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-rw-r--r--npc/re/instances/OldGlastHeim.txt1981
1 files changed, 0 insertions, 1981 deletions
diff --git a/npc/re/instances/OldGlastHeim.txt b/npc/re/instances/OldGlastHeim.txt
deleted file mode 100644
index 131b54eb8..000000000
--- a/npc/re/instances/OldGlastHeim.txt
+++ /dev/null
@@ -1,1981 +0,0 @@
-//===== Hercules Script ======================================
-//= Old Glast Heim
-//===== By: ==================================================
-//= Ziu, Heris (translation)
-//===== Current Version: =====================================
-//= 1.1
-//===== Description: =========================================
-//= Discover the history of events that took place in the
-//= Glast Heim castle and how it ended up in ruins.
-//===== Additional Comments: =================================
-//= 1.0 First version. [Euphy]
-//= This is a custom version, and may contain bugs.
-//= 1.1 Bug fixes; removed redundant OnInstanceInit scripts.
-//============================================================
-
-1@gl_k mapflag src4instance
-2@gl_k mapflag src4instance
-//============================================================
-glast_01,204,273,6 script Hugin#ghinstance 4_M_SAGE_C,{
- mes "^ff0000This isn't considered a normal progression dungeon. Please note this point.^000000";
- next;
- mes "[Hugin]";
- mes "Huh? You feel like you have seen me in different places? I see. What can I say?";
- next;
- .@ghins_time = questprogress(12317,PLAYTIME);
- if (!.@ghins_time) {
-
- .@party_id = getcharid(1);
- .@p_name$ = getpartyname(.@party_id);
- .@md_name$ = "Old Glast Heim";
-
- if (!instance_check_party(.@party_id,2)) {
- //custom
- mes "[Hugin]";
- mes "Where are your party members?";
- close;
- }
-
- if (getcharid(0) == getpartyleader(.@party_id,2))
- .@menu$ = "Create the time gap.:Enter the Old Glast Heim.:Cancel.";
- else
- .@menu$ = ":Enter the Old Glast Heim.:Cancel.";
- switch(select(.@menu$)) {
- case 1:
- .@instance = instance_create(.@md_name$,.@party_id);
- if (.@instance < 0) {
- mes "Party Name: "+.@p_name$;
- mes "Party Leader: "+strcharinfo(0);
- mes "^0000ff"+.@md_name$+" ^000000- Reservation Failed!";
- close;
- }
- if (instance_attachmap("1@gl_k",.@instance) == "" || instance_attachmap("2@gl_k",.@instance) == "") {
- mes "^0000ff"+.@md_name$+"^000000 - Reservation Failed!";
- instance_destroy(.@instance);
- close;
- }
- instance_set_timeout 3600,300,.@instance;
- instance_init(.@instance);
- mes "[Hugin]";
- mes "The time gap was created. When you're ready, talk to me again.";
- close;
- case 2:
- if( has_instance("1@gl_k") == "" ) {
- mes "The memorial dungeon "+.@md_name$+" does not exist.";
- mes "The party leader did not generate the dungeon yet.";
- close;
- } else {
- mapannounce "glast_01",strcharinfo(0)+", member of the party "+.@p_name$+" entered the instance "+.@md_name$+".",bc_map,"0x00ff99";
- setquest 12317;
- setquest 12318;
- warp "1@gl_k",150,20;
- end;
- }
- case 3:
- close;
- }
- } else if (.@ghins_time == 1) {
- mes "[Hugin]";
- mes "Oh, geez.";
- mes "Your body is still under the effects of time travel. In this state, you will not be able to travel again.";
- next;
- mes "[Hugin]";
- mes "You should rest and come back later for more.";
- close;
- } else {
- mes "^0000ffOld Glast Heim access trail has been cleared. It is now possible to talk to Hugin.^000000";
- erasequest 12317;
- if (questprogress(12318)) erasequest 12318;
- if (questprogress(12319)) erasequest 12319;
- close;
- }
-}
-
-// Floor 1
-//============================================================
-1@gl_k,149,41,6 script Varmunt#ghinstance1 4_M_BARMUND,{
- if (getcharid(0) == getpartyleader(getcharid(1),2)) {
- mes "Hey ^0000ffguys^000000, were you sent here to help me?";
- npctalk "Hey guys, were you sent here to help me?";
- cutin "gl_barmund1",2;
- next;
- select("Oh. Well, about that...");
- mes "["+strcharinfo(0)+"]";
- mes "Oh yeah, hahaha, we were told to meet someone called Varmunt.";
- unittalk getcharid(3),"Oh yeah, hahaha, we were told to meet someone called Varmunt.";
- next;
- mes "[Varmunt]";
- mes "We don't have time. We must tell Sir Heinrich about Himmelmez's invasion.";
- npctalk "We don't have time. We must tell Sir Heinrich about Himmelmez's invasion.";
- cutin "gl_barmund2",2;
- next;
- select("What Himmelmez...");
- mes "["+strcharinfo(0)+"]";
- mes "Himmelmez? Who the hell is she?";
- unittalk getcharid(3),"Himmelmez? Who the hell is she?";
- next;
- mes "[Varmunt]";
- mes "Didn't anybody give you the basic informations?";
- npctalk "Didn't anybody give you the basic informations?";
- cutin "gl_barmund3",2;
- next;
- mes "[Varmunt]";
- mes "The Valkyrie of the dead. She's after the Ymir's Heart pieces hidden here.";
- npctalk "The Valkyrie of the dead. She's after the Ymir's Heart pieces hidden here";
- cutin "gl_barmund2",2;
- next;
- mes "[Varmunt]";
- mes "She's capable of destroying the whole castle for this purpose.";
- npctalk "She's capable of destroying the whole castle for this purpose.";
- next;
- mes "[Varmunt]";
- mes "Hurry up! Inform Sir Heinrich that Himmelmez is coming. I will briefly explore the enchantments she made to this place!";
- npctalk "Hurry up! Inform Sir Heinrich that Himmelmez is coming. I will briefly explore the enchantments she made to this place!";
- close2;
- cutin "gl_barmund2",255;
- donpcevent instance_npcname("Varmunt#ghinstance1")+"::OnDisable2";
- end;
- } else {
- mes "[Varmunt]";
- mes "Where is he? We";
- mes "need his help.";
- cutin "gl_barmund2",2;
- close2;
- cutin "gl_barmund2",255;
- end;
- }
-OnInstanceInit:
-OnDisable:
- hideonnpc instance_npcname("Varmunt#ghinstance1");
- end;
-OnDisable2:
- hideonnpc instance_npcname("Varmunt#ghinstance1");
-
- for(.@i = 1; .@i<=20; .@i += 4) {
- hideoffnpc instance_npcname("Khalitzburg Crusader#"+.@i);
- hideoffnpc instance_npcname("Khalitzburg Crusader#"+(.@i+1));
- hideoffnpc instance_npcname("White Knight#"+(.@i+2));
- hideoffnpc instance_npcname("White Knight#"+(.@i+3));
- }
- hideoffnpc instance_npcname("Khalitzburg Crusader#21");
- hideoffnpc instance_npcname("Khalitzburg Crusader#22");
-
- hideoffnpc instance_npcname("Heinrich#ghinstance1");
- hideoffnpc instance_npcname("Varmunt#ghinstance2");
- end;
-OnEnable:
- hideoffnpc instance_npcname("Varmunt#ghinstance1");
- end;
-}
-
-1@gl_k,145,54,6 script Khalitzburg Crusader#1 4_F_KHALITZBURG,{
- mes "["+strnpcinfo(1)+"]";
- switch((atoi(strnpcinfo(2)) + 1) / 2) {
- case 1: mes "Would I be recruited?"; break;
- case 2: mes "May I help you?"; break;
- case 3: mes "..."; break;
- case 4: mes "I do not like to chit-chat during work."; break;
- case 5: mes "The aura of the castle has changed, don't you think? Something like a presence seemed to appear a little while ago."; break;
- case 6: mes "I wonder what commandant Varmunt is doing. I heard people are running away..."; break;
- case 7: mes "Quiet please."; break;
- case 8: mes "A fuss seems to be near."; break;
- case 9: mes "A dream last night really bothered me. My mother used to say that these dreams may come true..."; break;
- case 10: mes "Is Varmunt going with you? The commandant is waiting for you."; break;
- case 11: mes "Soon it's time to change shifts. I wonder what happened to the other knights."; break;
- }
- close;
-OnInstanceInit:
-OnDisable:
- hideonnpc instance_npcname(strnpcinfo(0));
- end;
-OnEnable:
- hideoffnpc instance_npcname(strnpcinfo(0));
- end;
-}
-1@gl_k,154,54,3 duplicate(Khalitzburg Crusader#1) Khalitzburg Crusader#2 4_F_KHALITZBURG
-1@gl_k,145,59,6 duplicate(Khalitzburg Crusader#1) White Knight#3 4_WHITEKNIGHT
-1@gl_k,154,59,3 duplicate(Khalitzburg Crusader#1) White Knight#4 4_WHITEKNIGHT
-1@gl_k,145,64,6 duplicate(Khalitzburg Crusader#1) Khalitzburg Crusader#5 4_F_KHALITZBURG
-1@gl_k,154,64,3 duplicate(Khalitzburg Crusader#1) Khalitzburg Crusader#6 4_F_KHALITZBURG
-1@gl_k,145,69,6 duplicate(Khalitzburg Crusader#1) White Knight#7 4_WHITEKNIGHT
-1@gl_k,154,69,3 duplicate(Khalitzburg Crusader#1) White Knight#8 4_WHITEKNIGHT
-1@gl_k,145,74,6 duplicate(Khalitzburg Crusader#1) Khalitzburg Crusader#9 4_F_KHALITZBURG
-1@gl_k,154,74,3 duplicate(Khalitzburg Crusader#1) Khalitzburg Crusader#10 4_F_KHALITZBURG
-1@gl_k,145,79,6 duplicate(Khalitzburg Crusader#1) White Knight#11 4_WHITEKNIGHT
-1@gl_k,154,79,3 duplicate(Khalitzburg Crusader#1) White Knight#12 4_WHITEKNIGHT
-1@gl_k,145,84,6 duplicate(Khalitzburg Crusader#1) Khalitzburg Crusader#13 4_F_KHALITZBURG
-1@gl_k,154,84,3 duplicate(Khalitzburg Crusader#1) Khalitzburg Crusader#14 4_F_KHALITZBURG
