - mes "No need to stare at me with so insecure eyes. Soon they'll become relaxed..."; - cutin "gl_himel2",2; - close2; - cutin "gl_himel2",255; - end; -OnInstanceInit: -OnDisable: - hideonnpc instance_npcname("Himmelmez#ghinstance2"); - end; -OnEnable: - hideoffnpc instance_npcname("Himmelmez#ghinstance2"); - end; -OnTalk1: - npctalk "What an awfully lucky, I flew all the way over here and just one of them is really powerful."; - end; -OnTalk2: - npctalk "But it doesn't matter to me."; - end; -OnTalk3: - npctalk "Now, all of you will die."; - end; -OnTalk4: - npctalk "Hahaha, so you guys thought I would come alone?"; - end; -OnTalk5: - npctalk "This is my new toy to keep you at my feet. Why don't you guys play while I entertain?"; - end; -OnTalk6: - npctalk "Sincerely~, If I am given the opportunity I'd like to meet you again, Heinrich."; - end; -} - -1@gl_k,156,259,3 script Varmunt#ghinstance3 4_M_BARMUND,{ - if (questprogress(12318,HUNTING) == 2) { - if (!questprogress(12319,HUNTING)) { - mes "[Varmunt]"; - mes "There's something unusual about this thing's aura. Maybe someday we will be able to understand what is behind all of this."; - cutin "gl_barmund1",2; - getitem 6608,1; //Coagulated Spell - setquest 12319; - close2; - cutin "gl_barmund1",255; - end; - } - } - mes "[Varmunt]"; - mes "Even after all this time, it is impossible to prevent from the will of the Transcendent."; - cutin "gl_barmund1",2; - close2; - cutin "gl_barmund2",255; - end; -OnInstanceInit: -OnDisable: - hideonnpc instance_npcname("Varmunt#ghinstance3"); - end; -OnEnable: - hideoffnpc instance_npcname("Varmunt#ghinstance3"); - end; -OnTalk1: - npctalk "Heinrich Sir! Something unknown holds an inexplicably powerful force!"; - end; -OnTalk2: - npctalk "From the monster I picked up some great stuff. People who are interested, talk to me."; - end; -} - -// Floor 2 -//============================================================ -2@gl_k,148,67,1 script Heinrich#ghinstance5 4_M_HEINRICH,{ - mes "[Heinrich]"; - mes "Himmelmez's blocking spells"; - mes "are everywhere around here..."; - cutin "gl_heinrich1",2; - close2; - cutin "gl_heinrich1",255; - end; -OnInstanceInit: -OnDisable: - hideonnpc instance_npcname("Heinrich#ghinstance5"); - end; -OnEnable: - hideoffnpc instance_npcname("Heinrich#ghinstance5"); - end; -OnTalk1: - npctalk "These things have never been in the castle!"; - end; -OnTalk2: - npctalk "Trying to break this power with common weapons doesn't work. I tried it."; - end; -OnTalk3: - npctalk "It is really unforgivable."; - end; -OnTalk4: - npctalk "I, who already was a subordinate of genocide. How much more in the future..."; - end; -OnTalk5: - npctalk "..."; - end; -} - -2@gl_k,151,71,7 script Varmunt#ghinstance4 4_M_BARMUND,{ - mes "[Varmunt]"; - mes "Why am I doing this again? Doesn't seem like the first time. I've seen this place repeatedly dozens of times in my dreams. This feeling..."; - cutin "gl_barmund1",2; - close2; - cutin "gl_barmund1",255; - end; -OnInstanceInit: -OnDisable: - hideonnpc instance_npcname("Varmunt#ghinstance4"); - end; -OnEnable: - hideoffnpc instance_npcname("Varmunt#ghinstance4"); - end; -OnTalk2: - npctalk "Himmelmez's enchantment has completely blocked the passage to each section."; - end; -OnTalk3: - npctalk "Get out of the way for a moment. I'll try to somehow break the spell with magical powers."; - end; -OnTalk4: - npctalk "The