diff options
Diffstat (limited to 'npc/re/instances/MalangdoCulvert.txt')
-rw-r--r-- | npc/re/instances/MalangdoCulvert.txt | 78 |
1 files changed, 39 insertions, 39 deletions
diff --git a/npc/re/instances/MalangdoCulvert.txt b/npc/re/instances/MalangdoCulvert.txt index 42cf196b9..ff472e23d 100644 --- a/npc/re/instances/MalangdoCulvert.txt +++ b/npc/re/instances/MalangdoCulvert.txt @@ -610,18 +610,18 @@ function script F_mal_missing { case 2: mes "[Missing, the Cleaner]"; mes "Ok! Let's start now!"; - .@i$ = charat(strnpcinfo(2),0); + .@i$ = charat(strnpcinfo(NPC_NAME_HIDDEN),0); enablenpc instance_npcname("Missing, the Cleaner#"+.@i$); donpcevent instance_npcname("Missing, the Cleaner#"+.@i$)+"::OnStart"; disablenpc instance_npcname("Culvert Entrance#"+.@i$); disablenpc instance_npcname("Missing, the Cleaner#"+.@i$+"o"); donpcevent instance_npcname("Monster Hole#"+.@i$)+"::OnClear"; - disablenpc instance_npcname(strnpcinfo(0)); + disablenpc instance_npcname(strnpcinfo(NPC_NAME)); close; } close; OnInstanceInit: - disablenpc instance_npcname(strnpcinfo(0)); + disablenpc instance_npcname(strnpcinfo(NPC_NAME)); end; } @@ -710,7 +710,7 @@ OnTimer520000: 1@pump,1,1,4 script Monster Hole#n FAKE_NPC,{ end; OnSpawn: - .@i$ = charat(strnpcinfo(2),0); + .@i$ = charat(strnpcinfo(NPC_NAME_HIDDEN),0); if (.@i$ == "n") .@n = 6; else if (.@i$ == "h") @@ -718,7 +718,7 @@ OnSpawn: donpcevent instance_npcname("#Culvert_"+.@i$+rand(1,.@n))+"::OnEnable"; end; OnClear: - .@i$ = charat(strnpcinfo(2),0); + .@i$ = charat(strnpcinfo(NPC_NAME_HIDDEN),0); if (.@i$ == "n") .@n = 6; else if (.@i$ == "h") @@ -731,16 +731,16 @@ OnClear: 1@pump,36,111,4 script #Culvert_n1 CLEAR_NPC,14,14,{ //temporary workaround for ALL_SAMEMAP progressbar "0xFFFF00",10; stopnpctimer; - disablenpc instance_npcname(strnpcinfo(0)); + disablenpc instance_npcname(strnpcinfo(NPC_NAME)); end; OnInstanceInit: - disablenpc instance_npcname(strnpcinfo(0)); + disablenpc instance_npcname(strnpcinfo(NPC_NAME)); end; OnEnable: - enablenpc instance_npcname(strnpcinfo(0)); - .@label$ = instance_npcname(strnpcinfo(0))+"::OnMyMobDead"; + enablenpc instance_npcname(strnpcinfo(NPC_NAME)); + .@label$ = instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"; .@map$ = instance_mapname("1@pump"); - .@index = atoi(charat(strnpcinfo(2),9)); + .@index = atoi(charat(strnpcinfo(NPC_NAME_HIDDEN),9)); switch(.@index) { case 1: setarray .@c[0],32,107,40,115; break; case 2: setarray .@c[0],64,120,72,128; break; @@ -772,12 +772,12 @@ OnMyMobDead: end; OnClear: stopnpctimer; - killmonster instance_mapname("1@pump"),instance_npcname(strnpcinfo(0))+"::OnMyMobDead"; + killmonster instance_mapname("1@pump"),instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"; end; OnTimer49500: //OnTimer50000 clashes with the timer in "Missing, the Cleaner#h". donpcevent instance_npcname("Missing, the Cleaner#n")+"::OnAddSeaweed"; - donpcevent instance_npcname(strnpcinfo(0))+"::OnClear"; - disablenpc instance_npcname(strnpcinfo(0)); + donpcevent