-1@gl_k,145,89,6 duplicate(Khalitzburg Crusader#1) White Knight#15 4_WHITEKNIGHT
-1@gl_k,154,89,3 duplicate(Khalitzburg Crusader#1) White Knight#16 4_WHITEKNIGHT
-1@gl_k,145,94,6 duplicate(Khalitzburg Crusader#1) Khalitzburg Crusader#17 4_F_KHALITZBURG
-1@gl_k,154,94,3 duplicate(Khalitzburg Crusader#1) Khalitzburg Crusader#18 4_F_KHALITZBURG
-1@gl_k,145,99,6 duplicate(Khalitzburg Crusader#1) White Knight#19 4_WHITEKNIGHT
-1@gl_k,154,99,3 duplicate(Khalitzburg Crusader#1) White Knight#20 4_WHITEKNIGHT
-1@gl_k,145,104,6 duplicate(Khalitzburg Crusader#1) Khalitzburg Crusader#21 4_F_KHALITZBURG
-1@gl_k,154,104,3 duplicate(Khalitzburg Crusader#1) Khalitzburg Crusader#22 4_F_KHALITZBURG
-
-1@gl_k,149,100,6 script Heinrich#ghinstance1 4_M_HEINRICH,{
- if (getcharid(0) == getpartyleader(getcharid(1),2)) {
- cutin "gl_heinrich2",2;
- select("Heinrich, about the castle...");
- mes "["+strcharinfo(0)+"]";
- mes "Do you know what is happening now in the castle, Heinrich?";
- unittalk getcharid(3),"Do you know what is happening now in the castle, Heinrich?";
- next;
- mes "[Heinrich]";
- mes "You are the adventurers who have come with Varmunt, right?";
- npctalk "You are the adventurers who have come with Varmunt, right?";
- next;
- mes "[Heinrich]";
- mes "What can I do for you? Is there something wrong?";
- npctalk "What can I do for you? Is there something wrong?";
- next;
- select("The Ymir's Heart. Himmelmez...");
- mes "["+strcharinfo(0)+"]";
- mes "Himmelmez, the Valkyrie of the dead is looking to get a piece of the Ymir's heart hidden in the castle!";
- unittalk getcharid(3),"Himmelmez, the Valkyrie of the dead is looking to get a piece of the Ymir's heart hidden in the castle!";
- next;
- mes "[Heinrich]";
- mes "Haha. That's a nice joke. Now tell me what brings you here.";
- npctalk "Haha. That's a nice joke. Now tell me what brings you here.";
- cutin "gl_heinrich1",2;
- next;
- mes "[Varmunt]";
- mes "I am not joking Heinrich, Sir. Now, if my judgement is correct, she will be here soon.";
- donpcevent instance_npcname("Varmunt#ghinstance2")+"::OnTalk1";
- cutin "gl_barmund2",2;
- next;
- mes "[Varmunt]";
- mes "I trust this guy following me. The Ymir's Heart pieces must be hidden in a safe place before Himmelmez takes them!";
- donpcevent instance_npcname("Varmunt#ghinstance2")+"::OnTalk2";
- next;
- select("Even if you do not believe...");
- mes "["+strcharinfo(0)+"]";
- mes "Even if you don't believe it, do something. We do not have much time!";
- unittalk getcharid(3),"Even if you don't believe it, do something. We do not have much time!";
- cutin "gl_barmund2",255;
- next;
- mes "[Heinrich]";
- mes "I will be glad if you give me two minutes, please. But now the king isn't in his room.";
- npctalk "I will be glad if you give me two minutes, please. But now the king isn't in his room.";
- cutin "gl_heinrich1",2;
- next;
- mes "[Heinrich]";
- mes "But I think that with such a busy agenda, he won't be able to take care of this.";
- npctalk "But I think that with such a busy agenda, he won't be able to take care of this.";
- donpcevent instance_npcname("Heinrich#ghinstance1")+"::OnDisable";
- donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnEnable";
- donpcevent instance_npcname("Himmelmez#ghinstance1")+"::OnEnable";
- donpcevent instance_npcname("#talkinstance1")+"::OnEnable";
- mapannounce instance_mapname("1@gl_k"), "???? Shout: Ohohohoho~!",bc_map,"0xFFFF00";
- close2;
- cutin "gl_heinrich1",255;
- end;
- } else {
- mes "[Heinrich]";
- mes "Where is your representative?";
- mes "I need to talk to him.";
- cutin "gl_heinrich2",2;
- close2;
- cutin "gl_heinrich2",255;
- end;
- }
-OnInstanceInit:
-OnDisable:
- hideonnpc instance_npcname("Heinrich#ghinstance1");
- end;
-OnEnable:
- hideoffnpc instance_npcname("Heinrich#ghinstance1");
- end;
-}
-
-1@gl_k,152,97,3 script Varmunt#ghinstance2 4_M_BARMUND,{
- end;
-OnInstanceInit:
-OnDisable:
- hideonnpc instance_npcname("Varmunt#ghinstance2");
- end;
-OnEnable:
- hideoffnpc instance_npcname("Varmunt#ghinstance2");
- end;
-OnTalk1:
- npctalk "I am not joking Heinrich, Sir. Now, if my judgement is correct, she will be here soon.";
- end;
-OnTalk2:
- npctalk "I trust this guy following me. The Ymir's Heart pieces must be hidden in a safe place before Himmelmez takes them!";
- end;
-OnTalk3:
- npctalk "Himmelmez!! Through the cracks!";
- end;
-OnTalk4:
- npctalk "Unbelievable. My men are...This kind of thing is not possible!";
- end;
-OnTalk5:
- npctalk "Heinrich, Sir! I need a quick decision.";
- end;
-OnTalk6:
- npctalk "To prevent other attacks, go chase her!";
- end;
-OnTalk7:
- npctalk "Now, your help is desperately needed. I hopefully ask you.";
- end;
-}
-
-1@gl_k,149,97,6 script Heinrich#ghinstance2 4_M_HEINRICH,{
- end;
-OnInstanceInit:
-OnDisable:
- hideonnpc instance_npcname("Heinrich#ghinstance2");
- end;
-OnEnable:
- hideoffnpc instance_npcname("Heinrich#ghinstance2");
- end;
-OnTalk1:
- npctalk "Who?!";
- end;
-OnTalk2:
- npctalk "That who rules the dead? No doubt, a pretty story. Here, some tea will be served to entertain the ladies. Unfortunately, I do not...";
- end;
-OnTalk3:
- npctalk "What did you say?";
- end;
-OnTalk4:
- npctalk "The King responded to the invitation of the Rune Midgard's Royal Family and hasn't come back yet.";
- end;
-OnTalk5:
- npctalk "Just leave before you get in trouble. This is the King's will!";
- end;
-OnTalk6:
- npctalk "Damn! She has detected the position of the Ymir's Heart pieces.";
- end;
-OnTalk7:
- npctalk "Now, Khalitzburg Crusaders and White Knights, follow me...";
- end;
-OnTalk8:
- npctalk "Unbelievable. My men are...This kind of thing is not possible!";
- end;
-OnTalk9:
- npctalk "I'm sorry...";
- end;
-OnTalk10:
- npctalk "I'm sorry, my lord! Do not forgive me!";
- end;
-}
-
-1@gl_k,149,100,6 script Heinrich#ghinstance3 4_M_HEINRICH,{
- end;
-OnInstanceInit:
-OnDisable:
- hideonnpc instance_npcname("Heinrich#ghinstance3");
- end;
-OnEnable:
- hideoffnpc instance_npcname("Heinrich#ghinstance3");
- end;
-OnTalk1:
- npctalk "I cannot believe I killed my men with my own hands!";
- end;
-OnTalk2:
- npctalk "Varmunt is right about that. Now is not the time to regret.";
- end;
-OnTalk3:
- npctalk "People, gather around and follow my orders.";
- end;
-OnTalk4:
- npctalk "Himmelmez is turning into monsters all the people she put to sleep.";
- end;
-OnTalk5:
- npctalk "I don't know if there are survivors around here yet.";
- end;
-OnTalk6:
- npctalk "If there are survivors from this evil thing, please rescue them.";
- end;
-OnTalk7:
- npctalk "With Varmunt by my side, I'm going to chase Himmelmez down.";
- end;
-OnTalk8:
- npctalk "Hurry up Varmunt, let's chase her down.";
- end;
-}
-
-1@gl_k,149,89,1 script Himmelmez#ghinstance1 4_F_HIMEL,{
- end;
-OnInstanceInit:
-OnDisable:
- hideonnpc instance_npcname("Himmelmez#ghinstance1");
- end;
-OnEnable:
- hideoffnpc instance_npcname("Himmelmez#ghinstance1");
- end;
-OnTalk1:
- npctalk "This~ Did I interrupt your conversation? The thing is, it's been too long since the last guests saw some sadness spread...";
- end;
-OnTalk2:
- npctalk "My name is Lisa Kahn Himmelmez. I am called the Valkyrie of the dead, master of the Dullahan.";
- end;
-OnTalk3:
- npctalk "There's no need to pretend to be so laid back. Don't bluff about the whereabouts of you Majesty and things will be alright.";
- end;
-OnTalk4:
- npctalk "Hohoho, do you have any questions? You're a really mysterious man.";
- end;
-OnTalk5:
- npctalk "Not coveting the king's throne, you're such a stupid man, only waiting for his return. Your innocence is true, I love it.";
- end;
-OnTalk6:
- npctalk "You make me wish we hadn't met in this situation. Too bad we did.";
- end;
-OnTalk7:
- npctalk "Well~ Today, with such a busy commandant, I won't be able to talk as much as I'd love for you to contemplate my explanation~";
- end;
-OnTalk8:
- npctalk "I gotta get my job done. Meanwhile why don't you meet my men? Hohoho.";
- end;
-}
-
-// Control Timer
-//============================================================
-1@gl_k,0,0,0 script #talkinstance1 -1,{
-OnInstanceInit:
-OnDisable:
- disablenpc instance_npcname("#talkinstance1");
- end;
-OnEnable:
- enablenpc instance_npcname("#talkinstance1");
- initnpctimer;
- end;
-OnTimer5000:
- donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnTalk1";
- end;
-OnTimer10000:
- donpcevent instance_npcname("Himmelmez#ghinstance1")+"::OnTalk1";
- end;
-OnTimer15000:
- donpcevent instance_npcname("Varmunt#ghinstance2")+"::OnTalk3";
- end;
-OnTimer20000:
- donpcevent instance_npcname("Himmelmez#ghinstance1")+"::OnTalk2";
- end;
-OnTimer25000:
- donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnTalk2";
- end;
-OnTimer30000:
- donpcevent instance_npcname("Himmelmez#ghinstance1")+"::OnTalk3";
- end;
-OnTimer35000:
- donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnTalk3";
- end;
-OnTimer45000:
- donpcevent instance_npcname("Himmelmez#ghinstance1")+"::OnTalk4";
- end;
-OnTimer50000:
- donpcevent instance_npcname("Himmelmez#ghinstance1")+"::OnTalk5";
- end;
-OnTimer55000:
- donpcevent instance_npcname("Himmelmez#ghinstance1")+"::OnTalk6";
- end;
-OnTimer60000:
- donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnTalk4";
- end;
-OnTimer65000:
- donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnTalk5";
- end;
-OnTimer70000:
- donpcevent instance_npcname("Himmelmez#ghinstance1")+"::OnTalk7";
- end;
-OnTimer75000:
- donpcevent instance_npcname("Himmelmez#ghinstance1")+"::OnTalk8";
- end;
-OnTimer80000:
- donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnTalk6";
- donpcevent instance_npcname("Himmelmez#ghinstance1")+"::OnDisable";
- end;
-OnTimer85000:
- donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnTalk7";
- hideonnpc instance_npcname("Varmunt#ghinstance1");
-
- for(.@i = 1; .@i<=20; .@i += 4) {
- hideonnpc instance_npcname("Khalitzburg Crusader#"+.@i);
- hideonnpc instance_npcname("Khalitzburg Crusader#"+(.@i+1));
- hideonnpc instance_npcname("White Knight#"+(.@i+2));
- hideonnpc instance_npcname("White Knight#"+(.@i+3));
- }
- hideonnpc instance_npcname("Khalitzburg Crusader#21");
- hideonnpc instance_npcname("Khalitzburg Crusader#22");
-
- .@map$ = instance_mapname("1@gl_k");
- .@label$ = instance_npcname("#talkinstance1")+"::OnMyMobDead";
- monster .@map$,145,59,"Abyss Knight",2470,1,.@label$;
- monster .@map$,154,59,"Abyss Knight",2470,1,.@label$;
- monster .@map$,145,69,"Abyss Knight",2470,1,.@label$;
- monster .@map$,154,69,"Abyss Knight",2470,1,.@label$;
- monster .@map$,145,79,"Abyss Knight",2470,1,.@label$;
- monster .@map$,154,79,"Abyss Knight",2470,1,.@label$;
- monster .@map$,145,89,"Abyss Knight",2470,1,.@label$;
- monster .@map$,154,89,"Abyss Knight",2470,1,.@label$;
- monster .@map$,145,99,"Abyss Knight",2470,1,.@label$;
- monster .@map$,154,99,"Abyss Knight",2470,1,.@label$;
-
- for(.@i = 1; .@i<=22; ++.@i)
- hideoffnpc instance_npcname(".#ghinstance"+.@i);
-
- donpcevent instance_npcname(".#ghinstance22")+"::OnTalkK";
- donpcevent instance_npcname(".#ghinstance21")+"::OnTalkK";
- donpcevent instance_npcname(".#ghinstance18")+"::OnTalkK";
- donpcevent instance_npcname(".#ghinstance17")+"::OnTalkK";
- donpcevent instance_npcname(".#ghinstance14")+"::OnTalkK";
- donpcevent instance_npcname(".#ghinstance13")+"::OnTalkK";
- donpcevent instance_npcname(".#ghinstance10")+"::OnTalkK";
- donpcevent instance_npcname(".#ghinstance9")+"::OnTalkK";
- donpcevent instance_npcname(".#ghinstance6")+"::OnTalkK";
- donpcevent instance_npcname(".#ghinstance5")+"::OnTalkK";
- donpcevent instance_npcname(".#ghinstance2")+"::OnTalkK";
- donpcevent instance_npcname(".#ghinstance1")+"::OnTalkK";
- end;
-OnTimer88000:
- donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnTalk8";
-
- for(.@i = 1; .@i<=20; .@i += 4) {
- hideonnpc instance_npcname(".#ghinstance"+.@i);
- hideonnpc instance_npcname(".#ghinstance"+(.@i+1));
- disablenpc instance_npcname(".#ghinstance"+(.@i+2));
- disablenpc instance_npcname(".#ghinstance"+(.@i+3));
- }
- hideonnpc instance_npcname(".#ghinstance21");
- hideonnpc instance_npcname(".#ghinstance22");
-
- .@map$ = instance_mapname("1@gl_k");
- .@label$ = instance_npcname("#talkinstance1")+"::OnMyMobDead";
- monster .@map$,145,54,"Khalitzburg",2471,1,.@label$;
- monster .@map$,154,54,"Khalitzburg",2471,1,.@label$;
- monster .@map$,145,64,"Khalitzburg",2471,1,.@label$;
- monster .@map$,154,64,"Khalitzburg",2471,1,.@label$;
- monster .@map$,145,74,"Khalitzburg",2471,1,.@label$;
- monster .@map$,154,74,"Khalitzburg",2471,1,.@label$;
- monster .@map$,145,84,"Khalitzburg",2471,1,.@label$;
- monster .@map$,154,84,"Khalitzburg",2471,1,.@label$;
- monster .@map$,145,94,"Khalitzburg",2471,1,.@label$;
- monster .@map$,154,94,"Khalitzburg",2471,1,.@label$;
- monster .@map$,145,104,"Khalitzburg",2471,1,.@label$;
- monster .@map$,154,104,"Khalitzburg",2471,1,.@label$;
- end;
-OnTimer93000:
- donpcevent instance_npcname("Varmunt#ghinstance2")+"::OnTalk4";
- end;
-OnTimer97000:
- donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnTalk9";
- end;
-OnTimer105000:
- donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnTalk10";
- mapannounce instance_mapname("1@gl_k"), "Heinrich's Shout: Dead men, dead men all over the place!",bc_map,"0xFFFF00";
- end;
-OnTimer107000:
- mapannounce instance_mapname("1@gl_k"), "Heinrich's Shout: Everybody! Go back!",bc_map,"0xFFFF00";
- end;
-OnTimer110000:
- donpcevent instance_npcname(".#ghinstance22")+"::OnEffect1";
- donpcevent instance_npcname(".#ghinstance21")+"::OnEffect1";
- end;
-OnTimer110500:
- enablenpc instance_npcname(".#ghinstance20");
- enablenpc instance_npcname(".#ghinstance19");
- donpcevent instance_npcname(".#ghinstance20")+"::OnEffect1";
- donpcevent instance_npcname(".#ghinstance19")+"::OnEffect1";
- end;
-OnTimer111000:
- donpcevent instance_npcname(".#ghinstance18")+"::OnEffect1";
- donpcevent instance_npcname(".#ghinstance17")+"::OnEffect1";
- end;
-OnTimer111500:
- enablenpc instance_npcname(".#ghinstance16");
- enablenpc instance_npcname(".#ghinstance15");
- donpcevent instance_npcname(".#ghinstance16")+"::OnEffect1";
- donpcevent instance_npcname(".#ghinstance15")+"::OnEffect1";
- end;
-OnTimer112000:
- donpcevent instance_npcname(".#ghinstance14")+"::OnEffect1";
- donpcevent instance_npcname(".#ghinstance13")+"::OnEffect1";
- end;
-OnTimer112500:
- enablenpc instance_npcname(".#ghinstance12");
- enablenpc instance_npcname(".#ghinstance11");
- donpcevent instance_npcname(".#ghinstance12")+"::OnEffect1";
- donpcevent instance_npcname(".#ghinstance11")+"::OnEffect1";
- end;
-OnTimer113000:
- donpcevent instance_npcname(".#ghinstance10")+"::OnEffect1";
- donpcevent instance_npcname(".#ghinstance9")+"::OnEffect1";
- end;
-OnTimer113500:
- enablenpc instance_npcname(".#ghinstance8");
- enablenpc instance_npcname(".#ghinstance7");
- donpcevent instance_npcname(".#ghinstance8")+"::OnEffect1";
- donpcevent instance_npcname(".#ghinstance7")+"::OnEffect1";
- end;
-OnTimer114000:
- donpcevent instance_npcname(".#ghinstance6")+"::OnEffect1";
- donpcevent instance_npcname(".#ghinstance5")+"::OnEffect1";
- end;
-OnTimer114500:
- enablenpc instance_npcname(".#ghinstance4");
- enablenpc instance_npcname(".#ghinstance3");
- donpcevent instance_npcname(".#ghinstance4")+"::OnEffect1";
- donpcevent instance_npcname(".#ghinstance3")+"::OnEffect1";
- end;
-OnTimer114750: //custom time
- disablenpc instance_npcname(".#ghinstance3");
- disablenpc instance_npcname(".#ghinstance4");
- disablenpc instance_npcname(".#ghinstance7");
- disablenpc instance_npcname(".#ghinstance8");
- disablenpc instance_npcname(".#ghinstance11");
- disablenpc instance_npcname(".#ghinstance12");
- disablenpc instance_npcname(".#ghinstance15");
- disablenpc instance_npcname(".#ghinstance16");
- disablenpc instance_npcname(".#ghinstance19");
- disablenpc instance_npcname(".#ghinstance20");
- end;
-OnTimer115000:
- donpcevent instance_npcname("Heinrich#ghinstance3")+"::OnEnable";
- donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnDisable";
- donpcevent instance_npcname("Heinrich#ghinstance3")+"::OnTalk1";
- donpcevent instance_npcname(".#ghinstance2")+"::OnEffect1";
- donpcevent instance_npcname(".#ghinstance1")+"::OnEffect1";
- killmonster instance_mapname("1@gl_k"),instance_npcname("#talkinstance1")+"::OnMyMobDead";
- end;
-OnTimer120000:
- donpcevent instance_npcname("Varmunt#ghinstance2")+"::OnTalk5";
- end;
-OnTimer125000:
- donpcevent instance_npcname("Varmunt#ghinstance2")+"::OnTalk6";
- end;
-OnTimer130000:
- donpcevent instance_npcname("Heinrich#ghinstance3")+"::OnTalk2";
- end;
-OnTimer135000:
- donpcevent instance_npcname("Heinrich#ghinstance3")+"::OnTalk3";
- end;
-OnTimer140000:
- donpcevent instance_npcname("Heinrich#ghinstance3")+"::OnTalk4";
- end;
-OnTimer145000:
- donpcevent instance_npcname("Heinrich#ghinstance3")+"::OnTalk5";
- end;
-OnTimer150000:
- donpcevent instance_npcname("Heinrich#ghinstance3")+"::OnTalk6";
- end;
-OnTimer155000:
- donpcevent instance_npcname("Heinrich#ghinstance3")+"::OnTalk7";
- end;
-OnTimer160000:
- donpcevent instance_npcname("Varmunt#ghinstance2")+"::OnTalk7";
- end;
-OnTimer165000:
- donpcevent instance_npcname("Heinrich#ghinstance3")+"::OnTalk8";
- end;
-OnTimer167000:
- donpcevent instance_npcname("Heinrich#ghinstance3")+"::OnDisable";
- end;
-OnTimer168000:
- donpcevent instance_npcname("Varmunt#ghinstance2")+"::OnDisable";
- donpcevent instance_npcname("Heinrich#ghinstance3")+"::OnDisable";
- stopnpctimer;
- donpcevent instance_npcname("#ghinstancewarp1")+"::OnEnable";
- donpcevent instance_npcname("#ghinstancewarp2")+"::OnEnable";
- mapannounce instance_mapname("1@gl_k"), "9 o'clock warp leading to zone 2 is now open.",bc_map,"0xFFFF00";
- donpcevent instance_npcname("#talkinstance1")+"::OnDisable";
- donpcevent instance_npcname("#ghmemorialmob01")+"::OnEnable";
- end;
-OnMyMobDead:
- end;
-}
-
-1@gl_k,145,54,6 script .#ghinstance1 MG_KHALITZBURG,{
- end;
-OnInstanceInit:
-OnDisable:
- hideonnpc instance_npcname(strnpcinfo(0));
- end;
-OnEnable:
- hideoffnpc instance_npcname(strnpcinfo(0));
- end;
-OnEffect1:
- specialeffect EF_GRANDCROSS;
- specialeffect EF_LEXAETERNA;
- end;
-OnTalkK:
- switch(atoi(replacestr(strnpcinfo(2),"ghinstance",""))) {
- case 1: npctalk "I do not want to die."; break;
- case 2: npctalk "Mom..."; break;
- case 5: npctalk "Help."; break;
- case 6: npctalk "My stomach hurts..."; break;
- case 9: npctalk "Heinrich Sir, help!"; break;
- case 10: npctalk "Ack... Ugh."; break;
- case 13: npctalk "I'm thirsty."; break;
- case 14: npctalk "Oh... No... I cannot die..."; break;
- case 17: npctalk "This is so uncomfortable. Eww!"; break;
- case 18: npctalk "Who am I..."; break;
- case 21: npctalk "Uhh... My body."; break;
- case 22: npctalk "I'm so thirsty!"; break;
- }
- end;
-}
-1@gl_k,154,54,3 duplicate(.#ghinstance1) .#ghinstance2 MG_KHALITZBURG
-1@gl_k,145,64,6 duplicate(.#ghinstance1) .#ghinstance5 MG_KHALITZBURG
-1@gl_k,154,64,3 duplicate(.#ghinstance1) .#ghinstance6 MG_KHALITZBURG
-1@gl_k,145,74,6 duplicate(.#ghinstance1) .#ghinstance9 MG_KHALITZBURG
-1@gl_k,154,74,3 duplicate(.#ghinstance1) .#ghinstance10 MG_KHALITZBURG
-1@gl_k,145,84,6 duplicate(.#ghinstance1) .#ghinstance13 MG_KHALITZBURG
-1@gl_k,154,84,3 duplicate(.#ghinstance1) .#ghinstance14 MG_KHALITZBURG
-1@gl_k,145,94,6 duplicate(.#ghinstance1) .#ghinstance17 MG_KHALITZBURG
-1@gl_k,154,94,3 duplicate(.#ghinstance1) .#ghinstance18 MG_KHALITZBURG
-1@gl_k,145,104,6 duplicate(.#ghinstance1) .#ghinstance21 MG_KHALITZBURG
-1@gl_k,154,104,3 duplicate(.#ghinstance1) .#ghinstance22 MG_KHALITZBURG
-
-1@gl_k,145,59,6 script .#ghinstance3 HIDDEN_NPC,{
- end;
-OnInstanceInit:
-OnDisable:
- hideonnpc instance_npcname(strnpcinfo(0));
- end;
-OnEnable:
- hideoffnpc instance_npcname(strnpcinfo(0));
- end;
-OnEffect1:
- specialeffect EF_GRANDCROSS;
- specialeffect EF_LEXAETERNA;
- end;
-}
-1@gl_k,154,59,3 duplicate(.#ghinstance3) .#ghinstance4 HIDDEN_NPC
-1@gl_k,145,69,6 duplicate(.#ghinstance3) .#ghinstance7 HIDDEN_NPC
-1@gl_k,154,69,3 duplicate(.#ghinstance3) .#ghinstance8 HIDDEN_NPC
-1@gl_k,145,79,6 duplicate(.#ghinstance3) .#ghinstance11 HIDDEN_NPC
-1@gl_k,154,79,3 duplicate(.#ghinstance3) .#ghinstance12 HIDDEN_NPC
-1@gl_k,145,89,6 duplicate(.#ghinstance3) .#ghinstance15 HIDDEN_NPC
-1@gl_k,154,89,3 duplicate(.#ghinstance3) .#ghinstance16 HIDDEN_NPC
-1@gl_k,145,99,6 duplicate(.#ghinstance3) .#ghinstance19 HIDDEN_NPC
-1@gl_k,154,99,3 duplicate(.#ghinstance3) .#ghinstance20 HIDDEN_NPC
-
-1@gl_k,96,80,0 script #ghinstancewarp1 WARPNPC,1,2,{
- end;
-OnInstanceInit:
-OnDisable:
- disablenpc instance_npcname(strnpcinfo(0));
- end;
-OnEnable:
- enablenpc instance_npcname(strnpcinfo(0));
- end;
-OnTouch:
- .@map1$ = instance_mapname("1@gl_k");
- .@map2$ = instance_mapname("2@gl_k");
- switch(atoi(replacestr(strnpcinfo(2),"ghinstancewarp",""))) {
- case 1: warp .@map1$,80,80; break;
- case 2: warp .@map1$,105,80; break;
- case 3: warp .@map1$,215,79; break;
- case 4: warp .@map1$,195,79; break;
- case 5: warp .@map1$,215,216; break;
- case 6: warp .@map1$,235,216; break;
- case 7: warp .@map2$,150,46; break;
- case 8: warp .@map2$,126,123; break;
- case 9: warp .@map2$,150,116; break;
- case 10: warp .@map2$,174,101; break;
- case 11: warp .@map2$,150,110; break;
- case 12: warp .@map2$,150,179; break;
- }
- end;
-}
-1@gl_k,90,80,0 duplicate(#ghinstancewarp1) #ghinstancewarp2 WARPNPC,1,2
-1@gl_k,202,79,0 duplicate(#ghinstancewarp1) #ghinstancewarp3 WARPNPC,1,2
-1@gl_k,206,79,0 duplicate(#ghinstancewarp1) #ghinstancewarp4 WARPNPC,1,2
-1@gl_k,228,216,0 duplicate(#ghinstancewarp1) #ghinstancewarp5 WARPNPC,1,2
-1@gl_k,222,216,0 duplicate(#ghinstancewarp1) #ghinstancewarp6 WARPNPC,1,2
-1@gl_k,150,284,0 duplicate(#ghinstancewarp1) #ghinstancewarp7 WARPNPC,1,2
-2@gl_k,145,123,0 duplicate(#ghinstancewarp1) #ghinstancewarp8 WARPNPC,1,2
-2@gl_k,136,122,0 duplicate(#ghinstancewarp1) #ghinstancewarp9 WARPNPC,1,2
-2@gl_k,154,101,0 duplicate(#ghinstancewarp1) #ghinstancewarp10 WARPNPC,1,2
-2@gl_k,165,101,0 duplicate(#ghinstancewarp1) #ghinstancewarp11 WARPNPC,1,2
-2@gl_k,150,163,0 duplicate(#ghinstancewarp1) #ghinstancewarp12 WARPNPC,1,2
-
-
-// Sector 1 Mobs
-//============================================================
-1@gl_k,0,0,0 script #ghmemorialmob01 -1,{
-OnInstanceInit:
-OnDisable:
- disablenpc instance_npcname("#ghmemorialmob01");
- end;
-OnEnable:
- enablenpc instance_npcname("#ghmemorialmob01");
- .@map$ = instance_mapname("1@gl_k");
- .@label$ = instance_npcname("#ghmemorialmob01")+"::OnMyMobDead";
- areamonster .@map$,76,99,87,10,"Suffering Chamberlain",2466,15,.@label$;
- areamonster .@map$,67,39,12,6,"Fallen Monk",2465,20,.@label$;
- areamonster .@map$,67,39,12,6,"Suffering Chamberlain",2466,3,.@label$;
- areamonster .@map$,32,75,51,58,"Decayed Butler",2464,6,.@label$;
- areamonster .@map$,45,84,6,137,"Decayed Butler",2464,12,.@label$;
- end;
-OnMyMobDead:
- .@map$ = instance_mapname("1@gl_k");
- .@label$ = instance_npcname("#ghmemorialmob01")+"::OnMyMobDead";
- .@mob_dead_num = 56 - mobcount(.@map$,.@label$);
- if (.@mob_dead_num > 35) {
- mapannounce .@map$, "Seems like Himmelmez drains the dead's souls. They must be destroyed.",bc_map,"0xFFFFFF";
- killmonster .@map$,.@label$;
- donpcevent instance_npcname("Aspiring Butcher#clearGH")+"::OnEnable";
- donpcevent instance_npcname("#ghmemorialmob01")+"::OnDisable";
- }
- end;
-}
-
-1@gl_k,17,51,3 script Aspiring Butcher#clearGH 4_M_KID1,{
- if (getcharid(0) == getpartyleader(getcharid(1),2)) {
- mes "[Aspiring Butcher]";
- mes "Help me! Help me!!!";
- next;
- select("Hey, wake up! Are there any other survivors?");
- mes "["+strcharinfo(0)+"]";
- mes "Hey, wake up! Are you alone?";
- unittalk getcharid(3),"Hey, wake up! Are you alone?";
- next;
- mes "[Aspiring Butcher]";
- mes "The Chamberlain... the Monk... They've become monsters. I couldn't do anything.";
- npctalk "The Chamberlain... the Monk... They've become monsters. I couldn't do anything.";
- next;
- mes "[Aspiring Butcher]";
- mes "I just stood still... Nothing, I couldn't do anything...";
- npctalk "I just stood still... Nothing, I couldn't do anything...";
- next;
- select("Wake up!");
- mes "["+strcharinfo(0)+"]";
- mes "Wake up kid! Go east along the central passage to the outside! The path is safe!";
- unittalk getcharid(3),"Wake up kid! Go east along the central passage to the outside! The path is safe!";
- next;
- mes "[Aspiring Butcher]";
- mes "East passage? Alone? How?";
- npctalk "East passage? Alone? How?";
- next;
- select("I can guide you through the path.");
- mes "["+strcharinfo(0)+"]";
- mes "I will guide you, perhaps that will help. If you want to close your eyes try not to hit anything.";
- unittalk getcharid(3),"I will guide you, perhaps that will help. If you want to close your eyes try not to hit anything.";
- next;
- mes "[Aspiring Butcher]";
- mes "Aspiring Butcher: I know, I... I'm trying to.";
- npctalk "Aspiring Butcher: I know, I... I'm trying to.";
- donpcevent instance_npcname("Aspiring Butcher#clearGH")+"::OnDisable";
- donpcevent instance_npcname("#ghmemorialmob02")+"::OnEnable";
- close;
- } else {
- mes "[Aspiring Butcher]";
- mes "Somebody help me, somebody help me, please.";
- close;
- }
-OnInstanceInit:
-OnDisable:
- hideonnpc instance_npcname("Aspiring Butcher#clearGH");
- end;
-OnEnable:
- hideoffnpc instance_npcname("Aspiring Butcher#clearGH");
- end;
-}
-
-// Sector 2 Mobs
-//============================================================
-1@gl_k,291,145,3 script Hollgrehenn Destroyer 4_F_JOB_BLACKSMITH,{
- if (getcharid(0) == getpartyleader(getcharid(1),2)) {
- mes "[Hollgrehenn Destroyer]";
- mes "Yaaa!! Die!!!";
- npctalk "Yaaa!! Die!!!";
- specialeffect EF_CRASHEARTH;
- next;
- select("Don't worry!");
- mes "["+strcharinfo(0)+"]";
- mes "Don't worry! Mam. Are you alone? No other survivors?";