enchantment seems to be broken."; - end; -OnTalk5: - npctalk "I've never seen this spell before."; - end; -OnTalk6: - npctalk "Himmelmez doesn't use a seal on a person's body to turn it into an undead."; - end; -OnTalk7: - npctalk "She uses enchantment stones.This way, the spell is probably maintained."; - end; -OnTalk8: - npctalk "We should kill the people who have the enchantment stones to break the spell."; - end; -OnTalk9: - npctalk "However, we can't identify them. The purification can only be done randomly."; - end; -OnTalk10: - npctalk "Commandant..."; - end; -OnTalk11: - npctalk "Commandant, it seems too loose."; - end; -OnTalk12: - npctalk "We are related to all these people, not just a few."; - end; -OnTalk13: - npctalk "We can't deny that it's not their fault for what is going on."; - end; -OnTalk14: - npctalk "Well, let's do it then."; - end; -OnTalk15: - npctalk "You guys are of a great help. Try to follow us."; - end; -OnTalk16: - npctalk "There can be a tough fight. Hold on, and it would be nice to eat something."; - end; -OnTalk17: - npctalk "Guys. It is time to depart, Heinrich Sir."; - end; -} - -2@gl_k,150,67,0 script #effectGH01 HIDDEN_NPC,10,10,{ - end; -OnTouch: - if (.touch) { - .touch = 0; - specialeffect EF_BASH; - donpcevent instance_npcname("#controlGH4")+"::OnEnable"; - } - end; -OnEffect: - specialeffect EF_LORD; - end; -OnInstanceInit: -OnDisable: - disablenpc instance_npcname("#effectGH01"); - end; -OnEnable: - enablenpc instance_npcname("#effectGH01"); - set .touch,1; //Activates OnTouch Only Once. - end; -} - -2@gl_k,0,0,0 script #controlGH4 -1,{ -OnInstanceInit: -OnDisable: - disablenpc instance_npcname("#controlGH4"); - end; -OnEnable: - enablenpc instance_npcname("#controlGH4"); - initnpctimer; - end; -OnTimer3000: - donpcevent instance_npcname("Heinrich#ghinstance5")+"::OnTalk1"; - donpcevent instance_npcname("#ghmemorialmob05")+"::OnEnable"; - end; -OnTimer6000: - donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnTalk2"; - end; -OnTimer9000: - donpcevent instance_npcname("Heinrich#ghinstance5")+"::OnTalk2"; - end; -OnTimer12000: - donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnTalk3"; - end; -OnTimer15000: - donpcevent instance_npcname("#effectGH01")+"::OnEffect"; - end; -OnTimer18000: - donpcevent instance_npcname("#effectGH01")+"::OnDisable"; - donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnTalk4"; - end; -OnTimer21000: - donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnTalk5"; - end; -OnTimer24000: - donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnTalk6"; - end; -OnTimer27000: - donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnTalk7"; - end; -OnTimer30000: - donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnTalk8"; - end; -OnTimer33000: - donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnTalk9"; - end; -OnTimer36000: - donpcevent instance_npcname("Heinrich#ghinstance5")+"::OnTalk3"; - end; -OnTimer39000: - donpcevent instance_npcname("Heinrich#ghinstance5")+"::OnTalk4"; - end; -OnTimer42000: - donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnTalk10"; - end; -OnTimer45000: - donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnTalk11"; - end; -OnTimer48000: - donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnTalk12"; - end; -OnTimer51000: - donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnTalk13"; - end; -OnTimer54000: - donpcevent instance_npcname("Heinrich#ghinstance5")+"::OnTalk5"; - end; -OnTimer57000: - donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnTalk14"; - end; -OnTimer60000: - donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnTalk15"; - end; -OnTimer63000: - donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnTalk16"; - end; -OnTimer66000: - donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnTalk17"; - end; -OnTimer69000: - mapannounce instance_mapname("2@gl_k"), "9 o'clock positioned warp leading to the 1st zone has been opened. Move from the central hallway. A being with an evil aura seems to be appearing in this region.",bc_map,"0xFFFF00"; - donpcevent instance_npcname("#ghinstancewarp8")+"::OnEnable"; - donpcevent instance_npcname("#ghinstancewarp9")+"::OnEnable"; - donpcevent instance_npcname("#ghmemorialmob06")+"::OnEnable"; - donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnDisable"; - donpcevent instance_npcname("Heinrich#ghinstance5")+"::OnDisable"; - end; -OnTimer70000: - stopnpctimer; - donpcevent instance_npcname("#controlGH4")+"::OnDisable"; - end; -} - -2@gl_k,0,0,0 script #ghmemorialmob05 -1,{ -OnInstanceInit: -OnDisable: - disablenpc instance_npcname("#ghmemorialmob05"); - end; -OnEnable: - enablenpc instance_npcname("#ghmemorialmob05"); - .@map$ = instance_mapname("2@gl_k"); - .@label$ = instance_npcname("#ghmemorialmob05")+"::OnMyMobDead"; - areamonster .@map$,124,20,31,162,"Decayed Guard",2468,8,.@label$; - areamonster .@map$,124,20,31,162,"Sharpshooter Ranger",2469,8,.@label$; - areamonster .@map$,124,20,31,162,"Fallen Abyss Knight",2470,8,.@label$; - areamonster .@map$,124,20,31,162,"Suffering Khalitzburg",2471,8,.@label$; - areamonster .@map$,124,20,31,162,"Swollen Knight",2472,8,.@label$; - .MyMobs = 80; - end; -OnMyMobDead: - .@map$ = instance_mapname("2@gl_k"); - --.MyMobs; - if (.MyMobs == 0) { - mapannounce .@map$, "A being with an evil aura seems to be appearing in this region.",bc_map,"0xFFFF00"; - donpcevent instance_npcname("#ghmemorialmob06")+"::OnDisable2"; - donpcevent instance_npcname("#ghmemorialmob07")+"::OnEnable"; - donpcevent instance_npcname("#ghmemorialmob05")+"::OnDisable"; - } else { - .@label$ = instance_npcname("#ghmemorialmob05")+"::OnMyMobDead"; - switch(rand(5)) { - case 0: - areamonster .@map$,124,20,31,162,"Decayed Guard",2468,1,.@label$; - break; - case 1: - areamonster .@map$,124,20,31,162,"Sharpshooter Ranger",2469,1,.@label$; - break; - case 2: - areamonster .@map$,124,20,31,162,"Fallen Abyss Knight",2470,1,.@label$; - break; - case 3: - areamonster .@map$,124,20,31,162,"Suffering Khalitzburg",2471,1,.@label$; - break; - case 4: - areamonster .@map$,124,20,31,162,"Swollen Knight",2472,1,.@label$; - break; - } - } - end; -} - -2@gl_k,0,0,0 script #ghmemorialmob06 -1,{ -OnInstanceInit: -OnDisable: - disablenpc instance_npcname("#ghmemorialmob06"); - end; -OnDisable2: - stopnpctimer; - disablenpc instance_npcname("#ghmemorialmob06"); - end; -OnEnable: - enablenpc instance_npcname("#ghmemorialmob06"); - donpcevent instance_npcname("#ghmemorialmob06")+"::OnSpawn"; - end; -OnSpawn: - initnpctimer; - end; -OnTimer90000: - .@map$ = instance_mapname("2@gl_k"); - .@label$ = instance_npcname("#ghmemorialmob05")+"::OnMyMobDead"; - setarray .@c[0], - 114,141,118,139, - 128,83,131,78, - 88,53,93,48, - 54,47,61,40, - 58,83,63,78, - 69,138,80,127, - 34,143,39,138; - for(.@i = 0; .