instance_npcname(strnpcinfo(NPC_NAME))+"::OnClear"; + disablenpc instance_npcname(strnpcinfo(NPC_NAME)); end; OnTouch: specialeffect EF_MAPPILLAR2; @@ -792,48 +792,48 @@ OnTouch: 1@pump,1,1,4 script Boss Creation#n FAKE_NPC,{ end; OnInstanceInit: - disablenpc instance_npcname(strnpcinfo(0)); + disablenpc instance_npcname(strnpcinfo(NPC_NAME)); end; OnEnable: - enablenpc instance_npcname(strnpcinfo(0)); + enablenpc instance_npcname(strnpcinfo(NPC_NAME)); initnpctimer; end; OnTimer100: - .@i$ = charat(strnpcinfo(2),0); + .@i$ = charat(strnpcinfo(NPC_NAME_HIDDEN),0); if (.@i$ == "n") mapannounce instance_mapname("1@pump"),"Hmm! That wasn't so bad!",bc_map,"0xff88ff",FW_NORMAL,15; else if (.@i$ == "h") mapannounce instance_mapname("2@pump"),"Hmm! You guys are pretty good!!",bc_map,"0xff88ff",FW_NORMAL,15; end; OnTimer5000: - mapannounce strnpcinfo(4),"Let's pack up and go... WHAT!!?",bc_map,"0xff88ff",FW_NORMAL,15; + mapannounce strnpcinfo(NPC_MAP),"Let's pack up and go... WHAT!!?",bc_map,"0xff88ff",FW_NORMAL,15; end; OnTimer10000: - mapannounce strnpcinfo(4),"I sense something strange!! Don't loosen up-- prepare for a fight!!",bc_map,"0xff88ff",FW_NORMAL,15; + mapannounce strnpcinfo(NPC_MAP),"I sense something strange!! Don't loosen up-- prepare for a fight!!",bc_map,"0xff88ff",FW_NORMAL,15; end; OnTimer20000: stopnpctimer; - .@i$ = charat(strnpcinfo(2),0); - .@label$ = instance_npcname(strnpcinfo(0))+"::OnMyMobDead"; + .@i$ = charat(strnpcinfo(NPC_NAME_HIDDEN),0); + .@label$ = instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"; if (rand(1,100) > 50) { if (.@i$ == "n") monster instance_mapname("1@pump"),0,0,"Weird Coelacanth",2188,1,.@label$; else if (.@i$ == "h") monster instance_mapname("2@pump"),0,0,"Mutant Coelacanth",2189,1,.@label$; - mapannounce strnpcinfo(4),"Something big inside the abyss appears with a huge noise.",bc_map,"0x00ffcc",FW_NORMAL,15; + mapannounce strnpcinfo(NPC_MAP),"Something big inside the abyss appears with a huge noise.",bc_map,"0x00ffcc",FW_NORMAL,15; } else { if (.@i$ == "n") monster instance_mapname("1@pump"),0,0,"Gloomy Coelacanth",2187,1,.@label$; else if (.@i$ == "h") monster instance_mapname("2@pump"),0,0,"Violent Coelacanth",2190,1,.@label$; - mapannounce strnpcinfo(4),"Something savage inside the abyss appears with a huge noise.",bc_map,"0x00ffcc",FW_NORMAL,15; + mapannounce strnpcinfo(NPC_MAP),"Something savage inside the abyss appears with a huge noise.",bc_map,"0x00ffcc",FW_NORMAL,15; } end; OnMyMobDead: - if (mobcount(strnpcinfo(4),instance_npcname(strnpcinfo(0))+"::OnMyMobDead") < 1) { - mapannounce strnpcinfo(4),"You've destroyed all monsters in the culverts. There are trophies lying on the ground, please look for them.",bc_map,"0xffff00",FW_NORMAL,15; - .@i$ = charat(strnpcinfo(2),0); - .@map$ = strnpcinfo(4); + if (mobcount(strnpcinfo(NPC_MAP),instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead") < 1) { + mapannounce strnpcinfo(NPC_MAP),"You've destroyed all monsters in the culverts. There are trophies lying on the ground, please look for them.",bc_map,"0xffff00",FW_NORMAL,15; + .