- unittalk getcharid(3),"Don't worry! Mam. Are you alone? No other survivors?";
- next;
- mes "[Hollgrehenn Destroyer]";
- mes "I'm the only survivor left";
- npctalk "I'm the only survivor left";
- next;
- select("This is a very dangerous place.");
- mes "["+strcharinfo(0)+"]";
- mes "This is a very dangerous place. You know the central passage? Do you think you can move... and get to a safer place?";
- unittalk getcharid(3),"This is a very dangerous place. You know the central passage? Do you think you can move... and get to a safer place?";
- next;
- mes "[Hollgrehenn Destroyer]";
- mes "Yes, I am able to move. I'll move for my baby's sake.";
- npctalk "Yes, I am able to move. I'll move for my baby's sake.";
- next;
- select("Survive the road...");
- mes "["+strcharinfo(0)+"]";
- mes "You and your baby will get out of here safely. But I'm sorry I can't help you more.";
- unittalk getcharid(3),"You and your baby will get out of here safely. But I'm sorry I can't help you more.";
- next;
- mes "[Hollgrehenn Destroyer]";
- mes "That's ok. Thank you for helping us. I'm good to go alone. Ah and good luck also.";
- npctalk "That's ok. Thank you for helping us. I'm good to go alone. Ah and good luck also.";
- donpcevent instance_npcname("Hollgrehenn Destroyer")+"::OnDisable";
- donpcevent instance_npcname("#ghmemorialmob03")+"::OnEnable";
- close;
- } else {
- mes "[Hollgrehenn Destroyer]";
- mes "Somebody help me, somebody help me, please";
- close;
- }
-OnInstanceInit:
-OnDisable:
- hideonnpc instance_npcname("Hollgrehenn Destroyer");
- end;
-OnEnable:
- hideoffnpc instance_npcname("Hollgrehenn Destroyer");
- end;
-}
-
-1@gl_k,0,0,0 script #ghmemorialmob02 -1,{
-OnInstanceInit:
-OnDisable:
- disablenpc instance_npcname("#ghmemorialmob02");
- end;
-OnEnable:
- enablenpc instance_npcname("#ghmemorialmob02");
- donpcevent instance_npcname("#ghinstancewarp3")+"::OnEnable";
- donpcevent instance_npcname("#ghinstancewarp4")+"::OnEnable";
- .@map$ = instance_mapname("1@gl_k");
- .@label$ = instance_npcname("#ghmemorialmob02")+"::OnMyMobDead";
- mapannounce .@map$,"3 o'clock warp leading to zone 3 is now open.",bc_map,"0xFFFF00";
- areamonster .@map$,241,113,291,19,"Suffering Chamberlain",2466,12,.@label$;
- areamonster .@map$,241,113,291,19,"Decayed Monk",2464,12,.@label$;
- areamonster .@map$,227,217,291,135,"Suffering Chamberlain",2466,12,.@label$;
- areamonster .@map$,227,217,291,135,"Decayed Monk",2464,12,.@label$;
- end;
-OnMyMobDead:
- .@map$ = instance_mapname("1@gl_k");
- .@label$ = instance_npcname("#ghmemorialmob02")+"::OnMyMobDead";
- .@mob_dead_num = 48 - mobcount(.@map$,.@label$);
- if (.@mob_dead_num > 28) {
- mapannounce .@map$, "Seems like Himmelmez drains the dead's souls. They must be destroyed.",bc_map,"0xFFFFFF";
- killmonster .@map$,.@label$;
- donpcevent instance_npcname("Hollgrehenn Destroyer")+"::OnEnable";
- donpcevent instance_npcname("#ghmemorialmob02")+"::OnDisable";
- }
- end;
-}
-
-// Tramp Mobs
-//============================================================
-1@gl_k,221,82,3 script Breathless Man#GHtramp1 4_M_DIEMAN,4,4,{
- end;
-OnTouch:
- .@i = rand(1,10);
- if (.@i == 1) .@mobs = 3;
- else if (.@i == 2) .@mobs = 4;
- else if (.@i == 3) .@mobs = 5;
- else if (.@i < 7) .@mobs = 6;
- else .@mobs = 7;
- getmapxy(.@map$,.@x,.@y,1);
- specialeffect EF_VENOMDUST;
- monster .@map$,.@x,.@y,"Muck Worm",2467,.@mobs,instance_npcname(strnpcinfo(0))+"::OnMyMobDead";
- disablenpc instance_npcname(strnpcinfo(0));
- end;
-OnMyMobDead:
- end;
-OnInstanceInit:
-OnEnable:
- enablenpc instance_npcname(strnpcinfo(0));
- end;
-OnDisable:
- disablenpc instance_npcname(strnpcinfo(0));
- end;
-}
-1@gl_k,213,63,7 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp2 4_M_DIEMAN,4,4
-1@gl_k,230,50,2 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp3 4_M_DIEMAN,4,4
-1@gl_k,222,39,2 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp4 4_M_DIEMAN,4,4
-1@gl_k,214,27,3 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp5 4_M_DIEMAN,4,4
-1@gl_k,223,17,2 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp6 4_M_DIEMAN,4,4
-1@gl_k,235,16,4 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp7 4_M_DIEMAN,4,4
-1@gl_k,251,20,5 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp8 4_M_DIEMAN,4,4
-1@gl_k,240,43,5 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp9 4_M_DIEMAN,4,4
-1@gl_k,271,19,1 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp10 4_M_DIEMAN,4,4
-1@gl_k,246,62,7 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp11 4_M_DIEMAN,4,4
-1@gl_k,282,48,7 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp12 4_M_DIEMAN,4,4
-1@gl_k,285,81,7 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp13 4_M_DIEMAN,4,4
-1@gl_k,241,86,5 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp14 4_M_DIEMAN,4,4
-1@gl_k,249,101,3 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp15 4_M_DIEMAN,4,4
-1@gl_k,276,106,7 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp16 4_M_DIEMAN,4,4
-1@gl_k,252,120,7 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp17 4_M_DIEMAN,4,4
-1@gl_k,258,150,1 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp18 4_M_DIEMAN,4,4
-1@gl_k,255,157,6 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp19 4_M_DIEMAN,4,4
-1@gl_k,261,164,7 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp20 4_M_DIEMAN,4,4
-1@gl_k,269,173,7 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp21 4_M_DIEMAN,4,4
-1@gl_k,280,167,3 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp22 4_M_DIEMAN,4,4
-1@gl_k,293,161,3 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp23 4_M_DIEMAN,4,4
-1@gl_k,226,96,3 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp24 4_M_DIEMAN,4,4
-1@gl_k,222,119,5 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp25 4_M_DIEMAN,4,4
-1@gl_k,233,123,3 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp26 4_M_DIEMAN,4,4
-2@gl_k,147,203,5 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp27 4_M_DIEMAN,4,4
-2@gl_k,141,222,1 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp28 4_M_DIEMAN,4,4
-2@gl_k,167,225,3 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp29 4_M_DIEMAN,4,4
-2@gl_k,145,236,3 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp30 4_M_DIEMAN,4,4
-2@gl_k,143,260,3 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp31 4_M_DIEMAN,4,4
-2@gl_k,173,258,3 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp32 4_M_DIEMAN,4,4
-
-// Sector 3 Mobs
-//============================================================
-1@gl_k,0,0,0 script #ghmemorialmob03 -1,{
-OnInstanceInit:
-OnDisable:
- disablenpc instance_npcname("#ghmemorialmob03");
- end;
-OnEnable:
- enablenpc instance_npcname("#ghmemorialmob03");
- donpcevent instance_npcname("#ghinstancewarp5")+"::OnEnable";
- donpcevent instance_npcname("#ghinstancewarp6")+"::OnEnable";
- .@map$ = instance_mapname("1@gl_k");
- .@label$ = instance_npcname("#ghmemorialmob03")+"::OnMyMobDead";
- mapannounce .@map$,"12 o'clock warp leading to the zone 4 was opened.",bc_map,"0xFFFF00";
- areamonster .@map$,17,259,53,180,"Decayed Guard",2468,11,.@label$;
- areamonster .@map$,17,259,53,180,"Sharpshooter Ranger",2469,14,.@label$;
- areamonster .@map$,62,281,73,186,"Decayed Guard",2468,11,.@label$;
- areamonster .@map$,62,281,73,186,"Sharpshooter Ranger",2469,14,.@label$;
- areamonster .@map$,74,251,109,224,"Decayed Guard",2468,11,.@label$;
- areamonster .@map$,74,251,109,224,"Sharpshooter Ranger",2469,14,.@label$;
- areamonster .@map$,108,281,231,234,"Decayed Guard",2468,11,.@label$;
- areamonster .@map$,108,281,231,234,"Sharpshooter Ranger",2469,14,.@label$;
- end;
-OnMyMobDead:
- .@map$ = instance_mapname("1@gl_k");
- .@label$ = instance_npcname("#ghmemorialmob03")+"::OnMyMobDead";
- .@mob_dead_num = 100 - mobcount(.@map$,.@label$);
- if (.@mob_dead_num > 85) {
- mapannounce .@map$,"Himmelmez: Nice parry. I thought you were going to die slowly surrounded by the dead I summoned~",bc_map,"0xFFFFFF";
- killmonster .@map$,.@label$;
- donpcevent instance_npcname("#GHMclear3")+"::OnEnable";
- donpcevent instance_npcname("Heinrich#ghinstance4")+"::OnEnable";
- donpcevent instance_npcname("Himmelmez#ghinstance2")+"::OnEnable";
- donpcevent instance_npcname("Varmunt#ghinstance3")+"::OnEnable";
- donpcevent instance_npcname("#ghmemorialmob03")+"::OnDisable";
- }
- end;
-}
-
-// 1st MVP
-//============================================================
-1@gl_k,0,0,0 script #ghmemorialmob04 -1,{
-OnInstanceInit:
-OnDisable:
- disablenpc instance_npcname("#ghmemorialmob04");
- end;
-OnEnable:
- enablenpc instance_npcname("#ghmemorialmob04");