@i<getarraysize(.@c); .@i += 4) { - areamonster .@map$,.@c[.@i],.@c[.@i+1],.@c[.@i+2],.@c[.@i+3],"Decayed Guard",2468,1,.@label$; - areamonster .@map$,.@c[.@i],.@c[.@i+1],.@c[.@i+2],.@c[.@i+3],"Sharpshooter Ranger",2469,1,.@label$; - areamonster .@map$,.@c[.@i],.@c[.@i+1],.@c[.@i+2],.@c[.@i+3],"Fallen Abyss Knight",2470,1,.@label$; - areamonster .@map$,.@c[.@i],.@c[.@i+1],.@c[.@i+2],.@c[.@i+3],"Suffering Khalitzburg",2471,1,.@label$; - areamonster .@map$,.@c[.@i],.@c[.@i+1],.@c[.@i+2],.@c[.@i+3],"Swollen Knight",2472,1,.@label$; - } - end; -OnTimer92000: - stopnpctimer; - donpcevent instance_npcname("#ghmemorialmob06")+"::OnSpawn"; - end; -} - -2@gl_k,0,0,0 script #ghmemorialmob07 -1,{ -OnInstanceInit: -OnDisable: - disablenpc instance_npcname("#ghmemorialmob07"); - end; -OnEnable: - enablenpc instance_npcname("#ghmemorialmob07"); - areamonster instance_mapname("2@gl_k"),124,20,31,162,"The Destruction of the First Captain",2473,1,instance_npcname("#ghmemorialmob07")+"::OnMyMobDead"; - end; -OnMyMobDead: - .@map$ = instance_mapname("2@gl_k"); - if (mobcount(.@map$,instance_npcname("#ghmemorialmob07")+"::OnMyMobDead") < 1) { - mapannounce .@map$, "3 o'clock positioned warp leading to the 2nd zone has been opened. Use the central hallway to get there.",bc_map,"0xFFFF00"; - donpcevent instance_npcname("#ghinstancewarp10")+"::OnEnable"; - donpcevent instance_npcname("#ghinstancewarp11")+"::OnEnable"; - donpcevent instance_npcname("#ghmemorialmob08")+"::OnEnable"; - donpcevent instance_npcname("#ghmemorialmob07")+"::OnDisable"; - } - end; -} - -2@gl_k,0,0,0 script #ghmemorialmob08 -1,{ -OnInstanceInit: -OnDisable: - disablenpc instance_npcname("#ghmemorialmob08"); - end; -OnEnable: - enablenpc instance_npcname("#ghmemorialmob08"); - .@map$ = instance_mapname("2@gl_k"); - .@label$ = instance_npcname("#ghmemorialmob08")+"::OnMyMobDead"; - areamonster .@map$,175,163,265,18,"Decayed Guard",2468,7,.@label$; - areamonster .@map$,175,163,265,18,"Sharpshooter Ranger",2469,7,.@label$; - areamonster .@map$,175,163,265,18,"Fallen Abyss Knight",2470,7,.@label$; - areamonster .@map$,175,163,265,18,"Suffering Khalitzburg",2471,7,.@label$; - areamonster .@map$,175,163,265,18,"Swollen Knight",2472,7,.@label$; - .MyMobs = 35; - end; -OnMyMobDead: - .@map$ = instance_mapname("2@gl_k"); - --.MyMobs; - if (.MyMobs == 0) { - mapannounce .@map$, "A being with an evil aura seems to be appearing in this region.",bc_map,"0xFFFF00"; - donpcevent instance_npcname("#ghmemorialmob09")+"::OnEnable"; - donpcevent instance_npcname("#ghmemorialmob08")+"::OnDisable"; - } else { - .@label$ = instance_npcname("#ghmemorialmob08")+"::OnMyMobDead"; - switch(rand(5)) { - case 0: - areamonster .@map$,175,163,265,18,"Decayed Guard",2468,1,.@label$; - break; - case 1: - areamonster .@map$,175,163,265,18,"Sharpshooter Ranger",2469,1,.@label$; - break; - case 2: - areamonster .@map$,175,163,265,18,"Fallen Abyss Knight",2470,1,.@label$; - break; - case 3: - areamonster .@map$,175,163,265,18,"Suffering Khalitzburg",2471,1,.@label$; - break; - case 4: - areamonster .@map$,175,163,265,18,"Swollen Knight",2472,1,.@label$; - break; - } - } - end; -} - -2@gl_k,0,0,0 script #ghmemorialmob09 -1,{ -OnInstanceInit: -OnDisable: - disablenpc instance_npcname("#ghmemorialmob09"); - end; -OnEnable: - enablenpc instance_npcname("#ghmemorialmob09"); - areamonster instance_mapname("2@gl_k"),175,163,265,18,"The Destruction of the Second Captain",2474,1,instance_npcname("#ghmemorialmob09")+"::OnMyMobDead"; - end; -OnMyMobDead: - .