@i$ = charat(strnpcinfo(NPC_NAME_HIDDEN),0); + .@map$ = strnpcinfo(NPC_MAP); enablenpc instance_npcname("Culvert Entrance#"+.@i$); enablenpc instance_npcname("Missing, the Cleaner#"+.@i$+"o"); if (.@i$ == "n") { @@ -860,12 +860,12 @@ OnMyMobDead: } } } else - mapannounce strnpcinfo(4),"There are still monsters alive.",bc_map,"0x00ff99",FW_NORMAL,20; + mapannounce strnpcinfo(NPC_MAP),"There are still monsters alive.",bc_map,"0x00ff99",FW_NORMAL,20; end; } 1@pump,84,105,4 script Missing, the Cleaner#no 4_CAT_SAILOR2,{ - .@i$ = charat(strnpcinfo(2),0); + .@i$ = charat(strnpcinfo(NPC_NAME_HIDDEN),0); if (.@i$ == "n") { mes "[Missing, the Cleaner]"; mes "I was very surprised!!"; @@ -894,14 +894,14 @@ OnMyMobDead: mes "If Tomas closes this down, we will lose our jobs!"; close; OnInstanceInit: - disablenpc instance_npcname(strnpcinfo(0)); + disablenpc instance_npcname(strnpcinfo(NPC_NAME)); end; } 1@pump,32,100,0 script Culvert Entrance#n WARPNPC,3,3,{ end; OnInstanceInit: - disablenpc instance_npcname(strnpcinfo(0)); + disablenpc instance_npcname(strnpcinfo(NPC_NAME)); end; OnTouch: warp "mal_in01",161,32; @@ -911,7 +911,7 @@ OnTouch: //MD_Putmob "1@pump" 0 0 0 0 20 HYDRA 0 0 2 1@pump,1,1,4 script Hydra#n FAKE_NPC,{ OnInstanceInit: - monster strnpcinfo(4),0,0,"Hydra",1068,20; + monster strnpcinfo(NPC_MAP),0,0,"Hydra",1068,20; end; } @@ -998,16 +998,16 @@ OnTimer425000: 2@pump,53,114,4 script #Culvert_h1 CLEAR_NPC,14,14,{ //temporary workaround for ALL_SAMEMAP progressbar "0xFFFF00",15; stopnpctimer; - disablenpc instance_npcname(strnpcinfo(0)); + disablenpc instance_npcname(strnpcinfo(NPC_NAME)); end; OnInstanceInit: - disablenpc instance_npcname(strnpcinfo(0)); + disablenpc instance_npcname(strnpcinfo(NPC_NAME)); end; OnEnable: - enablenpc instance_npcname(strnpcinfo(0)); - .@label$ = instance_npcname(strnpcinfo(0))+"::OnMyMobDead"; + enablenpc instance_npcname(strnpcinfo(NPC_NAME)); + .@label$ = instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"; .@map$ = instance_mapname("2@pump"); - .@index = atoi(substr(strnpcinfo(2),9,getstrlen(strnpcinfo(2))-1)); + .@index = atoi(substr(strnpcinfo(NPC_NAME_HIDDEN),9,getstrlen(strnpcinfo(NPC_NAME_HIDDEN))-1)); switch(.@index) { case 1: setarray .@c[0],49,110,57,118; break; case 2: setarray .@c[0],75,105,83,113; break; @@ -1033,12 +1033,12 @@ OnMyMobDead: end; OnClear: stopnpctimer; - killmonster instance_mapname("2@pump"),instance_npcname(strnpcinfo(0))+"::OnMyMobDead"; + killmonster instance_mapname("2@pump"),instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"; end; OnTimer39500: //OnTimer40000 clashes with the timer in "Missing, the Cleaner#h". donpcevent instance_npcname("Missing, the Cleaner#h")+"::OnAddSeaweed"; - donpcevent instance_npcname(strnpcinfo(0))+"::OnClear"; - disablenpc instance_npcname(strnpcinfo(0)); + donpcevent instance_npcname(strnpcinfo(NPC_NAME))+"::OnClear"; + disablenpc instance_npcname(strnpcinfo(NPC_NAME)); end; OnTouch: specialeffect EF_MAPPILLAR2; |