- monster instance_mapname("1@gl_k"),150,258,"Root of Corruption",2475,1,instance_npcname("#ghmemorialmob04")+"::OnMyMobDead";
- end;
-OnMyMobDead:
- .@map$ = instance_mapname("1@gl_k");
- if (mobcount(.@map$,instance_npcname("#ghmemorialmob04")+"::OnMyMobDead") < 1) {
- mapannounce .@map$, "12 o'clock warp leading to the Chivalry's Second Floor is now open.",bc_map,"0xFFFF00";
- donpcevent instance_npcname("#ghinstancewarp7")+"::OnEnable";
- donpcevent instance_npcname("Varmunt#ghinstance3")+"::OnTalk2";
- donpcevent instance_npcname("#effectGH01")+"::OnEnable";
- donpcevent instance_npcname("Heinrich#ghinstance5")+"::OnEnable";
- donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnEnable";
- donpcevent instance_npcname("#ghmemorialmob04")+"::OnDisable";
- }
- end;
-}
-
-1@gl_k,150,257,3 script #GHMclear3 HIDDEN_NPC,9,9,{
- end;
-OnTouch:
- donpcevent instance_npcname("#controlGH3")+"::OnEnable";
- specialeffect EF_BASH;
- donpcevent instance_npcname("#GHMclear3")+"::OnDisable";
- end;
-OnInstanceInit:
-OnDisable:
- disablenpc instance_npcname("#GHMclear3");
- end;
-OnEnable:
- enablenpc instance_npcname("#GHMclear3");
- initnpctimer;
- end;
-OnTimer2000:
- mapannounce instance_mapname("1@gl_k"), "Himmelmez: You got me tempted to go to the 2nd floor, come to the entrance. I'm curious about how far your luck goes.",bc_map,"0xFFFFFF";
- stopnpctimer;
- end;
-}
-
-1@gl_k,0,0,0 script #controlGH3 -1,{
-OnInstanceInit:
-OnDisable:
- disablenpc instance_npcname("#controlGH3");
- end;
-OnEnable:
- enablenpc instance_npcname("#controlGH3");
- initnpctimer;
- end;
-OnTimer3000:
- donpcevent instance_npcname("Himmelmez#ghinstance2")+"::OnTalk1";
- end;
-OnTimer6000:
- donpcevent instance_npcname("Himmelmez#ghinstance2")+"::OnTalk2";
- end;
-OnTimer9000:
- donpcevent instance_npcname("Himmelmez#ghinstance2")+"::OnTalk3";
- end;
-OnTimer12000:
- donpcevent instance_npcname("Heinrich#ghinstance4")+"::OnTalk1";
- end;
-OnTimer15000:
- donpcevent instance_npcname("Himmelmez#ghinstance2")+"::OnTalk4";
- end;
-OnTimer18000:
- donpcevent instance_npcname("Varmunt#ghinstance3")+"::OnTalk1";
- end;
-OnTimer21000:
- donpcevent instance_npcname("Heinrich#ghinstance4")+"::OnTalk2";
- end;
-OnTimer24000:
- donpcevent instance_npcname("Himmelmez#ghinstance2")+"::OnTalk5";
- end;
-OnTimer27000:
- donpcevent instance_npcname("Himmelmez#ghinstance2")+"::OnTalk6";
- end;
-OnTimer28000:
- donpcevent instance_npcname("Himmelmez#ghinstance2")+"::OnDisable";
- end;
-OnTimer31000:
- donpcevent instance_npcname("Heinrich#ghinstance4")+"::OnTalk3";
- end;
-OnTimer32000:
- donpcevent instance_npcname("Heinrich#ghinstance4")+"::OnDisable";
- end;
-OnTimer35000:
- mapannounce instance_mapname("1@gl_k"), "An eerie echo from the depths can be heard as you get closer.",bc_map,"0xFFFFFF";
- end;
-OnTimer38000:
- donpcevent instance_npcname("#ghmemorialmob04")+"::OnEnable";
- stopnpctimer;
- donpcevent instance_npcname("#controlGH3")+"::OnDisable";
- end;
-}
-
-1@gl_k,144,258,6 script Heinrich#ghinstance4 4_M_HEINRICH,{
- mes "[Heinrich]";
- mes "Himmelmez... You made my men get killed and I will never forget that.";
- cutin "gl_heinrich1",2;
- close2;
- cutin "gl_heinrich1",255;
- end;
-OnInstanceInit:
-OnDisable:
- hideonnpc instance_npcname("Heinrich#ghinstance4");
- end;
-OnEnable:
- hideoffnpc instance_npcname("Heinrich#ghinstance4");
- end;
-OnTalk1:
- npctalk "Himmelmez! I won't let you take even a single more step here.";
- end;
-OnTalk2:
- npctalk "What... is this?!";
- end;
-OnTalk3:
- npctalk "Varmunt Sir! Help the adventurers and I'll chase Himmelmez!";
- end;
-}
-
-1@gl_k,150,257,3 script Himmelmez#ghinstance2 4_F_HIMEL,{
- mes "[Himmelmez]";
- mes "No need to stare at me with so insecure eyes. Soon they'll become relaxed...";
- cutin "gl_himel2",2;
- close2;
- cutin "gl_himel2",255;
- end;
-OnInstanceInit:
-OnDisable:
- hideonnpc instance_npcname("Himmelmez#ghinstance2");
- end;
-OnEnable:
- hideoffnpc instance_npcname("Himmelmez#ghinstance2");
- end;
-OnTalk1:
- npctalk "What an awfully lucky, I flew all the way over here and just one of them is really powerful.";
- end;
-OnTalk2:
- npctalk "But it doesn't matter to me.";
- end;
-OnTalk3:
- npctalk "Now, all of you will die.";
- end;
-OnTalk4:
- npctalk "Hahaha, so you guys thought I would come alone?";
- end;
-OnTalk5:
- npctalk "This is my new toy to keep you at my feet. Why don't you guys play while I entertain?";
- end;
-OnTalk6:
- npctalk "Sincerely~, If I am given the opportunity I'd like to meet you again, Heinrich.";
- end;
-}
-
-1@gl_k,156,259,3 script Varmunt#ghinstance3 4_M_BARMUND,{
- if (questprogress(12318,HUNTING) == 2) {
- if (!questprogress(12319,HUNTING)) {
- mes "[Varmunt]";
- mes "There's something unusual about this thing's aura. Maybe someday we will be able to understand what is behind all of this.";
- cutin "gl_barmund1",2;
- getitem 6608,1; //Coagulated Spell
- setquest 12319;
- close2;
- cutin "gl_barmund1",255;
- end;
- }
- }
- mes "[Varmunt]";
- mes "Even after all this time, it is impossible to prevent from the will of the Transcendent.";
- cutin "gl_barmund1",2;
- close2;
- cutin "gl_barmund2",255;
- end;
-OnInstanceInit:
-OnDisable:
- hideonnpc instance_npcname("Varmunt#ghinstance3");
- end;
-OnEnable:
- hideoffnpc instance_npcname("Varmunt#ghinstance3");
- end;
-OnTalk1:
- npctalk "Heinrich Sir! Something unknown holds an inexplicably powerful force!";
- end;
-OnTalk2:
- npctalk "From the monster I picked up some great stuff. People who are interested, talk to me.";
- end;
-}
-
-// Floor 2
-//============================================================
-2@gl_k,148,67,1 script Heinrich#ghinstance5 4_M_HEINRICH,{
- mes "[Heinrich]";
- mes "Himmelmez's blocking spells";
- mes "are everywhere around here...";
- cutin "gl_heinrich1",2;
- close2;
- cutin "gl_heinrich1",255;
- end;
-OnInstanceInit:
-OnDisable:
- hideonnpc instance_npcname("Heinrich#ghinstance5");
- end;
-OnEnable:
- hideoffnpc instance_npcname("Heinrich#ghinstance5");
- end;
-OnTalk1:
- npctalk "These things have never been in the castle!";
- end;
-OnTalk2:
- npctalk "Trying to break this power with common weapons doesn't work. I tried it.";
- end;
-OnTalk3:
- npctalk "It is really unforgivable.";
- end;
-OnTalk4:
- npctalk "I, who already was a subordinate of genocide. How much more in the future...";
- end;
-OnTalk5:
- npctalk "...";
- end;
-}
-
-2@gl_k,151,71,7 script Varmunt#ghinstance4 4_M_BARMUND,{
- mes "[Varmunt]";
- mes "Why am I doing this again? Doesn't seem like the first time. I've seen this place repeatedly dozens of times in my dreams. This feeling...";
- cutin "gl_barmund1",2;
- close2;
- cutin "gl_barmund1",255;
- end;
-OnInstanceInit:
-OnDisable:
- hideonnpc instance_npcname("Varmunt#ghinstance4");
- end;
-OnEnable:
- hideoffnpc instance_npcname("Varmunt#ghinstance4");
- end;
-OnTalk2:
- npctalk "Himmelmez's enchantment has completely blocked the passage to each section.";
- end;
-OnTalk3:
- npctalk "Get out of the way for a moment. I'll try to somehow break the spell with magical powers.";
- end;
-OnTalk4:
- npctalk "The enchantment seems to be broken.";
- end;
-OnTalk5:
- npctalk "I've never seen this spell before.";
- end;
-OnTalk6:
- npctalk "Himmelmez doesn't use a seal on a person's body to turn it into an undead.";
- end;
-OnTalk7:
- npctalk "She uses enchantment stones.This way, the spell is probably maintained.";
- end;
-OnTalk8:
- npctalk "We should kill the people who have the enchantment stones to break the spell.";
- end;
-OnTalk9:
- npctalk "However, we can't identify them. The purification can only be done randomly.";
- end;
-OnTalk10:
- npctalk "Commandant...";
- end;
-OnTalk11:
- npctalk "Commandant, it seems too loose.";
- end;
-OnTalk12:
- npctalk "We are related to all these people, not just a few.";
- end;
-OnTalk13:
- npctalk "We can't deny that it's not their fault for what is going on.";
- end;
-OnTalk14:
- npctalk "Well, let's do it then.";
- end;
-OnTalk15:
- npctalk "You guys are of a great help. Try to follow us.";
- end;
-OnTalk16:
- npctalk "There can be a tough fight. Hold on, and it would be nice to eat something.";
- end;
-OnTalk17:
- npctalk "Guys. It is time to depart, Heinrich Sir.";
- end;
-}
-
-2@gl_k,150,67,0 script #effectGH01 HIDDEN_NPC,10,10,{
- end;
-OnTouch:
- if (.touch) {
- .touch = 0;
- specialeffect EF_BASH;
- donpcevent instance_npcname("#controlGH4")+"::OnEnable";
- }
- end;
-OnEffect:
- specialeffect EF_LORD;
- end;
-OnInstanceInit:
-OnDisable:
- disablenpc instance_npcname("#effectGH01");
- end;
-OnEnable:
- enablenpc instance_npcname("#effectGH01");
- set .touch,1; //Activates OnTouch Only Once.