@map$ = instance_mapname("2@gl_k"); - if (mobcount(.@map$,instance_npcname("#ghmemorialmob09")+"::OnMyMobDead") < 1) { - mapannounce .@map$, "12 o'clock positioned warp leading to the 3rd zone has been opened. Use the central hallway to get there.",bc_map,"0xFFFF00"; - donpcevent instance_npcname("#ghinstancewarp12")+"::OnEnable"; - donpcevent instance_npcname("#controlGH6")+"::OnEnable"; - donpcevent instance_npcname("#ghmemorialmob08")+"::OnDisable"; - donpcevent instance_npcname("#ghmemorialmob09")+"::OnDisable"; - } - end; -} - -2@gl_k,0,0,0 script #ghmemorialmob10 -1,{ -OnInstanceInit: -OnDisable: - disablenpc instance_npcname("#ghmemorialmob10"); - end; -OnEnable: - enablenpc instance_npcname("#ghmemorialmob10"); - donpcevent instance_npcname("Gerhard#ghinstance1")+"::OnDisable"; - monster instance_mapname("2@gl_k"),158,255,"Amdarias",2476,1,instance_npcname("#ghmemorialmob10")+"::OnMyMobDead"; - end; -OnMyMobDead: - if (mobcount(instance_mapname("2@gl_k"),instance_npcname("#ghmemorialmob10")+"::OnMyMobDead") < 1) { - donpcevent instance_npcname("Hugin#ghinstance1")+"::OnEnable"; - donpcevent instance_npcname("#ghmemorialmob10")+"::OnDisable"; - } - end; -} - -2@gl_k,155,250,7 script Heinrich#ghinstance6 4_M_HEINRICH,{ - end; -OnInstanceInit: -OnDisable: - hideonnpc instance_npcname("Heinrich#ghinstance6"); - end; -OnEnable: - hideoffnpc instance_npcname("Heinrich#ghinstance6"); - end; -OnTalk1: - npctalk "Gerhard!"; - end; -OnTalk2: - npctalk "What are you doing to my men, Himmelmez?!"; - end; -OnTalk3: - npctalk "Himmelmez! You don't need to make any more sacrifices!"; - end; -OnTalk4: - npctalk "Let him go! I don't want one more sacrifice!"; - end; -OnTalk5: - npctalk "I will not forgive you."; - end; -OnTalk6: - npctalk "Just leave us alone, Himmelmez!!"; - end; -} - -2@gl_k,162,250,1 script Varmunt#ghinstance5 4_M_BARMUND,{ - mes "[Varmunt]"; - mes "We can't escape this"; - mes "eternal confinement..."; - cutin "gl_barmund2",2; - close2; - cutin "gl_barmund2",255; - end; -OnInstanceInit: -OnDisable: - hideonnpc instance_npcname("Varmunt#ghinstance5"); - end; -OnEnable: - hideoffnpc instance_npcname("Varmunt#ghinstance5"); - end; -OnTalk1: - npctalk "What? This cannot be. We must prevent Amdarias's attacks!"; - end; -} - -2@gl_k,158,252,3 script Himmelmez#ghinstance4 4_F_HIMEL,4,4,{ - end; -OnInstanceInit: -OnDisable: - hideonnpc instance_npcname("Himmelmez#ghinstance4"); - end; -OnEnable: - hideoffnpc instance_npcname("Himmelmez#ghinstance4"); - end; -OnTalk1: - npctalk "Great~ I thought you wouldn't come near the end..."; - end; -OnTalk2: - npctalk "Huhu, I have already found a piece of Ymir's Heart, Heinrich."; - end; -OnTalk3: - npctalk "It would've been faster if there were no distractions."; - end; -OnTalk4: - npctalk "What do you think? Making it look like an accidental disease infected the king and the people around..."; - end; -OnTalk5: - npctalk "You want that?"; - end; -OnTalk6: - npctalk "This one is your final blow, Heinrich."; - end; -OnTalk7: - npctalk "It is said that stopping me requires a skillfull person."; - end; -OnTalk8: - npctalk "Seems like a perfect scenario to make my new monster, Amdarias."; - end; -OnTalk9: - npctalk "Booh~ I'm scared."; - end; -OnTalk10: - npctalk "Anyway, it was nice talking to