- end;
-}
-
-2@gl_k,0,0,0 script #controlGH4 -1,{
-OnInstanceInit:
-OnDisable:
- disablenpc instance_npcname("#controlGH4");
- end;
-OnEnable:
- enablenpc instance_npcname("#controlGH4");
- initnpctimer;
- end;
-OnTimer3000:
- donpcevent instance_npcname("Heinrich#ghinstance5")+"::OnTalk1";
- donpcevent instance_npcname("#ghmemorialmob05")+"::OnEnable";
- end;
-OnTimer6000:
- donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnTalk2";
- end;
-OnTimer9000:
- donpcevent instance_npcname("Heinrich#ghinstance5")+"::OnTalk2";
- end;
-OnTimer12000:
- donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnTalk3";
- end;
-OnTimer15000:
- donpcevent instance_npcname("#effectGH01")+"::OnEffect";
- end;
-OnTimer18000:
- donpcevent instance_npcname("#effectGH01")+"::OnDisable";
- donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnTalk4";
- end;
-OnTimer21000:
- donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnTalk5";
- end;
-OnTimer24000:
- donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnTalk6";
- end;
-OnTimer27000:
- donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnTalk7";
- end;
-OnTimer30000:
- donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnTalk8";
- end;
-OnTimer33000:
- donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnTalk9";
- end;
-OnTimer36000:
- donpcevent instance_npcname("Heinrich#ghinstance5")+"::OnTalk3";
- end;
-OnTimer39000:
- donpcevent instance_npcname("Heinrich#ghinstance5")+"::OnTalk4";
- end;
-OnTimer42000:
- donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnTalk10";
- end;
-OnTimer45000:
- donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnTalk11";
- end;
-OnTimer48000:
- donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnTalk12";
- end;
-OnTimer51000:
- donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnTalk13";
- end;
-OnTimer54000:
- donpcevent instance_npcname("Heinrich#ghinstance5")+"::OnTalk5";
- end;
-OnTimer57000:
- donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnTalk14";
- end;
-OnTimer60000:
- donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnTalk15";
- end;
-OnTimer63000:
- donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnTalk16";
- end;
-OnTimer66000:
- donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnTalk17";
- end;
-OnTimer69000:
- mapannounce instance_mapname("2@gl_k"), "9 o'clock positioned warp leading to the 1st zone has been opened. Move from the central hallway. A being with an evil aura seems to be appearing in this region.",bc_map,"0xFFFF00";
- donpcevent instance_npcname("#ghinstancewarp8")+"::OnEnable";
- donpcevent instance_npcname("#ghinstancewarp9")+"::OnEnable";
- donpcevent instance_npcname("#ghmemorialmob06")+"::OnEnable";
- donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnDisable";
- donpcevent instance_npcname("Heinrich#ghinstance5")+"::OnDisable";
- end;
-OnTimer70000:
- stopnpctimer;
- donpcevent instance_npcname("#controlGH4")+"::OnDisable";
- end;
-}
-
-2@gl_k,0,0,0 script #ghmemorialmob05 -1,{
-OnInstanceInit:
-OnDisable:
- disablenpc instance_npcname("#ghmemorialmob05");
- end;
-OnEnable:
- enablenpc instance_npcname("#ghmemorialmob05");
- .@map$ = instance_mapname("2@gl_k");
- .@label$ = instance_npcname("#ghmemorialmob05")+"::OnMyMobDead";
- areamonster .@map$,124,20,31,162,"Decayed Guard",2468,8,.@label$;
- areamonster .@map$,124,20,31,162,"Sharpshooter Ranger",2469,8,.@label$;
- areamonster .@map$,124,20,31,162,"Fallen Abyss Knight",2470,8,.@label$;
- areamonster .@map$,124,20,31,162,"Suffering Khalitzburg",2471,8,.@label$;
- areamonster .@map$,124,20,31,162,"Swollen Knight",2472,8,.@label$;
- .MyMobs = 80;
- end;
-OnMyMobDead:
- .@map$ = instance_mapname("2@gl_k");
- --.MyMobs;
- if (.MyMobs == 0) {
- mapannounce .@map$, "A being with an evil aura seems to be appearing in this region.",bc_map,"0xFFFF00";
- donpcevent instance_npcname("#ghmemorialmob06")+"::OnDisable2";
- donpcevent instance_npcname("#ghmemorialmob07")+"::OnEnable";
- donpcevent instance_npcname("#ghmemorialmob05")+"::OnDisable";
- } else {
- .@label$ = instance_npcname("#ghmemorialmob05")+"::OnMyMobDead";
- switch(rand(5)) {
- case 0:
- areamonster .@map$,124,20,31,162,"Decayed Guard",2468,1,.@label$;
- break;
- case 1:
- areamonster .@map$,124,20,31,162,"Sharpshooter Ranger",2469,1,.@label$;
- break;
- case 2:
- areamonster .@map$,124,20,31,162,"Fallen Abyss Knight",2470,1,.@label$;
- break;
- case 3:
- areamonster .@map$,124,20,31,162,"Suffering Khalitzburg",2471,1,.@label$;
- break;
- case 4:
- areamonster .@map$,124,20,31,162,"Swollen Knight",2472,1,.@label$;
- break;
- }
- }
- end;
-}
-
-2@gl_k,0,0,0 script #ghmemorialmob06 -1,{
-OnInstanceInit:
-OnDisable:
- disablenpc instance_npcname("#ghmemorialmob06");
- end;
-OnDisable2:
- stopnpctimer;
- disablenpc instance_npcname("#ghmemorialmob06");
- end;
-OnEnable:
- enablenpc instance_npcname("#ghmemorialmob06");
- donpcevent instance_npcname("#ghmemorialmob06")+"::OnSpawn";
- end;
-OnSpawn:
- initnpctimer;
- end;
-OnTimer90000:
- .@map$ = instance_mapname("2@gl_k");
- .@label$ = instance_npcname("#ghmemorialmob05")+"::OnMyMobDead";
- setarray .@c[0],
- 114,141,118,139,
- 128,83,131,78,
- 88,53,93,48,
- 54,47,61,40,
- 58,83,63,78,
- 69,138,80,127,
- 34,143,39,138;
- for(.@i = 0; .@i<getarraysize(.@c); .@i += 4) {
- areamonster .@map$,.@c[.@i],.@c[.@i+1],.@c[.@i+2],.@c[.@i+3],"Decayed Guard",2468,1,.@label$;
- areamonster .@map$,.@c[.@i],.@c[.@i+1],.@c[.@i+2],.@c[.@i+3],"Sharpshooter Ranger",2469,1,.@label$;
- areamonster .@map$,.@c[.@i],.@c[.@i+1],.@c[.@i+2],.@c[.@i+3],"Fallen Abyss Knight",2470,1,.@label$;
- areamonster .@map$,.@c[.@i],.@c[.@i+1],.@c[.@i+2],.@c[.@i+3],"Suffering Khalitzburg",2471,1,.@label$;
- areamonster .@map$,.@c[.@i],.@c[.@i+1],.@c[.@i+2],.@c[.@i+3],"Swollen Knight",2472,1,.@label$;
- }
- end;
-OnTimer92000:
- stopnpctimer;
- donpcevent instance_npcname("#ghmemorialmob06")+"::OnSpawn";
- end;
-}
-
-2@gl_k,0,0,0 script #ghmemorialmob07 -1,{
-OnInstanceInit:
-OnDisable:
- disablenpc instance_npcname("#ghmemorialmob07");
- end;
-OnEnable:
- enablenpc instance_npcname("#ghmemorialmob07");
- areamonster instance_mapname("2@gl_k"),124,20,31,162,"The Destruction of the First Captain",2473,1,instance_npcname("#ghmemorialmob07")+"::OnMyMobDead";
- end;
-OnMyMobDead:
- .@map$ = instance_mapname("2@gl_k");
- if (mobcount(.@map$,instance_npcname("#ghmemorialmob07")+"::OnMyMobDead") < 1) {
- mapannounce .@map$, "3 o'clock positioned warp leading to the 2nd zone has been opened. Use the central hallway to get there.",bc_map,"0xFFFF00";
- donpcevent instance_npcname("#ghinstancewarp10")+"::OnEnable";
- donpcevent instance_npcname("#ghinstancewarp11")+"::OnEnable";
- donpcevent instance_npcname("#ghmemorialmob08")+"::OnEnable";
- donpcevent instance_npcname("#ghmemorialmob07")+"::OnDisable";
- }
- end;
-}
-
-2@gl_k,0,0,0 script #ghmemorialmob08 -1,{
-OnInstanceInit:
-OnDisable:
- disablenpc instance_npcname("#ghmemorialmob08");
- end;
-OnEnable:
- enablenpc instance_npcname("#ghmemorialmob08");
- .@map$ = instance_mapname("2@gl_k");
- .@label$ = instance_npcname("#ghmemorialmob08")+"::OnMyMobDead";
- areamonster .@map$,175,163,265,18,"Decayed Guard",2468,7,.@label$;
- areamonster .@map$,175,163,265,18,"Sharpshooter Ranger",2469,7,.@label$;
- areamonster .@map$,175,163,265,18,"Fallen Abyss Knight",2470,7,.@label$;
- areamonster .@map$,175,163,265,18,"Suffering Khalitzburg",2471,7,.@label$;
- areamonster .@map$,175,163,265,18,"Swollen Knight",2472,7,.@label$;
- .MyMobs = 35;
- end;
-OnMyMobDead:
- .@map$ = instance_mapname("2@gl_k");
- --.MyMobs;
- if (.MyMobs == 0) {
- mapannounce .@map$, "A being with an evil aura seems to be appearing in this region.",bc_map,"0xFFFF00";
- donpcevent instance_npcname("#ghmemorialmob09")+"::OnEnable";
- donpcevent instance_npcname("#ghmemorialmob08")+"::OnDisable";
- } else {
- .@label$ = instance_npcname("#ghmemorialmob08")+"::OnMyMobDead";
- switch(rand(5)) {
- case 0:
- areamonster .@map$,175,163,265,18,"Decayed Guard",2468,1,.@label$;
- break;
- case 1:
- areamonster .@map$,175,163,265,18,"Sharpshooter Ranger",2469,1,.@label$;
- break;
- case 2:
- areamonster .@map$,175,163,265,18,"Fallen Abyss Knight",2470,1,.@label$;
- break;
- case 3:
- areamonster .@map$,175,163,265,18,"Suffering Khalitzburg",2471,1,.@label$;
- break;
- case 4:
- areamonster .@map$,175,163,265,18,"Swollen Knight",2472,1,.@label$;
- break;
- }
- }
- end;
-}
-
-2@gl_k,0,0,0 script #ghmemorialmob09 -1,{
-OnInstanceInit:
-OnDisable:
- disablenpc instance_npcname("#ghmemorialmob09");
- end;
-OnEnable:
- enablenpc instance_npcname("#ghmemorialmob09");
- areamonster instance_mapname("2@gl_k"),175,163,265,18,"The Destruction of the Second Captain",2474,1,instance_npcname("#ghmemorialmob09")+"::OnMyMobDead";
- end;
-OnMyMobDead:
- .@map$ = instance_mapname("2@gl_k");
- if (mobcount(.@map$,instance_npcname("#ghmemorialmob09")+"::OnMyMobDead") < 1) {
- mapannounce .@map$, "12 o'clock positioned warp leading to the 3rd zone has been opened. Use the central hallway to get there.",bc_map,"0xFFFF00";
- donpcevent instance_npcname("#ghinstancewarp12")+"::OnEnable";
- donpcevent instance_npcname("#controlGH6")+"::OnEnable";
- donpcevent instance_npcname("#ghmemorialmob08")+"::OnDisable";
- donpcevent instance_npcname("#ghmemorialmob09")+"::OnDisable";
- }
- end;
-}
-
-2@gl_k,0,0,0 script #ghmemorialmob10 -1,{
-OnInstanceInit:
-OnDisable:
- disablenpc instance_npcname("#ghmemorialmob10");
- end;
-OnEnable:
- enablenpc instance_npcname("#ghmemorialmob10");
- donpcevent instance_npcname("Gerhard#ghinstance1")+"::OnDisable";
- monster instance_mapname("2@gl_k"),158,255,"Amdarias",2476,1,instance_npcname("#ghmemorialmob10")+"::OnMyMobDead";
- end;
-OnMyMobDead:
- if (mobcount(instance_mapname("2@gl_k"),instance_npcname("#ghmemorialmob10")+"::OnMyMobDead") < 1) {
- donpcevent instance_npcname("Hugin#ghinstance1")+"::OnEnable";
- donpcevent instance_npcname("#ghmemorialmob10")+"::OnDisable";
- }
- end;
-}
-
-2@gl_k,155,250,7 script Heinrich#ghinstance6 4_M_HEINRICH,{
- end;
-OnInstanceInit:
-OnDisable:
- hideonnpc instance_npcname("Heinrich#ghinstance6");
- end;
-OnEnable:
- hideoffnpc instance_npcname("Heinrich#ghinstance6");
- end;
-OnTalk1:
- npctalk "Gerhard!";
- end;
-OnTalk2:
- npctalk "What are you doing to my men, Himmelmez?!";
- end;
-OnTalk3:
- npctalk "Himmelmez! You don't need to make any more sacrifices!";
- end;
-OnTalk4:
- npctalk "Let him go! I don't want one more sacrifice!";
- end;
-OnTalk5:
- npctalk "I will not forgive you.";
- end;
-OnTalk6:
- npctalk "Just leave us alone, Himmelmez!!";
- end;
-}
-
-2@gl_k,162,250,1 script Varmunt#ghinstance5 4_M_BARMUND,{
- mes "[Varmunt]";
- mes "We can't escape this";
- mes "eternal confinement...";
- cutin "gl_barmund2",2;
- close2;
- cutin "gl_barmund2",255;
- end;
-OnInstanceInit:
-OnDisable:
- hideonnpc instance_npcname("Varmunt#ghinstance5");
- end;
-OnEnable:
- hideoffnpc instance_npcname("Varmunt#ghinstance5");
- end;
-OnTalk1:
- npctalk "What? This cannot be. We must prevent Amdarias's attacks!";
- end;
-}
-
-2@gl_k,158,252,3 script Himmelmez#ghinstance4 4_F_HIMEL,4,4,{
- end;
-OnInstanceInit:
-OnDisable:
- hideonnpc instance_npcname("Himmelmez#ghinstance4");
- end;
-OnEnable:
- hideoffnpc instance_npcname("Himmelmez#ghinstance4");
- end;
-OnTalk1:
- npctalk "Great~ I thought you wouldn't come near the end...";
- end;
-OnTalk2:
- npctalk "Huhu, I have already found a piece of Ymir's Heart, Heinrich.";
- end;
-OnTalk3:
- npctalk "It would've been faster if there were no distractions.";
- end;
-OnTalk4:
- npctalk "What do you think? Making it look like an accidental disease infected the king and the people around...";
- end;
-OnTalk5:
- npctalk "You want that?";
- end;
-OnTalk6:
- npctalk "This one is your final blow, Heinrich.";
- end;
-OnTalk7:
- npctalk "It is said that stopping me requires a skillfull person.";
- end;
-OnTalk8:
- npctalk "Seems like a perfect scenario to make my new monster, Amdarias.";
- end;
-OnTalk9:
- npctalk "Booh~ I'm scared.";
- end;
-OnTalk10:
- npctalk "Anyway, it was nice talking to you. Maybe we'll have the chance to meet again in the next story.";
- end;
-OnTalk11:
- npctalk "Well, make sure you will come back again.";
- end;
-}
-
-2@gl_k,150,179,0 script #controlGH6 HIDDEN_NPC,2,2,{
- end;
-OnTouch:
- mapannounce instance_mapname("2@gl_k"), "???: Do not come! There are traps everywhere here... Aaaaack!!!!",bc_map,"0xFF0000";
- specialeffect EF_BASH;
- donpcevent instance_npcname("Himmelmez#ghinstance3")+"::OnEnable";
- donpcevent instance_npcname("Heinrich#ghinstance6")+"::OnEnable";
- donpcevent instance_npcname("Varmunt#ghinstance5")+"::OnEnable";
- donpcevent instance_npcname("Gerhard#ghinstance1")+"::OnEnable";
- donpcevent instance_npcname("#controlGH6")+"::OnDisable";
- end;
-OnInstanceInit:
-OnDisable:
- disablenpc instance_npcname("#controlGH6");
- end;
-OnEnable:
- enablenpc instance_npcname("#controlGH6");
- end;
-}
-
-2@gl_k,158,252,1 script Himmelmez#ghinstance3 4_F_HIMEL,7,7,{
- end;
-OnTouch:
- specialeffect EF_BASH;
- donpcevent instance_npcname("#controlGH5")+"::OnEnable";
- donpcevent instance_npcname("Himmelmez#ghinstance4")+"::OnEnable";
- donpcevent instance_npcname("Himmelmez#ghinstance3")+"::OnDisable";
- end;
-OnInstanceInit:
-OnDisable:
- disablenpc instance_npcname("Himmelmez#ghinstance3");
- end;
-OnEnable:
- enablenpc instance_npcname("Himmelmez#ghinstance3");
- end;
-}
-
-2@gl_k,158,255,3 script Gerhard#ghinstance1 4_LEVITATEMAN,{
- end;
-OnInstanceInit:
-OnDisable:
- hideonnpc instance_npcname("Gerhard#ghinstance1");
- end;
-OnEnable:
- hideoffnpc instance_npcname("Gerhard#ghinstance1");
- end;
-OnTalk1:
- npctalk "Damn it! Run away! I can't withstand anymore!";
- end;
-OnTalk2:
- npctalk "Commandant... Come on, you need to run away from here... Ugh.";
- end;
-OnTalk3:
- npctalk "Even if you defile my body, I won't let you take my soul, Himmelmez!";
- end;
-OnEffect1:
- specialeffect EF_BARRIER;
- end;
-OnEffect2:
- specialeffect EF_CHAINCOMBO;
- end;
-OnEffect3:
- specialeffect EF_MAPPILLAR2;
- end;
-OnEffect4:
- specialeffect EF_MAPPILLAR;
- end;
-OnEffect5:
- specialeffect EF_LORD;
- end;
-}
-
-2@gl_k,0,0,0 script #controlGH5 -1,{
-OnInstanceInit:
-OnDisable:
- disablenpc instance_npcname("#controlGH5");
- end;
-OnEnable:
- enablenpc instance_npcname("#controlGH5");
- initnpctimer;
- end;
-OnTimer3000:
- donpcevent instance_npcname("Himmelmez#ghinstance4")+"::OnTalk1";
- end;
-OnTimer6000:
- donpcevent instance_npcname("Gerhard#ghinstance1")+"::OnTalk1";
- end;
-OnTimer9000:
- donpcevent instance_npcname("Heinrich#ghinstance6")+"::OnTalk1";
- end;
-OnTimer12000:
- donpcevent instance_npcname("Gerhard#ghinstance1")+"::OnTalk2";
- end;
-OnTimer15000:
- donpcevent instance_npcname("Heinrich#ghinstance6")+"::OnTalk2";
- end;
-OnTimer18000:
- donpcevent instance_npcname("Himmelmez#ghinstance4")+"::OnTalk2";
- end;
-OnTimer21000:
- donpcevent instance_npcname("Himmelmez#ghinstance4")+"::OnTalk3";
- end;
-OnTimer24000:
- donpcevent instance_npcname("Gerhard#ghinstance1")+"::OnTalk3";
- end;
-OnTimer27000:
- donpcevent instance_npcname("Himmelmez#ghinstance4")+"::OnTalk4";
- end;
-OnTimer30000:
- donpcevent instance_npcname("Heinrich#ghinstance6")+"::OnTalk3";
- end;
-OnTimer33000:
- donpcevent instance_npcname("Heinrich#ghinstance6")+"::OnTalk4";
- end;
-OnTimer36000:
- donpcevent instance_npcname("Himmelmez#ghinstance4")+"::OnTalk5";
- end;
-OnTimer39000:
- donpcevent instance_npcname("Himmelmez#ghinstance4")+"::OnTalk6";
- end;
-OnTimer42000:
- donpcevent instance_npcname("Himmelmez#ghinstance4")+"::OnTalk7";
- end;
-OnTimer45000:
- donpcevent instance_npcname("Himmelmez#ghinstance4")+"::OnTalk8";
- end;
-OnTimer48000:
- donpcevent instance_npcname("Heinrich#ghinstance6")+"::OnTalk5";
- end;
-OnTimer51000:
- donpcevent instance_npcname("Himmelmez#ghinstance4")+"::OnTalk9";
- end;
-OnTimer54000:
- donpcevent instance_npcname("Himmelmez#ghinstance4")+"::OnTalk10";
- end;
-OnTimer57000:
- donpcevent instance_npcname("Himmelmez#ghinstance4")+"::OnTalk11";
- end;
-OnTimer60000:
- donpcevent instance_npcname("Gerhard#ghinstance1")+"::OnEffect1";
- end;
-OnTimer63000:
- donpcevent instance_npcname("Himmelmez#ghinstance4")+"::OnDisable";
- end;
-OnTimer65000:
- donpcevent instance_npcname("Gerhard#ghinstance1")+"::OnEffect3";
- end;
-OnTimer66000:
- donpcevent instance_npcname("Gerhard#ghinstance1")+"::OnEffect2";
- end;
-OnTimer67000:
- donpcevent instance_npcname("Heinrich#ghinstance6")+"::OnTalk6";
- donpcevent instance_npcname("Gerhard#ghinstance1")+"::OnEffect4";
- end;
-OnTimer70000:
- donpcevent instance_npcname("Gerhard#ghinstance1")+"::OnEffect3";
- donpcevent instance_npcname("Gerhard#ghinstance1")+"::OnEffect4";
- donpcevent instance_npcname("Heinrich#ghinstance6")+"::OnDisable";
- donpcevent instance_npcname("Varmunt#ghinstance5")+"::OnTalk1";
- end;
-OnTimer73000:
- mapannounce instance_mapname("2@gl_k"), "Leads toward Gerhard's body.",bc_map,"0xFFFFFF";
- end;
-OnTimer76000:
- donpcevent instance_npcname("Gerhard#ghinstance1")+"::OnEffect5";
- end;
-OnTimer80000:
- donpcevent instance_npcname("#ghmemorialmob10")+"::OnEnable";
- stopnpctimer;
- donpcevent instance_npcname("#controlGH5")+"::OnDisable";
- end;
-}
-
-2@gl_k,158,241,1 script Hugin#ghinstance1 4_M_SAGE_C,{
- if (questprogress(12319,HUNTING) == 2) {
- mes "[Hugin]";
- mes "Well, you are pretty ridiculous. Beginners shouldn't get the loot Amdarias drops.";
- erasequest 12318;
- erasequest 12319;
- getitem 6608,1; //Coagulated Spell
- next;
- mes "[Hugin]";
- mes "Varmunt, I have arbitrarily stopped time. And soon, the time gap will be gone.";
- specialeffect2 EF_BLIND,AREA;
- soundeffect "_blind.wav",0;
- next;
- mes "[Hugin]";
- mes "Poor time travelers.";
- mes "They will endlessly retry to prevent the tragedy that affected this city.";
- next;
- mes "[Hugin]";
- mes "But the beggining of these time travels won't redempt your actions.";
- mes "This will continue forever...";
- next;
- mes "[Hugin]";
- mes "Now, I may erase your memory again. Perhaps you will have a different fate next time.";
- specialeffect2 EF_FREEZE;
- close2;
- getmapxy(.@map$,.@x,.@y,0);
- warp .@map$,.@x,.@y;
- end;
- } else {
- mes "[Hugin]";
- mes "The gap of time is almost distorted.";
- mes "Done. There you go. Come!";
- mes "I have to get out!";
- next;
- select("Bah... Soon after you...");
- mes "[Hugin]";
- mes "Soon after me? Anyways...";
- mes "Doesn't matter, soon the gap of time will be closed, I have to get out of here.";
- next;
- switch(select("Since I'm here, let's explore more.:Please, send me out.")) {
- case 1:
- mes "[Hugin]";
- mes "..................";
- close;
- case 2:
- close2;
- warp "glast_01",204,270;
- end;
- }
- }
-OnInstanceInit:
-OnDisable:
- disablenpc instance_npcname("Hugin#ghinstance1");
- end;
-OnEnable:
- enablenpc instance_npcname("Hugin#ghinstance1");
- end;
-}