you. Maybe we'll have the chance to meet again in the next story."; - end; -OnTalk11: - npctalk "Well, make sure you will come back again."; - end; -} - -2@gl_k,150,179,0 script #controlGH6 HIDDEN_NPC,2,2,{ - end; -OnTouch: - mapannounce instance_mapname("2@gl_k"), "???: Do not come! There are traps everywhere here... Aaaaack!!!!",bc_map,"0xFF0000"; - specialeffect EF_BASH; - donpcevent instance_npcname("Himmelmez#ghinstance3")+"::OnEnable"; - donpcevent instance_npcname("Heinrich#ghinstance6")+"::OnEnable"; - donpcevent instance_npcname("Varmunt#ghinstance5")+"::OnEnable"; - donpcevent instance_npcname("Gerhard#ghinstance1")+"::OnEnable"; - donpcevent instance_npcname("#controlGH6")+"::OnDisable"; - end; -OnInstanceInit: -OnDisable: - disablenpc instance_npcname("#controlGH6"); - end; -OnEnable: - enablenpc instance_npcname("#controlGH6"); - end; -} - -2@gl_k,158,252,1 script Himmelmez#ghinstance3 4_F_HIMEL,7,7,{ - end; -OnTouch: - specialeffect EF_BASH; - donpcevent instance_npcname("#controlGH5")+"::OnEnable"; - donpcevent instance_npcname("Himmelmez#ghinstance4")+"::OnEnable"; - donpcevent instance_npcname("Himmelmez#ghinstance3")+"::OnDisable"; - end; -OnInstanceInit: -OnDisable: - disablenpc instance_npcname("Himmelmez#ghinstance3"); - end; -OnEnable: - enablenpc instance_npcname("Himmelmez#ghinstance3"); - end; -} - -2@gl_k,158,255,3 script Gerhard#ghinstance1 4_LEVITATEMAN,{ - end; -OnInstanceInit: -OnDisable: - hideonnpc instance_npcname("Gerhard#ghinstance1"); - end; -OnEnable: - hideoffnpc instance_npcname("Gerhard#ghinstance1"); - end; -OnTalk1: - npctalk "Damn it! Run away! I can't withstand anymore!"; - end; -OnTalk2: - npctalk "Commandant... Come on, you need to run away from here... Ugh."; - end; -OnTalk3: - npctalk "Even if you defile my body, I won't let you take my soul, Himmelmez!"; - end; -OnEffect1: - specialeffect EF_BARRIER; - end; -OnEffect2: - specialeffect EF_CHAINCOMBO; - end; -OnEffect3: - specialeffect EF_MAPPILLAR2; - end; -OnEffect4: - specialeffect EF_MAPPILLAR; - end; -OnEffect5: - specialeffect EF_LORD; - end; -} - -2@gl_k,0,0,0 script #controlGH5 -1,{ -OnInstanceInit: -OnDisable: - disablenpc instance_npcname("#controlGH5"); - end; -OnEnable: - enablenpc instance_npcname("#controlGH5"); - initnpctimer; - end; -OnTimer3000: - donpcevent instance_npcname("Himmelmez#ghinstance4")+"::OnTalk1"; - end; -OnTimer6000: - donpcevent instance_npcname("Gerhard#ghinstance1")+"::OnTalk1"; - end; -OnTimer9000: - donpcevent instance_npcname("Heinrich#ghinstance6")+"::OnTalk1"; - end; -OnTimer12000: - donpcevent instance_npcname("Gerhard#ghinstance1")+"::OnTalk2"; - end; -OnTimer15000: - donpcevent instance_npcname("Heinrich#ghinstance6")+"::OnTalk2"; - end; -OnTimer18000: - donpcevent instance_npcname("Himmelmez#ghinstance4")+"::OnTalk2"; - end; -OnTimer21000: - donpcevent instance_npcname("Himmelmez#ghinstance4")+"::OnTalk3"; - end; -OnTimer24000: - donpcevent instance_npcname("Gerhard#ghinstance1")+"::OnTalk3"; - end; -OnTimer27000: - donpcevent instance_npcname("Himmelmez#ghinstance4")+"::OnTalk4"; - end; -OnTimer30000: - donpcevent instance_npcname("Heinrich#ghinstance6")+"::OnTalk3"; - end; -OnTimer33000: - donpcevent instance_npcname("Heinrich#ghinstance6")+"::OnTalk4"; - end; -OnTimer36000: - donpcevent instance_npcname("Himmelmez#ghinstance4")+"::OnTalk5"; - end; -OnTimer39000: - donpcevent instance_npcname("Himmelmez#ghinstance4")+"::OnTalk6"; - end; -OnTimer42000: - donpcevent instance_npcname("Himmelmez#ghinstance4")+"::OnTalk7"; - end; -OnTimer45000: - donpcevent instance_npcname("Himmelmez#ghinstance4")+"::OnTalk8"; - end; -OnTimer48000: - donpcevent instance_npcname("Heinrich#ghinstance6")+"::OnTalk5"; - end; -OnTimer51000: - donpcevent instance_npcname("Himmelmez#ghinstance4")+"::OnTalk9"; - end; -OnTimer54000: - donpcevent instance_npcname("Himmelmez#ghinstance4")+"::OnTalk10"; - end; -OnTimer57000: - donpcevent instance_npcname("Himmelmez#ghinstance4")+"::OnTalk11"; - end; -OnTimer60000: - donpcevent instance_npcname("Gerhard#ghinstance1")+"::OnEffect1"; - end; -OnTimer63000: - donpcevent instance_npcname("Himmelmez#ghinstance4")+"::OnDisable"; - end; -OnTimer65000: - donpcevent instance_npcname("Gerhard#ghinstance1")+"::OnEffect3"; - end; -OnTimer66000: - donpcevent instance_npcname("Gerhard#ghinstance1")+"::OnEffect2"; - end; -OnTimer67000: - donpcevent instance_npcname("Heinrich#ghinstance6")+"::OnTalk6"; - donpcevent instance_npcname("Gerhard#ghinstance1")+"::OnEffect4"; - end; -OnTimer70000: - donpcevent instance_npcname("Gerhard#ghinstance1")+"::OnEffect3"; - donpcevent instance_npcname("Gerhard#ghinstance1")+"::OnEffect4"; - donpcevent instance_npcname("Heinrich#ghinstance6")+"::OnDisable"; - donpcevent instance_npcname("Varmunt#ghinstance5")+"::OnTalk1"; - end; -OnTimer73000: - mapannounce instance_mapname("2@gl_k"), "Leads toward Gerhard's body.",bc_map,"0xFFFFFF"; - end; -OnTimer76000: - donpcevent instance_npcname("Gerhard#ghinstance1")+"::OnEffect5"; - end; -OnTimer80000: - donpcevent instance_npcname("#ghmemorialmob10")+"::OnEnable"; - stopnpctimer; - donpcevent instance_npcname("#controlGH5")+"::OnDisable"; - end; -} - -2@gl_k,158,241,1 script Hugin#ghinstance1 4_M_SAGE_C,{ - if (questprogress(12319,HUNTING) == 2) { - mes "[Hugin]"; - mes "Well, you are pretty ridiculous. Beginners shouldn't get the loot Amdarias drops."; - erasequest 12318; - erasequest 12319; - getitem 6608,1; //Coagulated Spell - next; - mes "[Hugin]"; - mes "Varmunt, I have arbitrarily stopped time. And soon, the time gap will be gone."; - specialeffect2 EF_BLIND,AREA; - soundeffect "_blind.wav",0; - next; - mes "[Hugin]"; - mes "Poor time travelers."; - mes "They will endlessly retry to prevent the tragedy that affected this city."; - next; - mes "[Hugin]"; - mes "But the beggining of these time travels won't redempt your actions."; - mes "This will continue forever..."; - next; - mes "[Hugin]"; - mes "Now, I may erase your memory again. Perhaps you will have a different fate next time."; - specialeffect2 EF_FREEZE; - close2; - getmapxy(.@map$,.@x,.@y,0); - warp .@map$,.@x,.@y; - end; - } else { - mes "[Hugin]"; - mes "The gap of time is almost distorted."; - mes "Done. There you go. Come!"; - mes "I have to get out!"; - next; - select("Bah... Soon after you..."); - mes "[Hugin]"; - mes "Soon after me? Anyways..."; - mes "Doesn't matter, soon the gap of time will be closed, I have to get out of here."; - next; - switch(select("Since I'm here, let's explore more.:Please, send me out.")) { - case 1: - mes "[Hugin]"; - mes ".................."; - close; - case 2: - close2; - warp "glast_01",204,270; - end; - } - } -OnInstanceInit: -OnDisable: - disablenpc instance_npcname("Hugin#ghinstance1"); - end; -OnEnable: - enablenpc instance_npcname("Hugin#ghinstance1"); - end; -} |